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Fixed some grammar issues


To the average person, most people would not consider much what was going underwater, despite it making up 70% of the world. Given how humanity cannot survive underwater without special equipment only developed recently, it does make a fair bit of sense.

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To the average person, most Most people would not consider much what was going on underwater, despite it making up 70% of the world. Given how humanity cannot survive underwater without special equipment that was only developed recently, it does make a fair bit of sense.



Then there is the centuries of lore and mythology associated with the ocean since humanity first set out to sea. Besides the classic romance of sailors and explorers with the sea, humanity has always maintained fascination with what magical or monstrous beings lived underwater, a new world where humanity could not tread. This has been reflected in various folktales and stories in all sorts of human mythologies. Combine this with the potential discovery for ruins of ancient or modern human creations and you have an underwater world of awe. Awe-derwater if you will.

to:

Then there is are the centuries of lore and mythology associated with the ocean since humanity first set out to sea. Besides the classic romance of sailors and explorers with the sea, humanity has always maintained fascination with what magical or monstrous beings lived underwater, a new world where humanity could not tread. This has been reflected in various folktales and stories in all sorts of human mythologies. Combine this with the potential discovery for ruins of ancient or modern human creations creations, and you have an underwater world of awe. Awe-derwater Awe-derwater, if you will.



* ''Franchise/TheLittleMermaid'' franchise's prequels were able to maintain a fairly interesting underwater setting. While [[WesternAnimation/TheLittleMermaid1989 the first film]] took place on land a lot (it was kind of a given, since the story it was adapting was about a mermaid becoming human) - the sequels and spin-off TV series were far more focused on the underwater adventures.
* During the lesson spent as a fish in Disney's ''WesternAnimation/TheSwordInTheStone'', Merlin comments that there are all different types of underwater environments, each with their own challenges. Though we never see any of them, knowing Merlin it's probably true.

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* ''Franchise/TheLittleMermaid'' franchise's prequels were able to maintain a fairly interesting underwater setting. While [[WesternAnimation/TheLittleMermaid1989 the first film]] took place on land a lot (it was kind of a given, since the story it was adapting was about a mermaid becoming human) - human), [[WesternAnimation/TheLittleMermaidIIReturnToTheSea the sequels sequel]], [[WesternAnimation/TheLittleMermaidArielsBeginning prequel]], and [[WesternAnimation/TheLittleMermaid 1992 spin-off TV series series]] were far more focused on the underwater adventures.
* During the lesson spent as a fish in Disney's ''WesternAnimation/TheSwordInTheStone'', Merlin comments that there are all different types of underwater environments, each with their own challenges. Though we never see any of them, knowing Merlin Merlin, it's probably true.



* ''Film/{{Aquaman|2018}}'' is the best-grossing film in the Franchise/DCExtendedUniverse on the international market, with significant chunk of the movie taking place underwater in the kingdom of Atlantis.

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* ''Film/{{Aquaman|2018}}'' is the best-grossing film in the Franchise/DCExtendedUniverse on the international market, with a significant chunk of the movie taking place underwater in the kingdom of Atlantis.



* ''Series/SeaHunt,'' which was quite popular in the '60's. Lloyd Bridges played sea diver Mike Nelson, and he took on a new dangerous assignment of one sort or another each week, encountering seafaring crooks, Soviet spies, a sunken ship carrying nerve gas, sharks, alligators, and even a [[NotTheNessie fake sea monster]].

to:

* ''Series/SeaHunt,'' ''Sea Hunt,'' which was quite popular in the '60's. Lloyd Bridges played sea diver Mike Nelson, and he took on a new dangerous assignment of one sort or another each week, encountering seafaring crooks, Soviet spies, a sunken ship carrying nerve gas, sharks, alligators, and even a [[NotTheNessie fake sea monster]].



* ''TabletopGame/BluePlanet'' focuses on a mostly water-covered planet named Poseidon that was discovered on the other side of a stable wormhole. Part of what makes the setting exciting is all the strange alien ''things'' lurking beneath the waves, but there's plenty of loving detail beyond that and the setting makes extensive use of real oceanography.

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* ''TabletopGame/BluePlanet'' ''Blue Planet'' focuses on a mostly water-covered planet named Poseidon that was discovered on the other side of a stable wormhole. Part of what makes the setting exciting is all the strange alien ''things'' lurking beneath the waves, but there's plenty of loving detail beyond that that, and the setting makes extensive use of real oceanography.



* Pretty much inverted in ''Franchise/{{Pokemon}}'', where (reflecting real life wildlife) there are more Water-types than any other type. They are also extremely diverse, as the Water-type has been paired with nearly every type in the game.
** Note that this only applies to fishing; surfing and diving are both extremely monotonous.

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* Pretty much inverted in ''Franchise/{{Pokemon}}'', where (reflecting real life wildlife) there are more Water-types than any other type. They are also extremely diverse, as the Water-type has been paired with nearly every other type in the game.
** Note that this only applies to fishing; surfing and (to a lesser extent) diving are both extremely monotonous.
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-->-- ''WesternAnimation/TheLittleMermaid'', lyrics to "Under the Sea"

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-->-- ''WesternAnimation/TheLittleMermaid'', ''WesternAnimation/TheLittleMermaid1989'', lyrics to "Under the Sea"



* ''WesternAnimation/TheLittleMermaid'' franchise's prequels were able to maintain a fairly interesting underwater setting. While the first film took place on land a lot (it was kind of a given, since the story it was adapting was about a mermaid becoming human) - the sequels and spin-off TV series were far more focused on the underwater adventures.

to:

* ''WesternAnimation/TheLittleMermaid'' ''Franchise/TheLittleMermaid'' franchise's prequels were able to maintain a fairly interesting underwater setting. While [[WesternAnimation/TheLittleMermaid1989 the first film film]] took place on land a lot (it was kind of a given, since the story it was adapting was about a mermaid becoming human) - the sequels and spin-off TV series were far more focused on the underwater adventures.
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None


-->-- ''Disney/TheLittleMermaid'', lyrics to "Under the Sea"

to:

-->-- ''Disney/TheLittleMermaid'', ''WesternAnimation/TheLittleMermaid'', lyrics to "Under the Sea"



* ''Disney/TheLittleMermaid'' franchise's prequels were able to maintain a fairly interesting underwater setting. While the first film took place on land a lot (it was kind of a given, since the story it was adapting was about a mermaid becoming human) - the sequels and spin-off TV series were far more focused on the underwater adventures.
* During the lesson spent as a fish in Disney's ''Disney/TheSwordInTheStone'', Merlin comments that there are all different types of underwater environments, each with their own challenges. Though we never see any of them, knowing Merlin it's probably true.

to:

* ''Disney/TheLittleMermaid'' ''WesternAnimation/TheLittleMermaid'' franchise's prequels were able to maintain a fairly interesting underwater setting. While the first film took place on land a lot (it was kind of a given, since the story it was adapting was about a mermaid becoming human) - the sequels and spin-off TV series were far more focused on the underwater adventures.
* During the lesson spent as a fish in Disney's ''Disney/TheSwordInTheStone'', ''WesternAnimation/TheSwordInTheStone'', Merlin comments that there are all different types of underwater environments, each with their own challenges. Though we never see any of them, knowing Merlin it's probably true.



* The first few ''Franchise/KingdomHearts'' games include an Atlantica level based on ''Disney/TheLittleMermaid''. Fans are pretty divided on the first one and its swimming mechanic, but most prefer it to the musical mini game in ''II''. ''Chain of Memories'' simply had the characters walk around on the ocean floor unimpeded, which sort-of made sense as they were in a memory world rather than physically there.

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* The first few ''Franchise/KingdomHearts'' games include an Atlantica level based on ''Disney/TheLittleMermaid''.''WesternAnimation/TheLittleMermaid''. Fans are pretty divided on the first one and its swimming mechanic, but most prefer it to the musical mini game in ''II''. ''Chain of Memories'' simply had the characters walk around on the ocean floor unimpeded, which sort-of made sense as they were in a memory world rather than physically there.
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An earlier entry in this folder already covers it.


* The first expansion of ''VideoGame/CivilizationBeyondEarth'', appropriately names ''Rising Tide''. The ocean now provides new resources and the ability to harvest existing ones, aquatic cities and an expanded roster of ocean going craft, both for the Player and the native aliens.
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* ''WesterAnimation/SharkyAndGeorge'' [[ExpositoryThemeTune were the crime busters of the sea]], and they were great. This being a cartoon, they had underwater equivalents of most overland things and even an aeroplane (a whale that everyone sat inside).

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* ''WesterAnimation/SharkyAndGeorge'' ''WesternAnimation/SharkyAndGeorge'' [[ExpositoryThemeTune were the crime busters of the sea]], and they were great. This being a cartoon, they had underwater equivalents of most overland things and even an aeroplane (a whale that everyone sat inside).
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** Also, Atlantis itself is still not a place you want to visit, But this is less because of nothing to do, and more with the fact that it's populated by [[OurDragonsAreDifferent Dragons]], AliensAndMonsters, StarfishAliens, {{Eldritch Abomination}}s, and other creatures who'd see you as a pet at best, and lunch at worst.

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** Also, Atlantis itself is still not a place you want to visit, But "Lemuria" continues this is less because of nothing to do, and more with the fact that it's populated by [[OurDragonsAreDifferent Dragons]], AliensAndMonsters, StarfishAliens, {{Eldritch Abomination}}s, mobile underwater cities, living armor, rideable sea serpents, sea dragons, biomancy, and other creatures who'd see you as a pet at best, and lunch at worst.giant [[OurVampiresAreDifferent vampire crabs]] literally from Davy Jones' Locker.
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* ''VideoGame/PoseidonMasterOfAtlantis'' naturally seeks to use this (one of the main differences with the Greek civilization from ''VideoGame/ZeusMasterOfOlympus'' is that athletics, philosophy and theater [[ProudScholarRace are replaced by science and learning]]), though of course it all takes place ''before'' Atlantis goes under (there exists a species of FishMen with [[UnderwaterCity Underwater Cities]], but these are never seen or visited, though they can be conquered with land troops... somehow). The campaigns are an AlternateHistory in which Atlanteans conquer most of the Mediterranean before finally being destroyed.

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* ''VideoGame/PoseidonMasterOfAtlantis'' naturally seeks to use this (one of the main differences with the Greek civilization from ''VideoGame/ZeusMasterOfOlympus'' is that athletics, philosophy and theater [[ProudScholarRace [[ProudScholarRaceGuy are replaced by science and learning]]), though of course it all takes place ''before'' Atlantis goes under (there exists a species of FishMen with [[UnderwaterCity Underwater Cities]], but these are never seen or visited, though they can be conquered with land troops... somehow). The campaigns are an AlternateHistory in which Atlanteans conquer most of the Mediterranean before finally being destroyed.
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Added Devious Dolphins link


Probably contains an UnderwaterCity (usually {{Atlantis}}) inhabited by [[OurMermaidsAreDifferent mermaids]], ApparentlyHumanMerfolk and or FishPeople. For wildlife, you will find {{Sea Monster}}s, fish and dolphins, both [[FriendlyPlayfulDolphin playful]] and {{heroic|Dolphin}}.

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Probably contains an UnderwaterCity (usually {{Atlantis}}) inhabited by [[OurMermaidsAreDifferent mermaids]], ApparentlyHumanMerfolk and or FishPeople. For wildlife, you will find {{Sea Monster}}s, fish and dolphins, both [[FriendlyPlayfulDolphin playful]] and {{heroic|Dolphin}}.
{{heroic|Dolphin}} (however, beware the [[DeviousDolphins devious]] sort).
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None


* ''Disney/TheLittleMermaid'' franchise's prequels were able to maintain a fairly interesting underwater setting. But then again, that may not be due so much to the setting as the fact that it was about a spunky princess who could talk to animals and her overprotective father. The ocean aspect at times felt a bit like an afterthought. Like the "Stormy Arc" of the animated series, in which Ariel meets a TroubledButCute underwater horse (Hippocampus, but referred to as a sea horse) she wants to tame despite it being so wild.

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* ''Disney/TheLittleMermaid'' franchise's prequels were able to maintain a fairly interesting underwater setting. But then again, that may not be due so much to While the setting as first film took place on land a lot (it was kind of a given, since the fact that story it was adapting was about a spunky princess who could talk to animals mermaid becoming human) - the sequels and her overprotective father. The ocean aspect at times felt a bit like an afterthought. Like spin-off TV series were far more focused on the "Stormy Arc" of the animated series, in which Ariel meets a TroubledButCute underwater horse (Hippocampus, but referred to as a sea horse) she wants to tame despite it being so wild.adventures.
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None


* ''Film/{{Aquaman}}'' is the best-grossing film in the Franchise/DCExtendedUniverse on the international market, with significant chunk of the movie taking place underwater in the kingdom of Atlantis.

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* ''Film/{{Aquaman}}'' ''Film/{{Aquaman|2018}}'' is the best-grossing film in the Franchise/DCExtendedUniverse on the international market, with significant chunk of the movie taking place underwater in the kingdom of Atlantis.
Is there an issue? Send a MessageReason:
None


Then there is the centuries of lore and mythology associated with the ocean since humanity first set out to se. Besides the classic romance of sailors and explorers with the sea, humanity has always maintained fascination with what magical or monstrous beings lived underwater, a new world where humanity could not tread. This has been reflected in various folktales and stories in all sorts of human mythologies. Combine this with the potential discovery for ruins of ancient or modern human creations and you have an underwater world of awe. Awe-derwater if you will.

to:

Then there is the centuries of lore and mythology associated with the ocean since humanity first set out to se.sea. Besides the classic romance of sailors and explorers with the sea, humanity has always maintained fascination with what magical or monstrous beings lived underwater, a new world where humanity could not tread. This has been reflected in various folktales and stories in all sorts of human mythologies. Combine this with the potential discovery for ruins of ancient or modern human creations and you have an underwater world of awe. Awe-derwater if you will.
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None

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[[folder: Web Original]]
* In ''Website/HectorsWorld'', Silicon Deep is a generally-happy underwater town with lots of computers and an arcade.
[[/folder]]
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Fixed the folders



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[[/folder]]
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-->-- ''Disney/TheLittleMermaid''

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-->-- ''Disney/TheLittleMermaid''
''Disney/TheLittleMermaid'', lyrics to "Under the Sea"

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Changed: 61

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I haven't seen the film but I though it's worth mentioning. Can someone who's seen it expand on it?


Yet, when people were finally able to go underwater, they discovered how ''breath-taking'' it all is.

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Yet, when people were finally able to go underwater, they discovered how ''breath-taking'' it all is.
is[[note]]and not just because you can't breathe there[[/note]].


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[[folder:Film -- Live-Action]]
* ''Film/{{Aquaman}}'' is the best-grossing film in the Franchise/DCExtendedUniverse on the international market, with significant chunk of the movie taking place underwater in the kingdom of Atlantis.
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None


* ''VideoGame/CommandAndConquerRedAlert3'', comapred to VideoGame/CommandAndConquerRedAlert2 which barely cares about naval units, Red Alert 3 makes water travel easy, many land and air units are amphibious and naval units can travel in land. Plus certain buildings such as refinery's and power plants can be built on water.

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* ''VideoGame/CommandAndConquerRedAlert3'', comapred compared to VideoGame/CommandAndConquerRedAlert2 which barely cares about naval units, Red Alert 3 makes water travel easy, many land and air units are amphibious and naval units can travel in land. Plus certain buildings such as refinery's and power plants can be built on water.
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None


* ''VideoGame/PoseidonMasterOfAtlantis'' naturally seeks to use this (one of the main differences with the Greek civilization from ZeusMasterOfOlympus is that athletics, philosophy and theater [[ProudScholarRace are replaced by science and learning]]), though of course it all takes place ''before'' Atlantis goes under (there exists a species of FishMen with UnderwaterCities, but these are never seen or visited, though they can be conquered with land troops... somehow). The campaigns are an AlternateHistory in which Atlanteans conquer most of the Mediterranean before finally being destroyed.

to:

* ''VideoGame/PoseidonMasterOfAtlantis'' naturally seeks to use this (one of the main differences with the Greek civilization from ZeusMasterOfOlympus ''VideoGame/ZeusMasterOfOlympus'' is that athletics, philosophy and theater [[ProudScholarRace are replaced by science and learning]]), though of course it all takes place ''before'' Atlantis goes under (there exists a species of FishMen with UnderwaterCities, [[UnderwaterCity Underwater Cities]], but these are never seen or visited, though they can be conquered with land troops... somehow). The campaigns are an AlternateHistory in which Atlanteans conquer most of the Mediterranean before finally being destroyed.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/XCOMTerrorFromTheDeep'' is partly aversion, partly straight playing. It's underwater, there are various runs on the sea bottom, but underwater physics are nonexistent, and weapons not so different from land weapons. The denizens of the sea bottom are Gillmen, the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in exchange for their miserable hides (and a slice of the surface world, once it's conquered).

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* ''VideoGame/XCOMTerrorFromTheDeep'' ''VideoGame/XComTerrorFromTheDeep'' is partly aversion, partly straight playing. It's underwater, there are various runs on the sea bottom, but underwater physics are nonexistent, and weapons not so different from land weapons. The denizens of the sea bottom are Gillmen, the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in exchange for their miserable hides (and a slice of the surface world, once it's conquered).
Is there an issue? Send a MessageReason:
Renamed some tropes.


Probably contains an UnderwaterCity (usually {{Atlantis}}) inhabited by [[OurMermaidsAreDifferent mermaids]], ApparentlyHumanMerfolk and or FishPeople. For wildlife, you will find {{Sea Monster}}s, fish and dolphins, both [[FriendlyPlayfulDolphin playful]] and [[HeroicDolphin heroic]].

to:

Probably contains an UnderwaterCity (usually {{Atlantis}}) inhabited by [[OurMermaidsAreDifferent mermaids]], ApparentlyHumanMerfolk and or FishPeople. For wildlife, you will find {{Sea Monster}}s, fish and dolphins, both [[FriendlyPlayfulDolphin playful]] and [[HeroicDolphin heroic]].
{{heroic|Dolphin}}.



* Inverted in Rupert Brooke's ''Heaven'', which imagines Christianity from a fish's point of view, ending with "And in that Heaven of all they wish / There shall be no more land say fish.".

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* Inverted in Rupert Brooke's ''Heaven'', which imagines Christianity from a fish's point of view, ending with "And in that Heaven of all they wish / There shall be no more land say fish."."



* One scene in the ''[[Literature/TheChroniclesOfAmber Nine Princes In Amber]]'' books sees the characters going into a Castlevania-style inverse version of their own castle, which goes even further than most inverse castles by being under water. They initially go with WalkDontSwim (and they can breathe, for some reason), but eventually one of the characters gets sick of a particularly long spiral stair and swims down the bottom.

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* One scene in the ''[[Literature/TheChroniclesOfAmber Nine Princes In in Amber]]'' books sees the characters going into a Castlevania-style inverse version of their own castle, which goes even further than most inverse castles by being under water. They initially go with WalkDontSwim (and they can breathe, for some reason), but eventually one of the characters gets sick of a particularly long spiral stair and swims down the bottom.



* ''Series/SeaHunt,'' which was quite popular in the '60's. Lloyd Bridges played sea diver Mike Nelson, and he took on a new dangerous assignment of one sort or another each week, encountering seafaring crooks, Soviet spies, a sunken ship carrying nerve gas, sharks, alligators, and even a [[NotTheNessie fake sea monster.]]

to:

* ''Series/SeaHunt,'' which was quite popular in the '60's. Lloyd Bridges played sea diver Mike Nelson, and he took on a new dangerous assignment of one sort or another each week, encountering seafaring crooks, Soviet spies, a sunken ship carrying nerve gas, sharks, alligators, and even a [[NotTheNessie fake sea monster.]]monster]].



* ''VideoGame/XComTerrorFromTheDeep'' is partly aversion, partly straight playing. It's underwater, there are various runs on the sea bottom, but underwater physics are nonexistent, and weapons not so different from land weapons. The denizens of the sea bottom are Gillmen, the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in exchange for their miserable hides (and a slice of the surface world, once it's conquered).

to:

* ''VideoGame/XComTerrorFromTheDeep'' ''VideoGame/XCOMTerrorFromTheDeep'' is partly aversion, partly straight playing. It's underwater, there are various runs on the sea bottom, but underwater physics are nonexistent, and weapons not so different from land weapons. The denizens of the sea bottom are Gillmen, the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in exchange for their miserable hides (and a slice of the surface world, once it's conquered).



* PC game ''VideoGame/CivilizationCallToPower'' and its successor include this trope in the science fiction phase of the game. Once players can build submarines the ocean is revealed to have a huge variety of features such as volcanoes, rifts and giant squid; sea colonies have access to many more resources than land-based ones, and in addition to the variety of undersea units, players can engineer underwater tunnels to move land units quickly around on the sea bed.(O'Neil's proposed habitats never did make practical sense.)

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* PC game ''VideoGame/CivilizationCallToPower'' and its successor include this trope in the science fiction phase of the game. Once players can build submarines the ocean is revealed to have a huge variety of features such as volcanoes, rifts and giant squid; sea colonies have access to many more resources than land-based ones, and in addition to the variety of undersea units, players can engineer underwater tunnels to move land units quickly around on the sea bed. (O'Neil's proposed habitats never did make practical sense.)



* ''VideoGame/KingdomOfLoathing'': The Sea is one of the post-story environments that can be explored and its recent expansions have made it one of the best. A brutal challenge with penalities regarding obtaining wealth and items along with maintaing oxygen, you end up exploring the various areas while helping out the Sea Monkees. Then they updated it where you finally visit the mysterious city of the Mer-Kin and things quickly go Lovecraftian from there, resulting in fighting ''two'' EldritchAbominations depending on which path and each dropping a piece of gear depending on your class. This means to get the full set, you'd need to fight each of the two ''six times'', as each class before combining the pieces of gear with thier counterpart to form a new uniform which unlocks one last boss to get the last piece of equipment to one of the strongest set. One of the best post-story areas to explore and without requiring special items or equipment that involve cash donations.

to:

* ''VideoGame/KingdomOfLoathing'': The Sea is one of the post-story environments that can be explored and its recent expansions have made it one of the best. A brutal challenge with penalities penalties regarding obtaining wealth and items along with maintaing maintaining oxygen, you end up exploring the various areas while helping out the Sea Monkees. Then they updated it where you finally visit the mysterious city of the Mer-Kin and things quickly go Lovecraftian from there, resulting in fighting ''two'' EldritchAbominations {{Eldritch Abomination}}s depending on which path and each dropping a piece of gear depending on your class. This means to get the full set, you'd need to fight each of the two ''six times'', as each class before combining the pieces of gear with thier their counterpart to form a new uniform which unlocks one last boss to get the last piece of equipment to one of the strongest set. One of the best post-story areas to explore and without requiring special items or equipment that involve cash donations.



* The ''Series/SeaQuestDSV'' GAME of all things. Now, if only the entire 2D portion wasn't ScrappyLevel after ScrappyLevel filled with mindbending button/mending puzzles. But until you're forced to do these mini-missions the game is quite fun. If only mode 7 had been implemented at the time... Then rather than deal with these you could have different 'scales' so when you use a different vehicle the scale zooms in. But anyway, the top-down 'overworld' is pretty good, and the first few non-NintendoHard 2D levels.

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* The ''Series/SeaQuestDSV'' GAME of all things. Now, if only the entire 2D portion wasn't ScrappyLevel ThatOneLevel after ScrappyLevel ThatOneLevel filled with mindbending button/mending puzzles. But until you're forced to do these mini-missions the game is quite fun. If only mode 7 had been implemented at the time... Then rather than deal with these you could have different 'scales' so when you use a different vehicle the scale zooms in. But anyway, the top-down 'overworld' is pretty good, and the first few non-NintendoHard 2D levels.



* ''VideoGame/ChampionsOnline''. One of the higher level zones is "Lemuria", set in an ocean trench. The waterbreathing Lemurians have suffered a political schism, and the 'bad guy' Lemurians have taken to worshipping EldritchAbomination types called the Bleak Ones, and transformed into humanoid reptile/fish things, who use both freaky sci-fi subs and shark-shaped subs for travel faster than they can swim. Meanwhile the humanoid sharks of [[spoiler: Doctor Destroyer]] have also set up shop, there's the [[spoiler: radioactive undead crew of a]] Russian sub that sank, a ghost ship with ghost pirates (and a few robot pirates down there, too), lots of sea life both hostile and not really THAT hostile, myriad forms of plant life, etcetera. A power that summons wolves on dry land summons sharks, instead, and many other pet summons are similarly altered - robot drones have artificial fins, for example. However, this is weakened considerably by the unfortunate lag suffered in that zone, which leads many to avoid it. Sad, really, there's plenty of action down there.

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* ''VideoGame/ChampionsOnline''. One of the higher level zones is "Lemuria", set in an ocean trench. The waterbreathing Lemurians have suffered a political schism, and the 'bad guy' Lemurians have taken to worshipping EldritchAbomination types called the Bleak Ones, and transformed into humanoid reptile/fish things, who use both freaky sci-fi subs and shark-shaped subs for travel faster than they can swim. Meanwhile the humanoid sharks of [[spoiler: Doctor Destroyer]] have also set up shop, there's the [[spoiler: radioactive undead crew of a]] Russian sub that sank, a ghost ship with ghost pirates (and a few robot pirates down there, too), lots of sea life both hostile and not really THAT hostile, myriad forms of plant life, etcetera.et cetera. A power that summons wolves on dry land summons sharks, instead, and many other pet summons are similarly altered - robot drones have artificial fins, for example. However, this is weakened considerably by the unfortunate lag suffered in that zone, which leads many to avoid it. Sad, really, there's plenty of action down there.



** There actually are underwater ruins in the game that you get to visit. They serve as the backdrop, armaments included, for the battle with the FinalBoss, the Ceadeus. Special note must be taken in that said FinalBoss [[spoiler:is what brought said ruins underwater in the first place, and threatens to repeat this with Moga Village above.]]
* In ''VideoGame/{{Dominions}}'', while [[TwoDSpace Two D Water]] is in effect, the oceans have special considerations and challenges; one of the bigger hurdles in the game for land-based species is developing the ability to operate in the water, and vice versa (except for Atlantis, which is truly amphibious, and a guide for the race refers to it as "[[GameBreaker a submarine]]" when it's fully geared up).

to:

** There actually are underwater ruins in the game that you get to visit. They serve as the backdrop, armaments included, for the battle with the FinalBoss, the Ceadeus. Special note must be taken in that said FinalBoss [[spoiler:is what brought said ruins underwater in the first place, and threatens to repeat this with Moga Village above.]]
above]].
* In ''VideoGame/{{Dominions}}'', while [[TwoDSpace Two D 2D Water]] is in effect, the oceans have special considerations and challenges; one of the bigger hurdles in the game for land-based species is developing the ability to operate in the water, and vice versa (except for Atlantis, which is truly amphibious, and a guide for the race refers to it as "[[GameBreaker a submarine]]" when it's fully geared up).



* ''Franchise/TheLegendOfZelda'' actually makes very good use of underwater settings. The first 3D outing, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' introduced diving and later walking and breathing underwater. Every 3D game after except ''VideoGame/TheWindWaker'' would use it (the ocean is an in-universe symbol of death, and the land of Hyrule trapped beneath the waves is suspended in an air bubble), and even ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' had essentially an entire other overworld under the ocean because you can transform into a merman.

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* ''Franchise/TheLegendOfZelda'' actually makes very good use of underwater settings. The first 3D outing, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' introduced diving and later walking and breathing underwater. Every 3D game after except ''VideoGame/TheWindWaker'' ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' would use it (the ocean is an in-universe symbol of death, and the land of Hyrule trapped beneath the waves is suspended in an air bubble), and even ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' had essentially an entire other overworld under the ocean because you can transform into a merman.



* ''VideoGame/{{Abzu}}'' is a beautiful example of this. You play an anonymous individual going through beautiful and varies areas of the ocean, seeing various underwater fauna (including suppsoedly ''extinct'' ones) and even the ruins of a lost civilization. Furthermore, this is pretty much the SpiritualSuccessor to ''{{VideoGame/Journey}}'' (while not made by the same company, Abzu was conceived and created by that game's art director, Matt Nava, and scored by its composer, Austin Wintory.) You just take in the beautiful sights with no fears of drowning and trying to figure out the mystery of what you are exploring.

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* ''VideoGame/{{Abzu}}'' is a beautiful example of this. You play an anonymous individual going through beautiful and varies areas of the ocean, seeing various underwater fauna (including suppsoedly supposedly ''extinct'' ones) and even the ruins of a lost civilization. Furthermore, this is pretty much the SpiritualSuccessor to ''{{VideoGame/Journey}}'' (while not made by the same company, Abzu was conceived and created by that game's art director, Matt Nava, and scored by its composer, Austin Wintory.) You just take in the beautiful sights with no fears of drowning and trying to figure out the mystery of what you are exploring.



* Although [[NoodleIncident we never actually see it,]] ''WesternAnimation/RickAndMorty'' went to Atlantis in one episode. They had so much fun with "mermaid puss", they wanna go there again!

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* Although [[NoodleIncident we never actually see it,]] it]], ''WesternAnimation/RickAndMorty'' went to Atlantis in one episode. They had so much fun with "mermaid puss", they wanna go there again!
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* Myth/JapaneseMythology: Being an island nation, stories of the sea are common in Japan, but most famous all revolve around Ryūgū-jō, the underwater palace and home to Ryūjin, the dragon god king of the seas. In fact, this was the source of inspiration for Fishman Island from ''One Piece'' and Dragon Palace from ''Okami.''

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* Myth/JapaneseMythology: Being an island nation, stories of the sea are common in Japan, but most famous all revolve around RyÅ«gÅ«-jō, Ryūgū-jō, the underwater palace and home to RyÅ«jin, Ryūjin, the dragon god king of the seas. In fact, this was the source of inspiration for Fishman Island from ''One Piece'' and Dragon Palace from ''Okami.''

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* While it's true that comics writers often have trouble making ComicBook/{{Aquaman}} and [[ComicBook/SubMariner Namor]] interesting (as mentioned in the trope AtlantisIsBoring), there have been notable aversions. ** Creator/PeterDavid's run on ''Aquaman,'' is often lauded as an example, in which Aquaman became a badass with an extensive supporting cast, complicated cosmology, and lengthy story arc.

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* While it's true that comics writers often have trouble making ComicBook/{{Aquaman}} and [[ComicBook/SubMariner Namor]] interesting (as mentioned in the trope AtlantisIsBoring), there have been notable aversions. aversions.
** Creator/PeterDavid's run on ''Aquaman,'' is often lauded as an example, in which Aquaman became a badass with an extensive supporting cast, complicated cosmology, and lengthy story arc.
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* ''WesternAnimation/TheDeep'' is about the Nekton family, who live on a submarine and devote their lives to exploring wonders of the deep.
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-> ''"The seaweed is always greener in somebody else's lake''
-> ''You dream about going up there, but that is a big mistake."''

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-> ''"The ->''"The seaweed is always greener in somebody else's lake''
->
lake''\\
''You dream about going up there, but that is a big mistake."''



Then there is the centuries of lore and mythology associated with the ocean since humanity first set out to se. Besides the classic romance of sailors and explorers with the sea, humanity has always maintained fascination with what magical or monstrous beings lived underwater, a new world where humanity could not tread. This has been reflected in various folktales and stories in all sorts of human mytholgoyies. Combine this with the potential discovery for ruins of ancient or modern human creations and you have an underwater world of awe. Awe-derwater if you will.

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Then there is the centuries of lore and mythology associated with the ocean since humanity first set out to se. Besides the classic romance of sailors and explorers with the sea, humanity has always maintained fascination with what magical or monstrous beings lived underwater, a new world where humanity could not tread. This has been reflected in various folktales and stories in all sorts of human mytholgoyies.mythologies. Combine this with the potential discovery for ruins of ancient or modern human creations and you have an underwater world of awe. Awe-derwater if you will.
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* ''VideoGame/{{Subnautica}}'' basically runs on this trope. The player is stranded in the middle of a shallow reef on a planet mostly covered in ocean, and spends 90% of the game underwater. To survive and find a way home, the player must explore deeper and deeper in beautiful--and increasingly deadly--underwater environments.

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moving The Sword In The Stone example to Animated film.


* During the lesson spent as a fish in Disney's ''Disney/TheSwordInTheStone'', Merlin comments that there are all different types of underwater environments, each with their own challenges. Though we never see any of them, knowing Merlin it's probably true.



* During the lesson spent as a fish in Disney's ''Disney/TheSwordInTheStone'', Merlin comments that there are all different types of underwater environments, each with their own challenges. Though we never see any of them, knowing Merlin it's probably true.
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* ''{{VideoGame/Abzu}}'' is a beautiful example of this. You play an anonymous individual going through beautiful and varies areas of the ocean, seeing various underwater fauna (including suppsoedly ''extinct'' ones) and even the ruins of a lost civilization. Furthermore, this is pretty much the SpiritualSuccessor to ''{{VideoGame/Journey}}'' (while not made by the same company, Abzu was conceived and created by that game's art director, Matt Nava, and scored by its composer, Austin Wintory.) You just take in the beautiful sights with no fears of drowning and trying to figure out the mystery of what you are exploring.

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* ''{{VideoGame/Abzu}}'' ''VideoGame/{{Abzu}}'' is a beautiful example of this. You play an anonymous individual going through beautiful and varies areas of the ocean, seeing various underwater fauna (including suppsoedly ''extinct'' ones) and even the ruins of a lost civilization. Furthermore, this is pretty much the SpiritualSuccessor to ''{{VideoGame/Journey}}'' (while not made by the same company, Abzu was conceived and created by that game's art director, Matt Nava, and scored by its composer, Austin Wintory.) You just take in the beautiful sights with no fears of drowning and trying to figure out the mystery of what you are exploring.



* VideoGame/Okami loves showing off its beautiful art style of the game and it is taken UpToEleven in the Dragon Palace, inspired by the Japanese mythos as noted above. It includes many emotional moments and the boss fight leading up from the events is against a malicious doppelganger.

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* VideoGame/Okami ''VideoGame/{{Okami}}'' loves showing off its beautiful art style of the game and it is taken UpToEleven in the Dragon Palace, inspired by the Japanese mythos as noted above. It includes many emotional moments and the boss fight leading up from the events is against a malicious doppelganger.

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* ''{{VideoGame/Abzu}}'' is a massive subversion. You play an anonymous individual going through beautiful and varies areas of the ocean, seeing various underwater fauna (including suppsoedly ''extinct'' ones) and even the ruins of a lost civilization. Furthermore, this is pretty much the SpiritualSuccessor to ''{{VideoGame/Journey}}'' (while not made by the same company, Abzu was conceived and created by that game's art director, Matt Nava, and scored by its composer, Austin Wintory.) You just take in the beautiful sights with no fears of drowning and trying to figure out the plot.

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* ''{{VideoGame/Abzu}}'' is a massive subversion.beautiful example of this. You play an anonymous individual going through beautiful and varies areas of the ocean, seeing various underwater fauna (including suppsoedly ''extinct'' ones) and even the ruins of a lost civilization. Furthermore, this is pretty much the SpiritualSuccessor to ''{{VideoGame/Journey}}'' (while not made by the same company, Abzu was conceived and created by that game's art director, Matt Nava, and scored by its composer, Austin Wintory.) You just take in the beautiful sights with no fears of drowning and trying to figure out the plot.mystery of what you are exploring.

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Subtrope of SceneryPorn. Contrast AtlantisIsBoring.

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For related underwater tropes, see: WaterIsAir, ThisLooksLikeAJobForAquaman, FlyingSeafoodSpecial, UnderTheSea. Subtrope of SceneryPorn. Contrast AtlantisIsBoring.

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'''''For some reason, AtlantisIsBoring has more ''averted'' examples than straight examples, and the averted examples are on their own page- AtlantisIsBoring.{{Aversions}}. For starters, "Atlantis Is Boring" should not be a namespace. second, if its on its own page it might as well be its own trope. ill be putting all the example from there onto this new page.'''''

'''''Not 100% sure this one needs to exist, since we already have both {{Atlantis}} and UnderwaterCity. However, i dont like all of those "Aversions" examples on AtlantisIsBoring. Id like to either cut that page or move them.'''''
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'''''For some reason, AtlantisIsBoring has more ''averted'' examples than straight examples, and the averted examples are on their own page- AtlantisIsBoring.{{Aversions}}. For starters, "Atlantis Is Boring" should not be a namespace. second, if its on its own page it might as well be its own trope. ill be putting all the example from there onto this new page.'''''

'''''Not 100% sure this one needs to exist, since we already have both {{Atlantis}} and UnderwaterCity. However, i dont like all of those "Aversions" examples on AtlantisIsBoring. Id like to either cut that page or move them.'''''
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-> ''"The seaweed is always greener in somebody else's lake''
-> ''You dream about going up there, but that is a big mistake."''
-->-- ''Disney/TheLittleMermaid''

To the average person, most people would not consider much what was going underwater, despite it making up 70% of the world. Given how humanity cannot survive underwater without special equipment only developed recently, it does make a fair bit of sense.

Yet, when people were finally able to go underwater, they discovered how ''breath-taking'' it all is.

Thanks to the endless potential of fiction along with the growing advancements in technology and science for underwater exploration, many creators have been awed at the abundance of life and mystery held beneath the waves. Beyond the strange and exotic-looking creatures is the fact that it remains unexplored, maintaining this sense of mystery under the waves.

Then there is the centuries of lore and mythology associated with the ocean since humanity first set out to se. Besides the classic romance of sailors and explorers with the sea, humanity has always maintained fascination with what magical or monstrous beings lived underwater, a new world where humanity could not tread. This has been reflected in various folktales and stories in all sorts of human mytholgoyies. Combine this with the potential discovery for ruins of ancient or modern human creations and you have an underwater world of awe. Awe-derwater if you will.

Probably contains an UnderwaterCity (usually {{Atlantis}}) inhabited by [[OurMermaidsAreDifferent mermaids]], ApparentlyHumanMerfolk and or FishPeople. For wildlife, you will find {{Sea Monster}}s, fish and dolphins, both [[FriendlyPlayfulDolphin playful]] and [[HeroicDolphin heroic]].

Subtrope of SceneryPorn. Contrast AtlantisIsBoring.

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!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Manga/OnePiece'' with Fishman Island. It's visually impressive, being several massive bubbles, partially filled with water, coral reefs, and regular buildings within the branches of a massive phosphorescent underwater tree. It's constantly visited by string of pirates (being the only way across the Red Line without going through the marines and or the Calm Belt), slaver raids (fishmen are superhumanly strong, and mermaids are seen as incredibly beautiful), and a long running battle over human relations (join humans or screw humans). Indeed, it was a long-awaited journey there since the timeskip in ''One Piece'' and it did not disappoint.
* ''Anime/NagiAsuALullInTheSea'' has an extensive underwater village and a significant portion of the plot going on there. While there's some ArtisticLicensePhysics to make it more relatable for the viewers, there's plenty of wonder down there, and they usually don't forget about the additional dimension.
[[/folder]]

[[folder:Comic Books]]
* While it's true that comics writers often have trouble making ComicBook/{{Aquaman}} and [[ComicBook/SubMariner Namor]] interesting (as mentioned in the trope AtlantisIsBoring), there have been notable aversions. ** Creator/PeterDavid's run on ''Aquaman,'' is often lauded as an example, in which Aquaman became a badass with an extensive supporting cast, complicated cosmology, and lengthy story arc.
** Aquaman as LITERALLY 'King of the Seas' makes for a potentially fascinating badass backstory character, too. Imagine if he has access to enough military power, for example, to limit or stop oceanic cargo transport, for example, or to interdict the movement of national navies.
** Rick Veitch's 2003 run on Aquaman was pretty good, too. This was partially due to the work Peter David did over the previous decade and partially Veitch's addition of a sword-and-sorcery undertone (c'mon, he's a ''king'' named ''Arthur''). Tad Williams amped the fantasy element UpToEleven in his run in 2008.
* [[ComicBook/SubMariner Namor's]] Atlantis features plenty of underwater machines and strange sea life. While the political elements [[YoYoPlotPoint often repeat themselves]] (Namor keeps being elected king, abdicating for various reasons, doing superhero stuff on the surface, returning to Atlantis or a remnant made of his most loyal followers, rinse and repeat), it's still a classic part of Marvel's mythos and keeps being revisited. He is one of Marvel's oldest superheroes and his ByronicHero elements maintain him a cult following. As of recently, he has also quarreled with other superstates (such as Black Panther and Wakanda as well as Doctor Doom and Latveria.)
[[/folder]]

[[folder:Fanfic]]
* There is a scene in ''[[Fanfic/TheUrthbloodSaga The Crimson Badger]]'' where Winokur, a river otter, gets to swim in the ocean for the first time. The author does a wonderful job making the underwater world interesting and colourful.
[[/folder]]

[[folder:Film -- Animated]]
* ''WesternAnimation/FindingNemo'' does a good job of creating a diverse underwater environment with plenty of exciting action scenes. In fact, during the production of the film, Pixar ''required'' plenty of people to go scuba-diving so they could fully capture life underwater. Needless to say, they succeeded ''beautifully.''
* ''Disney/TheLittleMermaid'' franchise's prequels were able to maintain a fairly interesting underwater setting. But then again, that may not be due so much to the setting as the fact that it was about a spunky princess who could talk to animals and her overprotective father. The ocean aspect at times felt a bit like an afterthought. Like the "Stormy Arc" of the animated series, in which Ariel meets a TroubledButCute underwater horse (Hippocampus, but referred to as a sea horse) she wants to tame despite it being so wild.
[[/folder]]

[[folder:Literature]]
* ''Literature/{{Animorphs}}'' has several books centered around deep sea action. Exaggerated when the characters travel to the mostly aquatic planet Leera. There the scattered islands and lone continent are mostly dull, barren rock, while the sea is filled with bizarre, colorful lifeforms everywhere you look.
* Inverted in Rupert Brooke's ''Heaven'', which imagines Christianity from a fish's point of view, ending with "And in that Heaven of all they wish / There shall be no more land say fish.".
* Creator/HPLovecraft was terrified of (among other things) the ocean, and ended up creating a mysterious, terrifying world where the seas held [[TimeAbyss ancient secrets and]] [[EldritchAbomination monsters]], providing inspiration for non-boring ocean-related stuff for years to come. So awesome in the Biblical sense of the word (meaning terrifying.)
* Willard Price's ''Diving Adventure'' (part of a ValuesDissonance rife series about teenage animal trappers) has the setting of an undersea town/[[ForScience experimental community]] and does make [[ShownTheirWork full use of its setting]].
* David Brin's ''[[Literature/{{Uplift}} Startide Rising]]'' is a fast-paced exciting book which takes place primarily in an alien ocean (it helps that the protagonists' ship is one primarily manned by sentient dolphins). Of course the other half of the book is about a space battle, but still. It works.
* Slightly before Lovecraft, Creator/JulesVerne wrote ''Literature/TwentyThousandLeaguesUnderTheSea'', which is (this being Jules Verne) hardly boring.
** Until you get to the [[NarrativeFiligree dozens of pages of the narrator describing the taxonomy of his dinner]], and [[DontLikeDontRead if you find that boring]], [[HumorMode why are you reading Jules Verne]]?
* ''[[Literature/RiftersTrilogy Starfish]]'' has this spectacularly: its deep-sea vent setting is stunning, with every excursion by its genetically-modified protagonists a brush with death, darkness-induced telepathy, undersea robots, and giant versions of "regular" vent creatures... which aren't nearly as dangerous as their [[HumansAreTheRealMonsters land-based counterparts]]. Its sequel, while still having an [[CrapsackWorld interesting, land-based setting]], isn't nearly as astounding. Of course, ''Starfish'' couldn't help but include this trope, what with the author being a [[ShownTheirWork marine biologist]] and all.
* Creator/LFrankBaum's children's novel ''The Sea Fairies'' deals with a young girl and her [[CoolOldGuy crusty seacaptain friend]] being temporarily transformed into the titular mermaids/mermen. They tour the queen's kingdom, meet all kinds of magical sea creatures, and end up captured by an evil sorcerer. This is actually the dominant plot of the book, so despite its scientific inaccuracy there's a lot of interesting things that happen.
* ''Amphibian Man'' by Russian SF author Alexander Beliaev gives a breathtaking poetic account of undersea beauty as experienced by a young man with gills, which naturally force him to spend most of his life in the ocean. Beliaev, who was paralyzed and ill for much of his life, had nothing but his imagination to take him to incredible places, and he clearly put a lot of thought into a picture of the young man's underwater environment, a cavern that he furnishes with seashells, pearls, and various plant life.
-->He placed the table in the middle of the grotto, the vases on the table, poured the earth into the vases, and planted the aquatic flowers. The earth, washed by the water, clouded for some time above the vases like smoke, but then the water cleared. Only the flowers, stirred by light ripples, swayed quietly, as if in a breeze.
* One scene in the ''[[Literature/TheChroniclesOfAmber Nine Princes In Amber]]'' books sees the characters going into a Castlevania-style inverse version of their own castle, which goes even further than most inverse castles by being under water. They initially go with WalkDontSwim (and they can breathe, for some reason), but eventually one of the characters gets sick of a particularly long spiral stair and swims down the bottom.
** Most of the time Rebma ''is'' on the placid side, however, and deliberately so as its ruler favors stability and usually is too busy trying to cope with the reflections of changes in Amber (which Rebma is both a literal and figurative reflection of) to do much that's noticeable on her own.
* The trope is analysed to some extent in ''Literature/TheVoyageOfTheDawnTreader'', when Lucy observes some mermen on the sea floor and reflects that human concepts do not apply directly to the sea and some are inverted--for example, the safe, homely places are on the tops of 'mountains', nearest the surface, while heroes go to fight monsters in the dark, dangerous 'valleys' where the sea is deepest.
* The ''Literature/DarkLife'' series takes place entirely underwater TwentyMinutesIntoTheFuture.
* ''The Deep Range'' by Creator/ArthurCClarke. You'd never expect a novel about underwater whale herding to be exctiting, but then again, Clarke specializes in putting mundane ideas into interesting seetings and making them awesome.
* ''Literature/{{Atlan}}'' boasts both a bizarre sea-girt jungle kingdom ''and'' a strange, colorful undersea path to said LostWorld.
* The ''Literature/DirkPittAdventures'': Many heart pounding action sequences happen below water as well as above. [[JustifiedTrope Justified]] in that the characters work for the National Underwater Marine Agency and are the nations foremost civilian underwater experts.
* ''Literature/{{Everworld}}'': The mayor of Atlantis is also a refugee from Earth, and spends his time fending off attempts by both Neptune and Poseidon (and presumably other sea gods of all religions) to conquer his city (it helps that gods of different pantheons hate each other).
[[/folder]]

[[folder:Live Action TV]]
* Creator/GerryAnderson's ''Series/{{Stingray 1964}}'' has lots of interesting underwater environments and varieties of aquatic races, many of whom want to give our heroes a hard time.
* ''Series/SeaHunt,'' which was quite popular in the '60's. Lloyd Bridges played sea diver Mike Nelson, and he took on a new dangerous assignment of one sort or another each week, encountering seafaring crooks, Soviet spies, a sunken ship carrying nerve gas, sharks, alligators, and even a [[NotTheNessie fake sea monster.]]
* ''Series/StargateAtlantis''. The city of Atlantis is meant to be on the surface of the planet (which is mostly water) but can be submerged if necessary. The shields on the city keep it from flooding; should they fail, the city gets flooded, and everyone dies. Played straight with the ocean of the planet as it is mostly empty and boring (this is repeatedly noted by the expedition members.)
[[/folder]]

[[folder:Mythology]]
* Myth/ClassicalMythology: In one version of a Greek creation myth where Zeus, Hades and Poseidon decide who gets dominion over what, Zeus goes first and chooses the sky, being so high and majestic, but Poseidon (knowing Zeus would take the empty sky) chooses the sea, which is full of life. Hades took what was left, the Underworld (that is filled with precious stones and metals and there is always room for one more).
* Myth/JapaneseMythology: Being an island nation, stories of the sea are common in Japan, but most famous all revolve around Ryūgū-jō, the underwater palace and home to Ryūjin, the dragon god king of the seas. In fact, this was the source of inspiration for Fishman Island from ''One Piece'' and Dragon Palace from ''Okami.''
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Rifts}}'' tries to assure this with a number of {{Sourcebook}}s, notably "Rifts' Underseas" and "Coalition Navy". Of course, how well that is done is up to the players...
** Also, Atlantis itself is still not a place you want to visit, But this is less because of nothing to do, and more with the fact that it's populated by [[OurDragonsAreDifferent Dragons]], AliensAndMonsters, StarfishAliens, {{Eldritch Abomination}}s, and other creatures who'd see you as a pet at best, and lunch at worst.
* In ''TabletopGame/{{Scion}}'', there are two major aquatic environments listed: Atlantis and the Drowned Road. The former is the ruins of a Titan-worshipping civilization (worshippers still present) buried under Antarctica, and requires immense effort just to ''get'' there. The latter is ''the Titan of Water'', and if you're in there, it should be entertaining by sheer virtue of taking the fight to the enemy.
* ''TabletopGame/TranshumanSpace'' with the sourcebook ''Under Pressure'', which details the oceans of Earth and of terraformed Mars, as well as the subsurface ocean of Europa.
* Somewhat subverted in ''TabletopGame/{{Planescape}}'' -- the Elemental Plane of Water was actually one of the more hospitable planes (at least compared to most of the Inner Planes, or the Lower Planes), and was recommended as a setting for low-level adventurers.
* ''TabletopGame/BluePlanet'' focuses on a mostly water-covered planet named Poseidon that was discovered on the other side of a stable wormhole. Part of what makes the setting exciting is all the strange alien ''things'' lurking beneath the waves, but there's plenty of loving detail beyond that and the setting makes extensive use of real oceanography.
[[/folder]]

[[folder:Video Games]]
* ''The Forever Blue'' / ''VideoGame/EndlessOcean'' games, while not exactly brimming with excitement, do a fantastic job of conveying the diversity of the sea's life and environments.
** However, there are a few levels that take place in sunken ruins implied to be similar to Atlantis, which are more boring than regular levels because you spend a lot of time swimming down long featureless corridors.
* The ''VideoGame/EccoTheDolphin'' series plays its setting and protagonist's species for all they're worth. The result? Lots of SceneryPorn and levels that require thinking in two or three dimensions.
* ''VideoGame/{{Aquaria}}'' shows ''extreme'' variety in its environments, coupled with a diverse array of wildlife, both natural and fictitious.
* ''VideoGame/FinalFantasyX'' has an added feature of three of your party being able to breathe underwater and there are several underwater places to go, complete with water-based fiends and boss battles.
* The first few ''Franchise/KingdomHearts'' games include an Atlantica level based on ''Disney/TheLittleMermaid''. Fans are pretty divided on the first one and its swimming mechanic, but most prefer it to the musical mini game in ''II''. ''Chain of Memories'' simply had the characters walk around on the ocean floor unimpeded, which sort-of made sense as they were in a memory world rather than physically there.
* ''VideoGame/XComTerrorFromTheDeep'' is partly aversion, partly straight playing. It's underwater, there are various runs on the sea bottom, but underwater physics are nonexistent, and weapons not so different from land weapons. The denizens of the sea bottom are Gillmen, the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in exchange for their miserable hides (and a slice of the surface world, once it's conquered).
** TFTD was a cheap repainted version of ''VideoGame/XCOMUFODefense'' with the difficulty amped up. You would think that underwater, you would't be restricted to stumbling around the ocean floor ... but until you get the ultimate suit (equivalent to the original game's Flying Suit), your characters are stuck in two dimensions ... alien elevators and all. Apparently they cannot swim.
*** The last part is somewhat justified in that the soldiers are likely carrying a hundred pounds of metal in the form of armor, weapons and ammo.
* ''VideoGame/{{BioShock|1}}'': the city of Rapture is underwater but rife with crime, murder, crazy people... Of course, its urban art deco appearance sometimes makes you forget you're under the ocean.
** In ''VideoGame/BioShock2'', there are segments where you can leave the city and travel the ocean floor to reach another part of Rapture. Big Daddies have self-contained air supplies; Splicers don't. These segments are ''deliberately'' boring in order to [[BreatherLevel give players some time to catch their breath between bouts of action]]. These levels are [[SceneryPorn spectacularly beautiful]] too.
* Ocean class planets in the ''VideoGame/MasterOfOrion'' series work exactly like planets not entirely submerged in water.
** Subverted in ''Master of Orion II'', a race with ''Aquatic'' ability gain more benefit from ocean planets or those with "wet" environments other than Gaia (Tundra, Swamp, Terran). At no time do they ever exceed the food productivity or maximum population of Gaia worlds at similar levels of development.
* PC game ''VideoGame/CivilizationCallToPower'' and its successor include this trope in the science fiction phase of the game. Once players can build submarines the ocean is revealed to have a huge variety of features such as volcanoes, rifts and giant squid; sea colonies have access to many more resources than land-based ones, and in addition to the variety of undersea units, players can engineer underwater tunnels to move land units quickly around on the sea bed.(O'Neil's proposed habitats never did make practical sense.)
* Partly played straight, partly averted in ''VideoGame/SidMeiersAlphaCentauri''. While the sea only has a couple kinds of terrain, the same goes for the land. For most factions, the deep sea is useless; the Pirates, however, find it highly useful and productive.
* ''VideoGame/CivilizationBeyondEarth'' starts with AtlantisIsBoring, then subverts it in the ''Rising Tide'' expansion pack. Most factions can traverse in water, but it has little to offer, RT expands its role by making certain resources obtainable underwater, and colonies and other structures can be built on water. It also adds newer aquatic alien lifeforms.
* Pretty much inverted in ''Franchise/{{Pokemon}}'', where (reflecting real life wildlife) there are more Water-types than any other type. They are also extremely diverse, as the Water-type has been paired with nearly every type in the game.
** Note that this only applies to fishing; surfing and diving are both extremely monotonous.
* ''VideoGame/KingdomOfLoathing'': The Sea is one of the post-story environments that can be explored and its recent expansions have made it one of the best. A brutal challenge with penalities regarding obtaining wealth and items along with maintaing oxygen, you end up exploring the various areas while helping out the Sea Monkees. Then they updated it where you finally visit the mysterious city of the Mer-Kin and things quickly go Lovecraftian from there, resulting in fighting ''two'' EldritchAbominations depending on which path and each dropping a piece of gear depending on your class. This means to get the full set, you'd need to fight each of the two ''six times'', as each class before combining the pieces of gear with thier counterpart to form a new uniform which unlocks one last boss to get the last piece of equipment to one of the strongest set. One of the best post-story areas to explore and without requiring special items or equipment that involve cash donations.
* ''VideoGame/{{Spyro 2|Riptos Rage}}'' had an ''entire level'' set underwater - half in an underwater cavern, half in a huge ocean city!
* The ''Series/SeaQuestDSV'' GAME of all things. Now, if only the entire 2D portion wasn't ScrappyLevel after ScrappyLevel filled with mindbending button/mending puzzles. But until you're forced to do these mini-missions the game is quite fun. If only mode 7 had been implemented at the time... Then rather than deal with these you could have different 'scales' so when you use a different vehicle the scale zooms in. But anyway, the top-down 'overworld' is pretty good, and the first few non-NintendoHard 2D levels.
* ''VideoGame/EVOSearchForEden''; despite being the first area, and thus the smallest, the water level feels more 'alive' and populated than the amphibian level. Possibly due to the feeling of being the first step into a true epic, and the numerous tutorial [=NPCs=].
* ''VideoGame/ArchimedeanDynasty'' includes this by taking a heaping handful of [[SpaceIsAnOcean the nautical tropes common in the space shooter genre]] (stealth by silence, minefields, escort missions, RammingAlwaysWorks) and leveraging them for all their worth in their native UnderTheSea environment. The end result was surprisingly awesome.
* ''VideoGame/TheOceanHunter'' thanks to the twitch-inducing gameplay.
* ''VideoGame/ChampionsOnline''. One of the higher level zones is "Lemuria", set in an ocean trench. The waterbreathing Lemurians have suffered a political schism, and the 'bad guy' Lemurians have taken to worshipping EldritchAbomination types called the Bleak Ones, and transformed into humanoid reptile/fish things, who use both freaky sci-fi subs and shark-shaped subs for travel faster than they can swim. Meanwhile the humanoid sharks of [[spoiler: Doctor Destroyer]] have also set up shop, there's the [[spoiler: radioactive undead crew of a]] Russian sub that sank, a ghost ship with ghost pirates (and a few robot pirates down there, too), lots of sea life both hostile and not really THAT hostile, myriad forms of plant life, etcetera. A power that summons wolves on dry land summons sharks, instead, and many other pet summons are similarly altered - robot drones have artificial fins, for example. However, this is weakened considerably by the unfortunate lag suffered in that zone, which leads many to avoid it. Sad, really, there's plenty of action down there.
** Yet in a way it's played straight. Mechanically, it's just any other zone, except everything "flies".
* ''VideoGame/MonsterHunter Tri'': the ocean is full of beautiful marine life [[EverythingTryingToKillYou that wants to kill you]].
** There actually are underwater ruins in the game that you get to visit. They serve as the backdrop, armaments included, for the battle with the FinalBoss, the Ceadeus. Special note must be taken in that said FinalBoss [[spoiler:is what brought said ruins underwater in the first place, and threatens to repeat this with Moga Village above.]]
* In ''VideoGame/{{Dominions}}'', while [[TwoDSpace Two D Water]] is in effect, the oceans have special considerations and challenges; one of the bigger hurdles in the game for land-based species is developing the ability to operate in the water, and vice versa (except for Atlantis, which is truly amphibious, and a guide for the race refers to it as "[[GameBreaker a submarine]]" when it's fully geared up).
* Vashj'ir, ''VideoGame/WorldOfWarcraft'''s first fully underwater zone introduced in ''Cataclysm'', is one of the most colorful zones in the game thanks to abundant use of coral reefs. It is divided in three subzones, roughly correlating to kelp forest, tropical reef and deep-sea. Overall, Vashj'ir at least subverts the most common signs of this trope. The zone is varied, has interesting races, a story that doesn't seem like it belonged above the water and was definitely created with swimming in mind. And yet, players ''still'' complained, making it one of the least favorite zones of ''Cataclysm'' -- not because it was boring, but because 3D movement underwater was disorienting and too different from the rest of the game.
** Plus the very first spell you get takes care of the breathing issues, and after a quest you get your very own seahorse mount.
** Something about being able to swim ''over'' the entire zone if you so choose makes it feel less threatening to some players. True, you can fly over the land-based zones on your flying mount, but when you're underwater, you're always kind of flying. It seems like most humans have a tendency to think of sea level as "home", which is high above the action in the case of underwater gameplay.
** It helps that one of the lead designers for the game is a former marine biologist.
* ''VideoGame/GuildWars2''. Though underwater areas are not as common as terrestrial ones, they're just as [[SceneryPorn beautifully crafted]] as the rest of the game. Combat also changes appropriately when underwater; you use a different weapon while swimming, which has a different set of skills than what you're used to. There are Renown Heart quests and dynamic events that take place entirely underwater, and resources, scenic views and skill points can be collected just like anywhere else. You're also equipped with a breathing device right from the beginning, so you don't need to worry about the annoyance of drowning.
* ''VisualNovel/{{Ever17}}'' is about a trip to an underwater amusement park, which by the way is named after Lemuria, gone wrong.
* ''VideoGame/CommandAndConquerRedAlert3'', comapred to VideoGame/CommandAndConquerRedAlert2 which barely cares about naval units, Red Alert 3 makes water travel easy, many land and air units are amphibious and naval units can travel in land. Plus certain buildings such as refinery's and power plants can be built on water.
* In ''VideoGame/JurassicParkTheGame'', the marine exhibit is where a lot of the drama unfolds, and it includes an attempt to sneak past the fearsome ''Mosasaur''.
* The first expansion of ''VideoGame/CivilizationBeyondEarth'', appropriately names ''Rising Tide''. The ocean now provides new resources and the ability to harvest existing ones, aquatic cities and an expanded roster of ocean going craft, both for the Player and the native aliens.
* ''VideoGame/TheLegendaryStarfy'' completely, taking place almost entirely underwater despite the title character being from the sky.
* ''Franchise/TheLegendOfZelda'' actually makes very good use of underwater settings. The first 3D outing, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' introduced diving and later walking and breathing underwater. Every 3D game after except ''VideoGame/TheWindWaker'' would use it (the ocean is an in-universe symbol of death, and the land of Hyrule trapped beneath the waves is suspended in an air bubble), and even ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' had essentially an entire other overworld under the ocean because you can transform into a merman.
* ''VideoGame/{{Warframe}}'' has maps where the player can travel through the coral reefs of Uranus (no, [[SufficientlyAdvancedAliens we don't know how they got there]]) using their Archwing, a personal jetpack normally used for space travel. The underwater segments are strikingly detailed, and the players haven't leveled any complaints about the mode that Archwing combat didn't already have.
* ''{{VideoGame/Abzu}}'' is a massive subversion. You play an anonymous individual going through beautiful and varies areas of the ocean, seeing various underwater fauna (including suppsoedly ''extinct'' ones) and even the ruins of a lost civilization. Furthermore, this is pretty much the SpiritualSuccessor to ''{{VideoGame/Journey}}'' (while not made by the same company, Abzu was conceived and created by that game's art director, Matt Nava, and scored by its composer, Austin Wintory.) You just take in the beautiful sights with no fears of drowning and trying to figure out the plot.
* ''VideoGame/PoseidonMasterOfAtlantis'' naturally seeks to use this (one of the main differences with the Greek civilization from ZeusMasterOfOlympus is that athletics, philosophy and theater [[ProudScholarRace are replaced by science and learning]]), though of course it all takes place ''before'' Atlantis goes under (there exists a species of FishMen with UnderwaterCities, but these are never seen or visited, though they can be conquered with land troops... somehow). The campaigns are an AlternateHistory in which Atlanteans conquer most of the Mediterranean before finally being destroyed.
* VideoGame/Okami loves showing off its beautiful art style of the game and it is taken UpToEleven in the Dragon Palace, inspired by the Japanese mythos as noted above. It includes many emotional moments and the boss fight leading up from the events is against a malicious doppelganger.
[[/folder]]

[[folder:Webcomics]]
* Exemplified in ''WebComic/{{XKCD}}'' [[http://xkcd.com/731/ here]]
[[/folder]]

[[folder:Western Animation]]
* ''WesterAnimation/SharkyAndGeorge'' [[ExpositoryThemeTune were the crime busters of the sea]], and they were great. This being a cartoon, they had underwater equivalents of most overland things and even an aeroplane (a whale that everyone sat inside).
* During the lesson spent as a fish in Disney's ''Disney/TheSwordInTheStone'', Merlin comments that there are all different types of underwater environments, each with their own challenges. Though we never see any of them, knowing Merlin it's probably true.
* Oddly enough, ''WesternAnimation/{{Jabberjaw}}'' has one of the best-developed "colonized ocean floor" settings you'll ever see. The show still gets [[CatchPhrase no respect! No Respect!]]
* ''WesternAnimation/SamuraiJack'': In "[[Recap/SamuraiJackS1E9JackUnderTheSea Jack Under the Sea]]", while it's somewhat played with in that the Triseraquins complain that since their city was sunk they haven't received any visitors, as they seem to be the only people under the sea, the underwater realm itself is lushly portrayed as beautiful and full of strange life (there's a rather nice sequence during Jack's trip devoted to showing just how much weird stuff there is down there), and there's certainly plenty going on to keep Jack busy in Oceanus itself.
* Although [[NoodleIncident we never actually see it,]] ''WesternAnimation/RickAndMorty'' went to Atlantis in one episode. They had so much fun with "mermaid puss", they wanna go there again!
[[/folder]]

[[folder:Real Life]]
* Any oceanographer would tell you that RealLife oceans are far from [[AtlantisIsBoring boring]].
[[/folder]]
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