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* [[Brink Brink]] has a very large customization system in which outfits are unlocked as you level up.

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* [[Brink Brink]] Brink has a very large customization system in which outfits are unlocked as you level up.
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* ''Brink'' has a very large customization system in which outfits are unlocked as you level up.

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* ''Brink'' [[Brink Brink]] has a very large customization system in which outfits are unlocked as you level up.
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* ''BRINK'' has a very large customization system in which outfits are unlocked as you level up.

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* ''BRINK'' ''Brink'' has a very large customization system in which outfits are unlocked as you level up.
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* ''BRINK'' has a very large customization system in which outfits are unlocked as you level up.

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It\'s called Repair Dont Respond.


** Speed/Agility (Despite many systems using the two words interchangeably, they are not the same thing. In a nutshell, speed is running, agility is flipping around. Additionally, many systems call this attribute "Dexterity," which is your finger-based agility.)
** Endurance/Constitution (Also not the same thing, Endurance being how long you can keep moving without rest, Constitution being resistance to toxins)

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** Speed/Agility (Despite many systems using the two words interchangeably, they are not the same thing. In a nutshell, speed is running, agility is flipping around. Additionally, many systems call this attribute "Dexterity," which is your finger-based agility.)
Speed
** Endurance/Constitution (Also not the same thing, Endurance being how long you can keep moving without rest, Constitution being resistance to toxins)Agility
** Endurance
** Constitution
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** Endurance/Constitution

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** Endurance/ConstitutionEndurance/Constitution (Also not the same thing, Endurance being how long you can keep moving without rest, Constitution being resistance to toxins)
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Pruned a pointless bit of netspeak.


** BTW, that applies mainly to offline [=RPGs=]. {{MMORPG}}s on both hemispheres will embrace this trope.

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** BTW, that That applies mainly to offline [=RPGs=]. {{MMORPG}}s on both hemispheres will embrace this trope.
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* Nintendo's ''CustomRobo'' series allows you to customize a fighting robot by putting together a central chassis body, a main gun, a secondary bomb weapon, a back-mounted pod launcher, and a leg attatchment.
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** Perfect World, an Asian {{MMORPG}}, is a perfect example of this trope. It has a HUGE character customization system, you can alter your character's appearance within two days of creation, and the [[AllegedlyFreeGame Boutique item]] Makeover Scroll allows you to customize after that. Not to mention your [[AmazingTechnicolorPopulation choices in skin color...]]

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** Perfect World, an Asian {{MMORPG}}, is a perfect example of this trope. It has a HUGE character customization system, you can alter your character's appearance within two days of creation, and the [[AllegedlyFreeGame Boutique item]] Makeover Scroll allows you to customize after that. Not to mention your [[AmazingTechnicolorPopulation choices in skin color...]]

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** Especially {{wrestling game}}s, which practically live on their create-a-wrestler features these days, allowing players to create anything from wrestlers not appearing in the game, to versions of themselves, to sumo wrestlers, to comic book characters, to nearly any vaguely-humanoid form their hearts desire. Sadly, many more recent games (especially in the ''Smackdown vs. Raw'' series) are moving away from complete customization, preventing players from playing female characters (such as {{Cute Bruiser}}s) in the story mode, and blocking any attempt to add custom patterns or objects near the crotch (and chest of female characters). Got to keep it [[MediaClassifications PG]], after all.

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** Especially {{wrestling game}}s, which practically live * {{Wrestling game}}s often rely on their create-a-wrestler features these days, allowing players to create anything from wrestlers not appearing in mode.
** It was actually
the game, Akklaim series of WWF games that started the CAW feature. ''WWF Warzone'' had almost fully customizable appearance, and its sequel ''WWF Attitude'' had for its day an incredibly elaborate CAW feature including the first fully-customizable moveset.
** WWF No Mercy is considered by many wrestling fans
to versions have one of themselves, the net best CAW features, with a lot of customization room, but enough premade stuff that it takes a fraction of the time to sumo wrestlers, make a No Mercy CAW than it does to comic book characters, make one on the Smackdown series.
** One of the draws of the Fire Pro Wrestling series is the sheer ''number'' of [=CAWs=] you can have. And since Fire Pro has 2D graphics, a lot of the programming that would have gone into the graphics instead went into being able
to nearly any vaguely-humanoid form their hearts desire. Sadly, fully program the behavior of the created wrestler, making it big for simulators as well.
** Some wrestling games have actually tanked due to an insufficient create-a-wrestler mode. We're talking about you, ''RumbleRoses XX'' - a dozen different pre-made templates and pre-made movesets doesn't cut it anymore.
**Sadly,
many more recent games (especially in the ''Smackdown vs. Raw'' series) are moving away from complete customization, preventing players from playing female characters (such as {{Cute Bruiser}}s) in the story mode, and blocking any attempt to add custom patterns or objects near the crotch (and chest of female characters). Got to keep it [[MediaClassifications PG]], after all.
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Removed Most Triumphant Example reference (should only be used in Sugar Wiki)


* The ''HeroSystem'' is quite literally ([[MostTriumphantExample the most customizable tabletop game in the history of tabletop games]], to the point that all of the subsidiary "rule books" aren't rule books at all, but ''guidelines and advice'' on how to use the base rules in a new setting. Essentially anything that can be imagined can be given stats using basic games rules and enough time.

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* The ''HeroSystem'' is quite literally ([[MostTriumphantExample the (the most customizable tabletop game in the history of tabletop games]], games, to the point that all of the subsidiary "rule books" aren't rule books at all, but ''guidelines and advice'' on how to use the base rules in a new setting. Essentially anything that can be imagined can be given stats using basic games rules and enough time.
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* This is present in Ludia's ports of {{game show}}s as of 2008, such as ''ThePriceIsRight'', ''Series/FamilyFeud'' and ''PressYourLuck''.

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* This is present in Ludia's ports of {{game show}}s as of 2008, such as ''ThePriceIsRight'', ''Series/FamilyFeud'' ''FamilyFeud'' and ''PressYourLuck''.
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** [[http://theminttu.deviantart.com/art/Oblivion-Character-Creation-66134367 Which isn't to say that obscuring your character's face is always a bad move, considering some of the hideous mutants ''Oblivion'' allows you to create.]]

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** [[http://theminttu.deviantart.com/art/Oblivion-Character-Creation-66134367 Which isn't to say that obscuring your character's face is always a bad move, considering some of the hideous mutants ''Oblivion'' the game allows you to create.]]
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* ''Elder Scrolls: {{Oblivion}}'' allows changing a character's face entirely, with several dozen controls for all facial features. This means you could spend a long time getting your character's face 'just right'. Unfortunately, your face will be obscured for most of the game, especially if you choose to wear heavy armor helmets (which always obscure it).
** [[http://theminttu.deviantart.com/art/Oblivion-Character-Creation-66134367]]

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* ''Elder Scrolls: {{Oblivion}}'' allows changing a character's face entirely, with several dozen controls for all facial features. This means you could spend a long time getting your character's face 'just right'. Unfortunately, your face will be obscured for most of the game, especially if you choose to wear heavy armor helmets (which always often obscure it).
** [[http://theminttu.deviantart.com/art/Oblivion-Character-Creation-66134367]]com/art/Oblivion-Character-Creation-66134367 Which isn't to say that obscuring your character's face is always a bad move, considering some of the hideous mutants ''Oblivion'' allows you to create.]]
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Compare VirtualPaperDoll, which can [[SisterTrope overlap]] if that is part of the customization, ClassAndLevelSystem.

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Compare VirtualPaperDoll, which VirtualPaperDoll (which can [[SisterTrope overlap]] if that is part of the customization, customization), ClassAndLevelSystem.
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[[quoteright:330:[[SoulSeries http://static.tvtropes.org/pmwiki/pub/images/amy_sorel_customization_7491.jpg]]]]
[[caption-width-right:330:Create your own ass kicker.]]
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* ''CityOfHeroes'' by Cryptic Entertainment has, as one of its main selling points, a robust character creator, and the complete separation of costume and powers. This allows for ''absolutely freaking ridiculous'' levels of customisation, and it is no exaggeration to say you will never encounter two identical characters that weren't made so deliberately.

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* ''CityOfHeroes'' by Cryptic Entertainment Paragon Studios has, as one of its main selling points, a robust character creator, and the complete separation of costume and powers. This allows for ''absolutely freaking ridiculous'' levels of customisation, and it is no exaggeration to say you will never encounter two identical characters that weren't made so deliberately.
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* A team-based example: ''{{Worms}} 4: Mayhem'' was the first in its franchise that lets you give your wormy team a unique outfit but, given it were worms with [[RaymanianLimbs detached hands]], it was limited to hats, eyewear, gloves and mustaches.
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* ''{{Worms}} 4: Mayhem'' was the first in its franchise that lets you give your wormy team a unique outfit but, given it were worms with [[RaymanianLimbs detached hands]], it was limited to hats, eyewear, gloves and mustaches.

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* A team-based example: ''{{Worms}} 4: Mayhem'' was the first in its franchise that lets you give your wormy team a unique outfit but, given it were worms with [[RaymanianLimbs detached hands]], it was limited to hats, eyewear, gloves and mustaches.
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* ''{{Worms}} 4: Mayhem'' was the first in its franchise that lets you give your wormy team a unique outfit but, given it were worms with [[RaymanianLimbs detached hands]], it was limited to hats, eyewear, gloves and mustaches.
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* BattlefieldHeroes, while it doesn't let you customize your character's gender, gives you total control of them otherwise. Hair color, skin tone, and background are all up for grabs, as are weapon loadout and clothing.

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** Especially wrestling games.
*** Which can easily lead to sumo wrestlers.
*** It seems the ''Smackdown vs. Raw'' games (the first three, anyway) seemed to be moving backward as far as customisability was concerned, lowering your options for wrestlers. I know {{WWE}} is probably uninterested in letting me keep playing a CuteBruiser for story mode, and now they seem hostile to the WholesomeCrossdresser approach. So it goes..
** Got to keep it PG, after all.

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** Especially wrestling games.
*** Which can easily lead
{{wrestling game}}s, which practically live on their create-a-wrestler features these days, allowing players to create anything from wrestlers not appearing in the game, to versions of themselves, to sumo wrestlers.
*** It seems
wrestlers, to comic book characters, to nearly any vaguely-humanoid form their hearts desire. Sadly, many more recent games (especially in the ''Smackdown vs. Raw'' games (the first three, anyway) seemed to be series) are moving backward away from complete customization, preventing players from playing female characters (such as far as customisability was concerned, lowering your options for wrestlers. I know {{WWE}} is probably uninterested {{Cute Bruiser}}s) in letting me keep playing a CuteBruiser for the story mode, and now they seem hostile blocking any attempt to add custom patterns or objects near the WholesomeCrossdresser approach. So it goes..
**
crotch (and chest of female characters). Got to keep it PG, [[MediaClassifications PG]], after all.
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* The disc-based version of ''[[{{ptitlennp3clhl}} Crush, Crumble, and Chomp!]]'' allows the player to make their own monster.
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*** Not far behind either of those two, and arguably equal to ''{{GURPS}}'' is Mutants and Masterminds, Especially with the more customizable 3e "Afflictions", where their point-buy system and usage of certain [[MinMaxing cost-reducing tactics]] allows nearly any character to be very well recreated, even as a PC build. Granted it falls apart with GlassCannons, but Small houserules (Minor Offensive and Defensive Level trade offs being a glaring example).

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** Speed
** Agility
*** Despite some systems using the above two interchangeably, they are not the same thing. In a nutshell, speed is running, agility is flipping around. Additionally, most systems include "Dexterity," which is your finger-based agility.

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** Speed
** Agility
*** Despite some
Speed/Agility (Despite many systems using the above two words interchangeably, they are not the same thing. In a nutshell, speed is running, agility is flipping around. Additionally, most many systems include call this attribute "Dexterity," which is your finger-based agility.)
** Endurance/Constitution
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* ''{{GURPS}}'' is intended as ([[MostTriumphantExample and arguably is]]) the epitome of customization. Essentially anything that can be imagined can be given stats using the games rules and enough time. It's typically easier to modify existing templates that the creators provide.
* Don't forget the HERO system, which is the basic rule set for the ''{{Champions}}'' RPG. The system is second only to ''GURPS'' in terms of sheer variety , restricted only by whatever limits have been set by the storyteller or specific setting.

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* ''{{GURPS}}'' The ''HeroSystem'' is intended as quite literally ([[MostTriumphantExample the most customizable tabletop game in the history of tabletop games]], to the point that all of the subsidiary "rule books" aren't rule books at all, but ''guidelines and arguably is]]) advice'' on how to use the epitome of customization. base rules in a new setting. Essentially anything that can be imagined can be given stats using the basic games rules and enough time. It's typically easier to modify existing templates that the creators provide.
* Don't forget the HERO system, which is the basic rule set for the ''{{Champions}}'' RPG. The system
time.
** As mentioned, ''{{GURPS}}''
is second only to ''GURPS'' the HeroSystem in terms of sheer variety , restricted (the only by whatever limits have been set by thing keeping it from overtaking the storyteller or specific setting.''HeroSystem'' is the fact that ''{{GURPS}}'' needs brand new rules that tweak the base system for every new setting and genre, while with ''HeroSystem'', the basic rules don't need tweaking at all to be truly universal.
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** This is especially funny since the first game in the series was infamous for having everyone play as identical FacelessMooks, in contrast to most [=FPSs=] where all the character models are default options for MP, and typical servers are full of custom player models.
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* ''HaloReach'', oddly for an FPS, allows you to customize your character, [[NoNameGiven Noble Six]], for every game mode: you can pick gender, armor colors, and dozens of armor pieces that you can purchase with credits, earned in the game for just about anything. All the changes are completely cosmetic, though dialog will change slightly depending on chosen gender.
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Changed "Ya" to "while". Nitpicky? Maybe... it just doesn't sound right.


* {{White Knight Chronicles}} gives you complete customization of one PC. Ya he doesn't ''[[HeroicMime say anything]]'' or do anything outside of battle, but just seeing him get into position for a boss fight gives you a jolt of pride because ''[[VideoGameCaringPotential you created him]]''

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* {{White Knight Chronicles}} gives you complete customization of one PC. Ya While he doesn't ''[[HeroicMime say anything]]'' or do anything outside of battle, but just seeing him get into position for a boss fight gives you a jolt of pride because ''[[VideoGameCaringPotential you created him]]''

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* The faces and hair in ''WeCheer'', and even more so in the second game.
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