Follow TV Tropes

Following

History Main / BrutalBonusLevel

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/FiveNightsAtFreddys'':

to:

* ''VideoGame/FiveNightsAtFreddys'':''Franchise/FiveNightsAtFreddys'':



[[folder:VisualNovel]]

to:

[[folder:VisualNovel]][[folder:Visual Novels]]



[[folder:WesternRPG]]

to:

[[folder:WesternRPG]][[folder:Western RPGs]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TraumaCenter'':

to:

* ''VideoGame/TraumaCenter'':''VideoGame/TraumaCenterAtlus'':

Added: 371

Changed: 368

Is there an issue? Send a MessageReason:


** The second Prime Sanctum, "Wait of the World", takes everything that made Soul Survivor difficult and cranks it past eleven. To start, this is ''not'' a BossOnlyLevel like its predecessor, with the leadup to the bosses being a nightmarishly tough gauntlet of some of the most difficult enemies the game has thrown at you so far, some of which are either protected by an Idol, meaning they are immune to damage, sanded, meaning they can't bleed and stop you from healing off them, or ''both''.

to:

** The second Prime Sanctum, "Wait of the World", takes everything that made Soul Survivor difficult and cranks it past eleven. eleven.
***
To start, this is ''not'' a BossOnlyLevel like its predecessor, with the leadup to the bosses being a nightmarishly tough gauntlet of some of the most difficult enemies the game has thrown at you so far, some of which are either protected by an Idol, meaning they are immune to damage, sanded, meaning they can't bleed and stop you from healing off them, or ''both''.
Is there an issue? Send a MessageReason:
None


** You thought the Flesh Prison was Bad? The Flesh ''Panopticon'' takes everything that made its predecessor difficult and adds some truly nasty mechanics on top of it. The Panopticon summons its own minions, but with the added twist of if you look directly at any of them, ''you cannot heal until you have killed them all''. Luckily, the fight ends rather abruptly when you get it down to about a quarter of its health... ''Because its prisoner manages to break free''.
** Sisyphus Prime is, for all intents and purposes, a bigger, faster, souped up version of Minos Prime, who was already an incredibly hard boss. Not only does he have ''double the health'', Sisyphus has access to an AOE attack capable of stripping away half of your own health. When taken down to half health, he will attack almost nonstop, giving you almost ''no'' breathing room except on the rare occasion that he stops to taunt you.

to:

** *** You thought the Flesh Prison was Bad? The Flesh ''Panopticon'' takes everything that made its predecessor difficult and adds some truly nasty mechanics on top of it. The Panopticon summons its own minions, but with the added twist of if you look directly at any of them, ''you cannot heal until you have killed them all''. Luckily, the fight ends rather abruptly when you get it down to about a quarter of its health... ''Because its prisoner manages to break free''.
** *** Sisyphus Prime is, for all intents and purposes, a bigger, faster, souped up version of Minos Prime, who was already an incredibly hard boss. Not only does he have ''double the health'', Sisyphus has access to an AOE attack capable of stripping away half of your own health. When taken down to half health, he will attack almost nonstop, giving you almost ''no'' breathing room except on the rare occasion that he stops to taunt you.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[UsefulNotes/{{Xbox360}} either]] [[UsefulNotes/{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. The final level, Axis Mundi is flat out impossible to complete solo in the Western version of the original game (the glitch is fixed in ''[[UpdatedRerelease Full Body]]''), thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.

to:

* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[UsefulNotes/{{Xbox360}} [[Platform/{{Xbox360}} either]] [[UsefulNotes/{{Playstation3}} [[Platform/{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. The final level, Axis Mundi is flat out impossible to complete solo in the Western version of the original game (the glitch is fixed in ''[[UpdatedRerelease Full Body]]''), thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.
Is there an issue? Send a MessageReason:
None


[[folder:ShootEmUp]]

to:

[[folder:ShootEmUp]][[folder:Shoot 'em Up]]
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/FalloutNewVegas'' DLC ''Lonesome Road'' has the Courier's Mile, which appears after you launch the missile from the Ashton silo. The area is irradiated to hell and back, and is swarming with Deathclaws and Irradiated Marked Men, the latter of which are much tougher than normal Marked Men and regenerate their HP thanks to the radiation. This area is not required to complete the main quest, but there are two warheads here, which must be detonated as part of the Warhead Hunter achievement. Bring plenty of Stealth Boys, Rad-Away, and sniper/anti-materiel ammo. At the end, if you launch the nukes at NCR and/or Legion territory, you gain access to two more irradiated areas housing the {{Optional Boss}}es Colonel Royez and Gaius Magnus, who have even more rapid HP regeneration in addition to heavy armor and maxed-out SPECIAL stats.

to:

* The ''VideoGame/FalloutNewVegas'' DLC ''Lonesome Road'' has the Courier's Mile, which appears after you launch the missile from the Ashton silo. The area is irradiated to hell and back, and is swarming with Deathclaws and Irradiated Marked Men, the latter of which are much tougher than normal Marked Men and regenerate their HP thanks to the radiation. This area is not required to complete the main quest, but there are two warheads here, which must be detonated as part of the Warhead Hunter achievement. Bring plenty of Stealth Boys, Rad-Away, and sniper/anti-materiel ammo. At the end, if you launch the nukes at NCR and/or Legion territory, you gain access to two more irradiated areas housing the {{Optional Boss}}es {{superboss}}es Colonel Royez and Gaius Magnus, who have even more rapid HP regeneration in addition to heavy armor and maxed-out SPECIAL stats.
Is there an issue? Send a MessageReason:
None


** ''Videogame/CrashBandicoot1996'' has three kinds of bonus levels, reachable through collecting sets of tokens throughout a level. Tawna's bonus levels are breathers, where the player can collect extra lives, and save the game or get a password. Brio's bonus levels consist of much more challenging jumping puzzles, with bigger rewards to match. Cortex's bonus levels are the hardest, with absolutely devious platforming challenges. Sadly, only Cortex's levels are obligatory for HundredPercentCompletion, because beating them unlocks extra levels...but should you fail them, you'll have to restart the stage you came from for another chance, and one of the bonus levels happens to be located in the game's resident ScrappyLevel, Sunset Vista.

to:

** ''Videogame/CrashBandicoot1996'' has three kinds of bonus levels, reachable through collecting sets of tokens throughout a level. Tawna's bonus levels are breathers, where the player can collect extra lives, and save the game or get a password. Brio's bonus levels consist of much more challenging jumping puzzles, with bigger rewards to match. Cortex's bonus levels are the hardest, with absolutely devious platforming challenges. Sadly, only Cortex's levels are obligatory for HundredPercentCompletion, because beating them unlocks extra levels...but should you fail them, you'll have to restart the stage you came from for another chance, and one of the bonus levels happens to be located in the game's resident ScrappyLevel, Sunset Vista. Thankfully ''N. Sane Trilogy'' allows you to redo any of the bonus levels as many times as you'd like whenever you fail them without restarting the level.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/NeedForSpeedMostWanted'' fan mod ''Pepega Edition'' has challenge #74 in the Challenge (Cancer) Series, the "Stock Punto Challenge", which requires beating a late game tollbooth race [[ExactlyWhatItSaysOnTheTin using a Fiat Punto with stock parts]]. Said task is easier said than done. Beating that challenge unlocks challenge #75, "Bonus Event: Mayhem Mode" which puts the player in a pursuit against condition 13 cops and requires the player to amass '''100 million bounty points''' ([[MarathonLevel which can take over half an hour to do]]) before escaping them. The kicker? All of the pursuit breakers and hiding spots are unmarked!

to:

* The ''VideoGame/NeedForSpeedMostWanted'' fan mod ''Pepega Edition'' ''[[VideoGame/NeedForSpeedMostWantedPepegaEdition Pepega Edition]]'' has challenge #74 in the Challenge (Cancer) Series, the "Stock Punto Challenge", which requires beating a late game tollbooth race [[ExactlyWhatItSaysOnTheTin using a Fiat Punto with stock parts]]. Said task is easier said than done. Beating that challenge unlocks challenge #75, "Bonus Event: Mayhem Mode" which puts the player in a pursuit against condition 13 cops and requires the player to amass '''100 million bounty points''' ([[MarathonLevel which can take over half an hour to do]]) before escaping them. The kicker? All of the pursuit breakers and hiding spots are unmarked!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Beating the FinalBoss of ''VideoGame/PolyrhythmMania'' will unlock you some extra levels, which are all way harder than anything in the main game.
Is there an issue? Send a MessageReason:
None


*** The 5th extra level "Kamek's Revenge". To obtain all those red coins, you first have to perform two whole screens of skiing and hit all the obnoxiously difficult to reach items with perfectly precise jumps,[[note]]Jump at the exact moment Yoshi passes each arrow shaped sign.[[/note]] ''then'', you have to hunt down a bunch of them on a huge, nonlinear Helicopter course (which happens to be timed -- run out of time and you fall to your doom). Miss just one coin, and your only option is to die and try the whole thing over again. Also, the first section of the stage, where you have to make your way across a whole bunch of tiny floating logs without getting knocked off by Kamek or the egg-throwing Green Gloves, ain't no picnic either.
*** World 6's Extra level "Castles -- Masterpiece Set/Ultimate Castle Challenge" is an absolute gauntlet of thorns and moving platforms that give the player nowhere safe to stand still and catch their thoughts. You'd better have ultra fast reflexes if you don't know [[EasyLevelTrick the method of cheating it]].[[note]]The thorns can be destroyed with eggs and watermelon seeds, so just stock up on a few green watermelons from the bonus games.[[/note]]

to:

*** The 5th extra level "Kamek's Revenge". To obtain all those red coins, you first have to perform two whole screens of skiing and hit all the obnoxiously difficult to reach items with perfectly precise jumps,[[note]]Jump jumps,[[labelnote:Hint]]Jump at the exact moment Yoshi passes each arrow shaped sign.[[/note]] [[/labelnote]] ''then'', you have to hunt down a bunch of them on a huge, nonlinear Helicopter course (which happens to be timed -- run out of time and you fall to your doom). Miss just one coin, and your only option is to die and try the whole thing over again. Also, the first section of the stage, where you have to make your way across a whole bunch of tiny floating logs without getting knocked off by Kamek or the egg-throwing Green Gloves, ain't no picnic either.
*** World 6's Extra level "Castles -- Masterpiece Set/Ultimate Castle Challenge" is an absolute gauntlet of thorns and moving platforms that give the player nowhere safe to stand still and catch their thoughts. You'd better have ultra fast reflexes if you don't know [[EasyLevelTrick the method of cheating it]].[[note]]The [[labelnote:Hint]]The thorns can be destroyed with eggs and watermelon seeds, so just stock up on a few green watermelons from the bonus games.[[/note]][[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AstraHunterZosma'': The Expanding Void dungeons are much tougher than their equivalent main story counterparts, since there are random instead of touch encounters, the party loses more money for fleeing battle, and dying results in a game over instead of returning to the previous save point.
Is there an issue? Send a MessageReason:
Avoid using First person writing (i.e. "This Troper"). Rewritten in third person.


* The Lakeside stage in ''VideoGame/SegaRally Championship 1995''. Besides being longer than the other three stages, you need to be first by the end of Mountain to access it, which in itself is hard if you're playing on an arcade cabinet with the difficulty on 'Arcade'. The track is ''painfully'' thin and hitting a wall just ''slightly'' will send you to about 30mph despite being at around 70mph throughout most of the other tracks. Did I mention that the time limit only gives you about 2.5 seconds between 'Impossible Lap Time' and 'Time Over'?

to:

* The Lakeside stage in ''VideoGame/SegaRally Championship 1995''. Besides being longer than the other three stages, you need to be first by the end of Mountain to access it, which in itself is hard if you're playing on an arcade cabinet with the difficulty on 'Arcade'. The track is ''painfully'' thin and hitting a wall just ''slightly'' will send you to about 30mph despite being at around 70mph throughout most of the other tracks. Did I mention To add further insult to injury, notice that the time limit only gives you about 2.5 seconds between 'Impossible Lap Time' and 'Time Over'?
Is there an issue? Send a MessageReason:
Fixed a typo.


* The Lakeside stage in ''VideoGame/SegaRally Championship 1995''. Besides being longer than the other three stages, you need to be first by the end of Mountain to access it, which in itself is hard if you're playing on an arcade cabinet with the difficulty on 'Arcade'. The track is ''painfully'' thin and hitting a wall just ''slightly'' will send you to about 30mph dispite being at around 70mph throughout most of the other tracks. Did I mention that the time limit only gives you about 2.5 seconds between 'Impossible Lap Time' and 'Time Over'?

to:

* The Lakeside stage in ''VideoGame/SegaRally Championship 1995''. Besides being longer than the other three stages, you need to be first by the end of Mountain to access it, which in itself is hard if you're playing on an arcade cabinet with the difficulty on 'Arcade'. The track is ''painfully'' thin and hitting a wall just ''slightly'' will send you to about 30mph dispite despite being at around 70mph throughout most of the other tracks. Did I mention that the time limit only gives you about 2.5 seconds between 'Impossible Lap Time' and 'Time Over'?
Is there an issue? Send a MessageReason:
None


** The second game in the series, ''VideoGame/TouhouFuumarokuTheStoryOfEasternWonderland'' has a similarly difficult extra stage in Evil Eye Sigma (a [[NinjaPirateZombieRobot flying demon tank]] piloted by the local [[NotSoHarmlessVillain first stage boss]]). While it is the only Extra Boss that can be damaged by bombs, this is also the only Extra stage in the series that ''reduces'' your bomb count (from default 3 to 1) and boy will you miss all those extra bombs. This is on top of many other EarlyInstallmentWeridness things that make the fight awkward, such as no focus or any form of item magnet, bosses not having healthbars ''despite those being present in the first game'' or bosses dropping basically no resources between phases... This, combined with the weird difficulty scaling of main game, means that this Extra stage is far beyond clearing the base game on Hard, in contrast to how Extra Stage's short length usually makes it far easier to learn and memorize than an entire game on Hard on Lunatic.

to:

** The second game in the series, ''VideoGame/TouhouFuumarokuTheStoryOfEasternWonderland'' has a similarly difficult extra stage in Evil Eye Sigma (a [[NinjaPirateZombieRobot flying demon tank]] piloted by the local [[NotSoHarmlessVillain first stage boss]]). While it is the only Extra Boss that can be damaged by bombs, this is also the only Extra stage in the series that ''reduces'' your bomb count (from default 3 per life to 1) 1 per life) and boy will you miss all those extra bombs. This is on top of many other EarlyInstallmentWeridness EarlyInstallmentWeirdness things that make the fight awkward, such as no focus or any form of item magnet, bosses not having healthbars ''despite those being present in the first game'' or bosses dropping basically no resources between phases... This, combined with the weird difficulty scaling of main game, means that this Extra stage is far beyond clearing the base game on Hard, in contrast to how Extra Stage's short length usually makes it far easier to learn and memorize than an entire game on Hard on Lunatic.
Is there an issue? Send a MessageReason:
None


** The second game in the series, ''VideoGame/TouhouFuumarokuTheStoryOfEasternWonderland'' has a similarly difficult extra stage in Evil Eye Sigma (a [[NinjaPirateZombieRobot flying demon tank]] piloted by the local [[NotSoHarmlessVillain first stage boss]]), which is absurdly hard for entirely different reasons, most notably due to the game's larger hitbox and lack of modern conveniences like focusing.
** The Fourth game, ''VideoGame/TouhouGensokyoLotusLandStory'' has one of the more brutal Extra stages in the franchise. Namely for the fact you have to fight 2 Bosses back to back and timing out Gengetsu's last spellcard will give you a more vicious assault afterwards.
** The extra stages of ''VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView'' instead give the opponent AI invincibility for a set time and make both the player and AI a OneHitPointWonder, turning the game into one of [[HoldTheLine survival]] until the invincibility wears off and the ArtificialStupidity wins the game for them.

to:

** The second game in the series, ''VideoGame/TouhouFuumarokuTheStoryOfEasternWonderland'' has a similarly difficult extra stage in Evil Eye Sigma (a [[NinjaPirateZombieRobot flying demon tank]] piloted by the local [[NotSoHarmlessVillain first stage boss]]), which boss]]). While it is absurdly hard for entirely different reasons, most notably due to the game's larger hitbox only Extra Boss that can be damaged by bombs, this is also the only Extra stage in the series that ''reduces'' your bomb count (from default 3 to 1) and lack boy will you miss all those extra bombs. This is on top of modern conveniences like focusing.
many other EarlyInstallmentWeridness things that make the fight awkward, such as no focus or any form of item magnet, bosses not having healthbars ''despite those being present in the first game'' or bosses dropping basically no resources between phases... This, combined with the weird difficulty scaling of main game, means that this Extra stage is far beyond clearing the base game on Hard, in contrast to how Extra Stage's short length usually makes it far easier to learn and memorize than an entire game on Hard on Lunatic.
** The Fourth fourth game, ''VideoGame/TouhouGensokyoLotusLandStory'' is interesting, in that it has one a back-to-back bosses on top of the more brutal midboss fight. While simply clearing it is on the easier end of Extra stages in Stages (given all the franchise. Namely for extends the fact you player gets), the bosses have to fight 2 Bosses back to back and timing nasty time out Gengetsu's last spellcard will give you patterns that turn a more vicious assault afterwards.
pacifist run into a nightmare.
** The extra stages of Extra Stage in ''VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView'' works more like ArrangeMode, instead give giving the opponent AI invincibility for a set time and make makes both the player and AI a OneHitPointWonder, turning the game into one of [[HoldTheLine survival]] until the invincibility wears off and the ArtificialStupidity wins the game for them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/PokemonScarletAndViolet'' has ''The Indigo Disk'' DLC, which features almost entirely double battles against high-level trainers who use competetive-level strategies, including held items, hidden abilities, and blatant aversion of PoorPredictableRock.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KingdomHeartsII'', specifically the ''Final Mix'' and ''II.5 HD [=ReMIX=]'' versions of that game have the Cavern of Rememberance, a dungeon which contains nothing but pain and suffering. You need to have Glide and Aerial Dodge on sufficient level (obtained by levelling up corresponding Drive Forms) to progress and the enemies are a mix of upgraded Heartless present nowhere else in the game that are much harder than other enemies and waves after waves of Nobodies. And should you get to the end, you can fight rematches against Organization XIII members on steroids that can wipe the floor with [=Lv 99=] players without abuse of power-up items or careful strategy.

to:

* ''VideoGame/KingdomHeartsII'', specifically the ''Final Mix'' and ''II.5 HD [=ReMIX=]'' versions of that game have the Cavern of Rememberance, Remembrance, a dungeon which contains nothing but pain and suffering. You need to have Glide and Aerial Dodge on sufficient level (obtained by levelling leveling up corresponding Drive Forms) to progress and the enemies are a mix of upgraded Heartless present nowhere else in the game that are much harder than other enemies and waves after waves of Nobodies. And should you get to the end, you can fight rematches against Organization XIII members on steroids that can wipe the floor with [=Lv 99=] players without abuse of power-up items or careful strategy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FinalFantasyX2'' opens up 100 floors of pure hell towards the end of the game in the form of the Via Infinito. While the first few floors are a cakewalk due to featuring early-game enemies that you can flatten with laughable ease, the difficulty ''quickly'' ramps up until, come the final set of floors, you’ll find yourself facing ''random encounters'' that are tougher than the FinalBoss. Even if you make it past the brutal gauntlet and reach the bottom, all you earn is the opportunity to have your teeth kicked in by [[{{Superboss}} Paragon and Trema, the two hardest bosses in the game by a massive margin]]. And you fight them back-to-back, meaning no saving or healing in between. Have fun!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/EpicBattleFantasy3'': Each area has a bonus room that can only be entered after obtaining a certain amount of [[AchievementSystem Medals.]] The one in [[LethalLavaLand Volcano Peak]] can only be entered after obtaining every Medal in the game, including the one for defeating the final boss on the hardest difficulty, making it a postgame bonus area. It holds three battles against waves of extremely high-level enemies, culminating in one final wave against one of each type of [[BossInMookClothing Monolith]] at Level 40 (with the standard cap being 30), all at once. After defeating it, the party lampshades how there isn't anything left to do in the game.
Is there an issue? Send a MessageReason:
None


** Ultimate Raids combine this ''and'' SuperBoss, and they're easily considered the hardest combat content in the game. To even access them, players have to beat specific Savage difficulty raids, but ''unlike'' Savage, they're not just a previous raid fight with harder mechanics: they're a completely remixed BossRush marathon of previous raid in a single instance, with the final phase having a brand new OneWingedAngel form, such as Golden Bahamut instead of Bahamut Prime. On top of being long fights, they're an absolute relentless cascade of mechanics where a single mistake can mean a wipe, which means doing everything from the beginning with no checkpoints whatsoever, and on top of ''that'' require the players' DPS to be top-tier to even have a chance of clearing them. They generally don't get much easier even after new expansions are released, as they're the only fights that ''have'' to be level synched to accesss them. What sets them fully in the "Bonus" territory is the fact that clearing them is effectively a BraggingRightsReward, with the in-game rewards being a cosmetical but very cool weapon and a title.

to:

** [[VideoGameRaids Ultimate Raids Raids]] combine this ''and'' SuperBoss, and they're easily considered the hardest combat content in the game. To even access them, players have to beat specific Savage difficulty raids, but ''unlike'' Savage, they're not just a previous raid fight with harder mechanics: they're a completely remixed BossRush marathon of previous raid in a single instance, with the final phase having a brand new OneWingedAngel form, such as Golden Bahamut instead of Bahamut Prime. On top of being long fights, they're an absolute relentless cascade of mechanics where a single mistake can mean a wipe, which means doing everything from the beginning with no checkpoints whatsoever, and on top of ''that'' require the players' DPS to be top-tier to even have a chance of clearing them. They generally don't get much easier even after new expansions are released, as they're the only fights that ''have'' to be level synched to accesss them. What sets them fully in the "Bonus" territory is the fact that clearing them is effectively a BraggingRightsReward, with the in-game rewards being a cosmetical but very cool weapon and a title.
Is there an issue? Send a MessageReason:
None


*** "Go! Go! Morphing!", the World 3 Secret Level doesn't seem so bad at first, but towards the end will challenge you with several unintuitive puzzles on the Drill and Helicopter morphs' strict time limits. One Drill puzzle doesn't seem solvable under the time given unless you realize that the Helicopter's blades can clear soft soil above them, which is [[GuideDangIt never explained to the player]] and doesn't come up anywhere else in the game, so most players will assume they screwed up and reset by mistake.

to:

*** "Go! Go! Morphing!", the World 3 Secret Level doesn't seem so bad at first, but towards the end will challenge you with several unintuitive puzzles on the Drill and Helicopter morphs' strict time limits. One Drill puzzle doesn't seem solvable under the time given unless you realize that the Helicopter's blades can clear soft soil above them, which is [[GuideDangIt never explained to the player]] and doesn't come up anywhere else in the game, so most players will assume they screwed up and reset by mistake. Oh, and one flower requires you to fly off-screen [[ViolationOfCommonSense down the bottomless pit and below the ground]] in order to reach it.

Added: 808

Changed: 320

Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBrosWonder'' has the Special World, where every level has a five-star difficulty rating. "The Final-Final Test Badge Marathon" is a Brutal Bonus Level among these, being a MarathonLevel that tests your ability to use a large variety of badges, with a particularly difficult section using the Invisibility badge just before the goal.

to:

** ''VideoGame/SuperMarioBrosWonder'' has ''VideoGame/SuperMarioBrosWonder''
*** Every level in
the Special World, where every level World has a five-star difficulty rating. "The Final-Final Test Badge Marathon" is a Brutal Bonus Level among these, being a MarathonLevel that tests your ability to use a large variety of badges, with a particularly difficult section using the Invisibility badge just before the goal.goal.
*** To get to the Final-Final Test, one of the levels you'll have to go through first is "Fluff-Puff Peaks Special: Climb to the Beat". Even among the Special World levels, this one quickly became infamous among players for the amount of precision platforming required to rapidly climb and wall-jump a series of platforms to the beat of a rhythm, all while [[RiseToTheChallenge poison water is rapidly rising up beneath them]] and spelling an instant loss if the player makes a single mistake.
Is there an issue? Send a MessageReason:
Mario Wonder

Added DiffLines:

** ''VideoGame/SuperMarioBrosWonder'' has the Special World, where every level has a five-star difficulty rating. "The Final-Final Test Badge Marathon" is a Brutal Bonus Level among these, being a MarathonLevel that tests your ability to use a large variety of badges, with a particularly difficult section using the Invisibility badge just before the goal.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[UsefulNotes/{{Xbox360}} either]] [[UsefulNotes/{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. The final level, Axis Mundi is flat out impossible to complete solo in the Western version of the original game (the glitch was fixed in ''[[UpdatedRerelease Full Body]]'', thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.
* ''VideoGame/TheCavernsOfHammerfest'' got [[SecretLevel Parallel Dimension]] 'Hell', located after a gate in level 54. The game, which is already [[NintendoHard pretty hard]], is close to impossible in this level.

to:

* ''VideoGame/{{Catherine}}'', a game that's already [[NintendoHard hellishly difficult]] in its own right, later presents a set of four [[MarathonLevel very long]], even harder levels known as Babel. Each one requires that you reach the top before all the blocks fall away, similar to normal levels. However, these levels are all set on Hard. This means that the floor falls away really quick and you can't undo any mistakes. Make a slight booboo in your strategy that makes it impossible to advance? Tough nuts. Very few people on [[UsefulNotes/{{Xbox360}} either]] [[UsefulNotes/{{Playstation3}} platform]] have actually beaten these levels, and they only get harder as they go. The final level, Axis Mundi is flat out impossible to complete solo in the Western version of the original game (the glitch was is fixed in ''[[UpdatedRerelease Full Body]]'', Body]]''), thanks to a bug in the game that renders it impossible to climb more than a few steps. Hope you can work two controllers or have a friend to help you.
* ''VideoGame/TheCavernsOfHammerfest'' got has [[SecretLevel Parallel Dimension]] 'Hell', located after a gate in level 54. The game, which is already [[NintendoHard pretty hard]], is close to impossible in this level.
Is there an issue? Send a MessageReason:
None


*** "Go! Go! Morphing!", the World 3 Secret Level doesn't seem so bad at first, but towards the end will challenge you with several unintuitive puzzles on the Drill and Helicopter morphs' strict time limits. One Drill puzzle doesn't seem solvable under the time given unless you realize that the Helicopter's blades can clear soft soil above them, a scenario that doesn't come up anywhere else in the game, so most players will assume they screwed up and reset by mistake.

to:

*** "Go! Go! Morphing!", the World 3 Secret Level doesn't seem so bad at first, but towards the end will challenge you with several unintuitive puzzles on the Drill and Helicopter morphs' strict time limits. One Drill puzzle doesn't seem solvable under the time given unless you realize that the Helicopter's blades can clear soft soil above them, a scenario that which is [[GuideDangIt never explained to the player]] and doesn't come up anywhere else in the game, so most players will assume they screwed up and reset by mistake.



*** World 5's secret level "Items Are Fun" is the easiest level in the game ...if you run straight to the exit. If you're trying for the 100% score then it's a marathon level that requires a lot of thinking outside the box with items. Of note: one must figure out that Yoshi can jump on, and thus bounce off of, spiked enemies as long as they are frozen first, something hinted at nowhere in the game.
*** The first part of World 6's secret level, "Endless World of Yoshis/Crazy Maze Days," isn't so bad, although it does have fast auto scrolling. However, the maze part is a lot worse. Not only is there a long shaft filled with instant death spikes you have to dodge with split second timing (entirely blind), but to get 100% completion, you need to beat this section ''three times''. There's just one midway ring after it, meaning that if you mess up before the cave (and given the confusing layout of the place, you probably will), you'll have to do a significant amount of the level over. After that, there's a cave with some rather mean tricks, a race against the clock as baby Mario, and finally a secret second exit leading to a replica of the intro with Kamek attacking Yoshi throughout. It's a MarathonLevel to say the least.

to:

*** World 5's secret level "Items Are Fun" is the easiest level in the game ...if you run straight to the exit. If you're trying for the 100% score then it's a marathon level that requires a lot of thinking outside the box with items. Of note: one must figure out that Yoshi can safely jump on, and thus bounce off of, spiked enemies as long as they are frozen first, [[GuideDangIt something hinted at nowhere in the game.
game]].
*** The first part of World 6's secret level, "Endless World of Yoshis/Crazy Maze Days," isn't so bad, although it does have fast auto scrolling. However, the maze part is a lot worse. Not only is there a long shaft filled with instant death spikes you have to dodge with split second timing (entirely blind), but to get 100% completion, you need to beat this section ''three times''. There's just one midway ring after it, meaning that if you mess up before the cave (and given the confusing layout of the place, you probably will), you'll have to do a significant amount of the level over. After that, there's a cave with some rather mean tricks, a race against the clock as baby Mario, and finally a secret second exit leading to a replica of the intro tutorial with Kamek attacking Yoshi throughout. It's a MarathonLevel to say the least.
Is there an issue? Send a MessageReason:
None


*** The 5th extra level "Kamek's Revenge". To obtain all those red coins, you first have to perform two whole screens of skiing and hit all the obnoxiously difficult to reach items with perfectly precise jumps, ''then'', you have to hunt down a bunch of them on a huge, nonlinear Helicopter course (which happens to be timed -- run out of time and you fall to your doom). Miss just one coin, and your only option is to die and try the whole thing over again. Also, the first section of the stage, where you have to make your way across a whole bunch of tiny floating logs without getting knocked off by Kamek or the egg-throwing Green Gloves, ain't no picnic either. This level is so hard, even top players have complained that they can regularly solve all bonus levels with a perfect score in the game - ''except this one''.

to:

*** The 5th extra level "Kamek's Revenge". To obtain all those red coins, you first have to perform two whole screens of skiing and hit all the obnoxiously difficult to reach items with perfectly precise jumps, jumps,[[note]]Jump at the exact moment Yoshi passes each arrow shaped sign.[[/note]] ''then'', you have to hunt down a bunch of them on a huge, nonlinear Helicopter course (which happens to be timed -- run out of time and you fall to your doom). Miss just one coin, and your only option is to die and try the whole thing over again. Also, the first section of the stage, where you have to make your way across a whole bunch of tiny floating logs without getting knocked off by Kamek or the egg-throwing Green Gloves, ain't no picnic either. This level is so hard, even top players have complained that they can regularly solve all bonus levels with a perfect score in the game - ''except this one''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DyztopiaPostHumanRPG'': The Church's secret area is full of powerful Retrograde demons with varying elemental strengths and weaknesses. At the end of the dungeon is the sixth angel Y-phen and a room containing fights against the Faceless, who are stronger versions of the Zodiac Archdemons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GreyArea2023'' has "[[MinusWorld The Last Place]]", a hidden level accessed by [[spoiler:using Hailey's ghost attack against the final boss]]. It is by far the hardest level in the game (and this game is already NintendoHard as is). It's a lengthy MarathonLevel (likely taking hours to finish unless you're speedrunning) that often require you to make multiple extremely precise jumps and dives in a row. And if you complete it, [[spoiler:you EarnYourBadEnding]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Splatoon3'' unlocks the secret level After Alterna after beating every other stage in the single-player campaign. While not quite as brutal as [[spoiler:Inner Agent 3]] from the Octo Expansion, it is ''four times as long'' as any other level in the game, consisting of four full-length stages stuck together--a series of wicked platforming and shooting challenges, all of which demand quick thinking and quicker reaction times. Cap it off with a fight against three waves of eight Elite Octolings, which are especially brutal in this showing and can ''use specials'', and you have a contender for one of the toughest challenges in the series. (Fortunately, checkpoints are provided at the start of each sequence.) Completing the level unlocks [[AndYourRewardIsClothes the Teddy Band]] and some custom titles to use in multiplayer, as well as a special Alterna Log [[spoiler:that provides the last few StoryBreadcrumbs for [[BigBad Mr. Grizz]]'s backstory]].

to:

** ''VideoGame/Splatoon3'' unlocks the secret level After Alterna after beating every other stage in the single-player campaign. While not quite as brutal as [[spoiler:Inner Agent 3]] from the Octo Expansion, it is ''four times as long'' as any other level in the game, consisting of four full-length stages stuck together--a series of wicked platforming and shooting challenges, all of which demand quick thinking and quicker reaction times. Cap it off with a fight against three waves of eight Elite Octolings, which are especially brutal in this showing and can ''use specials'', and you have a contender for one of the toughest challenges in the series. (Fortunately, checkpoints are provided at the start of each sequence.sequence and one in the middle of the third.) Completing the level unlocks [[AndYourRewardIsClothes the Teddy Band]] and some custom titles to use in multiplayer, as well as a special Alterna Log [[spoiler:that provides the last few StoryBreadcrumbs for [[BigBad Mr. Grizz]]'s backstory]].

Top