Follow TV Tropes

Following

History Main / BoozeBasedBuff

Go To

OR

Is there an issue? Send a MessageReason:
None


* In ''{{Hellmoo}}'' alcohol will reduce your reflexes, make you vomit, cause you to slurr your speech and pass out, but will also increase brawn and with the correct mutations heal wounds.

to:

* In ''{{Hellmoo}}'' ''Hell MOO'' alcohol will reduce your reflexes, make you vomit, cause you to slurr your speech and pass out, but will also increase brawn and with the correct mutations heal wounds.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DeusEx'': In the unmodded game, any alcohol drink would give you two points of health, at the cost of blurred vision for roughly about a minute or so. Justified as the player character's nanites would instanly metabolize any product consumed.

to:

* ''VideoGame/DeusEx'': In the unmodded game, any alcohol drink would give you two points of health, at the cost of blurred vision for roughly about a minute or so. Justified as the player character's nanites would instanly instantly metabolize any product consumed.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{STALKER}}'', vodka cures ''radiation poisoning''.

to:

* In ''VideoGame/{{STALKER}}'', the ''VideoGame/{{STALKER}}'' series, vodka cures ''radiation poisoning''.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Stalker}}'', vodka cures ''radiation poisoning''.

to:

* In ''VideoGame/{{Stalker}}'', ''VideoGame/{{STALKER}}'', vodka cures ''radiation poisoning''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Bastion}}'' treats alcohol as equipment rather than consumable items, meaning the bonuses he gets from them are permanent until you change them. The higher the protagonist's level, the more kinds of alcohol he can equip at once.

to:

* ''VideoGame/{{Bastion}}'' treats alcohol as equipment rather than consumable items, meaning the bonuses he gets from them are permanent until you change them. The higher the protagonist's level, the more kinds of alcohol he can equip at once.
once, meaning that [[INeedAFreakingDrink the more crap he goes through, the more he has to drink to cope with it.]]
Is there an issue? Send a MessageReason:
None



to:

* In {{Terraria}}, it is possible to make ale, which when drunk increases your melee stregnth.. but also slightly lowers your defence.
Is there an issue? Send a MessageReason:
None


* Inverted in [[LeisureSuitLarry Leisure Suit Larry: Magna Cum Laude]]: drinking makes the protagonist clumsier, increases his need to urinate and makes him more likely to say something inappropriate in conversation. TruthInTelevision, anyone?

to:

* Inverted in [[LeisureSuitLarry [[VideoGame/LeisureSuitLarry Leisure Suit Larry: Magna Cum Laude]]: drinking makes the protagonist clumsier, increases his need to urinate and makes him more likely to say something inappropriate in conversation. TruthInTelevision, anyone?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:[=Roguelike=]]]
* DungeonsOfDredmor uses food to recover health and beverages to recover mana...and excluding mod-added items, the latter are all alcoholic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->''"You need more {{mana}}! Drink more booze!"''
-->--DungeonsOfDredmor

Changed: 154

Removed: 155

Is there an issue? Send a MessageReason:
None


* Possibly first used in the old ''RedneckRampage'' PC game, where booze restored health but also blurred vision and seriously slowed and eventually caused an Interface Screw with aiming and walking controls.
* In ''VideoGame/{{Condemned}} 2: Bloodshot'', if the player doesn't make Ethan regularly consume alcohol, his vision blurs and his aim becomes unsteady.
** Justified as Ethan is suffering from alcohol withdrawal. Like any drug, drinking alcohol on a regular basis causes your brain to become dependent on it.

to:

* Possibly first used in the old ''RedneckRampage'' PC game, ''VideoGame/RedneckRampage'', where booze restored health but also blurred vision and seriously slowed and eventually caused an Interface Screw with aiming and walking controls.
* In ''VideoGame/{{Condemned}} 2: Bloodshot'', Ethan is suffering from alcohol withdrawal, and if the player doesn't make Ethan regularly consume alcohol, his vision blurs and his aim becomes unsteady.
** Justified as Ethan is suffering from alcohol withdrawal. Like any drug, drinking alcohol on a regular basis causes your brain to become dependent on it.
unsteady.



* In ''{{Stalker}}'', vodka cures ''radiation poisoning''.

to:

* In ''{{Stalker}}'', ''VideoGame/{{Stalker}}'', vodka cures ''radiation poisoning''.



* In ''DynastyWarriors'', ''SamuraiWarriors'', and ''WarriorsOrochi'', giant clay pots (as in, large enough for a grown man to take a bath in) of alcohol fill your LimitBreak meter.
* Similarly, sake gourds in ''SengokuBasara'' fills your [[LimitBreak Basara Gauge]]. At least two characters, Maeda Keiji and Shimazu Yoshihiro, have attacks that explicitly involves imbibing alcohol.

to:

* In ''DynastyWarriors'', ''SamuraiWarriors'', ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''WarriorsOrochi'', ''VideoGame/WarriorsOrochi'', giant clay pots (as in, large enough for a grown man to take a bath in) of alcohol fill your LimitBreak meter.
* Similarly, sake gourds in ''SengokuBasara'' ''VideoGame/SengokuBasara'' fills your [[LimitBreak Basara Gauge]]. At least two characters, Maeda Keiji and Shimazu Yoshihiro, have attacks that explicitly involves imbibing alcohol.



** Inverted in ''{{Warcraft}} 3'' (and DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.

to:

** Inverted in ''{{Warcraft}} ''VideoGame/{{Warcraft}} 3'' (and DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.



* In ''GuildWars'', there are three PlayerVersusEnvironment-only Eye of the North skills that can benefited while you are drunk. Of course, the [[BlessedWithSuck sucky part]] of this is that your [[InterfaceScrew screen is blurry]] while you are drunk, but that can be turned off with your interface options.
* In ''KingdomOfLoathing'', booze is one of the main ways of gaining more [[AntiPoopSocking adventures]] per day.

to:

* In ''GuildWars'', ''VideoGame/GuildWars'', there are three PlayerVersusEnvironment-only Eye of the North skills that can benefited while you are drunk. Of course, the [[BlessedWithSuck sucky part]] of this is that your [[InterfaceScrew screen is blurry]] while you are drunk, but that can be turned off with your interface options.
* In ''KingdomOfLoathing'', ''VideoGame/KingdomOfLoathing'', booze is one of the main ways of gaining more [[AntiPoopSocking adventures]] per day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** As stated above, this is actually subverted in ''Fallout'' and ''Fallout 2'', since booze does nothing to "buff" anyone. Its only practical use is for drugging opponents, and otherwise is {{Vendor Trash}}.

Changed: 104

Is there an issue? Send a MessageReason:
Namespace thing Change, yo


In RealLife people drink alcohol. One could fill several essays with discussion of the biochemical and sociological reasons for this, but the main reason is simple: [[{{Rule Of Fun}} Because it's fun]].

We run into a problem when we try to depict this in {{videogames}}, however. Namely, a realistic depiction of intoxication would have the player character [[{{Interface Screw}} stumbling around with reduced motor skills]] for a while, and possibly waking up the next day with a splitting headache. Or in other words, not fun.

to:

In RealLife people drink alcohol. One could fill several essays with discussion of the biochemical and sociological reasons for this, but the main reason is simple: [[{{Rule Of Fun}} [[RuleOfFun Because it's fun]].

We run into a problem when we try to depict this in {{videogames}}, however. Namely, a realistic depiction of intoxication would have the player character [[{{Interface Screw}} [[InterfaceScrew stumbling around with reduced motor skills]] for a while, and possibly waking up the next day with a splitting headache. Or in other words, not fun.



** ''VideoGame/DeusExHumanRevolution'': Alcohol will blur your vision again and give you health, like in the original game, but this time, your health will be pushed beyond the normal limit, giving you ''extra health''. This health won't be recovered through the game's regenerating health though.

to:

** ''VideoGame/DeusExHumanRevolution'': Alcohol will blur your vision again and give you health, like in the original game, but this time, your health will be pushed beyond the normal limit, giving you ''extra health''. This health won't be recovered through the game's regenerating health though.



** {{Truth In Television}} as [[http://resources.metapress.com/pdf-preview.axd?code=jh92886718632q1g&size=largest some studies show]].

to:

** {{Truth In Television}} TruthInTelevision as [[http://resources.metapress.com/pdf-preview.axd?code=jh92886718632q1g&size=largest some studies show]].



* In ''WorldOfWarcraft'', alcohol will blur your vision, make your character walk crooked, and make you misjudge enemies' levels if you drink enough of it, but some of it increases your stats temporarily. The chat box displays your intoxication level as feeling tipsy, drunk, etc (along with an AlcoholHic or two). When you get to "completely smashed" you start to have hallucinations and your characters performs a drunken vomit.

to:

* In ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', alcohol will blur your vision, make your character walk crooked, and make you misjudge enemies' levels if you drink enough of it, but some of it increases your stats temporarily. The chat box displays your intoxication level as feeling tipsy, drunk, etc (along with an AlcoholHic or two). When you get to "completely smashed" you start to have hallucinations and your characters performs a drunken vomit.



* In ''GuildWars'', there are three PlayerVersusEnvironment-only Eye of the North skills that can benefited while you are drunk. Of course, the [[{{Blessed With Suck}} sucky part]] of this is that your [[{{Interface Screw}} screen is blurry]] while you are drunk, but that can be turned off with your interface options.
* In ''KingdomOfLoathing'', booze is one of the main ways of gaining more [[{{Anti Poop Socking}} adventures]] per day.
** Note that if you drink too much, you enter drunken stupor: a set of adventures, all producing negative (abet minor) effects. So drink in moderation, or binge and wait until tomorrow.
** There also exist several drinks which, in addition to providing adventures, also provide actual buffs. Also, absinthe, which strangely doesn't get you drunker, instead temporarily opening a new set of zones to adventure in.

to:

* In ''GuildWars'', there are three PlayerVersusEnvironment-only Eye of the North skills that can benefited while you are drunk. Of course, the [[{{Blessed With Suck}} [[BlessedWithSuck sucky part]] of this is that your [[{{Interface Screw}} [[InterfaceScrew screen is blurry]] while you are drunk, but that can be turned off with your interface options.
* In ''KingdomOfLoathing'', booze is one of the main ways of gaining more [[{{Anti Poop Socking}} [[AntiPoopSocking adventures]] per day.
** Note that if you drink too much, you enter drunken stupor: a set of adventures, all producing negative (abet minor) effects. So drink in moderation, or binge and wait until tomorrow.
tomorrow.
** There also exist several drinks which, in addition to providing adventures, also provide actual buffs. Also, absinthe, which strangely doesn't get you drunker, instead temporarily opening a new set of zones to adventure in.



*** You can also make your own wasteland alcohol, one type has a possible intelligence penalty of -6. If you have average intelligence (5) this can take you into ImprobablyLowIQ territory.

to:

*** You can also make your own wasteland alcohol, one type has a possible intelligence penalty of -6. If you have average intelligence (5) this can take you into ImprobablyLowIQ territory.



* ''JadeEmpire'' has Drunken Master style, only usable if Henpecked Hou is in your party. Booze is used to boost your health, but slows your reflexes. This is used to hilarious effect in one of the final battles where you team Hou up with AxCrazy Black Whirlwind, who is over the moon with delight over being able to drink and fight (his two favorite things in the world) at the same time!

to:

* ''JadeEmpire'' has Drunken Master style, only usable if Henpecked Hou is in your party. Booze is used to boost your health, but slows your reflexes. This is used to hilarious effect in one of the final battles where you team Hou up with AxCrazy Black Whirlwind, who is over the moon with delight over being able to drink and fight (his two favorite things in the world) at the same time! time!



* In "{{Phantasy Star Universe}}" and related games the Photon Art "Ikk Hikk" involves drinking alcohol, beating up your opponent, breathing fire, passing out, and then flailing your arms and legs.

to:

* In "{{Phantasy Star Universe}}" "PhantasyStarUniverse" and related games the Photon Art "Ikk Hikk" involves drinking alcohol, beating up your opponent, breathing fire, passing out, and then flailing your arms and legs.
legs.



* The modern ''{{NARC}}'' game does this with drugs. Crack makes you a crack shot, for instance.

to:

* The modern ''{{NARC}}'' game does this with drugs. Crack makes you a crack shot, for instance.
instance.



* In ''DwarfFortress'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.

to:

* In ''DwarfFortress'' ''VideoGame/DwarfFortress'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.



* In ''FrontierVille'', you can get drinks from the Saloon such as Loyal Pioneer, which lets you do 10 actions at a neighbour's homestead instead of 5 and Quick Draw Quaff which lets you do 5 actions using only 1 energy.

to:

* In ''FrontierVille'', you can get drinks from the Saloon such as Loyal Pioneer, which lets you do 10 actions at a neighbour's homestead instead of 5 and Quick Draw Quaff which lets you do 5 actions using only 1 energy.
energy.



* ''DeadRising'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.

to:

* ''DeadRising'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.



[[AC:Tabletop Games]]

to:

[[AC:Tabletop Games]][[AC:TabletopGames]]



** The drunkenness rules were originally written for the SourceBook of ''[[Literature/CallahansCrosstimeSaloon Callahan's Crosstime Saloon]]''.

to:

** The drunkenness rules were originally written for the SourceBook of ''[[Literature/CallahansCrosstimeSaloon Callahan's Crosstime Saloon]]''.''Literature/CallahansCrosstimeSaloon''.



* Drunkenness in a typical TabletopGame/NewWorldOfDarkness game confides a small bonus to all Social actions, but a corresponding penalty to Initiative, Wits, and Defense.

to:

* Drunkenness in a typical TabletopGame/NewWorldOfDarkness game confides a small bonus to all Social actions, but a corresponding penalty to Initiative, Wits, and Defense.



* Used in ''Rezerwowe Psy'', a [[RefugeInVulgarity somewhat kid-unfriendly]] and controversial Polish squad-based tactics game.

to:

* Used in ''Rezerwowe Psy'', a [[RefugeInVulgarity somewhat kid-unfriendly]] and controversial Polish squad-based tactics game.
game.
Is there an issue? Send a MessageReason:
None



to:

** Inverted with Gangplank, whose Grog-Soaked Blade slows and damages enemies he hits over time. Gets you too drunk to walk properly and kills you.
Is there an issue? Send a MessageReason:
None


** As absurd as it is that drinking and smoking ''cancel each other out,'' it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.'' In ''Bioshock 2'' there is a CallBack to this: a [[AllNaturalSnakeOil patent medicine]] can be found that restores both health and EVE. The player can find where it's made, and discover its production process: hard liquor steeped through tobacco leaves in gas cans.

to:

** As absurd as it is that drinking and smoking ''cancel each other out,'' it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.'' In ''Bioshock 2'' ''VideoGame/BioShock2'' there is a CallBack to this: a [[AllNaturalSnakeOil patent medicine]] can be found that restores both health and EVE. The player can find where it's made, and discover its production process: hard liquor steeped through tobacco leaves in gas cans.



* In ''{{Condemned}} 2: Bloodshot'', if the player doesn't make Ethan regularly consume alcohol, his vision blurs and his aim becomes unsteady.

to:

* In ''{{Condemned}} ''VideoGame/{{Condemned}} 2: Bloodshot'', if the player doesn't make Ethan regularly consume alcohol, his vision blurs and his aim becomes unsteady.
Is there an issue? Send a MessageReason:
None


* ''{{Bastion}}'' treats alcohol as equipment rather than consumable items, meaning the bonuses he gets from them are permanent until you change them. The higher the protagonist's level, the more kinds of alcohol he can equip at once.

to:

* ''{{Bastion}}'' ''VideoGame/{{Bastion}}'' treats alcohol as equipment rather than consumable items, meaning the bonuses he gets from them are permanent until you change them. The higher the protagonist's level, the more kinds of alcohol he can equip at once.
Is there an issue? Send a MessageReason:
Drunken Baby Style!

Added DiffLines:

** Although not a buff, having more "drunkness" increases the power of the Way of the Surprising Fist attack "Drunken Baby Style". (Yes, it really is called that)
Is there an issue? Send a MessageReason:
None


** Which causes problems while adjusting to ''{{Fallout 3}}''; reaching for the vodka instead of the Rad-Away is rather embarrassing.

to:

** Which causes problems while adjusting to ''{{Fallout ''VideoGame/{{Fallout 3}}''; reaching for the vodka instead of the Rad-Away is rather embarrassing.



* Alcohol in ''{{Fallout 3}}'' gives you a small boost to Strength and Charisma, at the expense of intellect and with a chance of addiction.

to:

* Alcohol in ''{{Fallout ''VideoGame/{{Fallout 3}}'' gives you a small boost to Strength and Charisma, at the expense of intellect and with a chance of addiction.



** ''{{Fallout 2}}'' took this to another level. In addition to booze, there were 4-5 street drugs which would give you stat bonuses, at the cost of minuses to other stats and a chance of addiction. A GoodBadBug allowed you to gain unimaginable agility by constantly using Jet until you were addicted, then drinking a little alcohol (which canceled the addicted status and made the agility gain permanent).
** In ''FalloutNewVegas'', one of your Companions, Cass, gives you the 'Whiskey Rose' perk. This lets you drink Whiskey (Boosts your STR and CHR at the cost of INT and PER) without any adverse effects, making her the preferred partner of many Unarmed and Melee based characters.

to:

** ''{{Fallout ''VideoGame/{{Fallout 2}}'' took this to another level. In addition to booze, there were 4-5 street drugs which would give you stat bonuses, at the cost of minuses to other stats and a chance of addiction. A GoodBadBug allowed you to gain unimaginable agility by constantly using Jet until you were addicted, then drinking a little alcohol (which canceled the addicted status and made the agility gain permanent).
** In ''FalloutNewVegas'', ''VideoGame/FalloutNewVegas'', one of your Companions, Cass, gives you the 'Whiskey Rose' perk. This lets you drink Whiskey (Boosts your STR and CHR at the cost of INT and PER) without any adverse effects, making her the preferred partner of many Unarmed and Melee based characters.
Is there an issue? Send a MessageReason:
None


** As absurd as it is that drinking and smoking ''cancel each other out,'' it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.''

to:

** As absurd as it is that drinking and smoking ''cancel each other out,'' it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.'''' In ''Bioshock 2'' there is a CallBack to this: a [[AllNaturalSnakeOil patent medicine]] can be found that restores both health and EVE. The player can find where it's made, and discover its production process: hard liquor steeped through tobacco leaves in gas cans.
Is there an issue? Send a MessageReason:
misuse of renamed trope (Mundane Made Awesome)


* In ''{{Lusternia}}'', drinking can dull damage. Certain races (particularly dwarves - [[OurDwarvesAreAllTheSame natch]]) can handle their beer way better than others. And Brewmeisters (a trade) can handle it better still, in addition to brewing their own magical draughts. Consequently, a drunken dwarf Brewmeister is [[WhatDoYouMeanItsNotAwesome a force to be feared]].

to:

* In ''{{Lusternia}}'', drinking can dull damage. Certain races (particularly dwarves - [[OurDwarvesAreAllTheSame natch]]) can handle their beer way better than others. And Brewmeisters (a trade) can handle it better still, in addition to brewing their own magical draughts. Consequently, a drunken dwarf Brewmeister is [[WhatDoYouMeanItsNotAwesome a force to be feared]].feared.
Is there an issue? Send a MessageReason:
None


* In the WildWest WideOpenSandbox game ''GUN'', the player character heals by drinking out of the flask of whiskey he keeps with him. [[JustifiedTrope Justified]] in that it's not actually ''healing'' you, it's just dulling the pain so that you can keep fighting.

to:

* In the WildWest WideOpenSandbox game ''GUN'', ''VideoGame/{{GUN}}'', the player character heals by drinking out of the flask of whiskey he keeps with him. [[JustifiedTrope Justified]] in that it's not actually ''healing'' you, it's just dulling the pain so that you can keep fighting.



* Possibly first used in the old ''Redneck Rampage'' PC game, where booze restored health but also blurred vision and seriously slowed and eventually caused an Interface Screw with aiming and walking controls.

to:

* Possibly first used in the old ''Redneck Rampage'' ''RedneckRampage'' PC game, where booze restored health but also blurred vision and seriously slowed and eventually caused an Interface Screw with aiming and walking controls.



* ''Atelier Judie'' has enemy bears that will feed you wine, which makes your accuracy drop dramatically.

to:

* ''Atelier Judie'' ''[[AtelierSeries Atelier Judie]]'' has enemy bears that will feed you wine, which makes your accuracy drop dramatically.
lu127 MOD

Changed: 10

Is there an issue? Send a MessageReason:
None


* In ''OdinSphere'', Lord Brigan gains buffs from drinking his own alcohol, but when he pours it onto the PC's face, it makes him/her dizzy.

to:

* In ''OdinSphere'', ''VideoGame/OdinSphere'', Lord Brigan gains buffs from drinking his own alcohol, but when he pours it onto the PC's face, it makes him/her dizzy.
Is there an issue? Send a MessageReason:
None



to:

* Die2Nite currently has 3 alcohol based items that restore a players AP, but gives them a hangover the next day. Of course, this is justified as it is specifically mentioned that the items are really potent. (One is 85% proof!)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** You can also make your own wasteland alcohol, one type has a possible intelligence penalty of -6. If you have average intelligence (5) this can take you into ImprobablyLowIQ territory.
Is there an issue? Send a MessageReason:
None



to:

* In ''FrontierVille'', you can get drinks from the Saloon such as Loyal Pioneer, which lets you do 10 actions at a neighbour's homestead instead of 5 and Quick Draw Quaff which lets you do 5 actions using only 1 energy.
Is there an issue? Send a MessageReason:
None


* ''HongKongActionTheatre'' has Joi Kuen (Drunken Boxing) as a "substyle" of kung fu which can be added to any style, which adds Dodge and Nerve Strike as additional maneuvers to any existing style. In addition, there's the "Drunk" Signature Move from the ''To Live and Die in HK'' supplement which allows a character with the signature to ignore all damage penalties for three combat turns if he or she can take a good swig during a fight, as well as adding a + 1 bonus to Dodges and Nerve Strikes due to their Joi Kuen.

to:

* ''HongKongActionTheatre'' ''TabletopGame/HongKongActionTheatre'' has Joi Kuen (Drunken Boxing) as a "substyle" of kung fu which can be added to any style, which adds Dodge and Nerve Strike as additional maneuvers to any existing style. In addition, there's the "Drunk" Signature Move from the ''To Live and Die in HK'' supplement which allows a character with the signature to ignore all damage penalties for three combat turns if he or she can take a good swig during a fight, as well as adding a + 1 bonus to Dodges and Nerve Strikes due to their Joi Kuen.
Is there an issue? Send a MessageReason:
None


* ''FengShui'' has the fu path of the Empty Bottle, which caters to Drunken Master types such as those played by Jackie Chan.

to:

* ''FengShui'' ''TabletopGame/FengShui'' has the fu path of the Empty Bottle, which caters to Drunken Master types such as those played by Jackie Chan.
Is there an issue? Send a MessageReason:


* In ''GuildWars'', there are three PvE-only Eye of the North skills that can benefited while you are drunk. Of course, the [[{{Blessed With Suck}} sucky part]] of this is that your [[{{Interface Screw}} screen is blurry]] while you are drunk, but that can be turned off with your interface options.

to:

* In ''GuildWars'', there are three PvE-only PlayerVersusEnvironment-only Eye of the North skills that can benefited while you are drunk. Of course, the [[{{Blessed With Suck}} sucky part]] of this is that your [[{{Interface Screw}} screen is blurry]] while you are drunk, but that can be turned off with your interface options.
Is there an issue? Send a MessageReason:
None


* In ''TheSimsMedieval'', Sims get a positive buff from drinking, and an extra one if the drink actually ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff from ''not'' drinking, but don't get any more positive effects from drinking than those without the flaw.

to:

* In ''TheSimsMedieval'', ''VideoGame/TheSimsMedieval'', Sims get a positive buff from drinking, and an extra one if the drink actually ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff from ''not'' drinking, but don't get any more positive effects from drinking than those without the flaw.
Is there an issue? Send a MessageReason:
None


** In the later games (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[TheElderScrollsIVOblivion Oblivion]]'') cheap drinks will generally buff one attribute will draining another, or restore your stamina. It is possible, however, to negate such attribute drains by casting a recovery spell. Expensive, quality liquors like Flin or Cyrodilic Brandy didn't have any adverse effects.

to:

** In the later games (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[TheElderScrollsIVOblivion ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'') cheap drinks will generally buff one attribute will draining another, or restore your stamina. It is possible, however, to negate such attribute drains by casting a recovery spell. Expensive, quality liquors like Flin or Cyrodilic Brandy didn't have any adverse effects.
Is there an issue? Send a MessageReason:
None



to:

* In ''TheSimsMedieval'', Sims get a positive buff from drinking, and an extra one if the drink actually ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff from ''not'' drinking, but don't get any more positive effects from drinking than those without the flaw.

Top