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* ''TabletopGame/GrimHollow'': The Thaumaturge are about as benevolent as anyone in [[CrapsackWorld Etharis]] ''can'' be; a secret society of the most powerful mages on the continent, they're primary purpose is to stop evil magical monsters (like the Great Beast and the [[EldritchAbomination Aether Kindred]]) from running around unchecked, by whatever means necessary. If that means sacrificing the occasional small town to save a greater number of people, that's the kind of choice they'll make. That said, they also contain a number of explicitly evil members, including vampires from Ostoya. The main reason they don't due anything about the vampiric aristocracy running an entire empire openly is because some of those vampire are members who always vote against taking any action against the Crimson Court.
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* ''The Company'', of the ''TabletopGame/{{GURPS}}'' setting ''Black Ops''. Its members are part of a conspiracy of protection against a huge number of paranormal threats ranging from classic monsters like vampire and werewolves to ghosts, demons, dinosaurs and several different types of aliens all trying to prey on humanity in one form or another.
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* ''Literature/TheLastAdventureOfConstanceVerity'': There is an expansive number of secret societies and organizations on and off-world who conspired to ensure that Constance would fulfill her destiny to become TheChosenOne and keep the universe from collapsing into entropy as Engine Theory dictates. They even conspired every factor in [[WakeUpGoToSchoolSaveTheWorld her personal life]] since the moment she was activated to make sure she had a proper work-life balance, both to maximize the positive results of her adventuring and to keep her from discovering the truth. This is deconstructed when Connie finds out about it, as while everyone else seems to think [[TheNeedsOfTheMany it was all worth it given all the good she's done]], she is ''not'' happy to feel manipulated into fulfilling a role she never asked for. Nor is she happy to find out that what little normalcy and stability she ever had was itself just another facet of the constant weirdness she attracts.
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* ''VideoGame/DeusEx'': Morgan Everett tries to portray the Illuminati as this. And they kinda do come across as one when [[BlackAndGreyMorality compared to the more immediate and malevolent conspiracy]] at hand, set in motion by their spin-off organization Majestic-12. In the "Join Illuminati" ending, Morgan and JC are rebuilding the world - however, Morgan reminds JC they have to do it through proxies.
** Most conspiracies in the series have some sort of benevolent goal, although this is usually a case of a group of conspirators believing themselves to be in the right. This can and does lead to multiple conspiracies with the same goal coming into conflict because they disagree on how to achieve said goal.
** [[spoiler: Belltower's human trafficking operation]] is the only real exception; they are purely profit-motivated with no redeeming qualities whatsoever. Majestic-12 comes close, being only interested in power for power's sake by the start of the first game, but even they were created because they felt the Illuminati could be helping people more rather than simply observing the collapse.
* In ''VisualNovel/DoubleHomework'', [[spoiler:Daniela presents herself and Dr. Mosely/Zeta as this to the protagonist. Mosely herself does say that doing their work requires a conscience, and that they are working to solve a problem that could have unfortunate consequences if left unchecked. Still, Mosely tries to kill the protagonist and his friends when they become “liabilities.”]]

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* ''VideoGame/DeusEx'': Most conspiracies in the ''Franchise/DeusExUniverse'' have some sort of benevolent goal, although this is usually a case of a group of conspirators believing themselves to be in the right. This can and does lead to multiple conspiracies with the same goal coming into conflict because they disagree on how to achieve said goal.
** In ''VideoGame/DeusEx'',
Morgan Everett tries to portray the Illuminati as this. And they kinda do come across as one when [[BlackAndGreyMorality compared to the more immediate and malevolent conspiracy]] at hand, set in motion by their spin-off organization Majestic-12. In the "Join Illuminati" ending, Morgan and JC are rebuilding the world - -- however, Morgan reminds JC they have to do it through proxies.
** Most conspiracies in the series have some sort of benevolent goal, although this is usually a case of a group of conspirators believing themselves to be in the right. This can and does lead to multiple conspiracies with the same goal coming into conflict because they disagree on how to achieve said goal.
** [[spoiler: Belltower's
[[spoiler:Belltower's human trafficking operation]] is the only real exception; they are purely profit-motivated with no redeeming qualities whatsoever. Majestic-12 comes close, being only interested in power for power's sake by the start of the first game, but even they were created because they felt the Illuminati could be helping people more rather than simply observing the collapse.
* In ''VisualNovel/DoubleHomework'', [[spoiler:Daniela presents herself and Dr. Mosely/Zeta as this to the protagonist. Mosely herself does say that doing their work requires a conscience, and that they are working to solve a problem that could have unfortunate consequences if left unchecked. Still, Mosely tries to kill the protagonist and his friends when they become “liabilities.”]]"liabilities"]].
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* The Task Force VALKYRIE from ''TabletopGame/HunterTheVigil'' is a secret branch of the US military, created to fight against supernatural threats and to enforce TheMasquerade. Of course, they only appear benevolent from the mortal standpoint: the other critters of the ''TabletopGame/NewWorldOfDarkness'' don't appreciate them much.

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* The Task Force VALKYRIE from ''TabletopGame/HunterTheVigil'' is a secret branch of the US military, created to fight against supernatural threats and to enforce TheMasquerade.the {{Masquerade}}. Of course, they only appear benevolent from the mortal standpoint: the other critters of the ''TabletopGame/NewWorldOfDarkness'' don't appreciate them much.



* In ''VideoGame/Persona3'', the [[MegaCorp Kirijo Group]] was evil a few generations ago, but changes in management and several [[EvilIsNotAToy very karmic disasters]] purified it. The current leader of the Group wants nothing more than what is best for humanity, a goal that is not served by handing over responsibility for the Dark Hour to people who know nothing about it and [[MagicMustDefeatMagic can't fight Shadows themselves]]. By the time of ''VideoGame/Persona4Arena'', Mitsuru Kirijo is taking steps to legitimize the Group's supernatural exploits (breaking TheMasquerade to Japan's security agency, for example), but they're delayed by government corruption and [[TykeBomb victims]] of the previous Group going on a superpowered rampage. Basically, the Group has too much on its plate already to deal with P.R.

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* In ''VideoGame/Persona3'', the [[MegaCorp Kirijo Group]] was evil a few generations ago, but changes in management and several [[EvilIsNotAToy very karmic disasters]] purified it. The current leader of the Group wants nothing more than what is best for humanity, a goal that is not served by handing over responsibility for the Dark Hour to people who know nothing about it and [[MagicMustDefeatMagic can't fight Shadows themselves]]. By the time of ''VideoGame/Persona4Arena'', Mitsuru Kirijo is taking steps to legitimize the Group's supernatural exploits (breaking TheMasquerade the {{Masquerade}} to Japan's security agency, for example), but they're delayed by government corruption and [[TykeBomb victims]] of the previous Group going on a superpowered rampage. Basically, the Group has too much on its plate already to deal with P.R.



* The ''Website/SCPFoundation'' isolates and contains threats to human survival and [[TheMasquerade "normalcy"]] (and, by extension, life and the universe in general when possible). They're definitely a darker interpretation of this trope, but in the [=SCP=]verse, sometimes one's choices boil down to [[NecessarilyEvil committing atrocities]], or seeing humanity go extinct. The Foundation [[PragmaticHero is ready and willing]] to commit those atrocities. Conversely, the motto of Secure, Contain, Protect includes protecting ''anomalies'' from the ''world'' if needed. There are many cases where the Foundation acts as a FantasticNatureReserve for entities and objects that TheWorldIsNotReady for, or which would be destroyed or exploited by other organizations. This is a [[ObstructiveCodeOfConduct frequent source of ethical conflict]] for the Foundation's staff as they find themselves sheltering things like [[UniquenessValue unique and fascinating lifeforms]]... that happen to enjoy eating people.

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* The ''Website/SCPFoundation'' isolates and contains threats to human survival and [[TheMasquerade [[{{Masquerade}} "normalcy"]] (and, by extension, life and the universe in general when possible). They're definitely a darker interpretation of this trope, but in the [=SCP=]verse, sometimes one's choices boil down to [[NecessarilyEvil committing atrocities]], or seeing humanity go extinct. The Foundation [[PragmaticHero is ready and willing]] to commit those atrocities. Conversely, the motto of Secure, Contain, Protect includes protecting ''anomalies'' from the ''world'' if needed. There are many cases where the Foundation acts as a FantasticNatureReserve for entities and objects that TheWorldIsNotReady for, or which would be destroyed or exploited by other organizations. This is a [[ObstructiveCodeOfConduct frequent source of ethical conflict]] for the Foundation's staff as they find themselves sheltering things like [[UniquenessValue unique and fascinating lifeforms]]... that happen to enjoy eating people.



** Two more frequent Foundation opponents, the Serpent's Hand and the Manna Charitable Foundation, both have benevolent goals. Unfortunately, the MCF [[NiceJobBreakingItHero doesn't think its plans through]] before enacting them, and the Serpent's Hand can't achieve its goals without shattering the Foundation's [[TheMasquerade masquerade]].

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** Two more frequent Foundation opponents, the Serpent's Hand and the Manna Charitable Foundation, both have benevolent goals. Unfortunately, the MCF [[NiceJobBreakingItHero doesn't think its plans through]] before enacting them, and the Serpent's Hand can't achieve its goals without shattering the Foundation's [[TheMasquerade masquerade]].{{Masquerade}}.
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* ''Film/{{Greenland}}'': The US government begins recruiting people to evacuate as soon as an ice fragment destroys Tampa. This is a subtle clue that the authorities have known for some time just how serious the situation is, and is suppressing the truth to avoid mass hysteria. Considering [[spoiler: the crowd of people that breaks through the barriers of the military base, overwhelms the soldiers, and accidentally blows up several of the planes taking refugees away]], maintaining silence might have been the correct thing to do.
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* In the ''WesternAnimation/SouthPark'' episode, "Mystery Of The Urinal Deuce", [[spoiler: the government didn't start 9/11, but they ''created'' the 9/11 conspiracy movement. They did it because they don't want to appear as a nation weak enough to let such an attack happen, the movement giving them an illusion of power to some]].

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* In the ''WesternAnimation/SouthPark'' episode, "Mystery Of The "[[Recap/SouthParkS10E9TheMysteryOfTheUrinalDeuce Mystery of the Urinal Deuce", [[spoiler: the Deuce]]", [[spoiler:the government didn't start 9/11, but they ''created'' the 9/11 conspiracy movement. They did it because they don't want to appear as a nation weak enough to let such an attack happen, the movement giving them an illusion of power to some]].



* ''WesternAnimation/GravityFalls'': The Society of the Blind Eye are a secret society of [[MilkmanConspiracy ordinary townsfolk]] who are dedicated to upholding TheMasquerade, using a [[LaserGuidedAmnesia memory-wiping gun]] to erase people's memories of encountering anything supernatural in the town or surrounding forest. However, they're doing this only for [[WellIntentionedExtremist well-intentioned]] reasons, as they believe that people are so traumatized by the existence of the paranormal that they're better off without knowledge of it. And to be fair, they erase their own memories of any such encounters as well.

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* ''WesternAnimation/GravityFalls'': The [[Recap/GravityFallsS2E7SocietyOfTheBlindEye Society of the Blind Eye Eye]] are a secret society of [[MilkmanConspiracy ordinary townsfolk]] who are dedicated to upholding TheMasquerade, the {{Masquerade}}, using a [[LaserGuidedAmnesia memory-wiping gun]] to erase people's memories of encountering anything supernatural in the town or surrounding forest. However, they're doing this only for [[WellIntentionedExtremist well-intentioned]] reasons, as they believe that people are so traumatized by the existence of the paranormal that they're better off without knowledge of it. And to To be fair, they erase their own memories of any such encounters as well.
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* In ''Literature/StarsReach'', the Rememberers' Guild is a secret society which finds, preserves, and copies important media from the past. When [[spoiler:Plummer]] lets Trey in on the secret, he mentions that they release the media they've preserved to the public when it's most needed, such as reissuing a children's book with an uplifting message after a major conflict to remind the people of Meriga that there's more to life than war.

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