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* ''LightNovel/RebuildWorld'': As part of a desperate gambit to save his vehicle, Akira first has a teammate pour out sensor jamming smoke at a MiniMecha from the vehicle, then engages his PoweredArmor’s ChameleonCamouflage, before jumping onto the back of the mech using his armor’s StickyShoes function to stay on, and shooting the back to create a weak point in the front of its DeflectorShields to exploit in a CombinationAttack with Carol, who has to CatchAFallingStar when Akira leaps off.
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* ''VideoGame/DeadlyCreatures'' has the final boss, [[spoiler:Struggs]], with the player controlling the scorpion. [[The scorpion crawls up his legs leg, crawls into his pants, and ''[[GroinAttack stabs him in the balls]]''. '''THREE TIMES'''. And the second two times involve it avoiding a shotgun and being stepped on, too. The first time, Struggs falls on his ass and gets bitten by a Gilla Monster.]]

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* ''VideoGame/DeadlyCreatures'' has the final boss, [[spoiler:Struggs]], with the player controlling the scorpion. [[The The scorpion crawls up his legs leg, crawls into his pants, and ''[[GroinAttack stabs him in the balls]]''. '''THREE TIMES'''. And the second two times involve it avoiding a shotgun and being stepped on, too. The first time, Struggs [[spoiler:Struggs]] falls on his ass and gets bitten by a Gilla Monster.]]
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The smaller character attacks the bigger character by climbing his body, avoiding his [[MightyGlacier ponderous opponent]] long enough to attack a [[AttackItsWeakpoint vulnerable spot]]. Can involve climbing on fur, hair and clothing, or can alternately involve invasion ''under'' clothing. The climb may be made easier when combined with a GulliverTieDown. If the attacker is swallowed, this can quickly lead to a FantasticVoyagePlot.

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The smaller character attacks the bigger character by climbing his their body, avoiding his their [[MightyGlacier ponderous opponent]] long enough to attack a [[AttackItsWeakpoint vulnerable spot]]. Can involve climbing on fur, hair and clothing, or can alternately involve invasion ''under'' clothing. The climb may be made easier when combined with a GulliverTieDown. If the attacker is swallowed, this can quickly lead to a FantasticVoyagePlot.
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** One of the final bosses in the first game, the gigantic mechanical Tinkerbot, is a miniature stage on his own. You have to find a way into him without getting killed, and then climb around inside him to find and disconnect all his power conduits.
** In ''Half-Genie Hero'', the first phase of the [[AttackOfThe50FootWhatever Giga Mermaid]]'s boss battle requires Shantae to climb around the scaffolding surrounding the aforementioned CuteGiant and destroy the locks keeping her chained up.

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** ''VideoGame/Shantae2002'': One of the final bosses in the first game, bosses, the gigantic mechanical Tinkerbot, is a miniature stage on his own. You have to find a way into him without getting killed, and then climb around inside him to find and disconnect all his power conduits.
** In ''Half-Genie Hero'', the ''VideoGame/HalfGenieHero'': The first phase of the [[AttackOfThe50FootWhatever Giga Mermaid]]'s boss battle requires Shantae to climb around the scaffolding surrounding the aforementioned CuteGiant and destroy the locks keeping her chained up.
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* Kraid is generally battled this way in the main ''Franchise/{{Metroid}}'' series as well; in both the second phase of his boss battle in ''VideoGame/SuperMetroid'', and the third phase of his fight in ''VideoGame/MetroidZeroMission'', Samus must jump on the spikes he fires from his stomach to reach a platform so she can shoot him.

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* Kraid is generally battled this way in the main ''Franchise/{{Metroid}}'' series as well; in both the second phase of his boss battle battles in ''VideoGame/SuperMetroid'', ''VideoGame/MetroidZeroMission'' and the third phase of his fight in ''VideoGame/MetroidZeroMission'', ''VideoGame/MetroidDread'', Samus must jump on the spikes he fires from his stomach to reach a platform so she can shoot him.

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* ''Manga/{{Naruto}}'' does this to [[spoiler:the Four Tails Bijuu]] in the Fourth Shinobi War, [[spoiler: in order to free him from Tobi's control]].

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* ''Manga/{{Naruto}}'' does this to [[spoiler:the Four Tails Bijuu]] in the Fourth Shinobi War, [[spoiler: in [[spoiler:in order to free him from Tobi's control]].



* The Mechas in Creator/OrsonScottCard's ''[[Literature/OrsonScottCardsEmpire Empire]]'', apparently designed by a particularly smart engineer, are nearly impossible to climb on. Our heroes have to get creative to take them out, by pushing on the legs to upset the balance, and then hitting it with two cars. [[spoiler: They find a much, much easier method once they link up with the National Guard in the form of AT-4.]]

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* The Mechas in Creator/OrsonScottCard's ''[[Literature/OrsonScottCardsEmpire Empire]]'', apparently designed by a particularly smart engineer, are nearly impossible to climb on. Our heroes have to get creative to take them out, by pushing on the legs to upset the balance, and then hitting it with two cars. [[spoiler: They [[spoiler:They find a much, much easier method once they link up with the National Guard in the form of AT-4.]]



* In ''VideoGame/NintendoLand's'' ''Metroid Blast'' attraction, this is how a player on foot has to fight Kraid. If you're in the gunship, well... It's a freaking gunship, use your imagination. If you're playing with a friend, however, an on-foot player can grapple the base of the gunship to get up faster.
* Kraid is generally battled this way in the main ''Franchise/{{Metroid}}'' series as well; in the second phase of his boss battle in ''VideoGame/SuperMetroid'', for instance, Samus must jump on the spikes he fires from his stomach to reach a platform so she can shoot him.
* Used in the bossfight against the HumongousMecha Quadraxis in ''VideoGame/MetroidPrime2Echoes''. In the phase 2 of the fight, Quadraxis' head separates from its legs and starts flying around the arena. The player must climb the Spider Ball tracks on the legs, boost onto the head, and then lay bombs into the weak spots in order to damage it.

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* In ''VideoGame/NintendoLand's'' ''VideoGame/NintendoLand''[='s=] ''Metroid Blast'' attraction, this is how a Kraid increases in height after each successful attack on his weak point. If you're an on-foot player on foot has (playing with a Wii Remote and Nunchuck), you have to fight Kraid. use the Grapple Beam to climb up platforms coming out of his body. If you're in the gunship, well... It's a freaking gunship, use your imagination. Gunship, its flight allows you to just get in the air above him anyway. If you're playing with a friend, however, both an on-foot and Gunship player are teamed up, the former can grapple Grapple Beam the base of the gunship Gunship to get up faster.
hitch a ride as well.
* Kraid is generally battled this way in the main ''Franchise/{{Metroid}}'' series as well; in both the second phase of his boss battle in ''VideoGame/SuperMetroid'', for instance, and the third phase of his fight in ''VideoGame/MetroidZeroMission'', Samus must jump on the spikes he fires from his stomach to reach a platform so she can shoot him.
* Used in the bossfight boss fight against the HumongousMecha Quadraxis in ''VideoGame/MetroidPrime2Echoes''. In the second phase 2 of the fight, Quadraxis' head separates from its legs and starts flying around the arena. The player must climb the Spider Ball tracks on the legs, boost use the Boost Ball to launch onto the head, and then lay bombs into in the weak spots in order to damage it.



* ''VideoGame/OdinSphere'': The final battles against [[spoiler: The Cauldron and Leventhan]] to reach their [[AttackItsWeakPoint weak points]].

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* ''VideoGame/OdinSphere'': The final battles against [[spoiler: The [[spoiler:The Cauldron and Leventhan]] to reach their [[AttackItsWeakPoint weak points]].



* In ''VideoGame/Sly3HonorAmongThieves'', Carmelita Fox is [[AttackOfThe50FootWhatever transformed into a giant berserker]] by a cursed mask, and Sly must climb her clothing in an attempt to free her.
* ''VideoGame/SonicTheHedgehog'':

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* In ''VideoGame/Sly3HonorAmongThieves'', the final mission of the second chapter has ASimplePlan to destroy an evil mask go awry when Carmelita Fox [[SpannerInTheWorks unexpectedly shows up]] and is [[AttackOfThe50FootWhatever transformed into a giant berserker]] by a cursed mask, and the mask. The mission ends with Sly must climb climbing up her clothing in an attempt and into her hair to free her.
break the mask off of her face.
* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':



** The Egg Golem from ''VideoGame/SonicAdventure2'' had platforms on its back pop out during one of its attacks, allowing Sonic to attack the control device on top. However, in the Dark story's version of events, Sonic [[CutscenePowerToTheMax reached the top in one jump.]]
*** Later in the same game, Shadow has to grind up a [[strike:rail]] "support pipe" on the Biolizard's neck in order to reach its back, where its weak spot was.

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** ''VideoGame/SonicAdventure2'':
***
The Egg Golem from ''VideoGame/SonicAdventure2'' had has platforms on its back pop out during one of its attacks, allowing Sonic to attack the control device on top. However, in the Dark story's version of events, Sonic [[CutscenePowerToTheMax reached reaches the top in one jump.]]
*** Later in During the same game, Biolizard boss battle, Shadow has to grind up a [[strike:rail]] "support pipe" on the Biolizard's neck in order to reach its back, where its weak spot was.is.



* ''Videogame/XenobladeChronicles1'' has this as its main conceit: the entire world consists of two giants, one organic and one mechanical, large enough to have entire cities and even multiple biomes on them. Thus, getting anywhere involves traveling across the surface (and occasionally the interior) of the giants. Fortunately they're both dormant, making travel much easier [[spoiler: for most of the game, anyway]].

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* ''Videogame/XenobladeChronicles1'' has this as its main conceit: the entire world consists of two giants, one organic and one mechanical, large enough to have entire cities and even multiple biomes on them. Thus, getting anywhere involves traveling across the surface (and occasionally the interior) of the giants. Fortunately they're both dormant, making travel much easier [[spoiler: for [[spoiler:for most of the game, anyway]].

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* Battling enemies in the ''VideoGame/{{Pikmin}}'' series often ends up this way - naturally, since even the smallest monsters tend to be about twice your size.
** The battle against the spider-like Shaggy Longlegs in ''Pikmin 3'' requires you to get your Pikmin to climb up the creature's legs to pluck out the protective hair on its torso and limbs that prevent you attacking it directly. This is one of the rare instances its an actual Colossus Climb, as usually Pikmin have to be ''thrown'' by a captain onto larger enemies.

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* ''VideoGame/{{Pikmin}}'': Battling enemies in the ''VideoGame/{{Pikmin}}'' series often ends up this way - -- naturally, since even the smallest monsters tend to be about twice your size.
** The
size. In ''VideoGame/Pikmin3'', the battle against the spider-like Shaggy Longlegs in ''Pikmin 3'' Long Legs requires you to get your Pikmin to climb up the creature's legs to pluck out the protective hair on its torso and limbs that prevent you attacking it directly. This is one of the rare instances its where it's an actual Colossus Climb, as usually Pikmin have to be ''thrown'' by a captain onto larger enemies.

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* ''VideoGame/{{Bloodrayne}}'' featured a giant...[[OurVampiresAreDifferent Vampire...]] [[OurGodsAreDifferent goddess...]] [[BuffySpeak thingy...]] named Slezz, who is a variation of this trope. She spends the better part of the fight as an ActionBomb MookMaker who's [[MadeOfIron indestructible skin]] prevents you from harming her. Throw her own explosive children back at her and eventually the concussive force will blow a hole in her stomach. [[{{Squick}} You then climb inside her to]] [[AttackItsWeakPoint Tear her heart out from within.]] Rayne is not happy with this turn of events.

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* Gathervira, the boss of the planet Montoj in ''VideoGame/BlasterMasterZeroII'', is an absolutely massive mountain-like mutant that can't be defeated by normal means. To defeat it, Jason must climb up to the top in his tank and inflict damage to the diamond-shaped core on its head, then enter the dungeons located on its body and defeat the Zaviras inside them.
* ''VideoGame/{{Bloodrayne}}'' featured features a giant...[[OurVampiresAreDifferent Vampire...]] [[OurGodsAreDifferent goddess...]] [[BuffySpeak thingy...]] named Slezz, who is a variation of this trope. She spends the better part of the fight as an ActionBomb MookMaker who's [[MadeOfIron indestructible skin]] prevents you from harming her. Throw her own explosive children back at her and eventually the concussive force will blow a hole in her stomach. [[{{Squick}} You then climb inside her to]] [[AttackItsWeakPoint Tear her heart out from within.]] Rayne is not happy with this turn of events.
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* ''Videogame/XenobladeChronicles'' has this as its main conceit: the entire world consists of two giants, one organic and one mechanical, large enough to have entire cities and even multiple biomes on them. Thus, getting anywhere involves traveling across the surface (and occasionally the interior) of the giants. Fortunately they're both dormant, making travel much easier [[spoiler: for most of the game, anyway]].

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* ''Videogame/XenobladeChronicles'' ''Videogame/XenobladeChronicles1'' has this as its main conceit: the entire world consists of two giants, one organic and one mechanical, large enough to have entire cities and even multiple biomes on them. Thus, getting anywhere involves traveling across the surface (and occasionally the interior) of the giants. Fortunately they're both dormant, making travel much easier [[spoiler: for most of the game, anyway]].
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* Fructose Riboflavin overcomes his [[MechaMooks robot guard]] in [[http://bobadventures.comicgenesis.com/d/20090829.html an installment]] of ''Webcomic/TheInexplicableAdventuresOfBob''

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* Fructose Riboflavin overcomes his [[MechaMooks robot guard]] in [[http://bobadventures.comicgenesis.com/d/20090829.html [[https://bobadventures.thecomicseries.com/comics/382 an installment]] of ''Webcomic/TheInexplicableAdventuresOfBob''
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* ''TabletopGame/DungeonsAndDragonsThirdEdition: The "Giantbane" tactical feat from ''Complete Warrior'' includes the "Climb Aboard" maneuver that allows climbing on a giant creature during a fight, becoming harder to hit and following along if it moves.

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* ''TabletopGame/DungeonsAndDragonsThirdEdition: ''TabletopGame/DungeonsAndDragonsThirdEdition'': The "Giantbane" tactical feat from ''Complete Warrior'' includes the "Climb Aboard" maneuver that allows climbing on a giant creature during a fight, becoming harder to hit and following along if it moves.
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* ''TabletopGame/DungeonsAndDragons'' 3.5[[superscript:th]] Edition: The "Giantbane" tactical feat from ''Complete Warrior'' includes the "Climb Aboard" maneuver that allows climbing on a giant creature during a fight, becoming harder to hit and following along if it moves.

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* ''TabletopGame/DungeonsAndDragons'' 3.5[[superscript:th]] Edition: ''TabletopGame/DungeonsAndDragonsThirdEdition: The "Giantbane" tactical feat from ''Complete Warrior'' includes the "Climb Aboard" maneuver that allows climbing on a giant creature during a fight, becoming harder to hit and following along if it moves.

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[[folder:Music Videos]]
* ''Music/{{Disturbed}}''. In the ''Land of Confusion'' music video, The Guy inspires the civilians of the city to do this to the FatBastard BigBad, bringing him down with hooked ropes before The Guy climbs up himself to finish the job.
* [[Music/{{Miserable}} In their most well known music video,]] {{Music/Lit}} did this on a giantess (played by Playboy model and sex symbol Creator/PamelaAnderson). In the video they start out on her butt then move onto her hip, knee, the top of her head and (obviously) across her breasts. However she must not have appreciated it since as soon as the boys are standing on her face [[TooDumbToLive she eats the one standing on her lips]] before chasing down the others and devouring them.

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[[folder:Music Videos]]
[[folder:Music]]
* ''Music/{{Disturbed}}''. ''Music/ClamaviDeProfundis'': In order to fight the demon who's taken over Hammerdeep, Boic jumps onto its back and holds on before driving a diamond into its skull.
* ''Music/{{Disturbed}}'':
In the ''Land "Land of Confusion'' Confusion" music video, The Guy inspires the civilians of the city to do this to the FatBastard BigBad, bringing him down with hooked ropes before The Guy climbs up himself to finish the job.
* [[Music/{{Miserable}} ''Music/{{Lit}}'': In their most well known music video,]] {{Music/Lit}} did the video for Music/{{Miserable}}, the band does this on a giantess (played by Playboy model and sex symbol Creator/PamelaAnderson). In the video they start out on her butt then move onto her hip, knee, the top of her head and (obviously) across her breasts. However she must not have appreciated it since as soon as the boys are standing on her face [[TooDumbToLive she eats the one standing on her lips]] before chasing down the others and devouring them.
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* In chapter 5 of Fanfic/FireEmblemThreeHousesFifthPath, Byleth tries (and fails) to climb the Demonic Beast that was formerly Kostis. This trope is specifically name dropped and linked in the Author's Note.
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* The first boss of ''VideoGame/MediEvil2'' is a giant, animated T-Rex skeleton whole sole weak spot is it's exposed brain. As Dan, you can only harm it by either shooting it with your pistol from afar, or (in accordance to this trope) jump on it's spine, climb up it's back, and hack the monster's exposed brain while standing atop its head.
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* ''Videogame/XenobladeChronicles'' has this as its main conceit: the entire world consists of two giants, one organic and one mechanical, large enough to have entire cities and even multiple biomes on them. Thus, getting anywhere involves traveling across the surface (and occasionally the interior) of the giants. Fortunately they're both dormant, making travel much easier [[spoiler: for most of the game, anyway]].
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* In ''VideoGame/ClusterTruck'' the FinalBoss of the game is a SatanicArchetype boss that you have to jump from truck to truck up its body to damage its weak point on its head

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* In ''VideoGame/ClusterTruck'' the FinalBoss of the game is a SatanicArchetype boss that you have to jump from truck to truck up its body to damage its weak point on its headhead.
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* ''Series/UltramanTaro'' has quite a few examples, where the protagonist, Kohtaro Higashi - Ultraman Taro's human host - gets flung upwards and ending on the backs or snouts of various kaiju. But one episode takes it UpToEleven with one of Higashi's friends, a gym trainer intending to impress some kids, where he uses a rope to climb atop the monster Bemstar, in an attempt [[EyeScream to stab Bemstar's eye]]. And it works!
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* ''Manga/AttackOnTitan'' can be described as "ColossusClimb the Anime Series". The eponymous Titans range from being as large as houses to as tall as a skyscraper, and to reach their weakpoints, humans have to use waist-mounted grappling hooks.
* In ''Anime/DigimonSavers'', Masaru and Agumon pull one of these in the final battle against the BigBad. It doesn't quite work out as planned (they get nabbed by the Big Bad's CombatTentacles once they reach the top), but it's still awesome.

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* ''Manga/AttackOnTitan'' can be described as "ColossusClimb "Colossus Climb the Anime Series". The eponymous Titans range from being as large as houses to as tall as a skyscraper, and to reach their weakpoints, humans have to use waist-mounted grappling hooks.
* In ''Anime/DigimonSavers'', ''Anime/DigimonDataSquad'', Masaru and Agumon pull one of these in the final battle against the BigBad. It doesn't quite work out as planned (they get nabbed by the Big Bad's CombatTentacles once they reach the top), but it's still awesome.



* Done briefly in the first Mini Manga/SquidGirl segment, with Eiko. In this instance, Eiko is normal-sized and Mini Squid Girl is doing the climbing.

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* Done briefly in the first Mini Manga/SquidGirl ''Mini Manga/SquidGirl'' segment, with Eiko. In this instance, Eiko is normal-sized and Mini Squid Girl is doing the climbing.



* ''VideoGame/DevilMayCry 4'' has a big one of these when Dante takes on the Savior in order to rescue Nero. This is combined with WombLevel as Nero takes it on from within.

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* ''VideoGame/DevilMayCry 4'' ''VideoGame/DevilMayCry4'' has a big one of these when Dante takes on the Savior in order to rescue Nero. This is combined with WombLevel as Nero takes it on from within.



* ''Franchise/FinalFantasy''

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* ''Franchise/FinalFantasy''''Franchise/FinalFantasy'':



** ''VideoGame/KingdomHeartsI''

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** ''VideoGame/KingdomHeartsI''''VideoGame/KingdomHeartsI'':



* ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaTheMinishCap''

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* ''Franchise/TheLegendOfZelda''
''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheMinishCap''''VideoGame/TheLegendOfZeldaTheMinishCap'':



* ''VideoGame/MarvelUltimateAlliance''

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* ''VideoGame/MarvelUltimateAlliance''''VideoGame/MarvelUltimateAlliance'':



* ''Franchise/PrinceOfPersia''

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* ''Franchise/PrinceOfPersia''''Franchise/PrinceOfPersia'':



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]



* Willa does this twice in ''Webcomic/LatchkeyKingdom'', chapter "Titan", which is an AffectionateParody of VideoGame/ShadowOfTheColossus. The first time was to try to kill it the "official" way, by stabbing its [[AttackItsWeakPoint weak point]]. The second time, she planted a bagful of [[StickyBomb Sticky Bombs]] to it fur.

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* Willa does this twice in ''Webcomic/LatchkeyKingdom'', chapter "Titan", which is an AffectionateParody of VideoGame/ShadowOfTheColossus.''VideoGame/ShadowOfTheColossus''. The first time was to try to kill it the "official" way, by stabbing its [[AttackItsWeakPoint weak point]]. The second time, she planted a bagful of [[StickyBomb Sticky Bombs]] to it fur.
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* The Dutch film ''Beyond Sleep'' has a scene which combines this with ThatsNoMoon. Early in the film, Alfred has a dream that he's hiking on a mountain range. Then the mountain ''sits up'', revealing itself to be the body of a [[GiantWoman giant]] [[MsFanservice naked woman]].

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* The Dutch film ''Beyond Sleep'' ''Film/BeyondSleep'' has a scene which combines this with ThatsNoMoon. Early in the film, Alfred has a dream that he's hiking on a mountain range. Then the mountain ''sits up'', revealing itself to be the body of a [[GiantWoman giant]] [[MsFanservice naked woman]].

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** The Sin battle in ''VideoGame/FinalFantasyX''.
** In ''VideoGame/FinalFantasyX2'', the entire final level is taken up by a climb up Vegnagun to get to his head.



** The Sin battle in ''VideoGame/FinalFantasyX'' is a variant of this. Sin is flying, so your party has to approach it on their airship in order to fight its parts separately, and there's a brief segment where you land on Sin in order to attack its core. Once Sin itself is defeated, you then have to go inside it to finish it off.
** In ''VideoGame/FinalFantasyX2'', the entire final level is taken up by a climb up Vegnagun to get to its head.



*** Many of the enemies can be approached this way; anything big enough can be climbed on. Only [[WesternAnimation/TheNightmareBeforeChristmas Oogie's Manor]] makes it mandatory in the first game, but [[WesternAnimation/{{Hercules}} Cerberus]], [[WesternAnimation/SleepingBeauty Dragon Maleficent]] and Behemoths are all vulnerable to getting on their backs, and jumping up a Darkside's arm nets you three tech points for every combo finisher to the face.
*** A subversion happens with [[WesternAnimation/TheLittleMermaid Giant Ursula]] where you don't have to climb since you're all underwater.

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*** Many of the enemies can be approached this way; anything big enough can be climbed on. Only [[WesternAnimation/TheNightmareBeforeChristmas Oogie's Manor]] makes it mandatory in the first game, but [[WesternAnimation/{{Hercules}} Cerberus]], [[WesternAnimation/SleepingBeauty Dragon Maleficent]] and Behemoths are all vulnerable to getting on their backs, and jumping up a Darkside's arm nets you three tech points for every combo finisher to the face.
***
face. A subversion happens with [[WesternAnimation/TheLittleMermaid Giant Ursula]] where you don't have to climb since you're all underwater.



*** Despite MemeticMutation to the contrary, the Hydra fight is a subversion at most; the only time it's possible to climb atop the Hydra, its head (its only vulnerable points) are sticking out of the sand elsewhere in the courtyard, and the only thing you can do from atop the Hydra's back is trigger a Reaction Command to stun them all.

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*** Despite MemeticMutation to the contrary, the Hydra fight is a subversion at most; the only time it's possible to climb atop the Hydra, its head (its heads (the only vulnerable points) are sticking out of the sand ground elsewhere in the courtyard, and the only thing you can do from atop the Hydra's back is trigger a Reaction Command to stun them all.
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* ''Music/{{Disturbed}}''. In the ''Land of Confusion'' music video, The Guy inspires the civilians of the city to do this to the FatBastard BigBad, bringing him down with hooked ropes before The Guy climbs up himself to finish the job.
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* Two bosses exemplify this in ''VideoGame/PhantasyStarOnline2'': Big Vardha, a [[MilitaryMashupMachine land battleship with an onboard giant robot for defense]]; Magatsu, a Kuronian so huge that it could ride on Big Vardha like a horse. The weak points on both bosses require players to climb on top of them to reach them, with Magatsu's boss fight featuring parts on its body that, after receiving enough damage, can act as footholds to hit its weak points. So massive is it that the only way to reach them is with Sukuna-Hime's jump-enhancing blessings and binding arrow ballistas to pull it down to the ground.

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* Two bosses exemplify this in ''VideoGame/PhantasyStarOnline2'': Big Vardha, a [[MilitaryMashupMachine land battleship with an onboard giant robot for defense]]; and Magatsu, a Kuronian Harukotan aberration so huge that it could ride on Big Vardha like a horse. The weak points on both bosses require players to climb on top of them to reach them, with Magatsu's boss fight featuring parts on its body that, after receiving enough damage, can act as footholds to hit its weak points. So massive is it that the only way for melee fighters to reach them its weak points without Jet Boots is with Sukuna-Hime's Sukunahime's jump-enhancing blessings and binding arrow ballistas to pull it down to the ground.
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Clearing natter


* ''WesternAnimation/{{Quack Pack}}'' ep “Return of the T Squad”. The alien leader ZOD released the [[HumongousMecha giant robot]]. This [[KillerRobot killer robot]] who opens it's mid section with a platter of green light making the hero in fear which was a plate of broccoli(that apparently is their kryptonite) then cause them turn into normal. Without their power, Louie and Dewey have an idea and run interference, which left Huey behind and gets grabbed by the Robot. So Huey plays psychology of a killer robot to distracted it and buy time for the other two brother climb onto the Robot. There are levers and buttons inside the Main Control Room obviously when Dewey enters the robot's head. Dewey pushes all levers, switches and button on the robot head that makes him overload and cuase robot's head explodes.
* In ''WesternAnimation/TomAndJerryBlastOffToMars'', there is Invince-a-tron, a [[HumongousMecha Giant-Robot]] who using a giant vacuum cleaner to suck up the earth civilians. When Jerry opened the robot’s upper hatch, makes it popped a lid, afterward he attracted Spike Bulldog and threw its dog bones into the robot's head then closed it. This action has made the robot on the blink, but Spike successfully invade the robot body from penetrated its instep is a body blow. When [[ColossusClimb slowly climbing]] on the robot's head, Spike yanks out the robot's wires violently for retrieving his bones back despite without a scene about his actual behavior, eventually making the robot a complete malfunction.

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* ''WesternAnimation/{{Quack Pack}}'' ep Pack}}'': In “Return of the T Squad”. The alien leader ZOD released the [[HumongousMecha Squad”, Huey distracts a giant robot]]. This [[KillerRobot killer robot]] who opens it's mid section with a platter of green light making the hero in fear which was a plate of broccoli(that apparently is their kryptonite) then cause them turn into normal. Without their power, robot while his brothers Dewey and Louie and Dewey have an idea and run interference, which left Huey behind and gets grabbed by the Robot. So Huey plays psychology of a killer robot to distracted it and buy time for the other two brother climb onto the Robot. There are levers and buttons inside the Main Control Room obviously when Dewey enters the robot's head. Dewey pushes all levers, switches and button on the robot into its head that makes him overload and cuase robot's head explodes.
to disable it.
* In ''WesternAnimation/TomAndJerryBlastOffToMars'', there is Invince-a-tron, a [[HumongousMecha Giant-Robot]] who using a giant vacuum cleaner to suck up the earth civilians. When Jerry opened the robot’s upper hatch, makes it popped a lid, afterward he attracted tricks Spike the Bulldog and threw its dog bones into climbing into the robot's head then closed it. This action has made the giant robot on the blink, but Invince-a-tron’s head, where Spike successfully invade the robot body from penetrated its instep is a body blow. When [[ColossusClimb slowly climbing]] on the robot's head, Spike yanks out the robot's wires violently for retrieving his bones back despite without a scene about his actual behavior, eventually making the robot a complete malfunction.ends up destroying it.
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*In ''WesternAnimation/TomAndJerryBlastOffToMars'', there is Invince-a-tron, a [[HumongousMecha Giant-Robot]] who using a giant vacuum cleaner to suck up the earth civilians. When Jerry opened the robot’s upper hatch, makes it popped a lid, afterward he attracted Spike Bulldog and threw its dog bones into the robot's head then closed it. This action has made the robot on the blink, but Spike successfully invade the robot body from penetrated its instep is a body blow. When [[ColossusClimb slowly climbing]] on the robot's head, Spike yanks out the robot's wires violently for retrieving his bones back despite without a scene about his actual behavior, eventually making the robot a complete malfunction.
Is there an issue? Send a MessageReason:
Updates information

Added DiffLines:

* ''WesternAnimation/{{Quack Pack}}'' ep “Return of the T Squad”. The alien leader ZOD released the [[HumongousMecha giant robot]]. This [[KillerRobot killer robot]] who opens it's mid section with a platter of green light making the hero in fear which was a plate of broccoli(that apparently is their kryptonite) then cause them turn into normal. Without their power, Louie and Dewey have an idea and run interference, which left Huey behind and gets grabbed by the Robot. So Huey plays psychology of a killer robot to distracted it and buy time for the other two brother climb onto the Robot. There are levers and buttons inside the Main Control Room obviously when Dewey enters the robot's head. Dewey pushes all levers, switches and button on the robot head that makes him overload and cuase robot's head explodes.

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Removed: 22422

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* ''Manga/AttackOnTitan'' can be described as "ColossusClimb the Anime Series". The eponymous Titans range from being as large as houses to as tall as a skyscraper, and to reach their weakpoints, humans have to use waist-mounted grappling hooks.
* In ''Anime/DigimonSavers'', Masaru and Agumon pull one of these in the final battle against the BigBad. It doesn't quite work out as planned (they get nabbed by the Big Bad's CombatTentacles once they reach the top), but it's still awesome.



* ''Anime/MazingerZ'' presents an interesting example because it is an instance of a villain making this to one of his own monsters. In episode 14, to destroy a [[{{Robeast}} Mechanical Beast]] that [[BigBad Dr. Hell]] had deemed useless, several [[{{Mook}} Iron Masks]] climb up the several-meter-tall giant robot and plant a bomb in its body.
* In ''Anime/DigimonSavers'', Masaru and Agumon pull one of these in the final battle against the BigBad. It doesn't quite work out as planned (they get nabbed by the Big Bad's CombatTentacles once they reach the top), but it's still awesome.
* The battle with Oars in ''Manga/OnePiece''. Particularly shown when Chopper manages to climb onto Oars's shoulder, tricking Oars into punching himself when he dodges and hides inside Oars's fist, and Zoro uses a special technique to slash his way up Oars's right arm. Kinda subverted by Franky, who just builds a staircase.



* ''Anime/MazingerZ'' presents an interesting example because it is an instance of a villain making this to one of his own monsters. In Episode 14, to destroy a [[{{Robeast}} Mechanical Beast]] that [[BigBad Dr. Hell]] had deemed useless, several [[{{Mook}} Iron Masks]] climb up the several-meter-tall giant robot and plant a bomb in its body.



* The battle with Oars in ''Manga/OnePiece''. Particularly shown when Chopper manages to climb onto Oars's shoulder, tricking Oars into punching himself when he dodges and hides inside Oars's fist, and Zoro uses a special technique to slash his way up Oars's right arm. Kinda subverted by Franky, who just builds a staircase.



* ''Manga/AttackOnTitan'' can be described as "ColossusClimb the Anime Series". The eponymous Titans range from being as large as houses to as tall as a skyscraper, and to reach their weakpoints, humans have to use waist-mounted grappling hooks.



* In ''ComicBook/XMen'', the trope enabled the more melee-oriented Wolverine to pull his weight whenever the team had to fight the Sentinels. That is, if someone who had SuperStrength isn't around to serve him up a FastballSpecial. Oftentimes, Wolverine is almost more than likely capable of climbing his way up to take them out head on. But downplayed in ''ComicBook/UltimateXMen'' when Wolverine fights the advanced sentinels and comments that they are smaller and more concentrated, making it easier as he can now simply jump up and attack the head without any climbing at all.

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* In ''ComicBook/XMen'', Issue 4 of ''ComicBook/{{Earth 2}}'', Franchise/TheFlash is the trope enabled the more melee-oriented Wolverine to pull his weight whenever the team had to fight the Sentinels. That is, if someone who had SuperStrength isn't around to serve him up a FastballSpecial. Oftentimes, Wolverine is almost more than likely capable of climbing his way up to take them out head on. But downplayed in ''ComicBook/UltimateXMen'' last hero standing against ComicBook/TheAtom when Wolverine fights he takes out Hawkgirl and Green Lantern. Flash [[SuperSpeed swiftly]] climbs up the advanced sentinels colossal Atom and comments that they are smaller pummels his face until he falls over. It doesn't keep him down for long, though.
* In Issue 2 of Creator/ImageComics' ''ComicBook/RatQueens'', Violet uses a self-propelled variation of a FastballSpecial to land two swords in the side of a giant troll, which Betty then uses a moment later to climb up the troll
and more concentrated, making it easier as he can now simply jump up and attack [[EyeScream stab him through the head without any climbing at all.eyes]].



* In issue 4 of ''ComicBook/{{Earth 2}}'', Franchise/TheFlash is the last hero standing against ComicBook/TheAtom when he takes out Hawkgirl and Green Lantern. Flash [[SuperSpeed swiftly]] climbs up the colossal Atom and pummels his face until he falls over. It doesn't keep him down for long, though.
* In Issue 2 of Creator/ImageComics' ''ComicBook/RatQueens'', Violet uses a self-propelled variation of a FastballSpecial to land two swords in the side of a giant troll, which Betty then uses a moment later to climb up the troll and [[EyeScream stab him through the eyes]].



* In ''ComicBook/XMen'', the trope enabled the more melee-oriented Wolverine to pull his weight whenever the team had to fight the Sentinels. That is, if someone who had SuperStrength isn't around to serve him up a FastballSpecial. Oftentimes, Wolverine is almost more than likely capable of climbing his way up to take them out head on. But downplayed in ''ComicBook/UltimateXMen'' when Wolverine fights the advanced sentinels and comments that they are smaller and more concentrated, making it easier as he can now simply jump up and attack the head without any climbing at all.



* Megamind uses a SpiderTank for this when fighting a HumongousMecha in ''[[WesternAnimation/{{Megamind}} Megamind: The Button of Doom]]''.
* A human face becomes the location of the FinalBattle between anthropomorphic white blood cell Film/OsmosisJones, voiced by Creator/ChrisRock, and evil virus, Thrax, voiced by Creator/LaurenceFishburne. Along with Thrax, Ozzy is ejected out of his host and lands on the upper face of Shane (the daughter of Osmosis's home, Frank, and whom Thrax intends to infect and kill after disposing of Frank). During the battle, they plunge into the murky watery depths on the tip of her sclera, avoid being crushed by her oncoming blinking eyelid, and commence [[https://www.youtube.com/watch?v=ME76Sg7J6fk battling on one of her eyelashes]].



* A human face becomes the location of the FinalBattle between anthropomorphic white blood cell Film/OsmosisJones, voiced by Creator/ChrisRock, and evil virus, Thrax, voiced by Creator/LaurenceFishburne. Along with Thrax, Ozzy is ejected out of his host and lands on the upper face of Shane (the daughter of Osmosis's home, Frank, and whom Thrax intends to infect and kill after disposing of Frank). During the battle, they plunge into the murky watery depths on the tip of her sclera, avoid being crushed by her oncoming blinking eyelid, and commence [[https://www.youtube.com/watch?v=ME76Sg7J6fk battling on one of her eyelashes]].
* Megamind uses a SpiderTank for this when fighting a HumongousMecha in ''[[WesternAnimation/{{Megamind}} Megamind: The Button of Doom]]''.



* In the movie version of ''Film/StarshipTroopers'', the hero climbs up on top of a giant bug that's attacking his squad. He blows a hole in the bug's body, drops a large explosive in the hole, and jumps off.

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* The Dutch film ''Beyond Sleep'' has a scene which combines this with ThatsNoMoon. Early in the film, Alfred has a dream that he's hiking on a mountain range. Then the mountain ''sits up'', revealing itself to be the body of a [[GiantWoman giant]] [[MsFanservice naked woman]].
* ''Film/CaptainAmericaCivilWar'':
** Ant-Man first shrinks himself to take down Black Widow and puts her into a hammer lock by running across her back while holding one of her fingers. He later reduces himself to sneak into Iron Man's armor and do his usual shtick of sabotaging from the inside, disabling the repulsor on his left arm before he's flushed out.
** Once Ant-Man grows to giant size, it's Spider-Man's turn to climb on the colossus, first acting as a nuisance before using his webbing to entangle his legs.
* In the movie version of ''Film/StarshipTroopers'', the hero ''Film/GodzillaVsMegaguirus'', a woman climbs up on top of ''Godzilla himself'' to plant a giant bug that's attacking device near his squad. He blows a hole in head. ''She survives''.
* During
the bug's body, drops a large explosive in climactic battle of ''Film/JurassicWorld'', the hole, and jumps off.''[[RaptorAttack Velociraptors]]'' do this against the ''[[BigBad Indominus rex]]''.



* In the movie version of ''Film/StarshipTroopers'', the hero climbs up on top of a giant bug that's attacking his squad. He blows a hole in the bug's body, drops a large explosive in the hole, and jumps off.



* In ''Film/GodzillaVsMegaguirus'', a woman climbs on ''Godzilla himself'' to plant a device near his head. ''She survives''.
* During the climactic battle of ''Film/JurassicWorld'', the ''[[RaptorAttack Velociraptors]]'' do this against the ''[[BigBad Indominus rex]]''.
* ''Film/CaptainAmericaCivilWar'':
** Ant-Man first shrinks himself to take down Black Widow and puts her into a hammer lock by running across her back while holding one of her fingers. He later reduces himself to sneak into Iron Man's armor and do his usual shtick of sabotaging from the inside, disabling the repulsor on his left arm before he's flushed out.
** Once Ant-Man grows to giant size, it's Spider-Man's turn to climb on the colossus, first acting as a nuisance before using his webbing to entangle his legs.
* The Dutch film ''Beyond Sleep'' has a scene which combines this with ThatsNoMoon. Early in the film, Alfred has a dream that he's hiking on a mountain range. Then the mountain ''sits up'', revealing itself to be the body of a [[GiantWoman giant]] [[MsFanservice naked woman]].



* ''TabletopGame/DungeonsAndDragons'' 3.5[[superscript:th]] Edition: The "Giantbane" tactical feat from ''Complete Warrior'' includes the "Climb Aboard" maneuver that allows climbing on a giant creature during a fight, becoming harder to hit and following along if it moves.



* ''TabletopGame/DungeonsAndDragons'' 3.5[[superscript:th]] Edition: The "Giantbane" tactical feat from ''Complete Warrior'' includes the "Climb Aboard" maneuver that allows climbing on a giant creature during a fight, becoming harder to hit and following along if it moves.



* TropeNamer: The game ''VideoGame/ShadowOfTheColossus'' is an [[BossGame entire game of these battles]], with some exploration and platforming in between.
* ''VideoGame/SkySerpents'' by Creator/{{Nitrome}}.
* Quite literally occurs in the fight with Colossus in ''VideoGame/MegaManLegends: [[{{Prequel}} The Misadventures Of Tron Bonne]]''.
* In ''VideoGame/Sly3HonorAmongThieves'', Carmelita Fox is [[AttackOfThe50FootWhatever transformed into a giant berserker]] by a cursed mask, and Sly must climb her clothing in an attempt to free her.

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* TropeNamer: The game ''VideoGame/ShadowOfTheColossus'' Possible subversion in the console version of ''VideoGame/AlienHominid''. When you fight the pudding boss, a downed lamppost leads straight from the ground to the monster's head. If you ever try to climb up the post, it immediately kills you.
* In the ''VideoGame/AttackOnTitanTributeGame'', defeating the Colossal Titan requires scaling it to get at the nape of its neck. Unfortunately, the hitbox
is an [[BossGame entire game pretty small relative to the rest of these battles]], with some exploration it, and platforming players attempting to slay it are in between.
for a lot of frustration as it moves around. It even has a red smoke shield that kills any player still on its body for a certain amount of time.
* ''VideoGame/SkySerpents'' by Creator/{{Nitrome}}.
In a unique non-boss example, ''VideoGame/BanjoKazooie'' requires the player to climb atop the eponymous giant mechanical shark of [[DownTheDrain Clanker's Cavern]].
* Quite literally occurs Some of the boss fights in ''VideoGame/{{Bayonetta}}'' have boss climbs that are even bigger then the ones in ''VideoGame/ShadowOfTheColossus''.
* ''VideoGame/{{Bloodrayne}}'' featured a giant...[[OurVampiresAreDifferent Vampire...]] [[OurGodsAreDifferent goddess...]] [[BuffySpeak thingy...]] named Slezz, who is a variation of this trope. She spends the better part of
the fight as an ActionBomb MookMaker who's [[MadeOfIron indestructible skin]] prevents you from harming her. Throw her own explosive children back at her and eventually the concussive force will blow a hole in her stomach. [[{{Squick}} You then climb inside her to]] [[AttackItsWeakPoint Tear her heart out from within.]] Rayne is not happy with this turn of events.
-->'''[[VoiceWithAnInternetConnection Severin:]]''' Do you see a way to the upper level?\\
'''[[DeadpanSnarker Rayne:]]''' I have bowel in my hair...
* ''Franchise/{{Castlevania}}'':
** The boss Eligor in ''VideoGame/CastlevaniaOrderOfEcclesia'' is a giant centaur-like creature which can only be damaged if the player hits its eye. This can only be accomplished by destroying the jewels on its four legs, its two crossbows, finding a way to get under it and behind it without being crushed, and finally climbing up to its back and attacking its eye all while avoiding its various attempts to knock you off again. A certain glyph can skip a large part of this process however.
** BonusBoss The Forgotten One in ''VideoGame/CastlevaniaLamentOfInnocence'' is a colossal demon, but instead of climbing you fight him from an elevator.
** The Ice Titan, Idol Titan, and Dracolich Titan in ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' are huge constructs built for war (with the exception of the Dracolich) that are fought almost exactly like the Colossi from ''VideoGame/ShadowOfTheColossus'', right down to having to be climbed to strike at their glowing weak points.
* In ''VideoGame/ClusterTruck'' the FinalBoss of the game is a SatanicArchetype boss that you have to jump from truck to truck up its body to damage its weak point on its head
* ''VideoGame/DeadlyCreatures'' has the final boss, [[spoiler:Struggs]], with the player controlling the scorpion. [[The scorpion crawls up his legs leg, crawls into his pants, and ''[[GroinAttack stabs him in the balls]]''. '''THREE TIMES'''. And the second two times involve it avoiding a shotgun and being stepped on, too. The first time, Struggs falls on his ass and gets bitten by a Gilla Monster.]]
* ''VideoGame/DevilMayCry 4'' has a big one of these when Dante takes on the Savior in order to rescue Nero. This is combined with WombLevel as Nero takes it on from within.
* People in the ''Franchise/DragonAge'' series tend to get really, really awesome dragon-killing animations involving climbing on top of it attacking it while it tosses its neck, flinging you up into the air, and come down right on its neck, hang on through some more bucking, and finally rip its head apart. You get awesome kill animations for ogres, too, but they aren't nearly as awesome.
* All bosses in ''VideoGame/DragonsDogma'' involve you doing this, though it's not strictly necessary to defeat them; once you're strong enough you can kill them with regular attacks/magic.
* Dungeon Man in ''VideoGame/EarthBound''.
* In ''VideoGame/{{Fe}}'', after rescuing [[TheMarvelousDeer a giant deer]] from a GulliverTieDown, Fe must ascend to its head via the trees on its body in order to learn the deers' language.
* ''Franchise/FinalFantasy''
** The Sin battle in ''VideoGame/FinalFantasyX''.
** In ''VideoGame/FinalFantasyX2'', the entire final level is taken up by a climb up Vegnagun to get to his head.
** ''VideoGame/FinalFantasyTacticsA2'''s final boss makes up about 80% of the level, but only a few spots are vulnerable: the hand (opens a shortcut), a moving spark (protects the core) and the head/core.
** ''VideoGame/FinalFantasyVIII'': While not player-controlled, Squall's LimitBreak employs this against several late-game bosses.
** ''VideoGame/FinalFantasyXIV'': The fight against Bismarck involves using giant chained harpoons to bring him in close so you can do exactly this.
* ''VideoGame/GodOfWar'':
** The two memorable boss battles from the [[VideoGame/GodOfWarI first game]] involve this, especially the minotaur fight. While you don't ''technically'' climb the Hydra in the first boss battle, you do have to climb the ships' mast to get eye-level with it and attack.
** In ''[[VideoGame/GodOfWarII II]]'', the player climbs on and inside a literal Colossus: the
Colossus in ''VideoGame/MegaManLegends: [[{{Prequel}} of Rhodes, and faces Titans so massive their bodies often ARE the stage.
** ''[[VideoGame/GodOfWarIII III]]'':
The Misadventures Of Tron Bonne]]''.
battle with [[spoiler:Cronos]]. [[https://www.youtube.com/watch?v=wkRYaxqgOTs The guy]] is easily the biggest boss in the series. For reference: your character is smaller than the guy's ''fingernail'', which is more or less 30 foot tall.
* The final boss of ''VideoGame/GunmanClive 2''. You need to shoot a weak spot on its right leg to remove the plating on it, then climb its foot so you can repeat the process with its other leg. The left leg contains a ladder which leads to its torso, where you must use the boss's gun and drill as platforms to blow up both sides, allowing you to climb up to its shoulders and destroy its head.
* In ''VideoGame/Sly3HonorAmongThieves'', Carmelita Fox is [[AttackOfThe50FootWhatever transformed into a ''VideoGame/{{Halo 3}}'', two of the [[SpiderTank Scarab]] battles basically require you to blast its legs until it kneels, whereupon the player can jump aboard and fight their way to the glowing [[AttackItsWeakpoint weakpoint]] at the top of the giant berserker]] by a cursed mask, and Sly must robot bug (If you're good/lucky you can defeat it without having to climb her clothing in aboard, by shooting at its back until the armor around the weakpoint falls off, but it's tricky). The final battle, against two Scarabs, is much easier because you have an attempt to free her.aerial vehicle.
* The entirety of ''VideoGame/{{Heir}}'' is a series of these.



* In ''VideoGame/LaMulana'', Sakit [[spoiler:is immune to ranged weapons (i.e. your subweapons), so you have to wait for it to punch diagonally into the ground, then climb up its extended arm and whack at its face.]]
* ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaTheMinishCap''
*** The boss of the Wind Temple. They are two creatures that can fly, but Link does not fly. Consequently you spend the whole time standing on one or the other.
*** Multiple enemies require you to become tiny and go inside them to defeat them, including at least one form of the BigBad.
** Two bosses in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' don't have to be climbed as much as getting high enough to use [[GrapplingHookPistol the hookshot]] on their weak point on their back. Cue Link sitting on the boss frantically stabbing said weak point with his sword until he gets shaken off.
** ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' also features a variation where you get catapulted on top of the boss.
** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' there's the third fight against The Imprisoned, where you need to whack his seal back into his forehead by launching onto him with the Groosenator. A more-classic Colossus Climb is one of two viable strategies for the other two fights, as well.
** Originally, this is how the final boss fight against [[spoiler:Ganon]] in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was intended to be fought, which would have made ''Ocarina'' the TropeMaker instead! However, due to camera and frame rate issues, it was scrapped and the smaller-scale version we're all familiar with was used instead.
** Two of the large field boss types in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Stone Talus and the Hinox, can be climbed upon. For the former, it's pretty much required to AttackItsWeakPoint unless you have Bomb Arrows to hit it from a distance.
* In ''VideoGame/LufiaCurseOfTheSinistrals'', Gades' [[OneWingedAngel true form]] involves one of these. Sadly, there wasn't much to it, and the real challenge came from the rematch with his previous form.
* In ''VideoGame/MapleStory'', Gollux is so huge, he doesn't just take up the whole map, he ''is'' the map! His body is sort of like an eight-room dungeon (with summoned mobs inside) and the BossBattle thus takes place on and inside him. Players must defeat all the mobs, then several monsters that count as sub-bosses (his shoulders and torso), gaining access to the true Boss, his head.
* ''VideoGame/MarvelUltimateAlliance''
** The frost giant Ymir falls under this trope as you must jump in his oversized club to initiate a QuickTimeEvent; the only way to hurt him.
** Although you skip the climbing and use cannons to get on top, it's also how you deal with Arcade.
* ''VideoGame/MegaManX 4'' has the General, [[strike:one of]] ''the'' largest Boss in the series (not counting some of [[BigBad Sigma's]] OneWingedAngel forms). He can detach his hands to reveal cannons in his limbs, and the hands can act as platforms so the player can reach his weakpoint, the head. (However, since X can WallJump indefinitely and has the Force Armor that does persistent piercing damage at full charge, he can just cling to the left wall and bypass the climbing portion entirely.)
* The HumongousMecha Gamma's second form in ''VideoGame/MegaMan3'' is defeated by jumping up onto its hand, then hitting the cockpit with the [[UselessUsefulSpell mostly-useless]] Top Spin.
* Quite literally occurs in the fight with Colossus in ''VideoGame/MegaManLegends: [[{{Prequel}} The Misadventures Of Tron Bonne]]''.
* Snake has to climb all over one of the giant robots in ''VideoGame/MetalGearSolidPeaceWalker.'' It's functionally equivalent to a giant tank mixed with a battleship: the sucker is ''covered'' in guns and if you don't disable at least a few of them, it'll blow you away even as you climb it. In fact, it seems to have been designed specifically to fight off people who would try to climb it.
* In ''VideoGame/NintendoLand's'' ''Metroid Blast'' attraction, this is how a player on foot has to fight Kraid. If you're in the gunship, well... It's a freaking gunship, use your imagination. If you're playing with a friend, however, an on-foot player can grapple the base of the gunship to get up faster.
* Kraid is generally battled this way in the main ''Franchise/{{Metroid}}'' series as well; in the second phase of his boss battle in ''VideoGame/SuperMetroid'', for instance, Samus must jump on the spikes he fires from his stomach to reach a platform so she can shoot him.
* Used in the bossfight against the HumongousMecha Quadraxis in ''VideoGame/MetroidPrime2Echoes''. In the phase 2 of the fight, Quadraxis' head separates from its legs and starts flying around the arena. The player must climb the Spider Ball tracks on the legs, boost onto the head, and then lay bombs into the weak spots in order to damage it.
* ''VideoGame/MonsterHunter'' has had a few monsters large enough to qualify:
** ''Monster Hunter Tri'' introduces Jhen Mhoren, an Elder Dragon that hunters can jump on if he gets close enough to the Dragonship. In fact, it's necessary if you want to mine scales and ores from it as well as to hit the two weakpoints on it.
** ''Monster Hunter 4'' introduces Dalamandur, who remains the single largest monster in the franchise, being a 440 meter long snake-dragon. Part of the fight does involve climbing its body to reach its weakpoints. And it's suggested that that isn't even its maximum size: ''World'' features a Dalamandur skeleton in one level that is nearly the size of an entire biome, with its skull alone dwarfing most Elder Dragons.
** The fourth generation introduces "mounting", a mechanic that lets you climb almost ''all'' monsters. It's become an integral part of the Monster Hunter metagame.
** ''World'' includes both standard monster mounting and battles with Zorah Magdaros, an Elder Dragon who is more or less a giant walking volcano, whose first phase starts as this and transitions into a BattleshipRaid with some Climb elements. Zorah's so huge that standard hunter weapons are more or less useless against it; the ''smallest'' weapons that can hurt it at all are full-blown cannons.



* Two bosses exemplify this in ''VideoGame/PhantasyStarOnline2'': Big Vardha, a [[MilitaryMashupMachine land battleship with an onboard giant robot for defense]]; Magatsu, a Kuronian so huge that it could ride on Big Vardha like a horse. The weak points on both bosses require players to climb on top of them to reach them, with Magatsu's boss fight featuring parts on its body that, after receiving enough damage, can act as footholds to hit its weak points. So massive is it that the only way to reach them is with Sukuna-Hime's jump-enhancing blessings and binding arrow ballistas to pull it down to the ground.
* Battling enemies in the ''VideoGame/{{Pikmin}}'' series often ends up this way - naturally, since even the smallest monsters tend to be about twice your size.
** The battle against the spider-like Shaggy Longlegs in ''Pikmin 3'' requires you to get your Pikmin to climb up the creature's legs to pluck out the protective hair on its torso and limbs that prevent you attacking it directly. This is one of the rare instances its an actual Colossus Climb, as usually Pikmin have to be ''thrown'' by a captain onto larger enemies.



* Another computer game that features this is ''VideoGame/Rayman3HoodlumHavoc'', where Rayman needs to run up the villain's arm to reach the magic thing in its back, in the second stage of the final boss battle.
* ''VideoGame/ResidentEvil4'':
** El Gigante must be killed by shooting at him for a while, then climbing onto his back and slashing at the parasite controlling the beast as it emerges. Of course, the player can also just shoot the parasite as well, but that doesn't look nearly as cool.
** A later puzzle requires you to ride the hands of a giant robotic statue of Salazar to reach the control switches for a bridge. After you raise the bridge, the statue chases after you.
* Several bosses in ''VideoGame/SteambotChronicles'' can be climbed (a few ''need'' to.)
* TropeNamer: The game ''VideoGame/ShadowOfTheColossus'' is an [[BossGame entire game of these battles]], with some exploration and platforming in between.
* ''VideoGame/{{Shantae}}'':
** One of the final bosses in the first game, the gigantic mechanical Tinkerbot, is a miniature stage on his own. You have to find a way into him without getting killed, and then climb around inside him to find and disconnect all his power conduits.
** In ''Half-Genie Hero'', the first phase of the [[AttackOfThe50FootWhatever Giga Mermaid]]'s boss battle requires Shantae to climb around the scaffolding surrounding the aforementioned CuteGiant and destroy the locks keeping her chained up.
* ''VideoGame/TheSimpsonsGame'', being an AffectionateParody of various video game tropes, sees one in the appropriately named [[ShoutOut Shadow of the Colossal Donut]] level, the colossus in question being the [[WesternAnimation/TreehouseOfHorror Lard Lad Donuts statue]]. Much like the game it parodies from, the player first has to find the weak points (by using Bart's slingshot to knock open the panels on the back of the statue) then find a way to get high enough to press the buttons (either by gliding from a high point as Bart, or having Homer suck helium and ballooning his way up to the weak points). There are three such buttons, each one needing to be found and pressed to take the boss out, while the player avoids the statue's lasers and evil Krusty dolls attacking them.
* ''VideoGame/SkySerpents'' by Creator/{{Nitrome}}.
* In ''VideoGame/Sly3HonorAmongThieves'', Carmelita Fox is [[AttackOfThe50FootWhatever transformed into a giant berserker]] by a cursed mask, and Sly must climb her clothing in an attempt to free her.



* ''VideoGame/GodOfWar'':
** The two memorable boss battles from the [[VideoGame/GodOfWarI first game]] involve this, especially the minotaur fight. While you don't ''technically'' climb the Hydra in the first boss battle, you do have to climb the ships' mast to get eye-level with it and attack.
** In ''[[VideoGame/GodOfWarII II]]'', the player climbs on and inside a literal Colossus: the Colossus of Rhodes, and faces Titans so massive their bodies often ARE the stage.
** ''[[VideoGame/GodOfWarIII III]]'': The battle with [[spoiler:Cronos]]. [[https://www.youtube.com/watch?v=wkRYaxqgOTs The guy]] is easily the biggest boss in the series. For reference: your character is smaller than the guy's ''fingernail'', which is more or less 30 foot tall.
* ''VideoGame/ResidentEvil4'':
** El Gigante must be killed by shooting at him for a while, then climbing onto his back and slashing at the parasite controlling the beast as it emerges. Of course, the player can also just shoot the parasite as well, but that doesn't look nearly as cool.
** A later puzzle requires you to ride the hands of a giant robotic statue of Salazar to reach the control switches for a bridge. After you raise the bridge, the statue chases after you.
* Another computer game that features this is ''VideoGame/Rayman3HoodlumHavoc'', where Rayman needs to run up the villain's arm to reach the magic thing in its back, in the second stage of the final boss battle.
* Several bosses in ''VideoGame/SteambotChronicles'' can be climbed (a few ''need'' to.)

to:

* ''VideoGame/GodOfWar'':
''VideoGame/{{Splatoon}}'':
** In ''VideoGame/Splatoon2 Octo Expansion'', Agent 8 must defeat the NILS Statue, [[spoiler:a humongous Greek-style statue equipped with a WaveMotionGun with [[EarthShatteringKaboom world-destroying power]], by completely covering it in ink to interrupt its solar-powered charge. Agent 8 also has to do it within the NILS Statue's 3-minute charge time, though to make the task possible, Marina attaches Hyperbombs to it, each of which ink a large portion of the statue all by itself.]] Agent 8 still has to do a lot of climbing around the thing though.
** The two memorable series also includes couple of downplayed examples among their normal boss battles from fights, including the [[VideoGame/GodOfWarI first game]] involve this, especially Octonozzle in ''VideoGame/{{Splatoon}}'', the minotaur fight. While you don't ''technically'' climb Octo Oven in ''VideoGame/Splatoon2'', and the Hydra Octostomp in the first boss battle, you do have to climb the ships' mast to get eye-level with it and attack.
** In ''[[VideoGame/GodOfWarII II]]'',
[[LegacyBossBattle both]]. Once one of these bosses [[TacticalSuicideBoss reveals its weak point]], the player climbs on and inside a literal Colossus: has to quickly climb to the Colossus top of Rhodes, and faces Titans so massive their bodies often ARE the stage.
** ''[[VideoGame/GodOfWarIII III]]'': The battle with [[spoiler:Cronos]]. [[https://www.youtube.com/watch?v=wkRYaxqgOTs The guy]] is easily the biggest
boss so they can [[AttackItsWeakPoint attack it]] before it shakes them off.
* An early
boss in the series. For reference: your character is smaller than the guy's ''fingernail'', which is more or less 30 foot tall.
* ''VideoGame/ResidentEvil4'':
** El Gigante must be killed by shooting at him for a while, then climbing onto his back and slashing at the parasite controlling the beast as it emerges. Of course, the player can also just shoot the parasite as well, but that doesn't look nearly as cool.
** A later puzzle requires you to ride the hands of a giant robotic statue of Salazar to reach the control switches for a bridge. After you raise the bridge, the statue chases after you.
* Another computer game that features this is ''VideoGame/Rayman3HoodlumHavoc'', where Rayman
''VideoGame/StarFoxAssault'' needs to run up be hovered onto with the villain's arm to reach landmaster tank.
* The Super NES adaption of ''Franchise/StarWars Episode V'' (''[[VideoGame/SuperStarWars Super Empire Strikes Back]]'') has Luke -- after escaping his snowspeeder before it was destroyed -- climb up an AT-AT's leg, work his way up from
the magic thing in inside, and walk across its back, in backside before fighting the second stage of head, all in ''three separate levels''! This contrasts from the final boss battle.
* Several bosses in ''VideoGame/SteambotChronicles'' can be climbed (a few ''need'' to.)
movie, where Luke instead tethered to its underside, cut an opening with his lightsaber, and threw a bomb inside to destroy it.



* Possible subversion in the console version of ''VideoGame/AlienHominid''. When you fight the pudding boss, a downed lamppost leads straight from the ground to the monster's head. If you ever try to climb up the post, it immediately kills you.
* ''VideoGame/DevilMayCry 4'' has a big one of these when Dante takes on the Savior in order to rescue Nero. This is combined with WombLevel as Nero takes it on from within.
* ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaTheMinishCap''
*** The boss of the Wind Temple. They are two creatures that can fly, but Link does not fly. Consequently you spend the whole time standing on one or the other.
*** Multiple enemies require you to become tiny and go inside them to defeat them, including at least one form of the BigBad.
** Two bosses in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' don't have to be climbed as much as getting high enough to use [[GrapplingHookPistol the hookshot]] on their weak point on their back. Cue Link sitting on the boss frantically stabbing said weak point with his sword until he gets shaken off.
** ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' also features a variation where you get catapulted on top of the boss.
** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' there's the third fight against The Imprisoned, where you need to whack his seal back into his forehead by launching onto him with the Groosenator. A more-classic Colossus Climb is one of two viable strategies for the other two fights, as well.
** Originally, this is how the final boss fight against [[spoiler:Ganon]] in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was intended to be fought, which would have made ''Ocarina'' the TropeMaker instead! However, due to camera and frame rate issues, it was scrapped and the smaller-scale version we're all familiar with was used instead.
** Two of the large field boss types in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Stone Talus and the Hinox, can be climbed upon. For the former, it's pretty much required to AttackItsWeakPoint unless you have Bomb Arrows to hit it from a distance.
* In ''VideoGame/LaMulana'', Sakit [[spoiler:is immune to ranged weapons (i.e. your subweapons), so you have to wait for it to punch diagonally into the ground, then climb up its extended arm and whack at its face.]]
* ''VideoGame/MarvelUltimateAlliance''
** The frost giant Ymir falls under this trope as you must jump in his oversized club to initiate a QuickTimeEvent; the only way to hurt him.
** Although you skip the climbing and use cannons to get on top, it's also how you deal with Arcade.
* Dungeon Man in ''VideoGame/EarthBound''.
* ''Franchise/FinalFantasy''
** The Sin battle in ''VideoGame/FinalFantasyX''.
** In ''VideoGame/FinalFantasyX2'', the entire final level is taken up by a climb up Vegnagun to get to his head.
** ''VideoGame/FinalFantasyTacticsA2'''s final boss makes up about 80% of the level, but only a few spots are vulnerable: the hand (opens a shortcut), a moving spark (protects the core) and the head/core.
** ''VideoGame/FinalFantasyVIII'': While not player-controlled, Squall's LimitBreak employs this against several late-game bosses.
** ''VideoGame/FinalFantasyXIV'': The fight against Bismarck involves using giant chained harpoons to bring him in close so you can do exactly this.
* An early boss in ''VideoGame/StarFoxAssault'' needs to be hovered onto with the landmaster tank.
* Two bosses exemplify this in ''VideoGame/PhantasyStarOnline2'': Big Vardha, a [[MilitaryMashupMachine land battleship with an onboard giant robot for defense]]; Magatsu, a Kuronian so huge that it could ride on Big Vardha like a horse. The weak points on both bosses require players to climb on top of them to reach them, with Magatsu's boss fight featuring parts on its body that, after receiving enough damage, can act as footholds to hit its weak points. So massive is it that the only way to reach them is with Sukuna-Hime's jump-enhancing blessings and binding arrow ballistas to pull it down to the ground.
* ''[[Franchise/XMen X-Men 2 in Clone Wars]]'' for the UsefulNotes/SegaGenesis does this quite impressively on its second, third, AND fourth levels. Video games typically struggle with portraying one of the X-Men's major antagonists, the colossal robots known as Sentinels; often they are shrunken down to only slightly larger than human so they make a more manageable obstacle for the player. ''Clone Wars'' gets around this by having the X-Men attack a Sentinel maintenance facility while the Sentinels are off-line. You spend two levels fighting your way up scaffolding to reach one of the Sentinel's heads, and one level going ''inside'' a Sentinel and fighting a BossBattle against its reactor core, then running partway back down the scaffolding before the facility explodes from the power overload. Parts of two Sentinels' bodies are visible in the background throughout the levels, and they are true to their gigantic depictions in the comic books and television shows.
* The ''Wolverine'' game on the X-Box 360 and [=PS3=] has an AWESOME fight with a fully functional Sentinel. It's completely to scale, towering over anything and everything in the game, and you climb it in boh phases of the fight to destroy it. Hell, the second part of the battle has you doing this AS YOU BOTH FALL FROM THE STRATOSPHERE. The game could have ended there, and lost NOTHING.

to:

* Possible subversion in the console version of ''VideoGame/AlienHominid''. When you fight the pudding boss, a downed lamppost leads straight from the ground to the monster's head. If you ever try to climb up the post, it immediately kills you.
* ''VideoGame/DevilMayCry 4''
Someone has made a big special map for ''VideoGame/TeamFortress2'' that has [[https://www.youtube.com/watch?v=NNlFyxcncVc one of these when Dante takes on the Savior in order to rescue Nero. This is combined with WombLevel as Nero takes it on from within.
* ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaTheMinishCap''
*** The boss of the Wind Temple. They are two creatures that can fly, but Link does not fly. Consequently you spend the whole time standing on one or the other.
*** Multiple enemies require you to become tiny and go inside them to defeat them, including at least one form of the BigBad.
** Two bosses in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' don't have to be climbed as much as getting high enough to use [[GrapplingHookPistol the hookshot]] on their weak point on their back. Cue Link sitting on the boss frantically stabbing said weak point with his sword until he gets shaken off.
** ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' also features a variation where you get catapulted on top of the boss.
** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' there's the third fight against The Imprisoned, where you need to whack his seal back into his forehead by launching onto him with the Groosenator. A more-classic Colossus Climb is one of two viable strategies for the other two fights, as well.
** Originally, this is how the final boss fight against [[spoiler:Ganon]] in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was intended to be fought, which would have made ''Ocarina'' the TropeMaker instead! However, due to camera and frame rate issues, it was scrapped and the smaller-scale version we're all familiar with was used instead.
** Two of the large field boss types in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Stone Talus and the Hinox, can be climbed upon. For the former, it's pretty much required to AttackItsWeakPoint unless you have Bomb Arrows to hit it from a distance.
* In ''VideoGame/LaMulana'', Sakit [[spoiler:is immune to ranged weapons (i.e. your subweapons), so you have to wait for it to punch diagonally into the ground, then climb up its extended arm and whack at its face.]]
* ''VideoGame/MarvelUltimateAlliance''
** The frost giant Ymir falls under this trope as you must jump in his oversized club to initiate a QuickTimeEvent; the only way to hurt him.
** Although you skip the climbing and use cannons to get on top, it's also how you deal with Arcade.
* Dungeon Man in ''VideoGame/EarthBound''.
* ''Franchise/FinalFantasy''
** The Sin battle in ''VideoGame/FinalFantasyX''.
** In ''VideoGame/FinalFantasyX2'', the entire final level is taken up by a climb up Vegnagun to get to his head.
** ''VideoGame/FinalFantasyTacticsA2'''s final boss makes up about 80% of the level, but only a few spots are vulnerable: the hand (opens a shortcut), a moving spark (protects the core) and the head/core.
** ''VideoGame/FinalFantasyVIII'': While not player-controlled, Squall's LimitBreak employs this against several late-game bosses.
** ''VideoGame/FinalFantasyXIV'': The fight against Bismarck involves using giant chained harpoons to bring him in close so you can do exactly this.
* An early boss in ''VideoGame/StarFoxAssault'' needs to be hovered onto with the landmaster tank.
* Two bosses exemplify this in ''VideoGame/PhantasyStarOnline2'': Big Vardha, a [[MilitaryMashupMachine land battleship with an onboard giant robot for defense]]; Magatsu, a Kuronian so huge that it could ride on Big Vardha like a horse. The weak points on both bosses require players to climb on top of them to reach them, with Magatsu's boss fight featuring parts on its body that, after receiving enough damage, can act as footholds to hit its weak points. So massive is it that the only way to reach them is with Sukuna-Hime's jump-enhancing blessings and binding arrow ballistas to pull it down to the ground.
* ''[[Franchise/XMen X-Men 2 in Clone Wars]]'' for the UsefulNotes/SegaGenesis does this quite impressively on its second, third, AND fourth levels. Video games typically struggle with portraying one of the X-Men's major antagonists, the colossal robots known as Sentinels; often they are shrunken down to only slightly larger than human so they make a more manageable obstacle for the player. ''Clone Wars'' gets around this by having the X-Men attack a Sentinel maintenance facility while the Sentinels are off-line. You spend two levels fighting your way up scaffolding to reach one of the Sentinel's heads, and one level going ''inside'' a Sentinel and fighting a BossBattle against its reactor core, then running partway back down the scaffolding before the facility explodes from the power overload. Parts of two Sentinels' bodies are visible in the background throughout the levels, and they are true to their gigantic depictions in the comic books and television shows.
* The ''Wolverine'' game on the X-Box 360 and [=PS3=] has an AWESOME fight with a fully functional Sentinel. It's completely to scale, towering over anything and everything in the game, and you climb it in boh phases of the fight to destroy it. Hell, the second part of the battle has you doing this AS YOU BOTH FALL FROM THE STRATOSPHERE. The game could have ended there, and lost NOTHING.
these]].



* The Super NES adaption of ''Franchise/StarWars Episode V'' (''[[VideoGame/SuperStarWars Super Empire Strikes Back]]'') has Luke -- after escaping his snowspeeder before it was destroyed -- climb up an AT-AT's leg, work his way up from the inside, and walk across its backside before fighting the head, all in ''three separate levels''! This contrasts from the movie, where Luke instead tethered to its underside, cut an opening with his lightsaber, and threw a bomb inside to destroy it.
* ''Franchise/{{Castlevania}}'':
** The boss Eligor in ''VideoGame/CastlevaniaOrderOfEcclesia'' is a giant centaur-like creature which can only be damaged if the player hits its eye. This can only be accomplished by destroying the jewels on its four legs, its two crossbows, finding a way to get under it and behind it without being crushed, and finally climbing up to its back and attacking its eye all while avoiding its various attempts to knock you off again. A certain glyph can skip a large part of this process however.
** BonusBoss The Forgotten One in ''VideoGame/CastlevaniaLamentOfInnocence'' is a colossal demon, but instead of climbing you fight him from an elevator.
** The Ice Titan, Idol Titan, and Dracolich Titan in ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' are huge constructs built for war (with the exception of the Dracolich) that are fought almost exactly like the Colossi from ''VideoGame/ShadowOfTheColossus'', right down to having to be climbed to strike at their glowing weak points.
* In ''VideoGame/{{Halo 3}}'', two of the [[SpiderTank Scarab]] battles basically require you to blast its legs until it kneels, whereupon the player can jump aboard and fight their way to the glowing [[AttackItsWeakpoint weakpoint]] at the top of the giant robot bug (If you're good/lucky you can defeat it without having to climb aboard, by shooting at its back until the armor around the weakpoint falls off, but it's tricky). The final battle, against two Scarabs, is much easier because you have an aerial vehicle.
* People in the ''Franchise/DragonAge'' series tend to get really, really awesome dragon-killing animations involving climbing on top of it attacking it while it tosses its neck, flinging you up into the air, and come down right on its neck, hang on through some more bucking, and finally rip its head apart. You get awesome kill animations for ogres, too, but they aren't nearly as awesome.

to:

* The Super NES adaption of ''Franchise/StarWars Episode V'' (''[[VideoGame/SuperStarWars Super Empire Strikes Back]]'') has Luke -- after escaping his snowspeeder before it was destroyed -- climb up an AT-AT's leg, work his way up from One level in the inside, and walk across its backside before fighting the head, all in ''three separate levels''! This contrasts from the movie, where Luke instead tethered to its underside, cut ''Anime/TransformersArmada'' game takes place on an opening with his lightsaber, and threw a bomb inside to destroy it.
* ''Franchise/{{Castlevania}}'':
** The boss Eligor in ''VideoGame/CastlevaniaOrderOfEcclesia'' is a giant centaur-like creature which can only be damaged if the player hits its eye. This can only be accomplished by destroying the jewels on its four legs, its two crossbows, finding a way to get under it and behind it without being crushed, and finally climbing up to its back and attacking its eye all while avoiding its various attempts to knock you off again. A certain glyph can skip a large part of this process however.
** BonusBoss The Forgotten One in ''VideoGame/CastlevaniaLamentOfInnocence'' is a colossal demon, but instead of climbing you fight him from an elevator.
** The Ice Titan, Idol Titan, and Dracolich Titan in ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' are huge constructs built for war (with the exception of the Dracolich)
aircraft carrier that are fought almost exactly like the Colossi from ''VideoGame/ShadowOfTheColossus'', right down to having to be climbed to strike at their glowing weak points.
* In ''VideoGame/{{Halo 3}}'', two of the [[SpiderTank Scarab]] battles basically require you to blast its legs until it kneels, whereupon the player can jump aboard and fight their way to the glowing [[AttackItsWeakpoint weakpoint]] at the top of
transforms into the giant robot bug (If you're good/lucky you can defeat it without having to climb aboard, by shooting at its back until Tidal Wave for the armor around the weakpoint falls off, but it's tricky). The final battle, against two Scarabs, is much easier because you have an aerial vehicle.
* People in the ''Franchise/DragonAge'' series tend to get really, really awesome dragon-killing animations involving climbing on top of it attacking it while it tosses its neck, flinging you up into the air, and come down right on its neck, hang on through some more bucking, and finally rip its head apart. You get awesome kill animations for ogres, too, but they aren't nearly as awesome.
BossBattle.



* ''VideoGame/DeadlyCreatures'' has the final boss, [[spoiler:Struggs]], with the player controlling the scorpion. [[The scorpion crawls up his legs leg, crawls into his pants, and ''[[GroinAttack stabs him in the balls]]''. '''THREE TIMES'''. And the second two times involve it avoiding a shotgun and being stepped on, too. The first time, Struggs falls on his ass and gets bitten by a Gilla Monster.]]
* ''VideoGame/{{Shantae}}'':
** One of the final bosses in the first game, the gigantic mechanical Tinkerbot, is a miniature stage on his own. You have to find a way into him without getting killed, and then climb around inside him to find and disconnect all his power conduits.
** In ''Half-Genie Hero'', the first phase of the [[AttackOfThe50FootWhatever Giga Mermaid]]'s boss battle requires Shantae to climb around the scaffolding surrounding the aforementioned CuteGiant and destroy the locks keeping her chained up.
* ''VideoGame/DrillDozer'' has a boss who the player actually has to climb around ''inside'' to find his weak point.
* ''VideoGame/MegaManX 4'' has the General, [[strike:one of]] ''the'' largest Boss in the series (not counting some of [[BigBad Sigma's]] OneWingedAngel forms). He can detach his hands to reveal cannons in his limbs, and the hands can act as platforms so the player can reach his weakpoint, the head. (However, since X can WallJump indefinitely and has the Force Armor that does persistent piercing damage at full charge, he can just cling to the left wall and bypass the climbing portion entirely.)

to:

* ''VideoGame/DeadlyCreatures'' The ''Wolverine'' game on the X-Box 360 and [=PS3=] has the final boss, [[spoiler:Struggs]], an AWESOME fight with the player controlling the scorpion. [[The scorpion crawls up his legs leg, crawls into his pants, a fully functional Sentinel. It's completely to scale, towering over anything and ''[[GroinAttack stabs him everything in the balls]]''. '''THREE TIMES'''. And game, and you climb it in boh phases of the fight to destroy it. Hell, the second two times involve it avoiding a shotgun and being stepped on, too. The first time, Struggs falls on his ass and gets bitten by a Gilla Monster.]]
* ''VideoGame/{{Shantae}}'':
** One
part of the final bosses in the first game, the gigantic mechanical Tinkerbot, is a miniature stage on his own. You have to find a way into him without getting killed, and then climb around inside him to find and disconnect all his power conduits.
** In ''Half-Genie Hero'', the first phase of the [[AttackOfThe50FootWhatever Giga Mermaid]]'s boss
battle requires Shantae to climb around the scaffolding surrounding the aforementioned CuteGiant has you doing this AS YOU BOTH FALL FROM THE STRATOSPHERE. The game could have ended there, and destroy the locks keeping her chained up.
* ''VideoGame/DrillDozer'' has a boss who the player actually has to climb around ''inside'' to find his weak point.
* ''VideoGame/MegaManX 4'' has the General, [[strike:one of]] ''the'' largest Boss in the series (not counting some of [[BigBad Sigma's]] OneWingedAngel forms). He can detach his hands to reveal cannons in his limbs, and the hands can act as platforms so the player can reach his weakpoint, the head. (However, since X can WallJump indefinitely and has the Force Armor that does persistent piercing damage at full charge, he can just cling to the left wall and bypass the climbing portion entirely.)
lost NOTHING.



* The HumongousMecha Gamma's second form in ''VideoGame/MegaMan3'' is defeated by jumping up onto its hand, then hitting the cockpit with the [[UselessUsefulSpell mostly-useless]] Top Spin.
* The Tower Monster level in ''VideoGame/GargoylesQuest''.
* One level in the ''Anime/TransformersArmada'' game takes place on an aircraft carrier that transforms into the giant Tidal Wave for the BossBattle.
* Some of the boss fights in ''VideoGame/{{Bayonetta}}'' have boss climbs that are even bigger then the ones in ''VideoGame/ShadowOfTheColossus''.
* ''VideoGame/MonsterHunter'' has had a few monsters large enough to qualify:
** ''Monster Hunter Tri'' introduces Jhen Mhoren, an Elder Dragon that hunters can jump on if he gets close enough to the Dragonship. In fact, it's necessary if you want to mine scales and ores from it as well as to hit the two weakpoints on it.
** ''Monster Hunter 4'' introduces Dalamandur, who remains the single largest monster in the franchise, being a 440 meter long snake-dragon. Part of the fight does involve climbing its body to reach its weakpoints. And it's suggested that that isn't even its maximum size: ''World'' features a Dalamandur skeleton in one level that is nearly the size of an entire biome, with its skull alone dwarfing most Elder Dragons.
** The fourth generation introduces "mounting", a mechanic that lets you climb almost ''all'' monsters. It's become an integral part of the Monster Hunter metagame.
** ''World'' includes both standard monster mounting and battles with Zorah Magdaros, an Elder Dragon who is more or less a giant walking volcano, whose first phase starts as this and transitions into a BattleshipRaid with some Climb elements. Zorah's so huge that standard hunter weapons are more or less useless against it; the ''smallest'' weapons that can hurt it at all are full-blown cannons.
* Snake has to climb all over one of the giant robots in ''VideoGame/MetalGearSolidPeaceWalker.'' It's functionally equivalent to a giant tank mixed with a battleship: the sucker is ''covered'' in guns and if you don't disable at least a few of them, it'll blow you away even as you climb it. In fact, it seems to have been designed specifically to fight off people who would try to climb it.
* Someone has made a special map for ''VideoGame/TeamFortress2'' that has [[https://www.youtube.com/watch?v=NNlFyxcncVc one of these]].
* In ''VideoGame/LufiaCurseOfTheSinistrals'', Gades' [[OneWingedAngel true form]] involves one of these. Sadly, there wasn't much to it, and the real challenge came from the rematch with his previous form.
* ''VideoGame/{{Bloodrayne}}'' featured a giant...[[OurVampiresAreDifferent Vampire...]] [[OurGodsAreDifferent goddess...]] [[BuffySpeak thingy...]] named Slezz, who is a variation of this trope. She spends the better part of the fight as an ActionBomb MookMaker who's [[MadeOfIron indestructible skin]] prevents you from harming her. Throw her own explosive children back at her and eventually the concussive force will blow a hole in her stomach. [[{{Squick}} You then climb inside her to]] [[AttackItsWeakPoint Tear her heart out from within.]] Rayne is not happy with this turn of events.
-->'''[[VoiceWithAnInternetConnection Severin:]]''' Do you see a way to the upper level?\\
'''[[DeadpanSnarker Rayne:]]''' I have bowel in my hair...
* In a unique non-boss example, ''VideoGame/BanjoKazooie'' requires the player to climb atop the eponymous giant mechanical shark of [[DownTheDrain Clanker's Cavern]].
* In ''VideoGame/NintendoLand's'' ''Metroid Blast'' attraction, this is how a player on foot has to fight Kraid. If you're in the gunship, well... It's a freaking gunship, use your imagination. If you're playing with a friend, however, an on-foot player can grapple the base of the gunship to get up faster.
* Kraid is generally battled this way in the main ''Franchise/{{Metroid}}'' series as well; in the second phase of his boss battle in ''VideoGame/SuperMetroid'', for instance, Samus must jump on the spikes he fires from his stomach to reach a platform so she can shoot him.
* Used in the bossfight against the HumongousMecha Quadraxis in ''VideoGame/MetroidPrime2Echoes''. In the phase 2 of the fight, Quadraxis' head separates from its legs and starts flying around the arena. The player must climb the Spider Ball tracks on the legs, boost onto the head, and then lay bombs into the weak spots in order to damage it.
* All bosses in ''VideoGame/DragonsDogma'' involve you doing this, though it's not strictly necessary to defeat them; once you're strong enough you can kill them with regular attacks/magic.
* The entirety of ''VideoGame/{{Heir}}'' is a series of these.
* Battling enemies in the ''VideoGame/{{Pikmin}}'' series often ends up this way - naturally, since even the smallest monsters tend to be about twice your size.
** The battle against the spider-like Shaggy Longlegs in ''Pikmin 3'' requires you to get your Pikmin to climb up the creature's legs to pluck out the protective hair on its torso and limbs that prevent you attacking it directly. This is one of the rare instances its an actual Colossus Climb, as usually Pikmin have to be ''thrown'' by a captain onto larger enemies.
* In ''VideoGame/MapleStory'', Gollux is so huge, he doesn't just take up the whole map, he ''is'' the map! His body is sort of like an eight-room dungeon (with summoned mobs inside) and the BossBattle thus takes place on and inside him. Players must defeat all the mobs, then several monsters that count as sub-bosses (his shoulders and torso), gaining access to the true Boss, his head.
* In the ''VideoGame/AttackOnTitanTributeGame'', defeating the Colossal Titan requires scaling it to get at the nape of its neck. Unfortunately, the hitbox is pretty small relative to the rest of it, and players attempting to slay it are in for a lot of frustration as it moves around. It even has a red smoke shield that kills any player still on its body for a certain amount of time.
* The final boss of ''VideoGame/GunmanClive 2''. You need to shoot a weak spot on its right leg to remove the plating on it, then climb its foot so you can repeat the process with its other leg. The left leg contains a ladder which leads to its torso, where you must use the boss's gun and drill as platforms to blow up both sides, allowing you to climb up to its shoulders and destroy its head.
* In ''VideoGame/ClusterTruck'' the FinalBoss of the game is a SatanicArchetype boss that you have to jump from truck to truck up its body to damage its weak point on its head
* In ''VideoGame/{{Fe}}'', after rescuing [[TheMarvelousDeer a giant deer]] from a GulliverTieDown, Fe must ascend to its head via the trees on its body in order to learn the deers' language.
* ''VideoGame/{{Splatoon}}'':
** In ''VideoGame/Splatoon2 Octo Expansion'', Agent 8 must defeat the NILS Statue, [[spoiler:a humongous Greek-style statue equipped with a WaveMotionGun with [[EarthShatteringKaboom world-destroying power]], by completely covering it in ink to interrupt its solar-powered charge. Agent 8 also has to do it within the NILS Statue's 3-minute charge time, though to make the task possible, Marina attaches Hyperbombs to it, each of which ink a large portion of the statue all by itself.]] Agent 8 still has to do a lot of climbing around the thing though.
** The series also includes couple of downplayed examples among their normal boss fights, including the Octonozzle in ''VideoGame/{{Splatoon}}'', the Octo Oven in ''VideoGame/Splatoon2'', and the Octostomp in [[LegacyBossBattle both]]. Once one of these bosses [[TacticalSuicideBoss reveals its weak point]], the player has to quickly climb to the top of the boss so they can [[AttackItsWeakPoint attack it]] before it shakes them off.
* ''VideoGame/TheSimpsonsGame'', being an AffectionateParody of various video game tropes, sees one in the appropriately named [[ShoutOut Shadow of the Colossal Donut]] level, the colossus in question being the [[WesternAnimation/TreehouseOfHorror Lard Lad Donuts statue]]. Much like the game it parodies from, the player first has to find the weak points (by using Bart's slingshot to knock open the panels on the back of the statue) then find a way to get high enough to press the buttons (either by gliding from a high point as Bart, or having Homer suck helium and ballooning his way up to the weak points). There are three such buttons, each one needing to be found and pressed to take the boss out, while the player avoids the statue's lasers and evil Krusty dolls attacking them.

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* The HumongousMecha Gamma's second form ''[[Franchise/XMen X-Men 2 in ''VideoGame/MegaMan3'' is defeated by jumping up onto its hand, then hitting the cockpit with the [[UselessUsefulSpell mostly-useless]] Top Spin.
* The Tower Monster level in ''VideoGame/GargoylesQuest''.
* One level in the ''Anime/TransformersArmada'' game takes place on an aircraft carrier that transforms into the giant Tidal Wave
Clone Wars]]'' for the BossBattle.
* Some of the boss fights in ''VideoGame/{{Bayonetta}}'' have boss climbs that are even bigger then the ones in ''VideoGame/ShadowOfTheColossus''.
* ''VideoGame/MonsterHunter'' has had a few monsters large enough to qualify:
** ''Monster Hunter Tri'' introduces Jhen Mhoren, an Elder Dragon that hunters can jump on if he gets close enough to the Dragonship. In fact, it's necessary if you want to mine scales and ores from it as well as to hit the two weakpoints on it.
** ''Monster Hunter 4'' introduces Dalamandur, who remains the single largest monster in the franchise, being a 440 meter long snake-dragon. Part of the fight
UsefulNotes/SegaGenesis does involve climbing this quite impressively on its body to reach its weakpoints. And it's suggested that that isn't even its maximum size: ''World'' features a Dalamandur skeleton in one level that is nearly the size of an entire biome, with its skull alone dwarfing most Elder Dragons.
** The
second, third, AND fourth generation introduces "mounting", a mechanic that lets you climb almost ''all'' monsters. It's become an integral part of the Monster Hunter metagame.
** ''World'' includes both standard monster mounting and battles
levels. Video games typically struggle with Zorah Magdaros, an Elder Dragon who is more or less a giant walking volcano, whose first phase starts as this and transitions into a BattleshipRaid with some Climb elements. Zorah's so huge that standard hunter weapons are more or less useless against it; the ''smallest'' weapons that can hurt it at all are full-blown cannons.
* Snake has to climb all over
portraying one of the giant X-Men's major antagonists, the colossal robots in ''VideoGame/MetalGearSolidPeaceWalker.'' It's functionally equivalent known as Sentinels; often they are shrunken down to only slightly larger than human so they make a giant tank mixed with a battleship: more manageable obstacle for the sucker is ''covered'' in guns and if you don't disable at least a few of them, it'll blow you away even as you climb it. In fact, it seems to have been designed specifically to fight off people who would try to climb it.
* Someone has made a special map for ''VideoGame/TeamFortress2'' that has [[https://www.youtube.com/watch?v=NNlFyxcncVc one of these]].
* In ''VideoGame/LufiaCurseOfTheSinistrals'', Gades' [[OneWingedAngel true form]] involves one of these. Sadly, there wasn't much to it, and the real challenge came from the rematch with his previous form.
* ''VideoGame/{{Bloodrayne}}'' featured a giant...[[OurVampiresAreDifferent Vampire...]] [[OurGodsAreDifferent goddess...]] [[BuffySpeak thingy...]] named Slezz, who is a variation of
player. ''Clone Wars'' gets around this trope. She spends by having the better part of X-Men attack a Sentinel maintenance facility while the fight as an ActionBomb MookMaker who's [[MadeOfIron indestructible skin]] prevents you from harming her. Throw her own explosive children back at her and eventually the concussive force will blow a hole in her stomach. [[{{Squick}} Sentinels are off-line. You then climb inside her to]] [[AttackItsWeakPoint Tear her heart out from within.]] Rayne is not happy with this turn of events.
-->'''[[VoiceWithAnInternetConnection Severin:]]''' Do you see a way to the upper level?\\
'''[[DeadpanSnarker Rayne:]]''' I have bowel in my hair...
* In a unique non-boss example, ''VideoGame/BanjoKazooie'' requires the player to climb atop the eponymous giant mechanical shark of [[DownTheDrain Clanker's Cavern]].
* In ''VideoGame/NintendoLand's'' ''Metroid Blast'' attraction, this is how a player on foot has to fight Kraid. If you're in the gunship, well... It's a freaking gunship, use
spend two levels fighting your imagination. If you're playing with a friend, however, an on-foot player can grapple the base of the gunship to get up faster.
* Kraid is generally battled this
way in the main ''Franchise/{{Metroid}}'' series as well; in the second phase of his boss battle in ''VideoGame/SuperMetroid'', for instance, Samus must jump on the spikes he fires from his stomach up scaffolding to reach a platform so she can shoot him.
* Used in the bossfight against the HumongousMecha Quadraxis in ''VideoGame/MetroidPrime2Echoes''. In the phase 2 of the fight, Quadraxis' head separates from its legs and starts flying around the arena. The player must climb the Spider Ball tracks on the legs, boost onto the head, and then lay bombs into the weak spots in order to damage it.
* All bosses in ''VideoGame/DragonsDogma'' involve you doing this, though it's not strictly necessary to defeat them; once you're strong enough you can kill them with regular attacks/magic.
* The entirety of ''VideoGame/{{Heir}}'' is a series of these.
* Battling enemies in the ''VideoGame/{{Pikmin}}'' series often ends up this way - naturally, since even the smallest monsters tend to be about twice your size.
** The battle against the spider-like Shaggy Longlegs in ''Pikmin 3'' requires you to get your Pikmin to climb up the creature's legs to pluck out the protective hair on its torso and limbs that prevent you attacking it directly. This is
one of the rare instances its an actual Colossus Climb, as usually Pikmin have to be ''thrown'' by a captain onto larger enemies.
* In ''VideoGame/MapleStory'', Gollux is so huge, he doesn't just take up the whole map, he ''is'' the map! His body is sort of like an eight-room dungeon (with summoned mobs inside)
Sentinel's heads, and the one level going ''inside'' a Sentinel and fighting a BossBattle thus takes place on and inside him. Players must defeat all the mobs, against its reactor core, then several monsters that count as sub-bosses (his shoulders and torso), gaining access to running partway back down the true Boss, his head.
* In the ''VideoGame/AttackOnTitanTributeGame'', defeating the Colossal Titan requires scaling it to get at the nape of its neck. Unfortunately, the hitbox is pretty small relative to the rest of it, and players attempting to slay it are in for a lot of frustration as it moves around. It even has a red smoke shield that kills any player still on its body for a certain amount of time.
* The final boss of ''VideoGame/GunmanClive 2''. You need to shoot a weak spot on its right leg to remove the plating on it, then climb its foot so you can repeat the process with its other leg. The left leg contains a ladder which leads to its torso, where you must use the boss's gun and drill as platforms to blow up both sides, allowing you to climb up to its shoulders and destroy its head.
* In ''VideoGame/ClusterTruck'' the FinalBoss of the game is a SatanicArchetype boss that you have to jump from truck to truck up its body to damage its weak point on its head
* In ''VideoGame/{{Fe}}'', after rescuing [[TheMarvelousDeer a giant deer]] from a GulliverTieDown, Fe must ascend to its head via the trees on its body in order to learn the deers' language.
* ''VideoGame/{{Splatoon}}'':
** In ''VideoGame/Splatoon2 Octo Expansion'', Agent 8 must defeat the NILS Statue, [[spoiler:a humongous Greek-style statue equipped with a WaveMotionGun with [[EarthShatteringKaboom world-destroying power]], by completely covering it in ink to interrupt its solar-powered charge. Agent 8 also has to do it within the NILS Statue's 3-minute charge time, though to make the task possible, Marina attaches Hyperbombs to it, each of which ink a large portion of the statue all by itself.]] Agent 8 still has to do a lot of climbing around the thing though.
** The series also includes couple of downplayed examples among their normal boss fights, including the Octonozzle in ''VideoGame/{{Splatoon}}'', the Octo Oven in ''VideoGame/Splatoon2'', and the Octostomp in [[LegacyBossBattle both]]. Once one of these bosses [[TacticalSuicideBoss reveals its weak point]], the player has to quickly climb to the top of the boss so they can [[AttackItsWeakPoint attack it]]
scaffolding before it shakes them off.
* ''VideoGame/TheSimpsonsGame'', being an AffectionateParody
the facility explodes from the power overload. Parts of various video game tropes, sees one two Sentinels' bodies are visible in the appropriately named [[ShoutOut Shadow of background throughout the Colossal Donut]] level, levels, and they are true to their gigantic depictions in the colossus in question being the [[WesternAnimation/TreehouseOfHorror Lard Lad Donuts statue]]. Much like the game it parodies from, the player first has to find the weak points (by using Bart's slingshot to knock open the panels on the back of the statue) then find a way to get high enough to press the buttons (either by gliding from a high point as Bart, or having Homer suck helium comic books and ballooning his way up to the weak points). There are three such buttons, each one needing to be found and pressed to take the boss out, while the player avoids the statue's lasers and evil Krusty dolls attacking them.television shows.



* This is how Black and N fight Landorus in ''Webcomic/BlackAdventures'' during [[http://blackadventurescomic.com/2011/07/13/episode-17-part-01/ chapter 17]], complete with ''VideoGame/ShadowOfTheColossus'' costumes.



* In the climax of the Beast of The Rails arc in ''Webcomic/GirlGenius'', the [[BearsAreBadNews Swartzwalder]] king and [[IrishPriest Brother Ulm]] scale the gigantic corbettite clank [[HumongousMecha Humongulus]] to get to the Beast in its iron grip. Since the Beast has magnetically suspended everyone around it (including Humongulus), the Swartzwalders (who are bears) and the Corbettite monks (who are garbed only in frocks and train man hats) are the only ones unaffected.



* Willa does this twice in ''Webcomic/LatchkeyKingdom'', chapter "Titan", which is an AffectionateParody of VideoGame/ShadowOfTheColossus. The first time was to try to kill it the "official" way, by stabbing its [[AttackItsWeakPoint weak point]]. The second time, she planted a bagful of [[StickyBomb Sticky Bombs]] to it fur.
* In ''Webcomic/{{Skullkickers}}'', [[NoNameGiven Shorty]] defeats the giant worm-thing by climbing it with his axes, chopping his way ''into'' its head and rooting around in there until it dies.



* In ''Webcomic/{{Skullkickers}}'', [[NoNameGiven Shorty]] defeats the giant worm-thing by climbing it with his axes, chopping his way ''into'' its head and rooting around in there until it dies.
* This is how Black and N fight Landorus in ''Webcomic/BlackAdventures'' during [[http://blackadventurescomic.com/2011/07/13/episode-17-part-01/ chapter 17]], complete with ''VideoGame/ShadowOfTheColossus'' costumes.
* In the climax of the Beast of The Rails arc in ''Webcomic/GirlGenius'', the [[BearsAreBadNews Swartzwalder]] king and [[IrishPriest Brother Ulm]] scale the gigantic corbettite clank [[HumongousMecha Humongulus]] to get to the Beast in its iron grip. Since the Beast has magnetically suspended everyone around it (including Humongulus), the Swartzwalders (who are bears) and the Corbettite monks (who are garbed only in frocks and train man hats) are the only ones unaffected.
* Willa does this twice in ''Webcomic/LatchkeyKingdom'', chapter "Titan", which is an AffectionateParody of VideoGame/ShadowOfTheColossus. The first time was to try to kill it the "official" way, by stabbing its [[AttackItsWeakPoint weak point]]. The second time, she planted a bagful of [[StickyBomb Sticky Bombs]] to it fur.
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* The Dutch film ''Beyond Sleep'' has a scene which combines this with ThatsNoMoon. Early in the film, Alfred has a dream that he's hiking on a mountain range. Then the mountain ''sits up'', revealing itself to be the body of a [[GiantWoman giant]] [[MsFanservice naked woman]].
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** In ''WesternAnimation/TransformersPrime'', Jack climbs Megatron in order to purge the Nemesis' fuel tanks. Fortunately for Jack, Megatron is in stasis.

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** In ''WesternAnimation/TransformersPrime'', Jack climbs Megatron in order to purge the Nemesis' fuel tanks. Fortunately for Jack, Megatron is in stasis. How that happened is a LongStory.
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It wasn’t some random toothpaste commercial, it was a self-parodying Trident Gum ad.


* [[https://youtu.be/tXqAyMhgc7I This commercial]] for Trident Gum, as one possible explanation for [[FourOutOfFiveDentistsAgree the fifth "dentist of five"]], involving an interviewer, five dentists, and [[SquirrelsInMyPants a squirrel]]. [[ParodiedTrope Only in this case]], the vulnerable area is ''the'' [[GroinAttack vulnerable area]].

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* [[https://youtu.be/tXqAyMhgc7I This commercial]] for Trident Gum, as one possible explanation for [[FourOutOfFiveDentistsAgree [[NineOutOfTenDoctorsAgree the fifth "dentist of five"]], involving an interviewer, five dentists, and [[SquirrelsInMyPants a squirrel]]. [[ParodiedTrope Only in this case]], the vulnerable area is ''the'' [[GroinAttack vulnerable area]].

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