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* ''Speed Brawl'' send the player into a prologue on the first play, then the tutorial. After these two events, the player is sent to the hub screen for configuration or campaign selection.
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* ''VideoGame/NBA2K[=11=]'' (which focused on UsefulNotes/MichaelJordan's career) starts by placing the player into a recreation of Game 1 of the 1991 NBA Finals between Jordan's Chicago Bulls and the Los Angeles Lakers before allowing them to access the menu.
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* The moment you start up ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' for the first time, you will get a brief and rudimentary title sequence before you cut straight to the cutscene of Link waking up in the Shrine of Resurrection. ''VideoGame/HyruleWarriorsAgeOfCalamity'' does the same thing.

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* The moment you start up ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' for the first time, you will get a brief and rudimentary title sequence before you cut straight to the cutscene of Link waking up in the Shrine of Resurrection. Its prequel/spin-off, ''VideoGame/HyruleWarriorsAgeOfCalamity'' does and its direct sequel, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' also do the same thing.thing, dropping the player right into the gameplay after a few introductory cutscenes.
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* ''VideoGame/BurnoutParadise'' drops you straight into an unskippable intro FMV, then into the city in your first car. Like ''VideoGame/GrandTheftAuto'' it also auto-loads your most recent autosave if one is found. Its SpiritualSuccessor made by [[Creator/CriterionGames the same company]], ''VideoGame/NeedForSpeedMostWanted2012'', does the same thing.

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* ''VideoGame/BurnoutParadise'' drops you straight into an unskippable intro FMV, then into the city in your first car. Like ''VideoGame/GrandTheftAuto'' it also auto-loads your most recent autosave if one is found. Its SpiritualSuccessor CreatorDrivenSuccessor made by [[Creator/CriterionGames the same company]], ''VideoGame/NeedForSpeedMostWanted2012'', does the same thing.
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crosswicking

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** Its sequel, ''VideoGame/MiniMotorways'', functions the same way. After the title screen, it takes you to a tutorial sequence and then you jump into your first city.
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* ''VideoGame/NoMoreHeroes'' does this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen. ''VideoGame/NoMoreHeroes2DesperateStruggle'' does the same thing when starting a new game, but when you have files saved, it gives you the option to pick which one to load.

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* ''VideoGame/NoMoreHeroes'' does this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen. ''VideoGame/NoMoreHeroes2DesperateStruggle'' does the same thing when starting a new game, but when you have files saved, it gives you the option to pick which one to load. The remaining games in the series avert the trope altogether.
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* When any game in the ''VideoGame/{{Splatoon}}'' series is booted for the first time, it throws the player into a tutorial stage where there are no enemies or hazards aside from some rival ink. Once the player reaches the end of the stage, they will arrive to the HubWorld, where the game will always start with all subsequent boots. Since the game only allows one save file per user ID, this protocol has to be repeated for all following ones when the game is first booted with them.

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* When any game in the ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' series is booted for the first time, it throws the player into a tutorial stage where there are no enemies or hazards aside from some rival ink. Once the player reaches the end of the stage, they will arrive be sent to the HubWorld, where the game will always start with all subsequent boots. Since the game only allows one save file per user ID, this protocol has to be repeated for all following ones when the game is first booted with them.
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* When ''VideoGame/{{Splatoon}}'' is booted for the first time, it throws the player into a tutorial stage where there are no enemies or hazards aside from some rival ink. Once the player reaches the end of the stage, they will arrive to Inkopolis, where the game will always start with all subsequent boots. Since the game only allows one save file per user ID, this protocol has to be repeated for all following ones when the game is first booted with them.

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* When any game in the ''VideoGame/{{Splatoon}}'' series is booted for the first time, it throws the player into a tutorial stage where there are no enemies or hazards aside from some rival ink. Once the player reaches the end of the stage, they will arrive to Inkopolis, the HubWorld, where the game will always start with all subsequent boots. Since the game only allows one save file per user ID, this protocol has to be repeated for all following ones when the game is first booted with them.
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* The first time you launch ''VideoGame/{{Journey}}'', it goes straight into the opening cutscene. On subsequent boots, you will get the main menu offering you to continue or to start a new journey.

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* The first time you launch ''VideoGame/{{Journey}}'', ''VideoGame/Journey2012'', it goes straight into the opening cutscene. On subsequent boots, you will get the main menu offering you to continue or to start a new journey.
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* ''VideoGame/BurnoutParadise'' drops you straight into an unskippable intro FMV, then into the city in your first car. Like ''VideoGame/GrandTheftAuto'' it also auto-loads your most recent autosave if one is found. Its 2012 SpiritualSuccessor made by [[Creator/CriterionGames the same company]], ''VideoGame/NeedForSpeedMostWanted'', does the same thing.

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* ''VideoGame/BurnoutParadise'' drops you straight into an unskippable intro FMV, then into the city in your first car. Like ''VideoGame/GrandTheftAuto'' it also auto-loads your most recent autosave if one is found. Its 2012 SpiritualSuccessor made by [[Creator/CriterionGames the same company]], ''VideoGame/NeedForSpeedMostWanted'', ''VideoGame/NeedForSpeedMostWanted2012'', does the same thing.



* All of the 3D ''Videogame/GrandTheftAuto'' games as well as a few other titles developed by Rockstar. It also does its logical counterpart, the Automatic Continue Game; if save-files ''are'' found, it will automatically load the latest one. This can get highly annoying if you have multiple different saves and will always have to endure an extra LoadingScreen before being allowed to choose which one you actually wanted to load. This is averted with the PC and mobile versions of the 3d to HD-era games, which loads into a menu screen instead, except if the launcher to the PC version of GTA V is bypassed (such as the cracked version).

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* All of the 3D ''Videogame/GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' games as well as a few other titles developed by Rockstar. It also does its logical counterpart, the Automatic Continue Game; if save-files ''are'' found, it will automatically load the latest one. This can get highly annoying if you have multiple different saves and will always have to endure an extra LoadingScreen before being allowed to choose which one you actually wanted to load. This is averted with the PC and mobile versions of the 3d to HD-era games, which loads into a menu screen instead, except if the launcher to the PC version of GTA V is bypassed (such as the cracked version).

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Adding another Kirby example.


* Upon starting ''VideoGame/KirbyAndTheForgottenLand'' for the first time, you are immediately asked if you want to use online features (alongside agreeing to the "Use of Gameplay Information" if online features are turned on) and which difficulty to start with. Afterwards, the game immediately plays the opening cutscene before transitioning to the Point of Arrival proper. Subsequent start-ups from this point forward always start at the title screen of the most recent save file that was used.



* The ''VideoGame/SuperMarioWorld'' ROMHack ''VideoGame/{{the}}'' has no logo or title screen. After loading the game, it goes straight to the intro screen.
* ''Toki Tori 2'' drops the titular character into the game the first time you boot up. Toki Tori must learn the two controls and figure out how to interact with his environment until he reaches an open area where the logo rises up from the background. This is one of the many things Toki Tori must photograph, as well. It's kind of unique.



* ''Toki Tori 2'' drops the titular character into the game the first time you boot up. Toki Tori must learn the two controls and figure out how to interact with his environment until he reaches an open area where the logo rises up from the background. This is one of the many things Toki Tori must photograph, as well. It's kind of unique.
* The ''VideoGame/SuperMarioWorld'' ROMHack ''VideoGame/{{the}}'' has no logo or title screen. After loading the game, it goes straight to the intro screen.
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* ''VideoGame/{{Kingdom}}'' immediately drops you into the tutorial. It also automatically loads your game if you have a save file. The only menu is the pause menu.
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* The Chapter 1 of ''VideoGame/{{Deltarune}}'' jumps directly into the [[CharacterCustomization "avatar creation" sequence]] when you open the chapter for the first time, and until you save for the first time, there's no title screen nor load save menu. When the Chapter 1-only demo was released in 2018, this helped reinforce its disguise as a "survey program" rather than a fully-playable demo.

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* The Chapter 1 of ''VideoGame/{{Deltarune}}'' jumps skips directly into the [[CharacterCustomization "avatar creation" sequence]] when you open the chapter for the first time, and until you save for the first time, there's no title screen nor load save menu. When the Chapter 1-only demo was released in 2018, this helped reinforce its disguise as a "survey program" rather than a fully-playable demo.[[https://i.kym-cdn.com/photos/images/original/001/426/040/a04.png it was advertised as]] [[https://www.reddit.com/r/Undertale/comments/9snem9/undertale_tweet_thread/ the day prior]].
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[1] (copied from the page about the game itself)
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[1] (copied from the page about the game itself)


* ''VideoGame/{{Deltarune}}'' jumps directly into the [[CharacterCustomization "avatar creation" sequence]] when you open the game for the first time, and until you save the game for the first time, there's no title screen nor load save menu.

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* The Chapter 1 of ''VideoGame/{{Deltarune}}'' jumps directly into the [[CharacterCustomization "avatar creation" sequence]] when you open the game chapter for the first time, and until you save the game for the first time, there's no title screen nor load save menu.menu. When the Chapter 1-only demo was released in 2018, this helped reinforce its disguise as a "survey program" rather than a fully-playable demo.
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* ''VideoGame/FinalFantasyIV'' [[VideoGame/FinalFantasyV to]] ''[[VideoGame/FinalFantasyVI VI]]'' for the UsefulNotes/SuperNintendo do this if there are no save files present, jumping you straight into the opening cutscene.

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* ''VideoGame/FinalFantasyIV'' [[VideoGame/FinalFantasyV to]] ''[[VideoGame/FinalFantasyVI VI]]'' for the UsefulNotes/SuperNintendo UsefulNotes/SuperNintendoEntertainmentSystem do this if there are no save files present, jumping you straight into the opening cutscene.



* In ''Franchise/{{Pokemon}}'', games from ''[[VideoGame/PokemonRedAndBlue FireRed]]'' [[VideoGameRemake and]] ''[[VideoGame/PokemonRedAndBlue LeafGreen]]'' (except ''[[Videogame/PokemonRubyAndSapphire Emerald]]'') until ''VideoGame/PokemonBlackAndWhite'' still display their title screen, but automatically proceeded to a New Game when the A or Start button is pressed and there is no save file.

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* In ''Franchise/{{Pokemon}}'', games starting from ''[[VideoGame/PokemonRedAndBlue FireRed]]'' [[VideoGameRemake and]] ''[[VideoGame/PokemonRedAndBlue LeafGreen]]'' FireRed/LeafGreen]]'' (except ''[[Videogame/PokemonRubyAndSapphire Emerald]]'') until ''VideoGame/PokemonBlackAndWhite'' still display their title screen, but automatically proceeded to a New Game when the A or Start button is pressed and there is no save file.



** ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' skips the main menu during the first time playing the game. Then, it immediately puts the player into whichever campaign disc is loaded (Allied or Soviet) with its opening cutscene. (For ''The First Decade'' CompilationRerelease, it begins the Soviet campaign.)

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** ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' skips the main menu during the first time playing the game. Then, it immediately puts the player into whichever campaign disc is loaded (Allied or Soviet) with its opening cutscene. (For For ''The First Decade'' CompilationRerelease, it begins the Soviet campaign.)



* ''VisualNovel/DokiDokiLiteratureClub'' [[spoiler:skips the menu if the player opens it during Act 3, entirely preventing the player from starting a new game during that sequence. Not that they could restart anyway, because the characters but one have been deleted by this point.]]

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* ''VisualNovel/DokiDokiLiteratureClub'' [[spoiler:skips the menu if the player opens it during Act 3, entirely preventing the player from starting a new game during that sequence. Not that they could restart anyway, because all the characters but one have been deleted by this point.]]

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Added Deltarune and spoilered Doki Doki Literature Club example.


* ''VideoGame/FinalFantasyIV'' [[VideoGame/FinalFantasyV to]] ''[[VideoGame/FinalFantasyVI VI]]'' for the UsefulNotes/SuperNintendo do this if there are no save files present, jumping you straight into the opening cutscene.



* ''VideoGame/{{Deltarune}}'' jumps directly into the [[CharacterCustomization "avatar creation" sequence]] when you open the game for the first time, and until you save the game for the first time, there's no title screen nor load save menu.
* ''VideoGame/FinalFantasyIV'' [[VideoGame/FinalFantasyV to]] ''[[VideoGame/FinalFantasyVI VI]]'' for the UsefulNotes/SuperNintendo do this if there are no save files present, jumping you straight into the opening cutscene.



* ''VideoGame/SaGaFrontier2'' does this if the game doesn't find a savefile on the memory card, skipping the title screen and jumping straight into the beginning of Gustave's scenario.



* ''VideoGame/SaGaFrontier2'' does this if the game doesn't find a savefile on the memory card, skipping the title screen and jumping straight into the beginning of Gustave's scenario.



* ''VisualNovel/DokiDokiLiteratureClub'' skips the menu if the player opens it during Act 3, entirely preventing the player from starting a new game during that sequence. [[spoiler:Not that they could restart anyway, because the game has deleted its characters by this point.]]

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* ''VisualNovel/DokiDokiLiteratureClub'' skips [[spoiler:skips the menu if the player opens it during Act 3, entirely preventing the player from starting a new game during that sequence. [[spoiler:Not Not that they could restart anyway, because the game has deleted its characters but one have been deleted by this point.]]
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* The moment you start up ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' for the first time, you will get a brief and rudimentary title sequence before you cut straight to the cutscene of Link waking up in the Shrine of Resurrection.

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* The moment you start up ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' for the first time, you will get a brief and rudimentary title sequence before you cut straight to the cutscene of Link waking up in the Shrine of Resurrection. ''VideoGame/HyruleWarriorsAgeOfCalamity'' does the same thing.
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* ''VideoGame/GoldenSun2001'' and its sequel ''VideoGame/GoldenSunTheLostAge'' start by prompting the player to name the character before proceeding into a New Game if there are no other save files.

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* ''VideoGame/GoldenSun2001'' ''VideoGame/GoldenSun1'' and its sequel ''VideoGame/GoldenSunTheLostAge'' start by prompting the player to name the character before proceeding into a New Game if there are no other save files.
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* ''VideoGame/KingdomHeartsMelodyOfMemory'' skips the main menu on first boot to toss you into an interactive opening music video followed by the tutorial and then the story mode's world map.

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* ''VideoGame/KingdomHeartsMelodyOfMemory'' skips the main menu on first boot to toss and instead has you into an interactive opening music video immediately play a shortened version of "Simple and Clean", followed by the tutorial and then the story mode's world map.
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* ''VideoGame/XMen2CloneWars'' for the UsefulNotes/SegaGenesis drops you into the first level as soon as the game is on, [[LogicalExtreme skipping even the usual opening credits]], with a random character (Beast, 9 times out of 10). The copyright disclaimers and title screen only appears once you clear this stage.

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* ''VideoGame/XMen2CloneWars'' for the UsefulNotes/SegaGenesis drops you into the first level as soon as the game is on, [[LogicalExtreme skipping even the usual opening credits]], with a random character (Beast, (ComicBook/{{Beast|MarvelComics}}, 9 times out of 10). The copyright disclaimers and title screen only appears once you clear this stage.

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* ''VideoGame/XMen2CloneWars'' for the Genesis drops you into the first level as soon as the game is on, [[LogicalExtreme skipping even the usual opening credits]], with a random character (Beast, 9 times out of 10). The title only appears once you clear this stage.

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* ''VideoGame/XMen2CloneWars'' for the Genesis UsefulNotes/SegaGenesis drops you into the first level as soon as the game is on, [[LogicalExtreme skipping even the usual opening credits]], with a random character (Beast, 9 times out of 10). The copyright disclaimers and title screen only appears once you clear this stage.



[[folder:Rhythm Games]]
* ''VideoGame/KingdomHeartsMelodyOfMemory'' skips the main menu on first boot to toss you into an interactive opening music video followed by the tutorial and then the story mode's world map.
[[/folder]]



* In ''Franchise/{{Pokemon}}'', games from ''[[VideoGame/PokemonRedAndBlue FireRed]]'' [[VideoGameRemake and]] ''[[VideoGame/PokemonRedAndBlue LeafGreen]]'' (except ''Emerald'') until ''[[VideoGame/PokemonBlackAndWhite Black]]'' and ''[[VideoGame/PokemonBlackAndWhite White]]'' still display their title screen, but automatically proceeded to a New Game when the A or Start button is pressed and there is no save file.

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* In ''Franchise/{{Pokemon}}'', games from ''[[VideoGame/PokemonRedAndBlue FireRed]]'' [[VideoGameRemake and]] ''[[VideoGame/PokemonRedAndBlue LeafGreen]]'' (except ''Emerald'') ''[[Videogame/PokemonRubyAndSapphire Emerald]]'') until ''[[VideoGame/PokemonBlackAndWhite Black]]'' and ''[[VideoGame/PokemonBlackAndWhite White]]'' ''VideoGame/PokemonBlackAndWhite'' still display their title screen, but automatically proceeded to a New Game when the A or Start button is pressed and there is no save file.



* ''VideoGame/{{InFamous}}'' starts with a Press Start screen...but as soon as you press start, a huge explosion goes off and you're right into the action. The only way to see this start screen again is to delete your save files, as it is the only time you ever see pre-catastrophe Empire City.

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* ''VideoGame/{{InFamous}}'' starts with a Press Start screen... but as soon as you press start, a huge explosion goes off and you're right into the action. The only way to see this start screen again is to delete your save files, as it is the only time you ever see pre-catastrophe Empire City.
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* ''VideoGame/SonicColors'', where, on the first play, the start button is ExactlyWhatItSaysOnTheTin. This trend is continued in ''VideoGame/SonicGenerations'', in which starting the game up the first time launches you into the game's first level, [[VideoGame/SonicTheHedgehog1 Green Hill Zone Act 1.]]

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* The Wii version of ''VideoGame/SonicColors'', where, on the first play, the start button is ExactlyWhatItSaysOnTheTin. This trend is continued in both versions of ''VideoGame/SonicGenerations'', in which starting the game up the first time launches you into the game's first level, [[VideoGame/SonicTheHedgehog1 Green Hill Zone Act 1.]]
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Not sure where Kirby Battle Royale would fit on this page, but putting it in "action" games as it was advertised as such before release.

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* The first time you start ''VideoGame/KirbyBattleRoyale'', the intro for the Cake Royale automatically starts. Only after completing the intro and watching the opening cutscene does the title screen appear. Subsequent start-ups always start at the title screen.
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* ''VideoGame/GoldenSunTheBrokenSeal'' and its sequel ''VideoGame/GoldenSunTheLostAge'' start by prompting the player to name the character before proceeding into a New Game if there are no other save files.

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* ''VideoGame/GoldenSunTheBrokenSeal'' ''VideoGame/GoldenSun2001'' and its sequel ''VideoGame/GoldenSunTheLostAge'' start by prompting the player to name the character before proceeding into a New Game if there are no other save files.

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fix format error


** ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' skips the main menu during the first time playing the game.
Then, it immediately puts the player into whichever campaign disc is loaded (Allied or Soviet) with its opening cutscene. (For ''The First Decade'' CompilationRerelease, it begins the Soviet campaign.)

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** ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' skips the main menu during the first time playing the game.
game. Then, it immediately puts the player into whichever campaign disc is loaded (Allied or Soviet) with its opening cutscene. (For ''The First Decade'' CompilationRerelease, it begins the Soviet campaign.)

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Command and Conquer trope update in light of Remastered averting this


* ''VideoGame/CommandAndConquer'':

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* ''VideoGame/CommandAndConquer'':''VideoGame/CommandAndConquer'': For the original versions (''Remastered'' averts this trope):



** ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' does have a title sequence, but if this was the first time playing the game, it immediately puts the player into whichever campaign disc is loaded (Allied or Soviet) with its opening cutscene. (For ''The First Decade'' CompilationRerelease, it begins the Soviet campaign.)

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** ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' does have a title sequence, but if this was skips the main menu during the first time playing the game, game.
Then,
it immediately puts the player into whichever campaign disc is loaded (Allied or Soviet) with its opening cutscene. (For ''The First Decade'' CompilationRerelease, it begins the Soviet campaign.)
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* ''VideoGame/AnimalCrossingNewHorizons'': The first time you start a new save file, you begin in an airport where Timmy and Tommy Nook check you in for your Deserted Island Adventure.
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* The video game adaptation of the ''Film/LordOfTheRings'' films (the ''Lord of the Rings: The Two Towers'' game) uses the forging of the One Ring for its opening FMV, then drops the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the foothills of Mount Doom with no explanation and little in the way of tutorials. The same goes for the later ''Return of the King'' game, you can only access the menu on subsequent startups, as on initial installation it runs through clips from the movies of The Battle of Helm's Deep up to Gandalf's arrival, at which point it crossfades directly from live-action to gameplay in the heat of his siegebreaking.

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* The video game adaptation of the ''Film/LordOfTheRings'' films (the ''Lord of the Rings: The Two Towers'' game) ''VideoGame/TheLordOfTheRingsTheTwoTowers'' uses the forging of the One Ring for its opening FMV, then drops the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the foothills of Mount Doom with no explanation and little in the way of tutorials. The same goes for the later ''Return ''[[VideoGame/TheLordOfTheRingsTheReturnOfTheKing The Return of the King'' King]]'' game, you can only access the menu on subsequent startups, as on initial installation it runs through clips from the movies of The Battle of Helm's Deep up to Gandalf's arrival, at which point it crossfades directly from live-action to gameplay in the heat of his siegebreaking.
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* ''VideoGame/GoldenSun'' and its sequel start by prompting the player to name the character before proceeding into a New Game if there are no other save files.

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* ''VideoGame/GoldenSun'' ''VideoGame/GoldenSunTheBrokenSeal'' and its sequel ''VideoGame/GoldenSunTheLostAge'' start by prompting the player to name the character before proceeding into a New Game if there are no other save files.

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