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** There are a few boss corridors in the original ''VideoGame/KingdomHearts'', such as the two caves in [[Disney/TheLittleMermaid Atlantica]] that each lead to the two separate phases of the Ursula boss battle, but the big one is after slaying [[DiscOneFinalBoss Male]][[Disney/SleepingBeauty ficent]] in Hollow Bastion. Upon returning to the castle chapel, a hole appears behind the room's save point, and it leads to the elevator shaft and then the actual Boss Corridor, the Grand Hall where the Princesses of Heart are kept in stasis. This room is the last chance to explore a rather easy overworld (and do a few sidequests), as once you pass through this corridor and make it to the stairway at the other end, a cutscene starts that takes Sora into the boss fight against the [[spoiler: Ansem/Xehanort possessed Riku]], and all hell breaks loose after this fight that makes the game much harder from this point.

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** There are a few boss corridors in the original ''VideoGame/KingdomHearts'', ''VideoGame/KingdomHeartsI'', such as the two caves in [[Disney/TheLittleMermaid Atlantica]] that each lead to the two separate phases of the Ursula boss battle, but the big one is after slaying [[DiscOneFinalBoss Male]][[Disney/SleepingBeauty ficent]] in Hollow Bastion. Upon returning to the castle chapel, a hole appears behind the room's save point, and it leads to the elevator shaft and then the actual Boss Corridor, the Grand Hall where the Princesses of Heart are kept in stasis. This room is the last chance to explore a rather easy overworld (and do a few sidequests), as once you pass through this corridor and make it to the stairway at the other end, a cutscene starts that takes Sora into the boss fight against the [[spoiler: Ansem/Xehanort possessed Riku]], and all hell breaks loose after this fight that makes the game much harder from this point.
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[[caption-width-right:256:[-[[ThisIsGonnaSuck Nothing good can come of this]]-].]]

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* In ''VideoGame/HollowKnight'', the corridor preceding the first fight with Hornet in Greenpath qualifies as this.

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* In ''VideoGame/HollowKnight'', the ''VideoGame/HollowKnight'':
** The
corridor preceding the first fight with Hornet in Greenpath qualifies as this.this.
** Optional boss Nosk has a very long and winding one. Fortunately, near the end you can [[DoorToBefore open a shortcut to the beginning]], making it much quicker to return to the boss if you lose on your first attempt.
** The interior of the Temple of the Black Egg is also an example, although by this point of the game, you have the Crystal Heart (super dash) ability to speed through it.



*** A small rock ledge comes right before a sinister face at the end of the Cave of the GI. Approaching the face brings it to life, turns it into the GI Nattak boss, and forces you to fight it.
*** The last major room in the Temple Of The Ancients is a long hall with murals of Meteor. This is the goal room, as [[BigBad Sephiroth is inside]]. He locks you in when you enter, and following him to the end of the room, where the Black Materia is, starts a conversation about [[AGodAmI his]] [[OmnicidalManiac plans]] and brings a Red Dragon down on AVALANCHE when he disappears. A second BossCorridor follows this one to the temple exit, where a stronger boss, the Demon's Gate, blocks the door out [[spoiler:(This boss is the last boss fight that Aerith participates in, as she leaves the party afterwards to face Sephiroth by herself and is KilledOffForReal shortly afterward.)]]

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*** A small rock ledge comes right before a sinister face at the end of the Cave of the GI. Gi. Approaching the face brings it to life, turns it into the GI Gi Nattak boss, and forces you to fight it.
*** The last major room in the Temple Of The Ancients is a long hall with murals of Meteor. This is the goal room, as [[BigBad Sephiroth is inside]]. He locks you in when you enter, and following him to the end of the room, where the Black Materia is, starts a conversation about [[AGodAmI his]] [[OmnicidalManiac plans]] and brings a Red Dragon down on AVALANCHE when he disappears. A second BossCorridor follows this one to the temple exit, where a stronger boss, the Demon's Gate, blocks the door out out. [[spoiler:(This boss is the last boss fight that Aerith participates in, as she leaves the party afterwards to face Sephiroth by herself and is KilledOffForReal shortly afterward.)]]



*** The return to Midgar has short tunnels and walkways before each of it's bosses (the Turks as a whole, which is optional if you did the Wutai sidequest, the Proud Clod, and the three forms of Hojo, in that order.)

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*** The return to Midgar has short tunnels and walkways before each of it's its bosses (the Turks as a whole, which is optional if you did the Wutai sidequest, the Proud Clod, and the three forms of Hojo, in that order.)
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* In ''VideoGame/HollowKnight'', the corridor preceding the first fight with Hornet in Greenpath qualifies as this.
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* Obani Draco of ''VideoGame/RatchetAndClankUpYourArsenal'' is a Boss Corridor. It's only purpose is to serve as a corridor towards the boss battle with [[spoiler:Courtney Gears]] at the end. It is also one of only two places in the game (the other being [[{{PortTown}} Blackwater City]]) without a Titanium Bolt.

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* Obani Draco of ''VideoGame/RatchetAndClankUpYourArsenal'' is a Boss Corridor. It's The moon base's only purpose is to serve as a corridor filled towards the boss battle with [[spoiler:Courtney the {{Sadist}}ic EvilDiva [[TheDragon Courtney Gears]] at the end. It is also one of only two places in the game (the other being [[{{PortTown}} Blackwater City]]) without a Titanium Bolt.


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** In ''VideoGame/KingdomHearts3DDreamDropDistance'', both player characters have a long stretch after the last save point in [[spoiler:The World That Never Was]] towards the bosses. Sora gets a broken bridge with a dead end towards his battle with [[spoiler:Xemnas, which ends with [[TheHeroDies his death]] at the hands of Young Xehanort]]. Riku has to climb a tower on a pipe through Flowmotion, where he discovers [[spoiler:a dying Sora trapped in a nightmare, and the [[HPToOne Anti-Black Coat]] waiting]].
*** Right before the final boss, [[spoiler:Meow Wow and Komory Bat invoke this trope by popping up on both sides of the entrance to The Castle That Never Was to create a Dreamline for Riku to help him enter]].
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*''VideoGame/PhantasyStarOnline'' always has an extra long corridor before the teleporters to the final bosses of both episodes 1 and 2 regardless of the map layout.
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* A miniboss corridor appears in ''VideoGame/{{Bug}}'' for the only MiniBoss in the game. Funnily, at the start of the corridor, you see a sign stating "Beware! [[GiantMook Giant Ants]]!", and then you face off against three ''tiny'' ants that run away from you. Until you reach the end, [[OhCrap confirming the sign's statement]].

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* A miniboss corridor appears in ''VideoGame/{{Bug}}'' for the only MiniBoss in the game. It's actually a dangerous area since there's rolling and bouncing tumbleweed hazards that fly out from behind ObstructiveForeground. Funnily, at the start of the corridor, you see a sign stating "Beware! [[GiantMook Giant Big Ants]]!", and then you face off against three ''tiny'' ants that run away from you. Until you reach the end, [[OhCrap confirming the sign's statement]].
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* A miniboss corridor appears in ''VideoGame/{{Bug}}!'' for the only MiniBoss in the game. Funnily, at the start of the corridor, you see a sign stating "Beware! [[GiantMook Giant Ants]]!", and then you face off against three ''tiny'' ants that run away from you. Until you reach the end, [[OhCrap confirming the sign's statement]].

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* A miniboss corridor appears in ''VideoGame/{{Bug}}!'' ''VideoGame/{{Bug}}'' for the only MiniBoss in the game. Funnily, at the start of the corridor, you see a sign stating "Beware! [[GiantMook Giant Ants]]!", and then you face off against three ''tiny'' ants that run away from you. Until you reach the end, [[OhCrap confirming the sign's statement]].
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* ''VideoGame/StarFox64'' has this before the battle with [[spoiler:the fake]] Andross on Venom if you came from Bolse (the penultimate boss, Golemech, is also fought in a corridor, but since it's running away and its "attacks" involve causing the corridor to become more crowded so that you [[CollisionDamage crash into stuff]], it doesn't count as this trope). If you come from Area 6, the single straight corridor is replaced by a branching group of corridors where you get different power-ups depending on which direction you choose to go at each branch. The optimal route will get you the exact same group of power-ups that would be found in the straight corridor in the from Bolse version--two laser upgrades, three shield rings, and a bomb.[[note]]It's left, right, left, left, right, right.[[/note]]

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* ''VideoGame/StarFox64'' has this before the battle with [[spoiler:the fake]] Andross on Venom if you came from Bolse (the penultimate boss, Golemech, is also fought in a corridor, but since [[GetBackHereBoss it's running away away]] and its "attacks" involve causing the corridor to become more crowded so that you [[CollisionDamage crash into stuff]], it doesn't count as this trope). If you come from Area 6, the single straight corridor is replaced by a branching group of corridors where you get different power-ups depending on which direction you choose to go at each branch. The optimal route will get you the exact same group of power-ups that would be found in the straight corridor in the from Bolse version--two laser upgrades, three shield rings, and a bomb.[[note]]It's left, right, left, left, right, right.[[/note]]
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On a more technical note, DynamicLoading of the actual boss usually starts here.
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** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful [=WarMECH=].

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** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long long, straight corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful [=WarMECH=].
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** ''VideoGame/FinalFantasyI'' does this not for the FinalBoss, but for the fourth Fiend, Tiamat. The floor she is on consists of a long corridor leading up to her lair, and ''mostly'' contains the standard enemy encounters, with a 1/64 chance to encounter ([[BossInMookClothing and likely get savaged by]]) the super-powerful [=WarMECH=].
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* In ''VideoGame/{{Undertale}}'', the Last Corridor (so named by the SavePoint there) is a stately hallway bathed in gorgeous yellow light which obviously leads the player straight to the final encounter with the King. However, one dialogue occurs in the middle of this corridor, and it includes a major {{Reveal}}.

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* In ''VideoGame/{{Undertale}}'', the Last Corridor (so named by the SavePoint there) is a stately hallway bathed in gorgeous yellow light which obviously leads the player straight to the final encounter with the King. However, one dialogue occurs in the middle of this corridor, and it includes a major {{Reveal}}. On a "No Mercy" run, [[spoiler:the FinalBoss[[note]]as the next two targets, Asgore and Flowey, [[PostFinalBoss suffer death by cutscene]][[/note]] Sans is fought ''in the corridor itself'']].

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* The path leading to Psycho Mantis in ''MetalGearSolid'' is a good example. When you got the key to open the door, even the rest of the building seems entirely deserted, warning you that something is about to happen.
* At the endgame of ''MetalGearSolid4'', you have to cross a long corridor to the control room where the [[spoiler:[[AIIsACrapshoot world controlling supercomputer]]]] is located. While the corridor is technically empty, the walls are covered in microwave radiation generators that almost bake Snake alive as he struggles to reach the other end.

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* ''VideoGame/MetalGear'':
**
The path leading to Psycho Mantis in ''MetalGearSolid'' ''VideoGame/MetalGearSolid'' is a good example. When you got the key to open the door, even the rest of the building seems entirely deserted, warning you that something is about to happen.
* ** At the endgame of ''MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', you have to cross a long corridor to the control room where the [[spoiler:[[AIIsACrapshoot world controlling supercomputer]]]] is located. While the corridor is technically empty, the walls are covered in microwave radiation generators that almost bake Snake alive as he struggles to reach the other end.
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* ''VideoGame/{{Undertale}}'' has a long path trough multiple rooms where you'll get told the backstory of the game and [[spoiler: one corridor where Sans will be judging you before the {{final battle}}.]]

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* ''VideoGame/{{Undertale}}'' has a long path trough multiple rooms where you'll get told In ''VideoGame/{{Undertale}}'', the backstory of Last Corridor (so named by the game SavePoint there) is a stately hallway bathed in gorgeous yellow light which obviously leads the player straight to the final encounter with the King. However, one dialogue occurs in the middle of this corridor, and [[spoiler: one corridor where Sans will be judging you before the {{final battle}}.]] it includes a major {{Reveal}}.
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** In ''VideoGame/KingdomHeartsII'', right before the boss battle with the [[Film/{{Tron}} Master Control Program and Sark]], the entrance to the former's lair is a long bridge from the last save point in Space Paranoids. And at the end of the game in The World That Never Was, you have to climb a staircase before the first boss with Xemnas.
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* ''VideoGame/TheWorldEndsWithYou'' has the Shibuya River. Neku even [[LampshadeHanging lampshades]] it.
-->'''Neku:''' This just screams "endgame."
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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and all of the Boom-Boom fights apart from the ship and mega-tank levels in ''VideoGame/SuperMarioBros3''.

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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and all of the Boom-Boom fights apart from the ship ship, airship fleet, and mega-tank levels in ''VideoGame/SuperMarioBros3''.
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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and each of the Boom-Boom fights in ''VideoGame/SuperMarioBros3''.

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* One of these corridors precedes each of the world-end bosses in the ''VideoGame/NewSuperMarioBros'' games, and each all of the Boom-Boom fights apart from the ship and mega-tank levels in ''VideoGame/SuperMarioBros3''.
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* ''Franchise/ShinMegamiTensei'': If YHVH is the FinalBoss, expect a corridor where he'll warn you to turn back if you don't want eternal suffering.

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* The first boss of ''VideoGame/DukeNukem3D'', the Battlelord, has a long corridor right before the giant arena with him and the trigger point that summons him into the room. Said trigger point also shuts the door behind you; the corridor is technically part of the boss room, but hovering over the trigger point will summon the Battlelord but also keep the door open for Duke to retreat back to the anteroom.

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* ''VideoGame/DukeNukem3D''
**
The first boss of ''VideoGame/DukeNukem3D'', the game, the Battlelord, has a long corridor right before the giant arena with him and the trigger point that summons him into the room. Said trigger point also shuts the door behind you; the corridor is technically part of the boss room, but hovering over the trigger point will summon the Battlelord but also keep the door open for Duke to retreat back to the anteroom.anteroom.
** The last boss of the main game in the extra Episode 4, the Queen, has a long stretch of plasma goo, a short cavern, and then an underwater cavern with two Atomic Healths before her underwater throne room; approaching the second Atomic Health will reveal her and start the boss fight.
** Two of the expansion packs, ''Duke Caribbean'' and ''Duke it out in D.C.'', also have some sort of hallway prior to the room where you fight the Cycloid Emperor in these games.
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* The first boss of ''VideoGame/DukeNukem3D'', the Battlelord, has a long corridor right before the giant arena with him and the trigger point that summons him into the room. Said trigger point also shuts the door behind you; the corridor is technically part of the boss room, but hovering over the trigger point will summon the Battlelord but also keep the door open for Duke to retreat back to the anteroom.
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* ''Franchise/KingdomHearts''
* There are a few boss corridors in the original ''VideoGame/KingdomHearts'', such as the two caves in [[Disney/TheLittleMermaid Atlantica]] that each lead to the two separate phases of the Ursula boss battle, but the big one is after slaying [[DiscOneFinalBoss Male]][[Disney/SleepingBeauty ficent]] in Hollow Bastion. Upon returning to the castle chapel, a hole appears behind the room's save point, and it leads to the elevator shaft and then the actual Boss Corridor, the Grand Hall where the Princesses of Heart are kept in stasis. This room is the last chance to explore a rather easy overworld (and do a few sidequests), as once you pass through this corridor and make it to the stairway at the other end, a cutscene starts that takes Sora into the boss fight against the [[spoiler: Ansem/Xehanort possessed Riku]], and all hell breaks loose after this fight that makes the game much harder from this point.

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* ''Franchise/KingdomHearts''
*
''Franchise/KingdomHearts'':
**
There are a few boss corridors in the original ''VideoGame/KingdomHearts'', such as the two caves in [[Disney/TheLittleMermaid Atlantica]] that each lead to the two separate phases of the Ursula boss battle, but the big one is after slaying [[DiscOneFinalBoss Male]][[Disney/SleepingBeauty ficent]] in Hollow Bastion. Upon returning to the castle chapel, a hole appears behind the room's save point, and it leads to the elevator shaft and then the actual Boss Corridor, the Grand Hall where the Princesses of Heart are kept in stasis. This room is the last chance to explore a rather easy overworld (and do a few sidequests), as once you pass through this corridor and make it to the stairway at the other end, a cutscene starts that takes Sora into the boss fight against the [[spoiler: Ansem/Xehanort possessed Riku]], and all hell breaks loose after this fight that makes the game much harder from this point.

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* In all story modes of ''VideoGame/KingdomHeartsBirthBySleep'', the PointOfNoReturn leading to the FinalBoss is marked by a long, narrow, jagged-walled corridor. It is one of the most foreboding things in the entire series to date.

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* In all story modes of ''VideoGame/KingdomHeartsBirthBySleep'', the PointOfNoReturn leading to the FinalBoss is marked by a long, narrow, jagged-walled corridor. It is one of the most foreboding things in the entire series to date.''Franchise/KingdomHearts''


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** In all story modes of ''VideoGame/KingdomHeartsBirthBySleep'', the PointOfNoReturn leading to the FinalBoss is marked by a long, narrow, jagged-walled corridor. It is one of the most foreboding things in the entire series to date.
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* Often used in the ''Main/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]

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* Often used in the ''Main/Kirby'' ''Franchise/{{Kirby}}'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]
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* Often used in the ''Franchise/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]

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* Often used in the ''Franchise/Kirby'' ''Main/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being useful against the next boss. [[{{EasyLevelsHardBosses}} You're gonna need them.]]
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* Often used in the ''VideoGame/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being usefl against the next boss. [[{{EasyLevelsHardBosses}}You're gonna need them.]]

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* Often used in the ''VideoGame/Kirby'' ''Franchise/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being usefl useful against the next boss. [[{{EasyLevelsHardBosses}}You're [[{{EasyLevelsHardBosses}} You're gonna need them.]]
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*Often used in the ''VideoGame/Kirby'' series after Super Star. They often contain 3 Copy Essences and one Maxim Tomato, with the Copy Essences often being usefl against the next boss. [[{{EasyLevelsHardBosses}}You're gonna need them.]]
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Being cut per TRS


A DangerouslyGenreSavvy Boss is likely to ambush there or set up DeathTrap or StuffBlowingUp to take you down for good.

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A DangerouslyGenreSavvy savvy Boss is likely to ambush there or set up DeathTrap or StuffBlowingUp to take you down for good.

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* ''VideoGame/MassEffect3'' ends with a long straight corridor on the Citadel, that leads to the big bad. The first half of it is filled with human corpses.

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* ''VideoGame/MassEffect3'' ''VideoGame/MassEffect3'':
** The penultimate level features a long, upward-sloping walkway (with no safety rails) before the final room, where you [[spoiler: face Kai Leng for the last time.]]
** The final level
ends with a long straight corridor on the Citadel, that leads to the big bad. The first half of it is filled with human corpses.

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