Follow TV Tropes

Following

History Main / ColossusClimb

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/SkySerpents'' by Creator/{{Nitrome}}. You play as a [[TheDragonslayer serpent slayer]] who must jump and climb onto the titular {{Segmented Serpent}}s and [[AttackTheWeakPoint slash at their weak points]] with your sword and avoiding the hazards they pose without falling to your doom.

to:

* ''VideoGame/SkySerpents'' by Creator/{{Nitrome}}. You play as a [[TheDragonslayer serpent slayer]] who must jump and climb onto the titular {{Segmented Serpent}}s and [[AttackTheWeakPoint [[AttackItsWeakPoint slash at their weak points]] with your sword and while avoiding the hazards they pose without falling to your doom.

Added: 236

Changed: 441

Is there an issue? Send a MessageReason:
None


* Possible subversion in the console version of ''VideoGame/AlienHominid''. When you fight the pudding boss, a downed lamppost leads straight from the ground to the monster's head. If you ever try to climb up the post, it immediately kills you.

to:

* Possible subversion Subverted in the console version of ''VideoGame/AlienHominid''. When you fight the pudding boss, a downed lamppost leads straight from the ground to the monster's head. If you ever try to climb up the post, it immediately kills you.



* In ''VideoGame/FreedomWars'', The Sinners can use their [[GrapplingHookPistol Thorns]] to latch themselves onto [[HumongousMecha Abductors]] and sever their body parts and weapons with light swords, small firearms, or the Flare Knife.



* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Rather than fighting the city-sized Destroyer head on, Spyro and Cynder have to fly across its body and destroy the purple clusters of life crystal growing across it.

to:

* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Rather than fighting [[BeastOfTheApocalypse the city-sized Destroyer Destroyer]] head on, Spyro and Cynder have to fly across its body and destroy the purple numerous clusters of purple life crystal crystals growing across it.



* ''VideoGame/SkySerpents'' by Creator/{{Nitrome}}.

to:

* ''VideoGame/SkySerpents'' by Creator/{{Nitrome}}. You play as a [[TheDragonslayer serpent slayer]] who must jump and climb onto the titular {{Segmented Serpent}}s and [[AttackTheWeakPoint slash at their weak points]] with your sword and avoiding the hazards they pose without falling to your doom.



* ''Videogame/{{Ultrakill}}:'' The final boss of the Violence layer, [[spoiler:the 1000-THR "Earthmover" weapons platform]], is so utterly gigantic it doubles at its own level, with its ''brain'' acting as the boss proper. You start the level at its feet and must climb it part by part and find your way to its innards in order to bring it down, fighting hordes of enemies and security systems all the while.

to:

* ''Videogame/{{Ultrakill}}:'' The final boss of the Violence layer, [[spoiler:the [[HumongousMecha the 1000-THR "Earthmover" weapons platform]], "Earthmover"]], is so utterly gigantic [[LevelInBossClothing it doubles at as its own level, level]], with its ''brain'' acting ''[[ReactorBoss brain]]'' serving as the boss proper. You start the level at its feet and must climb it part by part and find your way to its innards in order to bring it down, fighting hordes of enemies and security systems all the while.throughout [[BattleshipRaid your invasion]].



* Most of the fighting against the Flame Leviathan battle platform in the Ulduar raid of ''VideoGame/WorldOfWarcraft'' is done with a variety of vehicular weaponry, but the demolishers (catapaults) are capable of launching other players onto its back to destroy its turrets. This is necessary in order to send it grinding to a temporary halt that both resets its continuous acceleration and lets all the other vehicles pound on it for extra damage.

to:

* Most of the fighting against the Flame Leviathan battle platform in the Ulduar raid of ''VideoGame/WorldOfWarcraft'' is done with a variety of vehicular weaponry, but the demolishers (catapaults) (catapults) are capable of launching other players onto its back to destroy its turrets. This is necessary in order to send it grinding to a temporary halt that both resets its continuous acceleration and lets all the other vehicles pound on it for extra damage.
Is there an issue? Send a MessageReason:
Updating links


* In Issue 4 of ''ComicBook/{{Earth 2}}'', Franchise/TheFlash is the last hero standing against ComicBook/TheAtom when he takes out Hawkgirl and Green Lantern. Flash [[SuperSpeed swiftly]] climbs up the colossal Atom and pummels his face until he falls over. It doesn't keep him down for long, though.

to:

* In Issue 4 of ''ComicBook/{{Earth 2}}'', Franchise/TheFlash ComicBook/TheFlash is the last hero standing against ComicBook/TheAtom when he takes out Hawkgirl and Green Lantern. Flash [[SuperSpeed swiftly]] climbs up the colossal Atom and pummels his face until he falls over. It doesn't keep him down for long, though.



* In ''ComicBook/{{Tomahawk}}'' #92, Tomahawk clambers up a cliff and jumps into the mouth of a giant stone robot. After a trapdoor dups down into the foot, he has to climb up the inside of the robot.
* In ''ComicBook/XMen'', the trope enabled the more melee-oriented Wolverine to pull his weight whenever the team had to fight the Sentinels. That is, if someone who had SuperStrength isn't around to serve him up a FastballSpecial. Oftentimes, Wolverine is almost more than likely capable of climbing his way up to take them out head on. But downplayed in ''ComicBook/UltimateXMen'' when Wolverine fights the advanced sentinels and comments that they are smaller and more concentrated, making it easier as he can now simply jump up and attack the head without any climbing at all.

to:

* ''ComicBook/{{Tomahawk}}'': In ''ComicBook/{{Tomahawk}}'' issue #92, Tomahawk clambers up a cliff and jumps into the mouth of a giant stone robot. After a trapdoor dups down into the foot, he has to climb up the inside of the robot.
* In ''ComicBook/XMen'', the ''ComicBook/XMen'': The trope enabled the more melee-oriented Wolverine to pull his weight whenever the team had to fight the Sentinels. That is, if someone who had SuperStrength isn't around to serve him up a FastballSpecial. Oftentimes, Wolverine is almost more than likely capable of climbing his way up to take them out head on. But downplayed in ''ComicBook/UltimateXMen'' ''ComicBook/UltimateXMen2001'' when Wolverine fights the advanced sentinels and comments that they are smaller and more concentrated, making it easier as he can now simply jump up and attack the head without any climbing at all.
Is there an issue? Send a MessageReason:
None


** This is standard operating procedure for Elementals, 8' tall PowerArmor-wearing SuperSoldier troopers, [[DesignerBabies genetically designed]] by [[ProudWarriorRaceGuy the Clans]] to be anti-Mech infantry. As even the smallest 'Mech is still over 6 meters tall, Elemental teams, operating in groups of five, often enact a Colossus Climb to destroy enemy 'Mechs, mostly to AttackItsWeakPoint. Because of the construction of some types of 'Mechs, which often lack humanoid features like hands, this trope is considered a perfectly sensible tactic instead of a suicide run.

to:

** This is standard operating procedure for Elementals, 8' tall PowerArmor-wearing PoweredArmor-wearing SuperSoldier troopers, [[DesignerBabies genetically designed]] by [[ProudWarriorRaceGuy the Clans]] to be anti-Mech infantry. As even the smallest 'Mech is still over 6 meters tall, Elemental teams, operating in groups of five, often enact a Colossus Climb to destroy enemy 'Mechs, mostly to AttackItsWeakPoint. Because of the construction of some types of 'Mechs, which often lack humanoid features like hands, this trope is considered a perfectly sensible tactic instead of a suicide run.



* ''WesternAnimation/BattleTech'' would occasionally depict [[PowerArmor Elementals]] doing this against Core World Mechs, using jet packs to jump on before blasting away at them at point-blank range.

to:

* ''WesternAnimation/BattleTech'' would ''WesternAnimation/BattleTech1994'' occasionally depict [[PowerArmor depicts [[PoweredArmor Elementals]] doing this against Core World Mechs, using jet packs {{jetpack}}s to jump on before blasting away at them at point-blank range.
Is there an issue? Send a MessageReason:
None


** One of the uberunits for Chaos (indeed, the ''only'' one before expansions added the Daemon Prince) is the Bloodthirster, a forty-foot tall winged demon with a giant battleaxe. He kills infantry by picking them up and chowing down on them. However, the Space Marines' primary commander unit, the Force Commander, carries anti-daemon weaponry (a [[DropTheHammer daemonhammer]] called God-Splitter) and will always beat the Bloodthirster one-on-one (with or without using the [[DeathFromAbove Orbital Bombardment ability]]). Upon said victory, the Force Captain will crack the demon on the knee with his hammer, climb up onto its back, and ''whale on its head until it falls.''

to:

** One of the uberunits for Chaos (indeed, the ''only'' one before expansions added the Daemon Prince) is the Bloodthirster, a forty-foot tall winged demon with a giant battleaxe. He kills infantry by picking them up and chowing down on them. However, the Space Marines' primary commander unit, the Force Commander, carries anti-daemon weaponry (a [[DropTheHammer daemonhammer]] daemonhammer called God-Splitter) and will always beat the Bloodthirster one-on-one (with or without using the [[DeathFromAbove Orbital Bombardment ability]]). Upon said victory, the Force Captain will crack the demon on the knee with his hammer, climb up onto its back, and ''whale on its head until it falls.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/{{Ultrakill}}:'' The final boss of the Violence layer, [[spoiler:the 1000-THR "Earthmover" weapons platform]], is so utterly gigantic it doubles at its own level, with its ''brain'' acting as the boss proper. You start the level at its feet and must climb it part by part and find your way to its innards in order to bring it down, fighting hordes of enemies and security systems all the while.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/{{Sonic Rush|Series}}'', the (sort of) final boss is a giant mech, and to attack you have to wait until it punches the stage, then run over its arm and shoulder to spin attack its head.
** Inverted at the end of ''VideoGame/SonicUnleashed'', where [[spoiler:Sonic has to save the colossus he's running all over rather than try to destroy it.]]
** In ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'', the boss of Blizzard Peaks is a whale. Smack it open, jump inside to an obstacle course, then smack this weak spot at the end. Literally. While most bosses in this game take loads of hits, only 3 times of reaching this spot (different course each time too) is needed.
** In ''VideoGame/SonicFrontiers'', the final boss of each island has the last Chaos Emerald on their head. You have to climb up them to get to it in order to use the full set of Emeralds to transform into [[FlyingBrick Super Sonic]] and start the ''real'' boss fight.

to:

** In ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/SonicRush'', the (sort of) final boss of Sonic and Blaze's story modes is a giant mech, and to attack you have to wait until it punches the stage, then run over its arm and shoulder to spin attack its head.
** Inverted at the end of ''VideoGame/SonicUnleashed'', where [[spoiler:Sonic has to save the colossus he's running all over rather than try to destroy it.]]
it]].
** In ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'', ''VideoGame/SonicRushAdventure'', the boss of Blizzard Peaks is a whale. Smack it open, jump inside to an obstacle course, then smack this weak spot at the end. Literally. While most bosses in this game take loads of hits, only 3 times of reaching this spot (different course each time too) is needed.
** In ''VideoGame/SonicFrontiers'', the final boss TITAN of each island ([[spoiler:with the exception of SUPREME]]) has the last Chaos Emerald on their head. You have to climb up them to get to it in order to use the full set of Emeralds to transform into [[FlyingBrick Super Sonic]] and start the ''real'' boss fight.

Added: 172

Changed: 468

Is there an issue? Send a MessageReason:
None


* In ''WesternAnimation/Ben10'', if Ben is forced to go into a fight as the six-inch-tall Grey Matter, this is generally a big part of his strategy.
* Naturally, WesternAnimation/BugsBunny finds himself in this situation -- twice in fact, once with WesternAnimation/DaffyDuck, running into giant Elmer Fudd's ears and ending up behind huge, window-like eyes... then running back down under his clothing, reducing him to ticklish giggles.
%%* Ditto the lead rodents from ''WesternAnimation/ChipNDaleRescueRangers''.
* Once on ''WesternAnimation/{{Chowder}}'', Schnitzel and Chowder had to climb a giant to make a delivery. Not to the giant, to the guy living on top of the giant.

to:

* In ''WesternAnimation/Ben10'', if ''WesternAnimation/Ben10'': If Ben is forced to go into a fight as the six-inch-tall Grey Matter, this is generally a big part of his strategy.
* Naturally, WesternAnimation/BugsBunny ''WesternAnimation/BugsBunny'': Bugs finds himself in this situation -- twice in fact, twice, once with WesternAnimation/DaffyDuck, running into giant Elmer Fudd's ears and ending up behind huge, window-like eyes... then running back down under his clothing, reducing him to ticklish giggles.
* ''WesternAnimation/{{Canhead}}'': Jay gets the better of the tin can-headed giant by climbing onto it and using the two halves of his broken staff to rap on its can head like a drum. This seems to tame the giant, who goes shuffling off with Jay riding on its head.
%%* Ditto the lead rodents from ''WesternAnimation/ChipNDaleRescueRangers''.
''WesternAnimation/ChipNDaleRescueRangers'':
* Once on ''WesternAnimation/{{Chowder}}'', ''WesternAnimation/{{Chowder}}'': In one episode, Schnitzel and Chowder had have to climb a giant to make a delivery. Not to the giant, to the guy living on top of the giant.
Is there an issue? Send a MessageReason:
This example is in the Film folder, and the link goes to the Film namespace, so it's redundant to say "in the film version/adaptation"


* In the movie version of ''Film/StarshipTroopers'', the hero climbs up on top of a giant bug that's attacking his squad. He blows a hole in the bug's body, drops a large explosive in the hole, and jumps off.

to:

* In the movie version of ''Film/StarshipTroopers'', the ''Film/StarshipTroopers'': The hero climbs up on top of a giant bug that's attacking his squad. He blows a hole in the bug's body, drops a large explosive in the hole, and jumps off.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/Warhammer40000'': At least one Titan has been defeated this way, by infantry swarming it to overload its onboard troops and weapons.

to:

* ''TabletopGame/Warhammer40000'': At least one Titan has been defeated this way, by infantry swarming it to overload its onboard troops and weapons. The Imperator-class Titans, the largest in the Imperium's arsenal, are designed like walking castles with troops, gun emplacements, and fortifications literally from head to toe in anticipation of this tactic, in order to make it vastly more difficult.

Top