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* ''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers''
to:
* ''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers''''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers''
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* ''AceCombat'' games often feature "Auto Pilot": a button or a button combination, that when pressed, not only brings the player's aircraft to a perfectly horizontal position but also makes sure the cockpit is on top. Unlike most examples of this trope, aligning a plane this way may take up to a second, since the whole aircraft has to be turned around instead of just changing the direction of sight.
to:
* ''AceCombat'' ''VideoGame/AceCombat'' games often feature "Auto Pilot": a button or a button combination, that when pressed, not only brings the player's aircraft to a perfectly horizontal position but also makes sure the cockpit is on top. Unlike most examples of this trope, aligning a plane this way may take up to a second, since the whole aircraft has to be turned around instead of just changing the direction of sight.
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* ''{{Overlord}}'', or at least ''OverlordDarkLegend''.
* ''EpicMickey''
* ''CrystalBearers''
* ''EpicMickey''
* ''CrystalBearers''
to:
* ''{{Overlord}}'', ''VideoGame/OverlordI'', or at least ''OverlordDarkLegend''.
''VideoGame/OverlordDarkLegend''.
*''EpicMickey''
''VideoGame/EpicMickey''
*''CrystalBearers''''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers''
*
*
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* ''JettRocket''
* ''KatamariDamacy''
* ''KatamariDamacy''
to:
* ''JettRocket''
''VideoGame/JettRocket''
*''KatamariDamacy''''VideoGame/KatamariDamacy''
*
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* Some of the ''RatchetAndClank'' games.
* ''DawnOfMana''
* ''DawnOfMana''
to:
* Some of the ''RatchetAndClank'' ''Franchise/RatchetAndClank'' games.
*''DawnOfMana''''VideoGame/DawnOfMana''
*
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* ''VideoGame/PhantasyStarOnline'', ''PhantasyStarUniverse'', and ''VideoGame/PhantasyStarZero''.
* Some of the ''KingdomHearts'' games.
* The ''{{Spyro}}'' games, once you release the freelook button.
* Some of the ''KingdomHearts'' games.
* The ''{{Spyro}}'' games, once you release the freelook button.
to:
* ''VideoGame/PhantasyStarOnline'', ''PhantasyStarUniverse'', ''VideoGame/PhantasyStarUniverse'', and ''VideoGame/PhantasyStarZero''.
* Some of the''KingdomHearts'' ''Franchise/KingdomHearts'' games.
* The''{{Spyro}}'' ''Franchise/SpyroTheDragon'' games, once you release the freelook button.
* Some of the
* The
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* ''NoMoreHeroes'' does this in a very stylish fashion.
* ''GodsEaterBurst''
* ''GodsEaterBurst''
to:
* ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' does this in a very stylish fashion.
*''GodsEaterBurst''''VideoGame/GodsEaterBurst''
*
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to:
* ''Videogame/MechWarrior'''s HumongousMecha have separate controls for the legs (steering) and torso (camera, aiming), which can make them confusing to operate in close quarters combat. Every game therefore comes with a "Center" button which will align the torso to the legs, legs to the torso, or the mean between the two. Some come with additional "level" button to center the Y-axis crosshair.
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* ''VideoGame/TheMatrixPathOfNeo'' has this by clicking in the analogue on console versions, and it's very useful after you finish fights after moving the camera around a lot.
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Apparently mistakenly inserted examples which were supposed to go elsewhere.
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* VideoGame/Wolfenstein3D - TropeMaker.
* VideoGame/{{Quake}} - TropeCodifier for the WASD scheme (the four keys are used to move forwards, backwards, and strafe left and right respectively, while the mouse used to aim and look around).
* VideoGame/{{Quake}} - TropeCodifier for the WASD scheme (the four keys are used to move forwards, backwards, and strafe left and right respectively, while the mouse used to aim and look around).
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* {{Quake}} - TropeCodifier for the WASD scheme (the four keys are used to move forwards, backwards, and strafe left and right respectively, while the mouse used to aim and look around).
to:
* {{Quake}} VideoGame/{{Quake}} - TropeCodifier for the WASD scheme (the four keys are used to move forwards, backwards, and strafe left and right respectively, while the mouse used to aim and look around).
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* ''FinalFantasyXIII''
to:
* ''FinalFantasyXIII''''VideoGame/FinalFantasyXIII''
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* In ''DynastyWarriors'', the block button also doubles as this function.
** Same in ''SamuraiWarriors''.
* ''PhantasyStarOnline'', ''PhantasyStarUniverse'', and ''PhantasyStarZero''.
** Same in ''SamuraiWarriors''.
* ''PhantasyStarOnline'', ''PhantasyStarUniverse'', and ''PhantasyStarZero''.
to:
* In ''DynastyWarriors'', ''VideoGame/DynastyWarriors'', the block button also doubles as this function.
** Same in''SamuraiWarriors''.
''VideoGame/SamuraiWarriors''.
*''PhantasyStarOnline'', ''VideoGame/PhantasyStarOnline'', ''PhantasyStarUniverse'', and ''PhantasyStarZero''.''VideoGame/PhantasyStarZero''.
** Same in
*
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Namespace changing
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* The ''GrandTheftAuto'' games do this when driving. Hitting the side/behind view buttons centers the camera once released.
to:
* The ''GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' games do this when driving. Hitting the side/behind view buttons centers the camera once released.
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* ''{{No More Heroes}}'' does this in a very stylish fashion.
to:
* ''{{No More Heroes}}'' ''NoMoreHeroes'' does this in a very stylish fashion.
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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and the 3D ''{{Zelda}}'' games since then.
to:
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and the 3D ''{{Zelda}}'' ''Zelda'' games since then.
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* Wolfenstein3D - TropeMaker.
to:
* Wolfenstein3D VideoGame/Wolfenstein3D - TropeMaker.
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* ''VideoGame/SuperMarioGalaxy''
to:
* ''VideoGame/SuperMarioGalaxy''''VideoGame/SuperMarioGalaxy'', but only in certain spots.
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* ''TheLegendOfZeldaOcarinaOfTime'', and the 3D ''{{Zelda}}'' games since then.
to:
* ''TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and the 3D ''{{Zelda}}'' games since then.
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Added NMH example.
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* ''{{No More Heroes}}'' does this in a very stylish fashion.
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Changed line(s) 21 (click to see context) from:
* ''TheLegendOfZeldaOcarinaOfTime'', and the 3D {{Zelda}} games since then.
to:
* ''TheLegendOfZeldaOcarinaOfTime'', and the 3D {{Zelda}} ''{{Zelda}}'' games since then.
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* KatamariDamacy
to:
* KatamariDamacy''KatamariDamacy''
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* DawnOfMana
to:
* DawnOfMana''DawnOfMana''
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* ''FinalFantasyXIII''
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Changed line(s) 26 (click to see context) from:
* ''SuperMarioGalaxy''
to:
* ''SuperMarioGalaxy''''VideoGame/SuperMarioGalaxy''
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* ''SuperMarioSunshine''
to:
* ''SuperMarioSunshine''''VideoGame/SuperMarioSunshine''
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* ''SuperMarioGalaxy''--the earlier Mario titles could control the camera, but the centering wasn't very precise.
to:
* ''SuperMarioGalaxy''--the earlier Mario titles could control the camera, but the centering wasn't very precise.''SuperMarioSunshine''
* ''SuperMarioGalaxy''
* ''SuperMarioGalaxy''
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Compare FreelookButton, CameraLockOn.
to:
Compare FreelookButton, CameraLockOn.CameraLockOn, FreeRotatingCamera.
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How is that related to centering?
Deleted line(s) 18 (click to see context) :
* GearsOfWar - TropeCodifier for TakeCover (see that trope for more details).
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* GearsOfWar - TropeCodifier for TakingCover (see that trope for more details).
to:
* GearsOfWar - TropeCodifier for TakingCover TakeCover (see that trope for more details).
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Changed line(s) 19 (click to see context) from:
to:
* ''AceCombat'' games often feature "Auto Pilot": a button or a button combination, that when pressed, not only brings the player's aircraft to a perfectly horizontal position but also makes sure the cockpit is on top. Unlike most examples of this trope, aligning a plane this way may take up to a second, since the whole aircraft has to be turned around instead of just changing the direction of sight.
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None
Changed line(s) 15,17 (click to see context) from:
[[AC:FPS Style:]]
* This is so common, that it would be easier to just list notable examples (like the TropeMaker), or playing with the trope.
* This is so common, that it would be easier to just list notable examples (like the TropeMaker), or playing with the trope.
to:
[[AC:FPS Style:]]
* This is so common, that it would be easier to just listStyle (especially notable or played with examples (like only please):]]
* Wolfenstein3D - TropeMaker.
* {{Quake}} - TropeCodifier for theTropeMaker), or playing with WASD scheme (the four keys are used to move forwards, backwards, and strafe left and right respectively, while the trope.
mouse used to aim and look around).
* GearsOfWar - TropeCodifier for TakingCover (see that trope for more details).
* This is so common, that it would be easier to just list
* Wolfenstein3D - TropeMaker.
* {{Quake}} - TropeCodifier for the
* GearsOfWar - TropeCodifier for TakingCover (see that trope for more details).
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* ''SuperMarioGalaxy''
to:
* ''SuperMarioGalaxy''''SuperMarioGalaxy''--the earlier Mario titles could control the camera, but the centering wasn't very precise.
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* KatamariDamacy
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* The ''{{Spyro}}'' games, once you release the freelook button.
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* * DawnOfMana
to:
Changed line(s) 30 (click to see context) from:
* ''PhantasyStarOnline'', ''PhantasyStarUniverse'', and ''PhantasyStar0''.
to:
* ''PhantasyStarOnline'', ''PhantasyStarUniverse'', and ''PhantasyStar0''.''PhantasyStarZero''.
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Changed line(s) 16,17 (click to see context) from:
* This is so common, and similar, that it would be easier to just list notable examples (like the TropeMaker), or playing with the trope.
to:
* This is so common, and similar, that it would be easier to just list notable examples (like the TropeMaker), or playing with the trope.
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Changed line(s) 19 (click to see context) from:
* ''TheLegendOfZeldaOcarinaOfTime'', and the 3D Zelda games since then.
to:
* ''TheLegendOfZeldaOcarinaOfTime'', and the 3D Zelda {{Zelda}} games since then.
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* ''PhantasyStarOnline'', ''PhantasyStarUniverse'', and ''PhantasyStar0''.
* Some of the ''KingdomHearts'' games.
* Some of the ''KingdomHearts'' games.