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* ''VideoGame/MissionImpossibleKonami'': * The third level boss is fought on a floor made entirely of [[TemporaryPlatform crumbling blocks.]] The longer you're on the floor, the more the floor will crumble away. Sections of the floor will also fall away if separated from the walls, further reducing how much floor you have to stand on. (Though breaking away a section the boss is standing on is one way to defeat him.)
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* In the NES ''[[VideoGame/MissionImpossibleKonami Mission Impossible]]'' game, there's a boss in a room full of tiles that crumble to nothing the longer the player stands over them, so you need to move constantly. The kick though is if you happen to crumble away a perimeter of tiles, everything in between them also crumbles. This includes ''walking around the entire room''. Although if you can make a perimeter around the boss while he's inside it, it's an instant win.

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* In the NES ''[[VideoGame/MissionImpossibleKonami ''[[VideoGame/MissionImpossible1990 Mission Impossible]]'' game, there's a boss in a room full of tiles that crumble to nothing the longer the player stands over them, so you need to move constantly. The kick though is if you happen to crumble away a perimeter of tiles, everything in between them also crumbles. This includes ''walking around the entire room''. Although if you can make a perimeter around the boss while he's inside it, it's an instant win.
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Not an example, destroying the arena in that fight is entirely scripted and the battle moves to the air from that point


* In ''VideoGame/Spyro2RiptosRage'', the final boss Ripto during the third and final phase, he uses the robotic pterodactyl and turning the arena floor into lava pool.
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* ''VideoGame/StarWarsTheOldRepublic'':
** The fight against Dread Master Tyrans in "Dread Palace" takes place on a suspended platform. He has an attack called "Simplification" that puts a debuff on a PlayerCharacter, which when it expires, causes the floor tile under their feet to disappear after a few seconds. You need to run this away from the party before it expires, and then get off the tile before it disappears. If you fall off, you'll take some FallingDamage that may be enough to kill you.
** Soa in "Eternity Vault" causes the floor to collapse twice, each time creating a platforming puzzle to follow him down to the next stage of the boss battle. If you miss the next platform, or if one of them falls out from under you, the FallingDamage is guaranteed to kill you.
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[[folder:Strategy RPG]]
* ''VideoGame/Warhammer40000RogueTrader'': The final boss of Chapter 1 is a Chaos Space Marine who progressively destroys the shuttles needed for the PlayerParty to get offworld [[spoiler:before the planet becomes a Daemon World]] (he takes the field by [[DynamicEntry crashing straight through the one you arrived aboard]]). You must kill him before he destroys all of them.
[[/folder]]
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* ''VideoGame/MissionImpossibleKonami'': * The third level boss is fought on a floor made entirely of [[TemporaryPlatform crumbling blocks.]] The longer you're on the floor, the more the floor will crumble away. Sections of the floor will also fall away if separated from the walls, further reducing how much floor you have to stand on. (Though breaking away a section the boss is standing on is one way to defeat him.)
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* Two stations in ''VideoGame/Splatoon2: Octo Expansion'' — namely, [[Film/{{Breakin}} Breakdance]] Station and Film/{{Footloose}} Station - take place on platforms made entirely out of destructible {{crate|Expectations}}s.[[note]]In the shape of an iconic ''Franchise/{{Splatoon}}'' squid and a [[Franchise/SuperMarioBros Blooper]], respectively.[[/note]] Rather than a traditional, singular boss, each of the tests pit you against three waves of increasingly dangerous enemies. Interestingly, this is a rare example where the player's attacks can ''also'' destroy the floor. While this does mean you'll need to be more cautious, it also means you can effectively turn this trope on the enemies, and shoot the floor out from beneath ''them''.

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* Two stations in ''VideoGame/Splatoon2: Octo Expansion'' — namely, [[Film/{{Breakin}} [[Film/Breakin1984 Breakdance]] Station and Film/{{Footloose}} Station - take place on platforms made entirely out of destructible {{crate|Expectations}}s.[[note]]In the shape of an iconic ''Franchise/{{Splatoon}}'' squid and a [[Franchise/SuperMarioBros Blooper]], respectively.[[/note]] Rather than a traditional, singular boss, each of the tests pit you against three waves of increasingly dangerous enemies. Interestingly, this is a rare example where the player's attacks can ''also'' destroy the floor. While this does mean you'll need to be more cautious, it also means you can effectively turn this trope on the enemies, and shoot the floor out from beneath ''them''.
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** ''[[VideoGame/SonicRushSeries Sonic Rush and Sonic Rush Adventure's]]'' penultimate fights both end with this. After your FreeFallFight with Eggman/Nega in the former sinks below the clouds, he'll ram his mecha into the stage, destroying it if you don't hit him. After hitting the Ghost Titan enough times in the latter, he'll instead fire [[LastDitchMove two extremely powerful lasers]] [[AdvancingWallOfDoom that close in on you.]] If you don't hit him when he gets close enough, you'll be [[OneHitKill obliterated]].

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** ''[[VideoGame/SonicRushSeries Sonic Rush ''VideoGame/SonicRush'' and Sonic Rush Adventure's]]'' ''VideoGame/SonicRushAdventure'''s penultimate fights both end with this. After your FreeFallFight with Eggman/Nega in the former sinks below the clouds, he'll ram his mecha into the stage, destroying it if you don't hit him. After hitting the Ghost Titan enough times in the latter, he'll instead fire [[LastDitchMove two extremely powerful lasers]] [[AdvancingWallOfDoom that close in on you.]] If you don't hit him when he gets close enough, you'll be [[OneHitKill obliterated]].
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* ''VideoGame/CurseCrackersForWhomTheBelleToils'':
** One of the bosses in the [[BrutalBonusLevel Cursed Book]] will keep destroying the blocks on top of a Malice-covered floor, which will instantly kill you if you touch it, urging you to defeat it before you no longer have a safe place to stand.
** The post-game quest has a second boss fight against [[spoiler:Leer, but this time you're playing as Bonnie]]. It takes place in a room with a platform surrounded by lava that [[spoiler:Leer]] will keep destroying parts of, and you have to defeat her before the whole floor is gone.
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franchise page redirect


* The ''VideoGame/SonicTheHedgehog'' series has several.

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* The ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series has several.



** ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]'''s Egg Wyvern tries to emulate this, but it tends to only destroy parts of the arena after reaching certain damage thresholds, [[SubvertedTrope making it]] more of a case of TurnsRed instead.

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** ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]'''s '06]]'''s Egg Wyvern tries to emulate this, but it tends to only destroy parts of the arena after reaching certain damage thresholds, [[SubvertedTrope making it]] more of a case of TurnsRed instead.
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* ''VideoGame/FroggersJourneyTheForgottenRelic'': As the bear causes more earthquakes during his boss battle, more of the ground will crumble away and cover the arena in bottomless pits. If Frogger falls down any, he will have to start the battle over from the beginning.

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Organizing several examples by franchise


* Reznor bosses of ''VideoGame/SuperMarioWorld'' are fought on a bridge which, after two hits, rapidly collapses from the middle. To survive, it's imperative to jump on the boss' rotating platform. Unless you're ''really'' fast, in which case the end trigger in which Mario doesn't fall anymore goes off before the end of the bridge (which you'll probably be on) can collapse.
** The secret boss, Big Boo, can only be defeated by tearing blocks out of the floor of the BossRoom, which creates a danger of falling through.
* Bowser in ''VideoGame/SuperMarioBros3'', for both you and himself, although there are solid platforms too. Eventually he'll fall through the floor himself, or you can KillItWithFire (or hammers).

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* Reznor bosses The ''Franchise/SuperMarioBros'' games feature several examples.
** Bowser's boss room in ''VideoGame/SuperMarioBros3'' has a floor
of ''VideoGame/SuperMarioWorld'' breakable blocks, except for the solid sides. He repeatedly tries to ground pound on top of Mario, so the player is supposed to make Bowser land on the breakable blocks until he eventually falls through the floor without Mario also falling in. Bowser is also susceptible to KillItWithFire (or hammers).
** ''VideoGame/SuperMarioWorld'':
*** Reznor, the fortress bosses,
are fought on a bridge which, after two hits, rapidly collapses from the middle. To survive, it's imperative to jump on the boss' rotating platform. Unless you're ''really'' fast, in which case the end trigger in which Mario doesn't fall anymore goes off before the end of the bridge (which you'll probably be on) can collapse.
** *** The Big Boo which is the secret boss, Big Boo, boss of one of the Ghost Houses can only be defeated by tearing blocks out of the floor of the BossRoom, which creates a danger of falling through.
* Bowser in ''VideoGame/SuperMarioBros3'', for both you and himself, although there are solid platforms too. Eventually he'll fall through the floor himself, or you can KillItWithFire (or hammers).
through.



* In her second-to-last form, the [[BigBad Golden Diva]] of ''VideoGame/WarioLand4'' starts smashing the floors of her arena. Miss too many chances to damage her, and you'll have nothing to stand on but spikes. Which are painful.
** ''Wario Land 1'' has the big giant head that shoots rock boogers out of his nose and licks rocks. ...erm... It's this trope.

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* ''VideoGame/WarioLand'' has a couple examples.
** ''VideoGame/WarioLandSuperMarioLand3'' has the boss of Stove Canyon, a giant head that shoots rock boogers out of its nose. It also extends its tongue out to crack the rocks that form the floor, eventually destroying them piece by piece.
**
In her second-to-last form, the [[BigBad Golden Diva]] of ''VideoGame/WarioLand4'' starts smashing the floors of her arena. Miss too many chances to damage her, and you'll have nothing to stand on but spikes. Which are painful.
** ''Wario Land 1'' has the big giant head that shoots rock boogers out of his nose and licks rocks. ...erm... It's this trope.
painful.
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Bonus Boss was renamed by TRS


** Also from ''Cataclysm'', [[BonusBoss Sinestra]] summons adds that, when killed, will create voidzones. Any add that is killed in a voidzone will be revived.

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** Also from ''Cataclysm'', [[BonusBoss [[OptionalBoss Sinestra]] summons adds that, when killed, will create voidzones. Any add that is killed in a voidzone will be revived.
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* ''VideoGame/{{Apocalypse}}'' have at least two of the four HorsemenOfTheApocalypse. Plague's final phase have her trapping you on a wide platform and pursuing you, leaving behind an acidic puddle everywhere she goes, and you'll need to defeat her before running out of spaces. There's also War, who turns into an AdvancingBossOfDoom with a dead end; you must kill it before reaching end of the path.

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* ''VideoGame/{{Apocalypse}}'' have at least two of the four HorsemenOfTheApocalypse. Plague's final phase have has her trapping you on a wide platform and pursuing you, leaving behind an acidic puddle everywhere she goes, and you'll need to defeat her before running out of spaces.space. There's also War, who turns into an AdvancingBossOfDoom with a dead end; you must kill it before reaching end of the path.



* In the NES ''Mission Impossible'' game, there's a boss in a room full of tiles that crumble to nothing the longer the player stands over them, so you need to move constantly. The kick though is if you happen to crumble away a perimeter of tiles, everything in between them also crumbles. This includes ''walking around the entire room''. Although if you can make a perimeter around the boss while he's inside it, it's an instant win.

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* In the NES ''Mission Impossible'' ''[[VideoGame/MissionImpossibleKonami Mission Impossible]]'' game, there's a boss in a room full of tiles that crumble to nothing the longer the player stands over them, so you need to move constantly. The kick though is if you happen to crumble away a perimeter of tiles, everything in between them also crumbles. This includes ''walking around the entire room''. Although if you can make a perimeter around the boss while he's inside it, it's an instant win.



* In ''VideoGame/DarkCloud'', Dran, the first boss, will destroy sections of the floor whenever he uses his fire-breath attack. However, the ring of different-colored stone and thin paths within the inner circle are permanent, preventing an {{Unwinnable}} situation. If Toan or Xiao fall into the pits, they suffer heavy damage.
* A common tactic used by endgame bosses in ''VideoGame/PathOfExile''. Many of them have some auxiliary attack that leaves behind an area that deals significant damage over time, and you need to prevent it or least lure them away or have them overlap over each other. It's particularly nasty with the Shaper, where you have to avoid detonating a volatile orb over the safe zone for his BulletHell attack at all costs.

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* In ''VideoGame/DarkCloud'', Dran, the first boss, will destroy sections of the floor whenever he uses his fire-breath attack. However, the ring of different-colored stone and thin paths within the inner circle are permanent, preventing an {{Unwinnable}} situation. If Toan or Xiao fall falls into the pits, they suffer heavy damage.
* A common tactic used by endgame bosses in ''VideoGame/PathOfExile''. Many of them have some auxiliary attack that leaves behind an area that deals significant damage over time, and you need to prevent it or at least lure them away or have them overlap over with each other. It's particularly nasty with the Shaper, where you have to avoid detonating a volatile orb over the safe zone for his BulletHell attack at all costs.



** ''VideoGame/YsIAncientYsVanishedOmen'', everytime you hit Dark Fact, a piece of the platform drops out. If you're standing on said piece, you die instantly. If you aren't leveled up enough (in the UsefulNotes/TurboGrafx16 version, that is; in others you'll already be at the {{cap}}), you'll end up with too many holes and become trapped and killed.

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** ''VideoGame/YsIAncientYsVanishedOmen'', everytime every time you hit Dark Fact, a piece of the platform drops out. If you're standing on said piece, you die instantly. If you aren't leveled up enough (in the UsefulNotes/TurboGrafx16 version, that is; in others you'll already be at the {{cap}}), you'll end up with too many holes and become trapped and killed.



* In ''Chains of Promathia'', the second expansion of ''VideoGame/FinalFantasyXI'', you have the fight against Diabolos. In addition to the standard time limit for any boss fight, you also have to contend with a floor that falls away, except for a number of panels which never do. The pit below isn't bottomless, it's simply filled with giant spiders.

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* In ''Chains of Promathia'', the second expansion of ''VideoGame/FinalFantasyXI'', you have the fight against Diabolos. In addition to the standard time limit for any boss fight, you also have to contend with a floor that falls away, except for a number of panels which that never do. The pit below isn't bottomless, it's simply filled with giant spiders.



** Subverted in ''VideoGame/MegaMan2'' against the second Wily Stage boss, Picopico-kun. It only ''appears'' the boss is making holes in the arena, but they're perfectly solid. Interestingly, [[http://shmuplations.com/megaman/ they were going to be real holes]] until the programmer insisted this would make the fight too hard. (Pity he didn't speak up about the Crash Bomb boss...)

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** Subverted in ''VideoGame/MegaMan2'' against the second Wily Stage boss, Picopico-kun. It only ''appears'' the boss is making holes in the arena, but they're perfectly solid. Interestingly, [[http://shmuplations.com/megaman/ they were going to be real holes]] until the programmer insisted this would make the fight too hard. (Pity he didn't speak up about the Boobeam Trap that required the use of the Crash Bomb boss...Bomber...)
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A) This only happens with "Mecha" Kracko in Squeak Squad. B) The arena doesn't completely disappear forever, it just changes the arena layout every-so-often. So...not an example.


* During the Kracko battle in ''VideoGame/KirbyCanvasCurse'', Kracko will destroy the arena floor, the clouds.
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* Downplayed in ''VideoGame/BeardBlade'' when you battle Titan Din, a lava Krakken. Titan Din attacks by destroying the stone platforms in the area trying to make you fall in lava, but each time you damage him, a new platform appears so you can jump on. The entire boss battle have you trying to damage it before it destroys too many platforms.
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Direct link


But wait a minute — did that part of the floor just ''crumble away'' and reveal a BottomlessPit underneath it? And did the boss just do that attack ''again''? Argh! Forget your HP meter, if he takes out the ''floor'', you're history!

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But wait a minute — did that part of the floor just ''crumble away'' and reveal a BottomlessPit {{Bottomless Pit|s}} underneath it? And did the boss just do that attack ''again''? Argh! Forget your HP meter, if he takes out the ''floor'', you're history!



* The first boss of ''Amazing Princess Sarah'' destroys a floor every three attacks, and the last floor is over a BottomlessPit.

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* The first boss of ''Amazing Princess Sarah'' destroys a floor every three attacks, and the last floor is over a BottomlessPit.{{Bottomless Pit|s}}.



** [[VideoGame/SonicTheHedgehog1 Spring Yard Zone's]] boss has a spike on its base, and one by one removes the bricks that make up the floor of the arena; this continues until you defeat the boss, or lose all your footing and fall down the BottomlessPit below.

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** [[VideoGame/SonicTheHedgehog1 Spring Yard Zone's]] boss has a spike on its base, and one by one removes the bricks that make up the floor of the arena; this continues until you defeat the boss, or lose all your footing and fall down the BottomlessPit {{Bottomless Pit|s}} below.
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* ''VideoGame/MonsterHunter'': Say hello to Dalamadur, the only boss in the series to destroy the arena you are fighting him in to limit your movement. In this series, that is a ''very'' bad thing.

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* ''VideoGame/MonsterHunter'': ''VideoGame/MonsterHunter4'': Say hello to Dalamadur, the only boss in the ''VideoGame/MonsterHunter'' series to destroy the arena you are fighting him in to limit your movement. In this series, that is a ''very'' bad thing.
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* Two stations in ''VideoGame/Splatoon2: Octo Expansion'' — namely, [[Film/{{Breakin}} Breakdance]] Station and Film/{{Footloose}} Station - take place on platforms made entirely out of destructible {{crate|Expectations}}s.[[note]]In the shape of an iconic ''VideoGame/{{Splatoon}}'' squid and a [[Franchise/SuperMarioBros Blooper]], respectively.[[/note]] Rather than a traditional, singular boss, each of the tests pit you against three waves of increasingly dangerous enemies. Interestingly, this is a rare example where the player's attacks can ''also'' destroy the floor. While this does mean you'll need to be more cautious, it also means you can effectively turn this trope on the enemies, and shoot the floor out from beneath ''them''.

to:

* Two stations in ''VideoGame/Splatoon2: Octo Expansion'' — namely, [[Film/{{Breakin}} Breakdance]] Station and Film/{{Footloose}} Station - take place on platforms made entirely out of destructible {{crate|Expectations}}s.[[note]]In the shape of an iconic ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' squid and a [[Franchise/SuperMarioBros Blooper]], respectively.[[/note]] Rather than a traditional, singular boss, each of the tests pit you against three waves of increasingly dangerous enemies. Interestingly, this is a rare example where the player's attacks can ''also'' destroy the floor. While this does mean you'll need to be more cautious, it also means you can effectively turn this trope on the enemies, and shoot the floor out from beneath ''them''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Apocalypse}}'' have at least two of the {{Four Horsemen |OfTheApocalypse}}. Plague's final phase have her trapping you on a wide platform and pursuing you, leaving behind an acidic puddle everywhere she goes, and you'll need to defeat her before running out of spaces. There's also War, who turns into an AdvancingBossOfDoom with a dead end; you must kill it before reaching end of the path.

to:

* ''VideoGame/{{Apocalypse}}'' have at least two of the {{Four Horsemen |OfTheApocalypse}}.four HorsemenOfTheApocalypse. Plague's final phase have her trapping you on a wide platform and pursuing you, leaving behind an acidic puddle everywhere she goes, and you'll need to defeat her before running out of spaces. There's also War, who turns into an AdvancingBossOfDoom with a dead end; you must kill it before reaching end of the path.
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None



to:

* ''VideoGame/{{Apocalypse}}'' have at least two of the {{Four Horsemen |OfTheApocalypse}}. Plague's final phase have her trapping you on a wide platform and pursuing you, leaving behind an acidic puddle everywhere she goes, and you'll need to defeat her before running out of spaces. There's also War, who turns into an AdvancingBossOfDoom with a dead end; you must kill it before reaching end of the path.
Is there an issue? Send a MessageReason:
None


** In ''[[VideoGame/MegaManX4 X4]]'', there's the mid-boss of Split Mushroom stage, Tentoroid. The player's on a series of platforms over a spike pit where the miniboss resides, and it'll jump up to destroy a platform while exposing itself to harm. Thankfully, it only takes a few charge shots to destroy, but if you're going for a no charge shot run like a certain [[LetsPlay/RoahmMythril dragon]] and his X-series equivalent LetsPlay/{{Kevvl}} do, it's pretty tough to land enough shots before [[SpikesOfDoom spiky]] doom. [[https://www.youtube.com/watch?v=fioXsT65Zq0 Kevvl did pull it off, though]].

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** In ''[[VideoGame/MegaManX4 X4]]'', there's the mid-boss of Split Mushroom stage, Tentoroid. The player's on a series of platforms over a spike pit where the miniboss resides, and it'll jump up to destroy a platform while exposing itself to harm. Thankfully, it only takes a few charge shots to destroy, but if you're going for a no charge shot run like a certain [[LetsPlay/RoahmMythril dragon]] and his X-series equivalent LetsPlay/{{Kevvl}} do, it's pretty tough to land enough shots before [[SpikesOfDoom spiky]] doom. [[https://www.youtube.com/watch?v=fioXsT65Zq0 Kevvl did pull it off, though]].though.]]



* ''VideoGame/AlienSoldier'' had "Back Stringer". You fought this GiantSpider on the wings and body of its dinner, a [[http://www.bogleech.com/aliensoldier/as-spiderbattle.gif decapitated giant fly]]. Small destructible [[DemonicSpiders spiders]] would come up from the bottom of the screen and pull the fly down the big spider web (each additional one making it sink faster). If the fly platform disappears off the bottom of the screen, expect to [[GameOver die]] — you'll keep falling into a [[NonLethalBottomlessPits health-draining bottomless pit]] [[CycleOfHurting OVER AND OVER AGAIN!!!]]

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* ''VideoGame/AlienSoldier'' had "Back Stringer". You fought this GiantSpider on the wings and body of its dinner, a [[http://www.bogleech.com/aliensoldier/as-spiderbattle.gif decapitated giant fly]]. fly.]] Small destructible [[DemonicSpiders spiders]] would come up from the bottom of the screen and pull the fly down the big spider web (each additional one making it sink faster). If the fly platform disappears off the bottom of the screen, expect to [[GameOver die]] — you'll keep falling into a [[NonLethalBottomlessPits health-draining bottomless pit]] [[CycleOfHurting OVER AND OVER AGAIN!!!]]



* Two stations in ''VideoGame/Splatoon2: Octo Expansion'' — namely, [[Film/{{Breakin}} Breakdance]] Station and Film/{{Footloose}} Station - take place on platforms made entirely out of destructible {{crate|Expectations}}s[[note]]In the shape of an iconic ''VideoGame/{{Splatoon}}'' squid and a [[Franchise/SuperMarioBros Blooper]], respectively[[/note]]. Rather than a traditional, singular boss, each of the tests pit you against three waves of increasingly dangerous enemies. Interestingly, this is a rare example where the player's attacks can ''also'' destroy the floor. While this does mean you'll need to be more cautious, it also means you can effectively turn this trope on the enemies, and shoot the floor out from beneath ''them''.

to:

* Two stations in ''VideoGame/Splatoon2: Octo Expansion'' — namely, [[Film/{{Breakin}} Breakdance]] Station and Film/{{Footloose}} Station - take place on platforms made entirely out of destructible {{crate|Expectations}}s[[note]]In {{crate|Expectations}}s.[[note]]In the shape of an iconic ''VideoGame/{{Splatoon}}'' squid and a [[Franchise/SuperMarioBros Blooper]], respectively[[/note]]. respectively.[[/note]] Rather than a traditional, singular boss, each of the tests pit you against three waves of increasingly dangerous enemies. Interestingly, this is a rare example where the player's attacks can ''also'' destroy the floor. While this does mean you'll need to be more cautious, it also means you can effectively turn this trope on the enemies, and shoot the floor out from beneath ''them''.
Is there an issue? Send a MessageReason:
None

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* In ''VideoGame/Spyro2RiptosRage'', the final boss Ripto during the third and final phase, he uses the robotic pterodactyl and turning the arena floor into lava pool.

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