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* ''WesternAnimation/MuppetBabies2018'': During an animation review, Matt Danner saw that someone forgot to push the "fur button", resulting in a hairless Animal. The crew could not stop laughing at it, and [[https://twitter.com/MattyDanner/status/1495935463957622786 Producer/Art director Chris Moreno dubbed the character "Blerph"]] and gave him his own model sheet. Blerph was officially incorporated into the show in the SeriesFinale, "The Muppet Babies Show" as part of a FreezeFrameBonus; he can be seen in the bottom right at the end of the ''[[Series/TheMuppetshow Muppet Show]]'' opening recreation (between Wanda the Wacky Alpaca and the Beaker Balloon).
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* In ''[[VideoGame/AdvanceWars Advance Wars: Dual Strike]]'' it was possible to get no CO in charge of your army via a glitch. The result was a character with Andy's theme, [[JackOfAllStats no bonuses or penalties]], and the game could crash if you attempted to use your CO Power. ''Days Of Ruin'' would make choosing no CO an actual option, and it even pops up in a mission where your in-game army with no commander is trying to HoldTheLine until Will shows up with reinforcements to take command.

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* In ''[[VideoGame/AdvanceWars Advance Wars: Dual Strike]]'' it ''VideoGame/AdvanceWarsDualStrike'': It was possible to get no CO in charge of your army via a glitch. The result was a character with Andy's theme, [[JackOfAllStats no bonuses or penalties]], and the game could crash if you attempted to use your CO Power. ''Days Of Ruin'' would make ''VideoGame/AdvanceWarsDaysOfRuin'' makes choosing no CO an actual option, and it even pops up in a mission where your in-game army with no commander is trying to HoldTheLine until Will shows up with reinforcements to take command.
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** The infinite one-ups bug was so popular in ''Super Mario Bros.'' that the designers made the glitch possible to do in the very beginning of World 1-1 in the difficult [[VideoGame/SuperMarioBrosTheLostLevels Japanese version of Super Mario Bros. 2]].

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** The infinite one-ups bug was so popular in ''Super Mario Bros.'' that the designers made the glitch possible to do in the very beginning of World 1-1 in the difficult [[VideoGame/SuperMarioBrosTheLostLevels Japanese version of Super Mario Bros. 2]].''VideoGame/SuperMarioBrosTheLostLevels''.



** In the original ''Super Mario 64'', by using the reverse long jump method, Mario can pass through the mirror in the mirror room and explore the area behind it. However, only emptiness waits beyond the mirrored door. In the DS remake, Luigi can use a Power Flower to turn into Vanish Luigi and walk through the mirror to enter the mirrored room, which is required to fight Chief Chilly and unlock Wario. If he passes through the mirrored door, Luigi ends up in complete emptiness, with the exception of himself, the door, and [[spoiler:one of the castle's secret Power Stars]].

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** In the original ''Super Mario 64'', by using the reverse backwards long jump method, Mario can pass through the mirror in the mirror room and explore the area behind it. However, only emptiness waits beyond the mirrored door. In the DS remake, Luigi can use a Power Flower to turn into Vanish Luigi and walk through the mirror to enter the mirrored room, which is required to fight Chief Chilly and unlock Wario. If he passes through the mirrored door, Luigi ends up in complete emptiness, with the exception of himself, the door, and [[spoiler:one of the castle's secret Power Stars]].
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* In ''VideoGame/{{Noita}}'', the world generation creates glitche copies of the game world repeating infinitely to either side of the main world. Players who discovered this started farming the Parallel Worlds for additional perks, health, and wands despite the game suffering increasing system instability as they move further away. The devs added a layer of Cursed Rock to keep inquisitive players out, but eventually began adding unique features to the Parallel Worlds including a special ending unlocked by gathering all the Orbs in the main world and two Parallel Worlds.
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Bonus Boss was renamed by TRS


** In ''VideoGame/Fallout4'' guns with the [[BottomlessMagazines Neverending]] legendary effect draw ammo directly from your inventory without needing to reload. [[GatlingGood Gatling]] [[BeamSpam Lasers]], however, use long-lasting fusion cores instead of individual bullets, which makes the effect glitch and causes them to have unlimited ammo. Bethesda decided this would be a GameBreaker and made Neverending Gatling Lasers impossible to acquire in the main game. However, for the Final DLC, they added one named [[InfinityPlusOneSword Aeternus]] that you can get by defeating the [[BonusBoss Rogue Knight]].

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** In ''VideoGame/Fallout4'' guns with the [[BottomlessMagazines Neverending]] legendary effect draw ammo directly from your inventory without needing to reload. [[GatlingGood Gatling]] [[BeamSpam Lasers]], however, use long-lasting fusion cores instead of individual bullets, which makes the effect glitch and causes them to have unlimited ammo. Bethesda decided this would be a GameBreaker and made Neverending Gatling Lasers impossible to acquire in the main game. However, for the Final DLC, they added one named [[InfinityPlusOneSword Aeternus]] that you can get by defeating the [[BonusBoss [[OptionalBoss Rogue Knight]].
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** There is a segment in Queen's Mansion where vases are rolling back and forth on wheels, and Swatchlings will fight the party if they are broken. Originally, "interacting" with the vases (via the button that interacts with objects, not touching them) would cause it to break and the Swatchling to disappear completely. Instead of fixing this, a patch made the Swatchlings and the wheels fly up and off the screen instead, turning it in to an EasterEgg. [[spoiler:The same applies for the Pipis that replace them in the Weird Route.]]

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** There is a segment in Queen's Mansion where vases are rolling back and forth on wheels, and Swatchlings will fight the party if they are broken. Originally, "interacting" with the vases (via the button that interacts with objects, not touching them) would cause it to break and the Swatchling to disappear completely. Instead of fixing this, a patch made the Swatchlings and the wheels fly up and off the screen instead, turning it in to into an EasterEgg. [[spoiler:The same applies for the Pipis that replace them in the Weird Route.]]

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has a few physics quirks, one of which causes a player, companion, or random target to fly hundreds of feet into the air after being hit with a Giant's club, in classic BlownAcrossTheRoom fashion. Though unintended, the designers decided not to patch it due to its popularity with players.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' Skyrim]]'':
*** The game
has a few physics quirks, one of which causes a player, companion, or random target to fly hundreds of feet into the air after being hit with a Giant's club, in classic BlownAcrossTheRoom fashion. Though unintended, the designers decided not to patch it due to its popularity with players.
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** ''VideoGame/SonicFrontiers'' has the Homing Dash, a technique in the Cyberspace levels where cancelling a Homing Attack with a Boost gives a significant burst of speed. While it was an unintended glitch, when Morio Kishimoto found it, he thought it would be a fun technique for players to use and thus left it in, with the ''Speed Strats'' videos on the official Youtube channel even covering the technique.
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Crosswicking.


* The ''VideoGame/PokemonScarletAndViolet'' fanfic ''[[https://archiveofourown.org/works/43167658/chapters/108492955 Penny Saves Paldea]]'' is based on the premise that [[ObviousBeta the game's numerous technical issues]] are the result of the region being in danger of being erased from reality.

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* The ''VideoGame/PokemonScarletAndViolet'' fanfic ''[[https://archiveofourown.org/works/43167658/chapters/108492955 Penny Saves Paldea]]'' ''Fanfic/PennySavesPaldea'' is based on the premise that [[ObviousBeta the game's numerous technical issues]] are the result of the Paldea region being in danger of being erased from reality.
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Linking directly to avoid redirect


** Chapter 2 has a glitch during [[spoiler:the Spamton NEO fight where if you pressed "Z" while holding down the "Enter" key, your SOUL could rapid fire "[[ChargeAttack big shots]]." Rather than patching it out, Toby Fox added a variable labeled "[[RuleOfFunny FunnyCheat]]" keeping track of how many times you used the glitch. Later, another patch was added which causes Spamton to notice if you're using the glitch, [[TurnsRed riling him up]] and strengthening his hits.]]

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** Chapter 2 has a glitch during [[spoiler:the Spamton NEO fight where if you pressed "Z" while holding down the "Enter" key, your SOUL could rapid fire "[[ChargeAttack "[[ChargedAttack big shots]]." Rather than patching it out, Toby Fox added a variable labeled "[[RuleOfFunny FunnyCheat]]" keeping track of how many times you used the glitch. Later, another patch was added which causes Spamton to notice if you're using the glitch, [[TurnsRed riling him up]] and strengthening his hits.]]
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** In ''VideoGame/SuperMarioBros'', [[DemonicSpiders Lakitu's]] throws were supposed to move horizontal as well, with variable speed and momentum, but a bug in the game makes them move straight up and down when thrown. Though this was fixed for [[VideoGame/SuperMarioBrosTheLostLevels the sequel]], ''all'' subsequent re-releases and remakes of the first game have retained this bug since fixing it ''completely'' changes the gameplay and raises the difficulty considerably ([[https://www.youtube.com/watch?v=FmzyO2fYyCs the difference is maddening]]).

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** In ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', [[DemonicSpiders Lakitu's]] throws were supposed to move horizontal as well, with variable speed and momentum, but a bug in the game makes them move straight up and down when thrown. Though this was fixed for [[VideoGame/SuperMarioBrosTheLostLevels the sequel]], ''all'' subsequent re-releases and remakes of the first game have retained this bug since fixing it ''completely'' changes the gameplay and raises the difficulty considerably ([[https://www.youtube.com/watch?v=FmzyO2fYyCs the difference is maddening]]).
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* ''VideoGame/EliteDangerous'' has several of these, but a quite prominent one is the neutron star boost: When neutron stars were introduced in an update, a player could super-charge their ship's frame-shift drive ("warp drive" if you will) by traversing through one of the magnetic field cones expelled by the neutron star. Originally it was intended for this super-charge to allow for a jump that's 25% (ie. one fourth) longer than normal. However, due to a mistake the boost was 400% instead (ie. four times)! In other words, it allowed players to do jumps that were four times longer than normal. The developers quickly fixed the bug, but a massive player petition campaign convinced them to reverse the fix and return the neutron star boost to 400%. (This does not really break the game because neutron stars are rare and super-charging the frame-shift drive with one is slightly dangerous.)
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** The Sheer Force ability is supposed to raise the base power of all damaging moves that have any additional effects by 30%, and ignore their additional effects as a drawback. However, if (and ''only'' if) a move is boosted by the effect of Sheer Force, several other effects that normally happen after attacking are unexpectedly skipped as well. [[note]]This includes the effects of Eject Button, Red Card, Shell Bell, Kee Berry, and Maranga Berry; the recoil damage from Life Orb; the Abilities Color Change, Pickpocket, Wimp Out, Emergency Exit, and Berserk; as well as Meloetta's opportunity to switch forms if it acquires Sheer Force and uses Relic Song.[[/note]] Most likely, its programming doesn't just eliminate secondary effects, but all other effects besides dealing damage on the affected moves, as the same programming that cancels the secondary effects also removes the hidden effects every other move and ability has. After it was discovered, competitive players started to abuse the glitch by filling many of the Pokémons with Sheer Force's movesets with as many attacks as possible with secondary effects, and giving them a Life Orb. Gamefreak, either due to how widespread the glitch is among competitive players, or due to the franchise being infamously programmed in "spaguetti code", has never patched this glitch, and has even added some in-game trainers that abuse the glitch as well.
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* A glitch in the Paragon resolution of the [[LoonyFan Conrad Verner]] side quest in ''VideoGame/MassEffect1'' (where Shepard gently talks Verner into going home) flags ''both'' the Paragon and Renegade resolutions in the OldSaveBonus data. ''VideoGame/MassEffect2'' ends up reading for the Renegade option first when importing the data, causing it to assume you went with the Renegade resolution (where Shepard threatens Verner into giving up on becoming a Spectre). In ''VideoGame/MassEffect3'', you can encounter Verner on the Citadel, where he apologizes to Paragon Shepard for claiming they threatened him with a gun -- he was under a lot of stress.

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* A glitch in the Paragon resolution of the [[LoonyFan Conrad Verner]] side quest in ''VideoGame/MassEffect1'' (where Shepard gently talks Verner into going home) flags ''both'' the Paragon and Renegade resolutions in the OldSaveBonus data. ''VideoGame/MassEffect2'' ends up reading for the Renegade option first when importing the data, causing it to assume you went with the Renegade resolution (where Shepard threatens Verner into giving up on becoming a Spectre). In ''VideoGame/MassEffect3'', you can encounter Verner on the Citadel, where he apologizes to Paragon Shepard for claiming they threatened him with a gun -- he was under a lot of stress. Also, unlike a lot of similar glitches that happened that ''Legendary Edition'' fixed such as correctly registering an assignment as saving the hostages, this one is still there.
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* The ''VideoGame/PokemonScarletAndViolet'' fanfic ''[[https://archiveofourown.org/works/43167658/chapters/108492955 Penny Saves Paldea]]'' is based on the premise that [[ObviousBeta the game's numerous technical issues]] are the result of the region being in danger of being erased from reality.
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** For whatever reason, in Patch 17.9 Baby Plum started using the joke death animation caused by the EasterEgg item G FUEL!, where a realistic missile is dropped on her and causes a poorly-cropped explosion, in ''normal runs''. Instead of removing it completely, the following hotfix patch reduced the chance of this animation playing to 0.0001%.
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* When ''VideoGame/DisneyDreamlightValley'' was in Early Access, one recurring bug involved various characters misjudging the weather or time of day, resulting in them commenting on things like rain during sunny days or early days during the night. This would eventually be fixed for most of the cast, but was retained for Goofy due to him being dumb enough for it to be in-character for him.
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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':*** ''Skyrim'' has a few physics quirks, one of which causes a player, companion, or random target to fly hundreds of feet into the air after being hit with a Giant's club, in classic BlownAcrossTheRoom fashion. Though unintended, the designers decided not to patch it due to its popularity with players.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':*** ''Skyrim'' Skyrim]]'' has a few physics quirks, one of which causes a player, companion, or random target to fly hundreds of feet into the air after being hit with a Giant's club, in classic BlownAcrossTheRoom fashion. Though unintended, the designers decided not to patch it due to its popularity with players.
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** The song "SOFT LANDING ON THE BODY" had a bug where due to it time signature suddenly changing from 4/4 to 7/8, the BPM doubled from 159 to 318. The BPM doubling was kept in later versions, and has become so famous that other, intentional examples of sudden BPM changes are referred to as "sof-lan" after the song, a term which Konami themselves have adopted.
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** In a similar vein, in ''VideoGame/PokemonXAndY'', Elgyem and Beeheyem could know Steel Wing ([=TM51=]), which shared the same number as Ally Switch in the prior generation. Ever since then, they have been able to know Steel Wing.
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* In ''VideoGame/LittleBigPlanet'', there was a bug which allowed players to put objects in the background and foreground. Players used this glitch to create full 3D games of all kinds. This later became a feature in [=LBP3=].

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* In ''VideoGame/LittleBigPlanet'', there was a bug which allowed players to create objects thicker than three layers and put objects farther in the background and foreground. foreground than intended. Players used this glitch to create full 3D worlds and games of all kinds. This later became a feature The maximum intended layers increased from 3 to 16 in [=LBP3=].[=LBP3=], and in addition, new tools and objects, such as a sliding ramp and a rail that can cross over many layers, were added to take advantage of the extra, now walkable layers.
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** ''VideoGame/HaloCombatEvolved'' had a bug in which, when the player looked all the way down, the character model's head would instead look straight forward. This got used heavily in machinima (most notably ''Machinima/RedVsBlue''), since, particularly when used with pistols, it looked as though the character was at ease rather than [[IJustShotMarvinInTheFace constantly pointing his gun at other people]]. For later installments in the franchise, Creator/{{Bungie}} fixed the glitch, but added a feature that allowed a character to put his gun at a "rest" position by tapping down on the D-Pad. For the ''Anniversary'' remake of the original, running on the original game's engine, the old bug was deliberately left in.

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** ''VideoGame/HaloCombatEvolved'' had a bug in which, when the player looked all the way down, the character model's head would instead look straight forward. This got used heavily in machinima (most notably ''Machinima/RedVsBlue''), ''WebAnimation/RedVsBlue''), since, particularly when used with pistols, it looked as though the character was at ease rather than [[IJustShotMarvinInTheFace constantly pointing his gun at other people]]. For later installments in the franchise, Creator/{{Bungie}} fixed the glitch, but added a feature that allowed a character to put his gun at a "rest" position by tapping down on the D-Pad. For the ''Anniversary'' remake of the original, running on the original game's engine, the old bug was deliberately left in.
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*** A morphing animation glitch from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', commonly referred to as [[https://s3unlocked.blogspot.com/2017/09/blue-knuckles.html "blue Knuckles,"]] inspired the appearance of Thrash the Tasmanian Devil.

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*** A morphing animation glitch from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', commonly referred to as [[https://s3unlocked.blogspot.com/2017/09/blue-knuckles.html "blue Knuckles,"]] inspired the appearance of Thrash the Tasmanian Devil. Knuckles in ''WesternAnimation/SonicBoom'' would paint himself blue ([[ObviousStuntDouble poorly]]) to act as Sonic's stunt double.

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* In ''VideoGame/SuperRobotWars'', all other music being [[BackgroundMusicOverride overrid-]] '''''[[https://www.youtube.com/watch?v=yCmTJVew_tY TROMBE!]]'''''
** To explain this in greater detail, whenever Elzam Branstein would use an attack or do something that triggered his theme in the first game he appeared in, his theme would override anything that was playing in the background, even final boss music. The reason for this is that themes have their own priority, with higher-priority songs overriding lower-priority ones. Elzam is initially fought as a boss, thus his theme has higher priority than the player characters' - when he later joins you, a glitch causes player-theme priority to be ''added'' to his boss priority rather than ''overriding'' it as it should. The fandom found this hilarious, due in no small part to his theme being awesome, and Banpresto has deliberately included it in every SRW game where he appears since. It even overrides [[Anime/NeonGenesisEvangelion Komm, susser tod]] in the ''End of Evangelion'' route from ''Alpha 3''. It ''doesn't'', however, override SourceMusic, such as ''The Beautiful Blue Danube'' being blasted from a [[Anime/GoShogun battleship's speaker system]], or the protagonist of ''Anime/Macross7'' performing a literal AutobotsRockOut session. Somehow, this just makes it more awesome.

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* In ''VideoGame/SuperRobotWars'', all other music being [[BackgroundMusicOverride overrid-]] '''''[[https://www.youtube.com/watch?v=yCmTJVew_tY TROMBE!]]'''''
** To explain this in greater detail,
whenever Elzam Branstein would use an attack or do something that triggered his theme in the first game he appeared in, his theme would override anything that was playing in the background, even final boss music. The reason for this is that themes have their own priority, with higher-priority songs overriding lower-priority ones. Elzam is initially fought as a boss, thus his theme has higher priority than the player characters' - when he later joins you, a glitch causes player-theme priority to be ''added'' to his boss priority rather than ''overriding'' it as it should. The fandom found this hilarious, due in no small part to his theme being awesome, and Banpresto has deliberately included it in every SRW game where he appears since. It even overrides [[Anime/NeonGenesisEvangelion Komm, susser tod]] in the ''End of Evangelion'' route from ''Alpha 3''. It ''doesn't'', however, override SourceMusic, such as ''The Beautiful Blue Danube'' being blasted from a [[Anime/GoShogun battleship's speaker system]], or the protagonist of ''Anime/Macross7'' performing a literal AutobotsRockOut session. Somehow, this just makes it more awesome.
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* A variant in ''VideoGame/{{Splatoon}}'', where the first game allowed bombs to damage players through walls in Walleye Warehouse. While the glitch itself was of course removed, it received a nod in one of the conversations Off the Hook have about the stage in ''VideoGame/Splatoon2'':

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* A variant in ''VideoGame/{{Splatoon}}'', ''Franchise/{{Splatoon}}'', where the first game allowed bombs to damage players through walls in Walleye Warehouse. While the glitch itself was of course removed, it received a nod in one of the conversations Off the Hook have about the stage in ''VideoGame/Splatoon2'':
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* Wiki/TVTropes itself has one with its Video Examples. Each video can only have one trope, so if one fits multiple tropes, you'd normally have to upload multiple copies, one for each trope. However, some users noticed that there was nothing stopping them from adding tropes to the video's "Media Sources" section, which would make the video appear on multiple trope pages. Originally, this was frowned upon, with videos that did this having the extra tropes removed, but later it was changed so such tropes appear in a separate "Secondary Tropes" section.

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* Wiki/TVTropes Website/TVTropes itself has one with its Video Examples. Each video can only have one trope, so if one fits multiple tropes, you'd normally have to upload multiple copies, one for each trope. However, some users noticed that there was nothing stopping them from adding tropes to the video's "Media Sources" section, which would make the video appear on multiple trope pages. Originally, this was frowned upon, with videos that did this having the extra tropes removed, but later it was changed so such tropes appear in a separate "Secondary Tropes" section.
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That's not what Bubble Hearth does in Hot S.


** Bubble Hearth was given a ShoutOut in ''VideoGame/HeroesOfTheStorm'' as a talent that makes the character Invulnerable for all but the first second of her Hearthstone animation. The character who gets it? Yrel, a Paladin from ''World of Warcraft.''
** It also gets a shout out in ''VideoGame/HearthstoneHeroesOfWarcraft''. In the prologue of Knights of the Frozen Throne, Tirion Fordring challenges Frost Lich Jaina, but loses badly. Before Jaina can finish him, guess what he does? That's right, he bubble-hearths.

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** *** Bubble Hearth was given a ShoutOut in ''VideoGame/HeroesOfTheStorm'' as a an activated talent that makes the character Invulnerable user invulnerable for all 6 seconds but the first second of her Hearthstone animation. forces them to cast Hearthstone, returning them to base. The character who gets it? Yrel, a Paladin from ''World of Warcraft.''
**
Warcraft''.
***
It also gets a shout out in ''VideoGame/HearthstoneHeroesOfWarcraft''. In the prologue of Knights of the Frozen Throne, Tirion Fordring challenges Frost Lich Jaina, but loses badly. Before Jaina can finish him, guess what he does? That's right, he bubble-hearths. Similarly, Sir Finley plays a card called Bubble Hearth in his Galakrond's Awakening encounter that saves him from lethal damage and ends the fight.
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** Similarly, Single Wall Jump (where you wall jump constantly off a single wall) originated in Super, and only saw use again in Zero Mission. While it is possible to execute it in Samus Returns it requires far more technique.
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** In the original release of ''VideoGame/DevilMayCry3DantesAwakening'', the player can unlock a "Super Dante" costume, which allows them to be in [[SuperMode Devil Trigger form]] as long as they want. However, while other techniques that rely on the Devil Trigger gauge (DT Explosions, Quicksilver and Doppelganger styles) were still supposed to use up its power with this costume, a glitch gave them infinite use as well. For the ''Special Edition'', while the glitches around Super Dante were fixed, a Super version of the "Legendary Dark Knight" costume was also added which kept the glitch's behavior, as an unlockable for beating the game on the hardest difficulty level.

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** In the original release of ''VideoGame/DevilMayCry3DantesAwakening'', the player can unlock a "Super Dante" costume, which allows them to be in [[SuperMode Devil Trigger form]] as long as they want. However, while other techniques that rely on the Devil Trigger gauge (DT Explosions, Quicksilver and Doppelganger styles) were still supposed to use up its power with this costume, a glitch gave them infinite use as well. For the ''Special Edition'', while the glitches around Super Dante were fixed, a Super version of the "Legendary Dark Knight" costume was also added which kept the glitch's behavior, [[BraggingRightsReward as an unlockable for beating the game on the hardest difficulty level.level]].

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