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In a nutshell, this is the mechanic of allowing the player to center the camera (either behind the player character or where the PC is facing) in any 3D video game without a fixed camera. The main purpose is to help keep the player oriented on the action, and thus avoiding CameraScrew.
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In a nutshell, this is the mechanic of allowing the player to center the camera (either behind the player character or where the PC is facing) in any 3D video game without a fixed camera. The main purpose is to help keep the player oriented on the action, and thus avoiding CameraScrew.
an EventObscuringCamera.
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* ''VideoGame/{{Splatoon}}'' and [[{{VideoGame/Splatoon 2}} its sequel]].
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* ''VideoGame/{{Splatoon}}'' ''VideoGame/{{Splatoon|1}}'' and [[{{VideoGame/Splatoon 2}} its sequel]].sequels.
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* ''VideoGame/DemonsSouls'' overlapped with the lock on button. This also was done in the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodburne}}''.
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* ''VideoGame/DemonsSouls'' overlapped with the lock on button. This also was done in the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodburne}}''.''VideoGame/{{Bloodborne}}''.
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* ''VideoGame/GodsEaterBurst''
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* ''VideoGame/GodsEaterBurst''''VideoGame/GodEaterBurst''
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* ''VideoGame/{{Splatoon}}'' and [[{{VideoGame/Splatoon 2}} its sequel]].
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The centering is also either instantaneous or takes a fraction of a second. Even if a game has a rotating camera, centering will still be faster and more accurate.
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The centering is also either instantaneous or takes a fraction of a second. second (as the camera spins to the centered position). Even if a game also has a rotating camera, centering will still be faster and more accurate.
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Tweaking the description for clarity.
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In a nutshell, this is the mechanic of allowing the player to center the camera in any 3D video game without a fixed camera. The main purpose is to keep the player oriented on the action, and thus avoiding CameraScrew.
It's often done by pressing a single button, but not always. Sometimes it's a combination of buttons (but this is reserved for games where every other single button command is being used for other things, so there is no choice), or one of the effects of other camera related mechanics (such as doing one effect, and then centering immediately after you release the button). Some rare games even do this automatically.
It's often done by pressing a single button, but not always. Sometimes it's a combination of buttons (but this is reserved for games where every other single button command is being used for other things, so there is no choice), or one of the effects of other camera related mechanics (such as doing one effect, and then centering immediately after you release the button). Some rare games even do this automatically.
to:
In a nutshell, this is the mechanic of allowing the player to center the camera (either behind the player character or where the PC is facing) in any 3D video game without a fixed camera. The main purpose is to help keep the player oriented on the action, and thus avoiding CameraScrew.
It's often done by pressing a single button,but not always. Sometimes and sometimes it's a combination of buttons (but this is usually reserved for games where every other single button command is being used for other things, so there is no choice), things), or one of the effects of overlapping with other camera related mechanics functions (such as doing one effect, and then centering immediately after you release the button). Some rare games even do this automatically.
automatically (usually if the player is still for a few seconds).
It's often done by pressing a single button,
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%% Keep examples alphabetized.
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%% Keep examples alphabetized.
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Compare FreelookButton, CameraLockOn, FreeRotatingCamera.
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See also FreeRotatingCamera.
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* ''VideoGame/MonsterHunter''
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and the 3D ''Zelda'' games since then.
* ''VideoGame/OverlordI'', or at least ''VideoGame/OverlordDarkLegend''.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and the 3D ''Zelda'' games since then.
* ''VideoGame/OverlordI'', or at least ''VideoGame/OverlordDarkLegend''.
to:
* ''VideoGame/MonsterHunter''
''VideoGame/DawnOfMana''
*''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/DemonsSouls'' overlapped with the lock on button. This also was done in the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodburne}}''.
* In ''VideoGame/DynastyWarriors'', the3D ''Zelda'' games since then.
* ''VideoGame/OverlordI'', or at least ''VideoGame/OverlordDarkLegend''.block button also doubles as this function.
** Same in ''VideoGame/SamuraiWarriors''.
*
* In ''VideoGame/DynastyWarriors'', the
* ''VideoGame/OverlordI'', or at least ''VideoGame/OverlordDarkLegend''.
** Same in ''VideoGame/SamuraiWarriors''.
* ''VideoGame/FinalFantasyXIII''
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* ''VideoGame/SuperMarioSunshine''
* ''VideoGame/SuperMarioGalaxy'', but only in certain spots.
* ''VideoGame/SuperMarioGalaxy'', but only in certain spots.
to:
* ''VideoGame/SuperMarioSunshine''
''VideoGame/GodsEaterBurst''
*''VideoGame/SuperMarioGalaxy'', but only in certain spots.Some of the ''VideoGame/GrandTheftAuto'' games do this when driving. Hitting the side/behind view buttons centers the camera once released. Other games have a dedicated button.
*
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* The ''VideoGame/GrandTheftAuto'' games do this when driving. Hitting the side/behind view buttons centers the camera once released.
* Some of the ''Franchise/RatchetAndClank'' games.
* ''VideoGame/DawnOfMana''
* In ''VideoGame/DynastyWarriors'', the block button also doubles as this function.
** Same in ''VideoGame/SamuraiWarriors''.
* ''VideoGame/PhantasyStarOnline'', ''VideoGame/PhantasyStarUniverse'', and ''VideoGame/PhantasyStarZero''.
* Some of the ''Franchise/RatchetAndClank'' games.
* ''VideoGame/DawnOfMana''
* In ''VideoGame/DynastyWarriors'', the block button also doubles as this function.
** Same in ''VideoGame/SamuraiWarriors''.
* ''VideoGame/PhantasyStarOnline'', ''VideoGame/PhantasyStarUniverse'', and ''VideoGame/PhantasyStarZero''.
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* The ''Franchise/SpyroTheDragon'' games, once you release the freelook button.
* ''VideoGame/FinalFantasyXIII''
* ''VideoGame/NoMoreHeroes'' does this in a very stylish fashion.
* ''VideoGame/GodsEaterBurst''
* ''VideoGame/FinalFantasyXIII''
* ''VideoGame/NoMoreHeroes'' does this in a very stylish fashion.
* ''VideoGame/GodsEaterBurst''
to:
* The ''Franchise/SpyroTheDragon'' games, once you release the freelook button.
* ''VideoGame/FinalFantasyXIII''
* ''VideoGame/NoMoreHeroes'' does''VideoGame/TheLegendOfZeldaOcarinaOfTime'' uses this in a very stylish fashion.
* ''VideoGame/GodsEaterBurst''with the camera lock on. Most of the 3D ''Zelda'' games since then have done the same.
* ''VideoGame/FinalFantasyXIII''
* ''VideoGame/NoMoreHeroes'' does
* ''VideoGame/GodsEaterBurst''
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* ''VideoGame/MonsterHunter''
* ''VideoGame/NoMoreHeroes''
* ''VideoGame/OverlordI'', or at least ''VideoGame/OverlordDarkLegend''.
* ''VideoGame/PhantasyStarOnline'', ''VideoGame/PhantasyStarUniverse'', and ''VideoGame/PhantasyStarZero''.
* Some of the ''Franchise/RatchetAndClank'' games.
* The ''Franchise/SpyroTheDragon'' games, once you release the freelook button.
* ''VideoGame/SuperMarioGalaxy'', but only in certain spots.
* ''VideoGame/SuperMarioSunshine''
* ''VideoGame/NoMoreHeroes''
* ''VideoGame/OverlordI'', or at least ''VideoGame/OverlordDarkLegend''.
* ''VideoGame/PhantasyStarOnline'', ''VideoGame/PhantasyStarUniverse'', and ''VideoGame/PhantasyStarZero''.
* Some of the ''Franchise/RatchetAndClank'' games.
* The ''Franchise/SpyroTheDragon'' games, once you release the freelook button.
* ''VideoGame/SuperMarioGalaxy'', but only in certain spots.
* ''VideoGame/SuperMarioSunshine''