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* In ''TheBindingOfIsaac'', the [[TheVeryDefinitelyFinalDungeon Womb]] randomly has previous end-of-level bosses spawn in normal rooms. [[PlanetHeck Sheol]] and the [[BonusLevelOfHeaven Cathedral]] have a much higher chance of these encounters. The [[BrutalBonusLevel Chest]] has a boss in ''every single room''.

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* In ''TheBindingOfIsaac'', ''VideoGame/TheBindingOfIsaac'', the [[TheVeryDefinitelyFinalDungeon Womb]] randomly has previous end-of-level bosses spawn in normal rooms. [[PlanetHeck Sheol]] and the [[BonusLevelOfHeaven Cathedral]] have a much higher chance of these encounters. The [[BrutalBonusLevel Chest]] has a boss in ''every single room''.
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* In ''[[TitanQuest Titan Quest: The Immortal Throne]]'', the very last level is Hades' Palace. Not counting the randomly-generated bosses (Monster Heroes including [[OurDemonsAreDifferent Machae]], [[HornedHumanoid Melenides]] and [[EnergyBeings Giants]]), you will surely find (in this order): Undead Typhon, Hades' Three Machae Generals, The Lady of the Night, The Soul Jailer and finally Hades himself. While not strictly necessary, you will end up fighting them all at least once in order to complete a quest.
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* The Black Omen in ''ChronoTrigger'', where you fight: Mega Mutant, Giga Mutant, Tera Mutant, Elder Lavos Spawn, Queen Zeal first form, Mammon Machine, and Queen Zeal [[OneWingedAngel second form]]. ''After that'', you fight the BossRush Lavos, although technically you don't fight it in the Black Omen.

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* The Black Omen in ''ChronoTrigger'', ''VideoGame/ChronoTrigger'', where you fight: Mega Mutant, Giga Mutant, Tera Mutant, Elder Lavos Spawn, Queen Zeal first form, Mammon Machine, and Queen Zeal [[OneWingedAngel second form]]. ''After that'', you fight the BossRush Lavos, although technically you don't fight it in the Black Omen.
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** In ''VideoGame/PaperMarioStickerStar'', World 6 forces you to fight Bowser Jr., Kamek, and Bowser in World 6. There's little gameplay in between, but you can go back and do whatever you want in between each fight.

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** In ''VideoGame/PaperMarioStickerStar'', World 6 forces you to fight Bowser Jr., Kamek, and Bowser in World 6.Bowser. There's little gameplay in between, but you can go back and do whatever you want in between each fight.
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** In ''VideoGame/PaperMarioStickerStar'', World 6 forces you to fight Bowser Jr., Kamek, and Bowser in World 6. There's little gameplay in between, but you can go back and do whatever you want in between each fight.
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[[AC:RealTimeStrategy]]
* ''{{Pikmin}} 2'''s Hole of Heroes is a very, very strange case. Sure, all of the bosses except the last one were availible beforehand... but you didn't have to fight any of them previously. The only cave you need to enter to access the Hole of Heroes is the Emergence Cave, where you can grind and grind to pay off the 10,000 Poko debt and unlock Wistful Wild and the Hole of Heroes.
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Correction


** ''MarioAndLuigiSuperstarSaga'' has a separate boss fight for each of the seven Koopalings in Bowser's Castle, followed by Fawful, Bowletta, the Essence of Cackletta, and Bowser.

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** ''MarioAndLuigiSuperstarSaga'' has a separate boss fight for each of the seven Koopalings in Bowser's Castle, followed by Fawful, Bowletta, and the Essence of Cackletta, and Bowser.Cackletta.
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Correction


** ''PaperMarioTheThousandYearDoor'''s Palace of Shadow contains boss fights against Red Bones, Gloomtail, Bowser and Kammy together, Grodus, and The Shadow Queen.

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** ''PaperMarioTheThousandYearDoor'''s Palace of Shadow contains boss fights against Red Dark Bones, Gloomtail, the Shadow Sirens ([[AndZoidberg and Doopliss]]), Grodus, Bowser and Kammy together, Grodus, and The Shadow Queen.
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Likely to involve a GiantSpaceFleaFromNowhere or two, if only because the sheer number of bosses makes each individual boss less significant. On the other extreme, you could end up cutting down well-established villains en masse, which may evoke the feeling of a CosmicDeadline. May also involve a mandatory BossRush (most {{Boss Rush}}es tend to fall into this trope anyway): to fall into this trope and not BossRush, there has to be a substantial amount of new bosses. For example, if the only unique boss is the last boss, it is a BossRush, though, as mentioned above, a BossRush may be considered one giant boss if there's no dangers seperating them and there are enough new bosses fought close together.

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Likely to involve a GiantSpaceFleaFromNowhere or two, if only because the sheer number of bosses makes each individual boss less significant. On the other extreme, you could end up cutting down well-established villains en masse, which may evoke the feeling of a CosmicDeadline. May also involve a mandatory BossRush (most {{Boss Rush}}es tend to fall into this trope anyway): to fall into this trope and not BossRush, there has to be a substantial amount of new bosses. For example, if the only unique boss is the last boss, it is a BossRush, though, as mentioned above, a BossRush may be considered one giant boss if there's no dangers seperating separating them and there are enough new bosses fought close together.



* ''KingdomHeartsII'' has [[VeryDefinitelyFinalDungeon The World That Never Was]]. Most worlds thus far have one final boss of moderate-high difficulty right at the end, maybe with an easy mini boss. Not so here. ''Here'', you face every surviving member of Organization XIII, all of which are incredibly powerful, with distinct strategies required for each. All in all, you fight four (five, if you playing the Final Mix) incredibly powerful bosses before you even ''get'' to the PointOfNoReturn.

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* ''KingdomHeartsII'' has [[VeryDefinitelyFinalDungeon The World That Never Was]]. Most worlds thus far have one final boss of moderate-high difficulty right at the end, maybe with an easy mini boss. Not so here. ''Here'', you face every surviving member of Organization XIII, all of which are incredibly powerful, with distinct strategies required for each. All in all, you fight four (five, if you you're playing the Final Mix) incredibly powerful bosses before you even ''get'' to the PointOfNoReturn.
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** In ''VideoGame/FinalFantasyX'', you get to face [[spoiler: Jecht/Braska's Final Aeon, all of your summons, and [[BigBad Yu Yevon]].]] Although, the first one is the only one that you fight without Auto-Life status, so the others are essentially un-loseable (unless you actually ''try'' to lose). As such, the first one is widely considered to be the "final" boss of the game.
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* Platformer[=/=]rail shooter genre blending ''SinAndPunishmentStarSuccessor'' has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage features an enhanced {{Boss Rush}} (previous bosses in completely new forms) along with new bosses and an ultimate multi-stage final boss.

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* Platformer[=/=]rail shooter genre blending ''SinAndPunishmentStarSuccessor'' ''VideoGame/SinAndPunishmentStarSuccessor'' has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage features an enhanced {{Boss Rush}} (previous bosses in completely new forms) along with new bosses and an ultimate multi-stage final boss.
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*** Also, the end of the previous stage, Bowser's Keep, was made of three other bosses: a Magikoopa, Boomer, and Exor. And there was a chance the fight a BossInMookClothing, Chester, right before the Magikoopa.

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*** Also, the end of the previous stage, Bowser's Keep, was made of three other bosses: a Magikoopa, Boomer, and Exor. And there was a chance the fight a BossInMookClothing, Chester, right before the Magikoopa. You're not given a chance to heal in-between Boomer and Exor either.

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** ''VideoGame/FinalFantasyIX'' has this, too. Let me count the penultimate bosses of this game: that dragon guy, Kary, Tiamat, Kraken, Lich, Deathgaze, and finally Trance Kuja and Necron... Did I forget someone?

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** ''VideoGame/FinalFantasyIX'' has this, too. Let me count the penultimate bosses of this game: that dragon guy, Nova Dragon, Kary, Tiamat, Kraken, Lich, Deathgaze, and finally Trance Kuja and Necron... Did I forget someone? someone?
*** The three consecutive bosses at the end of Disc 3 also count. And since only a brief plot segment with no encounters intervenes before Nova Dragon, in all that's ''eleven'' bosses in a row (though there are also random encounters in Memoria).



* ''VideoGame/{{Iji}}'' starts with having bosses every other level, until a SequentialBoss in the penultimate level and two bosses (one of which optional) in the last one.

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* ''VideoGame/{{Iji}}'' starts with having bosses every other level, until a SequentialBoss in the penultimate level and two bosses (one of which optional) is skippable) in the last one.
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* ''PokemonBlackAndWhite'' probably falls into this. You have the Elite Four battle, then immediately afterward, catch the version mascot and then, the battles with N and Ghetsis. Fortunately, there's phlebotinum to heal your Pokemon before pushing onto those last two, so you aren't going in depleted.
** The main series Pokemon games in general are applicable to this trope, as the Elite Four and the Champion are five bosses in one location while the rest of the game has Gym Leaders as one boss per location.

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* ''PokemonBlackAndWhite'' ''VideoGame/PokemonBlackAndWhite'' probably falls into this. You have the Elite Four battle, then immediately afterward, catch the version mascot and then, the battles with N and Ghetsis. Fortunately, there's phlebotinum to heal your Pokemon before pushing onto those last two, so you aren't going in depleted.
** The main series Pokemon Franchise/{{Pokemon}} games in general are applicable to this trope, as the Elite Four and the Champion are five bosses in one location while the rest of the game has Gym Leaders as one boss per location.
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* Pretty much common in ''FinalFantasy'' games as a rule for the series. Perhaps the only semi-aversion is ''VideoGame/FinalFantasyII'' because ''all'' of the bosses in the FinalDungeon save for the Emperor himself were sealed in chests. OTOH FinalFantasyVII only has the SequentialBoss fight with Sephiroth.
** ''FinalFantasyI''. In every other part of the game, each dungeon gets one boss encounter, although the Earth cave gives you a second boss when you return after unlocking more area. The final dungeon, though, has you fight all four {{MiniBoss}}es [[BossRush over again]], in stronger form, plus the main boss. Technically a BossRush, but covered here to put all ''FinalFantasy'' examples together.

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* Pretty much common in ''FinalFantasy'' ''Franchise/FinalFantasy'' games as a rule for the series. Perhaps the only semi-aversion is ''VideoGame/FinalFantasyII'' because ''all'' of the bosses in the FinalDungeon save for the Emperor himself were sealed in chests. OTOH FinalFantasyVII only has the SequentialBoss fight with Sephiroth.
** ''FinalFantasyI''.''VideoGame/FinalFantasyI''. In every other part of the game, each dungeon gets one boss encounter, although the Earth cave gives you a second boss when you return after unlocking more area. The final dungeon, though, has you fight all four {{MiniBoss}}es [[BossRush over again]], in stronger form, plus the main boss. Technically a BossRush, but covered here to put all ''FinalFantasy'' examples together.



** ''FinalFantasyVIII'' had a [[VeryDefinitelyFinalDungeon last dungeon]] full of semi-optional bosses who need to be defeated to unlock abilities for the final battles.
** ''FinalFantasyIX'' has this, too. Let me count the penultimate bosses of this game: that dragon guy, Kary, Tiamat, Kraken, Lich, Deathgaze, and finally Trance Kuja and Necron... Did I forget someone?
** ''FinalFantasyXIII'' ends with Orphan's Cradle. Travel to successive areas of the Cradle requires teleportation, which drops you in a room with a powerful monster and no explanation before taking you to your destination. You end up fighting three bosses because of these teleports (including a DualBoss), in addition to the FinalBoss.

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** ''FinalFantasyVIII'' ''VideoGame/FinalFantasyVIII'' had a [[VeryDefinitelyFinalDungeon last dungeon]] full of semi-optional bosses who need to be defeated to unlock abilities for the final battles.
** ''FinalFantasyIX'' ''VideoGame/FinalFantasyIX'' has this, too. Let me count the penultimate bosses of this game: that dragon guy, Kary, Tiamat, Kraken, Lich, Deathgaze, and finally Trance Kuja and Necron... Did I forget someone?
** ''FinalFantasyXIII'' ''VideoGame/FinalFantasyXIII'' ends with Orphan's Cradle. Travel to successive areas of the Cradle requires teleportation, which drops you in a room with a powerful monster and no explanation before taking you to your destination. You end up fighting three bosses because of these teleports (including a DualBoss), in addition to the FinalBoss.



** ''SuperMarioRPG'' has the Factory stage. Just getting in requires that you defeat an evil alarm clock, followed by Domino & Cloaker, a [[DualBoss Dual]] SequentialBoss (whose second stage is another DualBoss). Inside the Factory proper, Mario has to fight through four levels of factory management, the first three of which [[FlunkyBoss have bodyguards]] while the Factory Chief has [[DualBoss his own autonomous secret weapon]].

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** ''SuperMarioRPG'' ''VideoGame/SuperMarioRPG'' has the Factory stage. Just getting in requires that you defeat an evil alarm clock, followed by Domino & Cloaker, a [[DualBoss Dual]] SequentialBoss (whose second stage is another DualBoss). Inside the Factory proper, Mario has to fight through four levels of factory management, the first three of which [[FlunkyBoss have bodyguards]] while the Factory Chief has [[DualBoss his own autonomous secret weapon]].



* The currently final levels of ''BrutalMario'' have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.

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* The currently final levels of ''BrutalMario'' have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of SuperMarioWorld VideoGame/SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.
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* ''KingdomHeartsII'' has [[VeryDefinitelyFinalDungeon The World That Never Was]]. Most worlds thus far have one final boss of moderate-high difficulty right at the end, maybe with an easy mini boss. Not so here. ''Here'', you face every surviving member of Organization XIII, all of which are incredibly powerful, with distinct strategies required for each. All in all, you fight four (five, if you playing the Final Mix) incredibly powerful bosses before you even ''get'' to the PointOfNoReturn.

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* ''KingdomHeartsII'' has [[VeryDefinitelyFinalDungeon The World That Never Was]]. Most worlds thus far have one final boss of moderate-high difficulty right at the end, maybe with an easy mini boss. Not so here. ''Here'', you face every surviving member of Organization XIII, all of which are incredibly powerful, with distinct strategies required for each. All in all, you fight four (five, if you playing the Final Mix) incredibly powerful bosses before you even ''get'' to the PointOfNoReturn.
PointOfNoReturn.
** ''VideoGame/KingdomHearts3D'' doesn't disappoint in this department, either, pitting you against a total of six bosses in the final world.
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Likely to involve a GiantSpaceFleaFromNowhere or two, if only because the sheer number of bosses makes each individual boss less significant. On the other extreme, you could end up cutting down well-established villains en masse, which may evoke the feeling of a CosmicDeadline. May also involve a mandatory BossRush (most {{Boss Rush}}es tend to fall into this trope anyway): to fall into this trope and not BossRush, there has to be a substantial amount of new bosses. For example, if the only unique boss is the last boss, it is a BossRush.

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Likely to involve a GiantSpaceFleaFromNowhere or two, if only because the sheer number of bosses makes each individual boss less significant. On the other extreme, you could end up cutting down well-established villains en masse, which may evoke the feeling of a CosmicDeadline. May also involve a mandatory BossRush (most {{Boss Rush}}es tend to fall into this trope anyway): to fall into this trope and not BossRush, there has to be a substantial amount of new bosses. For example, if the only unique boss is the last boss, it is a BossRush.
BossRush, though, as mentioned above, a BossRush may be considered one giant boss if there's no dangers seperating them and there are enough new bosses fought close together.
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* In ''VideoGame/{{Mother 3}}'', Chapter 8 only featured one small dungeon, the New Pork City Sewers, TheVeryDefinitelyFinalDungeon, the Empire Porky Building and its basement, and bosses sprinkled throughout. First off is Miracle Fassad in the sewers. After him, there's a BonusBoss, the King Statue, that can be fought in New Pork City itself. After completing the games to see if Lucas is worthy enough to meet Porky, the Natural Killer Cyborg is fought. After a CallBack to the previous two games, the Porky Bots are fought. Porky then reveals himself and sends Lucas, his party, and Flint to the basement, where there's a short stretch of enemies leading up to the FinalBoss: Porky Minch himself. After beating him, the PostFinalBoss, the rematch with the Masked Man, is available.
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*** Also, the end of the previous stage, Bowser's Keep, was made of three other bosses: a Magikoopa, Boomer, and Exor. And there was a chance the fight a BossInMookClothing, Chester, right before the Magikoopa.
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* In ''VideoGame/{{killer7}}'', the last two Targets, Smile and Lion, rely much less on gameplay than the rest of the game, making them short levels with a fair amount of bosses. The Bonanza begins in Coburn's cafeteria with the final Duplicator Smile. Then, the last Queen, the Galactic Tomahawk Smile, is fought next. After some plot and puzzle solving, the FinalBoss, Greg Nightmare, is dealt with in the gymnasium, after which every persona except for Garcian is KilledOffForReal, though Garcian becomes able to OneHitKill anything. After a rerun through the now Smile free Union Hotel, the first PostFinalBoss, Emir Parkreiner, is fought, ending Smile. In Lion, there's a short walk with some enemies and a SadisticChoice which end in a second PostFinalBoss: The Last Shot Smile.
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** The end of ''VideoGame/MarioAndLuigiPartnersInTime'' features a minigame fight with the Shroob Mothership, then normal boss fight with Princess Shroob, then her older sister, and then said sister's OneWingedAngel form. THEN there's a PostFinalBoss, Shrowser, after that.
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Likely to involve a GiantSpaceFleaFromNowhere or two, if only because the sheer number of bosses makes each individual boss less significant. On the other extreme, you could end up cutting down well-established villains en masse, which may evoke the feeling of a CosmicDeadline. May also involve a mandatory BossRush (most {{Boss Rush}}es tend to fall into this trope anyway): to fall into this trope and not BossRush, there has to be new bosses.

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Likely to involve a GiantSpaceFleaFromNowhere or two, if only because the sheer number of bosses makes each individual boss less significant. On the other extreme, you could end up cutting down well-established villains en masse, which may evoke the feeling of a CosmicDeadline. May also involve a mandatory BossRush (most {{Boss Rush}}es tend to fall into this trope anyway): to fall into this trope and not BossRush, there has to be a substantial amount of new bosses.
bosses. For example, if the only unique boss is the last boss, it is a BossRush.



** The repurposed Peach's Castle in ''MarioAndLuigiBowsersInsideStory'' holds Junker, Blizzard Midbus, Dark Star, Dark Fawful, Dark Bowser, and the Dark Star Core.

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** The repurposed Peach's Castle in ''MarioAndLuigiBowsersInsideStory'' holds Junker, Blizzard Midbus, Dark Star, Super Peach's Castle, Dark Fawful, Dark Bowser, and the Dark Star Core. Starting with the Dark Star, the only plot events are these boss fights and the buildup for them, and if you just go right for these bosses and do nothing else, there won't even be any regular enemies.
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* At the end of ''VideoGame/CaveStory, you have to fight Misery, the Doctor (who is a SequentialBoss himself, constituting two forms) and the Undead Core. If you're going for the best ending, then at the end of the new area you need to fight the Heavy Press and Ballos, a four form SequentialBoss.

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* At the end of ''VideoGame/CaveStory, ''VideoGame/CaveStory'', you have to fight Misery, the Doctor (who is a SequentialBoss himself, constituting two forms) and the Undead Core. If you're going for the best ending, then at the end of the new area you need to fight the Heavy Press and Ballos, a four form SequentialBoss.
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* At the end of ''VideoGame/CaveStory, you have to fight Misery, the Doctor (who is a SequentialBoss himself, constituting two forms) and the Undead Core. If you're going for the best ending, then at the end of the new area you need to fight the Heavy Press and Ballos, a four form SequentialBoss.
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* ''VideoGame/{{Iji}}'' starts with having bosses every other level, until a SequentialBoss in the penultimate level and two bosses (one of which optional) in the last one.
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* ''TheBindingOfIsaac'' has boss fights in every other room in its last level.

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* ''TheBindingOfIsaac'' In ''TheBindingOfIsaac'', the [[TheVeryDefinitelyFinalDungeon Womb]] randomly has previous end-of-level bosses spawn in normal rooms. [[PlanetHeck Sheol]] and the [[BonusLevelOfHeaven Cathedral]] have a much higher chance of these encounters. The [[BrutalBonusLevel Chest]] has a boss fights in every other room in its last level.
''every single room''.
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* Platformer/Rail shooter genre blending "Sin and Punishment: Star Successor" has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage features an enhanced {{Boss Rush}} (previous bosses in completely new forms) along with new bosses and an ultimate multi stage final boss.

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* Platformer/Rail Platformer[=/=]rail shooter genre blending "Sin and Punishment: Star Successor" ''SinAndPunishmentStarSuccessor'' has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage features an enhanced {{Boss Rush}} (previous bosses in completely new forms) along with new bosses and an ultimate multi stage multi-stage final boss.
boss.
* ''VideoGame/SuperCastlevaniaIV'' ends with consecutive fights against Slogra, Gaibon, Death and Dracula.

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!!Examples

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\n!!Examples ----
!!Examples:



However Akamatsu plays the thing as a {{multi mook melee}} boss fight and then plain boss fights for the genre itself.

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:: However Akamatsu plays the thing as a {{multi mook melee}} boss fight and then plain boss fights for the genre itself.itself.
----
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* ''{{Okami}}'' has the final area were you end up fighting [[BossRush five bosses you faced]] (Ninetails, Blight, True Orochi, Crimson Helm and Spider Queen) before facing Yami, the final boss.

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* ''{{Okami}}'' has the final area were you end up fighting [[BossRush five bosses you faced]] (Ninetails, Blight, True Orochi, Crimson Helm and Spider Queen) before facing Yami, the final boss.



** ''FinalFantasyI''. In every other part of the game, each dungeon gets one boss encounter, although the Earth cave gives you a second boss when you return after unlocking more area. The final dungeon, though, has you fight all four {{MiniBoss}}es [[BossRush over again]], in stronger form, plus the main boss.

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** ''FinalFantasyI''. In every other part of the game, each dungeon gets one boss encounter, although the Earth cave gives you a second boss when you return after unlocking more area. The final dungeon, though, has you fight all four {{MiniBoss}}es [[BossRush over again]], in stronger form, plus the main boss. Technically a BossRush, but covered here to put all ''FinalFantasy'' examples together.



* In the final level of ''{{Street Fighter 2010}}'', you have to beat [[BossRush every previous boss]] and the final boss all within the same time limit. Not helped by [[TimeKeepsOnTicking the time limit still counting down through the cutscene before the final boss]].

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* In the final level of ''{{Street Fighter 2010}}'', you have to beat [[BossRush every previous boss]] and the final boss all within the same time limit. Not helped by [[TimeKeepsOnTicking the time limit still counting down through the cutscene before the final boss]].
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So, the player is near the end of the game. You really want to make this feel climactic: The player needs to be pushed to their limit to make the conclusion that much more exciting. Well, what's more challenging and exciting than a good old-fashioned BossFight? The answer, apparently, is "a ''whole lot'' of good old-fashioned Boss Fights."

This trope generally comes into play during the final stage, dungeon, or chapter of the game (though it can rarely show up during another climactic part of the story, such as the DiscOneFinalDungeon). In these areas, the boss density is much higher than in the rest of the game, perhaps to test the player's skills or to make it seem like the BigBad is finally [[SortingAlgorithmOfEvil pulling out all the stops]]. Note that it is the contrast of this area with the rest of the game that is important: A final dungeon with four {{Mini Boss}}es would qualify if every other dungeon only had one boss, but not if that many bosses was the norm.

Likely to involve a GiantSpaceFleaFromNowhere or two, if only because the sheer number of bosses makes each individual boss less significant. On the other extreme, you could end up cutting down well-established villains en masse, which may evoke the feeling of a CosmicDeadline. May also involve a mandatory BossRush (most {{Boss Rush}}es tend to fall into this trope anyway): to fall into this trope and not BossRush, there has to be new bosses.

'''As this trope is mostly found near the end of a given game, spoilers will be unmarked. You have been warned.'''

!!Examples
[[AC:ActionAdventure]]
* In ''MusashiSamuraiLegend'' all the dungeons seen so far have one boss (except the first two who have two bosses): the final level put you against Gandrake's QuirkyMinibossSquad (4 battles, as one is a DualBoss), your EvilKnockoff and then Gandrake's OneWingedAngel form.

[[AC:ActionRPG]]
* OdinSphere's final book consists entirely of five boss battles. You can at least stock up and/or LevelGrind between battles, but the battles themselves are [[NintendoHard no picnic]].
* ''KingdomHeartsII'' has [[VeryDefinitelyFinalDungeon The World That Never Was]]. Most worlds thus far have one final boss of moderate-high difficulty right at the end, maybe with an easy mini boss. Not so here. ''Here'', you face every surviving member of Organization XIII, all of which are incredibly powerful, with distinct strategies required for each. All in all, you fight four (five, if you playing the Final Mix) incredibly powerful bosses before you even ''get'' to the PointOfNoReturn.
* ''{{Okami}}'' has the final area were you end up fighting [[BossRush five bosses you faced]] (Ninetails, Blight, True Orochi, Crimson Helm and Spider Queen) before facing Yami, the final boss.

[[AC:EasternRPG]]
* Pretty much common in ''FinalFantasy'' games as a rule for the series. Perhaps the only semi-aversion is ''VideoGame/FinalFantasyII'' because ''all'' of the bosses in the FinalDungeon save for the Emperor himself were sealed in chests. OTOH FinalFantasyVII only has the SequentialBoss fight with Sephiroth.
** ''FinalFantasyI''. In every other part of the game, each dungeon gets one boss encounter, although the Earth cave gives you a second boss when you return after unlocking more area. The final dungeon, though, has you fight all four {{MiniBoss}}es [[BossRush over again]], in stronger form, plus the main boss.
** ''VideoGame/FinalFantasyIII'' has the Crystal Palace and Dark World dungeon crawl. After the battle with [[BigBad Xande]], you then have a HopelessBossFight with the [[BiggerBad Cloud of Darkness]], followed by four battles in the Dark World and then the rematch battle with the Cloud. As this is ''[[NintendoHard Final Fantasy III]]'', you have to beat all these bosses with [[CheckpointStarvation no opportunities to save between them]].
** The final dungeon of ''FinalFantasyIVTheAfterYears'' has 34 bosses in it. Needless to say this large number is found nowhere else in the game. It includes three {{Bonus Boss}}es guarding powerful weapons.
** For ''VideoGame/FinalFantasyV'', there are numerous bosses for the final dungeon. You got Calofisteri in the forest area, optional boss Omega in the waterfalls, Apanda in the library, Azulmagia, Catastrophe, Halicarnassus, Twintania, and as well as six Alte Roite mini bosses in the castle area, then Necrophobe and final boss Exdeath in the last area.
** In ''VideoGame/FinalFantasyVI'' you have in Kefka's Tower Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss.
** ''FinalFantasyVIII'' had a [[VeryDefinitelyFinalDungeon last dungeon]] full of semi-optional bosses who need to be defeated to unlock abilities for the final battles.
** ''FinalFantasyIX'' has this, too. Let me count the penultimate bosses of this game: that dragon guy, Kary, Tiamat, Kraken, Lich, Deathgaze, and finally Trance Kuja and Necron... Did I forget someone?
** ''FinalFantasyXIII'' ends with Orphan's Cradle. Travel to successive areas of the Cradle requires teleportation, which drops you in a room with a powerful monster and no explanation before taking you to your destination. You end up fighting three bosses because of these teleports (including a DualBoss), in addition to the FinalBoss.
* There are also several Mario RPG examples:
** ''SuperMarioRPG'' has the Factory stage. Just getting in requires that you defeat an evil alarm clock, followed by Domino & Cloaker, a [[DualBoss Dual]] SequentialBoss (whose second stage is another DualBoss). Inside the Factory proper, Mario has to fight through four levels of factory management, the first three of which [[FlunkyBoss have bodyguards]] while the Factory Chief has [[DualBoss his own autonomous secret weapon]].
*** Worth noting is that in the SMRPG factory you also get to fight [[DegradedBoss mook versions]] [[BossRush of all the previous bosses.]] One even being a required fight.
** ''PaperMarioTheThousandYearDoor'''s Palace of Shadow contains boss fights against Red Bones, Gloomtail, Bowser and Kammy together, Grodus, and The Shadow Queen.
** ''MarioAndLuigiSuperstarSaga'' has a separate boss fight for each of the seven Koopalings in Bowser's Castle, followed by Fawful, Bowletta, the Essence of Cackletta, and Bowser.
** Castle Bleck in ''SuperPaperMario'' is divided into four sub-chapters, each of which ends in boss fight: O'Chunks, Mimi, Dimentio, and Count Bleck, respectively. After Bleck's defeat is the Super Dimentio fight.
** The repurposed Peach's Castle in ''MarioAndLuigiBowsersInsideStory'' holds Junker, Blizzard Midbus, Dark Star, Dark Fawful, Dark Bowser, and the Dark Star Core.
* ''EternalSonata'' generally only pits you against one or two bosses per chapter. The final chapter requires you to defeat a DualBoss to earn the right to enter the [[VeryDefinitelyFinalDungeon Double Reed Tower of Sand]], which is actually ''two'' towers, each of which must be ascended twice with a boss fight on each ascent. This lets you fight the apparent final boss (another DualBoss in the PS3 version). The ''real'' FinalBoss shows up shortly thereafter.
* ''PokemonBlackAndWhite'' probably falls into this. You have the Elite Four battle, then immediately afterward, catch the version mascot and then, the battles with N and Ghetsis. Fortunately, there's phlebotinum to heal your Pokemon before pushing onto those last two, so you aren't going in depleted.
** The main series Pokemon games in general are applicable to this trope, as the Elite Four and the Champion are five bosses in one location while the rest of the game has Gym Leaders as one boss per location.
* The Black Omen in ''ChronoTrigger'', where you fight: Mega Mutant, Giga Mutant, Tera Mutant, Elder Lavos Spawn, Queen Zeal first form, Mammon Machine, and Queen Zeal [[OneWingedAngel second form]]. ''After that'', you fight the BossRush Lavos, although technically you don't fight it in the Black Omen.
* ''ShinMegamiTensei'' games are fond of pulling out multiple bosses in large, climactic dungeons.
** The final dungeons of both ''DigitalDevilSaga'' games had five to ten bosses and/or sub-bosses within them.
* ''{{Breath of Fire 3}}'' In the Myria station. There are plenty of new bosses. But given how some of the bosses are inside some segments of the station itself... it might not qualify specially in the end where you get to the inner laboratory where you face the Experiments which are mostly a {{Boss Rush}} per Capcom's tradition but they included a few new ones (including a Dodo bird, still the crowning moment of funny is when you have to face Rocky X 5 [[spoiler: Giant Rooster]], considering it can still inflict you the Egg status, Ovum spell).

[[AC:FightingGame]]
* The Great Maze from ''VideoGame/SuperSmashBros. Brawl''[='=]s Subspace Emissary is an UnexpectedGameplayChange to {{Metroidvania}}. The goal of this area is to find and fight [[BossRush not only the previous seven bosses]], but also 31 {{Mirror Boss}}es of all the playable characters encountered so far. After you defeated them all, you'll be able to fight Tabuu. Notably, Meta Ridley is no longer a TimeLimitBoss.
* In the final level of ''{{Street Fighter 2010}}'', you have to beat [[BossRush every previous boss]] and the final boss all within the same time limit. Not helped by [[TimeKeepsOnTicking the time limit still counting down through the cutscene before the final boss]].

[[AC:PlatformGame]]
* The currently final levels of ''BrutalMario'' have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.
* Platformer/Rail shooter genre blending "Sin and Punishment: Star Successor" has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage features an enhanced {{Boss Rush}} (previous bosses in completely new forms) along with new bosses and an ultimate multi stage final boss.

[[AC:Roguelike]]
* ''TheBindingOfIsaac'' has boss fights in every other room in its last level.

[[AC:StrategyRPG]]
* ''FireEmblem: [[FireEmblemElibe Rekka No Ken]]'' pits you in the final chapter against NINE bosses, though not all at once, thankfully. And when you're done, you fight the FinalBoss, though that's ''technically'' another stage. Otherwise, you face one or ''maybe'' two bosses per chapter, tops.
* ''FireEmblem: [[FireEmblemTellius Radiant Dawn]]'' had this in its 4 consecutive endgame chapters. Each of which was themed around a particular named and plot relevant boss, some chapters even had two.
* In ''KingsBounty The Legend'' near the end of the game you have to venture forth into the Dragon Labyrinth and fight the seven incarnations of Haas, the BigBad dragon. Each of them is an optional boss fight, but killing all seven of them will grant you an easier passage across the maze. After that there are the Orclands, which are full of bosses (as in: hostile armies led by a leader, hence more dangerous and capable of spells.)

[[AC:Non VideoGame Examples]]
* ''MonsterGirlQuest'' has a few places with a lot of boss battles as well. There is the end of the Insect/Plant arc and the end of the second part (random boss followed by each of the four members of the quirky miniboss squad followed by the mosterlord herself).
* {{Mahou Sensei Negima}}: With all the video game references {{Ken Akamatsu}} throws at us the {{The Very Definitely Final Dungeon}} has one side people fighting the horde of monsters and the {{Boss Bonanza}} while the other team performs a {{Stealth Based Mission}}. The diagram on the situation is to be seen [[http://mangafox.me/manga/mahou_sensei_negima/v32/c292/14.html here]] On the fighting side they face:
** {{Recurring Boss}} {{Psycho Lesbian}} Tsukuyomi.
** {{time stands still}} Koyomi and [[{{going commando}} Tamaki]].
** {{dreadful musician}} Shirabe
** {{hot blooded}} {{large ham}} Dynamis.
** [[{{the rival}} Fate]] and clones.
** {{Playing with Fire}} Homura.
** [[{{loads and loads of characters}} Missing a few to say the least]]
However Akamatsu plays the thing as a {{multi mook melee}} boss fight and then plain boss fights for the genre itself.

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