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** Which causes problems while adjusting to ''Fallout3''; reaching for the vodka instead of the Rad-Away is rather embarrassing.
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** Which causes problems while adjusting to ''Fallout3''; ''{{Fallout 3}}''; reaching for the vodka instead of the Rad-Away is rather embarrassing.
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* Drinking beer in DukeNukemForever slightly blurs your vision, but Duke takes less damage from enemy attacks.
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* Drinking beer in DukeNukemForever ''DukeNukemForever'' slightly blurs your vision, but Duke takes less damage from enemy attacks.
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* In [[Catherine]], the more Vincent drinks at the bar, the faster he moves in the Nightmare stages.
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* In [[Catherine]], ''{{Catherine}}'', the more Vincent drinks at the bar, the faster he moves in the Nightmare stages.
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* In [[Catherine]], the more Vincent drinks at the bar, the faster he moves in the Nightmare stages.
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* Drinking beer in DukeNukemForever slightly blurs your vision, but Duke takes less damage from enemy attacks.
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** In ''{{Fallout}}: New Vegas'', one of your Companions, Cass, gives you the 'Whiskey Rose' perk. This lets you drink Whiskey (Boosts your STR and CHR at the cost of INT and PER) without any adverse effects, making her the preferred partner of many Unarmed and Melee based characters.
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** In ''{{Fallout}}: New Vegas'', ''FalloutNewVegas'', one of your Companions, Cass, gives you the 'Whiskey Rose' perk. This lets you drink Whiskey (Boosts your STR and CHR at the cost of INT and PER) without any adverse effects, making her the preferred partner of many Unarmed and Melee based characters.
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** In ''{{Fallout}}: New Vegas'', one of your Companions, Cassidy, gives you the 'Whiskey Rose' perk. This lets you drink Whiskey (Boosts your STR and CHR at the cost of INT and PER) without any adverse effects, making her the preferred partner of many Unarmed and Melee based characters.
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** In ''{{Fallout}}: New Vegas'', one of your Companions, Cassidy, Cass, gives you the 'Whiskey Rose' perk. This lets you drink Whiskey (Boosts your STR and CHR at the cost of INT and PER) without any adverse effects, making her the preferred partner of many Unarmed and Melee based characters.
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* In ''{{Lusternia}}'', drinking can dull damage. Certain races (particularly dwarves - [[OurDwarvesAreAllTheSame natch]]) can handle their beer way better than others. And Brewmeisters (a trade) can handle it better still, in addition to brewing their own magical draughts. Consequently, a drunken dwarf Brewmeister is [[WhatDoYouMeanItsNotAwesome a force to be feared]].
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** In the sequel, Chuck downs an entire bottle of Whisky (the same you can make a molotov with, holy crap!) in a few seconds. Although the risk of getting sick to your stomach arises when consuming more than one alcoholic item shortly after another (which results in vomiting uncontrollably)
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** In the sequel, Chuck downs an entire bottle of Whisky Whiskey (the same you can make a molotov with, holy crap!) in a few seconds. Although the risk of getting sick to your stomach arises when consuming more than one alcoholic item shortly after another (which results in vomiting uncontrollably)
* Bottles of hard liquor such as Hot Sake or Tequila serve as healing items in ''ShadowsOfTheDamned''. It's justified by the fact that in the Underworld alcohol heals you rather than destroy your liver.
* Bottles of hard liquor such as Hot Sake or Tequila serve as healing items in ''ShadowsOfTheDamned''. It's justified by the fact that in the Underworld alcohol heals you rather than destroy your liver.
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* In the earlier ''TheElderScrolls'' games, you could throw back drinks to gain minor, temporary buffs... but not only did you get blurry vision, if you drank enough, it could kill you on the spot from alcohol poisoning!
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* ''ProjectZomboid'': Alcohol can serve as a poor man's substitute for drugs, at the cost of lost coordination and energy.
* In the earlier''TheElderScrolls'' ''TheElderScroll's'' games, you could throw back drinks to gain minor, temporary buffs... but not only did you get blurry vision, if you drank enough, it could kill you on the spot from alcohol poisoning!
* In the earlier
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* Averted in ''DeusEx'' - drinking simply provides an instant InterfaceScrew ridiculously out of proportion to your physiology. [[EpilepticTrees Maybe it screws up the nanites]].
** It gives you 2 health points. Given that you have a maximum of 600 health points, it's practically worthless.
*** On the other hand, those health points add up, especially before you get a proper HealingFactor. In one level, there's a relatively safe bar containing enough bottles (and soy chips) to be a life-saver.
** Justified by the fact that your nanites are explicitly mentioned to metabolize alcohol in minutes as part of their food- and medkit-fueled HealingFactor, at the cost of getting the effects all at once.
** Inverted in the sequel, which has the alcohol do nothing more than take away HP.
** It gives you 2 health points. Given that you have a maximum of 600 health points, it's practically worthless.
*** On the other hand, those health points add up, especially before you get a proper HealingFactor. In one level, there's a relatively safe bar containing enough bottles (and soy chips) to be a life-saver.
** Justified by the fact that your nanites are explicitly mentioned to metabolize alcohol in minutes as part of their food- and medkit-fueled HealingFactor, at the cost of getting the effects all at once.
** Inverted in the sequel, which has the alcohol do nothing more than take away HP.
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* Averted in ''DeusEx'' - drinking simply provides an instant InterfaceScrew ridiculously out of proportion to your physiology. [[EpilepticTrees Maybe it screws up ''DeusEx'': In the nanites]].
** It gives you 2 health points. Given that you have a maximum of 600 health points, it's practically worthless.
*** On the other hand, those health points add up, especially before you get a proper HealingFactor. In one level, there's a relatively safe bar containing enough bottles (and soy chips) to be a life-saver.
** Justified by the fact that your nanites are explicitly mentioned to metabolizeunmodded game, any alcohol in minutes as part drink would give you two points of their food- and medkit-fueled HealingFactor, health, at the cost of getting blurred vision for roughly about a minute or so. Justified as the effects all at once.
** Inverted in the sequel, which has theplayer character's nanites would instanly metabolize any product consumed.
* ''DeusExInvisibleWar'': Averted, alcoholdo nothing more than take now takes away HP.health.
* ''DeusExHumanRevolution'': Alcohol will blur your vision again and give you health, like in the original game, but this time, your health will be pushed beyond the normal limit, giving you ''extra health''. This health won't be recovered through the game's regenerating health though.
** It gives you 2 health points. Given that you have a maximum of 600 health points, it's practically worthless.
*** On the other hand, those health points add up, especially before you get a proper HealingFactor. In one level, there's a relatively safe bar containing enough bottles (and soy chips) to be a life-saver.
** Justified by the fact that your nanites are explicitly mentioned to metabolize
** Inverted in the sequel, which has the
* ''DeusExInvisibleWar'': Averted, alcohol
* ''DeusExHumanRevolution'': Alcohol will blur your vision again and give you health, like in the original game, but this time, your health will be pushed beyond the normal limit, giving you ''extra health''. This health won't be recovered through the game's regenerating health though.
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* Inverted in [[LeisureSuitLarry Leisure Suit Larry: Magna Cum Laude]]: drinking makes the protagonist clumsier, increases his need to urinate and makes him more likely to say something inappropriate in conversation. TruthInTelevision, anyone?
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* For a possible real life example, look at Buckfast Tonic Wine. At 30 proof and containing more caffeine per volume than Red Bull, its considered by many to be the source of a great deal of Scotland's violent drinking woes, due to the obvious problems that come with drunken, violent disaffected youth hopped up on enough caffeine to kill a horse with a glass bottle literally on hand. True or not, it has earned some rather entertaining nicknames, such as "Commotion Lotion" and "Wreck the Hoose Juice".
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** possibly justified as Ethan is such a colossal alcoholic that he may need it to fight off the shakes.
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** possibly justified Justified as Ethan is such suffering from alcohol withdrawal. Like any drug, drinking alcohol on a colossal alcoholic that he may need it regular basis causes your brain to fight off the shakes.become dependent on it.
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** Inverted in ''{{Warcraft}} 3'' (and DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.
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** Inverted in ''{{Warcraft}} 3'' (and DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire. fire.
** In one Wildhammer Dwarf daily quest in the Twilight Highlands in Cataclysm, using the kegs of beer gives you a significant and stacking bonus to your attack.
** In one Wildhammer Dwarf daily quest in the Twilight Highlands in Cataclysm, using the kegs of beer gives you a significant and stacking bonus to your attack.
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* In ''LordOfTheRingsOnline'', consuming too much beer or wine will progressively blur your vision, depending on how much, until eventually you're basically seeing quintuple.
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* Done in ''{{Okami}}''. Even the great god Amaterasu likes to quaff some Steel Fist sake before laying the celestial smack down.
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* Done in ''{{Okami}}''.''{{Okami}}'' and its sequel ''{{Okamiden}}''. Even the great god Amaterasu likes to quaff some Steel Fist sake before laying the celestial smack down.
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* Drinking alcohol in {{Bulletstorm}} [[InterfaceScrew will cause your character's aim to go awry, and his vision to blur]], but to counterbalance it, every kill you score while intoxicated will net you a score bonus.
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[[AC:MMORPGs]]
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* ''Atelier Judie'' has enemy bears that will feed you wine, which makes your accuracy drop dramatically.
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Added Phantasy Star Universe information.
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* In "{{Phantasy Star Universe}}" and related games the Photon Art "Ikk Hikk" involves drinking alcohol, beating up your opponent, breathing fire, passing out, and then flailing your arms and legs.
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* In ''BioShock'', you can drink any booze you find lying around to restore your Health. This comes at a penalty to your [[{{Mana}} EVE]], however. You get the opposite effect from tobacco.
** Cigarettes increase EVE and lower health. As absurd as it is that drinking and smoking ''cancel each other out,'' it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.''
** Cigarettes increase EVE and lower health. As absurd as it is that drinking and smoking ''cancel each other out,'' it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.''
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* In ''BioShock'', ''SystemShock2'' and ''{{Bioshock}}'', you can drink any booze you find lying around to restore your Health. This comes at a penalty to your [[{{Mana}} EVE]], PSI/EVE]], however. You get the opposite effect from tobacco.
**Cigarettes increase EVE and lower health. As absurd as it is that drinking and smoking ''cancel each other out,'' it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.''
**
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** And then you can equip the Booze Hound tonic that turns alcohol into a pure power-up, aside from the minor vision and aiming penalties.
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** And then in Bioshock then you can equip the Booze Hound tonic that turns alcohol into a pure power-up, aside from the minor vision and aiming penalties.
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* In ''SystemShock'' 2, alcohol restores Health but drops Psi.
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** In ''{{Fallout}}: New Vegas'', one of your Companions, Cassidy, gives you the 'Whiskey Rose' perk. This lets you drink Whiskey (Boosts your STR and CHR at the cost of INT and PER) without any adverse effects, making her the preferred partner of many Unarmed and Melee based characters.
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Not an example. Kasugami may be drunk, but there\'s no indication she derives power from her drunkenness.
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** How has Kasugami not been mentioned yet? She's a drunken ''sheep''. Who can ''stop time''.
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** possibly justified as Ethan is such a colossal alcoholic that he may need it to fight off the shakes.
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* Done in ''{{Okami}}''. Even the great god Amaterasu likes to quaff some Steel Fist saki before laying the celestial smack down.
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* Done in ''{{Okami}}''. Even the great god Amaterasu likes to quaff some Steel Fist saki sake before laying the celestial smack down.
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** How has Kasugami not been mentioned yet? She's a drunken ''sheep''. Who can ''stop time''.
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* Done in ''{{Okami}}''.
** It's also inverted in the boss fight with Orochi, who is [[ImmuneToBullets completely invulnerable]]... until you use hydrokinesis force-feed him the best sake in the entire world, thus getting him so drunk that he is now vulnerable to your attacks.
** It's also inverted in the boss fight with Orochi, who is [[ImmuneToBullets completely invulnerable]]... until you use hydrokinesis force-feed him the best sake in the entire world, thus getting him so drunk that he is now vulnerable to your attacks.
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* Done in ''{{Okami}}''.
''{{Okami}}''. Even the great god Amaterasu likes to quaff some Steel Fist saki before laying the celestial smack down.
** It's also inverted in the boss fight with Orochi, who is [[ImmuneToBullets completely invulnerable]]... until you use hydrokinesis to force-feed him the best sake in the entire world, thus getting him so drunk that heis now becomes vulnerable to your attacks.
** It's also inverted in the boss fight with Orochi, who is [[ImmuneToBullets completely invulnerable]]... until you use hydrokinesis to force-feed him the best sake in the entire world, thus getting him so drunk that he
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** Sneaky Pete's day. Drink in moderation, it's the same as normal. Go into a stupor, still the same. Get ''completely blasted'', you get a new area.
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** In the sequel, Chuck downs an entire bottle of Whisky (the same you can make a molotov with, holy crap!) in a few seconds. Although the risk of getting sick to your stomach arises when consuming more than one alcoholic item shortly after another (which results in vomiting uncontrollably)
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* Being drunk is [[MagicAIsMagicA how the magic works]] in ''{{Dubloon}}''.
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* In ''WorldOfWarcraft'', alcohol will blur your vision, make your character walk crooked, and make you misjudge enemies' levels if you drink enough of it, but some of it increases your stats temporarily. The chat box displays your intoxication level as feeling tipsy, drunk, etc (along with an AlcoholHic or two). When you get to "completely smashed" you start to have hallucinations and your characters performs a drunken vomit.
** It also causes you to "slur" some words by randomly adding an 'h' after some 's'es, leading to one early patch note reassuring people that they would no longer accidentally talk about excrement while try to sit.
** Inverted in ''{{Warcraft}} 3'' (and DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.
*In ''GuildWars'', there are three PvE-only Eye of the North skills that can benefited while you are drunk. Of course, the [[{{Blessed With Suck}} sucky part]] of this is that your [[{{Interface Screw}} screen is blurry]] while you are drunk, but that can be turned off with your interface options.
** It also causes you to "slur" some words by randomly adding an 'h' after some 's'es, leading to one early patch note reassuring people that they would no longer accidentally talk about excrement while try to sit.
** Inverted in ''{{Warcraft}} 3'' (and DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.
*In ''GuildWars'', there are three PvE-only Eye of the North skills that can benefited while you are drunk. Of course, the [[{{Blessed With Suck}} sucky part]] of this is that your [[{{Interface Screw}} screen is blurry]] while you are drunk, but that can be turned off with your interface options.
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** It also causes you to "slur" some words by randomly adding an 'h' after some 's'es, leading to one early patch note reassuring people that they would no longer accidentally talk about excrement while try to sit.
** Inverted in ''{{Warcraft}} 3'' (and DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.
*In ''GuildWars'', there are three PvE-only Eye of the North skills that can benefited while you are drunk. Of course, the [[{{Blessed With Suck}} sucky part]] of this is that your [[{{Interface Screw}} screen is blurry]] while you are drunk, but that can be turned off with your interface options.
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* In ''KingdomOfLoathing'', booze is one of the main ways of gaining more [[{{Anti Poop Socking}} adventures]] per day.
** Note that if you drink too much, you enter drunken stupor: a set of adventures, all producing negative (abet minor) effects. So drink in moderation, or binge and wait until tomorrow.
** There also exist several drinks which, in addition to providing adventures, also provide actual buffs. Also, absinthe, which strangely doesn't get you drunker, instead temporarily opening a new set of zones to adventure in.
* In ''UrbanDead'', cans of beer and bottles of wine both increase your health by one, but because drinking either one takes a whole turn, it's usually better to just search for a medkit.
* In ''DwarfFortress'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
* ''DungeonsAndDragons''' DrunkenMaster PrestigeClass can drink alcohol to provide bonuses to Strength or Constitution at a penalty to Wisdom and Intelligence. At higher levels Drunken Masters can heal themselves by hitting the booze, or set the alcohol inside them on fire and spray it as a BreathWeapon.
** In the ''Baldur's Gate'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A noderate consumption would give you a slight morale boost. Still mot worth it, though.
** Note that if you drink too much, you enter drunken stupor: a set of adventures, all producing negative (abet minor) effects. So drink in moderation, or binge and wait until tomorrow.
** There also exist several drinks which, in addition to providing adventures, also provide actual buffs. Also, absinthe, which strangely doesn't get you drunker, instead temporarily opening a new set of zones to adventure in.
* In ''UrbanDead'', cans of beer and bottles of wine both increase your health by one, but because drinking either one takes a whole turn, it's usually better to just search for a medkit.
* In ''DwarfFortress'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
* ''DungeonsAndDragons''' DrunkenMaster PrestigeClass can drink alcohol to provide bonuses to Strength or Constitution at a penalty to Wisdom and Intelligence. At higher levels Drunken Masters can heal themselves by hitting the booze, or set the alcohol inside them on fire and spray it as a BreathWeapon.
** In the ''Baldur's Gate'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A noderate consumption would give you a slight morale boost. Still mot worth it, though.
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* In ''KingdomOfLoathing'', booze is one of the main ways of gaining more [[{{Anti Poop Socking}} adventures]] per day.
** Note that if you drink too much, you enter drunken stupor: a set of adventures, all producing negative (abet minor) effects. So drink in moderation, or binge''{{Overlord}}'' Minions and wait until tomorrow.
** There also exist several drinks which, in addition to providing adventures, also provide actual buffs. Also, absinthe, which strangely doesn't get you drunker, instead temporarily opening a new set of zones to adventure in.
Dwarves fight better when drunk.
* In''UrbanDead'', cans of beer and bottles of wine both increase your health the WildWest WideOpenSandbox game ''GUN'', the player character heals by one, but because drinking either one takes a whole turn, out of the flask of whiskey he keeps with him. [[JustifiedTrope Justified]] in that it's usually better to not actually ''healing'' you, it's just search for a medkit.
* In ''DwarfFortress'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
* ''DungeonsAndDragons''' DrunkenMaster PrestigeClassdulling the pain so that you can drink alcohol to provide bonuses to Strength or Constitution at a penalty to Wisdom and Intelligence. At higher levels Drunken Masters can heal themselves by hitting the booze, or set the alcohol inside them on fire and spray it as a BreathWeapon.
** In the ''Baldur's Gate'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A noderate consumption would give you a slight morale boost. Still mot worth it, though.keep fighting.
[[AC:First-Person Shooter]]
** Note that if you drink too much, you enter drunken stupor: a set of adventures, all producing negative (abet minor) effects. So drink in moderation, or binge
** There also exist several drinks which, in addition to providing adventures, also provide actual buffs. Also, absinthe, which strangely doesn't get you drunker, instead temporarily opening a new set of zones to adventure in.
* In
* In ''DwarfFortress'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
* ''DungeonsAndDragons''' DrunkenMaster PrestigeClass
** In the ''Baldur's Gate'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A noderate consumption would give you a slight morale boost. Still mot worth it, though.
[[AC:First-Person Shooter]]
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* In the earlier ''TheElderScrolls'' games, you could throw back drinks to gain minor, temporary buffs... but not only did you get blurry vision, if you drank enough, it could kill you on the spot from alcohol poisoning!
** In the later games (''Morrowind'' and ''Oblivion'') cheap drinks will generally buff one attribute will draining another, or restore your stamina. It is possible, however, to negate such attribute drains by casting a recovery spell. Expensive, quality liquors like Flin or Cyrodilic Brandy didn't have any adverse effects.
*** Since different drinks diminished different stats, it was possible to drink two or three, and have the penalty end up on a non-combat stat, such as Personality.
* Alcohol in ''{{Fallout}} 3'' gives you a small boost to Strength and Charisma, at the expense of intellect and with a chance of addiction.
** All the previous games' alcohol did was reduce perception by 1, for a very short time. Additionally, you could use it on other targets besides yourself. This led to the interesting development of a player walking up to the last boss in 2 with a 12-pack of beer...
** ''{{Fallout}} 2'' took this to another level. In addition to booze, there were 4-5 street drugs which would give you stat bonuses, at the cost of minuses to other stats and a chance of addiction. A GoodBadBug allowed you to gain unimaginable agility by constantly using Jet until you were addicted, then drinking a little alcohol (which canceled the addicted status and made the agility gain permanent).
** In the later games (''Morrowind'' and ''Oblivion'') cheap drinks will generally buff one attribute will draining another, or restore your stamina. It is possible, however, to negate such attribute drains by casting a recovery spell. Expensive, quality liquors like Flin or Cyrodilic Brandy didn't have any adverse effects.
*** Since different drinks diminished different stats, it was possible to drink two or three, and have the penalty end up on a non-combat stat, such as Personality.
* Alcohol in ''{{Fallout}} 3'' gives you a small boost to Strength and Charisma, at the expense of intellect and with a chance of addiction.
** All the previous games' alcohol did was reduce perception by 1, for a very short time. Additionally, you could use it on other targets besides yourself. This led to the interesting development of a player walking up to the last boss in 2 with a 12-pack of beer...
** ''{{Fallout}} 2'' took this to another level. In addition to booze, there were 4-5 street drugs which would give you stat bonuses, at the cost of minuses to other stats and a chance of addiction. A GoodBadBug allowed you to gain unimaginable agility by constantly using Jet until you were addicted, then drinking a little alcohol (which canceled the addicted status and made the agility gain permanent).
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* In ''{{Overlord}}'' Minions and Dwarves fight better when drunk.
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* In ''Nodiatis'', the "Alcoholic" class gets increasing protection from StandardStatusAilments by being "buzzed".
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* [[BadassNormal Edward Carnby]] from the ''AloneInTheDark'' series drinks from various hip flasks scattered about to gain health.
* In ''{{Odin Sphere}}'', Lord Brigan gains buffs from drinking his own alcohol, but when he pours it onto the PC's face, it makes him/her dizzy.
* In ''{{Baten Kaitos}}'' Japanese Rice Wine actually revives the player, and beer/red wine/sweet wine can heal. Even a certain miniboss will use "Rough 'em up drink," which increases defense.
* In ''{{Odin Sphere}}'', Lord Brigan gains buffs from drinking his own alcohol, but when he pours it onto the PC's face, it makes him/her dizzy.
* In ''{{Baten Kaitos}}'' Japanese Rice Wine actually revives the player, and beer/red wine/sweet wine can heal. Even a certain miniboss will use "Rough 'em up drink," which increases defense.
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* In ''EternalDarkness'', Edward carries a flask of [[strike:port]] "[[GRatedDrug liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)
* ''{{GURPS}}'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.
** From ''Martial Arts'' the Drunken Fighting perk plays this straight.
* ''{{GURPS}}'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.
** From ''Martial Arts'' the Drunken Fighting perk plays this straight.
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[[AC:Hack and Slash]]
* In
[[AC:MMORPGs]]
* In ''WorldOfWarcraft'', alcohol will blur your vision, make your character walk crooked, and make you misjudge enemies' levels if you drink enough of it,
** It also causes you to "slur" some words by randomly adding an 'h' after some 's'es, leading to one early patch note reassuring people that they would no longer accidentally talk about excrement while try to sit.
** Inverted in ''{{Warcraft}} 3'' (and DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.
*In ''GuildWars'', there are three PvE-only Eye of the North skills that can benefited while you are drunk. Of course, the [[{{Blessed With Suck}} sucky part]] of this is that your [[{{Interface Screw}} screen is blurry]] while you are drunk, but that can be turned off with your interface options.
* In ''KingdomOfLoathing'', booze is one of the
** Note that if you drink too much, you enter drunken stupor: a set of adventures, all producing negative (abet minor) effects. So drink in moderation, or binge and wait until tomorrow.
** There also exist several drinks which, in addition to providing adventures, also provide actual buffs. Also, absinthe, which strangely doesn't
* ''{{GURPS}}'' addresses this. The Drunk and Tipsy conditions
* In ''UrbanDead'', cans of beer and bottles of wine both increase your health by one, but because drinking either one takes a whole turn, it's usually better to just search for a medkit.
* In ''Nodiatis'', the "Alcoholic" class gets increasing protection from StandardStatusAilments by being "buzzed".
* In ''{{Runescape}}'' a variety of ales can be brewed via the Cooking skill. These provide temporary boosts to specific skills when drunk.
** However, alcohol of all types reduces your chance to hit in close combat.
* In some [[MultiUserDungeon MUDs]], being drunk boosts your healing rate. At least one had a ''sword'' that made you drunk when you used it.
[[AC:Role-Playing Games]]
* In the earlier ''TheElderScrolls'' games, you could throw back drinks to gain minor, temporary buffs... but not only did you get blurry vision, if you drank enough, it could kill you on the spot from alcohol poisoning!
** In the later games (''Morrowind'' and ''Oblivion'') cheap drinks will generally buff one attribute will draining another, or restore your stamina. It is possible, however, to negate such attribute drains by casting a recovery spell. Expensive, quality liquors like Flin or Cyrodilic Brandy didn't have any adverse effects.
*** Since different drinks diminished different stats, it was possible to drink two or three, and have the penalty end up on a non-combat stat, such as Personality.
* Alcohol in ''{{Fallout}} 3'' gives you a small boost to Strength and Charisma, at the expense of intellect and with a chance of addiction.
** All the previous games' alcohol did was reduce
** From ''Martial Arts''
** ''{{Fallout}} 2'' took this
* In ''{{Odin Sphere}}'', Lord Brigan gains buffs from drinking his own alcohol, but when he pours it onto the PC's face, it makes him/her dizzy.
* In ''{{Baten Kaitos}}'' Japanese Rice Wine actually revives the player, and beer/red wine/sweet wine can heal. Even a certain miniboss will use "Rough 'em up drink," which increases defense.
Deleted line(s) 58 (click to see context) :
* In the WildWest WideOpenSandbox game ''GUN'', the player character heals by drinking out of the flask of whiskey he keeps with him. [[JustifiedTrope Justified]] in that it's not actually ''healing'' you, it's just dulling the pain so that you can keep fighting.
Changed line(s) 61,68 (click to see context) from:
* In ''{{Wet}}'', a grindhouse flick-inspired game, taking a swig from a bottle of whiskey fully restores Rubi's health.
* In ''{{Exalted}}'', there is a Martial Arts school which teaches the Orgiastic Fugitive Style which increases your ability in the art in line with how debilitatingly inebriated your character is. This, by the way is a Celestial level martial art meaning that it's inventor was either a God or one of the 700 Celestial Exalted.
* ''FengShui'' has the fu path of the Empty Bottle, which caters to Drunken Master types such as those played by Jackie Chan.
* ''Unknown Armies'' has Dipsomancy as one of its magical paths. Followers must be inebriated in order to gain magical charges, and sobering up removes all of their current power.
* Speaking of which, ''Legend of the Drunken Master'' portrayed Jackie Chan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.
* ''DeadRising'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
* In FinalFantasyXI, most fruit-based drinks cause MP to regenerate (adding milk to it makes it regenerate HP). The one made from decayed grapes is the strongest. In two senses of the word.
* In DynastyWarriors, SamuraiWarriors, and WarriorsOrochi, giant clay pots (as in, large enough for a grown man to take a bath in) of alcohol fill your LimitBreak meter.
* In ''{{Exalted}}'', there is a Martial Arts school which teaches the Orgiastic Fugitive Style which increases your ability in the art in line with how debilitatingly inebriated your character is. This, by the way is a Celestial level martial art meaning that it's inventor was either a God or one of the 700 Celestial Exalted.
* ''FengShui'' has the fu path of the Empty Bottle, which caters to Drunken Master types such as those played by Jackie Chan.
* ''Unknown Armies'' has Dipsomancy as one of its magical paths. Followers must be inebriated in order to gain magical charges, and sobering up removes all of their current power.
* Speaking of which, ''Legend of the Drunken Master'' portrayed Jackie Chan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.
* ''DeadRising'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
* In FinalFantasyXI, most fruit-based drinks cause MP to regenerate (adding milk to it makes it regenerate HP). The one made from decayed grapes is the strongest. In two senses of the word.
* In DynastyWarriors, SamuraiWarriors, and WarriorsOrochi, giant clay pots (as in, large enough for a grown man to take a bath in) of alcohol fill your LimitBreak meter.
to:
* In ''{{Wet}}'', a grindhouse flick-inspired game, taking a swig from a bottle of whiskey fully restores Rubi's health.
* In ''{{Exalted}}'', there is a Martial Arts school which teaches the Orgiastic Fugitive Style which increases your ability in the art in line with how debilitatingly inebriated your character is. This, by the way is a Celestial level martial art meaning that it's inventor was either a God or one of the 700 Celestial Exalted.
* ''FengShui'' has the fu path of the Empty Bottle, which caters to Drunken Master types such as those played by Jackie Chan.
* ''Unknown Armies'' has Dipsomancy as one of its magical paths. Followers must be inebriated in order to gain magical charges, and sobering up removes all of their current power.
* Speaking of which, ''Legend of the Drunken Master'' portrayed Jackie Chan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.
* ''DeadRising'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
* In FinalFantasyXI,''FinalFantasyXI'', most fruit-based drinks cause MP to regenerate (adding milk to it makes it regenerate HP). The one made from decayed grapes is the strongest. In two senses of the word.
*In DynastyWarriors, SamuraiWarriors, The [=PS2=] and WarriorsOrochi, giant clay pots (as in, large enough for [=XBox=] release of ''TheBardsTale'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a grown man drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a bath in) look at them.
* Used by Zegram in ''{{Rogue Galaxy}}'' - "Drunken Burst," in which a swig ofalcohol fill grog increases the attack power of all allies.
* ''JadeEmpire'' has Drunken Master style, only usable if Henpecked Hou is in yourLimitBreak meter.party. Booze is used to boost your health, but slows your reflexes. This is used to hilarious effect in one of the final battles where you team Hou up with AxCrazy Black Whirlwind, who is over the moon with delight over being able to drink and fight (his two favorite things in the world) at the same time!
[[AC:Shoot Em Ups]]
* In ''{{Exalted}}'', there is a Martial Arts school which teaches the Orgiastic Fugitive Style which increases your ability in the art in line with how debilitatingly inebriated your character is. This, by the way is a Celestial level martial art meaning that it's inventor was either a God or one of the 700 Celestial Exalted.
* ''FengShui'' has the fu path of the Empty Bottle, which caters to Drunken Master types such as those played by Jackie Chan.
* ''Unknown Armies'' has Dipsomancy as one of its magical paths. Followers must be inebriated in order to gain magical charges, and sobering up removes all of their current power.
* Speaking of which, ''Legend of the Drunken Master'' portrayed Jackie Chan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.
* ''DeadRising'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
* In FinalFantasyXI,
*
* Used by Zegram in ''{{Rogue Galaxy}}'' - "Drunken Burst," in which a swig of
* ''JadeEmpire'' has Drunken Master style, only usable if Henpecked Hou is in your
[[AC:Shoot Em Ups]]
[[AC:Simulation Games]]
* In ''DwarfFortress'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
[[AC:Survival Horror]]
* [[BadassNormal Edward Carnby]] from the ''AloneInTheDark'' series drinks from various hip flasks scattered about to gain health.
* In ''EternalDarkness'', Edward carries a flask of [[strike:port]] "[[GRatedDrug liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)
* ''DeadRising'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
[[AC:Tabletop Games]]
* ''DungeonsAndDragons''' DrunkenMaster PrestigeClass can drink alcohol to provide bonuses to Strength or Constitution at a penalty to Wisdom and Intelligence. At higher levels Drunken Masters can heal themselves by hitting the booze, or set the alcohol inside them on fire and spray it as a BreathWeapon.
** In the ''{{Baldur's Gate}}'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A moderate consumption would give you a slight morale boost. Still mot worth it, though.
* ''{{GURPS}}'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.
** From ''Martial Arts'' the Drunken Fighting perk plays this straight.
* In ''{{Exalted}}'', there is a Martial Arts school which teaches the Orgiastic Fugitive Style which increases your ability in the art in line with how debilitatingly inebriated your character is. This, by the way is a Celestial level martial art meaning that it's inventor was either a God or one of the 700 Celestial Exalted.
* ''FengShui'' has the fu path of the Empty Bottle, which caters to Drunken Master types such as those played by Jackie Chan.
* ''UnknownArmies'' has Dipsomancy as one of its magical paths. Followers must be inebriated in order to gain magical charges, and sobering up removes all of their current power.
Changed line(s) 72,78 (click to see context) from:
* In ''{{Runescape}}'' a variety of ales can be brewed via the Cooking skill. These provide temporary boosts to specific skills when drunk.
** However, alcohol of all types reduces your chance to hit in close combat.
* Used in ''Rezerwowe Psy'', a [[RefugeInVulgarity somewhat kid-unfriendly]] and controversial Polish squad-based tactics game.
* In some [[MultiUserDungeon MUDs]], being drunk boosts your healing rate. At least one had a ''sword'' that made you drunk when you used it.
* The [=PS2=] and [=XBox=] release of ''TheBardsTale'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.
* Used by Zegram in {{Rogue Galaxy}} - "Drunken Burst," in which a swig of grog increases the attack power of all allies.
* In the card game "Bang", taking a drink (by playing a Beer card) heals damage.
** However, alcohol of all types reduces your chance to hit in close combat.
* Used in ''Rezerwowe Psy'', a [[RefugeInVulgarity somewhat kid-unfriendly]] and controversial Polish squad-based tactics game.
* In some [[MultiUserDungeon MUDs]], being drunk boosts your healing rate. At least one had a ''sword'' that made you drunk when you used it.
* The [=PS2=] and [=XBox=] release of ''TheBardsTale'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.
* Used by Zegram in {{Rogue Galaxy}} - "Drunken Burst," in which a swig of grog increases the attack power of all allies.
* In the card game "Bang", taking a drink (by playing a Beer card) heals damage.
to:
** However, alcohol of all types reduces your chance to hit in close combat.
* Used in ''Rezerwowe Psy'', a [[RefugeInVulgarity somewhat kid-unfriendly]] and controversial Polish squad-based tactics game.
* In some [[MultiUserDungeon MUDs]], being drunk boosts your healing rate. At least one had a ''sword'' that made you drunk when you used it.
* The [=PS2=] and [=XBox=] release of ''TheBardsTale'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.
* Used by Zegram in {{Rogue Galaxy}} - "Drunken Burst," in which a swig of grog increases the attack power of all allies.
Changed line(s) 80,82 (click to see context) from:
* JadeEmpire has Drunken Master style, only usable if Henpecked Hou is in your party. Booze is used to boost your health, but slows your reflexes. This is used to hilarious effect in one of the final battles where you team Hou up with AxCrazy Black Whirlwind, who is over the moon with delight over being able to drink and fight (his two favorite things in the world) at the same time!
* In ''Hellmoo'' alcohol will reduce your reflexes, make you vomit, cause you to slurr your speech and pass out, but will also increase brawn and with the correct mutations heal wounds.
* In ''Hellmoo'' alcohol will reduce your reflexes, make you vomit, cause you to slurr your speech and pass out, but will also increase brawn and with the correct mutations heal wounds.
to:
[[AC:Third-Person Shooter]]
* In ''{{Wet}}'', a grindhouse flick-inspired game, taking a swig from a bottle of whiskey fully restores Rubi's health.
[[AC:Turn-Based Strategy]]
* Used in ''Rezerwowe Psy'', a [[RefugeInVulgarity somewhat kid-unfriendly]] and controversial Polish squad-based tactics game.
[[AC:Non-Video Game Examples]]
* Speaking of which, ''LegendOfTheDrunkenMaster'' portrayed Jackie Chan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.
Changed line(s) 86 (click to see context) from:
<<|HardDrinkingTropes|>>
to:
<<|HardDrinkingTropes|>>