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* Since it's played on the PSP and Nintendo DS, some incarnations of the ''TabletopGame/YuGiOh'' Card Game that allow it (most notably the ''World Championship'' and ''Tag Force'' lines) will list achievements that can be unlocked if you win a Duel a certain way (like achieving damage/monster/spell/summon/trap quotas, deck outs, etc.). An example is winning a duel with an attack from a [[http://yugioh.wikia.com/wiki/Skull_Servant Skull Servant]].

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* Since it's played on the PSP and Nintendo DS, some incarnations of the ''TabletopGame/YuGiOh'' Card Game that allow it (most notably the ''World Championship'' and ''Tag Force'' lines) will list achievements that can be unlocked if you win a Duel a certain way (like achieving damage/monster/spell/summon/trap quotas, deck outs, etc.). An example is winning a duel with an attack from a [[http://yugioh.wikia.[[https://yugioh.fandom.com/wiki/Skull_Servant Skull Servant]].Servant.]]
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** The ''Telekinesis'' spell, particularly in ''Diablo I'', is the ultimate way to cherry tap your enemies.

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** The ''Telekinesis'' spell, particularly in ''Diablo I'', ''VideoGame/Diablo1997'', is the ultimate way to cherry tap your enemies.
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Trope was cut/disambiguated due to cleanup


** ''Anime/YuGiOhGX'': Manjoume/Chazz was at one point forced to duel one of his brothers, with the fate of Duel Academy riding on the outcome of the duel, and to make it extremely unfair, his brothers said he could only use monsters that had 500 ATK or less, while his brother would be using a deck that was full of rare cards. In the end, he won with superior tactics, leading to the {{Aesop}} that monsters that had weak attacks could still defeat more powerful monsters by using the right tactics. And he took it even further than he had to by using a deck where every monster had 0 ATK.

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** ''Anime/YuGiOhGX'': Manjoume/Chazz was at one point forced to duel one of his brothers, with the fate of Duel Academy riding on the outcome of the duel, and to make it extremely unfair, his brothers said he could only use monsters that had 500 ATK or less, while his brother would be using a deck that was full of rare cards. In the end, he won with superior tactics, leading to the {{Aesop}} lesson that monsters that had weak attacks could still defeat more powerful monsters by using the right tactics. And he took it even further than he had to by using a deck where every monster had 0 ATK.
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** You can kick, which is the weakest attack in the game (but it has its own button!). But the satisfaction of killing a dragon by just relentlessly kicking at it's feet is just... Incomparable (and it's also just horrendously funny). [[https://www.youtube.com/watch?v=pwautVeV5RE Observe]].

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** You can kick, which is the weakest attack in the game (but it has its own button!). But the satisfaction of killing a dragon by just relentlessly kicking at it's its feet is just... Incomparable (and it's also just horrendously funny). [[https://www.youtube.com/watch?v=pwautVeV5RE Observe]].



* The [[UsefulNotes/GameEngine Unreal Engine]] in it's early builds (up to ''VideoGame/UnrealTournament2004'' or so) allowed people to damage others by [[GoombaStomp dropping on top of their heads]] for about one point of damage; this allowed for some humiliating kills (and deaths) in both the single and multiplayer games of the ''VideoGame/{{Unreal}}'' franchise.

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* The [[UsefulNotes/GameEngine Unreal Engine]] in it's its early builds (up to ''VideoGame/UnrealTournament2004'' or so) allowed people to damage others by [[GoombaStomp dropping on top of their heads]] for about one point of damage; this allowed for some humiliating kills (and deaths) in both the single and multiplayer games of the ''VideoGame/{{Unreal}}'' franchise.



** It's possible to humiliate allies similarly. With dual talent specialization, raiding healers can have a separate spec for questing and 5-man dungeons. A geared priest can create either a Holy or Discipline secondary spec which takes talents and glyphs for Smite and Holy Nova, queue as healer for random Heroic dungeons, and pull respectable damage for a [=DPSer=] while keeping the group healed with ease. You're almost guaranteed to have at least one DPS who can't keep up. If the DPS is not freshly level-capped, humiliation ensues -- often in the form of someone asking "Uh, why is the healer outdamaging you guys?" You can pull off the inverse as a Retribution Paladin, a class who's main utility lies in it's ability to heal allies, if you outgear the healer enough, you can quite literally take over his role.

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** It's possible to humiliate allies similarly. With dual talent specialization, raiding healers can have a separate spec for questing and 5-man dungeons. A geared priest can create either a Holy or Discipline secondary spec which takes talents and glyphs for Smite and Holy Nova, queue as healer for random Heroic dungeons, and pull respectable damage for a [=DPSer=] while keeping the group healed with ease. You're almost guaranteed to have at least one DPS who can't keep up. If the DPS is not freshly level-capped, humiliation ensues -- often in the form of someone asking "Uh, why is the healer outdamaging you guys?" You can pull off the inverse as a Retribution Paladin, a class who's main utility lies in it's its ability to heal allies, if you outgear the healer enough, you can quite literally take over his role.



** It was once also possible to kill the Commonwealth's most powerful class of ships in this manner. The EMP cannon's effect stacked, so one could blast away on autopilot, leaving the Star Carrier spinning helplessly for hours while the player could blast away with a relatively low level weapon. The Actinide Waste cannon was also usable here, and could only be considered cherry tapping in that it was regarded as as useful as the dark acid cannon, since it's ability to one-shot the shieldless carriers due to its radiation effect (which only works if the target has no active shield) was more of a case of [[ReviveKillsZombie revive killing zombies]].

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** It was once also possible to kill the Commonwealth's most powerful class of ships in this manner. The EMP cannon's effect stacked, so one could blast away on autopilot, leaving the Star Carrier spinning helplessly for hours while the player could blast away with a relatively low level weapon. The Actinide Waste cannon was also usable here, and could only be considered cherry tapping in that it was regarded as as useful as the dark acid cannon, since it's its ability to one-shot the shieldless carriers due to its radiation effect (which only works if the target has no active shield) was more of a case of [[ReviveKillsZombie revive killing zombies]].



* Since it's played on the PSP and Nintendo DS, some incarnation of the ''TabletopGame/YuGiOh'' Card Game that allows it (most notably the ''World Championship'' and ''Tag Force'' lines) will list achievements that can be unlocked of you win a Duel a certain way (like achieving damage/monster/spell/summon/trap quotas, deck outs, etc.). One of them in one game was if you won the game with an attack from a [[http://yugioh.wikia.com/wiki/Skull_Servant Skull Servant]].

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* Since it's played on the PSP and Nintendo DS, some incarnation incarnations of the ''TabletopGame/YuGiOh'' Card Game that allows allow it (most notably the ''World Championship'' and ''Tag Force'' lines) will list achievements that can be unlocked of if you win a Duel a certain way (like achieving damage/monster/spell/summon/trap quotas, deck outs, etc.). One of them in one game was if you won the game An example is winning a duel with an attack from a [[http://yugioh.wikia.com/wiki/Skull_Servant Skull Servant]].

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* ''VideoGame/FellSealArbitersMark'': There's killing powerful enemies by throwing a rock at them. Which can be useful as it's a FixedDamageAttack.


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* ''VideoGame/FellSealArbitersMark'': There's killing powerful enemies by throwing a rock at them. Which can be useful as it's a FixedDamageAttack.
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* ''VideoGame/FellSealArbitersMark'': There's killing powerful enemies by throwing a rock at them. Which can be useful as it's a FixedDamageAttack.
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* In ''Film/DrunkenMaster,'' [[TheAlcoholic Beggar So]] bails [[ArrogantKungFuGuy Wong Fei-Hung]] out of a beating by "[[NamesToRunAwayFromReallyFast The Gorilla]]" by trouncing him and the other antagonists present with ''a napkin''.

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** [[WreakingHavok Physics objects]] inflict collision damage when making contact with characters, leading to players [[YetAnotherStupidDeath dying stupid deaths]] by tripping over rocks and bones. Of course, this also works the other way around, allowing players to kill enemies with the Telekinesis spell by pelting them with books, baskets, or whatever else is close at hand (or better yet, luring them into an already-triggered rockslide trap and watching them die by running into boulders).



* The Metagame of ''VideoGame/StarcraftII'' is constantly evolving, with individual units falling in and out of favor as the builds change. However, the usage of "builds" and metagaming only truly applies to players that understand the basic game mechanics well enough to begin with. One pro player, Destiny, compiled a [[https://www.youtube.com/watch?v=m1UN98vOKuk series of videos]] where he utilize Zerg Queens (normally only used spawn extra [[YouRequireMoreVespeneGas larvae and creep]] and not an effective combat unit) as his main army unit of choice.

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* The Metagame of ''VideoGame/StarcraftII'' is constantly evolving, with individual units falling in and out of favor as the builds change. However, the usage of "builds" and metagaming only truly applies to players that understand the basic game mechanics well enough to begin with. One pro player, Destiny, compiled a [[https://www.youtube.com/watch?v=m1UN98vOKuk series of videos]] where he utilize Zerg Queens (normally only used spawn extra [[YouRequireMoreVespeneGas larvae and creep]] and not an effective combat unit) as his main army unit of choice. Hilariously enough, the "Queen march" would later go on to become an ''actual viable strategy'' since they're fairly durable for an early-game unit, pack a decent punch, and can heal each other with Transfusion, to the point where Blizzard issued an ObviousRulePatch that prevented Queens from using Transfusion while not standing on Creep in an effort to rein them back into their role as defensive support units.
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* ''VideoGame/BrutalOrchestra'': Most party members (with a few exceptions) have a Slap attack that uses 1 yellow pigment to deal 1 damage to the opposing enemy. While this has practical uses such as getting more of the enemy's pigment, there are two achievements tied to it. One is for finishing a boss with the Slap, and another is for Slap-killing all bosses (including both Hickories and [[spoiler:all three Osman Sinnoks forms]]) from the base game.

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Crosswicking


* ''VideoGame/{{Doom}}'': The bosses have many hit points, hit for massive damage and of course have predictable patterns that enable a player to kill them without getting hurt. As a result there are a number of videos showing someone killing a Cyberdemon or Spider Mastermind with a lowly pistol or even fists.
* In ''VideoGame/Doom3'', you can bludgeon people to death with the ''flashlight''.

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* ''VideoGame/{{Doom}}'': ''Franchise/{{Doom}}'':
** Series-wide:
The bosses have many hit points, hit for massive damage and of course have predictable patterns that enable a player to kill them without getting hurt. As a result there are a number of videos showing someone killing a Cyberdemon or Spider Mastermind with a lowly pistol or even fists.
* ** In ''VideoGame/Doom3'', you can bludgeon people to death with the ''flashlight''.


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* ''Film/TheTerminator'': The protracted way that the Terminator murders Matt (Ginger's boyfriend). By this point in the narrative, it has been established that the machine can [[AndShowItToYou kill a human with one punch]], and it also had a pistol (which it even used to kill Ginger after it dealt with Matt). So this trope is being played straight when the Terminator insists on spending several minutes throwing poor Matt around like a ragdoll until it finally kills him.
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* Scanlan of the first campaign of ''WebVideo/CriticalRole'' has managed ''multiple'' kills with the minor cantrip "Vicious Mockery", essentially shaming opponents to death. He also once killed a vampire by urinating on it (it counted as running water).
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** Most spies will run away if they fail a backstab on you. Some, however, prefer to stab you to death anyway, despite their knife having the lowest DPS of all default melee weapons. This is common enough to be known as "butterknifing", and is quite the humiliation, as it implies the player who killed you cannot even play properly (he'd have backstabbed you if he could).

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** Most spies will run away if they fail a backstab on you. Some, however, prefer to stab you to death anyway, despite their knife having the lowest DPS of all default melee weapons. This is common enough to be known as "butterknifing", and is quite the humiliation, as it implies the player who killed you cannot even play properly (he'd have backstabbed you if he could).could, or if he couldn't stab you he would've pulled out his gun instead).



** Invoked with the attack Fell Stinger. It has a measly base power of 30 (Tackle was stronger than that ''before'' it was buffed), but if the attack successfully knocks out an opponent, the user's Attack doubles.

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** Invoked with the attack Fell Stinger. It has a measly base power of 30 (Tackle was stronger than that ''before'' it was buffed), but if the attack successfully knocks out an opponent, the user's Attack doubles. It was later buffed to 50 base power (still only on par with weak early-game attacks) and granting a 2.5x boost, so that it would have more reward over [[BoringButPractical just using Swords Dance instead]].
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When "Bonus Boss" was split into "Optional Boss" and "Superboss", it seems to have escaped a lot of peoples' notice that most of the links to the entries were about superbosses.


** Also in ''Birth by Sleep'', Terra's Double Impact ability allows him to follow up with his Slide or Air Slide with a full-body tackle. It deals a small amount of damage to enemies and stuns them for a moment; the purpose is as a panic button so [[MightyGlacier Terra]] can get some space to breathe and wind up for his next attack. However, the fact that it stuns enemies means you can use it to keep your enemies in a stunlock loop, and the fact that it deals damage means that the guy with a [[{{BFS}} BFK]] can ''tackle his enemies to death, '''including the [[OptionalBoss Iron Imprisoner]]'''.''

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** Also in ''Birth by Sleep'', Terra's Double Impact ability allows him to follow up with his Slide or Air Slide with a full-body tackle. It deals a small amount of damage to enemies and stuns them for a moment; the purpose is as a panic button so [[MightyGlacier Terra]] can get some space to breathe and wind up for his next attack. However, the fact that it stuns enemies means you can use it to keep your enemies in a stunlock loop, and the fact that it deals damage means that the guy with a [[{{BFS}} BFK]] can ''tackle his enemies to death, '''including the [[OptionalBoss [[{{Superboss}} Iron Imprisoner]]'''.''
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* ''VideoGame/{{Beastieball}}'': It is entirely possible (albeit long-winded) to defeat an opponent with just scratch damage, like from the Free Ball attack, or even dealing no damage at all by simply hitting empty, undefended lanes.
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** [[AssholeVictim Grelod the Kind]] from the first Dark Brotherhood literally has a ''single point'' of HP. She can be killed by throwing something at her, [[MakeMeWannaShout shouting]] at her, hitting her with a wooden sword or stabbing her with a fork, or punching her once. Bonus points for killing her because it nearly always results in an unarmed finishing move, resulting in the hilarious potential sight of a tiny Breton mage suddenly killing an old woman (possibly mid-speech) [[WrestlerInAllOfUs with a body slam or a German suplex]].

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** [[AssholeVictim Grelod the Kind]] from the first Dark Brotherhood literally has a ''single point'' of HP. She can be killed by throwing something at her, [[MakeMeWannaShout shouting]] shouting at her, hitting her with a wooden sword or stabbing her with a fork, or punching her once. Bonus points for killing her because it nearly always results in an unarmed finishing move, resulting in the hilarious potential sight of a tiny Breton mage suddenly killing an old woman (possibly mid-speech) [[WrestlerInAllOfUs with a body slam or a German suplex]].
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* [[http://www.tuckerskobolds.com/ Tucker's Kobolds]]. Most {{Game Master}}s use Kobolds as {{Mooks}} and CannonFodder for low-level [=PCs=], but Tucker provided a perfect example of how to use low level monsters to scare the shit out of [=PCs=].

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* [[http://www.[[https://web.archive.org/web/20180331231455/http://www.tuckerskobolds.com/ com:80/ Tucker's Kobolds]]. Most {{Game Master}}s use Kobolds as {{Mooks}} and CannonFodder for low-level [=PCs=], but Tucker provided a perfect example of how to use low level monsters to scare the shit out of [=PCs=].
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** Not a bad idea to throw out a token flare while firing if you can. It doesn't happen often, but getting a direct or near-direct flare to the face will light up the enemy's screen with a yellow glow and do a good job of blinding them. Failing that, it makes them more noticable and unable to hide in dark areas.

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** {{Invoked}} and {{Inverted}} with the Hammerpoint Rounds upgrade for the P2020 and Mozambique. Normally, these guns are incredibly weak and not worth using, playing this trope straight. But Hammerpoints vastly increase their damage output against unshielded targets: over 2 times as much, until Season 12. Thus, players will want to use these "weak" guns to deal the finishing blow on a standing target.

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** {{Invoked}} {{Invoked|Trope}} and {{Inverted}} {{Inverted|Trope}} with the Hammerpoint Rounds upgrade for the P2020 and Mozambique. Normally, these guns are incredibly weak and not worth using, playing this trope straight. But Hammerpoints vastly increase their damage output against unshielded targets: over 2 times as much, until Season 12. Thus, players will want to use these "weak" guns to deal the finishing blow on a standing target.target.
* Though filled with dozens (or hundreds even) of deadly weapons, many of the Gadgets in the ''VideoGame/{{Battlefield}}'' series have potentially fatal secondary uses.
** In ''VideoGame/Battlefield2142'', there are awards for getting a certain number of pistol or knife kills. The game also encourages knife kills with the inclusion of collectible dog tags. But the real Cherry Tapping weapon is probably the lowly smoke grenade. It provides a pitiful amount of smoke when used properly, but if thrown at a player, it can knock off that final hit point. It gets its own kill message, but sadly, perpetual stats for smokes aren't kept. Other possibilities include standard grenades (which also inflict striking damage), assault rifle rockets used inside their minimum range (striking instead of exploding), parachute stomping, roadkill by air vehicles, and the commander's supply drop.
*** Smoke grenades do exactly 2 damage if you hit someone with them. In later games, hand-thrown grenades do no damage, while those fired from launchers are capable of one-hit kills.
** The defibrillator, if it successfully connects with an enemy trooper (it can't be used to teamkill for obvious reasons; accidentally zap someone twice when trying to revive them? oops!), counts as an ''instant kill'' no matter the victim's armour type ''or'' their current health. In 2142, however, it overheats after three rapid uses, so you have to be careful in order to kill with it, as the range is also very lacking. Nerfed further in ''Bad Company 2'' in that 2 shocks are required for a kill. ''Battlefield 3'' almost broke the streak, requiring (but never mentioning anywhere [[GuideDangIt except forums]]) the defibrillator to be charged.
** For extra special hilarity, the ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2'' has the Civilian Collaborator in its Insurgency style gameplay. Civis carry no weapons and meager equipment, including a rock for irritating soldiers. Their saving grace is that (unless disqualified by the rules of engagement) they must be arrested (Melee'd) to deal with them (shooting them = + 60s respawn). So civis can ping rocks off armor with impunity (useless, but incredibly annoying for the armor crew). Alternatively, you can find that annoying sniper and crack him in the head with a couple rocks (or six to the torso), which is easily the most embarrassing way to die in the mod, especially since the civi then picks up your rifle and turns it the other direction. In previous mod versions, it was also possible to run over civis to arrest them, which led to sappers placing a pile of [=IEDs=] under a civi's feet and waiting for heavy armor to try to run them over.
** The Repair Tool, used for fixing friendly vehicles and dismantling enemy ones while they're occupied, can also "repair" enemy infantry. Particuarly humilating on a prone sniper or drone operator who can't react fast enough to shoot you.
*** Doing so is one half of the unlock criteria for the G53 submachine gun in ''Battlefield 3''. After unlocking that, blowing up an occupied enemy vehicle with the repair tool is part of the unlock criteria for the QBZ-95B SMG.
** Both the EOD Bot and MAV are capable of earning roadkills by colliding with enemies in ''Battlefield 3''.
** The flashbang grenade is intended to blind and stun enemies, but also inflicts some minor blast damage. But as an explosive, it also has the ability to set off other nearby explosives. It can make for lively chatter when a full-strength main battle tank is reduced to flaming wreckage by a mere flashbang [[spoiler:that set off mines or C4]].
** ''VideoGame/Battlefield1'' includes, the [[https://en.wikipedia.org/wiki/2mm_Kolibri Kolibri pistol]], [[JokeItem a pitiful 2.7 mm pistol that's smaller than the character's hands]] and takes roughly ''four headshots'' to kill someone.
*** Kills with gas masks, periscopes and syringes are possible. For the gas mask and periscope, the user has to crawl into an enemy's player model and put it on, causing 45 damage inexplicably. Syringes have a charge time, and when fully charged, can kill a full health enemy player.
* The Telekinesis plasmid from the ''VideoGame/BioShock'' series lets you throw practically anything and do damage (indicated by blood spurting from your foes). This includes the pitifully weak HP restorative item Potato Chips.
* Flash Grenades in ''VideoGame/{{Conduit 2}}'' deal a small amount of damage to anyone close enough to the blast. It is possible to kill a player this way.
* In ''VideoGame/CounterStrike'':
** [[http://www.cad-comic.com/cad/20060331 Knife kills]] are the classic humiliation kill.
** In ''Source'' and ''Global Offensive'', the ''impact'' from any grenades does exactly one point of damage, making it possible to kill someone with a flashbang or a smoke grenade ([[DevelopersForesight they even have unique kill icons]]). This leads to the "Dodgeball" GameMod where everyone is a OneHitPointWonder with an infinite amount of grenades that do nothing but inflict impact damage.



* ''VideoGame/{{Doom}}'': The bosses have many hit points, hit for massive damage and of course have predictable patterns that enable a player to kill them without getting hurt. As a result there are a number of videos showing someone killing a Cyberdemon or Spider Mastermind with a lowly pistol or even fists.
* In ''VideoGame/Doom3'', you can bludgeon people to death with the ''flashlight''.
* ''VideoGame/DukeNukem'''s Mighty Foot in ''VideoGame/DukeNukem3D''. Also, there were a couple of weapons, like the shrink gun, and the freeze ray, that allowed you to perform the coupe de grace with the aforementioned mighty foot.
* The human Medic class in ''VideoGame/EnemyTerritoryQuakeWars'' carries a defibrillator. When applied to a Strogg rather than an injured teammate, the [[HilarityEnsues results may be hilarious.]]
* ''VideoGame/HalfLife'':
** In the original ''VideoGame/HalfLife1'', you can deal the killing blow on the final boss with the crowbar, by jumping inside his split-open cranium and whacking his brain. Not to mention you can also beat tanks until they explode with just your trusty crowbar. However, the big tank's explosion will kill you if you are too close.
** In ''VideoGame/HalfLife2: Deathmatch'', the 9mm pistol is usually scoffed at (beyond the crowbar or stunstick, the two melee weapons). However with a little luck and skill it its possible to get at least a couple kills per life thanks to its ability to shoot as fast as you can click and its huge ammo supply. Most servers play a clip saying "HUMILIATION" when killing or being killed with/by the pistol.
** ''The Specialists'' mod is all about stylishly blowing people away by running up and down walls with GunsAkimbo, a HandCannon, or [[EverybodyWasKungFuFighting leaping kicks]]. Or you can take the Ruger .22 pistol, which kills after ''several headshots''.



* ''VideoGame/HellgateLondon'' requires this for one of the achievements - killing the final boss of the game with a [[Film/ShaunOfTheDead cricket bat]].
* In ''VideoGame/{{Hexen}}'' it's perfectly possible for the mage to kill the [[ThatOneBoss Heresiarch]] using the [[EmergencyWeapon sapphire wand]], as it [[ArmorPiercingAttack goes right through his invulnerabilty spell.]] he has 5000 hp, however, and the wand only does 2-16 damage, so it will take ~30 min to kill one this way.
* ''VideoGame/Left4Dead'':
** If you play VS mode, nothing spells humiliation for the infected players than having a survivor beat you to death with his gun (or worse, his medkit) instead of shooting you. Although, Boomers explode when killed and Tanks are not affected by shoves.
** ''Left 4 Dead 2'' adds an achievement for defeating a tank without the use of ranged/thrown weapons. Yes, this means beating the tank to death with melee attacks.
** Nothing quite compares to the satisfaction of finishing off a weakened survivor with a slap from the weak and fragile Boomer.
** There's also the "Akimbo Assassin" achievement, which is gained completing an entire campaign using only your pistols.
* In the FPS/RTS hybrid ''Natural Selection'', the human space marines may purchase/be given a welder that is mainly used to repair the armor of teammates, or base structures. However, it replaces your melee weapon and does pitiful damage, but can still be used to kill an alien opponent with very low health.
* The FPS ''[=Operation7=]'' lets you use your firearms as melee weapons -- whether by long gun (held at both ends) or by pistol, machine pistol, shotgun, or even a GRENADE, it's still [[PistolWhipping beating the guy to death with your weapon]]. Knives are premium content for time-limited use (pay real money for a certain number of consecutive days in which you can equip them), but can be used as traditional FPS knives... or thrown.
* In ''VideoGame/{{Overwatch}}'', Mei can do this. She [[FreezeRay freezes]] you in place, then she can finish you with a punch, or an icicle from her gun. Or her teammates finish you while she's regenerating in her own [[HarmlessFreezing ice cube]].
** Winston's main source of damage comes from his lightning spewing tesla cannon and massive fists, but by leaping with his Jump Pack ability he can also do a small amount of impact damage should he land on, or very close to, an enemy. Find someone with low enough health and it's death by monkey butt.
** D.Va's Recall Mech ability allowed her to gain her mech back, but also deals a tiny amount of damage in a very small space in front of her. Dying to it is possibly the most humiliating thing in the game.
*** However, recently, an update buffed Recall Mech's damage from 50 to 250, so it is now able to oneshot most of the cast, and triple or even quadruple kills with it are not unheard of.
* In ''VideoGame/PiratesVikingsAndKnights'', kicking is primarily meant to knock enemies back, but it's entirely possible to kill someone as long as they're on low health.
** It's also possible to kill someone by [[ThrowABarrelAtIt throwing a powderkeg at them.]]
-->'''Skirmisher:''' ''(disappointed)'' Why'd I bother lightin' that?
** And of course the Man-at-Arms' [[{{Fartillery}} fart Special]] can gas enemies to death.
* If you kill an opponent in ''VideoGame/QuakeIIIArena'' with the Gauntlet, the announcer will intone "Humiliation!"
* In ''VideoGame/RainbowSixSiege'', killing someone with a grenade or C4 is commonplace. Killing someone by chucking the grenade or C4 at their ''heads'' is this trope.
* In ''VideoGame/RedOrchestra'', getting killed by a melee attack (whether it's from being hit by the butt of the weapon or the bayonet) is considered extremely humiliating. Usually only possible on snipers who don't take care to watch their surroundings.
* In ''VideoGame/{{Rune}}'' you could cut off an adversary's arm and use it as a weapon against him. You could also pick up the heads of decapitated enemies and throw them at other enemies for small amounts of damage.
* In ''VideoGame/StarWarsBattlefront'', the normal pistol is a pretty wimpy weapon, dealing so little damage that you have to hit with every shot fired from cold until it overheats to kill a normal trooper (don't even ask about [[MightyGlacier Wookies]] or [[DeflectorShields Droidekas]]). Kill six people with it in one life, however, and you get arguably the best award weapon in the game: [[SniperPistol a pistol that for all intents and purposes is a sniper rifle]] with an unzoomed reticule and sixteen-shot clips.



** Certain defense and support classes (Engineer, Medic, Sniper, Spy) are simply not supposed to engage in head-on combat with the front-line classes (Scout, Soldier, Pyro, Demo, Heavy). Consequently, being beaten to death with a pipe wrench or bonesaw can be quite the humiliation.

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** Certain defense and support classes (Engineer, Medic, Sniper, arguably Spy) are simply not supposed to engage in head-on combat with the front-line classes (Scout, Soldier, Pyro, Demo, Heavy). Consequently, being beaten to death with a pipe wrench or bonesaw can be quite the humiliation.



* In ''VideoGame/RedOrchestra'', getting killed by a melee attack (whether it's from being hit by the butt of the weapon or the bayonet) is considered extremely humiliating. Usually only possible on snipers who don't take care to watch their surroundings.
* In ''VideoGame/CounterStrike'':
** [[http://www.cad-comic.com/cad/20060331 Knife kills]] are the classic humiliation kill.
** In ''Source'' and ''Global Offensive'', the ''impact'' from any grenades does exactly one point of damage, making it possible to kill someone with a flashbang or a smoke grenade ([[DevelopersForesight they even have unique kill icons]]). This leads to the "Dodgeball" GameMod where everyone is a OneHitPointWonder with an infinite amount of grenades that do nothing but inflict impact damage.
* ''VideoGame/HalfLife'':
** In the original ''VideoGame/HalfLife1'', you can deal the killing blow on the final boss with the crowbar, by jumping inside his split-open cranium and whacking his brain. Not to mention you can also beat tanks until they explode with just your trusty crowbar. However, the big tank's explosion will kill you if you are too close.
** In ''VideoGame/HalfLife2: Deathmatch'', the 9mm pistol is usually scoffed at (beyond the crowbar or stunstick, the two melee weapons). However with a little luck and skill it its possible to get at least a couple kills per life thanks to its ability to shoot as fast as you can click and its huge ammo supply. Most servers play a clip saying "HUMILIATION" when killing or being killed with/by the pistol.
** ''The Specialists'' mod is all about stylishly blowing people away by running up and down walls with GunsAkimbo, a HandCannon, or [[EverybodyWasKungFuFighting leaping kicks]]. Or you can take the Ruger .22 pistol, which kills after ''several headshots''.
* ''VideoGame/HellgateLondon'' requires this for one of the achievements - killing the final boss of the game with a [[Film/ShaunOfTheDead cricket bat]].
* Though filled with dozens (or hundreds even) of deadly weapons, many of the Gadgets in the ''VideoGame/{{Battlefield}}'' series have potentially fatal secondary uses.
** In ''VideoGame/Battlefield2142'', there are awards for getting a certain number of pistol or knife kills. The game also encourages knife kills with the inclusion of collectible dog tags. But the real Cherry Tapping weapon is probably the lowly smoke grenade. It provides a pitiful amount of smoke when used properly, but if thrown at a player, it can knock off that final hit point. It gets its own kill message, but sadly, perpetual stats for smokes aren't kept. Other possibilities include standard grenades (which also inflict striking damage), assault rifle rockets used inside their minimum range (striking instead of exploding), parachute stomping, roadkill by air vehicles, and the commander's supply drop.
*** Smoke grenades do exactly 2 damage if you hit someone with them. In later games, hand-thrown grenades do no damage, while those fired from launchers are capable of one-hit kills.
** The defibrillator, if it successfully connects with an enemy trooper (it can't be used to teamkill for obvious reasons; accidentally zap someone twice when trying to revive them? oops!), counts as an ''instant kill'' no matter the victim's armour type ''or'' their current health. In 2142, however, it overheats after three rapid uses, so you have to be careful in order to kill with it, as the range is also very lacking. Nerfed further in ''Bad Company 2'' in that 2 shocks are required for a kill. ''Battlefield 3'' almost broke the streak, requiring (but never mentioning anywhere [[GuideDangIt except forums]]) the defibrillator to be charged.
** For extra special hilarity, the ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2'' has the Civilian Collaborator in its Insurgency style gameplay. Civis carry no weapons and meager equipment, including a rock for irritating soldiers. Their saving grace is that (unless disqualified by the rules of engagement) they must be arrested (Melee'd) to deal with them (shooting them = + 60s respawn). So civis can ping rocks off armor with impunity (useless, but incredibly annoying for the armor crew). Alternatively, you can find that annoying sniper and crack him in the head with a couple rocks (or six to the torso), which is easily the most embarrassing way to die in the mod, especially since the civi then picks up your rifle and turns it the other direction. In previous mod versions, it was also possible to run over civis to arrest them, which led to sappers placing a pile of [=IEDs=] under a civi's feet and waiting for heavy armor to try to run them over.
** The Repair Tool, used for fixing friendly vehicles and dismantling enemy ones while they're occupied, can also "repair" enemy infantry. Particuarly humilating on a prone sniper or drone operator who can't react fast enough to shoot you.
*** Doing so is one half of the unlock criteria for the G53 submachine gun in ''Battlefield 3''. After unlocking that, blowing up an occupied enemy vehicle with the repair tool is part of the unlock criteria for the QBZ-95B SMG.
** Both the EOD Bot and MAV are capable of earning roadkills by colliding with enemies in ''Battlefield 3''.
** The flashbang grenade is intended to blind and stun enemies, but also inflicts some minor blast damage. But as an explosive, it also has the ability to set off other nearby explosives. It can make for lively chatter when a full-strength main battle tank is reduced to flaming wreckage by a mere flashbang [[spoiler:that set off mines or C4]].
** ''VideoGame/Battlefield1'' includes, the [[https://en.wikipedia.org/wiki/2mm_Kolibri Kolibri pistol]], [[JokeItem a pitiful 2.7 mm pistol that's smaller than the character's hands]] and takes roughly ''four headshots'' to kill someone.
*** Kills with gas masks, periscopes and syringes are possible. For the gas mask and periscope, the user has to crawl into an enemy's player model and put it on, causing 45 damage inexplicably. Syringes have a charge time, and when fully charged, can kill a full health enemy player.
* In ''VideoGame/StarWarsBattlefront'', the normal pistol is a pretty wimpy weapon, dealing so little damage that you have to hit with every shot fired from cold until it overheats to kill a normal trooper (don't even ask about [[MightyGlacier Wookies]] or [[DeflectorShields Droidekas]]). Kill six people with it in one life, however, and you get the best award weapon in the game: [[SniperPistol a pistol that for all intents and purposes is a sniper rifle]] with an unzoomed reticule and sixteen-shot clips.

to:

* In ''VideoGame/RedOrchestra'', getting killed by Online freeware FPS/RTS crossover ''Tremulous'', in which players play on either a melee attack (whether it's from being hit by human or alien team, has a couple of these. On the butt of human side, all classes have the blaster, an ''extremely'' weak weapon or the bayonet) is considered extremely humiliating. Usually only possible on snipers who don't take care to watch their surroundings.
* In ''VideoGame/CounterStrike'':
** [[http://www.cad-comic.com/cad/20060331 Knife kills]] are the classic humiliation kill.
** In ''Source'' and ''Global Offensive'', the ''impact'' from any grenades does exactly one point of damage, making it possible to kill someone
with a flashbang or a smoke grenade ([[DevelopersForesight they even have unique kill icons]]). This leads to the "Dodgeball" GameMod where everyone is a OneHitPointWonder with an infinite amount of grenades that do nothing but inflict impact damage.
* ''VideoGame/HalfLife'':
** In the original ''VideoGame/HalfLife1'', you can deal the killing blow on the final boss with the crowbar, by jumping inside his split-open cranium
ammo, intended as a backup. That doesn't stop people from trying- and whacking his brain. Not to mention you can also beat tanks until they explode with just your trusty crowbar. However, the big tank's explosion will kill you if you are too close.
** In ''VideoGame/HalfLife2: Deathmatch'', the 9mm pistol is usually scoffed at (beyond the crowbar or stunstick, the two melee weapons). However with a little luck and skill it its possible
succeeding- to get at least a couple kills per life thanks to its ability to shoot as fast as you can click and its huge ammo supply. Most servers play a clip saying "HUMILIATION" when killing or being killed with/by the pistol.
** ''The Specialists'' mod is all about stylishly blowing people away by running up and down walls with GunsAkimbo, a HandCannon, or [[EverybodyWasKungFuFighting leaping kicks]]. Or you can take the Ruger .22 pistol, which kills after ''several headshots''.
* ''VideoGame/HellgateLondon'' requires this for one of the achievements - killing the final boss of the game with a [[Film/ShaunOfTheDead cricket bat]].
* Though filled with dozens (or hundreds even) of deadly weapons, many of the Gadgets in the ''VideoGame/{{Battlefield}}'' series have potentially fatal secondary uses.
** In ''VideoGame/Battlefield2142'', there are awards for getting a certain number of pistol or knife kills. The game also encourages knife
kills with it. On the inclusion of collectible dog tags. But alien side, the real Cherry Tapping weapon is Granger, the builder class, has a melee attack, like all other classes, but by far the weakest out of all of them- and then there's the ranged Spit attack, which does a [[SarcasmMode crippling]] 4 damage. Given the long repeat time, you'll probably the lowly smoke grenade. It provides a pitiful amount of smoke when used properly, but if thrown at a player, it can knock off that final hit point. It gets its own kill message, but sadly, perpetual stats for smokes aren't kept. Other possibilities include standard grenades (which also inflict striking damage), assault rifle rockets used inside their minimum range (striking instead of exploding), parachute stomping, roadkill by air vehicles, and the commander's supply drop.
*** Smoke grenades do exactly 2 damage if you hit someone with them. In later games, hand-thrown grenades do no damage, while those fired from launchers are capable of one-hit kills.
** The defibrillator, if it successfully connects with an enemy trooper (it can't
be used to teamkill for obvious reasons; accidentally zap someone twice when trying to revive them? oops!), counts as an ''instant kill'' no matter the victim's armour type ''or'' their current health. In 2142, however, it overheats after three rapid uses, so you have to be careful in order to kill with it, as the range is also very lacking. Nerfed further in ''Bad Company 2'' in that 2 shocks are required for a kill. ''Battlefield 3'' almost broke the streak, requiring (but never mentioning anywhere [[GuideDangIt except forums]]) the defibrillator to be charged.
** For extra special hilarity, the ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2'' has the Civilian Collaborator in its Insurgency style gameplay. Civis carry no weapons and meager equipment, including a rock for irritating soldiers. Their saving grace is that (unless disqualified by the rules of engagement) they must be arrested (Melee'd) to deal with them (shooting them = + 60s respawn). So civis can ping rocks off armor with impunity (useless, but incredibly annoying for the armor crew). Alternatively, you can find that annoying sniper and crack him in the head with a couple rocks (or six to the torso), which is easily the most embarrassing way to die in the mod, especially since the civi then picks up your rifle and turns it the other direction. In previous mod versions, it was also possible to run over civis to arrest them, which led to sappers placing a pile of [=IEDs=] under a civi's feet and waiting for heavy armor to try to run them over.
** The Repair Tool, used for fixing friendly vehicles and dismantling enemy ones while they're occupied, can also "repair" enemy infantry. Particuarly humilating on a prone sniper or drone operator who can't react fast enough to shoot you.
*** Doing so is one half of the unlock criteria for the G53 submachine gun in ''Battlefield 3''. After unlocking that, blowing up an occupied enemy vehicle with the repair tool is part of the unlock criteria for the QBZ-95B SMG.
** Both the EOD Bot and MAV are capable of earning roadkills by colliding with enemies in ''Battlefield 3''.
** The flashbang grenade is intended to blind and stun enemies, but also inflicts some minor blast damage. But as an explosive, it also has the ability to set off other nearby explosives. It can make for lively chatter when a full-strength main battle tank is reduced to flaming wreckage by a mere flashbang [[spoiler:that set off mines or C4]].
** ''VideoGame/Battlefield1'' includes, the [[https://en.wikipedia.org/wiki/2mm_Kolibri Kolibri pistol]], [[JokeItem a pitiful 2.7 mm pistol that's smaller than the character's hands]] and takes roughly ''four headshots'' to kill someone.
*** Kills with gas masks, periscopes and syringes are possible. For the gas mask and periscope, the user has to crawl into an enemy's player model and put it on, causing 45 damage inexplicably. Syringes have a charge time, and when fully charged, can kill a full health enemy player.
* In ''VideoGame/StarWarsBattlefront'', the normal pistol is a pretty wimpy weapon, dealing so little damage that you have to hit with every shot fired from cold until it overheats to kill a normal trooper (don't even ask about [[MightyGlacier Wookies]] or [[DeflectorShields Droidekas]]). Kill six people with it in one life, however, and you get the best award weapon in the game: [[SniperPistol a pistol that for all intents and purposes is a sniper rifle]] with an unzoomed reticule and sixteen-shot clips.
dead long before doing anything critical. Good luck!



* ''VideoGame/{{Doom}}'': The bosses have many hit points, hit for massive damage and of course have predictable patterns that enable a player to kill them without getting hurt. As a result there are a number of videos showing someone killing a Cyberdemon or Spider Mastermind with a lowly pistol or even fists.
* ''VideoGame/Doom3'' you can bludgeon people to death with the ''flashlight''.
* The human Medic class in ''VideoGame/EnemyTerritoryQuakeWars'' carries a defibrillator. When applied to a Strogg rather than an injured teammate, the [[HilarityEnsues results may be hilarious.]]
* If you kill an opponent in ''VideoGame/QuakeIIIArena'' with the Gauntlet, the announcer will intone "Humiliation!"
* The FPS ''[=Operation7=]'' lets you use your firearms as melee weapons -- whether by long gun (held at both ends) or by pistol, machine pistol, shotgun, or even a GRENADE, it's still [[PistolWhipping beating the guy to death with your weapon]]. Knives are premium content for time-limited use (pay real money for a certain number of consecutive days in which you can equip them), but can be used as traditional FPS knives... or thrown.
* ''VideoGame/Left4Dead'':
** If you play VS mode, nothing spells humiliation for the infected players than having a survivor beat you to death with his gun (or worse, his medkit) instead of shooting you. Although, Boomers explode when killed and Tanks are not affected by shoves.
** ''Left 4 Dead 2'' adds an achievement for defeating a tank without the use of ranged/thrown weapons. Yes, this means beating the tank to death with melee attacks.
** Nothing quite compares to the satisfaction of finishing off a weakened survivor with a slap from the weak and fragile Boomer.
** There's also the "Akimbo Assassin" achievement, which is gained completing an entire campaign using only your pistols.
* ''VideoGame/DukeNukem'''s Mighty Foot in ''VideoGame/DukeNukem3D''. Also, there were a couple of weapons, like the shrink gun, and the freeze ray, that allowed you to perform the coupe de grace with the aforementioned mighty foot.
* The Telekinesis plasmid from the ''VideoGame/BioShock'' series lets you throw practically anything and do damage (indicated by blood spurting from your foes). This includes the pitifully weak HP restorative item Potato Chips.
* In ''VideoGame/{{Rune}}'' you could cut off an adversary's arm and use it as a weapon against him. You could also pick up the heads of decapitated enemies and throw them at other enemies for small amounts of damage.
* Online freeware FPS/RTS crossover ''Tremulous'', in which players play on either a human or alien team, has a couple of these. On the human side, all classes have the blaster, an ''extremely'' weak weapon with infinite ammo, intended as a backup. That doesn't stop people from trying- and succeeding- to get kills with it. On the alien side, the Granger, the builder class, has a melee attack, like all other classes, but by far the weakest out of all of them- and then there's the ranged Spit attack, which does a [[SarcasmMode crippling]] 4 damage. Given the long repeat time, you'll probably be dead long before doing anything critical. Good luck!
* Flash Grenades in ''VideoGame/{{Conduit 2}}'' deal a small amount of damage to anyone close enough to the blast. It is possible to kill a player this way.
* In the FPS/RTS hybrid ''Natural Selection'', the human space marines may purchase/be given a welder that is mainly used to repair the armor of teammates, or base structures. However, it replaces your melee weapon and does pitiful damage, but can still be used to kill an alien opponent with very low health.
* In ''VideoGame/PiratesVikingsAndKnights'', kicking is primarily meant to knock enemies back, but it's entirely possible to kill someone as long as they're on low health.
** It's also possible to kill someone by [[ThrowABarrelAtIt throwing a powderkeg at them.]]
-->'''Skirmisher:''' ''(disappointed)'' Why'd I bother lightin' that?
** And of course the Man-at-Arms' [[{{Fartillery}} fart Special]] can gas enemies to death.
* In ''VideoGame/{{Overwatch}}'', Mei can do this. She [[FreezeRay freezes]] you in place, then she can finish you with a punch, or an icicle from her gun. Or her teammates finish you while she's regenerating in her own [[HarmlessFreezing ice cube]].
** Winston's main source of damage comes from his lightning spewing tesla cannon and massive fists, but by leaping with his Jump Pack ability he can also do a small amount of impact damage should he land on, or very close to, an enemy. Find someone with low enough health and it's death by monkey butt.
** D.Va's Recall Mech ability allowed her to gain her mech back, but also deals a tiny amount of damage in a very small space in front of her. Dying to it is possibly the most humiliating thing in the game.
*** However, recently, an update buffed Recall Mech's damage from 50 to 250, so it is now able to oneshot most of the cast, and triple or even quadruple kills with it are not unheard of.
* In ''VideoGame/RainbowSixSiege'', killing someone with a grenade or C4 is commonplace. Killing someone by chucking the grenade or C4 at their ''heads'' is this trope.
* In ''VideoGame/{{Hexen}}'' it's perfectly possible for the mage to kill the [[ThatOneBoss Heresiarch]] using the [[EmergencyWeapon sapphire wand]], as it [[ArmorPiercingAttack goes right through his invulnerabilty spell.]] he has 5000 hp, however, and the wand only does 2-16 damage, so it will take ~30 min to kill one this way.

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* Again with Creator/{{Capcom}}, in this case ''VideoGame/SuperGemFighter'''s Felicia: defeating an opponent with nothing but the dreaded 'nummy nummy' attack[[note]]counts as a throw, fairly difficult to pull off, does minimal damage because it involves jumping on the opponent and ''licking them repeatedly'' for a second or two[[/note]] is a ''major'' put-down. Just like a coarse-grade sandpaper noogie.
* ''VideoGame/SoulCalibur'' features a number of possibilities:
** Using joke weapons, which often look quite silly and make amusing noises upon each strike, doing very little damage. Examples include Astaroth's giant squeaky hammer and Seung Mina's "Open Hand Slap", a giant golden hand on a stick.
** In ''Soul Edge'', the first game in the series: blocking enough to lose one's weapon and then pummeling one's enemy barehanded.
** Xianghua's facefault floor wail. She literally throws a tantrum, which can do a minor amount of damage provided you're right on top of your opponent...
** Finishing off an opponent by [[AgonyOfTheFeet attacking one of their feet]]. An example of using a useful move to do cherry tapping: Link's throw move in Soul Calibur II can actually throw the victim ''around'' the ring instead of ''out'' of it if done properly, causing a rather humiliating defeat to whomever is caught up in it.
** Taki in later games gets Caltrops which does minor damage.
** It's possible to gain a ring out with a guard impact.
* ''VideoGame/SuperSmashBros'':
** In both the original ''VideoGame/SuperSmashBros64'' and ''VideoGame/SuperSmashBrosMelee'', Luigi is the only character in the game with a taunt that does damage, and even that only works at extremely close range under certain circumstances (e.g., while the opponent is hanging off the edge of a cliff) and does very little damage. Nevertheless, it is possible to finish off an opponent with his taunt, and this makes for a truly humiliating defeat (and it has to be done at least once to unlock a special trophy, and thus obtain HundredPercentCompletion). This is encouraged in ''Melee'', thanks to one of the highest KO point bonuses being rewarded for defeating an opponent using your basic A button attack.
** ''VideoGame/SuperSmashBrosBrawl'':
*** In addition to Luigi's kick taunt, Snake's taunt (he has three, but they all consist of him getting under a box in different poses) can damage foes when he throws the cardboard box away at the end of the taunt.
*** Sonic's spring jump does 3% damage if you manage to hit your opponent with the falling spring and knocks them a very short distance away. However, it still gives them enough momentum that if they collide with the underside of the stage, they'll most likely get KO'd by it.
*** And in relation to gimping recoveries, the footstool jump. It does no damage and can can only be used when right on top of the opponent, but can send an opponent down to the bottom of the screen, or at least enough to keep from recovering.
*** Using Samus's Screw Attack or Pit's Propeller Blade attack is a more effective strategy against the Master Hand than more powerful or damaging moves. They only do about 12 points of damage at a time, but they prevent the Hand from being able to hit back.
*** Kirby can swallow an opponent and jump off the side of the map, and when the opponent struggles out of it Kirby can jump on their head finishing them off. This can be a suicide technique.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': Greninja joins the fun with his Down Taunt, which does a 1% damage and has a tiny windbox that will only KO when far above any reasonable percentage. It's downplayed though, as this taunt somehow can OHKO the enemy bots in Multi-Man Melee mode, and it also has some kill confirm setups at around 100% damage into Up-Smash, though they're generally impractical at best.
** Mr. Game and Watch's turtle. That thing looks '''ferocious.'''
*** Mr. Game and Watch is made of this, at least as far as unconventionally lame-looking weapons. Aside from the brokenness of the turtle, his most powerful aerial is a packing box, his slowest but most powerful smash attack is a scuba helmet, and he can even kill you with ''sausages'' by hitting them out of a double-jump.
*** Mr. Game and Watch's Judgement Hammer can easily be this, as it rolls a d10 to determine its attack power. Anything below 7 might as well be a worthless jab, though these hits can still cause special damage effects. However, anything rolled above this leaves Cherry Tapping territory and becomes OneHitKill territory... especially 9.
** Diddy Kong's Down Special move, "Banana Peel", throws a banana peel on the stage. You can then pick it up and throw it to damage opponents, and yes, you can use it to land the final blow on ''any'' of the bosses.
** Death by Mr. Saturn. Throwing them at your opponent barely does anything... Unless your opponent is shielding, because Mr. Saturn's main property is one-hit shield breaking. Since breaking a shield gives heavy knockback (enough that lightweights can fly off at low percentages), this would technically allow your character to win without even laying a finger on the opponent. LethalJokeItem, indeed.
** If playing on an especially confined stage, it's possible to get into insane damage numbers (such as 999%, which is the damage {{cap}}) where Mario's '''Fireball''' will give enough knockback to send a character into next week twice.
** Finishing someone in mid-air by lobbing an item rather than using it as intended is usually very satisfying. The ultimate of this always seems to be Poké Ball to the head, thrown ''by'' a non-legendary Pokémon (especially Pichu), from which springs a post-victory Goldeen.
** For that matter, getting owned by any Pokémon that doesn't do damage. Some actually do decent damage, though.
*** Piplup, for example, is a cheery-looking blue penguin Pokémon. On a flat suspended stage, it will sweep you all the way across, then ride you down into the pit.
*** Getting knocked out by Marill (who moves in a similar manner to Piplup).
** In terms of humiliation, nothing is more satisfying than pulling off a successful [[JokeCharacter Jigglypuff]] [[OneHitKO Sniper]] [[DeathFromAbove Bomb]]. Over and over again. There will be much weeping and gnashing of teeth in your opponents.
*** Jigglypuff's Down Special, "Rest", with the right timing and position (very slightly above the opponent), is an extremely powerful attack after which Jigglypuff falls asleep for a few seconds. If you miss, Jigglypuff just falls asleep anyway and the opponent can take their sweet time to launch a fully charged Side Smash, a Falcon Punch or some other slow (or not) powerful attack, making it an extremely risky (at high percentages anyway) move.
*** Jigglypuff's Cherry Tapping prowess does not end here. It can finish off [[FinalBoss Tabuu]] in ''Brawl'' by singing to him, because Sing (Up Special) does damage to airborne bosses rather than lulling them to sleep.
** In terms of outright embarrassing your opponent, nothing will sting more than losing to [[VideoGame/{{Pikmin}} Captain Olimar]] ''without his Pikmin''. Olimar is virtually useless without Pikmin, so some players will resort to severely handicapping Olimar by simply not using Pikmin... because [[ItAmusedMe it amuses them]], usually. Otherwise known as [[http://www.ssbwiki.com/Nolimar Nolimar]] ('No' Pikmin), LOL-imar, and Solimar (Solo Olimar), Olimar loses many of the abilities that makes him among the most aggressive and vicious characters in the game. Without Pikmin, Olimar loses ''all'' of his smashes, ''almost all'' of his aerials, the Pikmin Toss and Pikmin Pluck special moves (for obvious reasons), his dominating ability to grab, and his [[ChainOfPeople Pikmin Chain]] tether recovery. He's also lighter and easier to knockout, too. Nolimar relies solely on six weak attacks to put up any offense (did I mention he doesn't have any useful finishers anymore? Yeah, you'll have to push your opponents '''beyond 160%''' before even thinking about a kill), and relies on his (now horribly {{Nerf}}ed) recovery, his whistle guard, and skills to survive... Good luck beating any competent Smasher with Nolimar.
** It is a similar (though not as extreme) situation for the Ice Climbers. Killing one of the two Ice Climbers leaves the other Ice Climber severely handicapped in terms of power, jump, and recovery. It's satisfying to finish off other characters with the weirdo duo to begin with, and even more satisfying if you only have one left. That said, a solo Climber still has a full range of moves, unlike Nolimar; they just have reduced effectiveness.
** At least all of the above examples involve attacking. Some tournament matches are decided with a ''Footstool Jump''.
** Using a countering move in order to defeat a foe by [[HoistByHisOwnPetard counterattacking]] is highly satisfying, especially since it often doesn't do a huge deal of damage (if you're only lucky enough to counter a simple light attack), and they can only blame themselves for attacking you at the wrong time.
** When Robin uses a spell enough times, they casually toss their book to the side. The book can be picked up, though; it looks dainty and harmless, but if you chuck it at an opponent, it can kill them at high enough percentages. Meaning one can go a whole stock hammering an opponent with powerful spells, only to finish them off by throwing the empty book at them.
* ''VideoGame/GodHand'' has the ''Poke of God''; a move that literally '''''pokes''''' a demon to death once they reach critical health. And it's complete with a LaughTrack.

to:

* Again with Creator/{{Capcom}}, in this case ''VideoGame/SuperGemFighter'''s Felicia: defeating an opponent with nothing but In ''VideoGame/AkatsukiBlitzkampf'', a huge ''fish'' can fall into the dreaded 'nummy nummy' attack[[note]]counts as a throw, fairly difficult to pull off, does minimal damage because it involves jumping on the opponent and ''licking them repeatedly'' for a second or two[[/note]] is a ''major'' put-down. Just like a coarse-grade sandpaper noogie.
* ''VideoGame/SoulCalibur'' features a number of possibilities:
** Using joke weapons, which often look quite silly and make amusing noises upon each strike, doing very little damage. Examples include Astaroth's giant squeaky hammer and Seung Mina's "Open Hand Slap", a giant golden hand on a stick.
** In ''Soul Edge'', the first game in the series: blocking enough to lose one's weapon and then pummeling one's enemy barehanded.
** Xianghua's facefault floor wail. She literally throws a tantrum, which can do a minor amount of damage provided you're right on top of your opponent...
** Finishing off an opponent by [[AgonyOfTheFeet attacking one of their feet]]. An example of using a useful move to do cherry tapping: Link's throw move in Soul Calibur II can actually throw the victim ''around'' the ring instead of ''out'' of it if done properly, causing a rather humiliating defeat to whomever is caught up in it.
** Taki in later games gets Caltrops which does minor damage.
** It's possible to gain a ring out with a guard impact.
* ''VideoGame/SuperSmashBros'':
** In both the original ''VideoGame/SuperSmashBros64'' and ''VideoGame/SuperSmashBrosMelee'', Luigi is the only character in the game with a taunt that does damage, and even that only works at extremely close range
stage under certain circumstances (e.g., while - more exactly, [[spoiler: when a character is under the effects of [[DeadlyGaze Sai's]] "Jump Hazard" {{curse}}, which drops a fish every time they try to jump]]. [[note]]And In ''Sugurokou'' Bonus mode, there's a whole mission (hosted by Sai, of course) dedicated to [[PunchParry "reflect" them]].[[/note]] If a chara that's VERY low in health gets a fish dropped on them and can neither dodge, nor block, nor [[PunchParry reflect it]]... well, it's a K.O.
* Olivia of ''VideoGame/BattleFantasia'' has a special throw that deals ''one'' damage. Its primary use is that it leaves
the opponent is hanging off '''very''' briefly staggered and at exactly the edge of a cliff) and does very little damage. Nevertheless, it is possible right range to finish off an opponent hit them with his taunt, and this makes for a truly humiliating defeat (and it has to be done at least once to unlock a her C attack or some of her special trophy, and thus obtain HundredPercentCompletion). This is encouraged in ''Melee'', thanks to one of the highest KO point bonuses being rewarded for defeating an opponent using your basic A button attack.
** ''VideoGame/SuperSmashBrosBrawl'':
*** In addition to Luigi's kick taunt, Snake's taunt (he has three,
moves as a follow-up... but they all consist of him getting under a box in different poses) can damage foes when he throws the cardboard box away at the end of the taunt.
*** Sonic's spring jump does 3% damage if you manage to hit your opponent with the falling spring and knocks them a very short distance away. However, it still gives them enough momentum that if they collide with the underside of the stage, they'll most likely get KO'd by it.
*** And in relation to gimping recoveries, the footstool jump. It does no damage and can can only be used when right on top of the opponent, but can send an opponent down to the bottom of the screen, or at least enough to keep from recovering.
*** Using Samus's Screw Attack or Pit's Propeller Blade attack is a more effective strategy against the Master Hand than more powerful or damaging moves. They only do about 12 points of damage at a time, but they prevent the Hand from being able to hit back.
*** Kirby can swallow an opponent and jump off the side of the map, and when the opponent struggles out of it Kirby can jump on their head finishing them off. This can be a suicide technique.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': Greninja joins the fun with his Down Taunt, which does a 1% damage and has a tiny windbox that will only KO when far above any reasonable percentage. It's downplayed though, as this taunt somehow can OHKO the enemy bots in Multi-Man Melee mode, and it also has some kill confirm setups at around 100% damage into Up-Smash, though they're generally impractical at best.
** Mr. Game and Watch's turtle. That thing looks '''ferocious.'''
*** Mr. Game and Watch is made of this, at least as far as unconventionally lame-looking weapons. Aside from the brokenness of the turtle, his most powerful aerial is a packing box, his slowest but most powerful smash attack is a scuba helmet, and he can even kill you with ''sausages'' by hitting them out of a double-jump.
*** Mr. Game and Watch's Judgement Hammer can easily be this, as it rolls a d10 to determine its attack power. Anything below 7 might as well be a worthless jab, though these hits can still cause special damage effects. However, anything rolled above this leaves Cherry Tapping territory and becomes OneHitKill territory... especially 9.
** Diddy Kong's Down Special move, "Banana Peel", throws a banana peel on the stage. You can then pick it up and throw it to damage opponents, and yes, you can use it to land the final blow on ''any'' of the bosses.
** Death by Mr. Saturn. Throwing them at your opponent barely does anything... Unless your opponent is shielding, because Mr. Saturn's main property is one-hit shield breaking. Since breaking a shield gives heavy knockback (enough that lightweights can fly off at low percentages), this would technically allow your character to win without even laying a finger on the opponent. LethalJokeItem, indeed.
** If playing on an especially confined stage,
it's possible to get into insane damage numbers (such as 999%, which is the damage {{cap}}) where Mario's '''Fireball''' will give enough knockback to send a character into next week twice.
** Finishing someone in mid-air by lobbing an item rather than using it as intended is usually very satisfying. The ultimate of this always seems to be Poké Ball to the head, thrown ''by'' a non-legendary Pokémon (especially Pichu), from which springs a post-victory Goldeen.
** For that matter, getting owned by any Pokémon that doesn't do damage. Some actually do decent damage, though.
*** Piplup, for example, is a cheery-looking blue penguin Pokémon. On a flat suspended stage, it will sweep you all the way across, then ride you down into the pit.
*** Getting knocked out by Marill (who moves in a similar manner to Piplup).
** In terms of humiliation, nothing is more satisfying than pulling off a successful [[JokeCharacter Jigglypuff]] [[OneHitKO Sniper]] [[DeathFromAbove Bomb]]. Over and over again. There will be much weeping and gnashing of teeth in your opponents.
*** Jigglypuff's Down Special, "Rest", with the right timing and position (very slightly above the opponent), is an extremely powerful attack after which Jigglypuff falls asleep for a few seconds. If you miss, Jigglypuff just falls asleep anyway and the opponent can take their sweet time to launch a fully charged Side Smash, a Falcon Punch or some other slow (or not) powerful attack, making it an extremely risky (at high percentages anyway) move.
*** Jigglypuff's Cherry Tapping prowess does not end here. It can finish off [[FinalBoss Tabuu]] in ''Brawl'' by singing to him, because Sing (Up Special) does damage to airborne bosses rather than lulling them to sleep.
** In terms of outright embarrassing your opponent, nothing will sting more than losing to [[VideoGame/{{Pikmin}} Captain Olimar]] ''without his Pikmin''. Olimar is virtually useless without Pikmin, so some players will resort to severely handicapping Olimar by simply not using Pikmin... because [[ItAmusedMe it amuses them]], usually. Otherwise known as [[http://www.ssbwiki.com/Nolimar Nolimar]] ('No' Pikmin), LOL-imar, and Solimar (Solo Olimar), Olimar loses many of the abilities that makes him among the most aggressive and vicious characters in the game. Without Pikmin, Olimar loses ''all'' of his smashes, ''almost all'' of his aerials, the Pikmin Toss and Pikmin Pluck special moves (for obvious reasons), his dominating ability to grab, and his [[ChainOfPeople Pikmin Chain]] tether recovery. He's also lighter and easier to knockout, too. Nolimar relies solely on six weak attacks to put up any offense (did I mention he doesn't have any useful finishers anymore? Yeah, you'll have to push your opponents '''beyond 160%''' before even thinking about a kill), and relies on his (now horribly {{Nerf}}ed) recovery, his whistle guard, and skills to survive... Good luck beating any competent Smasher with Nolimar.
** It is a similar (though not as extreme) situation for the Ice Climbers. Killing one of the two Ice Climbers leaves the other Ice Climber severely handicapped in terms of power, jump, and recovery. It's satisfying to finish off other characters with the weirdo duo to begin with, and even more satisfying if you only have one left. That said, a solo Climber still has a full range of moves, unlike Nolimar; they just have reduced effectiveness.
** At least all of the above examples involve attacking. Some tournament matches are decided with a ''Footstool Jump''.
** Using a countering move in order to defeat a foe by [[HoistByHisOwnPetard counterattacking]] is highly satisfying, especially since it often doesn't do a huge deal of damage (if you're only lucky enough to counter a simple light attack), and they can only blame themselves for attacking you at the wrong time.
** When Robin uses a spell enough times, they casually toss their book to the side. The book can be picked up, though; it looks dainty and harmless, but if you chuck it at
weaken an opponent, it can kill them at high enough percentages. Meaning one can go a whole stock hammering an opponent with powerful spells, only to then finish them off with one or more applications of it. There's even an achievement/trophy for managing this in arcade mode.
* In the {{Fanservice}}-packed game ''Bikini Karate Babes'', Persephone's grab move allows you to '' spank'' your opponent into submission, while she struggles and squeals in embarrassment.
* ''VideoGame/BlazBlue'' has Taokaka's taunt, which does a tiny amount of damage if you can get close enough to your opponent. The humiliation that comes from being defeated
by this is increased by the fact that she often adds "Fluuuuuffy-wuffy!" in a sing-song voice when doing it.
** While the taunt itself is rather weak, back in in the first Continuum Shift the "taunt loop" was one of Taokaka's strongest and hardest combo to use, dealing about ''60%'' damage when pulled off perfectly.
** Later entires in the series introduce [[LittleBitBeastly Makoto Nanaya]], who has a special that involves
throwing an acorn at the empty book at them.
* ''VideoGame/GodHand'' has
opponent. For one damage. In a game where base HP is 10,000, and the ''Poke of God''; a squishiest still have 9,000. To add insult to injury, the move that literally '''''pokes''''' a demon is only available to death once they reach critical health. And [[PurposefullyOverpowered Unlimited Makoto]], meaning the rest of her arsenal is supercharged.
** ''Chronophantasma'' and onward has Izayoi, whose taunt not only does a little bit of damage, but
it's complete very easy to combo into from one of her teleport specials.
* In ''VideoGame/BushidoBlade'', the rapier is a fiddly and unsatisfying weapon. It also looks puny and toy-like in the hands of the heavier characters. However, it's the one weapon
with no backswing, meaning it's impossible to trap a LaughTrack.rapier-wielder against a wall where using any other weapon would cause their swings to collide with the wall and stun them, and in the hands of a strong character it will punch through your defenses irritatingly often. And you just got slain by a giant guy holding an oversized toothpick. [[AcceptableBreaksFromReality An acceptable break from reality]] given how the game is stylized; real rapiers were heavier than most gamers would imagine, required more strength from the user than most two-handed weapons, but made up for it with deadly thrusts, long reach, and a lightning-quick bypass ("disengage" - ask a fencer) of the defense.
* Zack in the ''VideoGame/DeadOrAlive'' series as a PracticalTaunt called the Zack beam with does miniscule damage.



* Two notable examples from ''VideoGame/DissidiaFinalFantasy'':
** The game's battle system centers around two types of attacks: Bravery attacks, which decrease the victim's Bravery and increase the user's, and HP attacks, which reduce the victim's HP and drop the user's Bravery to zero. [[VideoGame/FinalFantasyXII Gabranth]]'s fighting style revolves around entering [[SuperMode EX Mode]], but his only HP Attacks ''outside'' of EX Mode involve charging his EX Gauge, and can't actually deal damage; his Bravery attacks outside of EX Mode aren't particularly effective at racking up Bravery, either. The only way for him to deal HP damage outside of EX Mode is by performing an HP Attack during [[HighAltitudeBattle Chase]], which none of his attacks can initiate. In order for Gabranth to win outside of EX Mode, he must get Chased by his opponent, dodge, have enough Bravery remaining to finish off his opponent's HP, and connect with the Chase HP attack.
** For most characters, managing to perform an [[LimitBreak EX Burst]] will do a respectable amount of damage, even if it wasn't performed correctly. However, with [[VideoGame/FinalFantasyV Gilgamesh's]] EX Burst, failure to perform it perfectly will result in it doing ''single-digit damage''. However, it ''does'' do damage, so it is in fact entirely possible to kill an opponent outright using the game's greatest EpicFail move. ''Sweet victory.''
* The ''VideoGame/DragonBallZBudokaiTenkaichi'' series makes little to no attempt to balance the fighters. Therefore, most fights are heavily imbalanced, and using weaker characters is a standard handicap for skilled players.
** Videl is an underpowered character whose attacks often have embarrassingly girly imagery (which really doesn't make a whole lot of sense, as Videl's... well, not all that girly.)
** Hercule. Not even [[MirrorMatch another Hercule]] flinches from his basic melee attacks. Humorously enough, he also possesses one of the most powerful specials in the game, "Present for ya!" (at least in ''Budokai 2''). He can quickly become a LethalJokeCharacter if you pump up his health, Ki, and Blast 2 stats because of it.
** Using a regular, uncharged [[KiManipulation Ki blast]] to finish your opponent is also quite humiliating for them. Bonus points if you wait for your opponent to charge his/her ki to the max before tapping the one button needed to end it, stopping their [[CounterAttack counter-attack]] before it begins.
* ''VideoGame/GodHand'' has the ''Poke of God''; a move that literally '''''pokes''''' a demon to death once they reach critical health. And it's complete with a LaughTrack.
* In the ''VideoGame/GuiltyGear'' series, Johnny's Glitter Is Gold special has him toss a small golden coin at the enemy for a little bit of damage. Its primary function is to power up his Mist Finer special but its perfectly possible to SLASH the opponent with a little penny.
* Superman in ''VideoGame/InjusticeGodsAmongUs'' can finish off an opponent by [[SuperBreath breathing on them]].



* In ''VideoGame/{{Lugaru}}'', you play an anthropomorphic rabbit, frequently having to fight multiple powerful opponents. At one stage, you fight six wolves, preferably one at a time, but it is fairly easy to get all six pissed off at you. You can then kill them with a normal punch. It's not a pathetic move, but this is the game where moves include leaping through the air, kicking people with both legs, and throwing them hundreds of feet backwards.
** Alternately you can kill enemies by punching the bodies of their former comrades at them. It's hard to aim, harder to time, and does do respectable damage. Still, it's hilarious.



* ''VideoGame/MeltyBlood'' character Neko Arc Chaos holds out a cigarette when crouching, and while you move forward towards opponent, it actually burns opponents with one damage, and knocks them down.
** Urban legend says that if you kill an opponent with this "move", the world ends. It would be quite a feat though, as the average Health Points on characters is around 12,000.



* The ''VideoGame/DragonBallZBudokaiTenkaichi'' series makes little to no attempt to balance the fighters. Therefore, most fights are heavily imbalanced, and using weaker characters is a standard handicap for skilled players.
** Videl is an underpowered character whose attacks often have embarrassingly girly imagery (which really doesn't make a whole lot of sense, as Videl's... well, not all that girly.)
** Hercule. Not even [[MirrorMatch another Hercule]] flinches from his basic melee attacks. Humorously enough, he also possesses one of the most powerful specials in the game, "Present for ya!" (at least in ''Budokai 2''). He can quickly become a LethalJokeCharacter if you pump up his health, Ki, and Blast 2 stats because of it.
** Using a regular, uncharged [[KiManipulation Ki blast]] to finish your opponent is also quite humiliating for them. Bonus points if you wait for your opponent to charge his/her ki to the max before tapping the one button needed to end it, stopping their [[CounterAttack counter-attack]] before it begins.



* ''VideoGame/MeltyBlood'' character Neko Arc Chaos holds out a cigarette when crouching, and while you move forward towards opponent, it actually burns opponents with one damage, and knocks them down.
** Urban legend says that if you kill an opponent with this "move", the world ends. It would be quite a feat though, as the average Health Points on characters is around 12,000.

to:

* ''VideoGame/MeltyBlood'' character Neko Arc Chaos holds out a cigarette when crouching, and while you move forward towards opponent, it actually burns opponents with one damage, and knocks them down.
** Urban legend says
A number of challenges for the Wii version of ''VideoGame/PunchOut'' are effectively this, particularly ones that if you kill an involve KO'ing your opponent in less than a minute, in a certain small number of punches, or ignoring your natural instinct to avoid your opponent's attacks. Also, most of the OneHitKO attacks reward you for counterattacking them with this "move", the world ends. It would be quite a feat though, as the average Health Points on characters is around 12,000.an ''instant knockdown'' for an otherwise minimal-damage punch.



* In the {{Fanservice}}-packed game ''Bikini Karate Babes'', Persephone's grab move allows you to '' spank'' your opponent into submission, while she struggles and squeals in embarrassment.
* In ''VideoGame/{{Lugaru}}'', you play an anthropomorphic rabbit, frequently having to fight multiple powerful opponents. At one stage, you fight six wolves, preferably one at a time, but it is fairly easy to get all six pissed off at you. You can then kill them with a normal punch. It's not a pathetic move, but this is the game where moves include leaping through the air, kicking people with both legs, and throwing them hundreds of feet backwards.
** Alternately you can kill enemies by punching the bodies of their former comrades at them. It's hard to aim, harder to time, and does do respectable damage. Still, it's hilarious.



* In ''VideoGame/BushidoBlade'', the rapier is a fiddly and unsatisfying weapon. It also looks puny and toy-like in the hands of the heavier characters. However, it's the one weapon with no backswing, meaning it's impossible to trap a rapier-wielder against a wall where using any other weapon would cause their swings to collide with the wall and stun them, and in the hands of a strong character it will punch through your defenses irritatingly often. And you just got slain by a giant guy holding an oversized toothpick. [[AcceptableBreaksFromReality An acceptable break from reality]] given how the game is stylized; real rapiers were heavier than most gamers would imagine, required more strength from the user than most two-handed weapons, but made up for it with deadly thrusts, long reach, and a lightning-quick bypass ("disengage" - ask a fencer) of the defense.
* Nina Williams and her sister, from ''VideoGame/{{Tekken}}'', can beat a huge demon monster thing by kicking it in the sack. Repeatedly.
** Or, you could always try winning a match with Hwoarang/Baek/Christie/Eddy. Without kicking. Cue RageQuit.

to:

* In ''VideoGame/BushidoBlade'', the rapier is ''VideoGame/SoulCalibur'' features a fiddly and unsatisfying weapon. It also looks puny and toy-like in the hands number of the heavier characters. However, it's the one weapon with no backswing, meaning it's impossible to trap a rapier-wielder against a wall where using any other weapon would cause their swings to collide with the wall and stun them, and in the hands of a strong character it will punch through your defenses irritatingly often. And you just got slain by a giant guy holding an oversized toothpick. [[AcceptableBreaksFromReality An acceptable break from reality]] given how the game is stylized; real rapiers were heavier than most gamers would imagine, required more strength from the user than most two-handed possibilities:
** Using joke
weapons, but made up for it with deadly thrusts, long reach, which often look quite silly and make amusing noises upon each strike, doing very little damage. Examples include Astaroth's giant squeaky hammer and Seung Mina's "Open Hand Slap", a lightning-quick bypass ("disengage" - ask giant golden hand on a fencer) of stick.
** In ''Soul Edge'',
the defense.
* Nina Williams and her sister, from ''VideoGame/{{Tekken}}'', can beat a huge demon monster thing by kicking it
first game in the sack. Repeatedly.
series: blocking enough to lose one's weapon and then pummeling one's enemy barehanded.
** Or, you could always try winning Xianghua's facefault floor wail. She literally throws a match tantrum, which can do a minor amount of damage provided you're right on top of your opponent...
** Finishing off an opponent by [[AgonyOfTheFeet attacking one of their feet]].
*** An example of using a useful move to do cherry tapping: Link's throw move in Soul Calibur II can actually throw the victim ''around'' the ring instead of ''out'' of it if done properly, causing a rather humiliating defeat to whomever is caught up in it.
** Taki in later games gets Caltrops which does minor damage.
** It's possible to gain a ring out
with Hwoarang/Baek/Christie/Eddy. Without kicking. Cue RageQuit.a guard impact.



* ''VideoGame/BlazBlue'' has Taokaka's taunt, which does a tiny amount of damage if you can get close enough to your opponent. The humiliation that comes from being defeated by this is increased by the fact that she often adds "Fluuuuuffy-wuffy!" in a sing-song voice when doing it.
** While the taunt itself is rather weak, back in in the first Continuum Shift the "taunt loop" was one of Taokaka's strongest and hardest combo to use, dealing about ''60%'' damage when pulled off perfectly.
** Later entires in the series introduce [[LittleBitBeastly Makoto Nanaya]], who has a special that involves throwing an acorn at the opponent. For one damage. In a game where base HP is 10,000, and the squishiest still have 9,000. To add insult to injury, the move is only available to [[PurposefullyOverpowered Unlimited Makoto]], meaning the rest of her arsenal is supercharged.
** ''Chronophantasma'' and onward has Izayoi, whose taunt not only does a little bit of damage, but it's very easy to combo into from one of her teleport specials.
* A number of challenges for the Wii version of ''VideoGame/PunchOut'' are effectively this, particularly ones that involve KO'ing your opponent in less than a minute, in a certain small number of punches, or ignoring your natural instinct to avoid your opponent's attacks. Also, most of the OneHitKO attacks reward you for counterattacking them with an ''instant knockdown'' for an otherwise minimal-damage punch.
* Two notable examples from ''VideoGame/DissidiaFinalFantasy'':
** The game's battle system centers around two types of attacks: Bravery attacks, which decrease the victim's Bravery and increase the user's, and HP attacks, which reduce the victim's HP and drop the user's Bravery to zero. [[VideoGame/FinalFantasyXII Gabranth]]'s fighting style revolves around entering [[SuperMode EX Mode]], but his only HP Attacks ''outside'' of EX Mode involve charging his EX Gauge, and can't actually deal damage; his Bravery attacks outside of EX Mode aren't particularly effective at racking up Bravery, either. The only way for him to deal HP damage outside of EX Mode is by performing an HP Attack during [[HighAltitudeBattle Chase]], which none of his attacks can initiate. In order for Gabranth to win outside of EX Mode, he must get Chased by his opponent, dodge, have enough Bravery remaining to finish off his opponent's HP, and connect with the Chase HP attack.
** For most characters, managing to perform an [[LimitBreak EX Burst]] will do a respectable amount of damage, even if it wasn't performed correctly. However, with [[VideoGame/FinalFantasyV Gilgamesh's]] EX Burst, failure to perform it perfectly will result in it doing ''single-digit damage''. However, it ''does'' do damage, so it is in fact entirely possible to kill an opponent outright using the game's greatest EpicFail move. ''Sweet victory.''
* In the ''VideoGame/GuiltyGear'' series, Johnny's Glitter Is Gold special has him toss a small golden coin at the enemy for a little bit of damage. Its primary function is to power up his Mist Finer special but its perfectly possible to SLASH the opponent with a little penny.
* Olivia of ''VideoGame/BattleFantasia'' has a special throw that deals ''one'' damage. Its primary use is that it leaves the opponent '''very''' briefly staggered and at exactly the right range to hit them with her C attack or some of her special moves as a follow-up... but it's possible to weaken an opponent, then finish them off with one or more applications of it. There's even an achievement/trophy for managing this in arcade mode.
* Zack in the ''VideoGame/DeadOrAlive'' series as a PracticalTaunt called the Zack beam with does miniscule damage.
* Superman in ''VideoGame/InjusticeGodsAmongUs'' can finish off an opponent by [[SuperBreath breathing on them]].
* In ''VideoGame/AkatsukiBlitzkampf'', a huge ''fish'' can fall into the stage under certain circumstances - more exactly, [[spoiler: when a character is under the effects of [[DeadlyGaze Sai's]] "Jump Hazard" {{curse}}, which drops a fish every time they try to jump]]. [[note]]And In ''Sugurokou'' Bonus mode, there's a whole mission (hosted by Sai, of course) dedicated to [[PunchParry "reflect" them]].[[/note]] If a chara that's VERY low in health gets a fish dropped on them and can neither dodge, nor block, nor [[PunchParry reflect it]]... well, it's a K.O.

to:

* ''VideoGame/BlazBlue'' has Taokaka's taunt, which does a tiny amount of damage if you can get close enough to your opponent. The humiliation that comes from being defeated by this This is increased by the fact that she often adds "Fluuuuuffy-wuffy!" case with Felicia in a sing-song voice when doing it.
** While the taunt itself is rather weak, back in in the first Continuum Shift the "taunt loop" was one of Taokaka's strongest and hardest combo to use, dealing about ''60%'' damage when pulled off perfectly.
** Later entires in the series introduce [[LittleBitBeastly Makoto Nanaya]], who has a special that involves throwing an acorn at the opponent. For one damage. In a
''VideoGame/SuperGemFighter'', another game where base HP is 10,000, and the squishiest still have 9,000. To add insult to injury, the move is only available to [[PurposefullyOverpowered Unlimited Makoto]], meaning the rest of her arsenal is supercharged.
** ''Chronophantasma'' and onward has Izayoi, whose taunt not only does a little bit of damage, but it's very easy to combo into from one of her teleport specials.
* A number of challenges for the Wii version of ''VideoGame/PunchOut'' are effectively this, particularly ones that involve KO'ing your opponent in less than a minute, in a certain small number of punches, or ignoring your natural instinct to avoid your opponent's attacks. Also, most of the OneHitKO attacks reward you for counterattacking them with
by Creator/{{Capcom}}. Defeating an ''instant knockdown'' for an otherwise minimal-damage punch.
* Two notable examples from ''VideoGame/DissidiaFinalFantasy'':
** The game's battle system centers around two types of attacks: Bravery attacks, which decrease the victim's Bravery and increase the user's, and HP attacks, which reduce the victim's HP and drop the user's Bravery to zero. [[VideoGame/FinalFantasyXII Gabranth]]'s fighting style revolves around entering [[SuperMode EX Mode]], but his only HP Attacks ''outside'' of EX Mode involve charging his EX Gauge, and can't actually deal damage; his Bravery attacks outside of EX Mode aren't particularly effective at racking up Bravery, either. The only way for him to deal HP damage outside of EX Mode is by performing an HP Attack during [[HighAltitudeBattle Chase]], which none of his attacks can initiate. In order for Gabranth to win outside of EX Mode, he must get Chased by his opponent, dodge, have enough Bravery remaining to finish off his opponent's HP, and connect with the Chase HP attack.
** For most characters, managing to perform an [[LimitBreak EX Burst]] will do a respectable amount of damage, even if it wasn't performed correctly. However, with [[VideoGame/FinalFantasyV Gilgamesh's]] EX Burst, failure to perform it perfectly will result in it doing ''single-digit damage''. However, it ''does'' do damage, so it is in fact entirely possible to kill an opponent outright using the game's greatest EpicFail move. ''Sweet victory.''
* In the ''VideoGame/GuiltyGear'' series, Johnny's Glitter Is Gold special has him toss a small golden coin at the enemy for a little bit of damage. Its primary function is to power up his Mist Finer special but its perfectly possible to SLASH the
opponent with nothing but the dreaded 'nummy nummy' attack[[note]]counts as a little penny.
* Olivia of ''VideoGame/BattleFantasia'' has a special throw that deals ''one'' damage. Its primary use is that
throw, fairly difficult to pull off, does minimal damage because it leaves involves jumping on the opponent '''very''' briefly staggered and at exactly the right range to hit ''licking them with her C attack or some of her special moves as a follow-up... but it's possible to weaken an opponent, then finish them off with one or more applications of it. There's even an achievement/trophy repeatedly'' for managing this in arcade mode.
a second or two[[/note]] is a ''major'' put-down. Just like a coarse-grade sandpaper noogie.
* Zack In both the original ''VideoGame/SuperSmashBros'' and ''Super Smash Bros Melee'', Luigi is the only character in the ''VideoGame/DeadOrAlive'' series as a PracticalTaunt called the Zack beam game with a taunt that does miniscule damage.
* Superman in ''VideoGame/InjusticeGodsAmongUs'' can finish off an opponent by [[SuperBreath breathing on them]].
* In ''VideoGame/AkatsukiBlitzkampf'', a huge ''fish'' can fall into the stage
damage, and even that only works at extremely close range under certain circumstances - (e.g., while the opponent is hanging off the edge of a cliff) and does very little damage. Nevertheless, it is possible to finish off an opponent with his taunt, and this makes for a truly humiliating defeat (not to mention, it has to be done at least once to unlock a special trophy, and thus obtain HundredPercentCompletion).
** This is encouraged in Melee, thanks to one of the highest KO point bonuses being rewarded for defeating an opponent using your basic A button attack.
** It's actually a viable tactic in team battles, as many moves with fixed knockback like Fox's Reflector and Mario's Coin Jump Punch barely budge standard opponents, but will OHKO the handicapped [=CPUs=] you'll be facing.
** In ''Super Smash Bros. Brawl'', in addition to Luigi's kick taunt, Snake's taunt (he has three, but they all consist of him getting under a box in different poses) can damage foes when he throws the cardboard box away at the end of the taunt.
** In ''Super Smash Bros. 4'' Greninja joins the fun with his Down Taunt, which does a 1% damage and has a tiny windbox that will only KO when far above any reasonable percentage. It's downplayed though, as this taunt somehow can OHKO the enemy bots in Multi-Man Melee mode, and it also has some kill confirm setups at around 100% damage into Up-Smash, though they're generally impractical at best.
** Sonic's spring jump does 3% damage if you manage to hit your opponent with the falling spring and knocks them a very short distance away. However, it still gives them enough momentum that if they collide with the underside of the stage, they'll most likely get KO'd by it.
** And in relation to gimping recoveries, the footstool jump. It does no damage and can can only be used when right on top of the opponent, but can send an opponent down to the bottom of the screen, or at least enough to keep from recovering.
** Also in ''Brawl'', using Samus's Screw Attack or Pit's Propeller Blade attack is a
more exactly, [[spoiler: effective strategy against the Master Hand than more powerful or damaging moves. They only do about 12 points of damage at a time, but they prevent the Hand from being able to hit back.
** In ''Brawl'', Kirby can swallow an opponent and jump off the side of the map, and
when the opponent struggles out of it Kirby can jump on their head finishing them off. This can be a suicide technique.
** Mr. Game and Watch's turtle. That thing looks '''ferocious.'''
*** Mr. Game and Watch is made of this, at least as far as unconventionally lame-looking weapons. Aside from the brokenness of the turtle, his most powerful aerial is a packing box, his slowest but most powerful smash attack is a scuba helmet, and he can even kill you with ''sausages'' by hitting them out of a double-jump.
*** Mr. Game and Watch's Judgement Hammer can easily be this, as it rolls a d10 to determine its attack power. Anything below 7 might as well be a worthless jab, though these hits can still cause special damage effects. However, anything rolled above this leaves Cherry Tapping territory and becomes OneHitKill territory... especially 9.
** Diddy Kong's Down Special move, "Banana Peel", throws a banana peel on the stage. You can then pick it up and throw it to damage opponents, and yes, you can use it to land the final blow on ''any'' of the bosses.
** Death by Mr. Saturn. Throwing them at your opponent barely does anything... Unless your opponent is shielding, because Mr. Saturn's main property is one-hit shield breaking. Since breaking a shield gives heavy knockback (enough that lightweights can fly off at low percentages), this would technically allow your character to win without even laying a finger on the opponent. LethalJokeItem, indeed.
** If playing on an especially confined stage, it's possible to get into insane damage numbers (such as 999%, which is the damage {{cap}}) where Mario's '''Fireball''' will give enough knockback to send
a character into next week twice.
** Finishing someone in mid-air by lobbing an item rather than using it as intended
is under usually very satisfying. The ultimate of this always seems to be Poké Ball to the effects of [[DeadlyGaze Sai's]] "Jump Hazard" {{curse}}, head, thrown ''by'' a non-legendary Pokémon (especially Pichu), from which drops springs a fish every post-victory Goldeen.
** For that matter, getting owned by any Pokémon that doesn't do damage. Some actually do decent damage, though.
*** Piplup, for example, is a cheery-looking blue penguin Pokémon. On a flat suspended stage, it will sweep you all the way across, then ride you down into the pit.
*** Getting knocked out by Marill (who moves in a similar manner to Piplup).
** In terms of humiliation, nothing is more satisfying than pulling off a successful [[JokeCharacter Jigglypuff]] [[OneHitKO Sniper]] [[DeathFromAbove Bomb]]. Over and over again. There will be much weeping and gnashing of teeth in your opponents.
*** Jigglypuff's Down Special, "Rest", with the right timing and position (very slightly above the opponent), is an extremely powerful attack after which Jigglypuff falls asleep for a few seconds. If you miss, Jigglypuff just falls asleep anyway and the opponent can take their sweet
time to launch a fully charged Side Smash, a Falcon Punch or some other slow (or not) powerful attack, making it an extremely risky (at high percentages anyway) move.
*** Jigglypuff's Cherry Tapping prowess does not end here. It can finish off [[FinalBoss Tabuu]] in ''Brawl'' by singing to him, because Sing (Up Special) does damage to airborne bosses rather than lulling them to sleep.
** In terms of outright embarrassing your opponent, nothing will sting more than losing to [[VideoGame/{{Pikmin}} Captain Olimar]] ''without his Pikmin''. Olimar is virtually useless without Pikmin, so some players will resort to severely handicapping Olimar by simply not using Pikmin... because [[ItAmusedMe it amuses them]], usually. Otherwise known as [[http://www.ssbwiki.com/Nolimar Nolimar]] ('No' Pikmin), LOL-imar, and Solimar (Solo Olimar), Olimar loses many of the abilities that makes him among the most aggressive and vicious characters in the game. Without Pikmin, Olimar loses ''all'' of his smashes, ''almost all'' of his aerials, the Pikmin Toss and Pikmin Pluck special moves (for obvious reasons), his dominating ability to grab, and his [[ChainOfPeople Pikmin Chain]] tether recovery. He's also lighter and easier to knockout, too. Nolimar relies solely on six weak attacks to put up any offense (did I mention he doesn't have any useful finishers anymore? Yeah, you'll have to push your opponents '''beyond 160%''' before even thinking about a kill), and relies on his (now horribly {{Nerf}}ed) recovery, his whistle guard, and skills to survive... Good luck beating any competent Smasher with Nolimar.
*** It is a similar (though not as extreme) situation for the Ice Climbers. Killing one of the two Ice Climbers leaves the other Ice Climber severely handicapped in terms of power, jump, and recovery. It's satisfying to finish off other characters with the weirdo duo to begin with, and even more satisfying if you only have one left. That said, a solo Climber still has a full range of moves, unlike Nolimar;
they try just have reduced effectiveness.
** At least all of the above examples involve attacking. Some tournament matches are decided with a ''Footstool Jump''.
** Using a countering move in order
to jump]]. [[note]]And In ''Sugurokou'' Bonus mode, there's defeat a foe by [[HoistByHisOwnPetard counterattacking]] is highly satisfying, especially since it often doesn't do a huge deal of damage (if you're only lucky enough to counter a simple light attack), and they can only blame themselves for attacking you at the wrong time.
** When Robin uses a spell enough times, they casually toss their book to the side. The book can be picked up, though; it looks dainty and harmless, but if you chuck it at an opponent, it can kill them at high enough percentages. Meaning one can go
a whole mission (hosted by Sai, of course) dedicated stock hammering an opponent with powerful spells, only to [[PunchParry "reflect" them]].[[/note]] If a chara that's VERY low in health gets a fish dropped on finish them off by throwing the empty book at them.
* Nina Williams
and her sister, from ''VideoGame/{{Tekken}}'', can neither dodge, nor block, nor [[PunchParry reflect it]]... well, it's beat a K.O.huge demon monster thing by kicking it in the sack. Repeatedly.
** Or, you could always try winning a match with Hwoarang/Baek/Christie/Eddy. Without kicking. Cue RageQuit.

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* ''VideoGame/{{World of Tanks}}'' has a tiered system sorting the various vehicles in the game into their respective power levels. Why is this relevant? Killing a tank two tiers higher than your own tank is a hard enough thing to do, what with increased damage dealing, greater health pools and more impressive armour values allowing higher survivability the higher you go. However, killing a tank FIVE tiers (or more) higher than yours is a special something (which requires certain circumstance, in a random match). They'll be humiliated by the cherry tap KO while you bask in (brief) glory.
* ''VideoGame/HydroThunderHurricane'' has a boat exclusively for online matches: a giant rubber duck. It's supposed to be used for the team-based Rubber Ducky mode, but you can use it in vanilla races, too. It has the weakest stats of all the boats, but it is possible to beat seven players using the rubber duck. Special bonus points if the other guys are all using Rad Hazard.
* The ''VideoGame/{{Worms}}'' games, especially ''Worms Armageddon'' with its large arsenals, have weapons primarily ''designed'' for this purpose. The Pistol is woefully underpowered, and "Prod" does no damage whatsoever, other than poking your opponent a bit, nudging them [[SuperDrowningSkills into water]], or off high cliffs; though a player ''can'' manipulate that to position an opponent above explosives. Even the ''manual'' describes "Prod" as being the ultimate humiliation.
** Cherry Tapping kills are standard fare in Worms, either due to a limited arsenal where you wouldn't want to waste your strong weapons or simply because it's fun.
** ''VideoGame/{{Worms}} 2: Armageddon'' for Xbox Live Arcade, and ''Worms Reloaded'' on Steam, have winning a match using Prod as an achievement.
* Made impossible in ''VideoGame/FreeSpace 2''. Capital ships can have all their subsystems disabled, their engines stopped, all their turrets stripped away and their hull strength reduced to 1% by weak lasers fired by a single fighter also armed with patience. However, only a powerful hit will finish them off.
* In the ''VideoGame/RuneFactory'' games, your farming tools all count as weapons and deal damage to enemies, if they hit. Defeating [[CrystalDragonJesus Terrable]] with a ''light sprinkle from a watering can''? Hell yes.

to:

* ''VideoGame/{{World of Tanks}}'' has a tiered system sorting You know the various vehicles in [=ADFX-02=] Morgan, the game into their respective power levels. Why is this relevant? Killing a tank two tiers higher than your own tank is a hard enough thing to do, what GameBreaker FinalBoss superfighter from ''VideoGame/AceCombatZeroTheBelkanWar''? Defeat it with increased damage dealing, greater health pools and more impressive armour values allowing higher survivability the higher you go. However, killing a tank FIVE tiers (or more) higher than yours [[https://www.youtube.com/watch?v=Oc3ogQhJPqw A-10 Thunderbolt/Warthog]] (close air support ground attack), [[https://www.youtube.com/watch?v=eKBCwpEXpss F-117A Nighthawk]] (stealth ground attack) or [[https://www.youtube.com/watch?v=dxakpc07Lko EA-6B Prowler]] (electronic warfare), none of which is a special something (which requires certain circumstance, in a random match). They'll be humiliated by the cherry tap KO while you bask in (brief) glory.
* ''VideoGame/HydroThunderHurricane'' has a boat exclusively for online matches: a giant rubber duck. It's supposed
meant to be used for an air superiority fighter. Or try [[https://www.youtube.com/watch?v=7a4WDHKxkO0 a gunkill]]. [[HarderThanHard On Ace.]] Then go smack the team-based Rubber Ducky mode, but you can use it in vanilla races, too. It has the weakest stats of all the boats, but it is possible to beat seven players Gauntlet, ending with Mobius One and his Raptor [[https://www.youtube.com/watch?v=WcNUc0s3zFk using the rubber duck. Special bonus points if the other guys are all using Rad Hazard.
* The ''VideoGame/{{Worms}}'' games, especially ''Worms Armageddon'' with its large arsenals, have weapons primarily ''designed'' for this purpose. The Pistol is woefully underpowered,
an Ace Nighthawk Gunkill]]. Or [[https://www.youtube.com/watch?v=x-bY30hTGuA take a ride in a J35J Draken]] and "Prod" does no damage whatsoever, other than poking your opponent a bit, nudging them [[SuperDrowningSkills into water]], or off high cliffs; though a player ''can'' manipulate that to position an opponent above explosives. Even the ''manual'' describes "Prod" as being the ultimate humiliation.
** Cherry Tapping kills are standard fare in Worms, either due to a limited arsenal where you wouldn't want to waste your strong weapons or simply because it's fun.
** ''VideoGame/{{Worms}} 2: Armageddon'' for Xbox Live Arcade, and ''Worms Reloaded'' on Steam, have winning a match using Prod as an achievement.
* Made impossible in ''VideoGame/FreeSpace 2''. Capital ships can have all their subsystems disabled, their engines stopped, all their turrets stripped away and their hull strength reduced to 1% by weak lasers fired by a single fighter also armed with patience. However, only a powerful hit will finish them off.
* In the ''VideoGame/RuneFactory'' games, your farming tools all count as weapons and deal damage to enemies, if they hit. Defeating [[CrystalDragonJesus Terrable]] with a ''light sprinkle from a watering can''? Hell yes.
[[HoistByHisOwnPetard Hoist]] [[ThatOneBoss That One]] badass [[WeakButSkilled Alberto "Espada One" Lopez]] [[HoistByHisOwnPetard By His Own Starting Plane]].



* In ''VideoGame/XWingVsTieFighter'' the flare countermeasure did a small amount of damage, which could be used to finish off opponents. The really tricky bit was that the opponent had to be behind you and quite close for the flare to hit.
* You know the [=ADFX-02=] Morgan, the GameBreaker FinalBoss superfighter from ''VideoGame/AceCombatZeroTheBelkanWar''? Defeat it with the [[https://www.youtube.com/watch?v=Oc3ogQhJPqw A-10 Thunderbolt/Warthog]] (close air support ground attack), [[https://www.youtube.com/watch?v=eKBCwpEXpss F-117A Nighthawk]] (stealth ground attack) or [[https://www.youtube.com/watch?v=dxakpc07Lko EA-6B Prowler]] (electronic warfare), none of which is meant to be an air superiority fighter. Or try [[https://www.youtube.com/watch?v=7a4WDHKxkO0 a gunkill]]. [[HarderThanHard On Ace.]] Then go smack the Gauntlet, ending with Mobius One and his Raptor [[https://www.youtube.com/watch?v=WcNUc0s3zFk using an Ace Nighthawk Gunkill]]. Or [[https://www.youtube.com/watch?v=x-bY30hTGuA take a ride in a J35J Draken]] and [[HoistByHisOwnPetard Hoist]] [[ThatOneBoss That One]] badass [[WeakButSkilled Alberto "Espada One" Lopez]] [[HoistByHisOwnPetard By His Own Starting Plane]].

to:

* In ''VideoGame/XWingVsTieFighter'' ''VideoGame/ArcStyleBaseball3D'', you can strike out batters by pitching slow balls. And we do mean ''slow''. The better the flare countermeasure did a small amount of damage, which could be used to finish off opponents. The really tricky bit was that batter is, the opponent had to be behind you and quite close for the flare to hit.
* You know the [=ADFX-02=] Morgan, the GameBreaker FinalBoss superfighter from ''VideoGame/AceCombatZeroTheBelkanWar''? Defeat
more satisfying it feels. Though it can [[AttackBackfire backfire horribly]] if they get a home run with it.
* ''VideoGame/DwarfFortress'' allows to throw anything at all, even things like earrings, and with skill cause some little damage. With luck, even megabeasts infamous for (in some versions) being literally impossible to kill can be [[http://www.bay12forums.com/smf/index.php?topic=56935.0 decapitated by a thrown live fluffy wambler]]. Also, [[http://www.bay12forums.com/smf/index.php?topic=43602.msg882229#msg882229 this]] counts.
* ''VideoGame/FateGrandOrder'' has
the potential of defeating Beast-class Kiara, [[SelfImposedChallenge with 0 Kiara Punishers]]... as a [[ScratchDamage Medea]] [[WhiteMagicianGirl Lily]] [[SelfImposedChallenge solo]]. [[https://www.youtube.com/watch?v=Oc3ogQhJPqw A-10 Thunderbolt/Warthog]] (close air support ground attack), [[https://www.youtube.com/watch?v=eKBCwpEXpss F-117A Nighthawk]] (stealth ground attack) com/watch?v=K3bx3kc77Fc It may take two hours, but it's possible, dammit]]!
* In ''[[VideoGame/{{Forza}} Forza Motorsport 4]]''[='=]s multiplayer, nothing is more annoying than getting beaten on Fujimi Kaido in a Ford F150,
or [[https://www.youtube.com/watch?v=dxakpc07Lko EA-6B Prowler]] (electronic warfare), none worse yet, a Hummer H1. Mind you, Fujimi Kaido is a very twisty mountain pass course thats over 10 miles long and takes upwards of 8 minutes to do a single lap due to the length and massive amount of turns.
* Made impossible in ''VideoGame/FreeSpace 2''. Capital ships can have all their subsystems disabled, their engines stopped, all their turrets stripped away and their hull strength reduced to 1% by weak lasers fired by a single fighter also armed with patience. However, only a powerful hit will finish them off.
* ''VideoGame/GranTurismo''. While the most used technique is "put the fastest possible car in the race to win easily", there's a lot of room for Cherry Tapping. Beating a Minolta Toyota 88C-V (800+hp Le Mans prototype) with a 500hp Alfa Romeo 155 racecar on a wet track? Check. Humiliating Volkswagen Golf R32 and BMW M Coupè with a tuned '90 Fiat Panda? Check. A properly tuned and driven car can do an awful lot. Actually, Cherry Tapping is the best way to get a lot of A-Spec points... but A-Spec points do nothing.
* In the solution of ''{{VideoGame/Grow}} Cannon'' where you need to wake up a sleeping guy with 1000 "hit point". [[spoiler: After getting a basin of water (and the basin itself) dropped on him, stomped on, zapped, run over by a train, and NUKED, the sleeping guy is still at 1 "hit point" left. Then a bear taps him for 1 point of "damage", causing him to wake up.]]
* In ''VideoGame/{{Gruntz}}'', some of the fights amount to this if everyone has no tools or crap ones. This can also happen in a fight against a Tool Thief, who steals your gruntz' tools and uses them against them.
* ''VideoGame/HydroThunderHurricane'' has a boat exclusively for online matches: a giant rubber duck. It's supposed to be used for the team-based Rubber Ducky mode, but you can use it in vanilla races, too. It has the weakest stats of all the boats, but it is possible to beat seven players using the rubber duck. Special bonus points if the other guys are all using Rad Hazard.
* ''VideoGame/KirbysDreamLand3'' outright encourages this in the boss battle with Ado: her animated paintings have to be fought with as much effort as any other boss, but once Ado herself jumps into the fray, she goes down in a single attack-- even a Slide kick or Air Bullet,
which is meant to are usually ineffective against bosses and mid-bosses. In [[BossRush Boss Butch]] mode, copy abilities cannot be an air superiority fighter. Or try [[https://www.youtube.com/watch?v=7a4WDHKxkO0 a gunkill]]. [[HarderThanHard On Ace.]] Then go smack obtained in any capacity, making this the Gauntlet, ending only way to defeat her.
* The End actually does this to ''you'' in ''VideoGame/MetalGearSolid3SnakeEater''. He only uses tranquilizer rounds, but since he's so good at sniping, it actually makes for a fairly effective weapon. Plus, losing to him is actually even ''more'' inconvenient than just dying, since he knocks you out and carries you back to the basement of a lab you went through earlier. You can do it to him as well, though, as the only way to get his rifle is to defeat him
with Mobius One and his Raptor [[https://www.youtube.com/watch?v=WcNUc0s3zFk using the tranquilizer pistol you've been carrying since the beginning of the game.
* In ''VideoGame/{{Minecraft}}'', it's entirely possible to defeat the Enderdragon (200 damage points) with a whole load of snowballs (1 damage per ball), as the time that
an Ace Nighthawk Gunkill]]. Or [[https://www.youtube.com/watch?v=x-bY30hTGuA take enemy is stunned after it's damaged is ''slightly'' more than the time it takes to throw a ride in snowball. Not only that but a J35J Draken]] and [[HoistByHisOwnPetard Hoist]] [[ThatOneBoss That One]] badass [[WeakButSkilled Alberto "Espada One" Lopez]] [[HoistByHisOwnPetard By His Own Starting Plane]].(now deleted) video shows one guy taking this to its logical extreme: Egg + Creative mode + Enderdragon + 17 minutes = 1 Dead Enderdragon.



* The End actually does this to ''you'' in ''VideoGame/MetalGearSolid3SnakeEater''. He only uses tranquilizer rounds, but since he's so good at sniping, it actually makes for a fairly effective weapon. Plus, losing to him is actually even ''more'' inconvenient than just dying, since he knocks you out and carries you back to the basement of a lab you went through earlier. You can do it to him as well, though, as the only way to get his rifle is to defeat him with the tranquilizer pistol you've been carrying since the beginning of the game.
* ''VideoGame/{{Transcendence}}'':
** The game offers up much potential for Cherry Tapping - as much as it does for [[ThereIsNoKillLikeOverKill overkill]]. Due to the ability to enhance even low level weapons to rather ridiculous levels, one of the most over-looked weapons in the game, the dark acid cannon, can be used to kill the final boss.
** It was once also possible to kill the Commonwealth's most powerful class of ships in this manner. The EMP cannon's effect stacked, so one could blast away on autopilot, leaving the Star Carrier spinning helplessly for hours while the player could blast away with a relatively low level weapon. The Actinide Waste cannon was also usable here, and could only be considered cherry tapping in that it was regarded as as useful as the dark acid cannon, since it's ability to one-shot the shieldless carriers due to its radiation effect (which only works if the target has no active shield) was more of a case of [[ReviveKillsZombie revive killing zombies]].
* The ''VideoGame/{{Uncharted}}'' games reward the player for doing this: It's called "iron fist." Weaken an enemy with gunfire, then finish them off with one punch. Your reward is more points to buy bonus materials with. Later on, you can add insult to injury as you can pick up somethings during certain brawls - allowing you to KO someone with say... a ''fish''.
* Since it's played on the PSP and Nintendo DS, some incarnation of the ''TabletopGame/YuGiOh'' Card Game that allows it (most notably the ''World Championship'' and ''Tag Force'' lines) will list achievements that can be unlocked of you win a Duel a certain way (like achieving damage/monster/spell/summon/trap quotas, deck outs, etc.). One of them in one game was if you won the game with an attack from a [[http://yugioh.wikia.com/wiki/Skull_Servant Skull Servant]].
* ''VideoGame/DwarfFortress'' allows to throw anything at all, even things like earrings, and with skill cause some little damage. With luck, even megabeasts infamous for (in some versions) being literally impossible to kill can be [[http://www.bay12forums.com/smf/index.php?topic=56935.0 decapitated by a thrown live fluffy wambler]]. Also, [[http://www.bay12forums.com/smf/index.php?topic=43602.msg882229#msg882229 this]] counts.



* Non playable example: in the ''VideoGame/{{X}}-Universe'' games one of the backstory news articles discusses a UFC-style tournament in which a pacifist monk won a match by dodging all his opponent's blows until the guy finally collapsed from exhaustion.
** Also, pounding another ship that can't turn enough to face you while armed with a weak weapon. The bailing-out mechanic actually encourages it: each hit on a ship with shields down has a chance of causing the pilot to abandon the ship, leaving it for you to claim it for use or sale. The Pulsed Beam Emitter, which does tremendous shield damage but almost no hull damage, is very popular because of its ability to force rival pilots out while leaving their ship relatively undamaged.
* ''VideoGame/GranTurismo''. While the most used technique is "put the fastest possible car in the race to win easily", there's a lot of room for Cherry Tapping. Beating a Minolta Toyota 88C-V (800+hp Le Mans prototype) with a 500hp Alfa Romeo 155 racecar on a wet track? Check. Humiliating Volkswagen Golf R32 and BMW M Coupè with a tuned '90 Fiat Panda? Check. A properly tuned and driven car can do an awful lot. Actually, Cherry Tapping is the best way to get a lot of A-Spec points... but A-Spec points do nothing.

to:

* Non playable example: in In the ''VideoGame/{{X}}-Universe'' games one of the backstory news articles discusses a UFC-style tournament in which a pacifist monk won a match by dodging ''VideoGame/RuneFactory'' games, your farming tools all his opponent's blows until the guy finally collapsed from exhaustion.
** Also, pounding another ship that can't turn enough
count as weapons and deal damage to face you while armed enemies, if they hit. Defeating [[CrystalDragonJesus Terrable]] with a weak weapon. The bailing-out mechanic actually encourages it: each hit on ''light sprinkle from a ship with shields down has a chance of causing the pilot to abandon the ship, leaving it for you to claim it for use or sale. The Pulsed Beam Emitter, which does tremendous shield damage but almost no hull damage, is very popular because of its ability to force rival pilots out while leaving their ship relatively undamaged.
* ''VideoGame/GranTurismo''. While the most used technique is "put the fastest possible car in the race to win easily", there's a lot of room for Cherry Tapping. Beating a Minolta Toyota 88C-V (800+hp Le Mans prototype) with a 500hp Alfa Romeo 155 racecar on a wet track? Check. Humiliating Volkswagen Golf R32 and BMW M Coupè with a tuned '90 Fiat Panda? Check. A properly tuned and driven car can do an awful lot. Actually, Cherry Tapping is the best way to get a lot of A-Spec points... but A-Spec points do nothing.
watering can''? Hell yes.



* ''VideoGame/VegaStrike'' occasionally ecourages this with its DefeatEqualsExplosion mechanics. E.g. a ship you would kill with stronger PainfullySlowProjectile and short-range weapons may explode so hard it will destroy yours. So you fire, e.g. Grav Thumper point blank at a capship to shred its shields and armor, then move a few kilometers away and finish it off with more conventional weapons. Also, once you break armor in a sector, all shield-piercing damage, no matter how small, will have a chance of causing SubsystemDamage, so after opening with a few missiles or other strong hits, DeathOfAThousandCuts by something otherwise weak like [[MagneticWeapons massdrivers]] is a viable tactics.
* In ''[[VideoGame/{{Forza}} Forza Motorsport 4]]''[='=]s multiplayer, nothing is more annoying than getting beaten on Fujimi Kaido in a Ford F150, or worse yet, a Hummer H1. Mind you, Fujimi Kaido is a very twisty mountain pass course thats over 10 miles long and takes upwards of 8 minutes to do a single lap due to the length and massive amount of turns.
* In ''VideoGame/{{Minecraft}}'', it's entirely possible to defeat the Enderdragon (200 damage points) with a whole load of snowballs (1 damage per ball), as the time that an enemy is stunned after it's damaged is ''slightly'' more than the time it takes to throw a snowball. Not only that but this guy took this to its logical extreme: [[https://www.youtube.com/watch?v=-lLI8rYIwtI Egg + Creative mode + Enderdragon + 17 minutes = 1 Dead Enderdragon.]]
* In ''VideoGame/{{Gruntz}}'', some of the fights amount to this if everyone has no tools or crap ones. This can also happen in a fight against a Tool Thief, who steals your gruntz' tools and uses them against them.

to:

* ''VideoGame/VegaStrike'' occasionally ecourages ''Franchise/{{Splatoon}}'':
** Splatting enemies with a Sprinkler, which is designed to spread ink and does very little damage. Discussed in a stage rotation announcement in ''VideoGame/Splatoon2'', where the hosts describe "Splatted by Sprinkler" as "the three most embarrassing words in the Inkling language."
** In [[VideoGame/Splatoon2 the sequel]], you can add splatting someone with an Ink Storm, which exists mainly to hamper enemy movement and will only splat someone who's about to die anyway or somehow fails to realize what direction they should go to avoid the cloud.
** Both games have the Ancho-V Games stage, which feature propeller-powered platforms. Shooting at the propellers causes the platforms to move, and the ink will rebound off the propellers... and potentially splat an enemy if they have the unfortunate combination of being next to it and low on health. The game even acknowledges
this with its DefeatEqualsExplosion mechanics. E.g. as a ship you would kill with stronger PainfullySlowProjectile possible splatting cause:
---> [[DevelopersForesight "Splatted by ink from a propeller!"]][[note]]Or "Splatted by propeller ink!" in ''Splatoon 2''[[/note]]
* ''VideoGame/StarControl'' has several ships that work as [[LethalJokeWeapon Cherry Tappers]], but probably the strongest examples are both the Shofixti Scout's
and short-range weapons may explode so hard it will destroy yours. So you fire, e.g. Grav Thumper point blank at a capship to shred its shields and armor, then move a few kilometers away and finish it off with more conventional the Pkunk Fury's main weapons. Also, once you break armor in a sector, all shield-piercing damage, no matter how small, will have a chance of causing SubsystemDamage, so after opening with a few missiles or other strong hits, DeathOfAThousandCuts by something otherwise weak like [[MagneticWeapons massdrivers]] is a viable tactics.
* In ''[[VideoGame/{{Forza}} Forza Motorsport 4]]''[='=]s multiplayer, nothing is more annoying than getting beaten on Fujimi Kaido in a Ford F150, or worse yet, a Hummer H1. Mind you, Fujimi Kaido is a very twisty mountain pass course thats over 10 miles long
The Scout's attacks only deal 1 damage and takes upwards of 8 minutes to do a single lap due it has an absolutely abysmal fuel amount (only having 4 units, compared to the length 50 the player starts with) and massive amount of turns.
* In ''VideoGame/{{Minecraft}}'', it's entirely possible to defeat
the Enderdragon (200 damage points) with a whole load of snowballs (1 damage per ball), as the time that an enemy is stunned after it's damaged is ''slightly'' more than the time it takes to throw a snowball. Not Pkunk Fury only that but this guy took this to its logical extreme: [[https://www.youtube.com/watch?v=-lLI8rYIwtI Egg + Creative mode + Enderdragon + 17 minutes = 1 Dead Enderdragon.]]
* In ''VideoGame/{{Gruntz}}'', some
deals 1/3 of the fights amount to this if everyone has no tools or crap ones. This can also happen in a fight against a Tool Thief, who steals your gruntz' tools and uses them against them. health point. The Suppox literally Cherry Tap since they fire seeds as their main weapon (with each doing 1 damage]])



* ''VideoGame/StarControl'' has several ships that work as [[LethalJokeWeapon Cherry Tappers]], but probably the strongest examples are both the Shofixti Scout's and the Pkunk Fury's main weapons. The Scout's attacks only deal 1 damage and it has an absolutely abysmal fuel amount (only having 4 units, compared to the 50 the player starts with) and the Pkunk Fury only deals 1/3 of a health point. The Suppox literally Cherry Tap since they fire seeds as their main weapon (with each doing 1 damage]])
* In ''VideoGame/WorldOfWarships'', some players choose a low-tier ship and division with another ship with much higher tiering for this reason (such divisions are often called "fail divisions" due to the great tier discrepancy). The Umikaze has gotten a reputation for being one such cherry tapper; nothing is more humiliating than seeing your Tier X battleship get torpedoed by a Tier II destroyer.
* In ''VideoGame/ArcStyleBaseball3D'', you can strike out batters by pitching slow balls. And we do mean ''slow''. The better the batter is, the more satisfying it feels. Though it can [[AttackBackfire backfire horribly]] if they get a home run with it.
* In the solution of ''{{VideoGame/Grow}} Cannon'' where you need to wake up a sleeping guy with 1000 "hit point". [[spoiler: After getting a basin of water (and the basin itself) dropped on him, stomped on, zapped, run over by a train, and NUKED, the sleeping guy is still at 1 "hit point" left. Then a bear taps him for 1 point of "damage", causing him to wake up.]]
* ''Franchise/{{Splatoon}}'':
** Splatting enemies with a Sprinkler, which is designed to spread ink and does very little damage. Discussed in a stage rotation announcement in ''VideoGame/Splatoon2'', where the hosts describe "Splatted by Sprinkler" as "the three most embarrassing words in the Inkling language."
** In [[VideoGame/Splatoon2 the sequel]], you can add splatting someone with an Ink Storm, which exists mainly to hamper enemy movement and will only splat someone who's about to die anyway or somehow fails to realize what direction they should go to avoid the cloud.
** Both games have the Ancho-V Games stage, which feature propeller-powered platforms. Shooting at the propellers causes the platforms to move, and the ink will rebound off the propellers... and potentially splat an enemy if they have the unfortunate combination of being next to it and low on health. The game even acknowledges this as a possible splatting cause:
---> [[DevelopersForesight "Splatted by ink from a propeller!"]][[note]]Or "Splatted by propeller ink!" in ''Splatoon 2''[[/note]]

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* ''VideoGame/StarControl'' has several ships that work as [[LethalJokeWeapon ''VideoGame/{{Transcendence}}'':
** The game offers up much potential for
Cherry Tappers]], but probably the strongest examples are both the Shofixti Scout's and the Pkunk Fury's main weapons. The Scout's attacks only deal 1 damage and Tapping - as much as it has an absolutely abysmal fuel amount (only having 4 units, compared does for [[ThereIsNoKillLikeOverKill overkill]]. Due to the 50 ability to enhance even low level weapons to rather ridiculous levels, one of the most over-looked weapons in the game, the dark acid cannon, can be used to kill the final boss.
** It was once also possible to kill the Commonwealth's most powerful class of ships in this manner. The EMP cannon's effect stacked, so one could blast away on autopilot, leaving the Star Carrier spinning helplessly for hours while
the player starts with) could blast away with a relatively low level weapon. The Actinide Waste cannon was also usable here, and the Pkunk Fury could only deals 1/3 of a health point. The Suppox literally Cherry Tap be considered cherry tapping in that it was regarded as as useful as the dark acid cannon, since they fire seeds as their main weapon (with each it's ability to one-shot the shieldless carriers due to its radiation effect (which only works if the target has no active shield) was more of a case of [[ReviveKillsZombie revive killing zombies]].
* The ''VideoGame/{{Uncharted}}'' games reward the player for
doing 1 damage]])
* In ''VideoGame/WorldOfWarships'', some players choose a low-tier ship and division with another ship with much higher tiering for this reason (such divisions are often
this: It's called "fail divisions" due to the great tier discrepancy). The Umikaze has gotten a reputation for being "iron fist." Weaken an enemy with gunfire, then finish them off with one such cherry tapper; nothing punch. Your reward is more humiliating than seeing your Tier X battleship get torpedoed by a Tier II destroyer.
* In ''VideoGame/ArcStyleBaseball3D'', you can strike out batters by pitching slow balls. And we do mean ''slow''. The better the batter is, the more satisfying it feels. Though it can [[AttackBackfire backfire horribly]] if they get a home run with it.
* In the solution of ''{{VideoGame/Grow}} Cannon'' where you need
points to wake up a sleeping guy with 1000 "hit point". [[spoiler: After getting a basin of water (and the basin itself) dropped on him, stomped buy bonus materials with. Later on, zapped, run over by a train, and NUKED, the sleeping guy is still at 1 "hit point" left. Then a bear taps him for 1 point of "damage", causing him to wake up.]]
* ''Franchise/{{Splatoon}}'':
** Splatting enemies with a Sprinkler, which is designed to spread ink and does very little damage. Discussed in a stage rotation announcement in ''VideoGame/Splatoon2'', where the hosts describe "Splatted by Sprinkler" as "the three most embarrassing words in the Inkling language."
** In [[VideoGame/Splatoon2 the sequel]],
you can add splatting insult to injury as you can pick up somethings during certain brawls - allowing you to KO someone with an Ink Storm, which exists mainly to hamper enemy movement say... a ''fish''.
* ''VideoGame/VegaStrike'' occasionally ecourages this with its DefeatEqualsExplosion mechanics. E.g. a ship you would kill with stronger PainfullySlowProjectile
and short-range weapons may explode so hard it will only splat someone who's about destroy yours. So you fire, e.g. Grav Thumper point blank at a capship to die anyway or somehow fails to realize what direction they should go to avoid the cloud.
** Both games
shred its shields and armor, then move a few kilometers away and finish it off with more conventional weapons. Also, once you break armor in a sector, all shield-piercing damage, no matter how small, will have the Ancho-V Games stage, which feature propeller-powered platforms. Shooting at the propellers causes the platforms to move, and the ink will rebound off the propellers... and potentially splat an enemy if they have the unfortunate combination a chance of being next to it and low on health. The game even acknowledges this as causing SubsystemDamage, so after opening with a possible splatting cause:
---> [[DevelopersForesight "Splatted
few missiles or other strong hits, DeathOfAThousandCuts by ink from something otherwise weak like [[MagneticWeapons massdrivers]] is a propeller!"]][[note]]Or "Splatted by propeller ink!" in ''Splatoon 2''[[/note]]viable tactics.



* ''VideoGame/FateGrandOrder'' has the potential of defeating Beast-class Kiara, [[SelfImposedChallenge with 0 Kiara Punishers]]... as a [[ScratchDamage Medea]] [[WhiteMagicianGirl Lily]] [[SelfImposedChallenge solo]]. [[https://www.youtube.com/watch?v=K3bx3kc77Fc It may take two hours, but it's possible, dammit]]!
* ''VideoGame/KirbysDreamLand3'' outright encourages this in the boss battle with Ado: her animated paintings have to be fought with as much effort as any other boss, but once Ado herself jumps into the fray, she goes down in a single attack-- even a Slide kick or Air Bullet, which are usually ineffective against bosses and mid-bosses. In [[BossRush Boss Butch]] mode, copy abilities cannot be obtained in any capacity, making this the only way to defeat her.

to:

* ''VideoGame/FateGrandOrder'' ''VideoGame/WorldOfTanks'' has a tiered system sorting the potential of defeating Beast-class Kiara, [[SelfImposedChallenge various vehicles in the game into their respective power levels. Why is this relevant? Killing a tank two tiers higher than your own tank is a hard enough thing to do, what with 0 Kiara Punishers]]... increased damage dealing, greater health pools and more impressive armour values allowing higher survivability the higher you go. However, killing a tank FIVE tiers (or more) higher than yours is a special something (which requires certain circumstance, in a random match). They'll be humiliated by the cherry tap KO while you bask in (brief) glory.
* In ''VideoGame/WorldOfWarships'', some players choose a low-tier ship and division with another ship with much higher tiering for this reason (such divisions are often called "fail divisions" due to the great tier discrepancy). The Umikaze has gotten a reputation for being one such cherry tapper; nothing is more humiliating than seeing your Tier X battleship get torpedoed by a Tier II destroyer.
* The ''VideoGame/{{Worms}}'' games, especially ''Worms Armageddon'' with its large arsenals, have weapons primarily ''designed'' for this purpose. The Pistol is woefully underpowered, and "Prod" does no damage whatsoever, other than poking your opponent a bit, nudging them [[SuperDrowningSkills into water]], or off high cliffs; though a player ''can'' manipulate that to position an opponent above explosives. Even the ''manual'' describes "Prod"
as being the ultimate humiliation.
** Cherry Tapping kills are standard fare in Worms, either due to
a [[ScratchDamage Medea]] [[WhiteMagicianGirl Lily]] [[SelfImposedChallenge solo]]. [[https://www.youtube.com/watch?v=K3bx3kc77Fc It may take two hours, but limited arsenal where you wouldn't want to waste your strong weapons or simply because it's possible, dammit]]!
fun.
** ''VideoGame/{{Worms}} 2: Armageddon'' for Xbox Live Arcade, and ''Worms Reloaded'' on Steam, have winning a match using Prod as an achievement.
* ''VideoGame/KirbysDreamLand3'' outright Non playable example: in the ''VideoGame/{{X}}-Universe'' games one of the backstory news articles discusses a UFC-style tournament in which a pacifist monk won a match by dodging all his opponent's blows until the guy finally collapsed from exhaustion.
** Also, pounding another ship that can't turn enough to face you while armed with a weak weapon. The bailing-out mechanic actually
encourages this in the boss battle it: each hit on a ship with Ado: her animated paintings have shields down has a chance of causing the pilot to abandon the ship, leaving it for you to claim it for use or sale. The Pulsed Beam Emitter, which does tremendous shield damage but almost no hull damage, is very popular because of its ability to force rival pilots out while leaving their ship relatively undamaged.
* In ''VideoGame/XWingVsTieFighter'' the flare countermeasure did a small amount of damage, which could be used to finish off opponents. The really tricky bit was that the opponent had
to be fought behind you and quite close for the flare to hit.
* Since it's played on the PSP and Nintendo DS, some incarnation of the ''TabletopGame/YuGiOh'' Card Game that allows it (most notably the ''World Championship'' and ''Tag Force'' lines) will list achievements that can be unlocked of you win a Duel a certain way (like achieving damage/monster/spell/summon/trap quotas, deck outs, etc.). One of them in one game was if you won the game
with as much effort as any other boss, but once Ado herself jumps into the fray, she goes down in an attack from a single attack-- even a Slide kick or Air Bullet, which are usually ineffective against bosses and mid-bosses. In [[BossRush Boss Butch]] mode, copy abilities cannot be obtained in any capacity, making this the only way to defeat her.[[http://yugioh.wikia.com/wiki/Skull_Servant Skull Servant]].

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* There is an entire collection of videos for the Xbox remake of ''VideoGame/NinjaGaiden'', demonstrating defeat of the game's single-battle (one of them aside) missions using the Wooden Sword, which is the weakest weapon that can actually hurt all enemies. There's also [[https://www.youtube.com/watch?v=gvg8OdIsndc this video]] of someone killing an enemy by doing nothing but juggling him with shurikens, which is the REAL most weakest weapon in the game. It can't damage bosses or certain enemies, though.
* ''Franchise/DeadSpace'' deserves mention for the sheer thud and manly scream that comes with Isaac's curb stomp attack, which can only be performed on enemies who are already knocked down on the floor.
* ''VideoGame/DeadSpace'' also has an achievement/trophy for beating the game using only the Plasma Cutter, the first weapon picked up during play.

to:

* There is an entire collection of videos for the Xbox remake of ''VideoGame/NinjaGaiden'', demonstrating defeat of the game's single-battle (one of them aside) missions In ''VideoGame/AssassinsCreedI'', you can opt to forgo using the Wooden Sword, your various bladed weapons during combat for your [[GoodOldFisticuffs bare fists]]. The awesome part is that ''this works pretty well'' when fighting opponents one-on-one; sure, Altair can't block, but your opponents can't counter or parry your fists, making it entirely possible for you to literally pummel your assassination targets to death.
* ''VideoGame/AssassinsCreedII'':
** You can use a ''broom'' as a weapon,
which is the weakest weapon that can actually hurt all enemies. works and even sounds just like a war hammer. There's even an achievement for it.
** You can
also [[https://www.youtube.com/watch?v=gvg8OdIsndc this video]] of someone killing an enemy kill the last boss by doing nothing but juggling kicking him in the shins over and over again, and he is powerless to stop you.
* Happens ''in universe'' in ''VideoGame/Bayonetta2'', at the end of the final boss battle. You're fighting an omnipotent god who storywise and gameplay wise is even stronger than the previous game's final boss, who had to be killed by ''punching them into the sun''. The twist is, after a long, NintendoHard battle involving giant [[AmazingTechnicolorBattlefield flashy arenas]], giant satellites, giant lasers, and [[BreadEggsBreadedEggs giant satellites firing giant lasers]], in the end you end up weakening and depowering the boss so much, that after you send them flying through the air
with shurikens, your final attack (canonically stronger than the one in the first game), they keep going until they fall into the mouth of [[OurDragonsAreDifferent Gommorah]]... the weakest summon in the first game, and the first boss of the sequel. It eats him. Talk about humiliation.
* ''VideoGame/BeyondOasis'' had the Alt. Knife, the unbreakable side-weapon you are given at the beginning of the game,
which is could be used in lieu of other, better (but typically breakable) weapons you are given. It's the REAL most weakest weapon in the game. It can't damage bosses or certain enemies, though.
* ''Franchise/DeadSpace'' deserves mention for the sheer thud
game, and manly scream that comes with Isaac's curb stomp attack, its only real benefit is its special attacks, which can only be performed on enemies who are already knocked down on fairly difficult to perform regularly, and for getting the floor.
unbreakable versions of stronger weapons.
* ''VideoGame/DeadSpace'' also ''VideoGame/BloodRayne 2'' 's Harpoon does very little damage in and of itself, and you would normally use the move while in slow motion, in order to set up multiple plummeting kills for maximum "Carnage" (the game's equivalent of a "Rage" mechanic). Sometimes the opponent was just that weak that a single shot with the harpoon would kill them, causing them to simply fall while the harpoon was rapidly retrieved.
* ''Canis Canem Edit'' (AKA ''VideoGame/{{Bully}}'')
has an achievement/trophy for beating humiliation attacks, where you can spit in the game using only the Plasma Cutter, the first weapon picked up during play.faces of your opponents, force them to beg, and perform other such juvenile attacks. Even better, it is entirely possible to WEDGIE someone to defeat, since it does a (small) amount of damage when you perform it. Even on [[TheBrute Russell]].



* Played with in ''VideoGame/ConkersBadFurDay''. At the end of the very first level, you meet a gargoyle blocking a bridge you must cross. So you fetch the first thing that could come in handy, which is a frying pan. As anyone would expect, using a frying pan against a stone gargoyle is like putting out a forest fire with a water gun. The gargoyle knows this and starts laughing, and he laughs so much that he eventually [[OhCrap loses his grip]] and falls off the bridge. All because of a frying pan (which becomes Conker's [[ImprobableWeaponUser primary weapon]] from then on -- except when the situation demands otherwise).



* In ''VideoGame/MegaManPoweredUp'', an [[VideoGameRemake extensive remake]] of ''VideoGame/MegaMan1'', defeating a Robot Master using only the [[EmergencyWeapon Mega Buster]] unlocks him as a secret character.

to:

* In ''VideoGame/MegaManPoweredUp'', ''Franchise/DeadSpace'' deserves mention for the sheer thud and manly scream that comes with Isaac's curb stomp attack, which can only be performed on enemies who are already knocked down on the floor.
* The first ''VideoGame/DeadSpace'' also has
an [[VideoGameRemake extensive remake]] of ''VideoGame/MegaMan1'', defeating a Robot Master achievement/trophy for beating the game using only the [[EmergencyWeapon Mega Buster]] Plasma Cutter, the first weapon picked up during play.
* In ''VideoGame/{{Diablo}}'':
** Using a wand or a staff or other melee weapons as a Necromancer or Sorceress.
** The ''Telekinesis'' spell, particularly in ''Diablo I'', is the ultimate way to cherry tap your enemies.
** The Sorceress does have access to a spell that adds substantial fire damage to any ranged or melee weapon, potentially turning any weapon (or even her bare fists) into a harbinger of fiery doom. Likewise, the Necromancer, when equipped with any dagger, can perform a special stab that causes incredible poison damage over time.
** A very obscure Barbarian build for [=PvP=] is based around using a poison damage buffing wand in each hand along with an [=AoE=] Whirlwind attack and an inventory completely full of powerful poison damage charms. The result is slaying other well-equipped players while holding what looks like two venomous forks.
** One forum member at the inc.gamers ''Diablo 2'' fan site tried to make a Boxer build with the Barbarian class, aka no weapon at all. Punching always does 1-2 damage in-game, so he had to rely on percentage-reduction damage bonuses. Needless to say it was very item-dependent and, as he admitted, very boring due to how repetitive it got.
** In the spirit of the trope, though, one player tried to play through the game using nothing but the Sorceress' weakest, most basic spell.
** The Amazon, in ''{{VideoGame/Diablo}} 2'', is said to be able to beat Diablo with a broken short bow on Hell difficulty.
** And the Druid can have his ravens peck the BigBad to death. It only takes about 30 minutes of realtime for Normal difficulty...
* In the video game version of ''VideoGame/TheGodfather'', one hit contract gives you bonus cash for taking out an enemy boss by throwing glass bottles. Difficult to do, as there aren't enough bottles in the vicinity to do even noticeable damage to him.
** Take down the Barzini Compounds, hardest on the SortingAlgorithmOfEvil, using only the level 1 snubnose and a level 3 character? [[https://www.youtube.com/watch?v=zUZ71j-a1UY It's doable!]]
* In ''VideoGame/GodHand'', if you land enough hits on an enemy without taking any yourself, they go dizzy and you can use a special attack on them. Usually this is one of four -- [[RapidFireFisticuffs Pummel]], Stinger (on fat enemies), Cobra Twist (on skinny enemies) or Spank (on female enemies) -- but if they're down to the absolute last sliver of life (so that it doesn't even show in their life bar), the attack becomes "Poke of God"... which sees Gene simply push them over with one finger. This attack is most impressive when used against the game's demon opponents, who literally explode into dust when they die.
* ''VideoGame/GrandTheftAutoSanAndreas'': You can beat people to death with objects like a dildo and a ''flower bouquet''. The best part is that all of these weapons are obscenely powerful, killing any non-boss in three hits.
* In the 2008 ''VideoGame/{{The Incredible Hulk|2008}}'' game, the Hulk can pick up and throw anything. Everything he throws does damage -- so you can knock down buildings or kill bosses by throwing ''[[GrievousHarmWithABody pedestrians]]'' at them. That's gotta hurt.
* In ''VideoGame/InfinityBlade'', defeating the God King with Ruin, the weakest weapon in the game (attack power: ''1'')
unlocks the "Insult to Injury" Achievement.
* In ''VideoGame/KidIcarusUprising'', the Idol Transformation ability can only be used successfully on a foe that is just shy of death... but if they are, you take out the foe, and you get [[BraggingRightsReward their statue]] without having to play the Idol Toss MiniGame.
** The fourth boss of the game is the Great Reaper. You can shoot
him in the chest and head until his forehead splits open, at which point you can deal the finishing blow. Or, you can just pummel his feet until he falls to the floor (did we mention he's three stories tall?) with his untouched head inexplicably split open. Palutena lists it as an option, and Pit explains that [[AgonyOfTheFeet Stubbing your toe hurts a secret character.lot]].
** Some weapons have extraordinarily weak melee (Flintlock Staff, for example, is exclusively a ranged weapon), and you probably won't use a weapon with weak melee that still has stats in melee attacks. Good idea in multiplayer, the single player, however, has a couple enemies that can only be taken out by melee or it's just a better idea to use melee, at which point you're either cherry tapping them for a long time before they die, or just shooting them and dealing with the consequences.
** Heavenly Light seems to be made solely for cherry tapping anyone near you. You can also deal minimal damage with Super Speed and [[DynamicEntry Angelic Missile]].s



* In the video game version of ''VideoGame/TheGodfather'', one hit contract gives you bonus cash for taking out an enemy boss by throwing glass bottles. Difficult to do, as there aren't enough bottles in the vicinity to do even noticeable damage to him.
** Take down the Barzini Compounds, hardest on the SortingAlgorithmOfEvil, using only the level 1 snubnose and a level 3 character? [[https://www.youtube.com/watch?v=zUZ71j-a1UY It's doable!]]
* In ''VideoGame/GodHand'', if you land enough hits on an enemy without taking any yourself, they go dizzy and you can use a special attack on them. Usually this is one of four -- [[RapidFireFisticuffs Pummel]], Stinger (on fat enemies), Cobra Twist (on skinny enemies) or Spank (on female enemies) -- but if they're down to the absolute last sliver of life (so that it doesn't even show in their life bar), the attack becomes "Poke of God"... which sees Gene simply push them over with one finger. This attack is most impressive when used against the game's demon opponents, who literally explode into dust when they die.
* In Chapter 13 of ''VideoGame/SpecOpsTheLine'', Captain Walker is confronted by a mob of angry civilians. Trying to move forward without either [[VideoGameCrueltyPotential shooting them]] or scaring them off with a warning shot will result in one of the civilians shoving Walker back and inflicting a small amount of damage. Your RegeneratingHealth is disabled in this segment, meaning that moving forward enough times without killing or dispersing the crowd will result in Walker literally being shoved to death.
* In ''VideoGame/AssassinsCreedI'', you can opt to forgo using your various bladed weapons during combat for your [[GoodOldFisticuffs bare fists]]. The awesome part is that ''this works pretty well'' when fighting opponents one-on-one; sure, Altair can't block, but your opponents can't counter or parry your fists, making it entirely possible for you to literally pummel your assassination targets to death.
* ''VideoGame/AssassinsCreedII'':
** You can use a ''broom'' as a weapon, which works and even sounds just like a war hammer. There's even an achievement for it.
** You can also kill the last boss by kicking him in the shins over and over again, and he is powerless to stop you.
* ''Canis Canem Edit'' (AKA ''VideoGame/{{Bully}}'') has humiliation attacks, where you can spit in the faces of your opponents, force them to beg, and perform other such juvenile attacks. Even better, it is entirely possible to WEDGIE someone to defeat, since it does a (small) amount of damage when you perform it. Even on [[TheBrute Russell]].

to:

* In the video game version of ''VideoGame/TheGodfather'', one hit contract gives you bonus cash for taking out an enemy boss by throwing glass bottles. Difficult to do, as ''VideoGame/{{Manhunt}} 2'', there aren't enough bottles in the vicinity are a variety of small objects you can pick up and throw to distract enemies. However they can also do even noticeable miniscule amounts of damage to anybody they hit. It is entirely possible to kill an enemy just by repeatedly throwing an empty soda can at him.
** Take down the Barzini Compounds, hardest on the SortingAlgorithmOfEvil, * In ''VideoGame/MegaManPoweredUp'', an [[VideoGameRemake extensive remake]] of ''VideoGame/MegaMan1'', defeating a Robot Master using only the level 1 snubnose and [[EmergencyWeapon Mega Buster]] unlocks him as a level 3 character? secret character.
* ''VideoGame/MonsterHunter'':
** You can kick, which is the weakest attack in the game (but it has its own button!). But the satisfaction of killing a dragon by just relentlessly kicking at it's feet is just... Incomparable (and it's also just horrendously funny).
[[https://www.youtube.com/watch?v=zUZ71j-a1UY It's doable!]]
* In ''VideoGame/GodHand'', if you land enough hits on an enemy without taking any yourself, they go dizzy
com/watch?v=pwautVeV5RE Observe]].
** From ''VideoGame/MonsterHunter2Dos''
and onwards, there's a gesture that makes your character start [[http://en.wikipedia.org/wiki/Shadowboxing shadowboxing]], the punches it does are ''even weaker'' than the kick (1 damage, the kick does 2), and yet, with really crazy careful planification (or cheating) you can use still kill a special attack on them. Usually gigantic dragon by punching his tail. ''VideoGame/MonsterHunterWorld'' continues the tradition with the [[Franchise/StreetFighter Hadoken and Shoryuken]] gestures. Though admittedly it looks a ''lot'' more badass when you do it.
** In all of the games, throwing a paintball or stone at a monster will also deal a measly one HP of damage to them (Five instead if you have a certain skill equipped).
** In the same vein as paintballs and stones, it is possible to kill a monster, particularly one you're supposed to capture instead of kill, [[DeathByIrony with a Tranq Bomb]].
** Though not quite as extreme as the previous examples, [[https://www.youtube.com/watch?v=J8k7jv5P27E this video]] of ''VideoGame/MonsterHunter3Tri'' shows Cha Cha, a very weak computer-controlled sidekick who's only meant to provide minor support for the player, killing the Great Jaggi ''on his own.'' Though granted,
this is one of four -- [[RapidFireFisticuffs Pummel]], Stinger (on fat enemies), Cobra Twist (on skinny enemies) or Spank (on female enemies) -- but if they're down to very dependent on Cha Cha wearing the absolute last sliver of life (so that False Felyne mask, as it doesn't even show in their life bar), would otherwise take much longer.
* ''VideoGame/MysticTowers'' gives you unlimited ammunition with
the attack becomes "Poke of God"... Ice spell, which sees Gene simply push them over is basically just throwing a snowball at the monsters. Still, the availability of high locations that only flying monsters can threaten, and the monsters' limited territory, means that a talented player can use HitAndRunTactics to defeat even powerful monsters with one finger. This attack this spell. (If you're not careful about conserving your ammunition with the more powerful spells, you might even have no choice.)
* There
is most impressive when used against an entire collection of videos for the Xbox remake of ''VideoGame/NinjaGaiden'', demonstrating defeat of the game's demon opponents, who literally explode into dust when they die.
* In Chapter 13
single-battle (one of ''VideoGame/SpecOpsTheLine'', Captain Walker is confronted by a mob of angry civilians. Trying to move forward without either [[VideoGameCrueltyPotential shooting them]] or scaring them off with a warning shot will result in one of the civilians shoving Walker back and inflicting a small amount of damage. Your RegeneratingHealth is disabled in this segment, meaning that moving forward enough times without killing or dispersing the crowd will result in Walker literally being shoved to death.
* In ''VideoGame/AssassinsCreedI'', you can opt to forgo
aside) missions using your various bladed weapons during combat for your [[GoodOldFisticuffs bare fists]]. The awesome part is that ''this works pretty well'' when fighting opponents one-on-one; sure, Altair can't block, but your opponents can't counter or parry your fists, making it entirely possible for you to literally pummel your assassination targets to death.
* ''VideoGame/AssassinsCreedII'':
** You can use a ''broom'' as a weapon,
the Wooden Sword, which works and even sounds just like a war hammer. is the weakest weapon that can actually hurt all enemies. There's even an achievement for it.
** You can
also kill the last boss by kicking him in the shins over and over again, and he is powerless to stop you.
* ''Canis Canem Edit'' (AKA ''VideoGame/{{Bully}}'') has humiliation attacks, where you can spit in the faces
[[https://www.youtube.com/watch?v=gvg8OdIsndc this video]] of your opponents, force them to beg, and perform other such juvenile attacks. Even better, it is entirely possible to WEDGIE someone to defeat, since it does a (small) amount of killing an enemy by doing nothing but juggling him with shurikens, which is the REAL most weakest weapon in the game. It can't damage when you perform it. Even on [[TheBrute Russell]].bosses or certain enemies, though.



* Played with in ''VideoGame/ConkersBadFurDay''. At the end of the very first level, you meet a gargoyle blocking a bridge you must cross. So you fetch the first thing that could come in handy, which is a frying pan. As anyone would expect, using a frying pan against a stone gargoyle is like putting out a forest fire with a water gun. The gargoyle knows this and starts laughing, and he laughs so much that he eventually [[OhCrap loses his grip]] and falls off the bridge. All because of a frying pan (which becomes Conker's [[ImprobableWeaponUser primary weapon]] from then on -- except when the situation demands otherwise).

to:

* Played with in ''VideoGame/ConkersBadFurDay''. At Try to beat the end boss of ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' by using the blaster. Then the flamethrower. Then the bomb glove. Then the suck cannon on the final stage. You even get a bunch of suckable enemies, just in case you're out of ammo.
** Later ''VideoGame/RatchetAndClank'' games award skill points for beating various levels or bosses using only your wrench.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil5'': Defeating Albert Wesker exclusively with [[https://www.youtube.com/watch?v=lfwhXHplOHQ#1m16s rotten eggs.]] [[MemeticMutation "You will give me an egg,"]] indeed.
** In ''VideoGame/ResidentEvilTheUmbrellaChronicles'', it's possible to take down pretty much all
of the very first level, you meet a gargoyle blocking a bridge you must cross. So you fetch boss-monsters with your weak infinite-ammo pistol. This includes the first thing [[ImplacableMan Nemesis and Lisa Trevor]], giant snake Yawn, [[ManEatingPlant Plant 42]], even the [[NamesToRunAwayFromReallyFast Tyrant Armored Lethal Organic System]].
** In ''VideoGame/ResidentEvilCodeVeronica'', it's possible to kill the boss Nosferatu with only a knife. There's even a special cutscene
that could come in handy, which is a frying pan. As anyone would expect, using a frying pan against a stone gargoyle is like putting out a forest fire with a water gun. The gargoyle knows this and starts laughing, and he laughs so much that he eventually [[OhCrap loses his grip]] and falls off the bridge. All because of a frying pan (which becomes Conker's [[ImprobableWeaponUser primary weapon]] from then on -- except when the situation demands otherwise).plays if you manage it.



* In the 2008 ''VideoGame/{{The Incredible Hulk|2008}}'' game, the Hulk can pick up and throw anything. Everything he throws does damage -- so you can knock down buildings or kill bosses by throwing ''[[GrievousHarmWithABody pedestrians]]'' at them. That's gotta hurt.
* ''VideoGame/BloodRayne 2'' 's Harpoon does very little damage in and of itself, and you would normally use the move while in slow motion, in order to set up multiple plummeting kills for maximum "Carnage" (the game's equivalent of a "Rage" mechanic). Sometimes the opponent was just that weak that a single shot with the harpoon would kill them, causing them to simply fall while the harpoon was rapidly retrieved.
* ''VideoGame/BeyondOasis'' had the Alt. Knife, the unbreakable side-weapon you are given at the beginning of the game, which could be used in lieu of other, better (but typically breakable) weapons you are given. It's the weakest weapon in the game, and its only real benefit is its special attacks, which can be fairly difficult to perform regularly, and for getting the unbreakable versions of stronger weapons.

to:

* Actually the best way to win the final boss battle in ''VideoGame/ScarfaceTheWorldIsYours''. The programmers apparently didn't expect anyone to sheath their weapons and pummel [[BigBad Sosa]] with their bare hands, and he reacts by standing there passively until he's dead.
* In ''VideoGame/ShadowComplex'', it's possible to kill a Restoration solider with the 2008 ''VideoGame/{{The Incredible Hulk|2008}}'' game, the Hulk can pick up and throw anything. Everything he throws Hookshot, which does damage -- so you can knock down buildings or kill bosses by throwing ''[[GrievousHarmWithABody pedestrians]]'' at them. That's gotta hurt.
* ''VideoGame/BloodRayne 2'' 's Harpoon does very
''very'' little damage in and of itself, and you would normally use to them. There's an achievement added for the move while in slow motion, in order to set up multiple plummeting kills for maximum "Carnage" (the game's equivalent of a "Rage" mechanic). Sometimes the opponent was just ''Remastered'' version that weak that requires killing a single shot soldier as such.
* In ''VideoGame/SilentHill3'', you can take down the Splitworm
with the harpoon would kill them, causing knife.
* In Chapter 13 of ''VideoGame/SpecOpsTheLine'', Captain Walker is confronted by a mob of angry civilians. Trying to move forward without either [[VideoGameCrueltyPotential shooting them]] or scaring
them to simply fall while the harpoon was rapidly retrieved.
* ''VideoGame/BeyondOasis'' had the Alt. Knife, the unbreakable side-weapon you are given at the beginning
off with a warning shot will result in one of the game, which could be used civilians shoving Walker back and inflicting a small amount of damage. Your RegeneratingHealth is disabled in lieu of other, better (but typically breakable) weapons you are given. It's this segment, meaning that moving forward enough times without killing or dispersing the weakest weapon crowd will result in the game, and its only real benefit is its special attacks, which can be fairly difficult Walker literally being shoved to perform regularly, and for getting the unbreakable versions of stronger weapons.death.



* In ''VideoGame/{{Diablo}}'':
** Using a wand or a staff or other melee weapons as a Necromancer or Sorceress.
** The ''Telekinesis'' spell, particularly in ''Diablo I'', is the ultimate way to cherry tap your enemies.
** The Sorceress does have access to a spell that adds substantial fire damage to any ranged or melee weapon, potentially turning any weapon (or even her bare fists) into a harbinger of fiery doom. Likewise, the Necromancer, when equipped with any dagger, can perform a special stab that causes incredible poison damage over time.
** A very obscure Barbarian build for [=PvP=] is based around using a poison damage buffing wand in each hand along with an [=AoE=] Whirlwind attack and an inventory completely full of powerful poison damage charms. The result is slaying other well-equipped players while holding what looks like two venomous forks.
** One forum member at the inc.gamers ''Diablo 2'' fan site tried to make a Boxer build with the Barbarian class, aka no weapon at all. Punching always does 1-2 damage in-game, so he had to rely on percentage-reduction damage bonuses. Needless to say it was very item-dependent and, as he admitted, very boring due to how repetitive it got.
** In the spirit of the trope, though, one player tried to play through the game using nothing but the Sorceress' weakest, most basic spell.
** The Amazon, in ''{{VideoGame/Diablo}} 2'', is said to be able to beat Diablo with a broken short bow on Hell difficulty.
** And the Druid can have his ravens peck the BigBad to death. It only takes about 30 minutes of realtime for Normal difficulty...
* Try to beat the end boss of ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' by using the blaster. Then the flamethrower. Then the bomb glove. Then the suck cannon on the final stage. You even get a bunch of suckable enemies, just in case you're out of ammo.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil5'': Defeating Albert Wesker exclusively with [[https://www.youtube.com/watch?v=lfwhXHplOHQ#1m16s rotten eggs.]] [[MemeticMutation "You will give me an egg,"]] indeed.
** In ''VideoGame/ResidentEvilTheUmbrellaChronicles'', it's possible to take down all of the boss-monsters with your weak infinite-ammo pistol. This includes the [[ImplacableMan Nemesis and Lisa Trevor]], giant snake Yawn, [[ManEatingPlant Plant 42]], even the [[NamesToRunAwayFromReallyFast Tyrant Armored Lethal Organic System]].
** In ''VideoGame/ResidentEvilCodeVeronica'', it's possible to kill the boss Nosferatu with only a knife. There's even a special cutscene that plays if you manage it.
* Actually the best way to win the final boss battle in ''VideoGame/ScarfaceTheWorldIsYours''. The programmers apparently didn't expect anyone to sheath their weapons and pummel [[BigBad Sosa]] with their bare hands, and he reacts by standing there passively until he's dead.
* In ''VideoGame/SilentHill3'', you can take down the Splitworm with the knife.
* ''VideoGame/GrandTheftAutoSanAndreas'': You can beat people to death with objects like a dildo and a ''flower bouquet''. The best part is that all of these weapons are obscenely powerful, killing any non-boss in three hits.

to:

* In ''VideoGame/{{Diablo}}'':
** Using a wand or a staff or other melee weapons as a Necromancer or Sorceress.
** The ''Telekinesis'' spell, particularly
''VideoGame/TailConcerto'', you are constantly encouraged to CatchAndReturn every bomb and missile thrown at you back at enemy mechs in ''Diablo I'', is order to make the ultimate way to cherry tap your enemies.
** The Sorceress does have access to a spell that adds substantial fire damage to any ranged or melee weapon, potentially turning any weapon (or even her bare fists) into a harbinger of fiery doom. Likewise, the Necromancer, when
game easier on yourself. However, Waffle's Police Robo also comes equipped with any dagger, can perform a special stab BubbleGun that causes incredible poison damage over time.
** A very obscure Barbarian build
is mostly used to restrain {{Mooks}} long enough for [=PvP=] is based around using a poison damage buffing wand in each hand along with an [=AoE=] Whirlwind attack and an inventory completely full of powerful poison damage charms. The result is slaying other well-equipped players while holding what looks like two venomous forks.
** One forum member at
you to capture them. At the inc.gamers ''Diablo 2'' fan site tried to make a Boxer build with the Barbarian class, aka no weapon at all. Punching always does 1-2 damage in-game, so he had to rely on percentage-reduction damage bonuses. Needless to say it was very item-dependent and, as he admitted, very boring due to how repetitive it got.
** In the spirit of the trope, though, one player tried to play through
same time, the game using also tells you that your Bubble Gun can be used to deal light damage to enemy mechs and bosses. While the developers might expect you to mix both into your combat strategies, there is also nothing but the Sorceress' weakest, most basic spell.
** The Amazon, in ''{{VideoGame/Diablo}} 2'', is said to be able to beat Diablo with a broken short bow on Hell difficulty.
** And the Druid can have his ravens peck the BigBad to death. It only takes about 30 minutes of realtime for Normal difficulty...
* Try to beat the end boss of ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' by
stopping you from using ''only'' the blaster. Then the flamethrower. Then the bomb glove. Then the suck cannon on the final stage. You even get a bunch of suckable enemies, just in case you're out of ammo.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil5'': Defeating Albert Wesker exclusively with [[https://www.youtube.com/watch?v=lfwhXHplOHQ#1m16s rotten eggs.]] [[MemeticMutation "You will give me an egg,"]] indeed.
** In ''VideoGame/ResidentEvilTheUmbrellaChronicles'', it's possible to take down all of the boss-monsters with your weak infinite-ammo pistol. This includes the [[ImplacableMan Nemesis and Lisa Trevor]], giant snake Yawn, [[ManEatingPlant Plant 42]], even the [[NamesToRunAwayFromReallyFast Tyrant Armored Lethal Organic System]].
** In ''VideoGame/ResidentEvilCodeVeronica'', it's possible to kill the boss Nosferatu with only a knife. There's even a special cutscene that plays if you manage it.
* Actually the best way to win the final boss battle in ''VideoGame/ScarfaceTheWorldIsYours''. The programmers apparently didn't expect anyone to sheath their weapons and pummel [[BigBad Sosa]] with their bare hands, and he reacts by standing there passively until he's dead.
* In ''VideoGame/SilentHill3'', you can take down the Splitworm with the knife.
* ''VideoGame/GrandTheftAutoSanAndreas'': You can beat people to death with objects like a dildo and a ''flower bouquet''. The best part is that all of these weapons are obscenely powerful, killing any non-boss in three hits.
Bubble Gun against every encounter.



* ''VideoGame/MonsterHunter'':
** You can kick, which is the weakest attack in the game (but it has its own button!). But the satisfaction of killing a dragon by just relentlessly kicking at it's feet is just... Incomparable (and it's also just horrendously funny). [[https://www.youtube.com/watch?v=pwautVeV5RE Observe]].
** From ''VideoGame/MonsterHunter2Dos'' and onwards, there's a gesture that makes your character start [[http://en.wikipedia.org/wiki/Shadowboxing shadowboxing]], the punches it does are ''even weaker'' than the kick (1 damage, the kick does 2), and yet, with really crazy careful planification (or cheating) you can still kill a gigantic dragon by punching his tail. ''VideoGame/MonsterHunterWorld'' continues the tradition with the [[Franchise/StreetFighter Hadoken and Shoryuken]] gestures. Though admittedly it looks a ''lot'' more badass when you do it.
** In all of the games, throwing a paintball or stone at a monster will also deal a measly one HP of damage to them (Five instead if you have a certain skill equipped).
** In the same vein as paintballs and stones, it is possible to kill a monster, particularly one you're supposed to capture instead of kill, [[DeathByIrony with a Tranq Bomb]].
** Though not quite as extreme as the previous examples, [[https://www.youtube.com/watch?v=J8k7jv5P27E this video]] of ''VideoGame/MonsterHunter3Tri'' shows Cha Cha, a very weak computer-controlled sidekick who's only meant to provide minor support for the player, killing the Great Jaggi ''on his own.'' Though granted, this is very dependent on Cha Cha wearing the False Felyne mask, as it would otherwise take much longer.
* In ''VideoGame/{{Manhunt}} 2'', there are a variety of small objects you can pick up and throw to distract enemies. However they can also do miniscule amounts of damage to anybody they hit. It is entirely possible to kill an enemy just by repeatedly throwing an empty soda can at him.
* In ''VideoGame/InfinityBlade'', defeating the God King with Ruin, the weakest weapon in the game (attack power: ''1'') unlocks the "Insult to Injury" Achievement.
* In ''VideoGame/KidIcarusUprising'', the Idol Transformation ability can only be used successfully on a foe that is just shy of death... but if they are, you take out the foe, and you get [[BraggingRightsReward their statue]] without having to play the Idol Toss MiniGame.
** The fourth boss of the game is the Great Reaper. You can shoot him in the chest and head until his forehead splits open, at which point you can deal the finishing blow. Or, you can just pummel his feet until he falls to the floor (did we mention he's three stories tall?) with his untouched head inexplicably split open. Palutena lists it as an option, and Pit explains that [[AgonyOfTheFeet Stubbing your toe hurts a lot]].
** Some weapons have extraordinarily weak melee (Flintlock Staff, for example, is exclusively a ranged weapon), and you probably won't use a weapon with weak melee that still has stats in melee attacks. Good idea in multiplayer, the single player, however, has a couple enemies that can only be taken out by melee or it's just a better idea to use melee, at which point you're either cherry tapping them for a long time before they die, or just shooting them and dealing with the consequences.
** Heavenly Light seems to be made solely for cherry tapping anyone near you. You can also deal minimal damage with Super Speed and [[DynamicEntry Angelic Missile]].s
* Happens ''in universe'' in ''VideoGame/{{Bayonetta 2}}'', at the end of the final boss battle. You're fighting an omnipotent god who storywise and gameplay wise is even stronger than the previous game's final boss, who had to be killed by ''punching them into the sun''. The twist is, after a long, NintendoHard battle involving giant [[AmazingTechnicolorBattlefield flashy arenas]], giant satellites, giant lasers, and [[BreadEggsBreadedEggs giant satellites firing giant lasers]], in the end you end up weakening and depowering the boss so much, that after you send them flying through the air with your final attack (canonically stronger than the one in the first game), they keep going until they fall into the mouth of [[OurDragonsAreDifferent Gommorah]]... the weakest summon in the first game, and the first boss of the sequel. It eats him. Talk about humiliation.
* ''VideoGame/MysticTowers'' gives you unlimited ammunition with the Ice spell, which is basically just throwing a snowball at the monsters. Still, the availability of high locations that only flying monsters can threaten, and the monsters' limited territory, means that a talented player can use HitAndRunTactics to defeat even powerful monsters with this spell. (If you're not careful about conserving your ammunition with the more powerful spells, you might even have no choice.)
* In ''VideoGame/ShadowComplex'', it's possible to kill a Restoration solider with the Hookshot, which does ''very'' little damage to them. There's an achievement added for the game's ''Remastered'' version that requires killing a soldier as such.
* In ''VideoGame/TailConcerto'', you are constantly encouraged to CatchAndReturn every bomb and missile thrown at you back at enemy mechs in order to make the game easier on yourself. However, Waffle's Police Robo also comes equipped with a BubbleGun that is mostly used to restrain {{Mooks}} long enough for you to capture them. At the same time, the game also tells you that your Bubble Gun can be used to deal light damage to enemy mechs and bosses. While the developers might expect you to mix both into your combat strategies, there is also nothing stopping you from using ''only'' the Bubble Gun against every encounter.
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** In ''VideoGame/StarCraftIIHeartOfTheSwarm'''s first campaign mission, the game [[WhatTheHellPlayer calls you out]] if attack the labs without using zerglings.

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** * In ''VideoGame/StarCraftIIHeartOfTheSwarm'''s first campaign mission, the game [[WhatTheHellPlayer calls you out]] if attack the labs without using zerglings.

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* In ''[[VideoGame/StarCraftI Starcraft: Brood War]]'', the Protoss Scout is generally regarded as being the one unit in the game whose use is never worthwhile. Aside from rare instances where it can be used to combat Carriers and Battlecruisers, Scouts are considered too cost-ineffective for much of anything. As a result, some players will build Scouts and throw them at their opponent simply for the humiliation factor.



* In ''VideoGame/StarCraftIIHeartOfTheSwarm'''s first campaign mission, the game [[WhatTheHellPlayer calls you out]] if attack the labs without using zerglings.

to:

* ** In ''VideoGame/StarCraftIIHeartOfTheSwarm'''s first campaign mission, the game [[WhatTheHellPlayer calls you out]] if attack the labs without using zerglings.



* In the original ''[[VideoGame/StarCraftI Starcraft: Brood War]]'', the Protoss Scout is generally regarded as being the one unit in the game whose use is never worthwhile. Aside from rare instances where it can be used to combat Carriers and Battlecruisers, Scouts are considered too cost-ineffective for much of anything. As a result, some players will build Scouts and throw them at their opponent simply for the humiliation factor.

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* ''Film/TheBalladOfBusterScruggs'': In a duel, Buster Scruggs decides to shoot his final bullet behind his back, while aiming with the aid of a hand mirror, just to show off.



* In ''Film/TheTwilightSamurai'', main character Iguchi Seibei defeats Koba, a boorish, abusive samurai captain, in a duel using only a wooden stick, thus dishonoring and humiliating him. The other purpose of this was that dueling between clan members was strictly forbidden, so Seibei used a non-lethal weapon. In the climax, a suicidal samurai is just about to agree not to duel Seibei until he learns that Seibei intended to fight him with only a wakizashi. Insulted, the samurai then insists that they duel.

to:

* In ''Film/TheTwilightSamurai'', main character Iguchi Seibei defeats Koba, ''Film/DeathBecomesHer'', Maddy is already teetering precariously at the top of a boorish, abusive samurai captain, in a duel using long flight of marble steps, requiring only a wooden stick, thus dishonoring and humiliating him. The other purpose of this was that dueling between clan members was strictly forbidden, so Seibei used a non-lethal weapon. In the climax, a suicidal samurai is just about barest poke by her husband to agree not to duel Seibei until he learns that Seibei intended to fight him with only a wakizashi. Insulted, the samurai then insists that they duel.send her tumbling. [[WhoWantsToLiveForever ...She got better.]]



* In ''Film/ThePresidio'', Lt. Col. Caldwell beats a large thug senseless with his thumb... his ''right'' thumb, for the [[IAmNotLeftHanded left would have been far too powerful]].



* In ''Film/IronMan1'', Tony Stark [[spoiler: baits Obadiah Stane into flying high up into the atmosphere, invoking a HighUpIceUp that only Tony's suit is resistant to. When Stane gets a hold on Tony, the ice shuts his suit down and Tony taps him on the forehead to send him hurtling down to the ground.]]
* In ''Film/IronMan2'' [[spoiler:Black Widow pepper sprays the last guard]] after a rather awesome fight sequence.
* In ''Film/LockStockAndTwoSmokingBarrels'', Hatchet Harry is said to have apparently bludgeoned one of his employees to death with a large black dildo.
* In ''Film/TheMagnificentSeven2016'', Billy Rocks dispatches a racist duel opponent by throwing a ''hairpin'', as opposed to the guns or knives he's shown using during the rest of the movie. The humiliation is complete when Billy's [[BashBrothers partner]] Robicheaux derisively flicks a cigarette at the fallen man afterwards.



* In the kung-fu comedy-parody film, ''Film/MyRebelliousSon'', the diminutive hero (played by the 23-year-old Fu Sheng) has to fight a muscular GiantMook, roughly six times larger than him. He managed to subdue the brute, and defeats his opponent by tapping the brute's testicles a dozen times [[GroinAttack in the nuts]]. It somehow works.
* In ''Film/ThePresidio'', Lt. Col. Caldwell beats a large thug senseless with his thumb... his ''right'' thumb, for the [[IAmNotLeftHanded left would have been far too powerful]].



* In ''Film/DeathBecomesHer'', Maddy is already teetering precariously at the top of a long flight of marble steps, requiring only the barest poke by her husband to send her tumbling. [[WhoWantsToLiveForever ...She got better.]]
* In ''Film/LockStockAndTwoSmokingBarrels'', Hatchet Harry is said to have apparently bludgeoned one of his employees to death with a large black dildo.
* In the kung-fu comedy-parody film, ''Film/MyRebelliousSon'', the diminutive hero (played by the 23-year-old Fu Sheng) has to fight a muscular GiantMook, roughly six times larger than him. He managed to subdue the brute, and defeats his opponent by tapping the brute's testicles a dozen times [[GroinAttack in the nuts]]. It somehow works.
* In ''Film/IronMan1'', Tony Stark [[spoiler: baits Obadiah Stane into flying high up into the atmosphere, invoking a HighUpIceUp that only Tony's suit is resistant to. When Stane gets a hold on Tony, the ice shuts his suit down and Tony taps him on the forehead to send him hurtling down to the ground.]]
* In ''Film/IronMan2'' [[spoiler:Black Widow pepper sprays the last guard]] after a rather awesome fight sequence.
* ''Film/TheBalladOfBusterScruggs'': In a duel, Buster Scruggs decides to shoot his final bullet behind his back, while aiming with the aid of a hand mirror, just to show off.
* In ''Film/TheMagnificentSeven2016'', Billy Rocks dispatches a racist duel opponent by throwing a ''hairpin'', as opposed to the guns or knives he's shown using during the rest of the movie. The humiliation is complete when Billy's [[BashBrothers partner]] Robicheaux derisively flicks a cigarette at the fallen man afterwards.


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* In ''Film/TheTwilightSamurai'', main character Iguchi Seibei defeats Koba, a boorish, abusive samurai captain, in a duel using only a wooden stick, thus dishonoring and humiliating him. The other purpose of this was that dueling between clan members was strictly forbidden, so Seibei used a non-lethal weapon. In the climax, a suicidal samurai is just about to agree not to duel Seibei until he learns that Seibei intended to fight him with only a wakizashi. Insulted, the samurai then insists that they duel.

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* Cherry tapping powerful enemy units with weak units is a valid technique in the ''VideoGame/AdvanceWars'' series. Aside from the obvious that it ''is'' possible to finish off a sufficiently weakened powerful unit with infantry, sending weakened or cheap units to their deaths fighting units they can't hope to beat can deplete ammunition, particularly to exploit the low ammunition stocks of medium and mega tanks, and also fill up your [=CO Power=] meter to nail your opponent and then strike with your powerful units. It also comes with the bonus of being completely satisfying to watch your infantry take down the most powerful tanks, even if it takes more than a handful of them.



** In ''VideoGame/FireEmblemMysteryOfTheEmblem'', it's not unheard of for players to defeat [[FinalBoss Emperor Hardin]]... using ''Phina'', [[DanceBattler a dancer]], who is capable of fighting but generally isn't at all good at it. Even more hilarious in the remake is defeating him with a frying pan, a laundry pole, a bamboo sword or a toy bow, which are lackluster when it comes to weaponry... [[LethalJokeWeapon except when they are forged to the point of awesomeness]], which is incredibly cheap considering their default stats.

to:

** In ''VideoGame/FireEmblemMysteryOfTheEmblem'', it's not unheard of for players to defeat [[FinalBoss Emperor Hardin]]... using ''Phina'', [[DanceBattler a dancer]], who is capable of fighting but generally isn't at all good at it. Even more hilarious in the remake is defeating him with a frying pan, a laundry pole, a bamboo sword or a toy bow, which are lackluster pretty much the worst of the worst when it comes to weaponry... [[LethalJokeWeapon except when they are forged to the point of awesomeness]], which is incredibly cheap considering their default stats.



* ''VideoGame/AdvanceWars'': Killing the most powerful tanks with infantry. It takes a lot of units, but it feels so satisfying.



* In VideoGame/TacticsOgre, throwing rocks does very pitiful damage but it is possible to kill an enemy with them. Hilariously demonstrated [[https://www.youtube.com/watch?v=BobrQNod1X8 in this video]].



* Cherry tapping powerful enemy units with weak units is a valid technique in the ''VideoGame/AdvanceWars'' series. Aside from the obvious that it ''is'' possible to finish off a sufficiently weakened powerful unit with infantry, sending weakened or cheap units to their deaths fighting units they can't hope to beat can deplete ammunition, particularly to exploit the low ammunition stocks of medium and mega tanks, and also fill up your [=CO Power=] meter to nail your opponent and then strike with your powerful units.
* In VideoGame/TacticsOgre, throwing rocks does very pitiful damage but it is possible to kill an enemy with them. Hilariously demonstrated [[https://www.youtube.com/watch?v=BobrQNod1X8 in this video]].

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* In ''Fanfic/BoysUndSenshado'', during a practice match, the Porsche Tiger defeats the Type 89, Oarai's worst tank, by shooting it with the machine gun. Since [[FragileSpeedster the Type 89 has only 10mm of armor]], the machine gun is enough to take Duck Team out of the game.
* If a Pokémon Trainer sufficiently offends Ash in ''Fanfic/TheGreatestThereWasOrEverWillBe'', he will often teach them a lesson in humility by battling them with his weakest Pokémon, often one which has a [[ElementalRockPaperScissors type disadvantage]] against the opponent's Pokémon, and even a [[JokeCharacter Magikarp]] at one point... and still win without any effort.



* If a Pokémon Trainer sufficiently offends Ash in ''Fanfic/TheGreatestThereWasOrEverWillBe'', he will often teach them a lesson in humility by battling them with his weakest Pokémon, often one which has a [[ElementalRockPaperScissors type disadvantage]] against the opponent's Pokémon, and even a [[JokeCharacter Magikarp]] at one point... and still win without any effort.



* In ''Fanfic/BoysUndSenshado'', during a practice match, the Porsche Tiger defeats the Type 89, Oarai's worst tank, by shooting it with the machine gun. Since [[FragileSpeedster the Type 89 has only 10mm of armor]], the machine gun is enough to take Duck Team out of the game.

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* In the ''Literature/XWingSeries'' book ''Starfighters of Adumar'', Wes Janson gets into a duel with a pompous and arrogant native noble using "blastswords," basically blasters on a stick, the prefered weapon for such things. First, he [[IShallTauntYou hurls a bunch of insults]], prompting a hasty attack from the noble, which ends with the noble disarmed. Then, Wes throws his own blastsword away and proceeds to deliver a NoHoldsBarredBeatdown all the while explaining what it means to be a real warrior. It ends when the guy is so beaten down and disoriented that he doesn't even know where Wes is (standing right in front of him), who then knocks him out with a slap to the face, specifically for this purpose.
-->'''Wes:''' At least you could say you were struck down with a good blow of the fist. If I were going to be nice to you, that is. ''[raises up open hand, waits for his opponent to focus on it, then... SLAP!]''

to:

* In the ''Literature/XWingSeries'' There's one ''Literature/{{Animorphs}}'' book ''Starfighters of Adumar'', Wes Janson where Marco gets into to spend a duel with a pompous and arrogant native noble using "blastswords," basically blasters week or so harassing one of their enemies in an attempt to make him snap on a stick, the prefered weapon for such things. First, he [[IShallTauntYou hurls a bunch of insults]], prompting a hasty attack from the noble, which ends with the noble disarmed. Then, Wes throws his own blastsword away and proceeds to deliver a NoHoldsBarredBeatdown all the live TV - while explaining what it means to be disguised as a real warrior. It ends when the guy is so beaten down toy poodle. No blood, no killing - just ripped pants legs, nips, puddles, and disoriented that he doesn't even know where Wes is (standing right in front of him), who then knocks him out with endless, nonstop yapping twenty-four hours a slap to the face, specifically for this purpose.
-->'''Wes:''' At least you could say you were struck down with a good blow
day. The rest of the fist. If I were going to be nice to you, book is pretty rough on Marco, so he admits that is. ''[raises up open hand, waits for his opponent the toy poodle stuff starts giving him way too much pleasure - just making someone absolutely miserable and not even needing to focus on it, then... SLAP!]''feel guilty about it afterwards.



* ''Literature/TheWheelOfTime'':

to:

* ''Literature/TheWheelOfTime'': This is how people learned to harvest slimes in ''Literature/HowARealistHeroRebuiltTheKingdom''. As the absolute weakest monster, the bodies of slimes are typically destroyed completely in a single strike. But people discovered that a hard tap with a twig will destroy the slime's core only, leaving the jelly body intact. This jelly can then be dried out and sliced into a noodle-like food.
* In ''Literature/LogHorizon'', in a fantasy world that happens to operate on MMORPG rules, Shiroe and Nyanta humiliate Demikas, the leader of a power-mad guild, by leaving him with a single unit of HP left over, so they can rub his defeat in his face (as a pre-emptive measure to break his spirit and prevent him from repeating his crimes). When Demikas gets angry enough to attack them again regardless, the very low-level Serara reflexively hits him over the head with her staff, upon which he suffers CriticalExistenceFailure from the loss of that single HP. An even more humiliating end to his [[HumiliationConga conga]].
* ''Literature/TrappedInADatingSimTheWorldOfOtomeGamesIsToughForMobs'': When Leon is dueling the five princes and Leon asks Luxion to prepare "[[ExactWords my finest blade]]", Luxion equips Leon’s MiniMecha with... [[ShovelStrike a shovel.]] This was Luxion wanting to humiliate Leon’s opponents because they pressed his BerserkButton by mocking the mech he created. Leon proceeds to win.
* ''Literature/TheWheelOfTime'':



* There's one ''Literature/{{Animorphs}}'' book where Marco gets to spend a week or so harassing one of their enemies in an attempt to make him snap on live TV - while disguised as a toy poodle. No blood, no killing - just ripped pants legs, nips, puddles, and endless, nonstop yapping twenty-four hours a day. The rest of the book is pretty rough on Marco, so he admits that the toy poodle stuff starts giving him way too much pleasure - just making someone absolutely miserable and not even needing to feel guilty about it afterwards.
* In ''Literature/LogHorizon'', in a fantasy world that happens to operate on MMORPG rules, Shiroe and Nyanta humiliate Demikas, the leader of a power-mad guild, by leaving him with a single unit of HP left over, so they can rub his defeat in his face (as a pre-emptive measure to break his spirit and prevent him from repeating his crimes). When Demikas gets angry enough to attack them again regardless, the very low-level Serara reflexively hits him over the head with her staff, upon which he suffers CriticalExistenceFailure from the loss of that single HP. An even more humiliating end to his [[HumiliationConga conga]].
* ''Literature/TrappedInADatingSimTheWorldOfOtomeGamesIsToughForMobs'': When Leon is dueling the five princes and Leon asks Luxion to prepare "[[ExactWords my finest blade]]", Luxion equips Leon’s MiniMecha with... [[ShovelStrike a shovel.]] This was Luxion wanting to humiliate Leon’s opponents because they pressed his BerserkButton by mocking the mech he created. Leon proceeds to win.
* This is how people learned to harvest slimes in ''Literature/HowARealistHeroRebuiltTheKingdom''. As the absolute weakest monster, the bodies of slimes are typically destroyed completely in a single strike. But people discovered that a hard tap with a twig will destroy the slime's core only, leaving the jelly body intact. This jelly can then be dried out and sliced into a noodle-like food.

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* There's one ''Literature/{{Animorphs}}'' In the ''Literature/XWingSeries'' book where Marco ''Starfighters of Adumar'', Wes Janson gets to spend into a week or so harassing one of their enemies in an attempt to make him snap on live TV - while disguised as a toy poodle. No blood, no killing - just ripped pants legs, nips, puddles, and endless, nonstop yapping twenty-four hours a day. The rest of the book is pretty rough on Marco, so he admits that the toy poodle stuff starts giving him way too much pleasure - just making someone absolutely miserable and not even needing to feel guilty about it afterwards.
* In ''Literature/LogHorizon'', in a fantasy world that happens to operate on MMORPG rules, Shiroe and Nyanta humiliate Demikas, the leader of a power-mad guild, by leaving him
duel with a single unit of HP left over, so they can rub his defeat in his face (as a pre-emptive measure to break his spirit pompous and prevent him from repeating his crimes). When Demikas gets angry enough to arrogant native noble using "blastswords," basically blasters on a stick, the prefered weapon for such things. First, he [[IShallTauntYou hurls a bunch of insults]], prompting a hasty attack them again regardless, the very low-level Serara reflexively hits him over the head with her staff, upon which he suffers CriticalExistenceFailure from the loss of that single HP. An even more humiliating end to noble, which ends with the noble disarmed. Then, Wes throws his [[HumiliationConga conga]].
* ''Literature/TrappedInADatingSimTheWorldOfOtomeGamesIsToughForMobs'': When Leon is dueling the five princes
own blastsword away and Leon asks Luxion to prepare "[[ExactWords my finest blade]]", Luxion equips Leon’s MiniMecha with... [[ShovelStrike a shovel.]] This was Luxion wanting to humiliate Leon’s opponents because they pressed his BerserkButton by mocking the mech he created. Leon proceeds to win.
* This is how people learned to harvest slimes in ''Literature/HowARealistHeroRebuiltTheKingdom''. As
deliver a NoHoldsBarredBeatdown all the absolute weakest monster, while explaining what it means to be a real warrior. It ends when the bodies of slimes are typically destroyed completely in a single strike. But people discovered guy is so beaten down and disoriented that a hard tap he doesn't even know where Wes is (standing right in front of him), who then knocks him out with a twig will destroy slap to the slime's core only, leaving face, specifically for this purpose.
-->'''Wes:''' At least you could say you were struck down with a good blow of
the jelly body intact. This jelly can then fist. If I were going to be dried out and sliced into a noodle-like food. nice to you, that is. ''[raises up open hand, waits for his opponent to focus on it, then... SLAP!]''

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* In ''Anime/AldnoahZero'', Inaho faces off against opponents who have superior Martian [[AMechByAnyOtherName Kataphrakts]] piloted by elite knights compared to the basic trainer one he uses that's supposed to just get trainees used to piloting a mecha. Nevertheless, given enough time to analyze his opponents attacks and discover their weaknesses, he still manages to defeat them with his much weaker unit.
* In ''Manga/DragonBall'', Tao Pai Pai kills General Blue in battle using only his tongue as a weapon.
* In ''Anime/GundamBuildFighters'', Reiji defeats a whole group of experienced Gunpla fighters with a ''[[Anime/MobileSuitGundam Ball]]'', which is one of, if not '''the''', weakest Gundam vehicles in existence. Later, Aila effortlessly takes down the [[Anime/MobileFighterGGundam Devil Gundam]], the terrifying EldritchAbomination that served as the BigBad of its series, with a [[Anime/MobileSuitGundamCharsCounterattack Jegan]], a moderately effective RedShirt suit. It's repeatedly stressed in the show that build quality is more important than the canonical power of a suit in the story it came from, but Raiji and Aila didn't even have that advantage.
** Ah, but the Ball pulling off stunts like this has precedent -- in ''Anime/MobileSuitGundamThe08thMSTeam'', Shiro Amada takes up a K-Type Ball and battles a test type Zaku to a standstill, one that had already wiped out a set of prototype [=GM=]s.



* Early in ''Manga/HunterXHunter'', the chairman of the Hunter Association, Isaac Netero, provides a challenge to Gon and Killua, the main characters: He picks up a basketball, and [[WhenYouSnatchThePebble if Gon and Killua working together can get him to drop the basketball, they'll pass the Hunter Exam immediately]]. (Ordinarily, it's four to six rounds of pain and death.) Killua soon realizes Netero has handicapped himself in that he defends himself and counters only with his right arm and left leg--he's always standing up on one foot and he doesn't use his other arm at all. Gon and Killua lose the challenge, but Gon considers it a personal victory that he tricked Netero to force him to stand on both legs.
* ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'': Red Hot Chili Pepper, [[spoiler:after gaining access to the powerline and using it to restore his strength]], cut off [[spoiler: Okuyasu's]] arm with his pinkie finger. Later he treatened to do the same to Josuke, but [[spoiler: he immediately broke his pinkie in response.]]



* In ''Manga/{{Toriko}}'', during the Cooking Festival arc, [[TheParalyzer Knocking Master]] Jiro blew off the head of one of the Red Nitros with just a flick of his fingers. To put things in perspective, when Livebearer attempted to kill that Nitro, he [[SuperToughness broke his knife against the Nitro's skull without dealing any visible damage.]] Joie mentioned that, even after losing a head, Red Nitros are usually able to keep fighting for a month, and Jiro must have hit one of the pressure points in order to paralyze his body.



* In ''Manga/DragonBall'', Tao Pai Pai kills General Blue in battle using only his tongue as a weapon.
* In ''Anime/GundamBuildFighters'', Reiji defeats a whole group of experienced Gunpla fighters with a ''[[Anime/MobileSuitGundam Ball]]'', which is one of, if not '''the''', weakest Gundam vehicles in existence. Later, Aila effortlessly takes down the [[Anime/MobileFighterGGundam Devil Gundam]], the terrifying EldritchAbomination that served as the BigBad of its series, with a [[Anime/MobileSuitGundamCharsCounterattack Jegan]], a moderately effective RedShirt suit. It's repeatedly stressed in the show that build quality is more important than the canonical power of a suit in the story it came from, but Raiji and Aila didn't even have that advantage.
** Ah, but the Ball pulling off stunts like this has precedent -- in ''Anime/MobileSuitGundamThe08thMSTeam'', Shiro Amada takes up a K-Type Ball and battles a test type Zaku to a standstill, one that had already wiped out a set of prototype [=GM=]s.
* In ''Anime/AldnoahZero'', Inaho faces off against opponents who have superior Martian [[AMechByAnyOtherName Kataphrakts]] piloted by elite knights compared to the basic trainer one he uses that's supposed to just get trainees used to piloting a mecha. Nevertheless, given enough time to analyze his opponents attacks and discover their weaknesses, he still manages to defeat them with his much weaker unit.
* Red Hot Chili Pepper ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'', [[spoiler:after gaining access to the powerline and using it to restore his strength]], cut off [[spoiler: Okuyasu's]] arm with his pinkie finger. Later he treatened to do the same to Josuke, but [[spoiler: he immediately broke his pinkie in response.]]
* In ''Manga/{{Toriko}}'', during the Cooking Festival arc, [[TheParalyzer Knocking Master]] Jiro blew off the head of one of the Red Nitros with just a flick of his fingers. To put things in perspective, when Livebearer attempted to kill that Nitro, he [[SuperToughness broke his knife against the Nitro's skull without dealing any visible damage.]] Joie mentioned that, even after losing a head, Red Nitros are usually able to keep fighting for a month, and Jiro must have hit one of the pressure points in order to paralyze his body.
* Early in ''Manga/HunterXHunter'', the chairman of the Hunter Association, Isaac Netero, provides a challenge to Gon and Killua, the main characters: He picks up a basketball, and [[WhenYouSnatchThePebble if Gon and Killua working together can get him to drop the basketball, they'll pass the Hunter Exam immediately]]. (Ordinarily, it's four to six rounds of pain and death.) Killua soon realizes Netero has handicapped himself in that he defends himself and counters only with his right arm and left leg--he's always standing up on one foot and he doesn't use his other arm at all. Gon and Killua lose the challenge, but Gon considers it a personal victory that he tricked Netero to force him to stand on both legs.

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Natter, Example Indentation, Examples Are Not Arguable, Word Cruft. This page is in a rather alarming state


** Later ''VideoGame/RatchetAndClank'' games award skill points for beating various levels or bosses using only your wrench.
* ''VideoGame/ResidentEvil5'': Defeating Albert Wesker exclusively with [[https://www.youtube.com/watch?v=lfwhXHplOHQ#1m16s rotten eggs.]] [[MemeticMutation "You will give me an egg,"]] indeed.
** In ''VideoGame/ResidentEvilTheUmbrellaChronicles'', it's possible to take down pretty much all of the boss-monsters with your weak infinite-ammo pistol. This includes the [[ImplacableMan Nemesis and Lisa Trevor]], giant snake Yawn, [[ManEatingPlant Plant 42]], even the [[NamesToRunAwayFromReallyFast Tyrant Armored Lethal Organic System]].

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* ''Franchise/ResidentEvil'':
** Later ''VideoGame/RatchetAndClank'' games award skill points for beating various levels or bosses using only your wrench.
*
''VideoGame/ResidentEvil5'': Defeating Albert Wesker exclusively with [[https://www.youtube.com/watch?v=lfwhXHplOHQ#1m16s rotten eggs.]] [[MemeticMutation "You will give me an egg,"]] indeed.
** In ''VideoGame/ResidentEvilTheUmbrellaChronicles'', it's possible to take down pretty much all of the boss-monsters with your weak infinite-ammo pistol. This includes the [[ImplacableMan Nemesis and Lisa Trevor]], giant snake Yawn, [[ManEatingPlant Plant 42]], even the [[NamesToRunAwayFromReallyFast Tyrant Armored Lethal Organic System]].



** Finishing off an opponent by [[AgonyOfTheFeet attacking one of their feet]].
*** An example of using a useful move to do cherry tapping: Link's throw move in Soul Calibur II can actually throw the victim ''around'' the ring instead of ''out'' of it if done properly, causing a rather humiliating defeat to whomever is caught up in it.

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** Finishing off an opponent by [[AgonyOfTheFeet attacking one of their feet]].
***
feet]]. An example of using a useful move to do cherry tapping: Link's throw move in Soul Calibur II can actually throw the victim ''around'' the ring instead of ''out'' of it if done properly, causing a rather humiliating defeat to whomever is caught up in it.



* In both the original ''VideoGame/SuperSmashBros'' and ''Super Smash Bros Melee'', Luigi is the only character in the game with a taunt that does damage, and even that only works at extremely close range under certain circumstances (e.g., while the opponent is hanging off the edge of a cliff) and does very little damage. Nevertheless, it is possible to finish off an opponent with his taunt, and this makes for a truly humiliating defeat (not to mention, it has to be done at least once to unlock a special trophy, and thus obtain HundredPercentCompletion).
** This is encouraged in Melee, thanks to one of the highest KO point bonuses being rewarded for defeating an opponent using your basic A button attack.
** It's actually a viable tactic in team battles, as many moves with fixed knockback like Fox's Reflector and Mario's Coin Jump Punch barely budge standard opponents, but will OHKO the handicapped [=CPUs=] you'll be facing.
** In ''Super Smash Bros. Brawl'', in addition to Luigi's kick taunt, Snake's taunt (he has three, but they all consist of him getting under a box in different poses) can damage foes when he throws the cardboard box away at the end of the taunt.
** In ''Super Smash Bros. 4'' Greninja joins the fun with his Down Taunt, which does a 1% damage and has a tiny windbox that will only KO when far above any reasonable percentage. It's downplayed though, as this taunt somehow can OHKO the enemy bots in Multi-Man Melee mode, and it also has some kill confirm setups at around 100% damage into Up-Smash, though they're generally impractical at best.
** Sonic's spring jump does 3% damage if you manage to hit your opponent with the falling spring and knocks them a very short distance away. However, it still gives them enough momentum that if they collide with the underside of the stage, they'll most likely get KO'd by it.
** And in relation to gimping recoveries, the footstool jump. It does no damage and can can only be used when right on top of the opponent, but can send an opponent down to the bottom of the screen, or at least enough to keep from recovering.
** Also in ''Brawl'', using Samus's Screw Attack or Pit's Propeller Blade attack is a more effective strategy against the Master Hand than more powerful or damaging moves. They only do about 12 points of damage at a time, but they prevent the Hand from being able to hit back.
** In ''Brawl'', Kirby can swallow an opponent and jump off the side of the map, and when the opponent struggles out of it Kirby can jump on their head finishing them off. This can be a suicide technique.

to:

* ''VideoGame/SuperSmashBros'':
**
In both the original ''VideoGame/SuperSmashBros'' ''VideoGame/SuperSmashBros64'' and ''Super Smash Bros Melee'', ''VideoGame/SuperSmashBrosMelee'', Luigi is the only character in the game with a taunt that does damage, and even that only works at extremely close range under certain circumstances (e.g., while the opponent is hanging off the edge of a cliff) and does very little damage. Nevertheless, it is possible to finish off an opponent with his taunt, and this makes for a truly humiliating defeat (not to mention, (and it has to be done at least once to unlock a special trophy, and thus obtain HundredPercentCompletion).
**
HundredPercentCompletion). This is encouraged in Melee, ''Melee'', thanks to one of the highest KO point bonuses being rewarded for defeating an opponent using your basic A button attack.
** It's actually a viable tactic in team battles, as many moves with fixed knockback like Fox's Reflector and Mario's Coin Jump Punch barely budge standard opponents, but will OHKO the handicapped [=CPUs=] you'll be facing.
**
''VideoGame/SuperSmashBrosBrawl'':
***
In ''Super Smash Bros. Brawl'', in addition to Luigi's kick taunt, Snake's taunt (he has three, but they all consist of him getting under a box in different poses) can damage foes when he throws the cardboard box away at the end of the taunt.
** In ''Super Smash Bros. 4'' Greninja joins the fun with his Down Taunt, which does a 1% damage and has a tiny windbox that will only KO when far above any reasonable percentage. It's downplayed though, as this taunt somehow can OHKO the enemy bots in Multi-Man Melee mode, and it also has some kill confirm setups at around 100% damage into Up-Smash, though they're generally impractical at best.
**
*** Sonic's spring jump does 3% damage if you manage to hit your opponent with the falling spring and knocks them a very short distance away. However, it still gives them enough momentum that if they collide with the underside of the stage, they'll most likely get KO'd by it.
** *** And in relation to gimping recoveries, the footstool jump. It does no damage and can can only be used when right on top of the opponent, but can send an opponent down to the bottom of the screen, or at least enough to keep from recovering.
** Also in ''Brawl'', using *** Using Samus's Screw Attack or Pit's Propeller Blade attack is a more effective strategy against the Master Hand than more powerful or damaging moves. They only do about 12 points of damage at a time, but they prevent the Hand from being able to hit back.
** In ''Brawl'', *** Kirby can swallow an opponent and jump off the side of the map, and when the opponent struggles out of it Kirby can jump on their head finishing them off. This can be a suicide technique.technique.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': Greninja joins the fun with his Down Taunt, which does a 1% damage and has a tiny windbox that will only KO when far above any reasonable percentage. It's downplayed though, as this taunt somehow can OHKO the enemy bots in Multi-Man Melee mode, and it also has some kill confirm setups at around 100% damage into Up-Smash, though they're generally impractical at best.



*** It is a similar (though not as extreme) situation for the Ice Climbers. Killing one of the two Ice Climbers leaves the other Ice Climber severely handicapped in terms of power, jump, and recovery. It's satisfying to finish off other characters with the weirdo duo to begin with, and even more satisfying if you only have one left. That said, a solo Climber still has a full range of moves, unlike Nolimar; they just have reduced effectiveness.

to:

*** ** It is a similar (though not as extreme) situation for the Ice Climbers. Killing one of the two Ice Climbers leaves the other Ice Climber severely handicapped in terms of power, jump, and recovery. It's satisfying to finish off other characters with the weirdo duo to begin with, and even more satisfying if you only have one left. That said, a solo Climber still has a full range of moves, unlike Nolimar; they just have reduced effectiveness.



** Certain defense and support classes (Engineer, Medic, Sniper, arguably Spy) are simply not supposed to engage in head-on combat with the front-line classes (Scout, Soldier, Pyro, Demo, Heavy). Consequently, being beaten to death with a pipe wrench or bonesaw can be quite the humiliation.

to:

** Certain defense and support classes (Engineer, Medic, Sniper, arguably Spy) are simply not supposed to engage in head-on combat with the front-line classes (Scout, Soldier, Pyro, Demo, Heavy). Consequently, being beaten to death with a pipe wrench or bonesaw can be quite the humiliation.



* In ''VideoGame/StarWarsBattlefront'', the normal pistol is a pretty wimpy weapon, dealing so little damage that you have to hit with every shot fired from cold until it overheats to kill a normal trooper (don't even ask about [[MightyGlacier Wookies]] or [[DeflectorShields Droidekas]]). Kill six people with it in one life, however, and you get arguably the best award weapon in the game: [[SniperPistol a pistol that for all intents and purposes is a sniper rifle]] with an unzoomed reticule and sixteen-shot clips.

to:

* In ''VideoGame/StarWarsBattlefront'', the normal pistol is a pretty wimpy weapon, dealing so little damage that you have to hit with every shot fired from cold until it overheats to kill a normal trooper (don't even ask about [[MightyGlacier Wookies]] or [[DeflectorShields Droidekas]]). Kill six people with it in one life, however, and you get arguably the best award weapon in the game: [[SniperPistol a pistol that for all intents and purposes is a sniper rifle]] with an unzoomed reticule and sixteen-shot clips.



* ''VideoGame/{{Mabinogi}}'' features the "Deadly" status, where you (or a monster) is in negative HP and any hits landed will kill you. While it is incredibly rare for a boss monster to be put in Deadly, it doesn't change the fact that (given enough time and/or luck) you can potentially take down a main story boss with ''Rock Throw'' (which otherwise does no damage)
** In the case of [[ThatOneBoss the Banshee]] in Peaca Basic, one of the favoured ways of killing it is just to set up spiked barriers with alchemy, and then throw rocks at it to goad it into breaking the barriers, which bypass its immunities with small amounts of chip damage. It can take a while, but is generally far safer than trying to take the Banshee head-on.

to:

* ''VideoGame/{{Mabinogi}}'' features the "Deadly" status, where you (or a monster) is in negative HP and any hits landed will kill you. While it is incredibly rare for a boss monster to be put in Deadly, it doesn't change the fact that (given enough time and/or luck) you can potentially take down a main story boss with ''Rock Throw'' (which otherwise does no damage)
**
damage) In the case of [[ThatOneBoss the Banshee]] in Peaca Basic, one of the favoured ways of killing it is just to set up spiked barriers with alchemy, and then throw rocks at it to goad it into breaking the barriers, which bypass its immunities with small amounts of chip damage. It can take a while, but is generally far safer than trying to take the Banshee head-on.



* There are videos of ''VideoGame/{{Runescape}}'' players taking down Tz-Tok-Jad, one of the game's hardest bosses, with a [[JokeItem rubber chicken]].
** What makes this even funnier is that according to WordOfGod, Tz-Tok-Jad is allergic to chickens.

to:

* ''VideoGame/{{Runescape}}'':
**
There are videos of ''VideoGame/{{Runescape}}'' players taking down Tz-Tok-Jad, one of the game's hardest bosses, with a [[JokeItem rubber chicken]].
** What makes this even funnier is that according to WordOfGod, Tz-Tok-Jad is allergic to chickens.
chicken]].



* The Headshot skill in ''VideoGame/UrbanDead'' applies whenever you give a killing blow, no matter what weapon was used. It has become an accomplishment to deliver your final strike with a simple Punch, both because it has the lowest hit chance and only does 1 damage, ''and'' the image of socking someone so hard that their head explodes is frickin' awesome.
** This also applies to many other weapons and skills in the game. An update also allowed many other things to be used as weapons, so it's possible to kill people with gas cans, toolboxes, pool cues, pumpkins, ''Christmas Trees'' and even tinsel, as well as many other things. There are now entire groups built around kills with unusual weapons

to:

* ''VideoGame/UrbanDead'':
**
The Headshot skill in ''VideoGame/UrbanDead'' applies whenever you give a killing blow, no matter what weapon was used. It has become an accomplishment to deliver your final strike with a simple Punch, both because it has the lowest hit chance and only does 1 damage, ''and'' the image of socking someone so hard that their head explodes is frickin' awesome.
**
awesome. This also applies to many other weapons and skills in the game. An update also allowed many other things to be used as weapons, so it's possible to kill people with gas cans, toolboxes, pool cues, pumpkins, ''Christmas Trees'' and even tinsel, as well as many other things. There are now entire groups built around kills with unusual weapons



* In ''VideoGame/WorldOfWarcraft'', using your melee weapon as a mage, priest or warlock (or alternatively for the warlock, using the imp or voidwalker). Wands are almost universally better for these classes ''and'' are ranged weapons. For Melee classes, utilizing [[WithThisHerring Fishing poles]] or unequipping one's weapon achieves the same effect.
** Arguably the closest thing ''VideoGame/WorldOfWarcraft'' has to Cherry Tapping is the concept of low-manning, i.e. taking on raid bosses (encounters designed for large, coordinated groups of players) with an understrengthed raid party. This is sometimes taken to ridiculous extremes, either for profit (less people to share in the loot), or - more often - for bragging rights. Famous examples include a warlock and a paladin killing the dragon Onyxia (a boss originally designed for 40 players), a four-man group besting Gruul the Dragonkiller (made possible by cleverly manipulating the combat stats on a rogue so that the boss had ''literally no chance of landing a hit'') and a very determined warlock solo-killing Hydross the Unstable (a 25-man boss).
*** actually, ''VideoGame/WorldOfWarcraft'' has had some real Cherry Tap abilities. Particularly two classes: the paladin and the rogue. It's an old game though, so virtually every class at one point had a stupid gimmick power that was normally useless but occasionally overpowered. There have also been some items in this category. Some of the most famous in no particular order (not counting beta bugs either):

to:

* In ''VideoGame/WorldOfWarcraft'', using ''VideoGame/WorldOfWarcraft'':
** Using
your melee weapon as a mage, priest or warlock (or alternatively for the warlock, using the imp or voidwalker). Wands are almost universally better for these classes ''and'' are ranged weapons. For Melee classes, utilizing [[WithThisHerring Fishing poles]] or unequipping one's weapon achieves the same effect.
** Arguably the closest thing ''VideoGame/WorldOfWarcraft'' has to Cherry Tapping is the concept of low-manning, Low-manning, i.e. taking on raid bosses (encounters designed for large, coordinated groups of players) with an understrengthed raid party. This is sometimes taken to ridiculous extremes, either for profit (less people to share in the loot), or - more often - for bragging rights. Famous examples include a warlock and a paladin killing the dragon Onyxia (a boss originally designed for 40 players), a four-man group besting Gruul the Dragonkiller (made possible by cleverly manipulating the combat stats on a rogue so that the boss had ''literally no chance of landing a hit'') and a very determined warlock solo-killing Hydross the Unstable (a 25-man boss).
*** actually, ''VideoGame/WorldOfWarcraft'' has had some real Cherry Tap abilities. Particularly two classes: the ** The paladin and the rogue. It's an old game though, so virtually every class at one point had a stupid gimmick power that was normally useless but occasionally overpowered. There have also been some items in this category. Some of the most famous in no particular order (not counting beta bugs either):



*** Spellsteal-mage. It's exactly what it sounds like: you can steal a spell that the enemy has cast on themselves. Some raid bosses have extremely powerful magical defenses. Occasionally Blizzard forgets to make them immune to spell-stealing. This is a chronically recurring problem. Most recently it is famous for causing an exploit in the Black Rook Hold dungeon (in combination with the ability listed below), used by serious Mythic+ dungeon running groups.

to:

** Spellsteal-mage:
*** Spellsteal-mage. It's exactly what it sounds like: you can steal a spell that the enemy has cast on themselves. Some raid bosses have extremely powerful magical defenses. Occasionally Blizzard forgets to make them immune to spell-stealing. This is a chronically recurring problem. Most recently it is famous for causing an exploit in the Black Rook Hold dungeon (in combination with the ability listed below), used by serious Mythic+ dungeon running groups.



*** Stun-locking is still a major part of rogue [=PvP=], but due to certain changes to stats and mechanics, it now takes some gear to pull off and the target has to be ungeared.



** It's possible to humiliate allies similarly. With dual talent specialization, raiding healers can have a separate spec for questing and 5-man dungeons. A geared priest can create either a Holy or Discipline secondary spec which takes talents and glyphs for Smite and Holy Nova, queue as healer for random Heroic dungeons, and pull respectable damage for a [=DPSer=] while keeping the group healed with ease. You're almost guaranteed to have at least one DPS who can't keep up. If the DPS is not freshly level-capped, humiliation ensues -- often in the form of someone asking "Uh, why is the healer outdamaging you guys?"
*** You can pull off the inverse as a Retribution Paladin, a class who's main utility lies in it's ability to heal allies, if you outgear the healer enough, you can quite literally take over his role.

to:

** It's possible to humiliate allies similarly. With dual talent specialization, raiding healers can have a separate spec for questing and 5-man dungeons. A geared priest can create either a Holy or Discipline secondary spec which takes talents and glyphs for Smite and Holy Nova, queue as healer for random Heroic dungeons, and pull respectable damage for a [=DPSer=] while keeping the group healed with ease. You're almost guaranteed to have at least one DPS who can't keep up. If the DPS is not freshly level-capped, humiliation ensues -- often in the form of someone asking "Uh, why is the healer outdamaging you guys?"
***
guys?" You can pull off the inverse as a Retribution Paladin, a class who's main utility lies in it's ability to heal allies, if you outgear the healer enough, you can quite literally take over his role.



** In ''VideoGame/StarCraftIIHeartOfTheSwarm'''s first campaign mission, the game [[WhatTheHellPlayer calls you out]] if attack the labs without using zerglings.

to:

** * In ''VideoGame/StarCraftIIHeartOfTheSwarm'''s first campaign mission, the game [[WhatTheHellPlayer calls you out]] if attack the labs without using zerglings.



** In ''VideoGame/FireEmblemMysteryOfTheEmblem'', it's not unheard of for players to defeat [[FinalBoss Emperor Hardin]]... using ''Phina'', [[DanceBattler a dancer]], who is capable of fighting but generally isn't at all good at it.
*** Even more hilarious in the remake is defeating him with a frying pan, a laundry pole, a bamboo sword or a toy bow, which are pretty much the worst of the worst when it comes to weaponry... [[LethalJokeWeapon except when they are forged to the point of awesomeness]], which is incredibly cheap considering their default stats.

to:

** In ''VideoGame/FireEmblemMysteryOfTheEmblem'', it's not unheard of for players to defeat [[FinalBoss Emperor Hardin]]... using ''Phina'', [[DanceBattler a dancer]], who is capable of fighting but generally isn't at all good at it.
***
it. Even more hilarious in the remake is defeating him with a frying pan, a laundry pole, a bamboo sword or a toy bow, which are pretty much the worst of the worst lackluster when it comes to weaponry... [[LethalJokeWeapon except when they are forged to the point of awesomeness]], which is incredibly cheap considering their default stats.

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* In ''VideoGame/EveOnline'' killing anything in a swarm of noobships (the basic free ship that everyone gets in the beginning or after loosing his ship and docking up) can be considered a cherrytap. On a more experienced level, corps such as Goon swarm used cheap tech I ships to destroy superior (and much more expensive) tech II ships.



* In ''VideoGame/EveOnline'' killing anything in a swarm of noobships (the basic free ship that everyone gets in the beginning or after loosing his ship and docking up) can be considered a cherrytap. On a more experienced level, corps such as Goon swarm used cheap tech I ships to destroy superior (and much more expensive) tech II ships.
* ''VideoGame/FinalFantasyXIV'': Every class and job in the game can perform an Auto-Attack. The primary purpose is for tanks and physical DPS classes to keep dealing damage while their weaponskills are on recast or they're under a status condition that locks weaponskills. Killing an enemy with nothing but auto-attacks from a Strength-based class is already mocking, but what about a magic class (which, with the exception of TheRedMage, receives no benefit from strength-boosting items)? Or, if you really want to go all the way, you can do it with a crafting/gathering class, which ''cannot deal damage'' with anything other than auto-attack. Beating an enemy to death with a Culinarian's FryingPanOfDoom or a Fisher's RodAndReelRepurposed isn't just cherry tapping, that's cherry-''pit'' tapping.
* In ''VideoGame/GuildWars'', getting "wanded" in [=PvP=] is a humiliating form of defeat. Technically, a wand deals as much damage as a sword, but since there are no attack skills for wands, plinking away at someone's health with a wand (or a staff) is a vastly inefficient method of killing them, especially since every second spent wanding is one spent not casting spells (which are much more effective). Thus, dying to an enemy's wand or staff implies that you - and your team - are so completely incompetent that the opposing team doesn't even need to use skills to take you down.
* ''VideoGame/{{Mabinogi}}'' features the "Deadly" status, where you (or a monster) is in negative HP and any hits landed will kill you. While it is incredibly rare for a boss monster to be put in Deadly, it doesn't change the fact that (given enough time and/or luck) you can potentially take down a main story boss with ''Rock Throw'' (which otherwise does no damage)
** In the case of [[ThatOneBoss the Banshee]] in Peaca Basic, one of the favoured ways of killing it is just to set up spiked barriers with alchemy, and then throw rocks at it to goad it into breaking the barriers, which bypass its immunities with small amounts of chip damage. It can take a while, but is generally far safer than trying to take the Banshee head-on.
* The game of ''Perihelion'' included a turn-based combat system with action points and weapons doing like 30-120HP damage, that took either a fixed percent (30-70%) of AP or a fixed number, like 50 or 120AP. Finishing characters had about 120-200AP. But there was that one tiny puny knife to be found, that did puny damage but took only 2AP to hit. The end battle could be finished in two rounds with one character using only that knife, jabbing the [[spoiler:UNBORN GOD]] sewing machine style with it.



* There are videos of ''VideoGame/{{Runescape}}'' players taking down Tz-Tok-Jad, one of the game's hardest bosses, with a [[JokeItem rubber chicken]].
** What makes this even funnier is that according to WordOfGod, Tz-Tok-Jad is allergic to chickens.
** [[https://www.youtube.com/watch?v=3nTXj-hVwY0 This video]] features a player single-handedly taking down Kree'arra (level 580) with a sling, the weakest ranged weapon in the game.
** The Duel Arena, where players fight each other in one-on-one battles, has an option that only allows the players to use silly weapons that give negative combat bonuses, like the aforementioned rubber chicken and flowers.
** There is an achievement for killing the Corporeal Beast (a boss even stronger than the Jad) wielding only a bronze spear. To make it easier, you can cheat by using dreadnips, poison, and jewelry with damaging effect, but you can’t deploy a cannon. You also can get this achievement in a group but only if everyone in the group uses a bronze spear.
** You also get an achievement for killing General Graardor using your fists.
** What may be one of the most insane achievements in the game is for defeating Araxxor and Araxxi, one of the most difficult boss fights in the game, while wearing bronze armor and a bronze weapon.
** ... Although it may be rivaled by the achievement to kill Yakamaru after using a stunning ability on it (this causes Yakamaru to enter a berserk state).
* The Headshot skill in ''VideoGame/UrbanDead'' applies whenever you give a killing blow, no matter what weapon was used. It has become an accomplishment to deliver your final strike with a simple Punch, both because it has the lowest hit chance and only does 1 damage, ''and'' the image of socking someone so hard that their head explodes is frickin' awesome.
** This also applies to many other weapons and skills in the game. An update also allowed many other things to be used as weapons, so it's possible to kill people with gas cans, toolboxes, pool cues, pumpkins, ''Christmas Trees'' and even tinsel, as well as many other things. There are now entire groups built around kills with unusual weapons
** Through clever use of URL manipulation, it's possible to use the zombie skills Bite and Headbutt as a living survivor. This can lead to hilarity as human suvivors are seen ''biting zombies/people to death''.
* ''VideoGame/{{Vindictus}}'', the sequel/prequel to ''Mabinogi'', is much more centered around effective strategy against the dungeon bosses, meaning that a skilled player can kill them while wearing only their underwear and using the starting weapon. There's even bonus points in some dungeons for completing it without armor.



* The Headshot skill in ''VideoGame/UrbanDead'' applies whenever you give a killing blow, no matter what weapon was used. It has become an accomplishment to deliver your final strike with a simple Punch, both because it has the lowest hit chance and only does 1 damage, ''and'' the image of socking someone so hard that their head explodes is frickin' awesome.
** This also applies to many other weapons and skills in the game. An update also allowed many other things to be used as weapons, so it's possible to kill people with gas cans, toolboxes, pool cues, pumpkins, ''Christmas Trees'' and even tinsel, as well as many other things. There are now entire groups built around kills with unusual weapons
** Through clever use of URL manipulation, it's possible to use the zombie skills Bite and Headbutt as a living survivor. This can lead to hilarity as human suvivors are seen ''biting zombies/people to death''.
* The game of ''Perihelion'' included a turn-based combat system with action points and weapons doing like 30-120HP damage, that took either a fixed percent (30-70%) of AP or a fixed number, like 50 or 120AP. Finishing characters had about 120-200AP. But there was that one tiny puny knife to be found, that did puny damage but took only 2AP to hit. The end battle could be finished in two rounds with one character using only that knife, jabbing the [[spoiler:UNBORN GOD]] sewing machine style with it.
* There are videos of ''VideoGame/{{Runescape}}'' players taking down Tz-Tok-Jad, one of the game's hardest bosses, with a [[JokeItem rubber chicken]].
** What makes this even funnier is that according to WordOfGod, Tz-Tok-Jad is allergic to chickens.
** [[https://www.youtube.com/watch?v=3nTXj-hVwY0 This video]] features a player single-handedly taking down Kree'arra (level 580) with a sling, the weakest ranged weapon in the game.
** The Duel Arena, where players fight each other in one-on-one battles, has an option that only allows the players to use silly weapons that give negative combat bonuses, like the aforementioned rubber chicken and flowers.
** There is an achievement for killing the Corporeal Beast (a boss even stronger than the Jad) wielding only a bronze spear. To make it easier, you can cheat by using dreadnips, poison, and jewelry with damaging effect, but you can’t deploy a cannon. You also can get this achievement in a group but only if everyone in the group uses a bronze spear.
** You also get an achievement for killing General Graardor using your fists.
** What may be one of the most insane achievements in the game is for defeating Araxxor and Araxxi, one of the most difficult boss fights in the game, while wearing bronze armor and a bronze weapon.
** ... Although it may be rivaled by the achievement to kill Yakamaru after using a stunning ability on it (this causes Yakamaru to enter a berserk state).
* In ''VideoGame/GuildWars'', getting "wanded" in [=PvP=] is a humiliating form of defeat. Technically, a wand deals as much damage as a sword, but since there are no attack skills for wands, plinking away at someone's health with a wand (or a staff) is a vastly inefficient method of killing them, especially since every second spent wanding is one spent not casting spells (which are much more effective). Thus, dying to an enemy's wand or staff implies that you - and your team - are so completely incompetent that the opposing team doesn't even need to use skills to take you down.
* ''VideoGame/{{Mabinogi}}'' features the "Deadly" status, where you (or a monster) is in negative HP and any hits landed will kill you. While it is incredibly rare for a boss monster to be put in Deadly, it doesn't change the fact that (given enough time and/or luck) you can potentially take down a main story boss with ''Rock Throw'' (which otherwise does no damage)
** In the case of [[ThatOneBoss the Banshee]] in Peaca Basic, one of the favoured ways of killing it is just to set up spiked barriers with alchemy, and then throw rocks at it to goad it into breaking the barriers, which bypass its immunities with small amounts of chip damage. It can take a while, but is generally far safer than trying to take the Banshee head-on.
* ''VideoGame/{{Vindictus}}'', the sequel/prequel to ''Mabinogi'', is much more centered around effective strategy against the dungeon bosses, meaning that a skilled player can kill them while wearing only their underwear and using the starting weapon. There's even bonus points in some dungeons for completing it without armor.



* ''VideoGame/FinalFantasyXIV'': Every class and job in the game can perform an Auto-Attack. The primary purpose is for tanks and physical DPS classes to keep dealing damage while their weaponskills are on recast or they're under a status condition that locks weaponskills. Killing an enemy with nothing but auto-attacks from a Strength-based class is already mocking, but what about a magic class (which, with the exception of TheRedMage, receives no benefit from strength-boosting items)? Or, if you really want to go all the way, you can do it with a crafting/gathering class, which ''cannot deal damage'' with anything other than auto-attack. Beating an enemy to death with a Culinarian's FryingPanOfDoom or a Fisher's RodAndReelRepurposed isn't just cherry tapping, that's cherry-''pit'' tapping.

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