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* One of the archetypes for the alchemist class in TabletopGame/Pathfinder is called the moonshiner. It replaces the alchemist's normal mutagen ability with something called "moonshine stupor"; essentially, it functions the same as the mutagen, except has a reduced duration, with the trade-off that it can be triggered by any alcoholic beverage. At higher levels, the archetype gains additional alcohol-based abilities, such as mixing booze with extracts and even bombs; becoming a social drinker, which increases Charisma; and suppressing a variety of status effects.

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* One of the archetypes for the alchemist class in TabletopGame/Pathfinder [[http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Pathfinder Pathfinder]] is called the moonshiner. It replaces the alchemist's normal mutagen ability with something called "moonshine stupor"; essentially, it functions the same as the mutagen, except has a reduced duration, with the trade-off that it can be triggered by any alcoholic beverage. At higher levels, the archetype gains additional alcohol-based abilities, such as mixing booze with extracts and even bombs; becoming a social drinker, which increases Charisma; and suppressing a variety of status effects.
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* One of the archetypes for the alchemist class in ''TabletopGame/Pathfinder'' is called the moonshiner. It replaces the alchemist's normal mutagen ability with something called "moonshine stupor"; essentially, it functions the same as the mutagen, except has a reduced duration, with the trade-off that it can be triggered by any alcoholic beverage. At higher levels, the archetype gains additional alcohol-based abilities, such as mixing booze with extracts and even bombs; becoming a social drinker, which increases Charisma; and suppressing a variety of status effects.

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* One of the archetypes for the alchemist class in ''TabletopGame/Pathfinder'' TabletopGame/Pathfinder is called the moonshiner. It replaces the alchemist's normal mutagen ability with something called "moonshine stupor"; essentially, it functions the same as the mutagen, except has a reduced duration, with the trade-off that it can be triggered by any alcoholic beverage. At higher levels, the archetype gains additional alcohol-based abilities, such as mixing booze with extracts and even bombs; becoming a social drinker, which increases Charisma; and suppressing a variety of status effects.
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* One of the archetypes for the alchemist class in ''TabletopGame/Pathfinder'' is called the moonshiner. It replaces the alchemist's normal mutagen ability with something called "moonshine stupor"; essentially, it functions the same as the mutagen, except has a reduced duration, with the trade-off that it can be triggered by any alcoholic beverage. At higher levels, the archetype gains additional alcohol-based abilities, such as mixing booze with extracts and even bombs; becoming a social drinker, which increases Charisma; and suppressing a variety of status effects.
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* In ''VideoGame/HeroesOfTheStorm'', Chen Stormstout, with his ''Fortifying Brew'' Trait, can drink from his keg for a temporary shield for as long as he is drinking and a few seconds after he's done, while refilling his brew meter for his abilities.
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* In the BeatEmUp ''VideoGame/CharlieMurder'', beer has some of the best and somewhat easily obtainable stat-increasing and health-recovering items in the game, especially early on, although it will randomize your controls and limit your movement for a limited time.
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* In ''VideoGame/{{Condemned}} 2: Bloodshot'', Ethan is suffering from alcohol withdrawal, and if the player doesn't make Ethan regularly consume alcohol, his vision blurs and his aim becomes unsteady.

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* In ''VideoGame/{{Condemned}} 2: Bloodshot'', ''VideoGame/Condemned2Bloodshot'', Ethan is suffering from alcohol withdrawal, and if the player doesn't make Ethan regularly consume alcohol, his vision blurs and his aim becomes unsteady.
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* In ''VideoGame/BorderlandsThePreSequel'', you can use [[GreenRocks Moonstone]] to buy special drinks at Moxxi's bar in Concordia. These "[[http://borderlands.wikia.com/wiki/Moxx-tail Moxxtails]]" grant passive buffs to a character's abilities such as ammo regeneration or damage resistance, though only one drink can be had at any time. On the upside, the drinks are fairly cheap (a flat 10 moonstone each, which is easy enough to farm) and the buff lasts for 30 real-time minutes.

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Adding namespaces; fixing various things


* Inverted in [[VideoGame/LeisureSuitLarry Leisure Suit Larry: Magna Cum Laude]]: drinking makes the protagonist clumsier, increases his need to urinate and makes him more likely to say something inappropriate in conversation. TruthInTelevision, anyone?
* In ''{{Catherine}}'', the more Vincent drinks at the bar, the faster he moves in the Nightmare stages.

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* Inverted in [[VideoGame/LeisureSuitLarry ''[[VideoGame/LeisureSuitLarry Leisure Suit Larry: Magna Cum Laude]]: Laude]]'': drinking makes the protagonist clumsier, increases his need to urinate and makes him more likely to say something inappropriate in conversation. TruthInTelevision, anyone?
* In ''{{Catherine}}'', ''VideoGame/{{Catherine}}'', the more Vincent drinks at the bar, the faster he moves in the Nightmare stages.



* In ''SystemShock2'' and ''VideoGame/{{BioShock|1}}'', you can drink any booze you find lying around to restore your Health. This comes at a penalty to your [[{{Mana}} PSI/EVE]], however. You get the opposite effect from tobacco.

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* In ''SystemShock2'' ''VideoGame/SystemShock2'' and ''VideoGame/{{BioShock|1}}'', you can drink any booze you find lying around to restore your Health. This comes at a penalty to your [[{{Mana}} PSI/EVE]], however. You get the opposite effect from tobacco.



* Drinking alcohol in VideoGame/{{Bulletstorm}} [[InterfaceScrew will cause your character's aim to go awry, and his vision to blur]], but to counterbalance it, every kill you score while intoxicated will net you a score bonus. Drinking 20 bottles (that must be found throughout the game) [[CosmeticAward gives you an achievement/trophy]].
** On the other hand, [[NoMoreForMe inversely]], just shooting the bottle gives you some immediate points without having to mess your vision up, and shooting 20 also gives you an achievement/trophy.

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* Drinking In ''VideoGame/{{Bulletstorm}}'', drinking alcohol in VideoGame/{{Bulletstorm}} [[InterfaceScrew will cause your character's aim to go awry, and his vision to blur]], but to counterbalance it, every kill you score while intoxicated will net you a score bonus. Drinking 20 bottles (that must be found throughout the game) [[CosmeticAward gives you an achievement/trophy]].
**
achievement/trophy]]. On the other hand, [[NoMoreForMe inversely]], just shooting the bottle gives you some immediate points without having to mess your vision up, and shooting 20 also gives you an achievement/trophy.



* In ''SaintsRow2'', you can drink 40 oz's to gain a slight resistance to damage at the expense of a slightly blurred vision. You can drink several at once, and your blurriness and damage resistance will increase proportionally.

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* In ''SaintsRow2'', ''VideoGame/SaintsRow2'', you can drink 40 oz's to gain a slight resistance to damage at the expense of a slightly blurred vision. You can drink several at once, and your blurriness and damage resistance will increase proportionally.



* In ''BatenKaitos'' Japanese Rice Wine actually revives the player, and beer/red wine/sweet wine can heal. Even a certain miniboss will use "Rough 'em up drink," which increases defense.

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* In ''BatenKaitos'' ''VideoGame/BatenKaitos'' Japanese Rice Wine actually revives the player, and beer/red wine/sweet wine can heal. Even a certain miniboss MiniBoss will use "Rough 'em up drink," which increases defense.



* In ''TheWitcher'' videogame, drinking makes the screen wobble and blur, makes Geralt stagger around and reduces fighting ability, but several talents can be taken that only activate when intoxicated. In addition, strong, quality alcohol is used as a base for most potions.
* The [=PS2=] and [=XBox=] release of ''TheBardsTale'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.
* Used by Zegram in ''RogueGalaxy'' -- "Drunken Burst," in which a swig of grog increases the attack power of all allies.

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* In ''TheWitcher'' videogame, ''VideoGame/TheWitcher'', drinking makes the screen wobble and blur, makes Geralt stagger around and reduces fighting ability, but several talents can be taken that only activate when intoxicated. In addition, strong, quality alcohol is used as a base for most potions.
* The [=PS2=] and [=XBox=] release of ''TheBardsTale'' ''VideoGame/TheBardsTale'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.
* Used by Zegram in ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' -- "Drunken Burst," in which a swig of grog increases the attack power of all allies.



* In the first four ''{{Avernum}}'' games (''Avernum 1-3'' and ''Blades of Avernum''), most alcoholic beverages simply impart the "drunk" status, making it very difficult to hit things, but Gremlin Wine (magic wine made ''by'' gremlins, not out of gremlins) also confers a high enough level of the "blessed" status (increases physical damage and accuracy) to more than counteract it.

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* In the first four ''{{Avernum}}'' ''VideoGame/{{Avernum}}'' games (''Avernum 1-3'' and ''Blades of Avernum''), most alcoholic beverages simply impart the "drunk" status, making it very difficult to hit things, but Gremlin Wine (magic wine made ''by'' gremlins, not out of gremlins) also confers a high enough level of the "blessed" status (increases physical damage and accuracy) to more than counteract it.



* in ''VideoGame/DragonAgeOrigins'', alcoholic beverages are Ogrin the dwarven [[TheBerserker Berserker's]] favorite gift. Also, in the Feastday Gifts {{DLC}} his gift is the Beard Flask, which provides him with a small buff whenever he uses it.

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* in In ''VideoGame/DragonAgeOrigins'', alcoholic beverages are Ogrin the dwarven [[TheBerserker Berserker's]] favorite gift. Also, in the Feastday Gifts {{DLC}} his gift is the Beard Flask, which provides him with a small buff whenever he uses it.
* In ''[[VideoGame/ShadowHearts Koudelka]]'', drinking bottles of listel will restore some of your MP.



* ''{{GURPS}}'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.

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* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.
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[[AC:Audio Games]]
* The main character in ''[[http://tech.aph.org/tm_info.htm Termite Torpedo]]'' will move in the opposite direction of the arrow keys after eating peppers.
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Simply being scored on something is Not An Example.


* In ''Age Of Wushu'' you get a 45-second boost to your evasion score after drinking alcohol, and better alcohols give higher boosts. Drink too much and you get an "Under the Weather" status that leaves you stumbling and blurs your screen, while drinking even more makes you drunk and puking (and very vulnerable). Chefs can also craft wines and other drinks that give boosts, but don't have the same risk of intoxication. Finally, the Beggars' Sect class can learn a DrunkenMaster style martial art that requires getting tanked and can get others drunk. You even have an [[TheDevTeamThinksOfEverything alcohol tolerance score]] that improves by drinking without getting drunk.

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* In ''Age Of Wushu'' you get a 45-second boost to your evasion score after drinking alcohol, and better alcohols give higher boosts. Drink too much and you get an "Under the Weather" status that leaves you stumbling and blurs your screen, while drinking even more makes you drunk and puking (and very vulnerable). Chefs can also craft wines and other drinks that give boosts, but don't have the same risk of intoxication. Finally, the Beggars' Sect class can learn a DrunkenMaster style martial art that requires getting tanked and can get others drunk. You even have an [[TheDevTeamThinksOfEverything alcohol tolerance score]] score that improves by drinking without getting drunk.
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* In ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi'', giant (as in, large enough for a grown man to take a bath in) clay pots of alcohol fill your LimitBreak meter.

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* In ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi'', giant (as in, large enough for a grown man to take a bath in) clay pots of alcohol fill your LimitBreak meter. They's said to be unrefined, so it's no wonder they only fill you the said meter and not both your health bar and LB meter at the same time (like the "ointment/elixir" does).
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** Recently, Zhang Fei's new EX Attack as of ''8: Xtreme Legends'' involves him giving himself a temporary status buff from drinking his ever-so-present wine jug.
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** Done again by Frank in ''UltimateMarvelVsCapcom3''. He can take a swig of alcohol, allowing him to take more pictures and grow levels quicker. However, after a while he'll hunch over and groan in pain allowing the other player to attack.

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** Done again by Frank in ''UltimateMarvelVsCapcom3''.''VideoGame/UltimateMarvelVsCapcom3''. He can take a swig of alcohol, allowing him to take more pictures and grow levels quicker. However, after a while he'll hunch over and groan in pain allowing the other player to attack.
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** In the ''VideoGame/BaldursGate'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A moderate consumption would give you a slight morale boost. Still mot worth it, though.

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** In the ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A moderate consumption would give you a slight morale boost. Still mot worth it, though.
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* During the WildWest chapter of ''LiveALive'', booze and smokes are your primary healing items. They all drop your stats when used, however.

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* During the WildWest chapter of ''LiveALive'', ''VideoGame/LiveALive'', booze and smokes are your primary healing items. They all drop your stats when used, however.
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*** You can also make your own wasteland alcohol, one type has a possible intelligence penalty of -6. If you have average intelligence (5) this can take you into ImprobablyLowIQ territory.

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*** You can also make your own wasteland alcohol, the [[GargleBlaster Large Wasteland Tequila]], one type has a possible intelligence penalty of -6. If you have average intelligence (5) this can take you into ImprobablyLowIQ territory.territory unless Cass is with you.




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* in ''VideoGame/DragonAgeOrigins'', alcoholic beverages are Ogrin the dwarven [[TheBerserker Berserker's]] favorite gift. Also, in the Feastday Gifts {{DLC}} his gift is the Beard Flask, which provides him with a small buff whenever he uses it.
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Namespaces


* In ''EternalDarkness'', Edward carries a flask of "[[GRatedDrug liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)

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* In ''EternalDarkness'', ''VideoGame/EternalDarkness'', Edward carries a flask of "[[GRatedDrug liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)



* Bottles of hard liquor such as Hot Sake or Tequila serve as healing items in ''ShadowsOfTheDamned''. It's justified by the fact that in the Underworld alcohol heals you rather than destroys your liver.

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* Bottles of hard liquor such as Hot Sake or Tequila serve as healing items in ''ShadowsOfTheDamned''.''VideoGame/ShadowsOfTheDamned''. It's justified by the fact that in the Underworld alcohol heals you rather than destroys your liver.



* Die2Nite currently has 3 alcohol based items that restore a players AP, but gives them a hangover the next day. Of course, this is justified as it is specifically mentioned that the items are really potent. (One is 85% proof!)

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* Die2Nite ''VideoGame/Die2Nite'' currently has 3 alcohol based items that restore a players player's AP, but gives them a hangover the next day. Of course, this is justified as it is specifically mentioned that the items are really potent. (One is 85% proof!)



** In the ''BaldursGate'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A moderate consumption would give you a slight morale boost. Still mot worth it, though.

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** In the ''BaldursGate'' ''VideoGame/BaldursGate'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A moderate consumption would give you a slight morale boost. Still mot worth it, though.
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* In ''HoboWars'', many of the mixed drinks give the player a temporary status effect that gives them special abilities. Having a high BAC level also allows the player to dodge some blows, as well as hit the opponent in a "very sensitive" area, doing additional damage. It also increases the chance at which skills are fired.

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* In ''HoboWars'', ''VideoGame/HoboWars'', many of the mixed drinks give the player a temporary status effect that gives them special abilities. Having a high BAC level also allows the player to dodge some blows, as well as hit the opponent in a "very sensitive" area, doing additional damage. It also increases the chance at which skills are fired.
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* It is Fujisawa-sensei superpower in [[{{Anime/ElHazardTheMagnificentWorld}}El Hazard]].

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* It is Fujisawa-sensei superpower in [[{{Anime/ElHazardTheMagnificentWorld}}El [[{{Anime/ElHazardTheMagnificentWorld}} El Hazard]].
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* It is Fujisawa-sensei superpower in ''Anime/ElHazardTheMagnificentWorld''.

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* It is Fujisawa-sensei superpower in ''Anime/ElHazardTheMagnificentWorld''.[[{{Anime/ElHazardTheMagnificentWorld}}El Hazard]].
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* In ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi'', giant clay pots (as in, large enough for a grown man to take a bath in) of alcohol fill your LimitBreak meter.

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* In ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi'', giant clay pots (as in, large enough for a grown man to take a bath in) clay pots of alcohol fill your LimitBreak meter.



* ''VideoGame/DungeonsOfDredmor'' uses food to recover health and beverages to recover mana and gain temporary buffs... and excluding mod-added items, the latter are all alcoholic. Oddly enough, this also extends to [=NPCs=], as you can see when you break into a wizard's pocket dimension and [[TheAlcoholic find the floor littered with bottles]].

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* ''VideoGame/DungeonsOfDredmor'' uses food to recover health and beverages to recover mana and gain temporary buffs... and excluding mod-added items, the latter are all alcoholic. Oddly enough, this also extends to [=NPCs=], as you can see when you break into a wizard's pocket dimension and [[TheAlcoholic find the floor littered with bottles]]. Unusually for this trope, you also gain random status ailments if you drink too much at once.
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** The 1st edition ''Dungeon Masters Guide'' included an intoxication table that gave similar bonuses to bravery, morale, and hit points to drunkards of all class (and similar penalties to almost every other ability score).

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** The 1st edition ''Dungeon Masters Guide'' included an intoxication table that gave similar bonuses to bravery, morale, and hit points to drunkards of all class classes (and similar penalties to almost every other ability score).

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** The 1st edition ''Dungeon Masters Guide'' included an intoxication table that gave similar bonuses to bravery, morale, and hit points to drunkards of all class (and similar penalties to almost every other ability score).



* The 1st edition ''Dungeon Masters Guide'' included an intoxication table that gave similar bonuses to bravery, morale, and hit points (and similar penalties to almost every other ability score).
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* The 1st edition ''Dungeon Masters Guide'' included an intoxication table that gave similar bonuses to bravery, morale, and hit points (and similar penalties to almost every other ability score).
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* In ''{{Lusternia}}'', drinking can dull damage. Certain races (particularly dwarves - [[OurDwarvesAreAllTheSame natch]]) can handle their beer way better than others. And Brewmeisters (a trade) can handle it better still, in addition to brewing their own magical draughts. Consequently, a drunken dwarf Brewmeister is a force to be feared.

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* In ''{{Lusternia}}'', ''VideoGame/{{Lusternia}}'', drinking can dull damage. Certain races (particularly dwarves - [[OurDwarvesAreAllTheSame natch]]) can handle their beer way better than others. And Brewmeisters (a trade) can handle it better still, in addition to brewing their own magical draughts. Consequently, a drunken dwarf Brewmeister is a force to be feared.
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* It is Fujisawa-sensei superpower in ''Main/ElHazard''.

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* It is Fujisawa-sensei superpower in ''Main/ElHazard''.''Anime/ElHazardTheMagnificentWorld''.
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* In ''FrontierVille'', you can get drinks from the Saloon such as Loyal Pioneer, which lets you do 10 actions at a neighbour's homestead instead of 5 and Quick Draw Quaff which lets you do 5 actions using only 1 energy.

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* In ''FrontierVille'', ''VideoGame/FrontierVille'', you can get drinks from the Saloon such as Loyal Pioneer, which lets you do 10 actions at a neighbour's homestead instead of 5 and Quick Draw Quaff which lets you do 5 actions using only 1 energy.
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** Booze in {{Skyrim}} generally restores a bit of Stamina while slowing down your Stamina regeneration. Different drinks provide different levels of respective buff/debuff, but in general you'd be better off going for an easily bought or crafted Stamina potion.
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Clarified the \"Terraria\" example.


* In ''VideoGame/{{Terraria}}'', it is possible to make ale, which when drunk increases your melee strength.. but also slightly lowers your defense.

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* In ''VideoGame/{{Terraria}}'', it is possible to make ale, you can drink ale (made from a tap) or saké (bought from the Travelling Merchant), which when drunk lowers your defense, but increases your melee strength.. but also slightly lowers your defense.speed, power, and CriticalHit chance with mêlée weapons.
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* In the {{Amiga}} game ''VideoGame/{{Flood}}'', a cocktails will fully restore your health and oxygen, and a pint of Guinness is an extra life.
* In ''VideoGame/{{Terraria}}'', it is possible to make ale, which when drunk increases your melee stregnth.. but also slightly lowers your defence.

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* In the {{Amiga}} UsefulNotes/{{Amiga}} game ''VideoGame/{{Flood}}'', a cocktails will fully restore your health and oxygen, and a pint of Guinness is an extra life.
* In ''VideoGame/{{Terraria}}'', it is possible to make ale, which when drunk increases your melee stregnth.. strength.. but also slightly lowers your defence.defense.

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