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* ''TabletopGame/SentinelComicsTheRoleplayingGame'' aims to give you an {{Superhero}} experience with all the versatility of Mutants & Masterminds but without all the fiddly bits. Instead of a point-buy system the game has you assigning dice to powers and qualities based on Backgrounds (eg. Upper Class, Law Enforcement), Power-Source (eg. Powered Suit, Relic), Archetype (eg. Blaster, Speedster, Powerhouse), and Personality (eg. Stoic, Mischievous) and then assigning those powers and qualities to combat abilities based on the aforementioned Power-Sources and Archetypes. The system heavily encourages players to put their own spin on things, urging them to rename abilities and outright forcing them to make up a quality unique to their character. Through the simplicity of the system and heavy focus on roleplay and storytelling, SCRPG allows one to create almost any character, even outside its intended genre.

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* ''TabletopGame/SentinelComicsTheRoleplayingGame'' aims to give you an a {{Superhero}} experience with featuring all the versatility of Mutants & Masterminds but without all the fiddly bits. Instead of a point-buy system the game has you assigning dice to powers and qualities based on Backgrounds (eg. Upper Class, Law Enforcement), Power-Source (eg. Powered Suit, Relic), Archetype (eg. Blaster, Speedster, Powerhouse), and Personality (eg. Stoic, Mischievous) and then assigning those powers and qualities to combat abilities based on the aforementioned Power-Sources and Archetypes. The system heavily encourages players to put their own spin on things, urging them to rename abilities and outright forcing them to make up a quality unique to their character. Through the simplicity of the system and heavy focus on roleplay and storytelling, SCRPG allows one to create almost any character, even outside its intended genre.
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* ''[[TabletopGame/SentinelsOfTheMultiverse Sentinel Comics: The Roleplaying Game]]'' aims to give you an {{Superhero}} experience with all the versatility of Mutants & Masterminds but without all the fiddly bits. Instead of a point-buy system the game has you assigning dice to powers and qualities based on Backgrounds (eg. Upper Class, Law Enforcement), Power-Source (eg. Powered Suit, Relic), Archetype (eg. Blaster, Speedster, Powerhouse), and Personality (eg. Stoic, Mischievous) and then assigning those powers and qualities to combat abilities based on the aforementioned Power-Sources and Archetypes. The system heavily encourages players to put their own spin on things, urging them to rename abilities and outright forcing them to make up a quality unique to their character. Through the simplicity of the system and heavy focus on roleplay and storytelling, SCRPG allows one to create almost any character, even outside its intended genre.

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* ''[[TabletopGame/SentinelsOfTheMultiverse Sentinel Comics: The Roleplaying Game]]'' ''TabletopGame/SentinelComicsTheRoleplayingGame'' aims to give you an {{Superhero}} experience with all the versatility of Mutants & Masterminds but without all the fiddly bits. Instead of a point-buy system the game has you assigning dice to powers and qualities based on Backgrounds (eg. Upper Class, Law Enforcement), Power-Source (eg. Powered Suit, Relic), Archetype (eg. Blaster, Speedster, Powerhouse), and Personality (eg. Stoic, Mischievous) and then assigning those powers and qualities to combat abilities based on the aforementioned Power-Sources and Archetypes. The system heavily encourages players to put their own spin on things, urging them to rename abilities and outright forcing them to make up a quality unique to their character. Through the simplicity of the system and heavy focus on roleplay and storytelling, SCRPG allows one to create almost any character, even outside its intended genre.
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Before you jump on me, all the Sentinel Comics properties are consolidated into a single page so I have to link it this way,

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* ''[[TabletopGame/SentinelsOfTheMultiverse Sentinel Comics: The Roleplaying Game]]'' aims to give you an {{Superhero}} experience with all the versatility of Mutants & Masterminds but without all the fiddly bits. Instead of a point-buy system the game has you assigning dice to powers and qualities based on Backgrounds (eg. Upper Class, Law Enforcement), Power-Source (eg. Powered Suit, Relic), Archetype (eg. Blaster, Speedster, Powerhouse), and Personality (eg. Stoic, Mischievous) and then assigning those powers and qualities to combat abilities based on the aforementioned Power-Sources and Archetypes. The system heavily encourages players to put their own spin on things, urging them to rename abilities and outright forcing them to make up a quality unique to their character. Through the simplicity of the system and heavy focus on roleplay and storytelling, SCRPG allows one to create almost any character, even outside its intended genre.
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* ''VideoGame/KittyPowersMatchmaker'':
** Players can personalize their character and perform a personality quiz to create their own profile. There is an option that allows players to allow their character data (minus the name) to other players, who will try to successfully match the character with other people. As the series takes place in a world where same-sex marriage is considered both normal and legal, clients can ask to be matched up with someone of the same sex.
** This plays a role for the client before starting the date. You can change their appearance to better appeal to their candidate and even buy a gift for them, but doing so is time-consuming in-game. Spending too much time getting your client ready will earn you a strike from the candidate for showing up late.
** Customizing your client returns in ''Love Life'', where giving them a makeover will impress their partner when leveling up their relationship. It'll also allow them to discuss topics related to their look again if they already talked about it to their partner before the makeover.
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* ''VideoGame/PuckOFF'': You can create your own player and change his clothing while unlocking clothes from the game. If you manage to get a dev build, there's even crazier clothes as you can use the clothes of every single boss of the game.

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* Starting in elementary school in ''VideoGame/GrowingUp'', you can customize your character's clothes and even request new ones from your parents. In middle school, you can also spend money on more clothes and even new hairstyles, but you can no longer request new clothes from your parents in high school.

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* ''VideoGame/GrowingUp'':
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Starting in elementary school in ''VideoGame/GrowingUp'', school, you can customize your character's clothes and even request new ones from your parents. In middle school, you can also spend money on more clothes and even new hairstyles, but you can no longer request new clothes from your parents in high school.school.
** You can choose from eight preset appearances for your parents, and your character will inherit their skin and hair color. However, this can only be done in your first playthrough as subsequent runs will use your character from the previous run and their love interest[[note]]whether it's one of their classmates or a randomly generated NPC[[/note]] as the parents of the next protagonist.
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* ''VideoGame/FakeHappyEnd'': The player can [[HelloInsertNameHere name the protagonist]] and is given a template image in the game folder so they can use a different image for the protagonist's combat portrait.
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* ''VideoGame/StreetFighter6'' introduces [[OpenWorldSandbox World Tour]] mode, and with it, a fully customizable player avatar that can not only learn different moves from different masters much like Ace in ''[=SFEX3=]'' above, but they can also be used in the game's Battle Hub mode as well.

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* ''VideoGame/StreetFighter6'' introduces [[OpenWorldSandbox [[WideOpenSandbox World Tour]] mode, and with it, a fully customizable player avatar that can not only learn different moves from different masters much like Ace in ''[=SFEX3=]'' above, but they can also be used in the game's Battle Hub mode as well.
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* ''VideoGame/StreetFighter6'' introduces World Tour mode, and with it, a fully customizable player avatar that can not only learn different moves from different masters much like Ace in ''[=SFEX3=]'' above, but they can also be used in the game's Battle Hub mode as well.

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* ''VideoGame/StreetFighter6'' introduces [[OpenWorldSandbox World Tour Tour]] mode, and with it, a fully customizable player avatar that can not only learn different moves from different masters much like Ace in ''[=SFEX3=]'' above, but they can also be used in the game's Battle Hub mode as well.
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* ''VideoGame/StreetFighter6'' introduces World Tour mode, and with it, a fully customizable player avatar that can not only learn different moves from different masters much like Ace in ''[=SFEX3=]'' above, but they can also be used in the game's Battle Hub mode as well.
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* You can change the eyes and hair of your daughters in ''VideoGame/{{Othercide}}''. In addition to that, you can change their clothes, weapons and particle effects.
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* Physical information (height, weight, hair and eye color)

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* Physical information (height, weight, hair gender, hair, skin and eye color)

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"Fighing Game" folder expansion / reorganization.


** The TropeMaker for this genre is ''[[VideoGame/FireProWrestling Super Fire Pro Wrestling III: Final Bout]]'' on UsefulNotes/SuperNintendo: despite all you could do appearance-wise being palette swaps, it already sported deep movelist customization, as well as possibility to change the CPU's behavior. However, only ''Super Fire Pro Wrestling X Premium'' on the same console would be the milestone for the later installments.
*** One of the draws of the ''VideoGame/FireProWrestling'' series is the sheer ''number'' of [=CAWs=] you can have. And since Fire Pro has 2D graphics, a lot of the programming that would have gone into the graphics instead went into being able to fully program the behavior of the created wrestler, making it big for simulators as well.



** One of the draws of the ''VideoGame/FireProWrestling'' series is the sheer ''number'' of [=CAWs=] you can have. And since Fire Pro has 2D graphics, a lot of the programming that would have gone into the graphics instead went into being able to fully program the behavior of the created wrestler, making it big for simulators as well.
*** The TropeMaker for this genre is ''Super Fire Pro Wrestling III: Final Bout'' on UsefulNotes/SuperNintendo: despite all you could do appearance-wise being palette swaps, it already sported deep movelist customization, as well as possibility to change the CPU's behavior. However, only ''Super Fire Pro Wrestling X Premium'' on the same console would be the milestone for the later installments.



* Several {{Fighting Game}}s.
** The ''VideoGame/SoulSeries'', starting from ''Soul Calibur III'', allows you to have custom characters, via the "pre-existing moveset+new appearance" scheme.
** ''VideoGame/MortalKombatArmageddon'' had this feature applied to almost every aspect of the fighter, including moveset and endings. The bad thing is, only one character per profile is allowed, and you may need to kill some time on unlocking additional attire and moves.
** The sixth installment of ''VideoGame/{{Tekken}}'', as well as the ''VideoGame/VirtuaFighter'' series starting from part four, allow the player to change the already-existing fighters' costumes. Not to mention that ''[=VR=]'' has this also incorporated for the arcade-going player character himself. Tag 2 has a deeper customization mode that has just included emblems.
* ''VideoGame/SuperSmashBros'' started featuring this in ''Brawl'', though in that game it is only exclusive to Adventure Mode, in which [[http://www.smashbros.com/wii/en_us/gamemode/modea/modea12.html you can use Stickers to boost various attributes]]. For the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU games, [[http://www.smashbros.com/us/howto/entry2.html a more robust customization system is featured]]. All the playable characters will have customizable special moves. For the majority of the characters, these are mostly variations of their default special moves. For [[FeaturelessProtagonist Mii Fighters]] and [[VideoGame/KidIcarus Palutena]], however, their customizable moves are completely unique. Speaking of Mii Fighters, they are based on your Miis (who on their own are customizable), they can be Brawlers, Gunners, or Swordsmen (all three having their own sets of special moves) and they are able to have customizable clothing. Neither customizable moves or Mii Fighters are allowed in anonymous online battles. In addition, there are equipable items that, like the Stickers in ''Brawl''[='=]s Adventure Mode, affect certain attributes of your character. While ''VideoGame/SuperSmashBrosUltimate'' would dispense with custom specials for most of the roster, Mii Fighters would return with their customizable movesets, in addition to a more robust selection of hair and eye colors courtesy of the UsefulNotes/NintendoSwitch's improved Mii Maker, along with different voice options for Mii Fighters. The equipable items from the previous game would also be replaced with "Spirits", equipable images of other video game characters that bestow unique abilities and attributes which forms the cornerstone of the game's Adventure mode.

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* Several {{Fighting Game}}s.
**
The ''VideoGame/SoulSeries'', starting from ''Soul Calibur III'', allows ''Toys/BusouShinki: Battle Masters'' PSP arena fighting games lets you to have custom characters, via customize the "pre-existing moveset+new appearance" scheme.
** ''VideoGame/MortalKombatArmageddon'' had this feature applied to almost every aspect of
dolls part by part, much like the fighter, including moveset and endings. The bad thing is, only one real toys can.
* [[VideoGame/DefJamSeries Def Jam: Fight for New York]] has a surprisingly advanced
character per profile is allowed, and you may need to kill some time on unlocking additional attire and moves.
** The sixth installment of ''VideoGame/{{Tekken}}'', as well as the ''VideoGame/VirtuaFighter'' series starting from part four, allow the player to change the already-existing fighters' costumes. Not to mention that ''[=VR=]'' has this also incorporated for the arcade-going player character himself. Tag 2 has a deeper customization mode that has just included emblems.
* ''VideoGame/SuperSmashBros'' started featuring this in ''Brawl'', though in that game it is only exclusive to Adventure Mode, in which [[http://www.smashbros.com/wii/en_us/gamemode/modea/modea12.html you can use Stickers to boost various attributes]]. For the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU games, [[http://www.smashbros.com/us/howto/entry2.html a more robust
customization system is featured]]. All for its time. Besides the playable characters will have customizable special moves. For the majority face and skin color of the characters, these are mostly variations of their default special moves. For [[FeaturelessProtagonist Mii Fighters]] and [[VideoGame/KidIcarus Palutena]], however, their customizable moves are completely unique. Speaking of Mii Fighters, they are based on your Miis (who on their own are customizable), Player Character, they can be Brawlers, Gunners, or Swordsmen (all three having change their own sets of special moves) and they are able clothing, which can also be changed to have customizable clothing. Neither customizable moves certain parts rolled up or Mii Fighters are allowed in anonymous online battles. In addition, worn a certain way, jewelry, tattoos and their hair's cut and color. Though there are equipable items that, some restrictions like not being able to put a hoodie's hood up if the Stickers in ''Brawl''[='=]s Adventure Mode, affect certain attributes of your character. While ''VideoGame/SuperSmashBrosUltimate'' would dispense with custom specials for most of the roster, Mii Fighters would return with player has long hair. This is without bringing up their customizable movesets, in addition to fighting style, which can be a more robust selection of hair mix between a few styles and eye colors courtesy of the UsefulNotes/NintendoSwitch's improved Mii Maker, along with different voice options for Mii Fighters. The equipable items player being able to use just about every Blazin' move in the game, whether they be from the previous game would also be replaced with "Spirits", equipable images of other video game characters an existing character or one that bestow is unique abilities and attributes which forms to the cornerstone of the game's Adventure mode.player.



** In the ''VideoGame/DragonBallZBudokai'' series, you can equip different capsules on characters that can give them upgrades to their stats or items to use mid battle. Notably though you also have to give them capsules to let them use some of their specials and infamously in the original trilogy, for some characters, many slots had to be used up for Transformation capsules, of which several, like Goku and Frieza, had a lot. Infinite World consolidated this to one single capsule aptly named "Transform!"
** All the ''VideoGame/DragonBallZBudokaiTenkaichi'' games allow you to tweak the stats of existing characters. Tenkaichi 3 lets you equip 'Strategy' items, that cause A.I.s of your custom characters to fight a certain way, such as focusing on defense, or focusing on using blast attacks from a distance.
** In ''VideoGame/DragonBallRagingBlast'', aside from editing an item deck which can improve a character's stats, you can also freely edit their move set, allowing you to suit each character towards your playstyle.



* ''VideoGame/Injustice2'' allows players to customize their favorite heroes and villains in the game, which not only affects how they look, but also how they play. These features would carry over into ''VideoGame/MortalKombat11'', albeit with abilities and aesthetics being separate from one another.


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* ''VideoGame/Injustice2'' allows players to customize their favorite heroes and villains in the game, which not only affects how they look, but also how they play.


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* ''Franchise/MortalKombat'':
** ''VideoGame/MortalKombatArmageddon'' had this feature applied to almost every aspect of the fighter, including moveset and endings. The bad thing is, only one character per profile is allowed, and you may need to kill some time on unlocking additional attire and moves.
** ''VideoGame/MortalKombat11'' carried over the customization features from ''Injustice 2'', albeit with abilities and aesthetics being separate from one another. Both games were developed by Creator/NetherRealmStudios.
* ''[[VideoGame/PsychicForce Psychic Force 2]]'' features a "Psy-Expand" mode where you can level-up your characters and give them custom move-sets by using moves from the other fighters.
* In the [[NoExportForYou Japanese]] ''VideoGame/RivalSchools'' games, it's possible to create an unique student character with other players' moves from the ground up. Sadly, it's a feature exclusive to the Japanese versions' ''Nekketsu Seishun Nikki'' mode, a VisualNovel[=-like=] mode in the [=PlayStation=] games and a [[{{Cloneopoly}} Sugoroku]]-style board game in the Dreamcast one -- the overseas ports have to settle with extra preset characters.
* The ''VideoGame/SoulSeries'', starting from ''Soul Calibur III'', allows you to have custom characters, via the "pre-existing moveset+new appearance" scheme.
* ''[[VideoGame/StreetFighterEX Street Fighter EX3]]'' has a limited customization option with the new character Ace, which can be given movesets from the rest of che game's characters along some unique ones.
* In ''VideoGame/SundayVSMagazineShuuketsuChoujouDaikessen'', almost every character has extra special moves, which can only be unlocked by spending orbs obtained in the Quest Mode. Every character has a special move limit, so it's possible to customize the character's moveset to select a few of them.
* ''VideoGame/SuperSmashBros'' started featuring this in ''Brawl'', though in that game it is only exclusive to Adventure Mode, in which [[http://www.smashbros.com/wii/en_us/gamemode/modea/modea12.html you can use Stickers to boost various attributes]]. For the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU games, [[http://www.smashbros.com/us/howto/entry2.html a more robust customization system is featured]]. All the playable characters will have customizable special moves. For the majority of the characters, these are mostly variations of their default special moves. For [[FeaturelessProtagonist Mii Fighters]] and [[VideoGame/KidIcarus Palutena]], however, their customizable moves are completely unique. Speaking of Mii Fighters, they are based on your Miis (who on their own are customizable), they can be Brawlers, Gunners, or Swordsmen (all three having their own sets of special moves) and they are able to have customizable clothing. Neither customizable moves or Mii Fighters are allowed in anonymous online battles. In addition, there are equipable items that, like the Stickers in ''Brawl''[='=]s Adventure Mode, affect certain attributes of your character.
** While ''VideoGame/SuperSmashBrosUltimate'' would dispense with custom specials for most of the roster, Mii Fighters would return with their customizable movesets, in addition to a more robust selection of hair and eye colors courtesy of the UsefulNotes/NintendoSwitch's improved Mii Maker, along with different voice options for Mii Fighters. The equipable items from the previous game would also be replaced with "Spirits", equipable images of other video game characters that bestow unique abilities and attributes which forms the cornerstone of the game's Adventure mode.
* ''VideoGame/Tekken5'' had personalized character customization as new addition to the game. Compared to later games, the customization is rather barebones, with only a handful choices per body part and a limited color palette, but it's a novel idea at the time. ''Dark Resurrection'' adds more customization items, though still a far cry from the extensive options that would be later added by ''Tekken 6''. ''Tag 2'' has a deeper customization mode that has just included emblems, but would be simplified by ''Tekken 7''.
* ''VideoGame/TheCon'' lets you create unique characters with unique stats, clothing, and physique. There's only five fighting styles to choose from, but the combos can also be partially customized.
* ''[[VideoGame/VirtuaFighter Virtua Fighter 4]]'', as well as its sequels, allow the player to change the already-existing fighters' costumes. Not to mention that ''Virtua Fighter'' has this also incorporated for the arcade-going player character himself.
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** It is also possible to choose JC's skin color, which also affects his brother Paul. But just as well, this makes no gameplay difference.
** The option to play as a female JC was planned, but rejected due to time and budget constraints. This was added much later by a [[https://www.moddb.com/mods/the-lay-d-denton-project fan mod.]]
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** ''Splatoon 2: Octo Expansion'' adds two more character customization sequences where the player determines the appearances of both [[PlayerCharacter Agent 8]] and [[PreviousPlayerCharacterCameo Agent 3]] in a manner similar to the initial character creation in the main game, with the differences being that both Agent 3 and Agent 8 have no legwear options, while Agent 3 has no hairstyle options and is limited to only seven eye colors as opposed to 14. Both are [[JustifiedTrope justified]]: the former just has the one outfit until they reach Inkopolis at the end of the campaign, while the latter is a deliberate CallBack to the more limited options in ''Splatoon 1'' (plus, there's no OldSaveBonus).

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** ''Splatoon 2: Octo Expansion'' adds two more character customization sequences where the player determines the appearances of both [[PlayerCharacter Agent 8]] and [[PreviousPlayerCharacterCameo Agent 3]] in a manner similar to the initial character creation in the main game, with the differences being that both Agent 3 and Agent 8 have no legwear options, while Agent 3 has no hairstyle options and is limited to only seven eye colors as opposed to 14. Both are [[JustifiedTrope justified]]: the former just has the one outfit until they reach Inkopolis at the end of the campaign, while the latter is a deliberate CallBack to the more limited options in ''Splatoon 1'' (plus, there's no OldSaveBonus).1''.
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* ''VideoGame/{{Splatoon}}'' allows you to customize your gender, skin color, and eye color, with ''VideoGame/Splatoon2'' adding hairstyles and legwear on top of it. The rest of your clothing must be bought at the shops, as your outfit is tied to your abilities.
** ''Splatoon 2: Octo Expansion'' adds two more character customization sequences where the player determines the appearances of both [[PlayerCharacter Agent 8]] and [[PreviousPlayerCharacterCameo Agent 3]] in a manner similar to the initial character creation in the main game, with the differences being that both Agent 3 and Agent 8 have no legwear options, while Agent 3 has no hairstyle options and is limited to only seven eye colors as opposed to 14. Both are [[JustifiedTrope justified]]: the former just has the one outfit until they reach Inkopolis at the end of the campaign, while the latter is a deliberate CallBack to the more limited options in ''Splatoon 1''.

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* ''VideoGame/{{Splatoon}}'' ''VideoGame/{{Splatoon|1}}'' allows you to customize your gender, skin color, and eye color, with ''VideoGame/Splatoon2'' adding hairstyles and legwear on top of it. The rest of your clothing must be bought at the shops, as your outfit is tied to your abilities.
** ''Splatoon 2: Octo Expansion'' adds two more character customization sequences where the player determines the appearances of both [[PlayerCharacter Agent 8]] and [[PreviousPlayerCharacterCameo Agent 3]] in a manner similar to the initial character creation in the main game, with the differences being that both Agent 3 and Agent 8 have no legwear options, while Agent 3 has no hairstyle options and is limited to only seven eye colors as opposed to 14. Both are [[JustifiedTrope justified]]: the former just has the one outfit until they reach Inkopolis at the end of the campaign, while the latter is a deliberate CallBack to the more limited options in ''Splatoon 1''.1'' (plus, there's no OldSaveBonus).
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* ''Webcomic/TheWinxClubPlaysDungeonsAndDragons'': The Winx are going to play ''Franchise/DungeonsAndDragons'' therefore they need to craft their characters a la [=DnD=] FantasyCharacterClasses. Almost the entirety of the plot revolves around this and it’s the source of much snarky commentary (from Musa and Stella) and otherwise [[PlayedForLaughs comical situations]].
--> '''Flora:''' Can we be fairies?\\
'''Tecna:''' [trying to not break Flora’s heart] Umm… no… but there are elves! They’re like fairies.\\
'''Flora:''' [cheerfully] Can I be an elf?\\
'''Stella:''' Ugh! I assume you’ll all be elves then?\\
'''Musa:''' Not me! [proceeds to pick her character]\\
'''Flora:''' Oh! [claps approvingly and supportingly]
** Musa chooses a red Tiefling QuirkyBard armed with a lute to blast out killer tunes.
** Flora picks an elf {{Druid}} with a flower crown.
** Layla/Aisha decides to be a water Genasi [[BareFistedMonk monk]] with ombre dreadlocks like the ocean.
** Stella enters the game just to prove she can create a character much cooler than the rest and crafts an [[WhiteMagic angel]] with [[LightEmUp sun powers]], a halo, and [[WingedHumanoid feathery wings]].
** Roxy brings pizza and reveals she used to play [=DnD=] and her character was a half-elf ForestRanger with [[TheBeastmaster animal companions]] -- which Bloom was about to pick for herself. Also, Roxy's ranger is an outcast and the princess of a lost kingdom fated to save it. Now having very similar backstories isn’t as funny, huh?
** At last, Bloom selects a half-elf [[MagicKnight Eldritch knight]] with her bunny Kiko as her sidekick.
** As the Game Master, Tecna plays all the non-playable characters, but the other Winx teasingly pressure her to tell them her chosen PlayerCharacter -- a gnome [[TheEngineer artificer]] with robots to use in combat.
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** Prior to the release of the remake, a free demo was released specifically to show off the improved character creator.
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* ''VideoGame/RType Final 2'' lets you [[HelloInsertNameHere change the pilot's name]], as well as outfit them in various suits. Ships can be customized too with a variety of colors and decals.

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* ''VideoGame/RType Final 2'' lets has way more customization options than you think a shmup ever needs. You can customize your pilot's [[HelloInsertNameHere change the name]], look, and your pilot's name]], as well as outfit them in various suits. Ships profile. You can be customized too customize any ship with a variety of colors and decals.decals. You can set any Gallery image as your menu screen. You can change the name of stages. You can even change the game title for whatever reason.
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* Every ''Franchise/{{Halo}}'' game since ''VideoGame/{{Halo 3}}'' has allowed you to customize your character ([[NoNameGiven Noble Six]], a random Spartan-IV, etc.) for every game mode, especially from ''VideoGame/HaloReach'' onward: you can pick gender, armor colors, and dozens of armor pieces that you can purchase with credits, earned in the game for just about anything. All the changes are completely cosmetic, though dialog will change slightly depending on chosen gender. This is especially funny since the original ''VideoGame/HaloCombatEvolved'' was infamous for having everyone play as identical FacelessMooks, in contrast to most [=FPSs=] where all the character models are default options for MP, and typical servers are full of custom player models.

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* Every ''Franchise/{{Halo}}'' game since ''VideoGame/{{Halo 3}}'' ''VideoGame/Halo3'' has allowed you to customize your character ([[NoNameGiven Noble Six]], a random Spartan-IV, etc.) for every game mode, especially from ''VideoGame/HaloReach'' onward: you can pick gender, armor colors, and dozens of armor pieces that you can purchase with credits, earned in the game for just about anything. All the changes are completely cosmetic, though dialog will change slightly depending on chosen gender. This is especially funny since the original ''VideoGame/HaloCombatEvolved'' was infamous for having everyone play as identical FacelessMooks, in contrast to most [=FPSs=] where all the character models are default options for MP, and typical servers are full of custom player models.



* Unlike its predecessor, ''VideoGame/NiOh2''allows you to select your gender and race from the get-go, alongside an incredibly in-depth character builder.

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* Unlike its predecessor, ''VideoGame/NiOh2''allows ''VideoGame/NiOh2'' allows you to select your gender and race from the get-go, alongside an incredibly in-depth character builder.



* In the [=JRPGs=] ''VideoGame/{{Persona 3}}'', ''VideoGame/{{Persona 4}}'' and ''VideoGame/{{Persona 5}}'', you choose the Main Character's name, and due to the DialogueTree, the character's overall personality. (This doesn't effect how the characters think of you, however. At least not during Social Links.) Further, later releases' fusion and skill card systems let you make teams of {{Guardian Entit|y}}ies with customized skills and stats.

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* In the [=JRPGs=] ''VideoGame/{{Persona 3}}'', ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona3'', ''VideoGame/Persona4'' and ''VideoGame/{{Persona 5}}'', ''VideoGame/Persona5'', you choose the Main Character's name, and due to the DialogueTree, the character's overall personality. (This doesn't effect how the characters think of you, however. At least not during Social Links.) Further, later releases' fusion and skill card systems let you make teams of {{Guardian Entit|y}}ies with customized skills and stats.



* ''VideoGame/XCOMEnemyUnknown'' allows you to customize a soldier's name and [[NomDeGuerre callsign]], appearance, nationality, headgear/hair, and armor style. ''VideoGame/{{XCOM 2}}'' goes even further, allowing you to mix and match armor components, add tattoos or facial decorations like goggles or piercings, pick a non-English language, and even select a soldier's personality, which affects how they compose themself on the squad select screen and their battlefield voice clips. On top of that, the Steam Workshop is full of mods that add additional purely cosmetic options to help make every XCOM soldier utterly unique. The joke goes that players can spend hours customizing a soldier, [[NintendoHard only for them to die in their very next mission.]]

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* ''VideoGame/XCOMEnemyUnknown'' allows you to customize a soldier's name and [[NomDeGuerre callsign]], appearance, nationality, headgear/hair, and armor style. ''VideoGame/{{XCOM 2}}'' ''VideoGame/XCOM2'' goes even further, allowing you to mix and match armor components, add tattoos or facial decorations like goggles or piercings, pick a non-English language, and even select a soldier's personality, which affects how they compose themself on the squad select screen and their battlefield voice clips. On top of that, the Steam Workshop is full of mods that add additional purely cosmetic options to help make every XCOM soldier utterly unique. The joke goes that players can spend hours customizing a soldier, [[NintendoHard only for them to die in their very next mission.]]



* ''VideoGame/{{Wasteland 2}}'' allows players to create a party of rangers, customizing their stats, appearances, and backstories (nationality, religion, [[ArsonMurderAndJaywalking favorite brand of cigarettes]], etc.). The ''Director's Cut'' version of the game includes "Quirks and Perks" for further customization, with quirks providing different advantages and downsides.

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* ''VideoGame/{{Wasteland 2}}'' ''VideoGame/Wasteland2'' allows players to create a party of rangers, customizing their stats, appearances, and backstories (nationality, religion, [[ArsonMurderAndJaywalking favorite brand of cigarettes]], etc.). The ''Director's Cut'' version of the game includes "Quirks and Perks" for further customization, with quirks providing different advantages and downsides.
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** The game opens with what appears to a typical character creation sequence, which gives the player the option to design, name, and give a few traits to "a vessel". However, upon completion, the game first congratulates the player on their new creation, but then informs that said vessel will be discarded immediately, since the player is not actually allowed a choice in who they play as. The player is then given control of Kris, the protagonist, who's name and appearance is predetermined.

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** The game opens with a Subversion. The player is presented with what appears to a typical character creation sequence, which gives the player them the option to design, name, and give a few traits to "a vessel". However, upon completion, the game first congratulates the player on their new creation, but then informs them that said vessel "vessel" will be discarded immediately, since the player is not actually allowed a choice in who they play as. The game proper then begins, and the player is then given control of Kris, the protagonist, who's name and appearance is predetermined.
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* ''VideoGame/BoyfriendDungeon'' has a sprite creator that includes your name, preferred pronouns, skin color, and hairstyle. It also has a wardrobe for the various outfits and hats you unlock.
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* ''VideoGame/LochNess'': The character customization screen is available from the title screen. In it, you can change your character's appearance and even give them, among other things, horns.
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Knife Nut has been disambiguated per this TRS thread. Wicks and examples don't fit existing tropes will be deleted.


* The multiplayer component of ''VideoGame/FinalFantasyXV'', "Comrades", allows players to create their own character using a very extensive system. After creating their character, players can unlock additional outfits and hairstyles, as well as equip up to four unique weapons, including (but not limited to) [[KatanasAreJustBetter katana]], [[KnifeNut daggers]], [[BladeOnAStick spears]], [[{{BFG}} crossbows]], and [[ShieldBash shields]].

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* The multiplayer component of ''VideoGame/FinalFantasyXV'', "Comrades", allows players to create their own character using a very extensive system. After creating their character, players can unlock additional outfits and hairstyles, as well as equip up to four unique weapons, including (but not limited to) [[KatanasAreJustBetter katana]], [[KnifeNut daggers]], daggers, [[BladeOnAStick spears]], [[{{BFG}} crossbows]], and [[ShieldBash shields]].
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* ''VideoGame/FinalFantasyXIV'' gives players a choice between one of eight races, either gender (with the exception of Hrothgar and Viera which are male and female only respectively), and a fairly robust variety of options for further customizing your character's appearance. In addition to the series's JobSystem allowing players to take on any class in the game, the Glamours system also allows players to project the appearance of any gear over their equipped armor and weapon.

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* ''VideoGame/FinalFantasyXIV'' gives players a choice between one of eight races, either gender (with the exception of Hrothgar and Viera Hrothgar, which are is male and female only respectively), only), and a fairly robust variety of options for further customizing your character's appearance. In addition to the series's JobSystem allowing players to take on any class in the game, the Glamours system also allows players to project the appearance of any gear over their equipped armor and weapon.
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* ''VideoGame/TinyTinasWonderlands'' has a fully-customizable character for the first time in the ''Borderlands'' series. It also has an option for "slider overdrive", allowing you to make characters with wildly disproportionate facial features.
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Dewicking Up To Eleven.


* ''VideoGame/HeroForge'' takes the [[VirtualPaperDoll Hero Machine]] concept UpToEleven. You can choose races like humans, raven persons and naga, customize their faces and body types, add horns and wings and choose their colors and gear. You can even have it 3D-printed as a miniature for a fee.

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* ''VideoGame/HeroForge'' takes the [[VirtualPaperDoll Hero Machine]] concept UpToEleven. Machine]]: You can choose races like humans, raven persons and naga, customize their faces and body types, add horns and wings and choose their colors and gear. You can even have it 3D-printed as a miniature for a fee.
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None


** The game opens with what appears to a typical character creation sequence, which gives the player the option to design, name, and give a few traits to "a vessel". However, upon completion, the game first congratulate the player on their new creation, but then informs that said vessel will be discarded immediately, since the player is not actually allowed a choice in who they play as. The player is then given control of Kris, the protagonist, who's name and appearance is predetermined.

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** The game opens with what appears to a typical character creation sequence, which gives the player the option to design, name, and give a few traits to "a vessel". However, upon completion, the game first congratulate congratulates the player on their new creation, but then informs that said vessel will be discarded immediately, since the player is not actually allowed a choice in who they play as. The player is then given control of Kris, the protagonist, who's name and appearance is predetermined.



* ''VideoGame/DragonsQuest'':

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* ''VideoGame/DragonsQuest'':''VideoGame/DragonQuest'':
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* One of ''VideoGame/LEGOBrawls''' main focuses is the creation of your own custom Brawler using parts you unlock through playing the game.
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* ''VideoGame/{{Skatebird}}'': You can alter [[PlayerCharacter Bird]]'s species and put little hats and accessories on them. You can also change the design on the skateboard, as well as the colour of the wheels.

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