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** Additionally, any sufficiently ranked noble living in a players fortress will demand an elaborate tomb be built for them to satisfy their needs which will eventually become an ancient tomb unless destroyed.

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* In ''Film/AvengersEndgame'', Rhodey and Nebula are left on Morag to retrieve the Power Stone, once Peter Quill shows up with its location. After knocking Peter out, they open the tomb where the Power Stone is stored. As Nebula starts to enter, Rhodey stops her and says that they have to worry about booby-traps, a la ''Film/RaidersOfTheLostArk''. Nebula just shakes her head in disbelief and walk into the "Temple of the Power Stone."
* In original ''Film/{{Conan the Barbarian|1982}}'' Conan finds the [[CoolSword Atlantean Sword]] in an old tomb of an atlantean general.

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* In ''Film/AvengersEndgame'', Rhodey and Nebula are left on Morag to retrieve the Power Stone, once Peter Quill shows up with its location. After knocking Peter out, they open the tomb where the Power Stone is stored. As Nebula starts to enter, Rhodey stops her and says that they have to worry about booby-traps, a la ''Film/RaidersOfTheLostArk''. Nebula just shakes her head in disbelief and walk walks into the "Temple of the Power Stone."
* In the original ''Film/{{Conan the Barbarian|1982}}'' Conan finds the [[CoolSword Atlantean Sword]] in an old the ancient tomb of an atlantean Atlantean general.



* Obviously, ''Film/TheMummyTrilogy'' features these settings.

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* ''Film/TheHobbitTheDesolationOfSmaug'' has the remote location where the Nazgul were sealed away.
* Obviously, ''Film/TheMummyTrilogy'' features these settings. There's Hamunaptra, the City of the Dead in the first film; the tomb that holds the Bracelet of Anubis in the second; and the third has both the Emperor's resting place and the Great Wall of China, under which the Emperor buried the workmen who built it.



* ''Literature/TheLordOfTheRings'' had the Barrow-downs. Much of the underground cities and mines of Moria might also qualify; though not built as a tomb, it ended up as one.

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* ''Literature/TheLordOfTheRings'' had has the Barrow-downs. Much of the The underground cities and mines city of Moria might also qualify; though not built as a tomb, it ended up as one.

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* Both ''VideoGame/JediAcademy'' and ''VideoGame/KnightsOfTheOldRepublic'' feature the Sith tombs on Korriban (see under Literature, above).

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* Both ''VideoGame/JediAcademy'' and ''VideoGame/KnightsOfTheOldRepublic'' feature the Sith tombs on Korriban (see under Literature, above).Korriban.
* ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]'': The penultimate dungeon is actually named Ancient Tomb, located in the maze built in the center of the Sea of No Return. It's the largest dungeon in the game, featuring all sorts of hazards and contraptions; early in his errands, Link has to open a tomb by bringing back a special tablet to it; and near the end, he has to open another by bringing back ''four''.

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* The ''Franchise/IndianaJones'' series has several.
** Creator/RogerEbert in his review of ''Film/RaidersOfTheLostArk'': "For locations, it ticks off the jungles of South America, the hinterlands of Tibet, the deserts of Egypt, a hidden submarine base, an isolated island, a forgotten tomb -- no, make that two forgotten tombs -- and [[ArsonMurderAndJaywalking an American archaeology classroom]]."

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* The ''Franchise/IndianaJones'' series has several.
**
several. Creator/RogerEbert said in his review of ''Film/RaidersOfTheLostArk'': "For locations, it ticks off the jungles of South America, the hinterlands of Tibet, the deserts of Egypt, a hidden submarine base, an isolated island, a forgotten tomb -- no, make that two forgotten tombs -- and [[ArsonMurderAndJaywalking an American archaeology classroom]]."
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* ''VideoGame/{{Diablo}}'':

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* ''VideoGame/{{Diablo}}'':''VideoGame/Diablo1997'':
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* ''VideoGame/BaldursGateII'': The local vampire coven has set up shop in the ancient catacombs below Athkatla's Graveyard District.
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* ''WesternAnimation/SonicUnderground'' had one. The triplets' ancestors' puramid made of metal and glass. Og course, it even has traps.
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* One of the exhibits in VideoGame/{{Shivers}} is dedicated to tombs and curses.

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* One of the exhibits in VideoGame/{{Shivers}} VideoGame/Shivers1995 is dedicated to tombs and curses.
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* ''TabletopGame/HeroQuest'': In a quest to find a valuable gem called The Star of The West, entering a room with a tomb will awaken the Witch Lord, a powerful enemy who can only be harmed with an ancient weapon known as the Spirit Blade.
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* Several levels in ''VideoGame/HandsOfNecromancy'' takes place in crypts and mausoleums, and at the exit you'll find a path that leads you to ''hell''.
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* The final stage of ''VideoGame/EternalEvil'' is set in the vampire lords' ancient mausoleum where you confront your vampire nemesis, Sefar. There's an ossuary and coffins containing skeletons you can uncover in the stage.
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* ''VideoGame/MedalOfHonor'': ''Underground'' has the second level, appropriately titled "Among the Dead!" which is set in the Parisian catacombs.

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* ''VideoGame/MedalOfHonor'': ''Underground'' has the second level, appropriately titled "Among the Dead!" which is set in the Parisian catacombs. At one point you can even come across a ''ghost'' mook who disappears into thin air after being shot at! (A reference to the French Catacombs being haunted in real-life)

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* Aside from many obviously real burial tombs, Pharaohs would actually circulate legends about their tombs being cursed to prevent grave robbing. In the long run, this did not work.
** Indeed, most were raided by people who had been alive when the Pharaoh had died.

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* Aside from many obviously real burial tombs, Pharaohs would actually circulate legends about their tombs being cursed to prevent grave robbing. In the long run, this did not work.
**
work. Indeed, most were raided by people who had been alive when the Pharaoh had died.
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** The barrows of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' are also mostly justified. Most were built as the tomb/prisons for the members of the ancient [[ReligionOfEvil Dragon Cults]], who were overthrown thousands of years prior to the events of the game. With the return of [[BeastOfTheApocalypse Alduin]], who is [[ResurrectiveImmortality resurrecting]] the [[OurDragonsAreDifferent dragons]] themselves, the members of the Dragon Cult are likewise returning to (un)life. All of those overly simplistic puzzles in the barrows? They aren't to keep enterprising adventurers out, but to seal ''in'' the undead.

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** The barrows of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' are also mostly justified. Most were built as the tomb/prisons for the members of the ancient [[ReligionOfEvil Dragon Cults]], who were overthrown thousands of years prior to the events of the game. With the return of [[BeastOfTheApocalypse Alduin]], who is [[ResurrectiveImmortality resurrecting]] the [[OurDragonsAreDifferent dragons]] themselves, the members of the Dragon Cult are likewise returning to (un)life. All of those overly simplistic puzzles in the barrows? barrows, that can only be opened from the outside? They aren't there to keep enterprising adventurers out, but ''out''; they're there to seal ''in'' the undead.undead ''in''.
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* ''VideoGame/HorizonForbiddenWest'': Late in the game you find the bunker that Ted Farrow retreated to, which he styled after an Egyptian tomb. Inside are the bodies of the people he brought with him, some of whom he ended up murdering after they insulted his ego, the rest who decided to commit suicide rather than live any longer with him. [[spoiler: You also find Ted himself, still alive as a mindless MeatMoss due to a failed experimental immortality treatment he received. The player never actually sees what he's turned into, but judging by everyone's reactions it's quite horrific]].
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* ''VideoGame/AssassinsCreed'':

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* ''VideoGame/AssassinsCreed'':''Franchise/AssassinsCreed'':
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Bonus Boss was renamed by TRS


* ''VideoGame/TorchlightII'''s 1st Act the crumbling brown stone type, Act 2 has the elaborately decorated and trapped type, and Act 3 has the sunken crypt types. Act 2 takes a break from the SortingAlgorithmOfEvil to throw in the toughest BonusBoss of the game.

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* ''VideoGame/TorchlightII'''s 1st Act the crumbling brown stone type, Act 2 has the elaborately decorated and trapped type, and Act 3 has the sunken crypt types. Act 2 takes a break from the SortingAlgorithmOfEvil to throw in the toughest BonusBoss {{Superboss}} of the game.

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* ''VideoGame/AssassinsCreedII'' has the Assassin Tombs (typically having larger structures like churches built around them) and the Auditore Family Crypt (which has no puzzles or guards but provides some interesting backstory). ''Brotherhood'' brings back the Crypt [[spoiler:during the opening segment, where Desmond and Lucy go through the catacombs beneath modern Monteriggioni, including parts of the crypt, to get into the inner sanctum beneath the Villa Auditore.]]

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* ''VideoGame/AssassinsCreed'':
**
''VideoGame/AssassinsCreedII'' has the Assassin Tombs (typically having larger structures like churches built around them) and the Auditore Family Crypt (which has no puzzles or guards but provides some interesting backstory). ''Brotherhood'' brings back the Crypt [[spoiler:during the opening segment, where Desmond and Lucy go through the catacombs beneath modern Monteriggioni, including parts of the crypt, to get into the inner sanctum beneath the Villa Auditore.]]]]
** ''VideoGame/AssassinsCreedOrigins'' and ''VideoGame/AssassinsCreedOdyssey'' have you exploring some ''truly'' ancient tombs in Pharaonic Egyptian and Minoan/Mycenaean Greek flavors, though the layout and gameplay are functionally the same. These ones have [[{{Precursors}} First Civilization]] stelae in them that grant the protagonist a skill point each.

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