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simplifying description


When you switch on a VideoGame, the first things you can typically expect to see come up are a [[VanityPlate few logos]] and probably some opening credits, followed by an introductory FMV. After this, the game displays its Title Screen and then presents the inevitable "New Game" and "Continue Game" options on its frontend menu.

Naturally, when this is actually your first time playing the game, you'll be mousing over to "New Game" in a heartbeat — now enter the Automatic New Game. Somewhere between the company logos and the opening FMV, ''these'' games checked for a previous save file to determine whether this really ''is'' your first time playing; if so, the game will skip the title screen and frontend menu altogether and start up a New Game without any warning or interaction from you, the player.

What's that? Did the opening FMV drop you [[InMediasRes right into the middle]] of the [[ActionPrologue heated battle that is Level 1]]? Well, soldier, you better get moving and good luck already, only targets can afford to stand around!

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When you switch on a VideoGame, A VideoGame which, the first things you can typically expect to see come up are a [[VanityPlate few logos]] and probably some opening credits, followed by an introductory FMV. After this, the game displays its Title Screen and then presents the inevitable "New Game" and "Continue Game" options on its frontend menu.

Naturally, when this is actually your
first time playing the player starts up the game, you'll be mousing over to "New Game" in a heartbeat — now enter the Automatic New Game. Somewhere between the company logos and the opening FMV, ''these'' games checked for a previous save file to determine whether this really ''is'' your first time playing; if so, the game will skip skips past the title screen and frontend or menu altogether that the game will eventually display on every subsequent boot-up, and start up a New Game without any warning or interaction from you, the player.

What's that? Did the opening FMV drop you [[InMediasRes right
goes straight into the middle]] of the [[ActionPrologue heated battle that is Level 1]]? Well, soldier, you better get moving and good luck already, only targets can afford to stand around!
game itself.
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* ''{{Burnout}} Paradise'' drops you straight into an unskippable intro FMV, then into the city in your first car. Like ''GrandTheftAuto'' it also auto-loads your most recent autosave if one is found.
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** ''FinalFantayIV'' did it before both of these games, boys and girls.

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** ''FinalFantayIV'' ''FinalFantasyIV'' did it before both of these games, boys and girls.
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** ''FinalFantayIV did it before both of these games, boys and girls.

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** ''FinalFantayIV ''FinalFantayIV'' did it before both of these games, boys and girls.
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** ''FinalFantayIV did it before both of these games, boys and girls.
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* ''SonicColors'', where, on the first play, the start button is ExactlyWhatItSaysOnTheTin.
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*[[FateStayNight Fate/Stay Night]] will start up at the beginning of the prologue narrated by Rin until you finish it and reach the main story narrated by Shirou, at which point you start up at the title screen.
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* ''MetroidOtherM'' gave you the option to turn on the subtitles then threw you straight into the intro. Bypassing even the title screen!
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** ''FinalFantasyV'' did the exact same thing, going from the opening logo to the first scene if there's no save file.

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* ''NoMoreHeroes'' did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.

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* ''NoMoreHeroes'' did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen. screen.
** ''NoMoreHeroes2DesperateStruggle'' does the same thing when starting a new game, but when you have files saved, it gives you the option to pick which one to load.

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%% NOTE: This trope applies only to games that actually have a frontend menu.

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%% NOTE: This trope applies only to games that actually have a frontend menu.menu after first boot.



** This is kind of necessary, since the game's menu system consists of ''[[DiegeticInterface an in-game building]]'' that's only constructed as part of the tutorial.



* The video game adaptation of the ''LordOfTheRings'' films (the ''Lord of the Rings: The Two Towers'' game) used the forging of the One Ring for its opening FMV, then dropped the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the foothills of Mount Doom with no explanation and little in the way of tutorials.

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* The video game adaptation of the ''LordOfTheRings'' ''{{Lord of the Rings}}'' films (the ''Lord of the Rings: The Two Towers'' game) used the forging of the One Ring for its opening FMV, then dropped the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the foothills of Mount Doom with no explanation and little in the way of tutorials.tutorials.
** Ditto the later ''Return of the King'' game, you can only access the menu on subsequent startups, as on initial installation it runs through clips from the movies of The Battle of Helm's Deep up to Gandalf's arrival, at which point it crossfades directly from live-action to gameplay in the heat of his siegebreaking.



* ''{{No More Heroes}}'' did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.
* ''{{Final Fantasy VI}}'' for the SuperNintendo did this as well if there were no save files present, jumping you straight into the opening video and trek to Narshe.

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* ''{{No More Heroes}}'' ''NoMoreHeroes'' did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.
* ''{{Final Fantasy VI}}'' ''FinalFantasyVI'' for the SuperNintendo did this as well if there were no save files present, jumping you straight into the opening video cutscene and trek to battle through Narshe.



* ''{{Chrono Trigger}}'' for the SNES has this with a clock pendulum showing up right when you turn on the game, then you're sent to the "Action/Wait" battle style selection before you name your main character. And then it's a stupidly long opening scene. But no file selection if there's no save data! And the DS version has an extra cutscene before the extra-long (due to the dual screens) pendulum/logo.

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* ''{{Chrono Trigger}}'' ''ChronoTrigger'' for the SNES has this with a clock pendulum showing up right when you turn on the game, then you're sent to the "Action/Wait" “Action/Wait” battle style selection before you name your main character. And then it's a stupidly long opening scene. But no file selection if there's no save data! And the DS version has an extra cutscene before the extra-long (due to the dual screens) pendulum/logo.
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Adding a new game.

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* ''{{Chrono Trigger}}'' for the SNES has this with a clock pendulum showing up right when you turn on the game, then you're sent to the "Action/Wait" battle style selection before you name your main character. And then it's a stupidly long opening scene. But no file selection if there's no save data! And the DS version has an extra cutscene before the extra-long (due to the dual screens) pendulum/logo.
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You don\'t get a chance to pick the character, and it always seemed to be a different one.


* ''X-Men 2: Clone Wars'' for the Genesis dropped you into the first level as soon as the game was on, skipping even the usual opening credits.

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* ''X-Men 2: Clone Wars'' for the Genesis dropped you into the first level as soon as the game was on, skipping even the usual opening credits.credits, with a random character.
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I don\'t remember getting a random character


* ''X-Men 2: Clone Wars'' for the Genesis dropped you into the first level as soon as the game was on, giving you a random character to get through it with, to boot.

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* ''X-Men 2: Clone Wars'' for the Genesis dropped you into the first level as soon as the game was on, giving you a random character to get through it with, to boot.skipping even the usual opening credits.
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* ''X-Men 2: Clone Wars'' for the Genesis dropped you into the first level as soon as the game was on, giving you a random character to get through it with, to boot.
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No, that's a straight example.


* Subverted with ''{{Infamous}}''. It starts with a Press Start screen...but as soon as you press start, a huge explosion goes off and you're right into the action.

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* Subverted with ''{{Infamous}}''. It ''{{Infamous}}'' starts with a Press Start screen...but as soon as you press start, a huge explosion goes off and you're right into the action.
ccoa MOD

Changed: 17

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* {{No More Heroes}} did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.
* Final Fantasy VI for the Super Nintendo did this as well if there were no Save Files present, jumping you straight into the opening video and trek to Narshe.

to:

* {{No ''{{No More Heroes}} Heroes}}'' did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.
* Final ''{{Final Fantasy VI VI}}'' for the Super Nintendo SuperNintendo did this as well if there were no Save Files save files present, jumping you straight into the opening video and trek to Narshe.
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Examples:

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Examples:
!!Examples:
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* Subverted with ''{{Infamous}}''. It starts with a Press Start screen...but as soon as you press start, a huge explosion goes off and you're right into the action.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*Final Fantasy VI for the Super Nintendo did this as well if there were no Save Files present, jumping you straight into the opening video and trek to Narshe.
Is there an issue? Send a MessageReason:
None


* In ''[=~Pokémon~=]'', games since [[VideoGameRemake FireRed and LeafGreen]] (except Emerald) still displayed their title screen, but automatically proceeded to a New Game.

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* In ''[=~Pokémon~=]'', games since from [[VideoGameRemake FireRed and LeafGreen]] (except Emerald) until Black and White still displayed their title screen, but automatically proceeded to a New Game.Game when the A or Start button is pressed and there is no save file.

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* ''GrandTheftAuto IV'', as well as a few other titles developed by Rockstar, do this.

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* ''GrandTheftAuto IV'', ''GrandTheftAutoIV'', as well as a few other titles developed by Rockstar, do this.this.
** It also does its logical counterpart, the Automatic Continue Game; if save-files ''are'' found, it will automatically load the latest one. This can get highly annoying if you have multiple different saves and will always have to endure an extra LoadingScreen before being allowed to choose which one you actually wanted to load.
Is there an issue? Send a MessageReason:
None


* {{No More Heroes}} did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, It takes this trope further automatically loads the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.

to:

* {{No More Heroes}} did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, It it takes this trope further further, automatically loads loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.
Is there an issue? Send a MessageReason:
None


* {{NoMoreHeroes}} did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, It takes this trope further automatically loads the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.

to:

* {{NoMoreHeroes}} {{No More Heroes}} did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, It takes this trope further automatically loads the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{NoMoreHeroes}} did this, only pausing to let you choose your difficulty level and then throwing you in. After you save, It takes this trope further automatically loads the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen.
Is there an issue? Send a MessageReason:
None


* The video game adaptation of the ''LordOfTheRings'' films (the ''Lord of the Rings: The Two Towers'' game) used the forging of the One Ring for its opening FMV, then dropped the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the footsteps of Mount Doom with no explanation and little in the way of tutorials.

to:

* The video game adaptation of the ''LordOfTheRings'' films (the ''Lord of the Rings: The Two Towers'' game) used the forging of the One Ring for its opening FMV, then dropped the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the footsteps foothills of Mount Doom with no explanation and little in the way of tutorials.
Is there an issue? Send a MessageReason:
None


* In ''[=~Pokémon~=]'', the [=HeartGold / SoulSilver=] {{Enhanced Remake}}s still displayed their title screen, but automatically proceeded to a New Game.

to:

* In ''[=~Pokémon~=]'', the [=HeartGold / SoulSilver=] {{Enhanced Remake}}s games since [[VideoGameRemake FireRed and LeafGreen]] (except Emerald) still displayed their title screen, but automatically proceeded to a New Game.

Added: 4

Changed: 154

Is there an issue? Send a MessageReason:
None


Naturally, when this is actually your first time playing the game, you'll be mousing over to "New Game" in a heartbeat -- now enter the AutomaticNewGame. Somewhere between the company logos and the opening FMV, ''these'' games checked for a previous save file to determine whether this really ''is'' your first time playing; if so, the game will skip the title screen and/or frontend menu altogether and start up a New Game without any warning or interaction from you, the player.

to:

Naturally, when this is actually your first time playing the game, you'll be mousing over to "New Game" in a heartbeat -- now enter the AutomaticNewGame. Automatic New Game. Somewhere between the company logos and the opening FMV, ''these'' games checked for a previous save file to determine whether this really ''is'' your first time playing; if so, the game will skip the title screen and/or and frontend menu altogether and start up a New Game without any warning or interaction from you, the player.



Alternately, the game may still display its title screen with the opening FMV, but will skip the frontend menu and start an AutomaticNewGame if it could not locate a previous save file.

to:

Alternately, the game may still display its title screen with the opening FMV, but will skip the frontend menu and start an AutomaticNewGame Automatic New Game if it could not locate find a previous save file.
file.




to:

Examples:



%% NOTE: This trope only applies to games that actually have a frontend menu.

to:

%% NOTE: This trope only applies only to games that actually have a frontend menu.



* ''BlackAndWhite'' prompted the player for their deity's name and symbol, then sent them straight into its Tutorial level.
* ''GoldenSun'' and its sequel started by prompting the player to name their character, before proceeding into a New Game.
* ''GrandTheftAuto IV'', as well as a few other Rockstar-developed titles.
* ''LittleBigPlanet'' prompted the player to name their character and then automatically dropped them into the game's Tutorial level.
* The videogame adaptation of the ''LordOfTheRings'' films (the ''Lord Of The Rings: The Two Towers'' game) used the forging of the One Ring for its opening FMV, then dropped the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the footsteps of Mount Doom with no explanation and little in the way of tutorials.
* In ''{{Pokemon}}'', the [=HeartGold / SoulSilver=] {{Enhanced Remake}}s still displayed their title screen, but automatically proceeded to a New Game.
* ''WiiSportsResort'' selected one of the player's Miis and placed them directly into the Skydiving event before unveiling its title screen the first time.
* The latter EA developed ''JamesBond'' games do this to mirror the tradition of a before credits action sequence.

to:

* ''BlackAndWhite'' prompted the player for their his deity's name and symbol, then sent them him straight into its Tutorial level.
* ''GoldenSun'' and its sequel started by prompting the player to name their his character, before proceeding into a New Game.
* ''GrandTheftAuto IV'', as well as a few other Rockstar-developed titles.
titles developed by Rockstar, do this.
* ''LittleBigPlanet'' prompted the player to name their his character and then automatically dropped them him into the game's Tutorial level.
* The videogame video game adaptation of the ''LordOfTheRings'' films (the ''Lord Of The of the Rings: The Two Towers'' game) used the forging of the One Ring for its opening FMV, then dropped the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the footsteps of Mount Doom with no explanation and little in the way of tutorials.
* In ''{{Pokemon}}'', ''[=~Pokémon~=]'', the [=HeartGold / SoulSilver=] {{Enhanced Remake}}s still displayed their title screen, but automatically proceeded to a New Game.
* ''WiiSportsResort'' selected one of the player's Miis and placed them him directly into the Skydiving event before unveiling its title screen the first time.
* The latter EA developed ''JamesBond'' games developed by ElectronicArts do this to mirror the tradition of a before credits before-credits action sequence.sequence.
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* The latter EA developed ''JamesBond'' games do this to mirror the tradition of a before credits action sequence.

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launched from the YKTTW.


Click the edit button to start this new page.

to:

Click When you switch on a VideoGame, the edit button first things you can typically expect to see come up are a [[VanityPlate few logos]] and probably some opening credits, followed by an introductory FMV. After this, the game displays its Title Screen and then presents the inevitable "New Game" and "Continue Game" options on its frontend menu.

Naturally, when this is actually your first time playing the game, you'll be mousing over to "New Game" in a heartbeat -- now enter the AutomaticNewGame. Somewhere between the company logos and the opening FMV, ''these'' games checked for a previous save file to determine whether this really ''is'' your first time playing; if so, the game will skip the title screen and/or frontend menu altogether and
start up a New Game without any warning or interaction from you, the player.

What's that? Did the opening FMV drop you [[InMediasRes right into the middle]] of the [[ActionPrologue heated battle that is Level 1]]? Well, soldier, you better get moving and good luck already, only targets can afford to stand around!

Alternately, the game may still display its title screen with the opening FMV, but will skip the frontend menu and start an AutomaticNewGame if it could not locate a previous save file.

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%%
%% NOTE: This trope only applies to games that actually have a frontend menu.
%% Games that don't (Windows Minesweeper, for example) are not eligible for
this new page. trope.
%%

* ''BlackAndWhite'' prompted the player for their deity's name and symbol, then sent them straight into its Tutorial level.
* ''GoldenSun'' and its sequel started by prompting the player to name their character, before proceeding into a New Game.
* ''GrandTheftAuto IV'', as well as a few other Rockstar-developed titles.
* ''LittleBigPlanet'' prompted the player to name their character and then automatically dropped them into the game's Tutorial level.
* The videogame adaptation of the ''LordOfTheRings'' films (the ''Lord Of The Rings: The Two Towers'' game) used the forging of the One Ring for its opening FMV, then dropped the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the footsteps of Mount Doom with no explanation and little in the way of tutorials.
* In ''{{Pokemon}}'', the [=HeartGold / SoulSilver=] {{Enhanced Remake}}s still displayed their title screen, but automatically proceeded to a New Game.
* ''WiiSportsResort'' selected one of the player's Miis and placed them directly into the Skydiving event before unveiling its title screen the first time.

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