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* In ''VideoGame/SystemShock 2'', computer panels tend to make lots of noise.

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* In ''VideoGame/SystemShock 2'', ''VideoGame/SystemShock2'', computer panels tend to make lots of noise.

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* ''VideoGame/Extrapower'': Big Gun is an antique robot in the Dark Force Army, now reduced to a decommissioned museum piece, that resembles a boxy, antique computer but with a big gun attached. If Platinum has studied alien technology throughout the game, she can reactivate him. And upon reactivation, Big Gun speaks entirely via ''Bi bi? Bi bi bi bi! Bi bi'' electronic chirps.

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* ''VideoGame/Extrapower'': ''VideoGame/{{Extrapower}}'': Big Gun is an antique robot in the Dark Force Army, now reduced to a decommissioned museum piece, that resembles a boxy, antique computer but with a big gun attached. If Platinum has studied alien technology throughout the game, she can reactivate him. And upon reactivation, Big Gun speaks entirely via ''Bi bi? Bi bi bi bi! Bi bi'' electronic chirps.


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* {{Lampshaded}} and {{Justified}} in ''VideoGame/Psychonauts2'': in his lab, Sasha has a bunch of computers that make beeping sounds and are covered in blinking lights. Raz can ask him if they're supposed to do that, and Sasha will respond that he likes to keep his computers in "demo mode" for the ambiance.
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* The [[http://en.wikipedia.org/wiki/IBM_1401#1401_culture IBM 1401]] was built in a time before the FCC limited RF emissions by electronics equipment; it was therefore much "noisier" in the RF spectrum than modern computers. This had the unintended effect that an AM radio would pick up a specific note ''for each instruction.'' It was thus possible for an operator familiar with the machine to recognize jobs by the sequence of notes they played - a real-life classic BeepingComputer!

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* The [[http://en.wikipedia.org/wiki/IBM_1401#1401_culture IBM 1401]] was built in a time before the FCC limited RF emissions by electronics equipment; it was therefore much "noisier" in the RF spectrum than modern computers. This had the unintended effect that an AM radio would pick up a specific note ''for each instruction.'' It was thus possible for an operator familiar with the machine to recognize jobs by the sequence of notes they played - a real-life classic BeepingComputer!BeepingComputer! Another method of making UsefulNotes/MainframesAndMinicomputers produce noises during normal program execution was to hook up a speaker circuit to one of the accumulator bits or processor status flip-flops; though a few computers such as the DEC PDP-12 actually offered this as a standard feature, it was installed on many others as a site-specific hack.
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* ''Literature/{{Room}}'': Jack and Ma receive some warning that Old Nick is about to enter, from the beep-beep of the keypad to open the door.
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* Digital watches which bleeped on the hour used to be very popular in the 1980s and 1990s, notoriously causing disturbances in schools and concerts; often the wearer would not know how to silence these.
* "Human fruit machines" sometimes seen at summer fairs feature three people sitting in a line, who each hold up a piece of fruit. These people often make lots of beeping noises before holding up their fruit, to imitate a fruit machine.
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* Parodied in ''Film/{{Spaceballs}}'': the technician notices that the radar is not working because he's lost the beeps, the sweeps, and the creeps; and he demonstrates these noises.


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* In ''Series/TheCrystalMaze'', lots of the devices in the Futuristic Zone beep. There is a code entered on a beeping keypad to open each door, although this seems to serve no purpose; a "bomb defusing" game has a background beeping, which becomes more urgent and high-pitched as the time runs out, and Richard O'Brien also runs a beeping radiation detector over a contestant who has been dealing with nuclear waste.
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* ''VideoGame/Extrapower'': Big Gun is an antique robot in the Dark Force Army, now reduced to a decommissioned museum piece, that resembles a boxy, antique computer but with a big gun attached. If Platinum has studied alien technology throughout the game, she can reactivate him. And upon reactivation, Big Gun speaks entirely via ''Bi bi? Bi bi bi bi! Bi bi'' electronic chirps.

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Added Doctor Who S 33 E 6 The Bells Of Saint John, where Alexei's computer makes a lot of noise for uploads, upload problems, or when being hacked/unhacked.


** Ten is having a picnic with Elizabeth I when his handheld device starts making loud whirring and chirping noises. When asked incredulously what it was, the Doctor's first answer was "It's a device that goes 'ding!'"

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** Ten is having a picnic with Elizabeth I when his handheld device starts making loud whirring and chirping noises. When asked incredulously what it was, the Doctor's first answer was "It's a device that goes 'ding!'"'ding!'".
** "[[Recap/DoctorWhoS33E6TheBellsOfSaintJohn The Bells of St John]]": Alexei's computer starts sounding an alarm when a [[BrainUploading brain upload]] has halted, and makes a whistling noise when the progress bar starts reversing. That's not discounting the ''actual'' beeps and boops it makes when he and the Doctor have a [[DuelingHackers hacker duel]].
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* In ''Film/BladeRunner'' the instrument Deckard uses to analyse the photographs he found is incapable of doing anything without some sort of sound effect; beeps, blips, quops, and mechanical-sounding chattering that may or may not have something to do with physically adjusting the optics or the photograph's position.

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* In ''Film/BladeRunner'' ''Film/BladeRunner'': Due to an interesting combination of {{zeerust}} and a UsedFuture aesthetic, the instrument Deckard uses to analyse the photographs he found is incapable makes an alarming cacophony of doing anything without some sort of sound effect; beeps, blips, quops, both electronic beeps and mechanical-sounding chattering that may or may not have something to do with physically adjusting the optics or the photograph's position.physical clicks and whirs, suggesting it's both computerized and mechanical.
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* The abominably user-friendly computers of ''Franchise/TheHitchhikersGuideToTheGalaxy'' are designed by expert teams of social psychologists and sales executives to provide the most fulfilling possible computer-use experience to you, the customer, [[TastesLikeDiabetes whether you like it or not.]] Beep beep beep.

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* The abominably user-friendly computers of ''Franchise/TheHitchhikersGuideToTheGalaxy'' are designed by expert teams of social psychologists and sales executives to provide the most fulfilling possible computer-use experience to you, the customer, [[TastesLikeDiabetes whether you like it or not.]] not. Beep beep beep.
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* Since VideoGame/{{Uplink}} is basically a HollywoodHacking simulator, practically everything makes silly noises while the player is doing pretty much anything. The touch-tone IP dialling is especially prominent.
* [=PCs=] in the Franchise/{{Pokemon}} games beep when used.

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* Since VideoGame/{{Uplink}} ''VideoGame/{{Uplink}}'' is basically a HollywoodHacking simulator, practically everything makes silly noises while the player is doing pretty much anything. The touch-tone IP dialling is especially prominent.
* [=PCs=] in the Franchise/{{Pokemon}} ''Franchise/{{Pokemon}}'' games beep when used.



* ''VideoGame/{{Fallout 3}}'' continues the ancient, tape drive, room-size computers of previous two games. Beeps included. Interaction with a computer terminal in said game series also produces beeping noises when the terminal screen is refreshing or when the player interacts with the terminal during the hacking minigames.

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* ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' continues the ancient, tape drive, room-size computers of previous two games. Beeps included. Interaction with a computer terminal in said game series also produces beeping noises when the terminal screen is refreshing or when the player interacts with the terminal during the hacking minigames.



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** Windows used to be replete with useless noises whenever things happen or actions are taken: computer startup, computer shutdown, minimizing a window, un-minimizing a window, closing a window, ending a program, clicking on anything, using a dialogue box, error messages, etc. Users sometimes bought new sound packs to customize the cacophony of noises that Windows would generate with use. Without a soundcard, the PC speaker would make the noise, which invariably sounds like a crude beep. As computing got more mainstream, the noises began to get sidelined. Now, the [=MessageBeep=] function will only trigger in limited circumstances, making Windows use largely silent.

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** Windows used to be replete with useless noises whenever things happen or actions are taken: computer startup, computer shutdown, minimizing a window, un-minimizing a window, closing a window, ending a program, clicking on anything, using a dialogue box, error messages, etc. Users sometimes bought new The Microsoft Plus add-on for Windows 95 added a number of sound packs to customize match a set of themed desktop backgrounds and icon packs, as did several third-party applications. This was all very impressive when 256-colour graphics and the cacophony ability to play recorded music and sound effects was still something of noises that Windows a novelty for most PC users, but it only sounded any good if you had an aftermarket soundcard (it would generate be a few more years before motherboards with use. Without a soundcard, integrated sound chips became the norm), otherwise the PC speaker would make try to reproduce the noise, which invariably sounds like a crude beep. As computing got more mainstream, sound effects with about as much audio fidelity as the noises began to get sidelined. Now, speaker in a really cheap telephone handset. And even if you did have the proper sound hardware, the cutsey themed sound clips stopped being entertaining after the first few repetitions and were quickly muted. Windows XP and onwards toned things down significantly: By default the [=MessageBeep=] function will only trigger in limited circumstances, making Windows use largely silent.
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* In the short-lived comedy ''Series/ComeBackMrsNoah'', any [[ZeeRust futuristic device of the year 2050]] will require excessive button-pushing with appropriate sound effects, followed by inappropriate sound effects [[ToiletHumor like farting noises]] when the device activates (and inevitably malfunctions).
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* ''Series/BlakesSeven'': Zen makes a variety of humming noises and Orac makes a particularly irritating set of high-pitched beeps.

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* ''Series/BlakesSeven'': Zen makes a variety of humming noises and the occasional "plonk"; Orac makes a particularly irritating set of high-pitched beeps.beeps against a background of warbling whining noises.

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* At the end of the RunawayTrain action sequence in ''WesternAnimation/Incredibles2'', the brainwashed train conductor's monitor makes beeping sounds as the Screenslaver's message for Elastigirl appears.
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* Very old mainframe computers were designed to execute only one program at a time, and often included a bell or a buzzer to alert the operator to program execution having completed and the processor being halted. This sound could also indicate a processor error condition, typically some sort of arithmetic overflow.
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* The UsefulNotes/SegaDreamcast is somewhat remembered for the amount of noise it makes. For starters, the VMU emits an elongated beep if its batteries are dead when the system is powered on, and it beeps whenever you save your game. Perhaps more notably is its disc drive — the motor used to move the laser pickup back and forth is obnoxiously noisy, making a very loud grinding sound. It's so noisy in fact that many people have initially been misled to believe something was wrong with their console.
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* Many PC units to this day have internal speakers which the BIOS uses to indicate the status of the hardware; they normally sound a single beep shortly after the initial power-on to indicate a lack of major problems. Multiple or unusually long beeps are used to indicate specific hardware errors that prevent the computer from booting up; their exact meanings are usually listed in a printed troubleshooting guide. The reason BIOS beep codes exist of course is that when your video display is not working, or you're not able to load enough of your operating system to display text, driving a primitive speaker requires almost no software support. [[note]]However, some companies have actually experimenting with alternatives (DFI made their board plays [[NightmareFuel unnerving music]] when an error occurs, while Asus made their high-end board speak the error in a droning monotone, and Asrock went as far as making the PC speaker play the sound of an '''Air raid siren'''. None of these features are found in modern boards from said companies, and you can probably [[BringMyBrownPants guess why]].[[/note]]

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* Many PC units to this day have internal speakers which the BIOS uses to indicate the status of the hardware; they normally sound a single beep shortly after the initial power-on to indicate a lack of major problems. Multiple or unusually long beeps are used to indicate specific hardware errors that prevent the computer from booting up; their exact meanings are usually listed in a printed troubleshooting guide. The reason BIOS beep codes exist of course is that when your video display is not working, or you're not able to load enough of your operating system to display text, driving a primitive speaker requires almost no software support. [[note]]However, some companies have actually experimenting experimented with alternatives (DFI alternatives: DFI made their board plays [[NightmareFuel unnerving music]] when an error occurs, while Asus made their high-end board boards speak the error in a droning monotone, and Asrock went as far as making the PC speaker play the sound of an '''Air raid siren'''. None of these features are found in modern boards from said companies, companies (except Asrock's, which are thankfully limited to only their boards), and you can probably [[BringMyBrownPants guess why]].[[/note]]

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* ''VideoGame/CrazyBus'' is well known for turning your [=MegaDrive=] or Genesis into one.



* Many PC units to this day have internal speakers which the BIOS uses to indicate the status of the hardware; they normally sound a single beep shortly after the initial power-on to indicate a lack of major problems. Multiple or unusually long beeps are used to indicate specific hardware errors that prevent the computer from booting up; their exact meanings are usually listed in a printed troubleshooting guide. The reason BIOS beep codes exist of course is that when your video display is not working, or you're not able to load enough of your operating system to display text, driving a primitive speaker requires almost no software support.

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* Many PC units to this day have internal speakers which the BIOS uses to indicate the status of the hardware; they normally sound a single beep shortly after the initial power-on to indicate a lack of major problems. Multiple or unusually long beeps are used to indicate specific hardware errors that prevent the computer from booting up; their exact meanings are usually listed in a printed troubleshooting guide. The reason BIOS beep codes exist of course is that when your video display is not working, or you're not able to load enough of your operating system to display text, driving a primitive speaker requires almost no software support. [[note]]However, some companies have actually experimenting with alternatives (DFI made their board plays [[NightmareFuel unnerving music]] when an error occurs, while Asus made their high-end board speak the error in a droning monotone, and Asrock went as far as making the PC speaker play the sound of an '''Air raid siren'''. None of these features are found in modern boards from said companies, and you can probably [[BringMyBrownPants guess why]].[[/note]]
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* The abominably user-friendly computers of ''Franchise/TheHitchHikersGuideToTheGalaxy'' are designed by expert teams of social psychologists and sales executives to provide the most fulfilling possible computer-use experience to you, the customer, [[TastesLikeDiabetes whether you like it or not.]] Beep beep beep.

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* The abominably user-friendly computers of ''Franchise/TheHitchHikersGuideToTheGalaxy'' ''Franchise/TheHitchhikersGuideToTheGalaxy'' are designed by expert teams of social psychologists and sales executives to provide the most fulfilling possible computer-use experience to you, the customer, [[TastesLikeDiabetes whether you like it or not.]] Beep beep beep.

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* In Creator/IsaacAsimov's "The Last Question", the supercomputer was softly clicking (and some lights were flashing) when routinely sorting data, but once it was asked a difficult question "The slow flashing of lights ceased, the distant sounds of clicking relays ended." Of course, no future computer ever makes a noise when working. The story was written when analog computers were still prevalent - and were of course replete with relays and valves which clicked and lit up. See "Contemporary computers" under Real Life.
* In Literature/{{Discworld}}:

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* In Creator/IsaacAsimov's "The Last Question", Creator/IsaacAsimov's
** "Literature/TheLastQuestion": (SubvertedTrope) When Multivac is seen at
the supercomputer was start of the story, it is softly clicking (and some lights were flashing) when routinely because it was sorting data, but once it was routine data. When Adell and Lupov asked a difficult question it the titular question, "The slow flashing of lights ceased, the distant sounds of clicking relays ended." Of course, no future computer ever makes a Later iterations of Multivac are so complex they don't make any noise except for speaking naturally with the human users.
** "Literature/PointOfView": Roger hears Multivac "chuckling and whirring all about"
when working. The story was written when analog computers were still prevalent - and were he visits. We know that Multivac is working because of course replete with relays and valves which clicked and lit up. See "Contemporary computers" under Real Life.
all the noise.
* In Literature/{{Discworld}}:''{{Literature/Discworld}}'':
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* If your hard drive starts making loud periodic clicking sounds, [[OhCrap you're in deep trouble]] (e.g. stuck spindle or bad heads).

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* If your hard drive starts making loud periodic clicking sounds, [[OhCrap [[ThisIsGonnaSuck you're in deep trouble]] (e.g. stuck spindle or bad heads).
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-->-- '''{{Music/Kraftwerk}}''', ''Pocket Calculator'' - ''Music/ComputerWorld''.

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-->-- '''{{Music/Kraftwerk}}''', ''Pocket Calculator'' - ''Music/ComputerWorld''.
'''Music/{{Kraftwerk}}''', "Pocket Calculator", ''Music/ComputerWorld''
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* In ''VideoGame/KirbyPlanetRobobot'', [[spoiler: Star Dream]] beeps while speaking. Its first battle theme also incorporates beeping as part of a song.
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* In ''[[ComicBook/XWingSeries Iron Fist]]'', a datapad makes a sound when it's finished uploading its program into a Super Star Destroyer's computer. This attracts a little attention, but Shalla is able to bully the stormtroopers into thinking the sound came from outside of the bridge - she's there as part of TheInfiltration.

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* In ''[[ComicBook/XWingSeries ''[[Literature/XWingSeries Iron Fist]]'', a datapad makes a sound when it's finished uploading its program into a Super Star Destroyer's computer. This attracts a little attention, but Shalla is able to bully the stormtroopers into thinking the sound came from outside of the bridge - she's there as part of TheInfiltration.
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adding examples

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* ''Series/OutOfThisWorld1962'': "[[Recap/OutOfThisWorldLittleLostRobot Little Lost Robot]]": The gallery, from where the characters conduct the [[BluffTheImpostor experiment]], has [[ComputerEqualsTapedrive tape reels]], [[BillionsOfButtons buttons and levers]], as well as whirring and flashing lights, which shows how complicated the machinery is in Hyperbase 7.

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ABC order, removing ZCE and general examples


[[folder: Live Action TV ]]

* In an episode of ''Series/{{Smallville}}'', Chloe highlighted a section of a picture on a computer. The computer, on its own, then highlighted a portion of that section and beeped. I'm not familiar with that kind of software. If you have the zoom/magnification tool selected, it does work in some graphics programs; GIMP is one, at least under Linux.
* ''Series/{{NCIS}}'':

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[[folder: Live Action Live-Action TV ]]

* In an episode ''Series/BlakesSeven'': Zen makes a variety of ''Series/{{Smallville}}'', Chloe highlighted humming noises and Orac makes a section particularly irritating set of a picture on a computer. The computer, on its own, then highlighted a portion of high-pitched beeps.
* ''Series/Daredevil2015'': When Ben Urich watches Wilson Fisk's press conference and realizes
that section and beeped. I'm not familiar his editorial will be moot, he deletes the file with a definitive bleeping sound.
* ''Series/DoctorWho'':
** "[[Recap/DoctorWho2007CiNSTimeCrash Time Crash]]": The TARDIS beeps when Ten flips the monitor around to show Five the exact size of the hole in the time-space continuum
that kind of software. If you have would happen if they don't separate their [=TARDISes=].
** Ten is having a picnic with Elizabeth I when his handheld device starts making loud whirring and chirping noises. When asked incredulously what it was,
the zoom/magnification tool selected, Doctor's first answer was "It's a device that goes 'ding!'"
%%* ''{{Series/Dollhouse}}'''s "Echoes": Topher lampshades %%ZCE
* The original ''Series/KnightRider'' has KITT emiting a characteristic sound whenever
it does work in some graphics programs; GIMP is one, at least under Linux.
lights its frontal scanner and enters "Surveillance Mode". The sound was so associated with KITT that the 2008 series carried the same sound effect (the front scanner light effect was completely different, though).
* ''Series/{{NCIS}}'':''{{Series/NCIS}}'':



** In another episode [=McGee=] tells Tony shuting down a mainframe isn't a video game, cut to a a helpful countdown to the time remaining, announcements of the firewalls he has breached and soluiton is Gibbs shooting the computer to prevent it from sending its kill command, which would be acceptable if it wasn't that the only thing he shot was the [[ComputerEqualsMonitor monitor]].
* ''Series/DoctorWho.'' Ten is having a picnic with Elizabeth I when his handheld device starts making loud whirring and chirping noises. When asked incredulously what it was, the Doctor's first answer was "It's a device that goes 'ding!'"
* ''Series/StarTrekTheOriginalSeries.'' Working on the bridge of the original starship ''Enterprise'' would be enough to drive one AxCrazy. Other Trek series make computers noisier than their real-life counterparts, but it's waaay toned down.
** This is really an example of GrandfatherClause--the computers in the original series beeped because it was a futuristic interpretation of the rather noisy computers of TheSixties (which really did have blinking lights too). Later computers might have moved on to render this a DeadHorseTrope, but beeping computers are now so associated with ''Franchise/StarTrek'' that it wouldn't be the same without them.
* Also occurred in ''Series/StarTrekTheNextGeneration''. The LCARS interface chirps, beeps or bleeps every time it shows a new word, plots a planet in a star chart or changes a value in a number-filled spreadsheet. There is actually a point to this: Giving feedback to the user, since an absence of mechanical keys means you cannot "feel" anymore whether you actually pressed something.
* A frequent occurrence on the various ''Series/{{CSI}}'' entries over the years.
* Also afflicts ''Series/MidsomerMurders'', whenever there's a computer around. Thankfully, it's not that often.
* The original ''Series/KnightRider'' has KITT emiting a characteristic sound whenever it lights its frontal scanner and enters "Surveillance Mode". The sound was so associated with KITT that the 2008 series carried the same sound effect (the front scanner light effect was completely different, though).

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** In another episode [=McGee=] tells Tony shuting shutting down a mainframe isn't a video game, cut to a a helpful countdown to the time remaining, announcements of the firewalls he has breached breached, and soluiton the solution is Gibbs shooting the computer to prevent it from sending its kill command, which would be acceptable if it wasn't that command (except the only thing he shot was the [[ComputerEqualsMonitor monitor]].
monitor]]).
* ''Series/DoctorWho.'' Ten is having a picnic with Elizabeth I when his handheld device starts making loud whirring ''Series/Numb3rs'': Every scroll and chirping noises. When asked incredulously what it was, click makes some sort of noise.
* ''Series/TheOuterLimits1963'': JustifiedTrope since
the Doctor's first answer was "It's a device that goes 'ding!'"
* ''Series/StarTrekTheOriginalSeries.'' Working on the bridge of the original starship ''Enterprise'' would be enough to drive one AxCrazy. Other Trek
series make was made during TheSixties, when computers noisier than their real-life counterparts, but it's waaay toned down.
** This is really an example of GrandfatherClause--the computers
blooped and bleeped in the original series beeped because it was a futuristic interpretation of the rather noisy computers of TheSixties (which really did have blinking lights too). Later computers might have moved on real life.
* ''{{Series/Probe}}'''s "[[Recap/ProbeUntouchedByHumanHands Untouched by Human Hands]]": Serendip uses [[InTheFutureWeStillHaveRoombas robots for mundane tasks]], and they respond
to render this a DeadHorseTrope, but beeping computers are now so associated voice commands with ''Franchise/StarTrek'' that it wouldn't be the same without them.
* Also occurred in ''Series/StarTrekTheNextGeneration''. The LCARS interface chirps, beeps or bleeps every time it shows a new word, plots a planet in a star chart or changes a value in a number-filled spreadsheet. There is actually a point to this: Giving feedback to the user, since an absence of mechanical keys means you cannot "feel" anymore whether you actually pressed something.
* A frequent occurrence on the various ''Series/{{CSI}}'' entries over the years.
* Also afflicts ''Series/MidsomerMurders'', whenever there's a computer around. Thankfully, it's not that often.
* The original ''Series/KnightRider'' has KITT emiting a characteristic sound whenever it lights its frontal scanner and enters "Surveillance Mode". The sound was so associated with KITT that the 2008 series carried the same sound effect (the front scanner light effect was completely different, though).
beeps.



* Topher lampshades this in the ''Series/{{Dollhouse}}'' episode "Echoes."
* In the ''Series/DoctorWho'' mini-episode "[[Recap/DoctorWho2007CiNSTimeCrash Time Crash]]", this trope occurs when Ten flips the monitor around to show Five the exact size of the hole in the time-space continuum that would happen if they don't separate their Tardises.
* This happens almost any time you see a computer interface in ''Series/{{Numb3rs}}''. Every scroll and click makes some sort of noise.
* One or two [[Creator/TheBBC BBC]] shows in the late 70s and early 80s showed people typing on computer keyboards, accompanied by a symphony of Radiophonic bleeps.
* Commonplace in ''Series/TheOuterLimits1963''. JustifiedTrope since the series was made during TheSixties, when computers blooped and bleeped in real life.
* ''Series/Daredevil2015'' has this occasionally. For example, when Ben Urich watches Wilson Fisk's press conference and realizes that his editorial will be moot, he deletes the file with a definitive bleeping sound.
* Both Zen and Orac in ''Series/BlakesSeven'': with Zen making a variety of humming noises, and Orac making a particularly irritating set of high-pitched beeps.

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* Topher lampshades this ''{{Series/Smallville}}'': In an episode, Chloe highlighted a section of a picture on a computer. The computer, on its own, then highlighted a portion of that section and beeped.
* ''Franchise/StarTrek'':
** ''Series/StarTrekTheOriginalSeries'': Computers
in the ''Series/{{Dollhouse}}'' episode "Echoes."
* In the ''Series/DoctorWho'' mini-episode "[[Recap/DoctorWho2007CiNSTimeCrash Time Crash]]", this trope occurs when Ten flips the monitor around to show Five the exact size
original series beeped because it was a futuristic interpretation of the hole in the time-space continuum that would happen if they don't separate their Tardises.
* This happens almost any time you see a computer
rather noisy computers of TheSixties (which really did have blinking lights too).
** ''Series/StarTrekTheNextGeneration'': The LCARS
interface in ''Series/{{Numb3rs}}''. Every scroll and click makes some sort of noise.
* One
chirps, beeps or two [[Creator/TheBBC BBC]] bleeps every time it shows a new word, plots a planet in a star chart or changes a value in a number-filled spreadsheet. There is actually a point to this: Giving feedback to the late 70s and early 80s showed people typing on computer keyboards, accompanied by a symphony of Radiophonic bleeps.
* Commonplace in ''Series/TheOuterLimits1963''. JustifiedTrope
user, since the series was made during TheSixties, when computers blooped and bleeped in real life.
* ''Series/Daredevil2015'' has this occasionally. For example, when Ben Urich watches Wilson Fisk's press conference and realizes that his editorial will be moot, he deletes the file with a definitive bleeping sound.
* Both Zen and Orac in ''Series/BlakesSeven'': with Zen making a variety
an absence of humming noises, and Orac making a particularly irritating set of high-pitched beeps.mechanical keys means you cannot "feel" anymore whether you actually pressed something.
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* Programs for some older home computers were encoded as bleeps and noises on cassette tapes, basically like recording data sent over a phone modem into an audio tape. The ZX Spectrum and TI-99/4 home computers play these noises while loading programs. If you have a vintage computer that loads programs off tapes, you can play the tapes into a modern computer and burn them to CD or save them to UsefulNotes/MP3. Then you can play the audio into the old computer and it should load the program without wearing out your vintage tapes. The Supercharger adapter for the Atari 2600 game console likewise allows loading of data from cassettes. These sounds are not intended for the user to hear. But tones indicating the loading status, and matching a graphical feedback, are played through the TV speakers.

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* Programs for some older home computers were encoded as bleeps and noises on cassette tapes, basically like recording data sent over a phone modem into an audio tape. The ZX Spectrum UsefulNotes/ZXSpectrum and TI-99/4 UsefulNotes/TI99 home computers play these noises while loading programs. If you have a vintage computer that loads programs off tapes, you can play the tapes into a modern computer and burn them to CD or save them to UsefulNotes/MP3. Then you can play the audio into the old computer and it should load the program without wearing out your vintage tapes. The Supercharger adapter for the Atari 2600 game console likewise allows loading of data from cassettes. These sounds are not intended for the user to hear. But tones indicating the loading status, and matching a graphical feedback, are played through the TV speakers.
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* In an example which might have started this trope, some old text terminals were programmed to make a click or beep every time a character was input through the keyboard; the speaker was often part of the keyboard itself. This traces back to noisy teletypes and typewriters which these terminals replaced; the idea that printing could be silent did not occur immediately after technology made it possible.

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* In an example which might have started this trope, some old text terminals were programmed to make a click or beep every time a character was input through the keyboard; the speaker was often part of the keyboard itself. This traces back to noisy teletypes and typewriters which these terminals replaced; the idea that printing could be silent did not occur immediately after technology made it possible. These terminals would issue a longer beep each time they received the ASCII BEL character (^G), which rang an actual bell on teletypes; even today, many console programs will beep in response to this control character.
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** Soft keyboards can also punctuate your key presses with sound. This was initially implemented to help users transition from the physical keyboards of early smartphones to the virtual keyboards of later models.

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** Soft keyboards can also punctuate your key presses with sound. This was initially implemented to help users transition from the physical keyboards of early smartphones to the virtual keyboards of later models. Some soft keyboards also allow you to choose between different sounds, such as low-pitched boops or even typewriter-like sounds.

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