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* ''VideoGame/DeadInVinland'' actually has an enemy class called Drunkard which is built on this. Additionally, having your PlayerParty members drink together will [[MultipleLifeBars reduce]] their [[SanityMeter Depression]]. Using booze items on a character will randomly either reduce their Depression and add the buff Excited, reduce their Depression dramatically and add the debuff Drunk, or just increase their Sickness somewhat and add the debuff Vomiting. Depression-prone characters like Eirik and Moira are likely to do a lot of [[DrowningMySorrows drowning their sorrows]].
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We run into a problem when we try to depict this in {{videogames}}, however. Namely, a realistic depiction of intoxication would have the player character [[InterfaceScrew stumbling around with reduced motor skills]] for a while, and possibly waking up the next day with a splitting headache. Or in other words, not fun.

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We run into a problem when we try to depict this in {{videogames}}, {{video games}}, however. Namely, a realistic depiction of intoxication would have the player character [[InterfaceScrew stumbling around with reduced motor skills]] for a while, and possibly waking up the next day with a splitting headache. Or in other words, not fun.
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No potholing on the page quote, please.


->''"You need more {{mana}}! Drink more booze!"''

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->''"You need more {{mana}}! mana! Drink more booze!"''
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* ''WesternAnimation/TheSimpsons'': Homer gains a [[ComicStrip/{{Popeye}} Popeye-esque]] power-up via beer in the season 13 episode ''Jaws Wired Shut''.

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* ''WesternAnimation/TheSimpsons'': Homer gains a [[ComicStrip/{{Popeye}} Popeye-esque]] power-up via beer in the season 13 episode ''Jaws "[[Recap/TheSimpsonsS13E9JawsWiredShut Jaws Wired Shut''.
Shut]]".
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* [[https://en.wikipedia.org/wiki/Charles_Joughin Charles Joughin]], chief baker of the ''[[UsefulNotes/{{RMSTitanic}} Titanic]]'', is believed to have survived the ship's sinking this way, rescued after floating for over two hours in the freezing water with minimal health effects. This is in spite of the fact that alcohol makes consumers ''more'' susceptible to hypothermia; rather than any physical effects, Joughin's remarkable survival has been attributed in large part to the alcohol making him more mentally relaxed about the entire situation.

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* ''VideoGame/HeroesOfNewerth'' has Drunken Master, whose skills are more effective if he is sufficiently drunk enough. The effect itself went through multiple major reworks. Originally, he had to channel to drink to enhance his abilities, then it was changed to gaining charges passively (and from enemy hero deaths, for some reason) and letting him chug down his stored drinks to restore health, then it was changed to not enhancing his abilities at all and was just used to heal up. After that, it was reworked to a passive skill which granted a basic evasion and crit bonus, then a single-target skill negation on a cooldown, and then a defense and speed buff whenever he dealt damage. After that, the skill went back to how it was, but mashing together a bunch effects from the previous versions: He now drinks to reduce the cooldown of his abilities and gain drunk charges, which grant evasion and debuff resistance and can be used to enhance his abilities, and it heals a bit of health whenever a charge is used.

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* ''VideoGame/HeroesOfNewerth'' has Drunken Master, whose skills are more effective if he is sufficiently drunk enough. The effect itself went through multiple major reworks. Originally, he had to channel to drink to enhance his abilities, then it was changed to gaining charges passively (and from enemy hero deaths, for some reason) and letting him chug down his stored drinks to restore health, then it was changed to not enhancing his abilities at all and was just used to heal up. After that, it was reworked to a passive skill which granted a basic evasion and crit bonus, then a single-target skill negation on a cooldown, and then a defense and speed buff whenever he dealt damage. After that, Then the skill hero went through a period where the drinking aspect wasn't part of his skillset, but now back to like how it was, used to be but mashing together with a bunch effects from the little bit of every previous versions: versions mashed together: He now drinks to reduce the cooldown of his abilities and gain drunk charges, which grant evasion and debuff resistance and can be used to enhance his abilities, and it heals a bit of health whenever a charge is used.


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* In the ''VideoGame/{{Yakuza}}'' series, the more drunk you are, the faster you can fill the Heat gauge, and some passive abilities only work if you are drunk. The only downside is that being drunk can attract more enemies.
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* Brewmaster, a VideoGame/DefenseOfTheAncients hero, uses his drunkenness to dodge attacks and gain random critical hits from being too inebriated to walk or strike correctly. He can also apply a booze-based ''debuff'' at enemy heroes, which is strong enough slow them and make most of their attacks miss.

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* Brewmaster, a VideoGame/DefenseOfTheAncients hero, uses his drunkenness has the ability to go into a stupor, granting him a chance to dodge attacks and gain random deal critical hits strikes from being too inebriated to walk or strike correctly.correctly, and his movespeed goes up and down like a stumbling drunk. He can also apply a booze-based ''debuff'' at enemy heroes, which is strong enough slow them and make most of their attacks miss. A rework changed the booze to be less blinding, but a lot more [[BoozeFlamethrower flammable]].



* ''VideoGame/HeroesOfNewerth'' has Drunken Master, whose skills are more effective if he is sufficiently drunk enough. Effects include adding an extra slow, increasing his movespeed and damage, and making him attack faster while numbing down any pain directed at him. Previously, he had to stop once in a while to drink up. Now he gets drunk passively and can chug his drink for a rapid heal. Also, he gets drunker when an enemy hero dies nearby him, for some reason. He eventually received a rework that greatly downplayed this trope, as his drinking no longer affected his other abilities. Instead, he simply drank until someone attacks him, regenerating HP in the process and dodging the ability.

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* ''VideoGame/HeroesOfNewerth'' has Drunken Master, whose skills are more effective if he is sufficiently drunk enough. Effects include adding an extra slow, increasing his movespeed and damage, and making him attack faster while numbing down any pain directed at him. Previously, The effect itself went through multiple major reworks. Originally, he had to stop once in a while channel to drink up. Now he gets drunk to enhance his abilities, then it was changed to gaining charges passively and can chug his drink for a rapid heal. Also, he gets drunker when an (and from enemy hero dies nearby him, deaths, for some reason. He eventually received a rework that greatly downplayed this trope, as reason) and letting him chug down his drinking no longer affected stored drinks to restore health, then it was changed to not enhancing his other abilities. Instead, abilities at all and was just used to heal up. After that, it was reworked to a passive skill which granted a basic evasion and crit bonus, then a single-target skill negation on a cooldown, and then a defense and speed buff whenever he simply drank until someone attacks him, regenerating HP in dealt damage. After that, the process skill went back to how it was, but mashing together a bunch effects from the previous versions: He now drinks to reduce the cooldown of his abilities and dodging the ability.gain drunk charges, which grant evasion and debuff resistance and can be used to enhance his abilities, and it heals a bit of health whenever a charge is used.
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** And now we have Brewmaster monks, which invokes this as a whole class type.

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** And now we have Brewmaster monks, which invokes monks are this as a whole class type.type. They turn the normally squishy monk class into a StoneWall with the Stagger passive, which converts a portion of the damage they take into an easy-to-heal DamageOverTime, and is implied to be the Brewmaster getting so drunk they can't feel pain.

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Moving RTS to MOBA since all examples were from that genre anyway.


[[folder:Platform Games]]
* In the UsefulNotes/{{Amiga}} game ''VideoGame/{{Flood}}'', a cocktails will fully restore your health and oxygen, and a pint of Guinness is an extra life.
* In ''VideoGame/{{Terraria}}'', you can drink ale (made from a tap) or saké (bought from the Travelling Merchant), which lowers your defense, but increases your speed, power, and CriticalHit chance with mêlée weapons.
* In ''VideoGame/ConkersBadFurDay'', drinking beer gives Conker the power to push around heavy objects with powerful streams of urine. It's that kind of game.
[[/folder]]

[[folder:Real-Time Strategy Games]]
* Gragas, a champion in ''VideoGame/LeagueOfLegends'', is based entirely around being a fat guy who brews and drinks magical wines and ales. Every time he uses an ability, he takes a drink to restore a portion of his maximum health, and he can guzzle down a whole cask of brew to gain back mana, temporarily increase his attack damage, decrease all damage taken temporarily, ''and'' as part of his passive, casting that ability will cause him to heal a small percentage of his total health pool over a few seconds.
** Inverted with Gangplank, whose Grog-Soaked Blade slows and damages enemies he hits over time. Gets you too drunk to walk properly and kills you.

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[[folder:Platform Games]]
* In the UsefulNotes/{{Amiga}} game ''VideoGame/{{Flood}}'', a cocktails will fully restore your health and oxygen, and a pint of Guinness is an extra life.
* In ''VideoGame/{{Terraria}}'', you can drink ale (made from a tap) or saké (bought from the Travelling Merchant), which lowers your defense, but increases your speed, power, and CriticalHit chance with mêlée weapons.
* In ''VideoGame/ConkersBadFurDay'', drinking beer gives Conker the power to push around heavy objects with powerful streams of urine. It's that kind of game.
[[/folder]]

[[folder:Real-Time Strategy Games]]
[[folder:Multiplayer Online Battle Arenas]]
* Gragas, a champion in ''VideoGame/LeagueOfLegends'', is based entirely around being a fat guy who brews and drinks magical wines and ales. Every time he uses an ability, he takes a drink to restore a portion of his maximum health, and he can guzzle down a whole cask of brew to gain back mana, temporarily increase his attack damage, and decrease all damage taken temporarily, ''and'' as part of his passive, casting that ability will cause him to heal a small percentage of his total health pool over a few seconds.
temporarily.
** Inverted with Gangplank, whose Grog-Soaked Blade slows and damages enemies he hits over time. Gets He gets you too drunk to walk properly and kills you.



* In ''VideoGame/HeroesOfTheStorm'', Chen Stormstout, with his ''Fortifying Brew'' Trait, can drink from his keg for a temporary shield for as long as he is drinking and a few seconds after he's done, while refilling his brew meter for his abilities.

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* In ''VideoGame/HeroesOfTheStorm'', ''VideoGame/HeroesOfTheStorm'':
**
Chen Stormstout, with his ''Fortifying Brew'' Trait, can drink from his keg for a temporary shield for as long as he is drinking and a few seconds after he's done, while refilling his [[ManaMeter brew meter meter]] for his abilities.abilities. Talents can add other benefits, like Enough to Share, which shields allies, or Brewmaster's Balance, which gives him extra bonuses based on how much brew he has (IE, how drunk he is).
** Chen's niece Li Li can toss brew to allies, which heals them. One of her heroics involves her summoning a massive jug that rapidly distributes brew to the lowest-health ally in range. It's zig-zagged with her though, since the game has equal hints implying her brew is alcoholic as it does implying it's actually just tea.



* ''{{VideoGame/Smite}}'' contains Bacchus. Pretty similar to pre-rework Drunken Master above, abilities get better when smashed, can drink from a jug of wine manually, although it increases his defences instead of healing him, as well taking a shot as celebration for killing an enemy god (but not assists, and the sip doesn't give any bonuses). Very fitting for the Roman God of Wine. To a lesser extent, having Baron Samedi on a team gives them access to Baron's Brew, which provides slight HP and MP regeneration when drunk.

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* ''{{VideoGame/Smite}}'' contains has Bacchus. Pretty similar to pre-rework Drunken Master above, abilities get better when smashed, can drink from a jug of wine manually, although it increases his defences defenses instead of healing him, as well taking a shot as celebration for killing an enemy god (but not assists, and the sip doesn't give any bonuses). Very fitting for the Roman God of Wine. To a lesser extent, having Baron Samedi on a team gives them access to Baron's Brew, which provides slight HP and MP regeneration when drunk.


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[[folder:Platform Games]]
* In the UsefulNotes/{{Amiga}} game ''VideoGame/{{Flood}}'', a cocktails will fully restore your health and oxygen, and a pint of Guinness is an extra life.
* In ''VideoGame/ConkersBadFurDay'', drinking beer gives Conker the power to push around heavy objects with powerful streams of urine. It's that kind of game.
[[/folder]]


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[[folder:Wide Open Sandbox]]
* In ''VideoGame/{{Terraria}}'', you can drink ale (made from a tap) or saké (bought from the Travelling Merchant), which lowers your defense, but increases your speed, power, and CriticalHit chance with melee weapons. Later in the game the armor debuff is negligible, but the bonuses scale with your weapon's power, making it a desirable combat boost.
[[/folder]]

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* ''Film/LegendOfTheDrunkenMaster'' portrayed Creator/JackieChan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility. Also, real life DrunkenBoxing is pure ConfusionFu: Jackie Chan's movie and video game series regarding being a DrunkenMaster thus assumes it's easier to execute it when actually drunk). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.

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* ''Film/LegendOfTheDrunkenMaster'' portrayed Creator/JackieChan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility. Also, real life DrunkenBoxing is pure ConfusionFu: Jackie Chan's movie and video game series regarding being a DrunkenMaster thus assumes it's easier to execute it when actually drunk). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.[[AC: Anime & Manga]]



* ''WesternAnimation/TheSimpsons'': Homer gains a [[ComicStrip/{{Popeye}} Popeye-esque]] power-up via beer in the season 13 episode ''Jaws Wired Shut''.

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[[AC: Film]]
* ''WesternAnimation/TheSimpsons'': Homer gains ''Film/LegendOfTheDrunkenMaster'' portrayed Creator/JackieChan being a [[ComicStrip/{{Popeye}} Popeye-esque]] power-up via beer better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility. Also, real life DrunkenBoxing is pure ConfusionFu: Jackie Chan's movie and video game series regarding being a DrunkenMaster thus assumes it's easier to execute it when actually drunk). He quits booze at one point in the season 13 episode ''Jaws Wired Shut''.plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.


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[[AC: Web Comics]]
* ''Webcomic/ProblemSleuth'': Getting drunk boosts your Imagination stat, which is required to use abilities in the Realm of Imagination. Alcohol made of candy is the most potent of all drinks, allowing the imbibed to use crazy amounts of power and practically ascend to godhood.

[[AC: Western Animation]]
* ''WesternAnimation/TheSimpsons'': Homer gains a [[ComicStrip/{{Popeye}} Popeye-esque]] power-up via beer in the season 13 episode ''Jaws Wired Shut''.

[[AC: Real Life]]
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* In ''VideoGame/{{Onigiri}}'', there are items called "Sakes", they have variants. A sake can increase the player's parameter for a temporarily, but remember not too much drinking that otherwise the accurancy will decrease because the player will be drunk...

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* In ''VideoGame/{{Onigiri}}'', there are items called "Sakes", they have variants. A sake can increase the player's parameter for a temporarily, but remember not don't drink it too much drinking that frequently, otherwise the accurancy will decrease because the player will be was drunk...
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* In ''VideoGame/Onigiri'', there are items called "Sakes", they have variants. A sake can increase the player's parameter for a temporarily, but remember not too much drinking that otherwise the accurancy will decrease because the player will be drunk...

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* In ''VideoGame/Onigiri'', ''VideoGame/{{Onigiri}}'', there are items called "Sakes", they have variants. A sake can increase the player's parameter for a temporarily, but remember not too much drinking that otherwise the accurancy will decrease because the player will be drunk...
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* In ''VideoGame/OnigiriOnline'', there are items called "Sakes", they have variants. A sake can increase the player's parameter for a temporarily, but remember not too much drinking that otherwise the accurancy will decrease because the player will be drunk...

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* In ''VideoGame/OnigiriOnline'', ''VideoGame/Onigiri'', there are items called "Sakes", they have variants. A sake can increase the player's parameter for a temporarily, but remember not too much drinking that otherwise the accurancy will decrease because the player will be drunk...

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* ''Dofus'' and its concurrent sequel, ''Wakfu'', have the Pandawa class. They summon a barrel of fermented bamboo milk and use it to manipulate the cycle of being drunk, hungover, and sober, each status granting specific buffs and debuffs. They also put "dizzy" stacks on enemies snd allies alike, implied to be the inebriating effect of their alcohol-based magical attacks.[[/folder]]

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* ''Dofus'' and its concurrent sequel, ''Wakfu'', have the Pandawa class. They summon a barrel of fermented bamboo milk and use it to manipulate the cycle of being drunk, hungover, and sober, each status granting specific buffs and debuffs. They also put "dizzy" stacks on enemies snd allies alike, implied to be the inebriating effect of their alcohol-based magical attacks.attacks.
* In ''VideoGame/OnigiriOnline'', there are items called "Sakes", they have variants. A sake can increase the player's parameter for a temporarily, but remember not too much drinking that otherwise the accurancy will decrease because the player will be drunk...
[[/folder]]

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How To Write An Example - Don't Write Reviews


* Alcohol in ''VideoGame/Fallout3'' gives you a small boost to Strength and Charisma, at the expense of intellect and with a chance of addiction.
** All the previous games' alcohol did was reduce perception by 1, for a very short time. Additionally, you could use it on other targets besides yourself. This led to the interesting development of a player walking up to the last boss in 2 with a 12-pack of beer...
** ''VideoGame/{{Fallout 2}}'' took this to another level. In addition to booze, there were 4-5 street drugs which would give you stat bonuses, at the cost of minuses to other stats and a chance of addiction. A GoodBadBug allowed you to gain unimaginable agility by constantly using Jet until you were addicted, then drinking a little alcohol (which canceled the addicted status and made the agility gain permanent).

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* Alcohol in ''VideoGame/Fallout3'' gives you a small boost to Strength and Charisma, at the expense of intellect and with a chance of addiction.
''VideoGame/{{Fallout}}'': Multiple:
** All the previous games' alcohol did was reduce perception by 1, for a very short time. Additionally, you could use it on other targets besides yourself. This led to the interesting development of a player walking up to the last boss in 2 with a 12-pack of beer...
** ''VideoGame/{{Fallout 2}}''
''VideoGame/Fallout2'' took this to another level. In addition to booze, there were 4-5 street drugs which would give you stat bonuses, at the cost of minuses to other stats and a chance of addiction. A GoodBadBug bug allowed you to gain unimaginable agility by constantly using Jet until you were addicted, then drinking a little alcohol (which canceled the addicted status and made the agility gain permanent).permanent).
** ''VideoGame/Fallout3'': Multiple:
*** Alcohol gives you a small boost to Strength and Charisma, at the expense of intellect and with a chance of addiction.
*** All the previous games' alcohol did was reduce perception by 1, for a very short time. Additionally, you could use it on other targets besides yourself. This led to the interesting development of a player walking up to the last boss in 2 with a 12-pack of beer...
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* ''VideoGame/KingdomComeDeliverance'': Many alchemy potions in the game use spirits as their base liquid, so they will cause drunkenness if quaffed to excess.

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* ''VideoGame/KingdomComeDeliverance'': Many alchemy potions in the game use spirits as their base liquid, so they liquid. Getting drunk on potions, beer, or wine can help with speechcraft, lockpicking, and archery, but will cause drunkenness if quaffed to excess.also mess with the camera POV, make you loud and boorish (uncharismatic), and the hangover will make you useless.
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* ''VideoGame/KingdomComeDeliverance'': Many alchemy potions in the game use spirits as their base liquid, so they will cause drunkenness if quaffed to excess.

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* ''WesternAnimation/TheSimpsons'': Homer gains a [[ComicStrip/{{Popeye}} Popeye-esque]] power-up via beer in the season 13 episode ''Jaws Wired Shut''.



* For a possible real life example, look at Buckfast Tonic Wine. At 30 proof[[note]]15% ABV (alcohol by volume) in the UK, with the Irish version very slightly weaker at 14.8% ABV[[/note]] and containing more caffeine per volume than Red Bull, its considered by many to be the source of a great deal of Scotland's violent drinking woes, due to the obvious problems that come with drunken, violent disaffected youth hopped up on enough caffeine to kill a horse with the glass bottle it comes in. True or not, it has earned some rather entertaining nicknames, such as "Commotion Lotion" and "Wreck the Hoose Juice."

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* For a possible real life example, look at Buckfast Tonic Wine. At 30 proof[[note]]15% ABV (alcohol by volume) in the UK, with the Irish version very slightly weaker at 14.8% ABV[[/note]] and containing more caffeine per volume than Red Bull, its considered by many to be the source of a great deal of Scotland's violent drinking woes, due to the obvious problems that come with drunken, violent violent, disaffected youth hopped up on enough caffeine to kill a horse with the glass bottle it comes in. True or not, it has earned some rather entertaining nicknames, such as "Commotion Lotion" and "Wreck the Hoose Juice."
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* ''Videogame/DeepRockGalactic:'' All drinks under "Today's Special" will grant a buff for the next mission, be it increased mineral yields, better digging capacity, fighting skill or added resistances; all depends on which one of the eight options is available for that particular round. Drinks in other categories may have strange effects that won't follow you into missions, and all will get you tanked at varying speeds (except the Leaf Lover's Special, which will get you ''un''-tanked).

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does not seem like an example


%%* Which causes problems while adjusting to ''VideoGame/{{Fallout 3}}''; reaching for the vodka instead of the Rad-Away is rather embarrassing. (This should be its own example, jot a ThreadMode play-off of STALKER)



* In ''Videogame/Payday2'', the Stoic perk replaces your throwable with a flask and causes you to take gradual damage from all damage source. Using the flask halts the damage from ticking and with enough upgrades lets you regain a percentage of health lost.

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* In ''Videogame/Payday2'', ''VideoGame/Payday2'', the Stoic perk replaces your throwable with a flask and causes you to take gradual damage from all damage source. Using the flask halts the damage from ticking and with enough upgrades lets you regain a percentage of health lost.

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* ''VideoGame/HeroesOfNewerth'' has Drunken Master, whose skills are more effective if he is sufficiently drunk enough. Effects include adding an extra slow, increasing his movespeed and damage, and making him attack faster while numbing down any pain directed at him. Previously, he had to stop once in a while to drink up. Now he gets drunk passively and can chug his drink for a rapid heal. Also, he gets drunker when an enemy hero dies nearby him, for some reason.

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* ''VideoGame/HeroesOfNewerth'' has Drunken Master, whose skills are more effective if he is sufficiently drunk enough. Effects include adding an extra slow, increasing his movespeed and damage, and making him attack faster while numbing down any pain directed at him. Previously, he had to stop once in a while to drink up. Now he gets drunk passively and can chug his drink for a rapid heal. Also, he gets drunker when an enemy hero dies nearby him, for some reason. He eventually received a rework that greatly downplayed this trope, as his drinking no longer affected his other abilities. Instead, he simply drank until someone attacks him, regenerating HP in the process and dodging the ability.
* ''{{VideoGame/Smite}}'' contains Bacchus. Pretty similar to pre-rework Drunken Master above, abilities get better when smashed, can drink from a jug of wine manually, although it increases his defences instead of healing him, as well taking a shot as celebration for killing an enemy god (but not assists, and the sip doesn't give any bonuses). Very fitting for the Roman God of Wine. To a lesser extent, having Baron Samedi on a team gives them access to Baron's Brew, which provides slight HP and MP regeneration when drunk.

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Added examples from Virtua Fighter and Wakfu.


* ''Videogame/VirtuaFighter''
** Shun Di Has several maneuvers that allow him to sneak a drink from his gourd while fighting. His damage increases (and his face reddens) in proportion to how much he drinks, in addition to unlocking more powerful moves after set amounts of booze.



[[/folder]]

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* ''Dofus'' and its concurrent sequel, ''Wakfu'', have the Pandawa class. They summon a barrel of fermented bamboo milk and use it to manipulate the cycle of being drunk, hungover, and sober, each status granting specific buffs and debuffs. They also put "dizzy" stacks on enemies snd allies alike, implied to be the inebriating effect of their alcohol-based magical attacks.[[/folder]]
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* In ''VideoGame/{{Catherine}}'', the more Vincent drinks at the bar, the faster he moves in the Nightmare stages.

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* In ''VideoGame/{{Catherine}}'', the more Vincent drinks at the bar, the faster he moves in the Nightmare stages. And since ordering drinks doesn't subtract any time from the Bar stages, there's no reason not to fill up on every available liquor and unlock the trivias as well.

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* In ''VideoGame/SystemShock2'' and ''VideoGame/{{BioShock|1}}'', you can drink any booze you find lying around to restore your Health. This comes at a penalty to your [[{{Mana}} PSI/EVE]], however. You get the opposite effect from tobacco.

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* In ''VideoGame/SystemShock2'' and ''VideoGame/{{BioShock|1}}'', you can drink any booze you find lying around to restore your Health. This comes at a penalty to your [[{{Mana}} PSI/EVE]], however. You In ''Bioshock'', you get the opposite effect from tobacco.



** And then in Bioshock then you can equip the Booze Hound tonic that turns alcohol into a pure power-up, aside from the minor vision and aiming penalties.
* Possibly first used in ''VideoGame/RedneckRampage'', where booze restored health but also blurred vision and seriously slowed and eventually caused an Interface Screw with aiming and walking controls.

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** And then in Bioshock then you You can equip the Booze Hound tonic tonic, that turns inverts the EVE loss into a gain, making alcohol into a pure power-up, purely beneficial consumable aside from the minor vision and aiming penalties.
* Possibly first used in ''VideoGame/RedneckRampage'', where ''VideoGame/RedneckRampage'' has booze restored restore health but also blurred and, in the right amount, give Leonard a modicum of DamageReduction. Don't drink past the green zone, however: if Leonard gets too shitfaced his vision will blur, he won't walk in a straight line, and seriously slowed going further past that makes his sight turn fixedly to the left and eventually caused an Interface Screw with aiming blur even more. Fortunately at this point you can pee to eliminate the alcohol to just above the green-orange threshold, and walking controls.you can wait or eat something like Cow Pie[[note]]food brings down the alcohol meter[[/note]] to bring it back down to the optimal zone.



* ''VideoGame/DeusEx'': In the unmodded game, any alcohol drink would give you two points of health, at the cost of blurred vision for roughly about a minute or so. Justified as the player character's nanites would instantly metabolize any product consumed.
** ''VideoGame/DeusExInvisibleWar'': Averted, alcohol now takes away health.

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* ''VideoGame/DeusEx'': In the unmodded vanilla game, any alcohol drink would give you two points of health, at the cost of blurred vision for roughly about a minute or so. Justified as the player character's nanites would instantly metabolize any product consumed.
** ''VideoGame/DeusExInvisibleWar'': Averted, alcohol now Averted. Alcohol takes away health.



* In the ''VideoGame/{{STALKER}}'' series, vodka cures ''radiation poisoning''.
** Which causes problems while adjusting to ''VideoGame/{{Fallout 3}}''; reaching for the vodka instead of the Rad-Away is rather embarrassing.

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* In the ''VideoGame/{{STALKER}}'' series, vodka cures ''radiation poisoning''.
**
radiation poisoning, at the cost of blurry, swimming vision for a considerable length of time. It's worse if you drink several bottles at once. In ''Call of Pripyat'', vodka also increases hunger.
%%*
Which causes problems while adjusting to ''VideoGame/{{Fallout 3}}''; reaching for the vodka instead of the Rad-Away is rather embarrassing.embarrassing. (This should be its own example, jot a ThreadMode play-off of STALKER)



** ''Call of Pripyat'', however, subverts this by making vodka bizarrely deplete your nourishment level, and [[DeathByGluttony drinking at least six bottles of vodka starves you to death]] and gives you a NonStandardGameOver. Yet this is also amusingly double subverted if you have at least a loaf of bread or other piece of food in your backpack as you can munch it up and keep on drinking. Then rinse, wash, repeat.
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* In ''Videogame/AncientdomainsOfMystery'', drinking potions of booze confuses the player for a few turns. On the other hand, they also have two beneficial uses - dipping a wand in a potion of booze recharges it, and Yggaz the Fool in Terinyo will give the player a random potion (including the rarest ones, like the potion of gain attributes) when given a potion of booze

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* In ''Videogame/AncientdomainsOfMystery'', ''Videogame/AncientDomainsOfMystery'', drinking potions of booze confuses the player for a few turns. On the other hand, they also have two beneficial uses - dipping a wand in a potion of booze recharges it, and Yggaz the Fool in Terinyo will give the player a random potion (including the rarest ones, like the potion of gain attributes) when given a potion of booze
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* ''TabletopGame/{{Munckin}}'' card "Dwarf Beer" gives positive bonuses if you're a dwarf. Everyone else just gets drunk.

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* ''TabletopGame/{{Munckin}}'' ''TabletopGame/{{Munchkin}}'' card "Dwarf Beer" gives positive bonuses if you're a dwarf. Everyone else just gets drunk.
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* In ''VideoGame/SaintsRow2'', you can drink 40 oz's to gain a slight resistance to damage at the expense of a slightly blurred vision. You can drink several at once, and your blurriness and damage resistance will increase proportionally.

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* In ''VideoGame/SaintsRow1'' and ''VideoGame/SaintsRow2'', you can drink 40 oz's to gain a slight resistance to damage at the expense of a slightly blurred vision. You can drink several at once, and your blurriness and damage resistance will increase proportionally. You also revive fallen teammates from a NonLethalKO by literally pouring a 40 oz for (or rather, on) your homies -- though, thankfully, this action does not consume an item from your supply, nor do you actually have to keep a bottle in reserve for this.
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* [[BadassNormal Edward Carnby]] from the ''Franchise/AloneInTheDark'' series drinks from various hip flasks scattered about to gain health.

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* [[BadassNormal Edward Carnby]] from the ''Franchise/AloneInTheDark'' ''VideoGame/AloneInTheDark'' series drinks from various hip flasks scattered about to gain health.
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** [[OurCentaursAreDifferent Centigors]] in ''TabletopGame/WarhammerFantasy'' and ''TabletopGame/WarhammerAgeOfSigmar'' have this as their entire shtick. In its most recent form it's something of a DeathOrGloryAttack: drinking gives the Centigor unit +1 to their hit rolls, but their enemies also get +1 to hit against ''them''.
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* In the ''VideoGame/MightAndMagic'' series, drunk heroes have increased [[LuckStat Luck]], and possibly Personality depending on the game in question, but all other stats go down, so it's probably not worth it. Also, they will wake up with a hangover, i. e. weak.

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