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-->-- ''Comicbook/{{V For Vendetta}}'''s title character rejecting this trope

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-->-- ''Comicbook/{{V For Vendetta}}'''s ''ComicBook/VForVendetta'''s title character rejecting this trope



* Deconstructed in ''Film/ThePurge''. While [[Film/ThePurge1 the first film]] played it straight, later films indicate that violence is ''not'' the logical outcome of an annual government-sanctioned holiday where, for one night, all crime is legal, as most people use the opportunity to hold massive, rowdy parties. The actual goal of the Purge was AnarchoTyranny where [[RightWingMilitiaFanatic the government's most violent supporters]] would be granted license to murder dissidents and minorities with impunity, such that they even send out paramilitaries to kill people and create the image of the Purge as a "murder holiday".

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* Deconstructed in ''Film/ThePurge''. ''Film/ThePurgeUniverse''. While [[Film/ThePurge1 the first film]] played plays it straight, later films indicate that violence is ''not'' the logical outcome of an annual government-sanctioned holiday where, for one night, all crime is legal, as most people use the opportunity to hold massive, rowdy parties. The actual goal of the Purge was AnarchoTyranny where [[RightWingMilitiaFanatic the government's most violent supporters]] would be granted license to murder dissidents and minorities with impunity, such that they even send out paramilitaries to kill people and create the image of the Purge as a "murder holiday".
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* [[BombThrowingAnarchists Havik]] from ''VideoGame/MortalKombat1'' genuinely believes in this principle as part of [[BlackAndWhiteInsanity his insane, borderline incoherent ideological obsession with chaos]]. In his mind, all those that inhabit the realms [[WithUsOrAgainstUs are either oppressors that need to be destroyed and the oppressed that need to be liberated]], assuming that all authorities are corrupt (regardless of how demonstrably [[ReasonableAuthorityFigure reasonable]] or [[BigGood benevolent]] they may be) and that ''any'' form of revolt against them is a good thing, ostensibly to allow people to live in "complete freedom", but very transparently denying them any of their safety or peace, evidently [[LackOfEmpathy having no interest in life beyond a demonstration of his rhetoric]]. His most vile act in the game is [[spoiler:flooding the capital city of Seido --he considers it a grand victory towards his goals of achieving widespread freedom due to having successfully killed the oppressive government, [[NotSoWellIntentionedExtremist conveniently ignoring that he's also just killed its entire civilian population as well]]. It's clear that to him, the distinction between "lack of governance" and "total destructive free-for-all" likely doesn't register.]]
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* Surprisingly subverted in the LetsPlay/{{Yogscast}} miniseries ''[[WebVideo/YogscastMinecraftSeries Cornerstone]]''. In Week 6, the group collectively decided they'd go without a mayor and leave the usual teams of people to do as they wanted for that session. They did surprisingly well, with LetsPlay/HatFilms expanding the base significantly, LetsPlay/{{Sips}} and LetsPlay/{{Sjin}} building a basic farm, LetsPlay/DuncanJones, LetsPlay/KimRichards and LetsPlay/HannahRutherford all harvesting rubber to make jetpacks and LetsPlay/{{Strippin}} and Benji working on Railcraft.

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* Surprisingly subverted in the LetsPlay/{{Yogscast}} miniseries ''[[WebVideo/YogscastMinecraftSeries Cornerstone]]''.''WebVideo/{{Cornerstone}}''. In Week 6, the group collectively decided they'd go without a mayor and leave the usual teams of people to do as they wanted for that session. They did surprisingly well, with LetsPlay/HatFilms expanding the base significantly, LetsPlay/{{Sips}} and LetsPlay/{{Sjin}} building a basic farm, LetsPlay/DuncanJones, LetsPlay/KimRichards and LetsPlay/HannahRutherford all harvesting rubber to make jetpacks and LetsPlay/{{Strippin}} and Benji working on Railcraft.
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** ''VideoGame/TheNewOrderLastDaysOfEurope'' zig-zags this.

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** ''VideoGame/TheNewOrderLastDaysOfEurope'' zig-zags this.this:
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* ''VideoGame/FalloutNewVegas''.

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* ''VideoGame/FalloutNewVegas''. ''VideoGame/FalloutNewVegas'':



* ''VideoGame/HeartsOfIronIV''

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* ''VideoGame/HeartsOfIronIV''''VideoGame/HeartsOfIronIV'':
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* Subverted in ''VideoGame/FalloutNewVegas''.
** Vault 21 was designed to have no authority figure, with the rules being that everything was decided through a gambling session. This Vault was actually one of the few that was opened up near-completely unscathed. Provided that having part of your home filled with concrete (because one guy was BornLucky, beat ''everyone'' at Blackjack, bought the vault and didn't want people tunneling into it) doesn't really count as a major problem.
** For that matter, you could call this the CentralTheme of the game. With the NCR, Caesar's Legion, and Mr. House all trying to bring their own flawed visions of order to the Mojave, the biggest choice in the game is whether you should give preference to any of them, or leave the Wasteland leaderless and hope for the best.

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* Subverted in ''VideoGame/FalloutNewVegas''.
** Subverted with Vault 21 21, who was designed to have no authority figure, with the rules being that everything was decided through a gambling session. This Vault was actually one of the few that was opened up near-completely unscathed. Provided that having part of your home filled with concrete (because one guy was BornLucky, beat ''everyone'' at Blackjack, bought the vault and didn't want people tunneling into it) doesn't really count as a major problem.
** For that matter, Depending on how you could call this play, the CentralTheme of Wild Card ending can be a straight example, or an aversion. If you didn't kill the game. With fiends, powder gangers, or upgrade the NCR, Caesar's Legion, securitrons, the Mojave will be engulfed in chaos and Mr. House all trying death. But if you make sure to bring their own flawed visions of order help as many people as possible, deal with the most dangerous groups, and upgrade to the Mojave, the biggest choice in the game is whether you should give preference to any of them, or leave the Wasteland leaderless and hope for the best.securitrons, it will be relatively smooth.

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* {{Averted}} in Creator/EricFrankRussell's short story "...And Then There Were None". In it, an anarchic-libertarian community of Gands (they derive their name from UsefulNotes/MahatmaGandhi) is pretty orderly, and also utterly pacifistic-they employ passive resistance when the Earth military tries to coerce them.

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* {{Averted}} {{Averted|Trope}} in Creator/EricFrankRussell's short story "...And Then There Were None". In it, an anarchic-libertarian community of Gands (they derive their name from UsefulNotes/MahatmaGandhi) is pretty orderly, and also utterly pacifistic-they employ passive resistance when the Earth military tries to coerce them.



* The Creator/LarryNiven story "Literature/CloakOfAnarchy" posits "anarchy parks" with just one rule: no violence (making them the anarcho-pacifist sort of anarchy). Any time a fight starts (or looks like it might start), floating robots stun all participants, who are then separated. They wake up a few hours later, and it's mentioned that the threat of losing part of your holiday is enough to keep most people in line. Then someone figures out how to make the robots break down, so "just one rule" (anarcho-pacifism) becomes "no rules", which fits the "chaos" definition. It's not pretty.
* {{Averted}} or even {{inverted}} in ''Literature/TheDispossessed'' by Creator/UrsulaKLeGuin. Anarres is an anarcho-syndicalist society, and the closest thing they have to a government is the bureaucracy that manages job postings, but they’re peaceful and unchaotic. Much of the plot revolves around Shevek (the main character) fleeing his anarchist people because they've become ''too'' unchaotic, venerating the ideals of their founder as dogma and treating anything that diverges from those ideals as a threat, even something as innocuous as a new style of orchestra music. In other words, the anarchists have become conformists. The only time Anarres comes close to chaos is when a famine occurs: a town full of hungry anarchists might understand intellectually why a train full of food is being shipped right past them to a place that’s worse hit, but they’ve been on starvation rations for weeks and that food is ''right there.''
* Extremely prevalent in the Creator/DeanKoontz novel ''The Face''. The antagonist apparently thinks that being an anarchist means not just "causing chaos", but "aimlessly causing acts of senseless cruelty", like kidnapping and starving his colleague, trying to assassinate the son of a famous actor, poisoning the neighbor's dogs, gaslighting a schizophrenic by telling him the government is spying on him, exacerbating his girlfriend's anorexia... and [[AuthorTract promoting moral relativism]] [[ArsonMurderAndJaywalking in an English college course]].
* Averted in S. Andrew Swann's ''Literature/{{Hostile Takeover|Swann}}'' trilogy, set on Bakunin, a world of anarcho-socialists (although the hero is more of an anarcho-capitalist) under threat by the imperialistic Confederation.

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* The Creator/LarryNiven story "Literature/CloakOfAnarchy" posits "anarchy parks" with just one rule: no violence (making them the anarcho-pacifist sort of anarchy). Any time a fight starts (or looks like it might start), floating robots stun all participants, who are then separated. They wake up a few hours later, and it's mentioned that the threat of losing part of your holiday is enough to keep most people in line. Then someone figures out how to make the robots break down, so "just one rule" (anarcho-pacifism) becomes "no rules", which fits the "chaos" definition. It's not pretty.
* {{Averted}}
{{Averted|Trope}} or even {{inverted}} {{inverted|Trope}} in ''Literature/TheDispossessed'' by Creator/UrsulaKLeGuin.''Literature/TheDispossessed''. Anarres is an anarcho-syndicalist society, and the closest thing they have to a government is the bureaucracy that manages job postings, but they’re peaceful and unchaotic. Much of the plot revolves around Shevek (the main character) fleeing his anarchist people because they've become ''too'' unchaotic, venerating the ideals of their founder as dogma and treating anything that diverges from those ideals as a threat, even something as innocuous as a new style of orchestra music. In other words, the anarchists have become conformists. The only time Anarres comes close to chaos is when a famine occurs: a town full of hungry anarchists might understand intellectually why a train full of food is being shipped right past them to a place that’s worse hit, but they’ve been on starvation rations for weeks and that food is ''right there.''
* Extremely prevalent in the Creator/DeanKoontz novel ''The Face''.''Literature/TheFace''. The antagonist apparently thinks that being an anarchist means not just "causing chaos", but "aimlessly causing acts of senseless cruelty", like kidnapping and starving his colleague, trying to assassinate the son of a famous actor, poisoning the neighbor's dogs, gaslighting a schizophrenic by telling him the government is spying on him, exacerbating his girlfriend's anorexia... and [[AuthorTract promoting moral relativism]] [[ArsonMurderAndJaywalking in an English college course]].
* Averted in S. Andrew Swann's ''Literature/{{Hostile Takeover|Swann}}'' the ''Literature/HostileTakeoverSwann'' trilogy, set on Bakunin, a world of anarcho-socialists (although the hero is more of an anarcho-capitalist) under threat by the imperialistic Confederation.



* The ''Literature/KnownSpace'' story "Cloak of Anarchy" posits "anarchy parks" with just one rule: no violence (making them the anarcho-pacifist sort of anarchy). Any time a fight starts (or looks like it might start), floating robots stun all participants, who are then separated. They wake up a few hours later, and it's mentioned that the threat of losing part of your holiday is enough to keep most people in line. Then someone figures out how to make the robots break down, so "just one rule" (anarcho-pacifism) becomes "no rules", which fits the "chaos" definition. It's not pretty.



* In ''Literature/ThePrideOfParahumans'', Vesta was intended as a peaceful anarchy after independence, but things broke down as the life support infrastructure began to fail and homicide rates skyrocketed until the Protectors' Guilds restored order. [[spoiler: Making it more like feudalism.]]

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* In ''Literature/ThePrideOfParahumans'', Vesta was intended as a peaceful anarchy after independence, but things broke down as the life support infrastructure began to fail and homicide rates skyrocketed until the Protectors' Guilds restored order. [[spoiler: Making order, [[spoiler:making it more like feudalism.]]feudalism]].



* ''Series/BlackMirror'': Actually {{Subverted}} in "The Waldo Moment". The idea behind the neutral Waldo party is that it stands for nothing but a cynical "fuck everything" stance to political discourse, and that Waldo is merely a figurehead. In a parliament with no political authority, ''[[DemocracyIsBad public vote alone determines law]]''. As a result, the deepest darkest aspects of human nature quickly rise to the top and society quickly degrades into a barking mad, badly-run totalitarian society. All for a foul-mouthed cartoon bear.

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* ''Series/BlackMirror'': Actually {{Subverted}} {{subverted|Trope}} in "The "[[Recap/BlackMirrorTheWaldoMoment The Waldo Moment".Moment]]". The idea behind the neutral Waldo party is that it stands for nothing but a cynical "fuck everything" stance to political discourse, and that Waldo is merely a figurehead. In a parliament with no political authority, ''[[DemocracyIsBad public vote alone determines law]]''. As a result, the deepest darkest aspects of human nature quickly rise to the top and society quickly degrades into a barking mad, badly-run badly run totalitarian society. All society, all for a foul-mouthed cartoon bear.
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-->-- ''Comicbook/{{V For Vendetta}}'''s title character rejecting this trope.

to:

-->-- ''Comicbook/{{V For Vendetta}}'''s title character rejecting this trope.
trope



** Meanwhile, in the present-day timeline we have Norman. He might be an AxeCrazy {{pyromaniac}} and MadBomber with an acute case of ComedicSociopathy and an aversion to anything resembling work, but he still shows occasional signs of HiddenDepths, and anarchism clearly means a lot more to him than an excuse to set fire to things.

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** Meanwhile, in the present-day timeline we have Norman. He might be an AxeCrazy AxCrazy {{pyromaniac}} and MadBomber with an acute case of ComedicSociopathy and an aversion to anything resembling work, but he still shows occasional signs of HiddenDepths, and anarchism clearly means a lot more to him than an excuse to set fire to things.
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* The Music/BlueOysterCult's album ''Music/ClubNinja'' deals with concepts of change and movement, often violent. "When The War Comes" makes a distinction between the three colours of flags - white for surrender and red for revolution, adding the often forgotten Black Flag - historically representing political anarchy. The Anarchists under the Black Flag were the often-forgotten third force in the Russian Revolution (White represented the Tsarists and Red the Communists). The song "Madness To The Method" is about nihilism - mindless destruction for the sake of it, often confused with anarchism.
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Chaotic anarchism of this sort is a common element in the StandardPostApocalypticSetting and the FailedState.



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Speeches do not and cannot prove or disprove anything beyond the fact that certain words were said by a certain person.


-->-- ''Comicbook/{{V For Vendetta}}'''s title character disproving this trope.

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-->-- ''Comicbook/{{V For Vendetta}}'''s title character disproving rejecting this trope.
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* The Creator/LarryNiven story "Literature/CloakOfAnarchy" posits "anarchy parks" with just one rule: no violence (making them the anarcho-pacifist sort of anarchy). Any time a fight starts (or looks like it might start), floating robots stun all participants, who are then separated. They wake up a few hours later, and it's mentioned that the threat of losing part of your holiday is enough to keep most people in line. Then someone figures out how to make the robots break down, so "just one rule" (anarcho-pacifism) becomes "no rules", which pretty much fits the "chaos" definition. It's not pretty.

to:

* The Creator/LarryNiven story "Literature/CloakOfAnarchy" posits "anarchy parks" with just one rule: no violence (making them the anarcho-pacifist sort of anarchy). Any time a fight starts (or looks like it might start), floating robots stun all participants, who are then separated. They wake up a few hours later, and it's mentioned that the threat of losing part of your holiday is enough to keep most people in line. Then someone figures out how to make the robots break down, so "just one rule" (anarcho-pacifism) becomes "no rules", which pretty much fits the "chaos" definition. It's not pretty.



* ''Podcast/ItCouldHappenHere'': Both played straight and....averted. While the fall of the US government results in large amounts of chaos in the land, Evans also details how chaos wouldn't necessarily come with a pull out of the US government. He also cites a real-life event during Hurricane Katrina where relief workers were expecting chaos, but ended up finding very little violence and destruction save for the hurricane. The narration details [[SecondPersonNarration your city being abandoned by the US government]], and life becoming....semi-normal afterwards. Until the Dominionist forces show up of course. He's also aware of real anarchist and libertarian ideas of alternate social orders, saying that he sympathizes with them, going into a bit of detail about how they might be used.

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* ''Podcast/ItCouldHappenHere'': Both played straight and....averted. While the fall of the US government results in large amounts of chaos in the land, Evans also details how chaos wouldn't necessarily come with a pull out of the US government. He also cites a real-life event during Hurricane Katrina where relief workers were expecting chaos, but ended up finding very little violence and destruction save for the hurricane. The narration details [[SecondPersonNarration your city being abandoned by the US government]], and life becoming....semi-normal afterwards. Until the Dominionist forces show up of course.up. He's also aware of real anarchist and libertarian ideas of alternate social orders, saying that he sympathizes with them, going into a bit of detail about how they might be used.



* As far back as the Literature/BookOfJudges in Literature/TheBible, we have this quote: "In those days Israel had no king. Everyone did as he pleased." This isn't depicted as a good thing.

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* As far back as the Literature/BookOfJudges in Literature/TheBible, we have this quote: "In those days Israel had there was no king. Everyone king in Israel; every man did as he pleased." This isn't depicted as a good thing.



*** In older versions of the game (before the ''After Midnight'' update of March 2021), this was also played straight by Russia after the collapse of [[TheCaligula Taboritsky's]] [[TheNecrocracy Holy Russian Empire]]. It's basically the same "turning black" map effect but localized in Russia - that is, the collapse is so severe that it is the same as if Russia was ''nuked'' to kingdom come. Not to mention that [[FridgeHorror the post-Taboritsky anarchy's ideology was Ultranationalism]], not Libertarian Socialism like other anarchy zones. You had mechanised infantry, state-of-the-art small arms, artillery and chemical weapons in the hands of roving warbands of indoctrinated fanatics who were thoroughly desensitized to endless killing.

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*** In older versions of the game (before the ''After Midnight'' update of March 2021), this was also played straight by Russia after the collapse of [[TheCaligula Taboritsky's]] [[TheNecrocracy Holy Russian Empire]]. It's basically the same "turning black" map effect but localized in Russia - that is, the collapse is so severe that it is the same as if Russia was ''nuked'' to kingdom come. Not to mention that [[FridgeHorror the The post-Taboritsky anarchy's ideology was Ultranationalism]], not Libertarian Socialism like other anarchy zones. You had mechanised infantry, state-of-the-art small arms, artillery and chemical weapons in the hands of roving warbands of indoctrinated fanatics who were thoroughly desensitized to endless killing.



* Inverted and subverted in ''VideoGame/TalesOfVesperia'' -- abandoning the Empire and joining or forming a guild are presented with all the trappings of anarchy (everyone lives according to their own laws, don't have to join a guild if they want to make their own one-man guild, don't have to appoint a leader, and the only "authority" had is presented as people following directions out of admiration or respect rather than because they are an authority figure. The Five "Master" Guilds are just be the five largest or most productive guilds and have no authority over other guilds, and even the Don doesn't seem to have any official authority- he's someone everyone respects and obeys out of that, but it's also stated that he's just another guild member if not one with a lot of supporters), but the Guilds are the Order to the Empire's Chaos. The guilds are also constantly presented as being in the right.

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* Inverted and subverted in ''VideoGame/TalesOfVesperia'' -- abandoning the Empire and joining or forming a guild are presented with all the trappings of anarchy (everyone lives according to their own laws, don't have to join a guild if they want to make their own one-man guild, don't have to appoint a leader, and the only "authority" had is presented as people following directions out of admiration or respect rather than because they are an authority figure. The Five "Master" Guilds are just be the five largest or most productive guilds and have no authority over other guilds, and even the Don doesn't seem to have any official authority- he's someone everyone respects and obeys out of that, but it's also stated that he's just another guild member if not one with a lot of supporters), but the Guilds are the Order to the Empire's Chaos. The guilds are also constantly presented as being in the right.



** The part of the timeline set in the future features (among other super-governments) the Anarchist Collective, which sort of [[ZigZaggedTrope goes back and forth]]. Officially, there are only two laws, "do not profit at the expense of another anarchist" (which can be interpreted to cover anything from scams to murder), and "there are no other laws". The officials in charge are referred to as "Advisers" who don't put out laws so much as "suggestions"; you can technically break them without any sort of official penalty, but since the only difference between local police, angry crowd and lynch mob is how organized they are... the Collective does have a rather [[BloodKnight intimidating]] military, not to mention a [[KillSat secret weapon]], though. They still come off as ALighterShadeOfGrey compared to the other prominent factions, largely because things like freedom of speech are SeriousBusiness to them. There's also a reference to "true anarchists" who live in the wasteland between cities, taking potshots at passing vehicles.

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** The part of the timeline set in the future features (among other super-governments) the Anarchist Collective, which sort of [[ZigZaggedTrope goes back and forth]]. Officially, there are only two laws, "do not profit at the expense of another anarchist" (which can be interpreted to cover anything from scams to murder), and "there are no other laws". The officials in charge are referred to as "Advisers" who don't put out laws so much as "suggestions"; you can technically break them without any sort of official penalty, but since the only difference between local police, angry crowd and lynch mob is how organized they are... the Collective does have a rather [[BloodKnight intimidating]] military, not to mention and a [[KillSat secret weapon]], though. They still come off as ALighterShadeOfGrey compared to the other prominent factions, largely because things like freedom of speech are SeriousBusiness to them. There's also a reference to "true anarchists" who live in the wasteland between cities, taking potshots at passing vehicles.



* Played with in ''WesternAnimation/TheLegendOfKorra''. The villain Zaheer believes in a philosophy that is like anarchism. He sees that people will never be truly free until all governments have been brought down. When confronted with the fact that this would lead to chaos, he is okay with that since he sees the natural order as disorder. He goes back and forth between [[VillainHasAPoint having a good point]] about what bad leaders (like the thoroughly horrible [[GodSaveUsFromTheQueen Earth Queen]], the [[ObstructiveBureaucrat incompetent President Raiko]], and [[EvilOverlord Fire Lord Ozai and his predecessors]]) have caused and basically saying "yes, it would be total chaos, and that would rock!" In the end, while not one tear was shed when he [[spoiler: airbended the oxygen away from the Earth Queen, suffocating her to death, the extensive riots and looting that grip Ba Sing Se immediately after her assassination prove that, yes, eliminating a leader like that will indeed plunge a kingdom into chaos. The subsequent Book shows [[EvilPowerVacuum a brutal dictator acting to repair the damage caused]], making Zaheer feel incredibly guilty about what he'd done.]]

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* Played with in ''WesternAnimation/TheLegendOfKorra''. The villain Zaheer believes in a philosophy that is like anarchism. He sees that people will never be truly free until all governments have been brought down. When confronted with the fact that this would lead to chaos, he is okay with that since he sees the natural order as disorder. He goes back and forth between [[VillainHasAPoint having a good point]] about what bad leaders (like the thoroughly horrible [[GodSaveUsFromTheQueen Earth Queen]], the [[ObstructiveBureaucrat incompetent President Raiko]], and [[EvilOverlord Fire Lord Ozai and his predecessors]]) have caused and basically saying "yes, it would be total chaos, and that would rock!" In the end, while not one tear was shed when he [[spoiler: airbended the oxygen away from the Earth Queen, suffocating her to death, the extensive riots and looting that grip Ba Sing Se immediately after her assassination prove that, yes, eliminating a leader like that will indeed plunge a kingdom into chaos. The subsequent Book shows [[EvilPowerVacuum a brutal dictator acting to repair the damage caused]], making Zaheer feel incredibly guilty about what he'd done.]]

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* ''La Résistance'' expansion to ''VideoGame/HeartsOfIronIV'' adds the ability to turn Republican Spain into an anarchist defense council, in case the UsefulNotes/SpanishCivilWar ends in victory for the Catalonian anarchists. National stability drops to zero, but they get bonuses that compensate or cancel the negative effects of this. The anarchist focus tree branch leads to the goal of converting other nations to anarchism, while the rest of the world targets you unless busy with another war.
* ''VideoGame/TheNewOrderLastDaysOfEurope'' zig-zags this.
** Played straight by the world during [[NonstandardGameOver thermonuclear war]]. The map slowly turns black as the bombs fall, representing the downfall of law, order, and civilization in the face of nuclear apocalypse.
*** In older versions of the game (before the ''After Midnight'' update of March 2021), this was also played straight by Russia after the collapse of [[TheCaligula Taboritsky's]] [[TheNecrocracy Holy Russian Empire]]. It's basically the same "turning black" map effect but localized in Russia - that is, the collapse is so severe that it is the same as if Russia was ''nuked'' to kingdom come. Not to mention that [[FridgeHorror the post-Taboritsky anarchy's ideology was Ultranationalism]], not Libertarian Socialism like other anarchy zones. You had mechanised infantry, state-of-the-art small arms, artillery and chemical weapons in the hands of roving warbands of indoctrinated fanatics who were thoroughly desensitized to endless killing.
** Downplayed by Orenburg. While the anarchic communes around Orenburg can maintain organization on the village level, they have a hard time communicating with each other and the city and resist any attempts of centralization, which makes them vulnerable to external threats, such as Dirlewanger's bandits and Lysenko's minions.
** Defied by the Siberian Black Army, who are practically Anarchy Is ''Order''. Not only are their communes much more organized, they are also quite militaristic, with the army being a major component of the communities. It's to the point where some are beginning to fear a possible military takeover and the end of anarchism. [[spoiler:Their worst fears are realized if Ivan Stepanov succeeds in his MilitaryCoup, replacing the Libertarian Socialist Siberian Soviet with the Despotist Siberian Security Council and making the Free Territory anarchist InNameOnly.]]

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* ''VideoGame/HeartsOfIronIV''
**
''La Résistance'' expansion to ''VideoGame/HeartsOfIronIV'' adds the ability to turn Republican Spain into an anarchist defense council, in case the UsefulNotes/SpanishCivilWar ends in victory for the Catalonian anarchists. National stability drops to zero, but they get bonuses that compensate or cancel the negative effects of this. The anarchist focus tree branch leads to the goal of converting other nations to anarchism, while the rest of the world targets you unless busy with another war.
* ** Subverted in ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'' with Syndicalism; the most prominent strain of revolutionary leftism in the setting which is inspired more by anarchist thinkers like Proudhon or Kropotkin than Marx or Engels. Its major criticism ([[RedScare except by capitalist nations]]) is its overly-bureaucratic nature, with other leftists arguing it's either too chaotic or ''too authoritarian''.
**
''VideoGame/TheNewOrderLastDaysOfEurope'' zig-zags this.
** *** Played straight by the world during [[NonstandardGameOver thermonuclear war]]. The map slowly turns black as the bombs fall, representing the downfall of law, order, and civilization in the face of nuclear apocalypse.
*** **** In older versions of the game (before the ''After Midnight'' update of March 2021), this was also played straight by Russia after the collapse of [[TheCaligula Taboritsky's]] [[TheNecrocracy Holy Russian Empire]]. It's basically the same "turning black" map effect but localized in Russia - that is, the collapse is so severe that it is the same as if Russia was ''nuked'' to kingdom come. Not to mention that [[FridgeHorror the post-Taboritsky anarchy's ideology was Ultranationalism]], not Libertarian Socialism like other anarchy zones. You had mechanised infantry, state-of-the-art small arms, artillery and chemical weapons in the hands of roving warbands of indoctrinated fanatics who were thoroughly desensitized to endless killing.
** *** Downplayed by Orenburg. While the anarchic communes around Orenburg can maintain organization on the village level, they have a hard time communicating with each other and the city and resist any attempts of centralization, which makes them vulnerable to external threats, such as Dirlewanger's bandits and Lysenko's minions.
** *** Defied by the Siberian Black Army, who are practically Anarchy Is ''Order''. Not only are their communes much more organized, they are also quite militaristic, with the army being a major component of the communities. It's to the point where some are beginning to fear a possible military takeover and the end of anarchism. [[spoiler:Their worst fears are realized if Ivan Stepanov succeeds in his MilitaryCoup, replacing the Libertarian Socialist Siberian Soviet with the Despotist Siberian Security Council and making the Free Territory anarchist InNameOnly.]]

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* Averted in ''TabletopGame/EclipsePhase''. Posthuman Studios happens to be run by socially progressive transhumanist Anarchists, who put a lot of their politics into the setting, and so the politically anarchist sections of the Solar System (the outer system, mainly) are portrayed a lot more sympathetically than other places, like the [[PeoplesRepublicOfTyranny the fascist Jovian Republic]]
or the MegaCorp-dominated inner system.
** The Autonomist Alliance take up most habitats and settlements in the outer system, and while Anarchists of every stripe are represented here, there is an emphasis on [[UsefulNotes/Anarchism Mutualist Anarchism]].

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* Averted in ''TabletopGame/EclipsePhase''. Posthuman Studios happens to be run by socially progressive transhumanist Anarchists, who put a lot of their politics into the setting, and so the politically anarchist sections of the Solar System (the outer system, mainly) are portrayed a lot more sympathetically than other places, like the [[PeoplesRepublicOfTyranny the fascist Jovian Republic]]
Republic]] or the MegaCorp-dominated inner system.
** The Autonomist Alliance take up most habitats and settlements in the outer system, and while Anarchists of every stripe are represented here, there is an emphasis on [[UsefulNotes/Anarchism [[UsefulNotes/{{Anarchism}} Mutualist Anarchism]].
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* As far back as the Book of Judges in Literature/TheBible, we have this quote: "In those days Israel had no king. Everyone did as he pleased." This isn't depicted as a good thing.

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* As far back as the Book of Judges Literature/BookOfJudges in Literature/TheBible, we have this quote: "In those days Israel had no king. Everyone did as he pleased." This isn't depicted as a good thing.
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Link to episode


* ''Series/StarTrekTheNextGeneration'' had the episode "Legacy" featuring the planet Turkana IV, which was the home of a failed Federation colony that had descended into civil war and then lawlessness of the kind generally associated with anarchy. This being Tasha Yar's home world, from which she'd escaped as a teenager, her sister Ishara Yar helped the crew of the Enterprise retrieve two Federation officers whose escape pod had crashed in the ruins of the colony. While things were no longer so chaotic as Tasha had previously described them, Ishara's explanation for this was that the failing government had adopted the two largest political factions known as the Alliance and the Coalition as its emergency police forces, which backfired spectacularly, leaving them fighting over power. [[HobbesWasRight From a certain point of view]], their violent lives in these two factions' underground strongholds were a ''slight'' improvement over the utter lawlessness that prevailed in Tasha's time, when rape gangs roamed the ruins of the city preying on any victims they could find.

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* ''Series/StarTrekTheNextGeneration'' had the episode "Legacy" "[[Recap/StarTrekTheNextGenerationS4E6Legacy Legacy]]" featuring the planet Turkana IV, which was the home of a failed Federation colony that had descended into civil war and then lawlessness of the kind generally associated with anarchy. This being Tasha Yar's home world, from which she'd escaped as a teenager, her sister Ishara Yar helped the crew of the Enterprise retrieve two Federation officers whose escape pod had crashed in the ruins of the colony. While things were no longer so chaotic as Tasha had previously described them, Ishara's explanation for this was that the failing government had adopted the two largest political factions known as the Alliance and the Coalition as its emergency police forces, which backfired spectacularly, leaving them fighting over power. [[HobbesWasRight From a certain point of view]], their violent lives in these two factions' underground strongholds were a ''slight'' improvement over the utter lawlessness that prevailed in Tasha's time, when rape gangs roamed the ruins of the city preying on any victims they could find.

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* Averted in ''TabletopGame/EclipsePhase''. Posthuman Studios happens to be run by socially progressive transhumanist Anarchists, who put a lot of their politics into the setting, and so the politically anarchist sections of the Solar System (the outer system, mainly) are portrayed a lot more sympathetically than [[PeoplesRepublicOfTyranny the fascist Jovian Republic]] or the MegaCorp-dominated inner system.
* This trope is used InUniverse in ''TabletopGame/VampireTheMasquerade'', where the Camarilla likes to present the Anarchs as adhering to this trope and existing for no other reason than to tear down the order the Camarilla has created. In truth, most Anarchs aren't anarchists and the Anarch rebellion(s) are closer to generational struggles, with newer vampires chafing against the fact [[ImmortalRuler that their elders will never grow old and die and therefore hold an iron grip on senior positions in the Camarilla hierarchy]]. There ''are'' actual anarcists among the Anarchs, but they're the exception more than the rule.

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* Averted in ''TabletopGame/EclipsePhase''. Posthuman Studios happens to be run by socially progressive transhumanist Anarchists, who put a lot of their politics into the setting, and so the politically anarchist sections of the Solar System (the outer system, mainly) are portrayed a lot more sympathetically than other places, like the [[PeoplesRepublicOfTyranny the fascist Jovian Republic]] Republic]]
or the MegaCorp-dominated inner system.
** The Autonomist Alliance take up most habitats and settlements in the outer system, and while Anarchists of every stripe are represented here, there is an emphasis on [[UsefulNotes/Anarchism Mutualist Anarchism]].
** At the belt, the Randian Anarcho-Capitalist habitat of Extropia has eked out a reputation as a strong minor power, and as an interface between the inner system and outer system. Several habitats have copied their model, making Extropia a de facto influence beyond the walls of their settlement.
** Groups of nomadic anarchists who proudly self-entitled themselves as Scum play this trope straight. Unlike outer system Anarchists, who believe in a "rules without rulers" style of governance, Scum have few to no rules. Violence, extreme sexual deviancy, and petty crime are a daily occurrence in their sphere of influence. It takes a certain mindset, and a certain degree of clout and respect to get things done, but the Scum have cobbled together something like a functional society, and the only real constant is that they seem to have a very strong stance on consent; if you're in a Scum flotilla, its understood that nearly anything goes, but they don't appreciate predatory behavior. As said before, it takes a certain mindset, but Scum flotillas are considered the most ''fun'' places to be, and they are seen as something like a traveling carnival of an extreme variety by their neighbors.
** The Titanian Commonwealth sidesteps this problem. They are a "techno-socialist" direct democracy with an elected government to run the day-to-day of the government, and they're backed up by a strong and disciplined military and one of the most robust intelligence apparatuses of the setting.
* This trope is used InUniverse in ''TabletopGame/VampireTheMasquerade'', where the Camarilla likes to present the Anarchs as adhering to this trope and existing for no other reason than to tear down the order the Camarilla has created. In truth, most Anarchs aren't anarchists and the Anarch rebellion(s) are closer to generational struggles, with newer vampires chafing against the fact [[ImmortalRuler that their elders will never grow old and die and therefore hold an iron grip on senior positions in the Camarilla hierarchy]]. There ''are'' actual anarcists anarchists among the Anarchs, but they're the exception more than the rule.



* Averted in ''VideoGame/ShadowrunReturns: Dragonfall''. The game is set in the Flux State -- an anarchic future Berlin. Although the city has been divided into numerous ''[[http://en.wikipedia.org/wiki/Kiez Kieze]]'' that are local communes at best and many people live in [=SINless=] poverty with an uncertain future, there's no complete breakdown of law and order with gangs of criminals ruling the streets. The game takes time to explore several facets of anarchist philosophy, and [[TheMessiah Monica]] or an overly altruistic player may even be criticized by Lucky Strike for making everyone dependent on you and thus becoming a 'ruler' to your Kiez.

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* Averted in ''VideoGame/ShadowrunReturns: Dragonfall''. The game is set in the Flux State -- an anarchic future Berlin. Although the The city has been divided into numerous ''[[http://en.wikipedia.org/wiki/Kiez Kieze]]'' that are Kieze]]'', and some have managed to gather into local communes at best that maintain social order and many the same amenities as a more traditional community. In other kieze, most people live in [=SINless=] poverty with an uncertain future, though there's no complete breakdown of law and order with gangs of criminals ruling the streets. The game takes time to explore several facets of anarchist philosophy, and [[TheMessiah Monica]] or an overly altruistic player may even be criticized by Lucky Strike for making everyone dependent on you and thus becoming a 'ruler' to your Kiez.
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* Surprisingly subverted in the LetsPlay/{{Yogscast}} miniseries ''[[Machinima/YogscastMinecraftSeries Cornerstone]]''. In Week 6, the group collectively decided they'd go without a mayor and leave the usual teams of people to do as they wanted for that session. They did surprisingly well, with LetsPlay/HatFilms expanding the base significantly, LetsPlay/{{Sips}} and LetsPlay/{{Sjin}} building a basic farm, LetsPlay/DuncanJones, LetsPlay/KimRichards and LetsPlay/HannahRutherford all harvesting rubber to make jetpacks and LetsPlay/{{Strippin}} and Benji working on Railcraft.

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* Surprisingly subverted in the LetsPlay/{{Yogscast}} miniseries ''[[Machinima/YogscastMinecraftSeries ''[[WebVideo/YogscastMinecraftSeries Cornerstone]]''. In Week 6, the group collectively decided they'd go without a mayor and leave the usual teams of people to do as they wanted for that session. They did surprisingly well, with LetsPlay/HatFilms expanding the base significantly, LetsPlay/{{Sips}} and LetsPlay/{{Sjin}} building a basic farm, LetsPlay/DuncanJones, LetsPlay/KimRichards and LetsPlay/HannahRutherford all harvesting rubber to make jetpacks and LetsPlay/{{Strippin}} and Benji working on Railcraft.
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-->-- ''Comicbook/{{V For Vendetta}}''

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-->-- ''Comicbook/{{V For Vendetta}}''
Vendetta}}'''s title character disproving this trope.
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* This is one of the main pro-democracy arguments on ''LetsPlay/TwitchPlaysPokemon''.

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* This is one of the main pro-democracy arguments on ''LetsPlay/TwitchPlaysPokemon''.''WebVideo/TwitchPlaysPokemon''.
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* This trope is used InUniverse in ''TabletopGame/VampireTheMasquerade'', where the Camarilla likes to present the Anarchs as adhering to this trope and existing for no other reason than to tear down the order the Camarilla has created. In truth, most Anarchs aren't anarchists and the Anarch rebellion(s) are closer to generational struggles, with newer vampires chafing against the fact [[ImmortalRuler that their elders will never grow old and die and therefore hold an iron grip on senior positions in the Camarilla hierarchy]]. There ''are'' actual anarcists among the Anarchs, but they're the exception more than the rule.
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* Defied in ''Webcomic/ExistentialistComics'', which takes glee in having its anarchists (usually represented by Kropotkin, Bakunin and Goldman) show up and forming mutual aid societies and distributing goods and education freely -- while still wearing punk clothing. The strips featuring anarchists usually either end [[WeAREStrugglingTogether with them splitting up due to sectarian differences]] or being beaten up by the police.

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* Defied in ''Webcomic/ExistentialistComics'', ''Webcomic/ExistentialComics'', which takes glee in having its anarchists (usually represented by Kropotkin, Bakunin and Goldman) show up and forming mutual aid societies and distributing goods and education freely -- while still wearing punk clothing. The strips featuring anarchists usually either end [[WeAREStrugglingTogether with them splitting up due to sectarian differences]] or being beaten up by the police.
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* Defied in ''Webcomic/ExistentialistComics'', which takes glee in having its anarchists (usually represented by Kropotkin, Bakunin and Goldman) show up and forming mutual aid societies and distributing goods and education freely -- while still wearing punk clothing. The strips featuring anarchists usually either end [[WeAREStrugglingTogether with them splitting up due to sectarian differences]] or being beaten up by the police.
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* Deconstructed in a ''Series/TheWhitestKidsUKnow'' skit. The anarchists celebrate the destruction of government and are glad that they're free to do whatever they want now. But one of the anarchists is a guy who worked at the nuclear power plant and tells everyone the power plant will melt down and wipe out humanity unless someone maintains it, and he and his team will do that as long as someone gives them food. The leader of the anarchists asks the other to give them food, but someone brings up how are they going to identify who works at the power plant. He suggests giving them shirts that say they work at the power plant, but to make sure the shirts are legitimate, he volunteers to be a shirt inspector. Then the rest of the anarchists kill him because he sounds more like a cop.
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* As far back as the Book of Judges in Literature/TheBible, we have this quote: "In those days Israel had no king. Everyone did as he pleased."

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* As far back as the Book of Judges in Literature/TheBible, we have this quote: "In those days Israel had no king. Everyone did as he pleased."" This isn't depicted as a good thing.

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*** Also played straight by Russia after the collapse of [[TheCaligula Taboritsky's]] [[TheNecrocracy Holy Russian Empire]]. It's basically the same "turning black" map effect but localized in Russia - that is, the collapse is so severe that it is the same as if Russia was just nuked to kingdom come. The real horror of this scenario is that the post-Taboritsky anarchy's ideology is [[FridgeHorror Ultranationalism]], not Libertarian Socialism. You have mechanised infantry, state-of-the-art small arms, artillery and chemical weapons in the hands of roving warbands of indoctrinated fanatics who have been so thoroughly desensitized to endless killing that one of the "purification platoon" soldiers doesn't even recognize his own executed family anymore. According to WordOfGod, the post-Taboritsky collapse is so truly awful in terms of death toll and ideological insanity that it ''forever'' destroys any chance of Russia reunifying again.

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*** Also In older versions of the game (before the ''After Midnight'' update of March 2021), this was also played straight by Russia after the collapse of [[TheCaligula Taboritsky's]] [[TheNecrocracy Holy Russian Empire]]. It's basically the same "turning black" map effect but localized in Russia - that is, the collapse is so severe that it is the same as if Russia was just nuked ''nuked'' to kingdom come. The real horror of this scenario is Not to mention that [[FridgeHorror the post-Taboritsky anarchy's ideology is [[FridgeHorror was Ultranationalism]], not Libertarian Socialism. Socialism like other anarchy zones. You have had mechanised infantry, state-of-the-art small arms, artillery and chemical weapons in the hands of roving warbands of indoctrinated fanatics who have been so were thoroughly desensitized to endless killing that one of the "purification platoon" soldiers doesn't even recognize his own executed family anymore. According to WordOfGod, the post-Taboritsky collapse is so truly awful in terms of death toll and ideological insanity that it ''forever'' destroys any chance of Russia reunifying again.killing.
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* ''[[VideoGame/HeartsOfIron Hearts of Iron IV]]'' with the ''La Résistance'' expansion adds the ability to turn Republican Spain into an anarchist defense council, should Catalonian anarchists won the UsefulNotes/SpanishCivilWar. National stability drops to zero, but they get bonuses that compensate or cancel the negative effects of this. The anarchist focus tree branch leads to the goal of converting other nations to anarchism, while the rest of the world targets you unless busy with another war.

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* ''[[VideoGame/HeartsOfIron Hearts of Iron IV]]'' with the ''La Résistance'' expansion to ''VideoGame/HeartsOfIronIV'' adds the ability to turn Republican Spain into an anarchist defense council, should in case the UsefulNotes/SpanishCivilWar ends in victory for the Catalonian anarchists won the UsefulNotes/SpanishCivilWar.anarchists. National stability drops to zero, but they get bonuses that compensate or cancel the negative effects of this. The anarchist focus tree branch leads to the goal of converting other nations to anarchism, while the rest of the world targets you unless busy with another war.
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* ''[[VideoGame/HeartsOfIron Hearts of Iron IV]]'' adds the ability to turn Republican Spain into an anarchist state through a decision. National stability drops to zero, but they get bonuses that compensate or cancel the negative effects of this. The anarchist decision tree leads to the goal of converting other nations to anarchism, while the rest of the world targets you unless busy with another war.

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* ''[[VideoGame/HeartsOfIron Hearts of Iron IV]]'' with the ''La Résistance'' expansion adds the ability to turn Republican Spain into an anarchist state through a decision.defense council, should Catalonian anarchists won the UsefulNotes/SpanishCivilWar. National stability drops to zero, but they get bonuses that compensate or cancel the negative effects of this. The anarchist decision focus tree branch leads to the goal of converting other nations to anarchism, while the rest of the world targets you unless busy with another war.
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examples should not mention that they provide the page quote


* As pointed out in the page quote, ''ComicBook/VForVendetta'' is actually a subversion or inversion, pointing out that "mindless chaos" and "anarchy as a social system" are not, in fact, the same thing. Unfortunately, the peoples' reactions at the end of the comic (and those of [[MisaimedFandom many readers]] as well) demonstrate that not everyone realizes this.

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* As pointed out in the page quote, ''ComicBook/VForVendetta'' is actually a subversion or inversion, pointing out that "mindless chaos" and "anarchy as a social system" are not, in fact, the same thing. Unfortunately, the peoples' reactions at the end of the comic (and those of [[MisaimedFandom many readers]] as well) demonstrate that not everyone realizes this.

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