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* ''VideoGame/{{Final Fantasy XIII-2}}'' was a {{Sidequest}} for getting 100% completion on most of the game's maps. This can only be accomplished by visiting the same location across multiple times, including a level with constantly-spawning, unavoidable enemies.
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* ''TheLordOfTheRingsOnline'' has dozens of deeds for visiting key points in every single area, anything from all the farms in the Shire to all the dungeons of Moria.

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* ''TheLordOfTheRingsOnline'' ''VideoGame/TheLordOfTheRingsOnline'' has dozens of deeds for visiting key points in every single area, anything from all the farms in the Shire to all the dungeons of Moria.
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* ''{{Wild ARMs 3}}'' had one for uncovering the entire map. Getting [[GlobalAirship Lombardia]] makes it easier to complete.

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* ''{{Wild ''VideoGame/{{Wild ARMs 3}}'' had one for uncovering the entire map. Getting [[GlobalAirship Lombardia]] makes it easier to complete.
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* Persona2: Eternal Punishment has a sidequest involving this given out by a rich sheik: completing each map he gives you nets you a lot of rare cards, which are used to summon Personas and teach them skills.

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* Persona2: {{Persona 2}}: Eternal Punishment has a sidequest involving this given out by a rich sheik: completing each map he gives you nets you a lot of rare cards, which are used to summon Personas and teach them skills.
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* Persona2: Eternal Punishment has a sidequest involving this given out by a rich sheik: completing each map he gives you nets you a lot of rare cards, which are used to summon Personas and teach them skills.
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* ''{{Ultima}} Underworld'' awarded experience points for exploring the Abyss.

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* ''{{Ultima}} Underworld'' ''UltimaUnderworld'' awarded experience points for exploring the Abyss.

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* You get experience for each part of the map visited in an area in ''Waxworks''. This is the ''only'' way to level up in the London area.

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* You get experience for each part of the map visited in an area in ''Waxworks''.''{{Waxworks}}''. This is the ''only'' way to level up in the London area.



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* Similar to ''VideoGame/SkiesOfArcadia'', ''{{Xenoblade}}'' rewards the player with an EXP bonus every time he or she discovers an unusual or out of the way location on the world map.

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* Similar to ''VideoGame/SkiesOfArcadia'', ''{{Xenoblade}}'' rewards the player with an EXP bonus every time he or she discovers an unusual or out of the way location on the world map.map, which also serve as landmarks you can [[WarpWhistle quickly travel to]].
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** And all the 3-D Fallout games award a small amount of experience per visited landmark. ''New Vegas'' has an achievement for finding 75 landmarks, which gives you even more experience upon completion.
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* ''EtrianOdyssey's'' entire stated plot purpose is to map the dungeons.

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* ''EtrianOdyssey's'' ''VideoGame/EtrianOdyssey's'' entire stated plot purpose is to map the dungeons.
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* In ''UnchartedWaters 2'', this is actually the ''main'' quest for one of the six characters, Ernst von Bohr, whose life dream is to compile the map of the entire world. Other characters, especially of the Adventurer background, may take it as a side quest, too, if only to make a quick buck. Even Ernst, though, does not *have* to complete the map, so it is just a sidequest presented initially as your main objective.

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* In ''UnchartedWaters ''VideoGame/UnchartedWaters 2'', this is actually the ''main'' quest for one of the six characters, Ernst von Bohr, whose life dream is to compile the map of the entire world. Other characters, especially of the Adventurer background, may take it as a side quest, too, if only to make a quick buck. Even Ernst, though, does not *have* to complete the map, so it is just a sidequest presented initially as your main objective.
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** ''Fallout 2'' has a couple small-scale cartography quests in Vault City: one is exploring the eight map squares surrounding Gecko; the other one is finding a route to the capital of the NCR.
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Italicize media names and new examples go on the bottom of the list.


* In the AssassinsCreed series, visiting each and every Synchronization Point and renovating every shop, stable, tunnel, etc. is required for OneHundredPercentCompletion.




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* In the ''AssassinsCreed'' series, visiting each and every Synchronization Point and renovating every shop, stable, tunnel, etc. is required for OneHundredPercentCompletion.
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* In the AssassinsCreed series, visiting each and every Synchronization Point and renovating every shop, stable, tunnel, etc. is required for 100PercentCompletion.

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* In the AssassinsCreed series, visiting each and every Synchronization Point and renovating every shop, stable, tunnel, etc. is required for 100PercentCompletion.OneHundredPercentCompletion.
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*In the AssassinsCreed series, visiting each and every Synchronization Point and renovating every shop, stable, tunnel, etc. is required for 100PercentCompletion.
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** There's also another guy looking for them; the longer you take, the more he finds, and the more rewards you lose out on because he got 'em. At a certain point in the game, if you've found enough of them, he'll join your crew (which gives stat bonuses) and you won't have to worry about anyone else beating you to them.
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* Somewhere between this and TreasureHuntSidequest is ''SkiesOfArcadia'''s "Discoveries"; it's the age of exploration and you can earn money by reporting all of the interesting things you find while travelling the world. Counts as cartography because you have to go *everywhere* to find all the discoveries, and because some of the discoveries involve adding whole new locations to the map (Lands of Ice, Yafutoma, The World Is Round).
* Similar to ''SkiesOfArcadia'', ''{{Xenoblade}}'' rewards the player with an EXP bonus every time he or she discovers an unusual or out of the way location on the world map.

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* Somewhere between this and TreasureHuntSidequest is ''SkiesOfArcadia'''s ''VideoGame/SkiesOfArcadia'''s "Discoveries"; it's the age of exploration and you can earn money by reporting all of the interesting things you find while travelling the world. Counts as cartography because you have to go *everywhere* to find all the discoveries, and because some of the discoveries involve adding whole new locations to the map (Lands of Ice, Yafutoma, The World Is Round).
* Similar to ''SkiesOfArcadia'', ''VideoGame/SkiesOfArcadia'', ''{{Xenoblade}}'' rewards the player with an EXP bonus every time he or she discovers an unusual or out of the way location on the world map.

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* ''WorldOfWarcraft'' actually does this for each zone, giving a lesser achievement for each, and then the overall achievement, title and tabard for getting ALL of them ('The Explorer'). You don't have to cover every inch of the map, though, just visit each named sub-zonal area; there are about 10-30 per zone on average. You also get a tiny bit of experience each time you discover a new sub-area.
** Actually the tabard only requires you to explore northrend, a simple feat with a flying mount. The title requires everything however.

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* ''WorldOfWarcraft'' actually does this for each zone, giving a lesser achievement for each, and then the an overall achievement, title and tabard achievement for getting ALL of them them, which also grants a title ('The Explorer'). You don't have to cover every inch of the map, though, just visit each named sub-zonal area; there are about 10-30 per zone on average. You also get a tiny bit of experience each time you discover a new sub-area. \n** Actually the tabard only requires you to explore northrend, a simple feat with a flying mount. The title requires everything however.
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* This is pretty much the whole point of the DSiWare dungeon crawler ''Picdun''. The layouts of each floor create little pixel images when they're completely mapped out, and a floor isn't considered "complete" until you've explored every space on it.
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Strike tag went bye-bye... :(


* The DS [[VideoGameRemake remake]] of ''FinalFantasyIV'' has this sidequest given to you by [[strike:Naming]]Mappingway. Not only do you get rewards for each map completed, but you also get the Treasure Hunter augment if you complete them all.

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* The DS [[VideoGameRemake remake]] of ''FinalFantasyIV'' has this sidequest given to you by [[strike:Naming]]Mappingway.Naming... Er, Mappingway. Not only do you get rewards for each map completed, but you also get the Treasure Hunter augment if you complete them all.
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Italicize media names, please.


* ShadowComplex nets you experience points for exploring new areas. This can be repeated during subsequent playthroughs.

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* ShadowComplex ''ShadowComplex'' nets you experience points for exploring new areas. This can be repeated during subsequent playthroughs.
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* ShadowComplex nets you experience points for exploring new areas. This can be repeated during subsequent playthroughs.
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On larger maps or games where the map only fills in small areas surrounding the player, this can quickly turn into LastLousyPoint for each and every map.

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On larger maps or games where the map only fills in small areas surrounding the player, this can quickly turn into LastLousyPoint for each and every map.
map, especially if the visual representation for the explored area is none too precise.




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* ''TalesOfVesperia'' gives an Achievement for exploring the entire world map.
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* Most adventure areas in DungeonsAndDragonsOnline have an Explorer quest which awards experience for finding various checkpoints and a bonus for finding all the checkpoints in a single area.
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[[folder: Other]]
* The bicycle tour game in ''{{Wii Fit}}+'' allows you to enter more areas of Wuhu Island every time a new difficulty level is unlocked (by completing the current highest level within a certain maximum distance). After covering every cartographic square on the island (each about twenty or thirty feet across, many of which involve [[ViolationOfCommonSense pedaling straight off of a cliff or into the ocean]] and [[DeathIsASlapOnTheWrist being returned to the last]] CheckPoint), the player unlocks a mountain bike.

[[/folder]]
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** Played even straighter in the sequel. Oceana starts a cartography business, and each map is completed as you travel to every part of the area.
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fixed a redlink (not a wikiword)


* The DS game ''{{Nostalgia}}'' had a sidequest in which you look for landmarks on the world map based on clues from NPCs. Every ten landmarks you found earned you a reward.

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* The DS game ''{{Nostalgia}}'' had a sidequest in which you look for landmarks on the world map based on clues from NPCs.[=NPCs=]. Every ten landmarks you found earned you a reward.
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Quite right. So let\'s not include a non-example.


* In ''MetroidPrime'' exploration just counted towards your completion percentage, which determined [[MultipleEndings which ending you got]].
** Not true. In the Prime subseries, your ending is determined based on the percentage of items you have. It's possible to see the entire ending without having seen every room (some rooms only have lore in them, while others are just passageways that can be skipped).
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* Somewhere between this and TreasureHuntSidequest is SkiesOfArcadia's "Discoveries"; it's the age of exploration and you can earn money by reporting all of the interesting things you find while travelling the world. Counts as cartography because you have to go *everywhere* to find all the discoveries, and because some of the discoveries involve adding whole new locations to the map (Lands of Ice, Yafutoma, The World Is Round)

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* Somewhere between this and TreasureHuntSidequest is SkiesOfArcadia's ''SkiesOfArcadia'''s "Discoveries"; it's the age of exploration and you can earn money by reporting all of the interesting things you find while travelling the world. Counts as cartography because you have to go *everywhere* to find all the discoveries, and because some of the discoveries involve adding whole new locations to the map (Lands of Ice, Yafutoma, The World Is Round)
Round).
* Similar to ''SkiesOfArcadia'', ''{{Xenoblade}}'' rewards the player with an EXP bonus every time he or she discovers an unusual or out of the way location on the world map.

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* Visiting all 3000 rooms in ''{{Meritous}}'' nets the InfinityPlusOneSword.

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