Follow TV Tropes

Following

History Main / BigLabyrinthineBuilding

Go To

OR

Is there an issue? Send a MessageReason:
None


** Harvey Mudd College in Claremont, California. From the surface it appears to be a series of disconnected buildings, but underneath the ground a network of tunnels connects many of the major buildings on campus. The tunnels are a hangover from the Cold War when most of the school was built, but have become extremely useful for enthusiastic students during the semi-Annual game of ''LARP/HumansVsZombies''.

to:

** Harvey Mudd College in Claremont, California. From the surface it appears to be a series of disconnected buildings, but underneath the ground a network of tunnels connects many of the major buildings on campus. The tunnels are a hangover from the Cold War when most of the school was built, but have become extremely useful for enthusiastic students during the semi-Annual game of ''LARP/HumansVsZombies''.''Roleplay/HumansVsZombies''.
Is there an issue? Send a MessageReason:


* Seemingly endless, maze-like mansions and other buildings are a common trope in videogames, including the original ''VideoGame/ResidentEvil'', ''VideoGame/AloneInTheDark'', some levels of the original ''VideoGame/{{Doom}}'' and its sequels, and even text adventure games from the early era of home computing such as ''VideoGame/VoodooCastle''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* More likely than note in ''VideoGame/DwarfFortress''. Dwarves like to live underground, and don't like the rain, so they dig into mountains or below the earth. Fortresses are three-dimensional, must expand with migrants, and integrate unexpected mineral veins or obstacles into their layout. The resulting bases get pretty sprawling... and they're ''still'' more tidy than the meandering, confusing mess that is procedural generated mountain halls.
Is there an issue? Send a MessageReason:
None


This building is so big and labyrinthine that few people know its deeper recesses. It might or might not contain big rooms or pieces of equipment, but a lot of the bulk is taken up by ordinary-sized rooms and corridors. Many are very old buildings, with successive generations building new attachments, cellars, and floors as needed. Overlaps a lot with BuildingOfAdventure. Compare ClownCarBase.

to:

This building is so big and labyrinthine that few people know its deeper recesses. It might or might not contain big rooms or pieces of equipment, but a lot of the bulk is taken up by ordinary-sized rooms and corridors. Many are very old buildings, with successive generations building new attachments, cellars, and floors as needed. Overlaps a lot with BuildingOfAdventure. Also very likely to be used as a horror setting in order to give our main characters a large maze to navigate through where a lot of scary stuff can happen, and in video games so that the player has a large area to explore (with horror games combining both uses). Compare ClownCarBase.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[Literature/TheAncientFutureTrilogy The Ancient Future]]'' features Taliesin's hidden fortress; it's an absolutely gigantic facility of over a thousand rooms, including custom-made bedrooms, banqueting halls, trophy rooms, private dens for supernatural entities that he's befriend or tamed, and a gigantic war room from which Taliesin can survey ongoing emergencies. Given the sheer scale of the place, he advises Tory and Brockwell not to wander off lest they get lost in the maze of passageways - or get eaten by the more carnivorous entities that live in some of the larger rooms.
Is there an issue? Send a MessageReason:
None


* Most of ''{{VideoGame/Inside}}'' is spent traveling further and further [[MeaningfulName inside]] some kind of colossal underground facility, much of which has been abandoned and/or flooded. Other parts, however, remain busy and fully functional.

to:

* Most of ''{{VideoGame/Inside}}'' ''VideoGame/Inside2016'' is spent traveling further and further [[MeaningfulName inside]] some kind of colossal underground facility, much of which has been abandoned and/or flooded. Other parts, however, remain busy and fully functional.
Is there an issue? Send a MessageReason:
None


** The Imperial Palace on Coruscant is a mammoth building, with its grand corridor easily able to accommodate an Imperial Star Destroyer. It is full of secret passages, hangers, and other assorted facilities.

to:

** The Imperial Palace on Coruscant is a mammoth building, with its grand corridor easily able to accommodate an Imperial Star Destroyer. It is full In addition to serving as the base of secret passages, hangers, operations for both the Imperial government and other assorted facilities.New Republic that followed it, the building served as a residence for senior government officials, guests, and a popular tourist attraction until its destruction in the Yuuzhan Vong War.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/StarWarsLegends'':
** The Imperial Palace on Coruscant is a mammoth building, with its grand corridor easily able to accommodate an Imperial Star Destroyer. It is full of secret passages, hangers, and other assorted facilities.
*** In ''Literature/BlackFleetCrisis'' novel "Tyrant's Test" it was noted palace employee Frona Zeffla died at her desk sometime around 17 ABY and her body was not discovered for over a year.
*** The reference work "Coruscant and the Core Worlds" notes Emperor Palpatine spent a good portion of his reign expanding the already huge palace until it encompassed fifty different buildings.
** 500 Republica, which served as an exclusive residence for wealthy and politically powerful beings was said to be so large than weather patterns formed around the building.
Is there an issue? Send a MessageReason:
The actual Brick Tardis


** These disorienting effects, combined with iconic but rather unassuming front entrance (it looks like just another London townhouse, if an expensive one), has led some to joke it's actually BiggerOnTheInside; BBC political journalist Andrew Marr once dubbed it "the brick [[Series/DoctorWho TARDIS]]."

to:

** These disorienting effects, combined with iconic but rather unassuming front entrance (it looks like just another London townhouse, if an expensive one), has led some to joke it's actually BiggerOnTheInside; BBC political journalist Andrew Marr once dubbed it "the brick [[Series/DoctorWho TARDIS]].""[[note]]This was in fact true of the inner layout of the Tardis, back in the days of Tom Baker as Doctor. The structure of the wing of the Tardis that housed the swimming pool was indeed floor upon floor of brick[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/Severance2022'': The severed floor of Lumon is very maze-like in their design, with tons of endless, twisting hallways and a large variety of rooms and areas, some more mysterious than others. The workers are discouraged from fraternizing with other departments and prohibited from making maps of the hallways.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-> '''Jared:''' I ate too much Subway. Where's your bathroom?\\
'''Tom Cruise:''' Oh, just the door down the hall there, Jared. ...no no no, that's a closet. Go down more. ...no that's a closet too. No, Jared, that one's a closet. No. That's a closet. No, that's a--that's a closet.
-->-- ''WesternAnimation/SouthPark'', "[[Recap/SouthParkS14E5TwoHundred 200]]"
Is there an issue? Send a MessageReason:
None


* Shopping districts in colder cities are often interlinked by skyways and underground corridors so customers can move freely while avoiding the weather, essentially merging them into this trope.

to:

* Shopping districts in colder cities with very cold or (to a lesser extent) very hot climates are often interlinked by skyways and underground corridors so customers can move freely while avoiding the weather, essentially merging them into this trope.trope. UsefulNotes/{{Montreal}}'s Underground City and UsefulNotes/{{Toronto}}'s Path are the prototypical cold-weather examples, each with over 30 kilometers (about 20 miles) of tunnel; the UsefulNotes/{{Houston}} tunnel system is the equivalent hot-weather system, with about 6 miles (10 kilometers) of tunnels. (The safety issues created by snow and ice in cold climates create a bigger advantage for an indoor setting there.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Malls in general are intentionally designed to be huge, labyrinthine and confusing -- every second spent lost trying to find the shop you're looking for, is a second spent staring at other stores that could potentially entice you to buy even more.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://en.wikipedia.org/wiki/Ch%C3%A2telet%E2%80%93Les_Halles Châtelet-Les Halles]] in Paris is the connection hub of 5 Métro lines and three RER suburban rail lines. It's entirely underground on account of being an underground railway station, it's large enough to house small supermarkets within the station, and missing a single direction sign is very likely to make you hit a dead end at the sudden sight of the RER turnstiles where your Métro ticket is not valid.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** The Ministry of Magic is a sprawling underground complex (with "windows" that provide sunlight and fresh air, but don't actually open to the outside) accessed through a fake phone booth. The Department of Mysteries takes this UpToEleven, and is probably deliberately designed to be as confusing as possible.

to:

** The Ministry of Magic is a sprawling underground complex (with "windows" that provide sunlight and fresh air, but don't actually open to the outside) accessed through a fake phone booth. The Department of Mysteries takes cranks this UpToEleven, up, and is probably deliberately designed to be as confusing as possible.
Is there an issue? Send a MessageReason:
None


* Every dungeon in in every ''Franchise/TheLegendOfZelda'' game. Its worth mentioning that a decent number of them are ''temples'' which really brings up the issue of where the prayer goes on, and why the faithful have to get by lava, bottomless pits, and several false paths to get to it.

to:

* Every dungeon in in every ''Franchise/TheLegendOfZelda'' game. Its worth mentioning that a decent number of them are ''temples'' which really brings up the issue of where the prayer goes on, and why the faithful have to get by lava, bottomless pits, and several false paths to get to it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The headquarter of Eyedol Games in ''VideoGame/ZampanioSim'' has it's own rules of geometry.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ {{Control}} The oldest house is already difficult to navigate, it also periodically rearranges itself.

to:

* ''VideoGame/ {{Control}} ''VideoGame/{{Control}}'' The oldest house is already difficult to navigate, it also periodically rearranges itself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ {{Control}} The oldest house is already difficult to navigate, it also periodically rearranges itself.

Added: 223

Removed: 770

Is there an issue? Send a MessageReason:
Duplicate example deleted


* Donnafugata Palazzo in Lampedusa's 'Film/TheLeopard' has many abandoned rooms, and exploring them provides a way for the characters Angelica and Tancredi to keep their hands off each other during their extended betrothal.



* Donnafugata Palazzo in Lampedusa's 'Film/TheLeopard' has many abandoned rooms, and exploring them provides a way for the characters Angelica and Tancredi to keep their hands off each other during their extended betrothal.
* The Labyrinth in Creator/RobertSilverberg's ''Literature/MajipoorSeries''. Home of the Pontifex, who is always the last Coronal to serve on Castle Mount. This strange city is in a desert region and is built almost entirely below ground. Many layers beneath the ground, the bureaucracy that actually runs Majipoor is busy with their statistical analyses and other "official" paperwork. The Pontifex himself, technically the top executive of the planet, is more or less stuck here. The Pontifex's Castle on Majipoor's tallest mountain also counts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/TheTrial'''s very stylized depiction of the CityWithNoName where it's set sometimes comes across as this, with back hallways from the factory where Joseph K. works leading directly to the courthouse where the trial is to be held, and the like. This creates a very disorienting, dreamlike sense of being unable to navigate the movie's world, as well as subtly implying a sinister, monolithic quality to all the institutions and establishments.
Is there an issue? Send a MessageReason:
Fix link


* The Underthing in ''Literature/TheKingKillerChronicles'' and ''Literature/TheSlowRegardOfSilentThings'' seems to be the result of centuries of building and expansion. Only Auri seems to know her way around down there.

to:

* The Underthing in ''Literature/TheKingKillerChronicles'' ''Literature/TheKingkillerChronicle'' and ''Literature/TheSlowRegardOfSilentThings'' seems to be the result of centuries of building and expansion. Only Auri seems to know her way around down there.

Added: 785

Changed: 152

Is there an issue? Send a MessageReason:
None


%% * Hogwarts, from the ''Literature/HarryPotter'' books.

to:

%% * Hogwarts, from *''Literature/HarryPotter'': Hogwarts and the ''Literature/HarryPotter'' books.Ministry of Magic.
** Hogwarts in particular has all kinds of tunnels and underground caverns that few or no people know about, like the subterranean passageways to Hogsmeade that are an important plot point in ''Prisoner of Azkaban'' and the giant room deep underneath the school that houses the basilisk in ''Chamber of Secrets''. There's also the Room of Requirement, which is only there sometimes.
** The Ministry of Magic is a sprawling underground complex (with "windows" that provide sunlight and fresh air, but don't actually open to the outside) accessed through a fake phone booth. The Department of Mysteries takes this UpToEleven, and is probably deliberately designed to be as confusing as possible.



* The Labyrinth in Creator/RobertSilverberg's ''Literature/MajipoorSeries''. Home of the Pontifex, who is always the last Coronal to serve on Castle Mount. This strange city is in a desert region and is built almost entirely below ground. Many layers beneath the ground, the bureaucracy that actually runs Majipoor is busy with their statistical analyses and other "official" paperwork. The Pontifex himself, technically the top executive of the planet, is more or less stuck here. The Pontifex's Castle on Majipoor's tallest mountain also counts.* ''Literature/TheMirrorOfHerDreams'' gives us Orison, a castle full of {{Bizarrchitecture}}.

to:

* The Labyrinth in Creator/RobertSilverberg's ''Literature/MajipoorSeries''. Home of the Pontifex, who is always the last Coronal to serve on Castle Mount. This strange city is in a desert region and is built almost entirely below ground. Many layers beneath the ground, the bureaucracy that actually runs Majipoor is busy with their statistical analyses and other "official" paperwork. The Pontifex himself, technically the top executive of the planet, is more or less stuck here. The Pontifex's Castle on Majipoor's tallest mountain also counts.counts.
* ''Literature/TheMirrorOfHerDreams'' gives us Orison, a castle full of {{Bizarrchitecture}}.
Is there an issue? Send a MessageReason:
None


* The Infinity Avengers Mansion from ''ComicBook/TheAvengers'', created by Hank Pym during Dan Slott's ongoing run. The Mansion exists in a quantum state in between dimensions, and it is, well... [[ExactlyWhatItSaysOnTheTin Infinite]].

to:

* The Infinity Avengers Mansion from ''ComicBook/TheAvengers'', created by Hank Pym during Dan Slott's ongoing run. The Mansion exists in a quantum state in between dimensions, and it is, well... [[ExactlyWhatItSaysOnTheTin Infinite]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[https://www.thehouseontherock.com The House on the Rock]] in Spring Green, Wisconsin is a labyrinthine house built atop a chimney of rock by eccentric genius Alex Jordan. He opened it to the public in 1960, and now it's a tourist attraction. Be prepared to spend all day there if you visit it going from room to room to room through narrow, winding corridors. The experience is like visiting all the quirky, strange museums of an entire vacation, but in one building. The place contains such bizarre things as a room that stretches out and narrows to a single point (the Infinity Room), a whole bunch of coin-operated mechanical music machines, a full-size indoor carousel, a smaller carousel that has dolls riding on it, a huge collection of toy circuses, a full-size whale sculpture with a rowboat in its mouth, and a steam-punk inspired room full of huge brass brewery cauldrons and movie theater organs. And that's just the beginning.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheSecretWorld'': The Illuminati headquarters, the Labyrinth, was architected by a mad man and built by contractors that were executed (or simply sealed in the walls) afterwards. The lower levels are inhabited by board members that need to be isolated from other people for various reasons and no one knows precisely how deep the tunnels lead.

Added: 5799

Changed: 768

Removed: 5993

Is there an issue? Send a MessageReason:
None


%%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%



* From ''Manga/SoulEater'', the DWMA is intentionally designed to be confusing. It's for [[TrainingFromHell training the young meisters to be able to navigate even in confusing situations.]] Kids and even teachers get lost all the time. It's PlayedForLaughs.
* In ''Anime/SuperDimensionFortressMacross''[=/=]''Anime/{{Robotech}}'', Hikaru/[[DubNameChange Rick]] and Minmay actually get lost inside the SDF-1 (a GiantRobot big enough to fit a small city inside) for an episode or so. Later a party of humans find themselves hiding in an immense forgotten corridor on a Zentraedi ship that's even larger than the SDF-1. In the [[Anime/SuperDimensionCavalrySouthernCross second season]] of ''Robotech'', the alien invaders' colony ships are similarly vast.

to:

* From ''Manga/SoulEater'', Las Noches from ''Manga/{{Bleach}}'' has some high ceilings and a county-sized opening in the DWMA is intentionally designed to be confusing. It's for [[TrainingFromHell training the young meisters to be able to navigate center, but even in confusing situations.]] Kids and even teachers get lost all without these, it's still roughly the time. It's PlayedForLaughs.
* In ''Anime/SuperDimensionFortressMacross''[=/=]''Anime/{{Robotech}}'', Hikaru/[[DubNameChange Rick]] and Minmay actually get lost inside the SDF-1 (a GiantRobot big enough to fit
size of a small city inside) for an episode or so. Later a party of humans find themselves hiding in an immense forgotten corridor on a Zentraedi ship that's even larger than country. Corridors can and do go anywhere. Oh, and they can be [[MobileMaze changed]] by someone sitting at the SDF-1. In control centre.... letting Gin [[{{Troll}} play with the [[Anime/SuperDimensionCavalrySouthernCross second season]] of ''Robotech'', the alien invaders' colony ships are similarly vast.buttons]] is a very bad idea.



* Las Noches from ''Manga/{{Bleach}}'' has some high ceilings and a county-sized opening in the center, but even without these, it's still roughly the size of a small country. Corridors can and do go anywhere. Oh, and they can be [[MobileMaze changed]] by someone sitting at the control centre.... letting Gin [[{{Troll}} play with the buttons]] is a very bad idea.



* From ''Manga/SoulEater'', the DWMA is intentionally designed to be confusing. It's for [[TrainingFromHell training the young meisters to be able to navigate even in confusing situations.]] Kids and even teachers get lost all the time. It's PlayedForLaughs.
* In ''Anime/SuperDimensionFortressMacross''[=/=]''Anime/{{Robotech}}'', Hikaru/[[DubNameChange Rick]] and Minmay actually get lost inside the SDF-1 (a GiantRobot big enough to fit a small city inside) for an episode or so. Later a party of humans find themselves hiding in an immense forgotten corridor on a Zentraedi ship that's even larger than the SDF-1. In the [[Anime/SuperDimensionCavalrySouthernCross second season]] of ''Robotech'', the alien invaders' colony ships are similarly vast.



* ''The Literature/BookOfTheNewSun'' has the House Absolute - the home of the Autarch. Not only is the House so vast and complex that its extents are unknown, but there is a secret "Second House" coextensive with the first. The Citadel of Nessus is also vast and labyrinthine, but arguably more a complex than a single building.

to:

* ''The Literature/BookOfTheNewSun'' has the House Absolute - -- the home of the Autarch. Not only is the House so vast and complex that its extents are unknown, but there is a secret "Second House" coextensive with the first. The Citadel of Nessus is also vast and labyrinthine, but arguably more a complex than a single building.



* ''Literature/ImpracticalMagic'': Istima is a floating city where the MagicSchool built upwards and downwards until the entire island is riddled with buried city blocks, strange rooms, natural canals, and other microcosms. Most buildings are in an of themselves hidden labyrinths, for instance the Understacks.



* The castle/city in Mervyn Peake’s ''Literature/{{Gormenghast}}'' easily meets all of the criteria, and provides the page illustration. Given that the protagonist of books 2 and 3 of the trilogy is the 77th Earl of Gormenghast, it is perhaps on the order of 2000 years old.

to:

* The castle/city in Mervyn Peake’s ''Literature/{{Gormenghast}}'' easily meets all of the criteria, and provides the page illustration. Given that the protagonist of books Books 2 and 3 of the trilogy is the 77th Earl of Gormenghast, it is perhaps on the order of 2000 years old.



* ''Literature/ImpracticalMagic'': Istima is a floating city where the MagicSchool built upwards and downwards until the entire island is riddled with buried city blocks, strange rooms, natural canals, and other microcosms. Most buildings are in an of themselves hidden labyrinths, for instance the Understacks.



* ''Literature/ASongOfIceAndFire'' gives us [[BigFancyCastle Harrenhal]]. It's big. It's got five massive main towers connected by a veritable rabbit warren of courtyards, corridors, halls of varying sizes, rooms (also of varying sizes) and jury-rigged, tacked-on walkways... all of which are in various states of repair, some even open to the sky. And... that's not the worst of it. Those jury-rigged walkways? Have mostly been built to bypass the outright uninhabitable ([[MalevolentArchitecture and very, very unsafe]]) sections of the castle. Which includes at least three of the aforementioned towers that could rain either loose masonry, bats or both down on you. New hires are explicitly warned ''not'' to enter sections of the place they aren't familiar with alone, since nobody will bother trying to find them should they get themselves lost and, e.g. plummet through a rickety floor to their deaths or die of hunger before finding a known zone. To walk through Harrenhal in full confidence of knowing where you are and how to reach one of the active kitchens from any given point? Live there for, say, two decades. [[NoOSHACompliance Only then will you have had a chance to learn all the quirks.]]

to:

* ''Literature/ASongOfIceAndFire'' gives us [[BigFancyCastle Harrenhal]]. It's big. It's got five massive main towers connected by a veritable rabbit warren of courtyards, corridors, halls of varying sizes, rooms (also of varying sizes) sizes), and jury-rigged, tacked-on walkways... all of which are in various states of repair, some even open to the sky. And... that's not the worst of it. Those jury-rigged walkways? Have mostly been built to bypass the outright uninhabitable ([[MalevolentArchitecture and very, very unsafe]]) sections of the castle. Which includes at least three of the aforementioned towers that could rain either loose masonry, bats bats, or both down on you. New hires are explicitly warned ''not'' to enter sections of the place they aren't familiar with alone, since nobody will bother trying to find them should they get themselves lost and, e.g. plummet through a rickety floor to their deaths or die of hunger before finding a known zone. To walk through Harrenhal in full confidence of knowing where you are and how to reach one of the active kitchens from any given point? Live there for, say, two decades. [[NoOSHACompliance Only then will you have had a chance to learn all the quirks.]]



* Seemingly endless, maze-like mansions and other buildings are a common trope in videogames, including the original ''VideoGame/ResidentEvil'', ''VideoGame/AloneInTheDark'', some levels of the original ''VideoGame/{{Doom}}'' and its sequels, and even text adventure games from the early era of home computing such as ''VideoGame/VoodooCastle''.
* ''VideoGame/{{Albion}}'': Khamulon is built inside a mountain and is the size of a large city. It's also periodically rebuilt to make sure intruders get lost in the infinite number of empty halls and corridors, even if they had the whole place mapped out. The final level in particular is huge and doesn't even yield any rewards for people willing to explore it.
* ''VideoGame/{{Anachronox}}'' can qualify as this; a planet covered in massive spikes that warp ships to different parts of the universe when approached correctly, filled with buildings and roads that randomly rearrange themselves to make travel even more difficult.
* Offices in ''VideoGame/CityOfHeroes'' go all over the place, with random elevators that service only two floors, small rooms suspended in larger ones that can only be reached by a walkway that in turn can only be reached via a different room, etc.



* Every dungeon in in every ''Franchise/TheLegendOfZelda'' game. Its worth mentioning that a decent number of them are ''temples'' which really brings up the issue of where the prayer goes on, and why the faithful have to get by lava, bottomless pits, and several false paths to get to it.
* Offices in ''VideoGame/CityOfHeroes'' go all over the place, with random elevators that service only two floors, small rooms suspended in larger ones that can only be reached by a walkway that in turn can only be reached via a different room, etc.
* The Temple of Ix from ''VideoGame/{{Nox}}'' is built like a maze filled with traps, monsters and various confusing hallways. This is because it's designed to keep intruders from taking the Weirdling. Dun Mir and Castle Galava also count.



* Most of ''{{VideoGame/Inside}}'' is spent traveling further and further [[MeaningfulName inside]] some kind of colossal underground facility, much of which has been abandoned and/or flooded. Other parts, however, remain busy and fully functional.
* Every dungeon in in every ''Franchise/TheLegendOfZelda'' game. Its worth mentioning that a decent number of them are ''temples'' which really brings up the issue of where the prayer goes on, and why the faithful have to get by lava, bottomless pits, and several false paths to get to it.
* ''VideoGame/MinecraftStoryMode'': Soren resides in a large temple with dozens of underground chambers connected by a series of staircases. No one is happy about this.
--> '''Axel:''' I hope that someday I'll love something as much as Soren seems to love stairs.



* {{Lampshaded}} in ''VideoGame/TalesOfSymphonia'' with regard to the second [[LaResistance Renegade]] base, which Lloyd refers to in a skit as 'big for no reason'.
* ''VideoGame/{{Receiver}}'' takes place in a randomly-generated building.
* ''VideoGame/{{Anachronox}}'' can qualify as this; a planet covered in massive spikes that warp ships to different parts of the universe when approached correctly, filled with buildings and roads that randomly rearrange themselves to make travel even more difficult.

to:

* {{Lampshaded}} in ''VideoGame/TalesOfSymphonia'' with regard to the second [[LaResistance Renegade]] base, which Lloyd refers to in a skit as 'big for no reason'.
* ''VideoGame/{{Receiver}}'' takes place in a randomly-generated building.
* ''VideoGame/{{Anachronox}}'' can qualify as this; a planet covered in massive spikes that warp ships to different parts
The Temple of the universe when approached correctly, Ix from ''VideoGame/{{Nox}}'' is built like a maze filled with buildings traps, monsters and roads that randomly rearrange themselves various confusing hallways. This is because it's designed to make travel even more difficult. keep intruders from taking the Weirdling. Dun Mir and Castle Galava also count.



* ''VideoGame/{{Albion}}'': Khamulon is built inside a mountain and is the size of a large city. It's also periodically rebuilt to make sure intruders get lost in the infinite number of empty halls and corridors, even if they had the whole place mapped out. The final level in particular is huge and doesn't even yield any rewards for people willing to explore it.



* [[HauntedCastle Hang Castle]] in ''VideoGame/SonicHeroes'' seems to extend endlessly in every direction, with the goal being to find a way inside. Once inside, the next stage, Mystic Mansion, consists of a series of rooms with puzzles in them and vast underground caverns with dumbwaiter systems, the goal being to escape. Mystic Mansion is a MarathonLevel in a Sonic game. That's how huge it is. That being said, the castle/mansion returns to a much more normal size upon daybreak, suggesting it's actually an EldritchLocation.



* ''VideoGame/{{Receiver}}'' takes place in a randomly-generated building.
* [[HauntedCastle Hang Castle]] in ''VideoGame/SonicHeroes'' seems to extend endlessly in every direction, with the goal being to find a way inside. Once inside, the next stage, Mystic Mansion, consists of a series of rooms with puzzles in them and vast underground caverns with dumbwaiter systems, the goal being to escape. Mystic Mansion is a MarathonLevel in a Sonic game. That's how huge it is. That being said, the castle/mansion returns to a much more normal size upon daybreak, suggesting it's actually an EldritchLocation.
* The entirety of ''VideoGame/SpookysJumpScareMansion'' may as well be this, since asides from the occasional set of rooms (such as when you're about to meet a specimen), the entire layout of the mansion's interior is randomized per play-through in the main game. The game even lampshades this to an extent as a rare room you can occasionally get into shows a map of the mansion saying "You are here" and all the rooms are constantly shuffling themselves.
* ''VideoGame/SunlessSkies'' has several:
** [[TheAlcatraz Piranesi]] is this to its prisoners due to having lanterns chained to their wrists that cause them to either hallucinate or truly experience AlienGeometries within Piranesi, preventing them from escaping until their gaol-time is up.
** Langley Hall is, as far as anyone knows, plain mundane {{Bizarrchitecture}}, being ''huge'' and maddeningly complicated, so much that it takes using crew and supplies to go on actual, lengthy expeditions to find specific rooms.
* {{Lampshaded}} in ''VideoGame/TalesOfSymphonia'' with regard to the second [[LaResistance Renegade]] base, which Lloyd refers to in a skit as 'big for no reason'.



* ''VideoGame/MinecraftStoryMode'': Soren resides in a large temple with dozens of underground chambers connected by a series of staircases. No one is happy about this.
--> '''Axel:''' I hope that someday I'll love something as much as Soren seems to love stairs.
* Most of ''{{VideoGame/Inside}}'' is spent traveling further and further [[MeaningfulName inside]] some kind of colossal underground facility, much of which has been abandoned and/or flooded. Other parts, however, remain busy and fully functional.
* Seemingly endless, maze-like mansions and other buildings are a common trope in videogames, including the original ''VideoGame/ResidentEvil'', ''VideoGame/AloneInTheDark'', some levels of the original ''VideoGame/{{Doom}}'' and its sequels, and even text adventure games from the early era of home computing such as ''VideoGame/VoodooCastle''.
* ''VideoGame/SunlessSkies'' has several:
** [[TheAlcatraz Piranesi]] is this to its prisoners due to having lanterns chained to their wrists that cause them to either hallucinate or truly experience AlienGeometries within Piranesi, preventing them from escaping until their gaol-time is up.
** Langley Hall is, as far as anyone knows, plain mundane {{Bizarrchitecture}}, being ''huge'' and maddeningly complicated, so much that it takes using crew and supplies to go on actual, lengthy expeditions to find specific rooms.
* The entirety of ''VideoGame/SpookysJumpScareMansion'' may as well be this, since asides from the occasional set of rooms (such as when you're about to meet a specimen), the entire layout of the mansion's interior is randomized per play-through in the main game. The game even lampshades this to an extent as a rare room you can occasionally get into shows a map of the mansion saying "You are here" and all the rooms are constantly shuffling themselves.
* ''VideoGame/ApeOut'': Disc 2 starts you at the 30th floor of a skyscraper and you have to fight your way down.



* The ''Place that sends you Mad'' from ''The 12 Tasks of ComicBook/{{Asterix}}'' is set in a Labyrinthine office building. The [[ObstructiveBureaucrat unhelpful clerks]] only make it worse.
* In ''WesternAnimation/CodenameKidsNextDoor'', the protagonists' massive TreehouseOfFun towers over the surrounding neighborhood and is full of odd rooms like an aircraft hangar and a "cheese repository." While its absurd size isn't usually a plot point, one episode has the kids trekking through the most of the treehouse to stop a lice infestation, while another establishes that there's a long-abandoned lawless section of it with tribal Guinea pigs. In fact, each sector of the KND has their own massive treehouse that's likely ''just'' as labyrinthine!
* ''WesternAnimation/FostersHomeForImaginaryFriends''; Madame Foster apparently once got lost in its halls for weeks.



* ''WesternAnimation/FostersHomeForImaginaryFriends''; Madame Foster apparently once got lost in its halls for weeks.
* The ''Place that sends you Mad'' from ''The 12 Tasks of ComicBook/{{Asterix}}'' is set in a Labyrinthine office building. The [[ObstructiveBureaucrat unhelpful clerks]] only make it worse.
* In ''WesternAnimation/CodenameKidsNextDoor'', the protagonists' massive TreehouseOfFun towers over the surrounding neighborhood and is full of odd rooms like an aircraft hangar and a "cheese repository." While its absurd size isn't usually a plot point, one episode has the kids trekking through the most of the treehouse to stop a lice infestation, while another establishes that there's a long-abandoned lawless section of it with tribal ginnea pigs. In fact, each sector of the KND has their own massive treehouse that's likely ''just'' as labyrinthine!



** The US Department of Defense loves this trope. Another example would be the US Strategic Command headquarters at Offutt Air Force Base in Nebraska - a three-story building sitting atop at least the same number of basement levels, with corridors running underground for nearly a quarter of a mile connecting to entirely separate buildings.

to:

** The US Department of Defense loves this trope. Another example would be the US Strategic Command headquarters at Offutt Air Force Base in Nebraska - -- a three-story building sitting atop at least the same number of basement levels, with corridors running underground for nearly a quarter of a mile connecting to entirely separate buildings.



* The Gunkanjima Island in Japan. It tops on a coal mine; the area of the island is 15 acres, and its built-up area is 16 acres - meaning that ''the whole island is one continuous humongous maze of buildings'' - extending at some places over the sea.
* The [[http://www.cracked.com/article/181_the-6-creepiest-places-earth/ Winchester Mystery House]] (scroll down to #4). A house in San Jose, with 160 rooms, built like a maze to confuse ghosts - with stairways disappearing into the ceiling, doors opening into walls, and lots of 13s strewn about the place.

to:

* The Gunkanjima Island in Japan. It tops on sits atop a coal mine; the area of the island is 15 acres, and its built-up area is 16 acres - -- meaning that ''the whole island is one continuous humongous maze of buildings'' - -- extending at some places over the sea.
* The [[http://www.cracked.com/article/181_the-6-creepiest-places-earth/ Winchester Mystery House]] (scroll down to #4). A house in San Jose, with 160 rooms, built like a maze to confuse ghosts - -- with stairways disappearing into the ceiling, doors opening into walls, and lots of 13s strewn about the place.



** Several buildings of the Budapest University of Technology and Economics, most notably the central "K" building - it's so confusing for new students that there is a map with a route planner on the website. Since the rooms were renumbered recently, it will be confusing for older students too.

to:

** Several buildings of the Budapest University of Technology and Economics, most notably the central "K" building - -- it's so confusing for new students that there is a map with a route planner on the website. Since the rooms were renumbered recently, it will be confusing for older students too.
Is there an issue? Send a MessageReason:
None


* ''Anime/MahouSenseiNegima'':

to:

* ''Anime/MahouSenseiNegima'': ''Manga/NegimaMagisterNegiMagi'':
Is there an issue? Send a MessageReason:
None


-->'''Professor Farnsworth:''' You can't just waltz into the Central Bureaucracy. It's a tangled web of red tape and regulations. I've never been, but a friend of mine went completely mad trying to find the washroom there.

to:

-->'''Professor Farnsworth:''' You can't just waltz into the Central Bureaucracy. It's a tangled web of red tape and regulations. I've never been, but a friend of mine went completely mad trying to find the washroom bathroom there.



Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ApeOut'': Disc 2 starts you at the 30th floor of a skyscraper and you have to fight your way down.

Top