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*** The [[DownloadableContent Re+Mind DLC scenario]] [[spoiler:goes through almost the same sequence, excising the horde, Lich, Demon Tide, and Master Xehanort, but giving Sora one-on-one rematches with the Dark Inferno, Anti-Aqua, and Terra-Xehanort beforehand, adding a fight of Roxas, Lea, and Xion vs. Xemnas and Saïx in the middle of things, introducing a minor {{Mook}} hunt and a [[LegacyBossBattle Darkside]] fight before the replica fight, adding a fight of [[EnsembleCast Riku, Aqua, Terra, Ventus, Lea, Roxas, Xion, and Mickey]] vs. [[InterestingSituationDuel the replicas once more]], and finally offering a HellYesMoment of [[BattleCouple Sora and Kairi]] vs. a Replica of Armored Xehanort.]]

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*** The [[DownloadableContent Re+Mind DLC scenario]] ''VideoGame/KingdomHeartsIIIReMind'' [[spoiler:goes through almost the same sequence, excising the horde, Lich, Demon Tide, and Master Xehanort, but giving Sora one-on-one rematches with the Dark Inferno, Anti-Aqua, and Terra-Xehanort beforehand, adding a fight of Roxas, Lea, and Xion vs. Xemnas and Saïx in the middle of things, introducing a minor {{Mook}} hunt and a [[LegacyBossBattle Darkside]] fight before the replica fight, adding a fight of [[EnsembleCast Riku, Aqua, Terra, Ventus, Lea, Roxas, Xion, and Mickey]] vs. [[InterestingSituationDuel the replicas once more]], and finally offering a HellYesMoment of [[BattleCouple Sora and Kairi]] vs. a Replica of Armored Xehanort.]]
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** The battle against [[spoiler:the Reverberation Ensemble]] is this. It's composed by ten separate boss battles, one for each member; and each one is fought on a different floor, which requires you to [[FinalExamBoss know the ins and outs of every floor]]. The bosses are divided into four tiers, with you having to defeat all the bosses in one tier to proceed to the next (although you can fight the bosses of one particular tier in any order); and due to how the game is structured you get a separate party group for each individual boss. The catch is that losing once puts you right back at the start.

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** The battle against [[spoiler:the Reverberation Ensemble]] is this. It's composed by ten separate boss battles, one for each member; and each one is fought on a different floor, which requires you to [[FinalExamBoss know the ins and outs of every floor]]. The bosses are divided into four tiers, with you having to defeat all the bosses in one tier to proceed to the next (although you can fight the bosses of one particular tier in any order); and due to how the game is structured you get a separate party group for each individual boss. boss with as many tries as necessary. The catch is that losing once forfeiting the battle puts you right back at the start.start so you better have everything you need before the PointOfNoReturn.
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* ''VideoGame/MegaManZero''
** The first fortress level in ''VideoGame/MegaManZero1'' has two extra minibosses (a DualBoss of [[EliteMooks Pantheon Aces]], then Asura Basura) before finally facing Herculious Anchus.
** The Power Room in ''VideoGame/MegaManZero2'' has, aside from the main boss Phoenix Magnion, a Golem Type-F and two separate GiantEnemyCrab Gazamir. However, because of the level's maze-like layout, it's not actually guaranteed that you run into either or all three of them.
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** The postgame of ''VideoGame/PokemonLegendsArceus'' pits you against a trainer with most of [[VideoGame/PokemonDiamondAndPearl Cynthia's]] famously hard team, then [[spoiler:''both'' forms of Giratina]]. You are given no time to rest, so a level advantage and plenty of healing items are the best bet against this bout.
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** Tidal Whale's level in ''VideoGame/MegaManX5'' mainly consists of a fight against the U-555 submarine, in three different battles (head, tail, and lastly the upper body), each one treated as a different boss with separate health bars.

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** Tidal Whale's level in ''VideoGame/MegaManX5'' mainly consists of a fight against the U-555 submarine, in three different battles phases (head, tail, and lastly the upper body), each one treated as a different boss with separate health bars.
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* ''VideoGame/MegaManZX''
** In ''ZX'', Area I (Hurricaune the Wolveroid) is notable for having ''three'' mini-bosses (two will be mandatory fights depending on which path you take, while the third can only be fought if you intentionally stick around and explore everywhere) who are each a large flying Mechaniloid with a different animal/mythological theme (those being an eagle, a sphinx, and a dragon). While they each do possess at least one unique attack, their basic strategy remains the same for all of them.
** In ''Advent'', the Highway level with Thetis has two mini-bosses, the Cankerfly and the Crushpactor DD, which are noticeable since [[UniqueEnemy they never reappear after being destroyed on repeat visits]] since they were explicit story-related threats (the Cankerfly was trying to destroy civilian targets which don't return on repeat visits while the Crushpactor DD was actively destroying the highway and the damage from the fight actually has to paid off to repair, which would have been annoying for players if they had to do this repeatedly every time they ran through the level).
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* ''VideoGame/PilotKids'' have a tendency to throw two or more bosses in a row in most of the levels; for instance, after defeating a submarine boss in the bathroom, it's replaced by a bathysphere-shaped robot, while the garden stage ends with battling a [[OurGnomesAreWeirder living ceramic gnome]] and his weaponized flowerpot, followed by the gnome's pet ManEatingPlant. But what takes the cake is the final stage, the Attic, who throws a TinCanRobot (resembling a 50s vintage robot toy) armed with a WaveMotionGun, followed by two different FlyingSaucer bosses who constantly swap forms during battle.
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*** The crowner has to be Blaze Heatnix, where he pits you against up to '''five''' Nightmare Snakes (giant wheel-like Mechaniloids) before you even face him (though you can avoid fighting at most two depending on the path you take). The only difference betweeflyn each battle is the change in arena that will either help or impede the player. (ranging from a slope to a RiseToTheChallenge with OneHitKill lava, among other things)

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*** The crowner has to be Blaze Heatnix, where he pits you against up to '''five''' Nightmare Snakes (giant wheel-like Mechaniloids) before you even face him (though you can avoid fighting at most two depending on the path you take). The only difference betweeflyn between each battle is the change in arena that will either help or impede the player. (ranging from a slope to a RiseToTheChallenge with OneHitKill lava, among other things)

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* ''Franchise/MegaMan''

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* ''Franchise/MegaMan''''VideoGame/MegaManX''



*** The crowner has to be Blaze Heatnix, where he pits you against up to '''five''' Nightmare Snakes (giant wheel-like Mechaniloids) before you even face him (though you can avoid fighting at most two depending on the path you take). The only difference between each battle is the change in arena that will either help or impede the player. (ranging from a slope to a RiseToTheChallenge with OneHitKill lava, among other things)

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*** The crowner has to be Blaze Heatnix, where he pits you against up to '''five''' Nightmare Snakes (giant wheel-like Mechaniloids) before you even face him (though you can avoid fighting at most two depending on the path you take). The only difference between betweeflyn each battle is the change in arena that will either help or impede the player. (ranging from a slope to a RiseToTheChallenge with OneHitKill lava, among other things) things)
** Splash Warfly in ''VideoGame/MegaManX7'' has three minibosses: first, a grounded Fighter Aircraft, then three Dragon Blasters fought together, and lastly, the bridge of the [[ThatsNoMoon Battleship itself]].
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*** At the end of the game, you get to face [[spoiler: Jecht/Braska's Final Aeon, all of your summons, and [[BigBad Yu Yevon]].]] Although, the first one is the only one that you fight without Auto-Life status, so the others are essentially un-loseable (unless you actually ''try'' to lose). As such, the first one is widely considered to be the "final" boss of the game.

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*** At the end of the game, you get to face [[spoiler: Jecht/Braska's the FinalBoss ([[spoiler:Braska's Final Aeon, all of Aeon]]) is followed by two more ([[spoiler:All your summons, and [[BigBad Aeons; Yu Yevon]].]] Although, Yevon]]). However, the first one is second two fall under the only one that you fight without Auto-Life status, so "PostFinalBoss" trope, as the others are essentially un-loseable (unless you actually ''try'' to lose). As such, the first one is widely considered game rigs them to be the "final" boss of the game.Unloseable By Design -- you have to deliberately Petrify your own characters if you want to Game Over.
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Rephrasing, as Soul Melter EX still unlocks even if you haven't collected 100 Friend Hearts in Another Dimension.


** ''VideoGame/KirbyStarAllies'' has this at the end of '''all three''' of its modes as well. [[spoiler:For the standard story and Guest Star mode, you fight Zan Partizanne and then Hyness without a break, but what comes next is based on the mode. The main story is a four-stage fight against Void Termina, while the Guest Star mode ends with a fight against Galac- ...err, '''Morpho''' Knight. Heroes in Another Dimension pits you against Corrupt Hyness and then all three of the Mage Sisters at once; if you have all the Friend Hearts, you go on to face an ultra-powered Void Termina. ''Have fun with that.'']]

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** ''VideoGame/KirbyStarAllies'' has this at the end of '''all three''' of its modes as well. [[spoiler:For the standard story and Guest Star mode, you fight Zan Partizanne and then Hyness without a break, but what comes next is based on the mode. The main story is a four-stage fight against Void Termina, while the Guest Star mode ends with a fight against Galac- ...err, '''Morpho''' Knight. Heroes in Another Dimension pits you against Corrupt Hyness and then all three of the Mage Sisters at once; if you have all once. At the Friend Hearts, end of The Ultimate Choice's Soul Melter EX difficulty, you go on to face an ultra-powered Void Termina.Termina at the end. ''Have fun with that.'']]
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* To achieve the GoldenEnding in ''VideoGame/BlasterMasterZeroIII'', you face off with the four Metal Attackers from the [[VideoGame/BlasterMasterZeroII previous game]] as [[spoiler:Kane Gardner]]. The final duel pits [[spoiler:[[DuelingPlayerCharacters Jason and Kane]] against each other, with the player being able to select which side to take. However, the ending remains the same regardless of who you pick]].
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** The battle against [[spoiler:the Reverberation Ensemble]] is this. It's composed by ten separate boss battles, one for each member; and each one is fought on a different floor, which requires you to [[FinalExamBoss know the ins and outs of every floor]]. You can fight the bosses in any order (except the leader, who must always be fought last), and due to how the game is structured you get a separate party group for each individual boss. The catch is that losing once puts you right back at the start.
** If you're in the path for the true ending, you'll have to go through one of this. In order, you'll have to go through the following Receptions: [[spoiler:the Black Silence (a multi-phase boss that acts as the FinalBoss in the normal paths), the Keter Floor Realization (a boss with five phases; for the first four, the boss will copy an Abnormality that you previously fought on the Keter Floor), the Reverb Ensemble Distorted (a BossRush against the resurrected Reverberation Ensemble) and the Final Reception (a PostFinalBoss)]].

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** The battle against [[spoiler:the Reverberation Ensemble]] is this. It's composed by ten separate boss battles, one for each member; and each one is fought on a different floor, which requires you to [[FinalExamBoss know the ins and outs of every floor]]. You The bosses are divided into four tiers, with you having to defeat all the bosses in one tier to proceed to the next (although you can fight the bosses of one particular tier in any order (except the leader, who must always be fought last), order); and due to how the game is structured you get a separate party group for each individual boss. The catch is that losing once puts you right back at the start.
** If you're in the path for the true ending, you'll have to go through one of this. In order, you'll have to go through the following Receptions: [[spoiler:the aforementioned Reverberation Ensemble, the Black Silence (a multi-phase boss that acts as the FinalBoss in the normal paths), the Keter Floor Realization (a boss with five phases; for the first four, the boss will copy an Abnormality that you previously fought on the Keter Floor), the Reverb Ensemble Distorted (a BossRush against the resurrected Reverberation Ensemble) and the Final Reception (a PostFinalBoss)]].
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->''"Just send out the Big Bad!"''

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->''"Just send out the Big Bad!"''BigBad!"''
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* The penultimate level of ''VideoGame/RenderingRangerR2'' has ''six'' bosses.

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* %%* The penultimate level of ''VideoGame/RenderingRangerR2'' has ''six'' bosses.bosses. (ZCE: Are they all new bosses, most of them, or none of them? And what are the names of these bosses, anyway?)
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* ''VideoGame/CastleCrashers'': At the end of the Wizard Castle Interior, you have to fight the Evil Wizard's three strongest lackeys (the Painter, the undead Cyclops, and the Necromancer) before you're allowed to confront the Wizard himself.
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* The penultimate level of ''VideoGame/RenderingRangerR2'' has ''six'' bosses.
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* ''VideoGame/OdinSphere''[='s=] final book consists entirely of five boss battles meant for each of the five playable characters, representing the final battles with the five apocalyptic disasters of legend. You can at least stock up and/or LevelGrind between battles, but the battles themselves are [[NintendoHard no picnic]].

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* ''VideoGame/OdinSphere''[='s=] final book consists entirely of five boss battles meant for each of the five playable characters, representing the final battles with the five apocalyptic disasters of legend. Two of them ''are'' technically bosses you've beaten previously (as the {{Final Boss}}es of two previous books, admittedly), but they come in with new moves and/or higher stats [[spoiler:plus if you're going for the True Ending, you'll fight them with different characters than the first go-around anyways]]. You can at least stock up and/or LevelGrind between battles, but the battles themselves are [[NintendoHard no picnic]].
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*** The crowner has to be Blaze Heatnix, where he pits you against '''five''' Nightmare Snakes (giant wheel-like Mechaniloids) before you even face him. The only difference between each battle is the change in arena that will either help or impede the player. (ranging from a slope to a RiseToTheChallenge with OneHitKill lava, among other things)

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*** The crowner has to be Blaze Heatnix, where he pits you against up to '''five''' Nightmare Snakes (giant wheel-like Mechaniloids) before you even face him.him (though you can avoid fighting at most two depending on the path you take). The only difference between each battle is the change in arena that will either help or impede the player. (ranging from a slope to a RiseToTheChallenge with OneHitKill lava, among other things)
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* ''VideoGame/BreathOfFireIII'': In the Myria station there are plenty of new bosses. But given how some of the bosses are inside some segments of the station itself, it might not qualify specially in the end where you get to the inner laboratory where you face the Experiments which are mostly a {{Boss Rush}} per Capcom's tradition but they included a few new ones (including a Dodo bird, the only new Boss in that level).

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* ''VideoGame/BreathOfFireIII'': In the TheVeryDefinitelyFinalDungeon Myria station Station there are plenty of new bosses. But given how some Most of the bosses them are inside some segments of the station itself, it might not qualify specially in the end where you get to the labyrinthine inner laboratory where you face the Experiments laboratory, labelled "Experiments" which are mostly a {{Boss Rush}} of past Bosses per Capcom's tradition but they included a few new ones (including did include a Dodo bird, the only new Boss in that level).level.
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* ''VideoGame/BreathOfFireIII'': In the Myria station there are plenty of new bosses. But given how some of the bosses are inside some segments of the station itself... it might not qualify specially in the end where you get to the inner laboratory where you face the Experiments which are mostly a {{Boss Rush}} per Capcom's tradition but they included a few new ones (including a Dodo bird, still the crowning moment of funny is when you have to face Rocky X 5 [[spoiler: Giant Rooster]], considering it can still inflict you the Egg status, Ovum spell).

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* ''VideoGame/BreathOfFireIII'': In the Myria station there are plenty of new bosses. But given how some of the bosses are inside some segments of the station itself... itself, it might not qualify specially in the end where you get to the inner laboratory where you face the Experiments which are mostly a {{Boss Rush}} per Capcom's tradition but they included a few new ones (including a Dodo bird, still the crowning moment of funny is when you have to face Rocky X 5 [[spoiler: Giant Rooster]], considering it can still inflict you the Egg status, Ovum spell).only new Boss in that level).
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* ''VideoGame/LibraryOfRuina'':
** The battle against [[spoiler:the Reverberation Ensemble]] is this. It's composed by ten separate boss battles, one for each member; and each one is fought on a different floor, which requires you to [[FinalExamBoss know the ins and outs of every floor]]. You can fight the bosses in any order (except the leader, who must always be fought last), and due to how the game is structured you get a separate party group for each individual boss. The catch is that losing once puts you right back at the start.
** If you're in the path for the true ending, you'll have to go through one of this. In order, you'll have to go through the following Receptions: [[spoiler:the Black Silence (a multi-phase boss that acts as the FinalBoss in the normal paths), the Keter Floor Realization (a boss with five phases; for the first four, the boss will copy an Abnormality that you previously fought on the Keter Floor), the Reverb Ensemble Distorted (a BossRush against the resurrected Reverberation Ensemble) and the Final Reception (a PostFinalBoss)]].
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* At the end of ''VideoGame/CaveStory'', you have to fight Misery, the Doctor (who is a SequentialBoss himself, constituting two forms) and the Undead Core. If you're going for the best ending, then at the end of the new area you need to fight the Heavy Press and Ballos, a four form SequentialBoss.

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* ''VideoGame/CaveStory'': At the end of ''VideoGame/CaveStory'', the game, you have to fight Misery, the Doctor (who is a SequentialBoss himself, constituting two forms) and the Undead Core. If you're going for the best ending, then at the end of the new area you need to fight the Heavy Press and Ballos, a four form SequentialBoss.



* In a linked playthrough of ''VideoGame/TheLegendOfZeldaOracleGames'', Link will have to face up to three bosses in the climax of the story: The standard villain of the second game played (Veran in ''Ages'', Onox in ''Seasons''), then Twinrova while they plan to sacrifice Zelda to revive Ganon, and finally Ganon himself when Twinrova sacrifice themselves in a last-ditch effort to revive their master.

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* ''VideoGame/TheLegendOfZeldaOracleGames'': In a linked playthrough of ''VideoGame/TheLegendOfZeldaOracleGames'', playthrough, Link will have to face up to three bosses in the climax of the story: The standard villain of the second game played (Veran in ''Ages'', Onox in ''Seasons''), then Twinrova while they plan to sacrifice Zelda to revive Ganon, and finally Ganon himself when Twinrova sacrifice themselves in a last-ditch effort to revive their master.
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** ''VideoGame/FinalFantasyXV'': The ''[[UpdatedRerelease Royal Edition]]''/''[[DownloadableContent Royal Pack]]'' has a succession of bosses at the end of Insomnia. A two-phase battle with Cerberus, another two-phase battle with Ifrit, a battle with The Fierce, a battle with The Rogue, yet another two-phase battle with The Mystic, and finally a ''three''-phase battle with [[spoiler:Ardyn]]. Without the Royal Pack, only Ifrit and [[spoiler:Ardyn]] are fought.

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** ''VideoGame/FinalFantasyXV'': The ''[[UpdatedRerelease Royal Edition]]''/''[[DownloadableContent Royal Pack]]'' has a succession of bosses at the end of Insomnia. A two-phase battle with Cerberus, [[EliteMook Cerberus]], another two-phase battle with Ifrit, [[PlayingWithFire Ifrit]], a battle with The Fierce, a battle with The Rogue, yet another two-phase battle with The Mystic, and finally a ''three''-phase battle with [[spoiler:Ardyn]].[[spoiler:Ardyn]]. There is also the optional [[BonusBoss superboss]] Omega, which may be fought at any point in the final dungeon. Without the Royal Pack, only Ifrit and [[spoiler:Ardyn]] are fought.
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** Launch Octopus from ''VideoGame/MegaManX1'' has three minibosses (there's a fourth optional one if you take an alternate route to an upgrade): two submarine-like Mechaniloids Anglerge, and SegmentedSerpent Utoboros (the hidden miniboss being a second Utoboros).
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* ''Franchise/MegaMan''
** Tidal Whale's level in ''VideoGame/MegaManX5'' mainly consists of a fight against the U-555 submarine, in three different battles (head, tail, and lastly the upper body), each one treated as a different boss with separate health bars.
** Some levels in ''VideoGame/MegaManX6'' go overboard with this in regards to minibosses.
*** After beating one of the RandomlyGeneratedLevels in Ground Scaravich's stage, the player has to fight Totem Gates to progress. There are a total of four of these gates.
*** Illumina is fought twice in a row, with a different attack pattern each. Once Illumina is destroyed, it's only a short trek forward to Inifinity Mijinion's BossRoom. (unless you take the portal to the BrutalBonusLevel)
*** The crowner has to be Blaze Heatnix, where he pits you against '''five''' Nightmare Snakes (giant wheel-like Mechaniloids) before you even face him. The only difference between each battle is the change in arena that will either help or impede the player. (ranging from a slope to a RiseToTheChallenge with OneHitKill lava, among other things)
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** The siege on Vishnu Citadel requires you to fight several bosses with the running theme they're all based on creatures from UsefulNotes/HinduMythology (Indra, Mahadevi, Nandi and Kama).

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** The siege on Vishnu Citadel requires you to fight several bosses with the running theme they're all based on creatures from UsefulNotes/HinduMythology Myth/HinduMythology (Indra, Mahadevi, Nandi and Kama).
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* ''VideoGame/ExitFate'':
** The siege on Vishnu Citadel requires you to fight several bosses with the running theme they're all based on creatures from UsefulNotes/HinduMythology (Indra, Mahadevi, Nandi and Kama).
** During the investigation of the Fading Memory ruins, Daniel and co. are constantly attacked by a summoner that calls forth monsters to deal with them, with the running theme they're all stronger palette swaps of previous bosses (Marid King, Fafnir, Tlazolteotl, Thanatos and Phaseshaper).
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* ''VideoGame/TheBindingOfIsaac'' has a longstanding tradition of adding [[SerialEscalation a new, harder]] TrueFinalBoss with every ExpansionPack, and ''Repentance'' upholds this tradition with [[spoiler: [[BeastOfTheApocalypse The Beast]]]]. In order to challenge it, you have to make your way through ''five'' other bosses; first, you need to [[spoiler: return to to Isaac's home]] to fight [[spoiler: [[AngelicAbomination Dogma]]]]. After it's defeated, [[spoiler: you'll be thrust into an UnexpectedShmupLevel where you have to fight giant, far stronger variants of the HorsemenOfTheApocalypse, and it's only once you've dealt with all four that The Beast will finally take center stage and fight you directly]].
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* Very common in ''VideoGame/FinalFantasy'' games as a rule for the series (aside from ''VideoGame/FinalFantasyI'', which has a standard BossRush).

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* Very common in ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' games as a rule for the series (aside from ''VideoGame/FinalFantasyI'', which has a standard BossRush).

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