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* VideoGame/DONTLOOKAWAY pits up to four players controlling ordinary humans against a single player as the Entity, a demonic spirit that can possess [[MurderousMannequin mannequins]].

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* VideoGame/DONTLOOKAWAY VideoGame/{{DONTLOOKAWAY}} pits up to four players controlling ordinary humans against a single player as the Entity, a demonic spirit that can possess [[MurderousMannequin mannequins]].
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* ''VideoGame/DONTLOOKAWAY'' pits up to four players controlling ordinary humans against a single player as the Entity, a demonic spirit that can possess [[mannequins MurderousMannequin]].

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* ''VideoGame/DONTLOOKAWAY'' VideoGame/DONTLOOKAWAY pits up to four players controlling ordinary humans against a single player as the Entity, a demonic spirit that can possess [[mannequins MurderousMannequin]].[[MurderousMannequin mannequins]].
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* ''VideoGame/DONTLOOKAWAY'' pits up to four players controlling ordinary humans against a single player as the Entity, a demonic spirit that can possess [[mannequins MurderousMannequin]].
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* The Wii U port of ''VideoGame/SilverFallsUndertakers'' added a multiplayer mode called [=SurviVS=] which has the [=GamePad=] user deploying monsters for one to four other players to fight off on the television.
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* ''TabletopGame/PowerRangersHeroesOfTheGrid'': The regular game is a CoOpMultiplayer game in which each player controls one (or more) Power Ranger to defend the city from evil monsters, which are controlled by the game itself. The expansion ''Rise of the Psycho Rangers'' introduces the Mastermind Mode, which allows one of the players to control the villains, who control very differently compared to the Power Rangers.
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* ''VideoGame/PlayerUnknownsBattlegrounds'' has the (unofficial) "Zombies" mode, where instead of everyone trying to kill everyone else to the last one standing, a large percentage of the players spawn as zombies, all trying to kill the few humans on the map. While humans play as normal, zombies cannot use weapons, armor, or vehicles, and thus rely on sheer numbers and swarming tactics to take down the humans.

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* ''VideoGame/PlayerUnknownsBattlegrounds'' ''VideoGame/PlayerUnknownsBattleGrounds'' has the (unofficial) "Zombies" mode, where instead of everyone trying to kill everyone else to the last one standing, a large percentage of the players spawn as zombies, all trying to kill the few humans on the map. While humans play as normal, zombies cannot use weapons, armor, or vehicles, and thus rely on sheer numbers and swarming tactics to take down the humans.

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Alphabetized examples.


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* ''Franchise/GIJoe: Cobra Strike'' for the UsefulNotes/{{Atari 2600}} was similar in multiplayer. One player controlled a giant mechanical cobra that dripped venom from its fangs and could fire a laser beam to attack Joe troopers, while the other player controlled a shield that they could use to block the venom and lasers, and fire missiles to try to destroy the cobra.



* ''Franchise/GIJoe: Cobra Strike'' for the UsefulNotes/{{Atari 2600}} was similar in multiplayer. One player controlled a giant mechanical cobra that dripped venom from its fangs and could fire a laser beam to attack Joe troopers, while the other player controlled a shield that they could use to block the venom and lasers, and fire missiles to try to destroy the cobra.



* ''VideoGame/ThunderForce IV'' had a two-player option, with one player piloting Rynex and the other aiming the weapons.



* ''VideoGame/ThunderForce IV'' had a two-player option, with one player piloting Rynex and the other aiming the weapons.



* ''VideoGame/AWayToBeDead'': You can either play as a survivor trying to escape from August Valentine Hospital, a zombie trying to eat the survivors, or Dr. Riley [=McClein=] trying to kill the survivors.
* ''VideoGame/{{Savage}}'', for the PC, is a cross between a RealTimeStrategy game and an action game. One player on each team would be the commander and could see the entire battlefield and issue orders to players. All other players would be individual soldiers.

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* ''VideoGame/AWayToBeDead'': You can either play as a survivor trying to escape from August Valentine Hospital, a zombie trying to eat the survivors, or Dr. Riley [=McClein=] trying to kill the survivors.
* ''VideoGame/{{Savage}}'', for the PC, is a cross between a RealTimeStrategy game and an action game. One
In ''VideoGame/{{Allegiance}}'', one player on each team would be is the commander. The commander gives orders to computer-controlled miners and building vessels while also giving instructions to players, directing them on where to go and who to attack. They are also the only player that can give authorization to other players to pilot more powerful vessels such as bombers.
* The ''VideoGame/ArtemisSpaceshipBridgeSimulator'' simulates a ''Franchise/StarTrek'' style spaceship bridge. Each player controls a different aspect of the ship, leading to very different play-styles; the captain is the most extreme example of this, since they cannot take any actions personally and instead relay orders to the other players.
* The FPS/RTS hybrid ''Videogame/BattleZone1998'' and its sequel have two player states in the "strategy" multiplayer gamemodes; Commander and Pilot. The Commander takes over most of the RTS functions and have sole control over base equipment (factories and the like) and by default control all the PlayerMooks. Pilots start out with nothing under their control besides their own HoverTank, but
the commander can grant control of units to pilots. Commanders generally remain in the base to build it up and could see defend it, while pilots guide [[WorkerUnit Scavengers]] to biometal pools and engage the entire battlefield enemy. Players can freely swap between the role of commander and issue orders to players. All pilot in multiplayer. The MPA gamemode has a human team (commander and pilots) versus an AI controlled commander, and Strategy has two teams of human commanders and pilots.
* ''VideoGame/{{Clockwords}}'' suggests that the
other player who joins should move the mouse around to aim the gun. The first player would type in words, though the other player can brainstorm new ones.
* ''VideoGame/{{Crawl}}'' is a dungeon crawler where one player controls the hero, and the other three control the monsters so they can kill him and play as the hero.
* ''VideoGame/DarkDeception: Monsters & Mortals'' offers a competitive mode which pits three "Mortals" against one "Monster"; the Mortals' goal is to collect enough soul shards to summon a portal and escape from the maze they're trapped in; the Monster just wants to kill all the Mortals.
* ''VideoGame/DeadByDaylight'' is a 4v1 SurvivalHorror game inspired by slasher movies, in which a team of four Survivors must outwit a powerful Killer, who seeks to hunt them down and sacrifice them to a malevolent Entity.
* ''VideoGame/{{Depth}}'', is a 4v2 game where you play as either a diver exploring ancient underwater ruins searching for treasure, or a shark trying to kill the divers. As a diver, collecting gold will give you money you can spend on weapons like spear-guns, pistols, rifles, mines, and turrets. As a shark you killing divers will allow you to "evolve", granting traits like hardened scales, increased stamina, bleeding damage, and health regen.
** "Megalodon Hunt" is a 5v1 gamemode where you either play as a diver or a megalodon shark; when a diver kills the Megalodon, they become the Megalodon.
* ''VideoGame/DoomEternal'': Multiplayer modes allows for a team of
players to fight as demons against one single player fighting as the Doom Slayer. Invasions allow this to occur within one person's single player campaign provided the person playing has opted in[[note]]Though Id Software announced in July 2021 that Invasions [[WhatCouldHaveBeen had ceased development]] and would be individual soldiers.replaced with a single-player horde mode[[/note]], while Battlemode is a dedicated multiplayer version set up as a 2v1, best of 3 deathmatch.
* In ''VideoGame/EnemyOnBoard'', four players are the crew of the ship trying to find and kill the aliens, and two players are the aliens who are trying to kill the crew.



* A popular Arena mod for ''VideoGame/TeamFortress2'' called ''Vs. Saxton Hale'' pits one superpowered player against the rest. Originally, that player would take control of the eponymous Australian, but the mod eventually expanded to include a number of different [=TF2=] "freaks", such as Vagineer and Christian Brutal Sniper, rebranded as ''Freak Fortress 2.''
* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/HalfLife'' mod with Aliens (generally melee- and ambush-focused) vs. SpaceMarines (standard FPS gameplay and guns, and a Commander with an RTS perspective).
** This is continued in the sequel ''VideoGame/NaturalSelection2'', but as it's no longer a mod, the abilities of the aliens, the space marines and the commanders are increased.

to:

* A popular Arena mod for ''VideoGame/TeamFortress2'' called ''Vs. Saxton Hale'' pits one superpowered player against the rest. Originally, that player would take control ''VideoGame/HeroesAndGenerals'', like ''Red Orchestra'', gives each of the eponymous Australian, but the mod eventually expanded to include a number of three factions different [=TF2=] "freaks", such as Vagineer weapons and Christian Brutal Sniper, rebranded as ''Freak Fortress 2.''
* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/HalfLife'' mod with Aliens (generally melee-
vehicles to choose from, giving each faction distinct advantages and ambush-focused) vs. SpaceMarines (standard FPS gameplay and guns, and a Commander with an RTS perspective).
** This is continued in the sequel ''VideoGame/NaturalSelection2'', but as it's no longer a mod, the abilities of the aliens, the space marines and the commanders are increased.
disadvantages.



* ''VideoGame/PiratesVikingsAndKnights'' features three different teams with unique classes and playstyles. The [[HornyVikings Viking team]] focuses mostly on melee damage and works best as a horde, overrunning the enemy with pure strength. The [[KnightInShiningArmor Knight team]]'s classes have varying degrees of CripplingOverspecialization, making a teamwork-oriented approach with class variation the best. The {{Pirate}}s are poorly equipped and lightly armored, but their use of gunpowder weapons makes up for that. Their best use is as TheSwarm, [[GoddamnedBats dealing consistent poke damage, then running off]], never facing the other teams head-on, but rather being a consistent thorn in each of their sides.

to:

* ''VideoGame/PiratesVikingsAndKnights'' features three different teams with unique classes and playstyles. The [[HornyVikings Viking team]] focuses mostly on melee damage and works best ''VideoGame/InSilence'': Four people play as humans lost in [[DontGoInTheWoods the woods]] at [[AlwaysNight night]] trying to either fix their car or open an armory for guns. One person plays as a horde, overrunning creature out to kill them, and can only track by sound.
* ''Island Defense'', a popular custom map for ''VideoGame/WarcraftIIIReignOfChaos'', has ten players controlling builders that need to collect resources and build a fortified base to hold of
the enemy with pure strength. Titan, while the remaining player controls the Titan, a powerful unit that tries to stop them before their bases become impenetrable.
* ''VideoGame/LastTrainOuttaWormTown'': Players can either be Pardners attempting to escape the titular town, or giant worms burrowing around attempting to locate and devour everyone.
The [[KnightInShiningArmor Knight team]]'s classes have varying degrees exact ratio of CripplingOverspecialization, Pardners to Worms can be adjusted in the match settings, making it entirely possible to set up a teamwork-oriented approach scenario with class variation a SoleSurvivor trying to evade multiple monsters at once.
* ''VideoGame/LastYear'': Five players take
the best. role of classmates trapped in a nightmare with the sixth player, who controls three Fiends per match. The {{Pirate}}s are poorly equipped students must complete objectives to escape while the Fiend must stop them. The students have a variety of gadgets and lightly armored, but their use of gunpowder weapons makes up for that. Their best use is as TheSwarm, [[GoddamnedBats dealing consistent poke damage, then running off]], never facing an advantage in numbers, while the other teams head-on, but rather being a consistent thorn in each Killer can spawn and de-spawn out of their sides.sight of the students, set up traps, and launch OneHitKill ambushes on unsuspecting victims.



* ''[[http://www.unknownworlds.com/ns/ Natural Selection]]'' is a ''VideoGame/HalfLife'' mod with Aliens (generally melee- and ambush-focused) vs. SpaceMarines (standard FPS gameplay and guns, and a Commander with an RTS perspective).
** This is continued in the sequel ''VideoGame/NaturalSelection2'', but as it's no longer a mod, the abilities of the aliens, the space marines and the commanders are increased.
* ''VideoGame/PiratesVikingsAndKnights'' features three different teams with unique classes and playstyles. The [[HornyVikings Viking team]] focuses mostly on melee damage and works best as a horde, overrunning the enemy with pure strength. The [[KnightInShiningArmor Knight team]]'s classes have varying degrees of CripplingOverspecialization, making a teamwork-oriented approach with class variation the best. The {{Pirate}}s are poorly equipped and lightly armored, but their use of gunpowder weapons makes up for that. Their best use is as TheSwarm, [[GoddamnedBats dealing consistent poke damage, then running off]], never facing the other teams head-on, but rather being a consistent thorn in each of their sides.



* ''Island Defense'', a popular custom map for ''VideoGame/WarcraftIIIReignOfChaos'', has ten players controlling builders that need to collect resources and build a fortified base to hold of the Titan, while the remaining player controls the Titan, a powerful unit that tries to stop them before their bases become impenetrable.
* The ''VideoGame/ArtemisSpaceshipBridgeSimulator'' simulates a ''Franchise/StarTrek'' style spaceship bridge. Each player controls a different aspect of the ship, leading to very different play-styles; the captain is the most extreme example of this, since they cannot take any actions personally and instead relay orders to the other players.
* ''{{VideoGame/Crawl}}'' Is a dungeon crawler where one player controls the hero, and the other three control the monsters so they can kill him and play as the hero.
* The FPS/RTS hybrid ''Videogame/BattleZone1998'' and its sequel have two player states in the "strategy" multiplayer gamemodes; Commander and Pilot. The Commander takes over most of the RTS functions and have sole control over base equipment (factories and the like) and by default control all the PlayerMooks. Pilots start out with nothing under their control besides their own HoverTank, but the commander can grant control of units to pilots. Commanders generally remain in the base to build it up and defend it, while pilots guide [[WorkerUnit Scavengers]] to biometal pools and engage the enemy. Players can freely swap between the role of commander and pilot in multiplayer. The MPA gamemode has a human team (commander and pilots) versus an AI controlled commander, and Strategy has two teams of human commanders and pilots.

to:

* ''Island Defense'', a popular custom map for ''VideoGame/WarcraftIIIReignOfChaos'', has ten players controlling builders that need to collect resources ''VideoGame/RedOrchestra'', ''VideoGame/RedOrchestra2HeroesOfStalingrad'', ''VideoGame/RisingStorm'' and build ''VideoGame/RisingStorm2Vietnam'' all include this as a fortified base to hold realistic feature of the Titan, while the remaining player controls the Titan, a powerful unit that tries to stop them before their bases become impenetrable.
* The ''VideoGame/ArtemisSpaceshipBridgeSimulator'' simulates a ''Franchise/StarTrek'' style spaceship bridge. Each player controls a
different aspect of countries going to war. Available guns, classes, radio commands, and even basic statistics depend on whether you're on the ship, leading to very different play-styles; the captain German or Russian side. This is the most extreme example of this, since they cannot take any actions personally and instead relay orders to the other players.
* ''{{VideoGame/Crawl}}'' Is a dungeon crawler
emphasized in ''Rising Storm 2'', where one the North Vietnamese use devious traps, [[WeHaveReserves expendable troops]], and Anti-Air Missiles to try and counter the U.S.' generally better weapons, area denial, and emphasis on air superiority.
* ''VideoGame/{{Savage}}'', for the PC, is a cross between a RealTimeStrategy game and an action game. One
player controls the hero, and the other three control the monsters so they can kill him and play as the hero.
* The FPS/RTS hybrid ''Videogame/BattleZone1998'' and its sequel have two player states in the "strategy" multiplayer gamemodes; Commander and Pilot. The Commander takes over most of the RTS functions and have sole control over base equipment (factories and the like) and by default control all the PlayerMooks. Pilots start out with nothing under their control besides their own HoverTank, but
on each team would be the commander can grant control of units to pilots. Commanders generally remain in and could see the base to build it up entire battlefield and defend it, while pilots guide [[WorkerUnit Scavengers]] issue orders to biometal pools and engage the enemy. Players can freely swap between the role of commander and pilot in multiplayer. The MPA gamemode has a human team (commander and pilots) versus an AI controlled commander, and Strategy has two teams of human commanders and pilots.players. All other players would be individual soldiers.



* A popular Arena mod for ''VideoGame/TeamFortress2'' called ''Vs. Saxton Hale'' pits one superpowered player against the rest. Originally, that player would take control of the eponymous Australian, but the mod eventually expanded to include a number of different [=TF2=] "freaks", such as Vagineer and Christian Brutal Sniper, rebranded as ''Freak Fortress 2.''
* ''VideoGame/ThemsFightinHerds'': The online pixel lobby features a game mode called the Salt Mines, where players can mine for [[WeirdCurrency salt]], fight predators, and earn cosmetics. At the end of 15 minutes, whichever player has the most salt transforms into a [[BearsAreBadNews bear]]. The bear has to hunt down and beat the other players, while the other players need to either survive long enough for the bear to starve, or beat the bear in a fight.
* ''VideoGame/UnfortunateSpacemen'': Most of the players are spacemen trying to escape a failing outpost. One player is an alien trying to kill them all.
* ''VideoGame/AWayToBeDead'': You can either play as a survivor trying to escape from August Valentine Hospital, a zombie trying to eat the survivors, or Dr. Riley [=McClein=] trying to kill the survivors.



* ''VideoGame/DeadByDaylight'' is a 4v1 SurvivalHorror game inspired by slasher movies, in which a team of four Survivors must outwit a powerful Killer, who seeks to hunt them down and sacrifice them to a malevolent Entity.
* ''{{VideoGame/Depth}}'', is a 4v2 game where you play as either a diver exploring ancient underwater ruins searching for treasure, or a shark trying to kill the divers. As a diver, collecting gold will give you money you can spend on weapons like spear-guns, pistols, rifles, mines, and turrets. As a shark you killing divers will allow you to "evolve", granting traits like hardened scales, increased stamina, bleeding damage, and health regen.
** "Megalodon Hunt" is a 5v1 gamemode where you either play as a diver or a megalodon shark; when a diver kills the Megalodon, they become the Megalodon.
* In ''VideoGame/{{Allegiance}}'', one player on each team is the commander. The commander gives orders to computer-controlled miners and building vessels while also giving instructions to players, directing them on where to go and who to attack. They are also the only player that can give authorization to other players to pilot more powerful vessels such as bombers.
* ''VideoGame/RedOrchestra'', ''VideoGame/RedOrchestra2HeroesOfStalingrad'', ''VideoGame/RisingStorm'' and ''VideoGame/RisingStorm2Vietnam'' all include this as a realistic feature of different countries going to war. Available guns, classes, radio commands, and even basic statistics depend on whether you're on the German or Russian side. This is most emphasized in ''Rising Storm 2'', where the North Vietnamese use devious traps, [[WeHaveReserves expendable troops]], and Anti-Air Missiles to try and counter the U.S.' generally better weapons, area denial, and emphasis on air superiority.
* ''VideoGame/HeroesAndGenerals'', like ''Red Orchestra'', gives each of the three factions different weapons and vehicles to choose from, giving each faction distinct advantages and disadvantages.
* ''VideoGame/DoomEternal'': Multiplayer modes allows for a team of players to fight as demons against one single player fighting as the Doom Slayer. Invasions allow this to occur within one person's single player campaign provided the person playing has opted in[[note]]Though Id Software announced in July 2021 that Invasions [[WhatCouldHaveBeen had ceased development]] and would be replaced with a single-player horde mode[[/note]], while Battlemode is a dedicated multiplayer version set up as a 2v1, best of 3 deathmatch.
* ''VideoGame/LastYear'': five players take the role of classmates trapped in a nightmare with the sixth player, who controls three Fiends per match. The students must complete objectives to escape while the Fiend must stop them. The students have a variety of gadgets and an advantage in numbers, while the Killer can spawn and de-spawn out of sight of the students, set up traps, and launch OneHitKill ambushes on unsuspecting victims.
* ''VideoGame/ThemsFightinHerds'': The online pixel lobby features a game mode called the Salt Mines, where players can mine for [[WeirdCurrency salt]], fight predators, and earn cosmetics. At the end of 15 minutes, whichever player has the most salt transforms into a [[BearsAreBadNews bear]]. The bear has to hunt down and beat the other players, while the other players need to either survive long enough for the bear to starve, or beat the bear in a fight.
* In ''VideoGame/EnemyOnBoard'', four players are the crew of the ship trying to find and kill the aliens, and two players are the aliens who are trying to kill the crew.
* ''VideoGame/DarkDeception: Monsters & Mortals'' offers a competitive mode which pits three "Mortals" against one "Monster"; the Mortals' goal is to collect enough soul shards to summon a portal and escape from the maze they're trapped in; the Monster just wants to kill all the Mortals.
* ''VideoGame/{{Clockwords}}'' suggests that the other player who joins should move the mouse around to aim the gun. The first player would type in words, though the other player can brainstorm new ones.
* ''VideoGame/InSilence'': Four people play as humans lost in [[DontGoInTheWoods the woods]] at [[AlwaysNight night]] trying to either fix their car or open an armory for guns. One person plays as a creature out to kill them, and can only track by sound.
* ''VideoGame/UnfortunateSpacemen'': Most of the players are spacemen trying to escape a failing outpost. One player is an alien trying to kill them all.



* ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' allow the second player to point at [[FollowTheMoney collectibles]] with the Wii Remote to pick them up and fire them at enemies. Other pointer controls include freezing enemies in place and giving Mario a boosted jump if the two players have good coordination.

to:

* ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' allow the ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' lets a second player to point at [[FollowTheMoney collectibles]] with the use a Wii Remote to pick them up work as something of an extension of Layle's gravity powers, letting another object be manipulated simultaneously. But it only works in a few areas and fire them at enemies. Other pointer controls include freezing enemies in place and giving Mario isn't as versatile as Player 1's.
* ''Film/{{Juon}} The Grudge: Haunted House Simulator'' contains
a boosted jump if mode which lets player one play a chapter as normal, while player two can add to the two players have good coordination.haunting going on by pressing buttons on their own Wii Remote.



* ''Film/{{Juon}} The Grudge: Haunted House Simulator'' contains a mode which lets player one play a chapter as normal, while player two can add to the haunting going on by pressing buttons on their own Wii Remote.
* ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' lets a second player use a Wii Remote to work as something of an extension of Layle's gravity powers, letting another object be manipulated simultaneously. But it only works in a few areas and isn't as versatile as Player 1's.

to:

* ''Film/{{Juon}} The Grudge: Haunted House Simulator'' contains a mode which lets player one play a chapter as normal, while player two can add to ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' allow the haunting going on by pressing buttons on their own Wii Remote.
* ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' lets a
second player use a to point at [[FollowTheMoney collectibles]] with the Wii Remote to work as something of an extension of Layle's gravity powers, letting another object be manipulated simultaneously. But it only works in a few areas pick them up and isn't as versatile as Player 1's.fire them at enemies. Other pointer controls include freezing enemies in place and giving Mario a boosted jump if the two players have good coordination.



* In ''VideoGame/KirbyAndTheRainbowCurse'', the player using the [=GamePad=] can't directly control Kirby, and instead draws rainbow ropes to guide him around from place to place. Up to three other players can join with regular controllers, playing as Waddle Dees who can run and jump like a regular platform game. They can carry Kirby around and attack with their spears. Some stages have segments where Kirby transforms into a vehicle with special powers, while the Waddle Dees become secondary helpers. Inversely, when playing in multiplayer, every stage has a segment where a Grab Hand appears, which Kirby is helpless against but the Waddle Dees can fend off.
* ''VideoGame/MarioParty10'' has a mode called "Bowser Party", where the group is trying to reach the end of the board and collect the star, but the player controlling Bowser is trying to knock out the other's hearts by using "Bowser Minigames" involving breathing fire, smashing them with a hammer, and [[ArsonMurderAndJaywalking Bingo]]. Another major difference in the play types is that Bowser sometimes sets traps or tries to trick the group players.
* ''VideoGame/NewSuperMarioBrosU'' allows up to four players to control Mario, Luigi and two Toads, while another player can use the [=GamePad=] at any time to create blocks that appear on the TV. Both players and enemies can jump on or interact with the blocks. The [=GamePad=] player has other abilities, such as interacting with enemies, defeating enemies in some instances, spinning gears in the opposite direction, or revealing invisible 3-up life blocks.



* ''VideoGame/NewSuperMarioBrosU'' allows up to four players to control Mario, Luigi and two Toads, while another player can use the [=GamePad=] at any time to create blocks that appear on the TV. Both players and enemies can jump on or interact with the blocks. The [=GamePad=] player has other abilities, such as interacting with enemies, defeating enemies in some instances, spinning gears in the opposite direction, or revealing invisible 3-up life blocks.
* The UsefulNotes/WiiU version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the other players. In both modes, all of the other players need to defend themselves.



* ''VideoGame/MarioParty10'' has a mode called "Bowser Party", where the group is trying to reach the end of the board and collect the star, but the player controlling Bowser is trying to knock out the other's hearts by using "Bowser Minigames" involving breathing fire, smashing them with a hammer, and [[ArsonMurderAndJaywalking Bingo]]. Another major difference in the play types is that Bowser sometimes sets traps or tries to trick the group players.
* In ''VideoGame/KirbyAndTheRainbowCurse'', the player using the [=GamePad=] can't directly control Kirby, and instead draws rainbow ropes to guide him around from place to place. Up to three other players can join with regular controllers, playing as Waddle Dees who can run and jump like a regular platform game. They can carry Kirby around and attack with their spears. Some stages have segments where Kirby transforms into a vehicle with special powers, while the Waddle Dees become secondary helpers. Inversely, when playing in multiplayer, every stage has a segment where a Grab Hand appears, which Kirby is helpless against but the Waddle Dees can fend off.

to:

* ''VideoGame/MarioParty10'' The UsefulNotes/WiiU version of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has a mode called "Bowser Party", two exclusive modes: Banana Heist, where one person controls [[VideoGame/SuperMonkeyBall Aiai]] in a ball while everyone else races normally, and Aiai must take bananas from them; and Ninja Tag, where one person controls [[VideoGame/{{Shinobi}} Joe Musashi]] and runs into the group is trying to reach the end other players. In both modes, all of the board and collect the star, but the player controlling Bowser is trying to knock out the other's hearts by using "Bowser Minigames" involving breathing fire, smashing them with a hammer, and [[ArsonMurderAndJaywalking Bingo]]. Another major difference in the play types is that Bowser sometimes sets traps or tries to trick the group players.
* In ''VideoGame/KirbyAndTheRainbowCurse'', the player using the [=GamePad=] can't directly control Kirby, and instead draws rainbow ropes to guide him around from place to place. Up to three
other players can join with regular controllers, playing as Waddle Dees who can run and jump like a regular platform game. They can carry Kirby around and attack with their spears. Some stages have segments where Kirby transforms into a vehicle with special powers, while the Waddle Dees become secondary helpers. Inversely, when playing in multiplayer, every stage has a segment where a Grab Hand appears, which Kirby is helpless against but the Waddle Dees can fend off.need to defend themselves.



* ''Videogame/{{Splinter Cell}}'': The Splinter Cell games have multiplayer modes where one team of players plays as spies, with a third-person camera and stealth-oriented gameplay and abilities; and the other team plays as mercs, with a first-person camera and abilities oriented towards detecting spies and killing them.
* This applies any time a 1 vs. 3 minigame comes up in the ''VideoGame/MarioParty'' series, for the obvious reason that it would be unfair otherwise. ''VideoGame/MarioPartyTheTop100'', being a MegamixGame, brings back 12 of the 1-on-3 minigames from previous games in the series, and have a dedicated minigame Pack in Minigame Match mode.

to:

* ''Videogame/{{Splinter Cell}}'': ''VideoGame/BanjoTooie'' [[WhatCouldHaveBeen was going to have]] a CoOpMultiplayer mode called "Bottles' Revenge". In this mode, Banjo and Kazooie would be followed by Bottles' evil spirit, who would automatically possess the nearest weak-minded creature (I.E. an enemy), allowing the second player to control the enemy and attack the first. If another enemy that Bottles can possess is in range during a possession (indicated by white sparkles), the second player can switch enemies with the press of the R button. During boss battles, Bottles would simply disappear.
*
The Splinter Cell games have online multiplayer modes where for ''VideoGame/BatmanArkhamOrigins'' has four roles it randomly assigns to the players: one team of three of Bane's minions, one of three of ComicBook/TheJoker's minions, Batman, and Robin. In the former two roles, the players plays attempt to win a ThirdPersonShooter deathmatch to claim as spies, with a third-person camera and stealth-oriented gameplay and abilities; and much territory on the other team plays map as mercs, with a first-person camera and abilities oriented towards detecting spies and killing them.
* This applies any time a 1 vs. 3 minigame comes up
possible; in the ''VideoGame/MarioParty'' series, for latter two roles, the obvious reason that it would be unfair otherwise. ''VideoGame/MarioPartyTheTop100'', being a MegamixGame, brings back 12 players take down as many of the 1-on-3 minigames from previous games in respawning minions as they can until they build up a Fear meter, which ends the series, and have a dedicated minigame Pack game in Minigame Match mode.their favor.



* In ''VideoGame/DragonBallTheBreakers'', two teams of players square off against each other: a singular "Raider", and up to seven "Survivors".
** The Survivors are tasked with surviving against the Raider, a task made more challenging due to them being [[ActionSurvivor ordinary people without any super powers]]. As such, they are reliant on various tools and other abilities to hide from, evade, or otherwise fend off the Raider. By collecting enough "Change Power", they can temporarily draw on the powers of one of the heroes of ''Dragon Ball'' to fight off the Raider, escape to safety, or protect their allies. The victory conditions for Survivors is to activate the Super Time Machine to escape, or if the Super Time Machine's startup system is destroyed, summon an Emergency Time Machine and escape, either on their own or with any allies they can bring along.
** The Raider takes on the role of one of the villains of ''Dragon Ball''. Over time, they can evolve into stronger forms (such as Cell absorbing Survivors or NPC[=s=] to gain more power), becoming graver threats to the Survivors. With each new tier of power attained, Raiders can completely destroy a part of the map, restricting the playing field while also potentially destroying any keys for the Super Time Machine not yet found and activated. The Raider's goal is to kill as many Survivors as possible, and to that end, sabotage the Super Time Machine's startup system to prevent the Survivors from escaping all at once.



* ''VideoGame/ShadowRealms'' is a four-versus-one game. Four human characters face a single overlord character, with the latter's abilities being consciously patterned on those of the GameMaster in a pen-and-paper [=RPG=]. Its SpiritualSuccessor, ''VideoGame/{{Breach}}'', has a similar concept.
* ''Silkworm'' was a multi-platform scrolling shooter where one player controlled a helicopter and the other an armoured jeep. The helicopter player had full screen movement but could only fire forwards and had to avoid colliding with airborne enemies, while the jeep player had to destroy or jump over obstacles on the ground and could fire in any direction. It had a spiritual successor called ''SWIV'' with the same basic concept, only transferred to a vertical shooter.
* A UsefulNotes/GameBoy game for ''Film/TheHuntForRedOctober'' had a two-player mode where the second player was the Soviet commander hunting the titular submarine, and thus controlled all the enemy forces one would find on a typical level of the game.
* The online multiplayer for ''VideoGame/BatmanArkhamOrigins'' has four roles it randomly assigns to the players: one of three of Bane's minions, one of three of ComicBook/TheJoker's minions, Batman, and Robin. In the former two roles, the players attempt to win a ThirdPersonShooter deathmatch to claim as much territory on the map as possible; in the latter two roles, the players take down as many of the respawning minions as they can until they build up a Fear meter, which ends the game in their favor.
* ''VideoGame/FridayThe13thTheGame'': seven players play as Camp Crystal Lake counselors, and the eighth player is Jason Voorhees. The counselors have to try and survive until the end of the game (or if they're feeling brave, work together to beat Jason), while Jason's goal is to LeaveNoSurvivors.
* ''VideoGame/PredatorHuntingGrounds'': four players take on the role of Fireteam members, while a fifth player controls the Predator. The Fireteam must complete a series of objectives and escape, or killing the Predator. The Predator is tasked with killing the Fireteam members, and should they fall in battle, set off their SelfDestructMechanism to take out the Fireteam in one last-ditch effort.

to:

* ''VideoGame/ShadowRealms'' is a four-versus-one game. Four human characters face a single overlord character, with the latter's abilities being consciously patterned on those of the GameMaster in a pen-and-paper [=RPG=]. Its SpiritualSuccessor, ''VideoGame/{{Breach}}'', has a similar concept.
* ''Silkworm'' was a multi-platform scrolling shooter where one player controlled a helicopter
''VideoGame/FridayThe13thTheGame'': Seven players play as Camp Crystal Lake counselors, and the other an armoured jeep. The helicopter eighth player had full screen movement but could only fire forwards is Jason Voorhees. The counselors have to try and had survive until the end of the game (or if they're feeling brave, work together to avoid colliding with airborne enemies, beat Jason), while Jason's goal is to LeaveNoSurvivors.
* ''VideoGame/GhostbustersSpiritsUnleashed'' allows players to control either a nasty ghost or one of
the jeep player had to destroy or jump over obstacles on the ground and could fire in any direction. It had a spiritual successor called ''SWIV'' with the same basic concept, only transferred to a vertical shooter.
ghostbusters tracking it down.
* A UsefulNotes/GameBoy game for ''Film/TheHuntForRedOctober'' had a two-player mode where the second player was the Soviet commander hunting the titular submarine, and thus controlled all the enemy forces one would find on a typical level of the game. \n* The online multiplayer for ''VideoGame/BatmanArkhamOrigins'' has four roles it randomly assigns to the players: one of three of Bane's minions, one of three of ComicBook/TheJoker's minions, Batman, and Robin. In the former two roles, the players attempt to win a ThirdPersonShooter deathmatch to claim as much territory on the map as possible; in the latter two roles, the players take down as many of the respawning minions as they can until they build up a Fear meter, which ends the game in their favor.\n* ''VideoGame/FridayThe13thTheGame'': seven players play as Camp Crystal Lake counselors, and the eighth player is Jason Voorhees. The counselors have to try and survive until the end of the game (or if they're feeling brave, work together to beat Jason), while Jason's goal is to LeaveNoSurvivors.\n* ''VideoGame/PredatorHuntingGrounds'': four players take on the role of Fireteam members, while a fifth player controls the Predator. The Fireteam must complete a series of objectives and escape, or killing the Predator. The Predator is tasked with killing the Fireteam members, and should they fall in battle, set off their SelfDestructMechanism to take out the Fireteam in one last-ditch effort.



* ''VideoGame/BanjoTooie'' [[WhatCouldHaveBeen was going to have]] a CoOpMultiplayer mode called "Bottles' Revenge". In this mode, Banjo and Kazooie would be followed by Bottles' evil spirit, who would automatically possess the nearest weak-minded creature (I.E. an enemy), allowing the second player to control the enemy and attack the first. If another enemy that Bottles can possess is in range during a possession (indicated by white sparkles), the second player can switch enemies with the press of the R button. During boss battles, Bottles would simply disappear.
* ''VideoGame/WhiteNoise2'' is about a team of four investigators searching an area for clues trying to solve a mystery, while a fifth player plays as a supernatural creature trying to devour them and halt their investigation.

to:

* ''VideoGame/BanjoTooie'' [[WhatCouldHaveBeen was going to have]] This applies any time a CoOpMultiplayer mode called "Bottles' Revenge". In this mode, Banjo and Kazooie 1 vs. 3 minigame comes up in the ''VideoGame/MarioParty'' series, for the obvious reason that it would be followed by Bottles' evil spirit, who would automatically possess unfair otherwise. ''VideoGame/MarioPartyTheTop100'', being a MegamixGame, brings back 12 of the nearest weak-minded creature (I.E. an enemy), allowing 1-on-3 minigames from previous games in the second series, and have a dedicated minigame Pack in Minigame Match mode.
* ''Operation: Tango'' places a cooperative twist on the concept by having two players team up, albeit with vastly different playstyles. The Agent navigates the world, evading deathtraps and collecting key items. The Hacker, meanwhile, provides vital support from cyberspace by infiltrating computer systems. The key to success for both players is communication, as neither player has all of the tools needed to solve puzzles, but by working in tandem and doing the things their ally can't, they can win the day.
* The VR version of ''VideoGame/ThePersistence'' has a companion app which allows another
player to manipulate the area around the main player. They can help you out by closing doors on enemies or luring them away, but they can also lure them towards you, trap you in with them, or do something as petty as turn the lights off. They can unlock more control by either helping or hurting you, at their preference.
* ''VideoGame/PlantsVsZombiesGardenWarfare'' features
the enemy series' two sides as its playable roster, and attack they're fairly different. The plants side has the first. If another enemy that Bottles can possess is in range during a possession (indicated by white sparkles), [[FragileSpeedster Peashooter]], [[WhiteMage Sunflower]], [[CloseRangeCombatant Chomper]] and [[ColdSniper Cactus]], while the second player can switch enemies with Zombies have [[JackOfAllStats Foot Soldier]], [[MightyGlacier All-Star]], [[SupportPartyMember Scientist]] and [[TheTurretMaster Engineer]]. Alongside this, in ''Garden Ops'' and ''Gardens and Graveyards'', the press of Plants will always defend their garden while the R button. During boss battles, Bottles would simply disappear.
* ''VideoGame/WhiteNoise2'' is about
Zombies will try to raid and destroy it. The sequel makes the playing field a team of four investigators searching an area bit more even, by adding [[MightyGlacier Citrus]], [[SupportPartyMember Rose]] and [[MoreDakka Kernel Corn]] for clues trying to solve a mystery, the Plants, and [[SupermanSendoff Super Brainz]], [[PiratesMakeEverythingBetter Captain Deadbeard]] and [[MiniMecha Imp]] for the Zombies, while adding new game modes in which the Zombies protect their graveyards from the attacking Plants. Still, there are undeniable differences in the playable characters.
* ''VideoGame/PredatorHuntingGrounds'': Four players take on the role of Fireteam members,
while a fifth player plays as controls the Predator. The Fireteam must complete a supernatural creature trying to devour them series of objectives and halt escape, or killing the Predator. The Predator is tasked with killing the Fireteam members, and should they fall in battle, set off their investigation.SelfDestructMechanism to take out the Fireteam in one last-ditch effort.



* ''VideoGame/ShadowRealms'' is a four-versus-one game. Four human characters face a single overlord character, with the latter's abilities being consciously patterned on those of the GameMaster in a pen-and-paper [=RPG=]. Its SpiritualSuccessor, ''VideoGame/{{Breach}}'', has a similar concept.
* ''Silkworm'' was a multi-platform scrolling shooter where one player controlled a helicopter and the other an armoured jeep. The helicopter player had full screen movement but could only fire forwards and had to avoid colliding with airborne enemies, while the jeep player had to destroy or jump over obstacles on the ground and could fire in any direction. It had a spiritual successor called ''SWIV'' with the same basic concept, only transferred to a vertical shooter.
* ''Videogame/{{Splinter Cell}}'': The Splinter Cell games have multiplayer modes where one team of players plays as spies, with a third-person camera and stealth-oriented gameplay and abilities; and the other team plays as mercs, with a first-person camera and abilities oriented towards detecting spies and killing them.
* ''VideoGame/StarWarsBattlefront2'' introduces the Ewok Hunt mode, in which the players start out as stormtroopers trying to survive the night in the Endor forest and make it to a rescue shuttle. As each is killed off by the Ewoks, the player revives as an Ewok and hunts his former teammates. The skill and equipment set for each side is considerably different; the Ewoks have night vision and enhanced senses, while the troopers must rely on their weapon flashlights (or try to navigate in the dark). On the other hand, the Ewoks have no ranged weapons to compare to the blaster rifles, which are very effective ''if'' you can see the enemy approaching. The victory conditions for the Imperial side is getting just one trooper to the shuttle, which is not as easy as it sounds.



* ''VideoGame/WhiteNoise2'' is about a team of four investigators searching an area for clues trying to solve a mystery, while a fifth player plays as a supernatural creature trying to devour them and halt their investigation.



* In ''VideoGame/DragonBallTheBreakers'', two teams of players square off against each other: a singular "Raider", and up to seven "Survivors".
** The Survivors are tasked with surviving against the Raider, a task made more challenging due to them being [[ActionSurvivor ordinary people without any super powers]]. As such, they are reliant on various tools and other abilities to hide from, evade, or otherwise fend off the Raider. By collecting enough "Change Power", they can temporarily draw on the powers of one of the heroes of ''Dragon Ball'' to fight off the Raider, escape to safety, or protect their allies. The victory conditions for Survivors is to activate the Super Time Machine to escape, or if the Super Time Machine's startup system is destroyed, summon an Emergency Time Machine and escape, either on their own or with any allies they can bring along.
** The Raider takes on the role of one of the villains of ''Dragon Ball''. Over time, they can evolve into stronger forms (such as Cell absorbing Survivors or NPC[=s=] to gain more power), becoming graver threats to the Survivors. With each new tier of power attained, Raiders can completely destroy a part of the map, restricting the playing field while also potentially destroying any keys for the Super Time Machine not yet found and activated. The Raider's goal is to kill as many Survivors as possible, and to that end, sabotage the Super Time Machine's startup system to prevent the Survivors from escaping all at once.
* ''Operation: Tango'' places a cooperative twist on the concept by having two players team up, albeit with vastly different playstyles. The Agent navigates the world, evading deathtraps and collecting key items. The Hacker, meanwhile, provides vital support from cyberspace by infiltrating computer systems. The key to success for both players is communication, as neither player has all of the tools needed to solve puzzles, but by working in tandem and doing the things their ally can't, they can win the day.
* ''VideoGame/StarWarsBattlefront2'' introduces the Ewok Hunt mode, in which the players start out as stormtroopers trying to survive the night in the Endor forest and make it to a rescue shuttle. As each is killed off by the Ewoks, the player revives as an Ewok and hunts his former teammates. The skill and equipment set for each side is considerably different; the Ewoks have night vision and enhanced senses, while the troopers must rely on their weapon flashlights (or try to navigate in the dark). On the other hand, the Ewoks have no ranged weapons to compare to the blaster rifles, which are very effective ''if'' you can see the enemy approaching. The victory conditions for the Imperial side is getting just one trooper to the shuttle, which is not as easy as it sounds.
* ''VideoGame/PlantsVsZombiesGardenWarfare'' features the series' two sides as its playable roster, and they're fairly different. The plants side has the [[FragileSpeedster Peashooter]], [[WhiteMage Sunflower]], [[CloseRangeCombatant Chomper]] and [[ColdSniper Cactus]], while the Zombies have [[JackOfAllStats Foot Soldier]], [[MightyGlacier All-Star]], [[SupportPartyMember Scientist]] and [[TheTurretMaster Engineer]]. Alongside this, in ''Garden Ops'' and ''Gardens and Graveyards'', the Plants will always defend their garden while the Zombies will try to raid and destroy it. The sequel makes the playing field a bit more even, by adding [[MightyGlacier Citrus]], [[SupportPartyMember Rose]] and [[MoreDakka Kernel Corn]] for the Plants, and [[SupermanSendoff Super Brainz]], [[PiratesMakeEverythingBetter Captain Deadbeard]] and [[MiniMecha Imp]] for the Zombies, while adding new game modes in which the Zombies protect their graveyards from the attacking Plants. Still, there are undeniable differences in the playable characters.
* ''VideoGame/GhostbustersSpiritsUnleashed'' allows players to control either a nasty ghost or one of the ghostbusters tracking it down.
* The VR version of ''VideoGame/ThePersistence'' has a companion app which allows another player to manipulate the area around the main player. They can help you out by closing doors on enemies or luring them away, but they can also lure them towards you, trap you in with them, or do something as petty as turn the lights off. They can unlock more control by either helping or hurting you, at their preference.



!!!In General:



* In ''Clue: The Great Museum Caper'', one player plays the thief, who is invisible on the board, trying to steal artwork, while the other players play the detectives trying to catch the thief. This style is also used in games like ''TabletopGame/ScotlandYard'' and ''Fury of Dracula'', or in the bio-terrorist challenge for ''TabletopGame/{{Pandemic}}: On The Brink''.




!!!Specific Titles:
* In ''TabletopGame/BetrayalAtHouseOnTheHill'', the game starts with everyone neutrally aligned, but once the Haunt begins, the game decides who will be the traitor (which some Haunts have multiple or ''none'') depending on the scenario given, which depend on the Omen card drawn and the tile they drew it from. In most cases, the teams are split between the traitor(s) and the remaining heroes, and each team have a set of completely different objectives to complete and may have special gameplay effects or powers to use. For example, the traitor will sometimes play as a different monster with unique stats, while the heroes have to work together to kill the traitor, or the traitor may have control over monster tokens to oppose the heroes.
* In ''Clue: The Great Museum Caper'', one player plays the thief, who is invisible on the board, trying to steal artwork, while the other players play the detectives trying to catch the thief. This style is also used in games like ''TabletopGame/ScotlandYard'' and ''Fury of Dracula'', or in the bio-terrorist challenge for ''TabletopGame/{{Pandemic}}: On The Brink''.



* In ''TabletopGame/BetrayalAtHouseOnTheHill'', the game starts with everyone neutrally aligned, but once the Haunt begins, the game decides who will be the traitor (which some Haunts have multiple or ''none'') depending on the scenario given, which depend on the Omen card drawn and the tile they drew it from. In most cases, the teams are split between the traitor(s) and the remaining heroes, and each team have a set of completely different objectives to complete and may have special gameplay effects or powers to use. For example, the traitor will sometimes play as a different monster with unique stats, while the heroes have to work together to kill the traitor, or the traitor may have control over monster tokens to oppose the heroes.



* ''{{Literature/Thud}}'': Discussed in reference to the titular board game, which features one side playing a small number of individually powerful trolls, and the other a larger number of weaker but fast dwarfs with very powerful combo abilities. The story mentions that most casual players lose interest because "the dwarfs always win", but at the highest levels of play the win percentage leans slightly in favor of trolls. It's also explained that in tournament play every match is two games, one as each side, so a player must master both.

to:

* ''{{Literature/Thud}}'': ''Literature/{{Thud}}'': Discussed in reference to the titular board game, which features one side playing a small number of individually powerful trolls, and the other a larger number of weaker but fast dwarfs with very powerful combo abilities. The story mentions that most casual players lose interest because "the dwarfs always win", but at the highest levels of play the win percentage leans slightly in favor of trolls. It's also explained that in tournament play every match is two games, one as each side, so a player must master both.
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** "Megalodon Hunt" is a 5v1 gamemode where you either play as a diver or a {{Megalodon}} shark; when a diver kills the Megalodon, they become the Megalodon.

to:

** "Megalodon Hunt" is a 5v1 gamemode where you either play as a diver or a {{Megalodon}} megalodon shark; when a diver kills the Megalodon, they become the Megalodon.
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* ''VideoGame/PacMan Vs.'' also uses a connected Game Boy Advance. The player using the GBA is Pac-Man and gets a full view of the maze, while up to three other players are ghosts and only given limited visibility on a TV split-screen.

to:

* ''VideoGame/PacMan Vs.'' ''VideoGame/PacManVs'' also uses a connected Game Boy Advance. The player using the GBA is Pac-Man and gets a full view of the maze, while up to three other players are ghosts and only given limited visibility on a TV split-screen.
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* ''Island Defense'', a popular custom map for VideoGame/Warcraft3, had 10 players controlling builders that need to collect resources and build a fortified base to hold of the Titan, while the remaining player controls the Titan, a powerful unit that tries to stop them before their bases become impenetrable.

to:

* ''Island Defense'', a popular custom map for VideoGame/Warcraft3, had 10 ''VideoGame/WarcraftIIIReignOfChaos'', has ten players controlling builders that need to collect resources and build a fortified base to hold of the Titan, while the remaining player controls the Titan, a powerful unit that tries to stop them before their bases become impenetrable.
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* This applies any time a 1 vs. 3 minigame comes up in the ''VideoGame/MarioParty'' series, for the obvious reason that it would be unfair otherwise.

to:

* This applies any time a 1 vs. 3 minigame comes up in the ''VideoGame/MarioParty'' series, for the obvious reason that it would be unfair otherwise. ''VideoGame/MarioPartyTheTop100'', being a MegamixGame, brings back 12 of the 1-on-3 minigames from previous games in the series, and have a dedicated minigame Pack in Minigame Match mode.



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* ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' allow the second player to point at [[FollowTheMoney collectibles]] with the Wiimote to pick them up and fire them at enemies. Other pointer controls include freezing enemies in place and giving Mario a boosted jump if the two players have good coordination.

to:

* ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' allow the second player to point at [[FollowTheMoney collectibles]] with the Wiimote Wii Remote to pick them up and fire them at enemies. Other pointer controls include freezing enemies in place and giving Mario a boosted jump if the two players have good coordination.
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* The VR version of ''VideoGame/ThePersistence'' has a companion app which allows another player to manipulate the area around the main player. They can help you out by closing doors on enemies or luring them away, but they can also lure them towards you, trap you in with them, or do something as petty as turn the lights off. They can unlock more control by either helping or hurting you, at their preference.
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[[quoteright:332:[[VideoGame/{{Nautilus}} https://static.tvtropes.org/pmwiki/pub/images/nautilus_in_game.png]]]]
[[caption-width-right:332:A ship that can only move left and right and drop depth charges and homing mines, vs. a submarine that can go anywhere and has to destroy underwater buildings. Totally different experiences.]]

to:

[[quoteright:332:[[VideoGame/{{Nautilus}} https://static.tvtropes.org/pmwiki/pub/images/nautilus_in_game.png]]]]
[[caption-width-right:332:A ship that can only move left and right and drop depth charges and homing mines, vs. a submarine that can go anywhere and has
%%
%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16708105840.97705900
%% Please see thread
to destroy underwater buildings. Totally different experiences.]]
discuss a new image.
%%






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* [[TabletopRPG Pen and paper role-playing games]] are essentially this in analogue form. The GameMaster has complete control over everything and is unconcerned about leveling, loot, dying, or other player-only problems. The Game Master's job is provide balanced and challenging gameplay as well as rules adjudications. A player's job is to attempt to survive whatever the GM tosses at them.

to:

* [[TabletopRPG Pen and paper role-playing games]] are essentially this in analogue form. The GameMaster has complete control over everything and is unconcerned about leveling, loot, dying, or other player-only problems. The Game Master's job is to provide balanced and challenging gameplay as well as rules adjudications. A player's job is to attempt to survive whatever the GM tosses at them.
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* ''[[VideoGame/BattleClash Metal Combat: Falcon's Revenge]]'' was a sequel to the earlier, Battle clash where the player shot at giant Robots with a {{Light Gun|Game}}. Metal Combat added a multiplayer where the second player controlled the enemy robots with a traditional controller to battle player 1.
[[/folder]]

to:

* ''[[VideoGame/BattleClash Metal Combat: Falcon's Revenge]]'' was a sequel to the earlier, Battle clash where the player shot at giant Robots with a {{Light Gun|Game}}. Metal Combat added features a multiplayer mode where the second player controlled Player 2 controls the enemy robots with a traditional controller to battle player 1.Player 1, who shoots them with a {{Light Gun|Game}}.
[[/folder]]
[[/folder]]

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merge


** ''TabletopGame/{{Root}}'', where each player also play different military, political or religious groups with very different strategies and goals. Each player is essentially playing a different game than the other.

to:

** ''TabletopGame/{{Root}}'', where each player also play different military, political or religious groups with very different strategies and goals. Each player is essentially playing a different game than the other. The game is essentially a WarGame, but the Marquise plays a {{Construction and Management|Games}} wargame, the Eyrie plays a {{Programming|Game}} wargame, the Alliance plays a {{Political Strategy|Game}} wargame, and the Vagabond plays an {{Adventure Board Game|s}} with EquipmentBasedProgression. That's just the basic factions; each additional faction plays some other method.



* ''TabletopGame/{{Root}}'': The game is essentially a WarGame, but the Marquise plays a {{Construction and Management|Games}} wargame, the Eyrie plays a {{Programming|Game}} wargame, the Alliance plays a {{Political Strategy|Game}} wargame, and the Vagabond plays an {{Adventure Board Game|s}} with EquipmentBasedProgression. That's just the basic factions; each additional faction plays some other method.

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* [[https://en.wikipedia.org/wiki/Fox_games Fox games]] are a class of ancient two-player strategy board games where one player's force is smaller than the other, but usually has unrestricted moves and the ability to kill opposing forces; the larger force has restricted movement and can only immobilize the smaller force.



* ''Vast: The Crystal Caverns'' takes this to an extreme, with up to five completely different characters: the dragon, the knight, the goblins, the thieves, and the cave itself. Each has different rules, statistics, and goals.
** The same company also did ''TabletopGame/{{Root}}'', where each player also play different military, political or religious groups with very different strategies and goals. Each player is essentially playing a different game than the other.
* The Literature/{{Discworld}} board game ''Thud'' (created by the mathematician Trevor Truran in 2002 and made part of the setting in ''Literature/GoingPostal'' a couple of years later) is a "[[https://en.wikipedia.org/wiki/Tafl_games tafl game]]" where one player controls a large group of [[FragileSpeedster fast-but-weak]] dwarfs and the other player controls a smaller group of [[MightyGlacier strong-but-slow]] trolls. A full match is two games, so to win you have to have mastered both.
** Tafl games themselves are a now-lost genre of board games in which the attacking player has numerous pieces and must attempt to capture the defending player's king, while the defending player is greatly outnumbered and must find a way for the king to escape the board. The first tafl games were played in the fourth century, making this video game trope OlderThanFeudalism.

to:

* ''Vast: The Crystal Caverns'' takes this to an extreme, with up to five completely different characters: the dragon, the knight, the goblins, the thieves, and the cave itself. Each has different rules, statistics, and goals.
Creator/LederGames:
** The same company also did ''TabletopGame/{{Root}}'', where each player also play different military, political or religious groups with very different strategies and goals. Each player is essentially playing a different game than the other.
** ''Vast: The Crystal Caverns'' takes this to an extreme, with up to five completely different characters: the dragon, the knight, the goblins, the thieves, and the cave itself. Each has different rules, statistics, and goals.
* Tafl games are a now-lost genre of board games in which the attacking player has numerous pieces and must attempt to capture the defending player's king, while the defending player is greatly outnumbered and must find a way for the king to escape the board. The first tafl games were played in the fourth century, making this video game trope OlderThanFeudalism:
** [[https://en.wikipedia.org/wiki/Fox_games Fox games]] are a similar class of ancient two-player strategy board games where one player's force is smaller than the other, but usually has unrestricted moves and the ability to kill opposing forces; the larger force has restricted movement and can only immobilize the smaller force.
**
The Literature/{{Discworld}} board game ''Thud'' (created by the mathematician Trevor Truran in 2002 and made part of the setting in ''Literature/GoingPostal'' a couple of years later) is a "[[https://en.wikipedia.org/wiki/Tafl_games tafl game]]" where one player controls a large group of [[FragileSpeedster fast-but-weak]] dwarfs and the other player controls a smaller group of [[MightyGlacier strong-but-slow]] trolls. A full match is two games, so to win you have to have mastered both.
** Tafl games themselves are a now-lost genre of board games in which the attacking player has numerous pieces and must attempt to capture the defending player's king, while the defending player is greatly outnumbered and must find a way for the king to escape the board. The first tafl games were played in the fourth century, making this video game trope OlderThanFeudalism.
both.
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* ''VideoGame/GhostbustersSpiritsUnleashed'' allows players to control either a nasty ghost or one of the ghostbusters tracking it down.
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* ''[[VideoGame/MarioParty Mario Party 10]]'' has a mode called "Bowser Party", where the group is trying to reach the end of the board and collect the star, but the player controlling Bowser is trying to knock out the other's hearts by using "Bowser Minigames" involving breathing fire, smashing them with a hammer, and [[ArsonMurderAndJaywalking Bingo]]. Another major difference in the play types is that Bowser sometimes sets traps or tries to trick the group players.

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* ''[[VideoGame/MarioParty Mario Party 10]]'' ''VideoGame/MarioParty10'' has a mode called "Bowser Party", where the group is trying to reach the end of the board and collect the star, but the player controlling Bowser is trying to knock out the other's hearts by using "Bowser Minigames" involving breathing fire, smashing them with a hammer, and [[ArsonMurderAndJaywalking Bingo]]. Another major difference in the play types is that Bowser sometimes sets traps or tries to trick the group players.
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* In ''Franchise/DragonBallTheBreakers'', two teams of players square off against each other: a singular "Raider", and up to seven "Survivors".

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* In ''Franchise/DragonBallTheBreakers'', ''VideoGame/DragonBallTheBreakers'', two teams of players square off against each other: a singular "Raider", and up to seven "Survivors".

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* ''VideoGame/FridayThe13thTheGame'': seven players play as Camp Crystal Lake counselors, and the eighth player is Jason Voorhees. The counselors have to try and survive until the end of the game (or if they're feeling brave, work together to beat Jason), while Jason's goal is to KillEmAll.

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* ''VideoGame/FridayThe13thTheGame'': seven players play as Camp Crystal Lake counselors, and the eighth player is Jason Voorhees. The counselors have to try and survive until the end of the game (or if they're feeling brave, work together to beat Jason), while Jason's goal is to KillEmAll.LeaveNoSurvivors.
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* In ''Franchise/DragonBall: The Breakers'', two teams of players square off against each other: a singular "Raider", and up to seven "Survivors".

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* In ''Franchise/DragonBall: The Breakers'', ''Franchise/DragonBallTheBreakers'', two teams of players square off against each other: a singular "Raider", and up to seven "Survivors".
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* In ''VideoGame/KirbyAndTheRainbowCurse'', the player using the [=GamePad=] can't directly control Kirby, and instead draws rainbow ropes to guide him around from place to place. The other three players, who control Waddle Dees with normal controllers, can run and jump like a regular platform game. They can carry Kirby around and attack with their spears. Some stages have segments where Kirby transforms into a special vehicle with special powers, while the Waddle Dees become secondary helpers. Inversely, when playing in multiplayer, every stage has a segment where a Grab Hand appears, which Kirby is helpless against but the Waddle Dees can fend off.

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* In ''VideoGame/KirbyAndTheRainbowCurse'', the player using the [=GamePad=] can't directly control Kirby, and instead draws rainbow ropes to guide him around from place to place. The Up to three other three players, who control Waddle Dees players can join with normal regular controllers, playing as Waddle Dees who can run and jump like a regular platform game. They can carry Kirby around and attack with their spears. Some stages have segments where Kirby transforms into a special vehicle with special powers, while the Waddle Dees become secondary helpers. Inversely, when playing in multiplayer, every stage has a segment where a Grab Hand appears, which Kirby is helpless against but the Waddle Dees can fend off.
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* In ''VideoGame/KirbyAndTheRainbowCurse'', the player using the [=GamePad=] can't directly control Kirby, and instead draws rainbow ropes to guide him around from place to place. The other three players, who control Waddle Dees with normal controllers, can run and jump like a regular platform game. They can carry Kirby around and attack with their spears. Some stages have segments where Kirby transforms into a special vehicle with special powers, while the Waddle Dees become secondary helpers. Inversely, when playing in multiplayer, every stage has a segment where a Grab Hand appears, which Kirby is helpless against but the Waddle Dees can fend off.
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* ''VideoGame/PlantsVsZombiesGardenWarfare'' features the series' two sides as its playable roster, and they're fairly different. The plants side has the [[FragileSpeedster Peashooter]], [[WhiteMage Sunflower]], [[CloseRangeCombatant Chomper]] and [[ColdSniper Cactus]], while the Zombies have [[JackOfAllStats Foot Soldier]], [[MightyGlacier All-Star]], [[SupportPartyMember Scientist]] and [[TheTurretMaster Engineer]]. Alongside this, in ''Garden Ops'' and ''Gardens and Graveyards'', the Plants will always defend their garden while the Zombies will try to raid and destroy it. The sequel makes the playing field a bit more even, by adding [[MightyGlacier Citrus]], [[SupportPartyMember Rose]] and [[MoreDakka Kernel Corn]] for the Plants, and [[SupermanSendoff Super Brainz]], [[PiratesMakeEverythingBetter Captain Deadbeard]] and [[MiniMecha Imp]] for the Zombies, while adding new game modes in which the Zombies protect their graveyards from the attacking Plants. Still, there are undeniable differences in the playable characters.
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* ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' lets a second player use a Wii Remote to work as something of an extension of Layle's gravity powers, letting another object be manipulated simultaneously. But it only works in a few areas and isn't as versatile as Player 1's.
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* In ''TabletopGame/BetrayalAtHouseOnTheHill'', the player who turns traitor often has completely different objectives and gameplay than the remaining heroes. For example, the traitor will sometimes play as a different monster with unique stats, while the heroes have to work together to kill the traitor.

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* In ''TabletopGame/BetrayalAtHouseOnTheHill'', the player game starts with everyone neutrally aligned, but once the Haunt begins, the game decides who turns will be the traitor often has (which some Haunts have multiple or ''none'') depending on the scenario given, which depend on the Omen card drawn and the tile they drew it from. In most cases, the teams are split between the traitor(s) and the remaining heroes, and each team have a set of completely different objectives to complete and may have special gameplay than the remaining heroes. effects or powers to use. For example, the traitor will sometimes play as a different monster with unique stats, while the heroes have to work together to kill the traitor.traitor, or the traitor may have control over monster tokens to oppose the heroes.
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* ''VideoGame/StarWarsBattlefront2'' introduces the Ewok Hunt mode, in which the players start out as stormtroopers trying to survive the night in the Endor forest and make it to a rescue shuttle. As each is killed off by the Ewoks, the player revives as an Ewok and hunts his former teammates. The skill and equipment set for each side is considerably different; the Ewoks have night vision and enhanced senses, while the troopers must rely on their weapon flashlights (or try to navigate in the dark). On the other hand, the Ewoks have no ranged weapons to compare to the blaster rifles, which are very effective ''if'' you can see the enemy approaching. The victory conditions for the Imperial side is getting just one trooper to the shuttle, which is not as easy as it sounds.
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* ''Operation: Tango'' places a cooperative twist on the concept by having two players team up, albeit with vastly different playstyles. The Agent navigates the world, evading deathtraps and collecting key items. The Hacker, meanwhile, provides vital support from cyberspace by infiltrating computer systems. The key to success for both players is communication, as neither player has all of the tools needed to solve puzzles, but by working in tandem and doing the things their ally can't, they can win the day.

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