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* The primary focus of ''VideoGame/HouseFlipper'' is on buying properties, fixing them up, and reselling them on auction for a profit. You can also haggle for a better price.

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* ''VideoGame/PokemonBlack2AndWhite2'' have Join Avenue, which the player is assigned to manage since the owner is busy. As manager, the player can invite [=NPCs=] or acquaintances from Wi-Fi to open shops there, and recommend shops for visitors to improve business, as well as shop there themself. The better a store's popularity, the better its stock.

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* ''VideoGame/PokemonBlack2AndWhite2'' have Join Avenue, which the player is assigned to manage since the owner is busy. As manager, the player can invite [=NPCs=] or acquaintances from Wi-Fi to open shops there, and recommend shops for visitors to improve business, as well as shop there themself.themselves. The better a store's popularity, the better its stock.


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* In ''Videogame/YakuzaLikeADragon'', Ichiban becomes the president of a failing confectionery store and is tasked with making it the number one business of Ijincho. In practice, he essentially engages in venture capitalism since this involves buying and selling other businesses, hiring employees to properly manage them and dealing with shareholders in order to climb the share rankings.
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* In ''VideoGame/{{Moonlighter}}'' manage the shelved stock and sett prices and gauge customer reactions. A fair amount of work can be put in to make your shop successful.

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* In ''VideoGame/{{Moonlighter}}'' the player must manage the shelved stock and sett stock, set prices and gauge customer reactions. A fair amount of work can be put in to make your shop successful.
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->''"Capitalism, ho!"''

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->''"Capitalism, ho!"''->''[[UsefulNotes/{{Capitalism}} "Capitalism, ho!"]]''
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* Downplayed in ''VideoGame/DragonQuestBuilders2''. You can build an item shop, but there's no currency in the game so anything you sell is converted to Gratitude Points.
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[[folder:Non Video Game Examples]]
* ''TabletopGame/{{Monopoly}}'' with the players as landlords acquiring properties in an effort to bankrupt each other.
* ''TabletopGame/{{Rogue Trader}}s'' in the ''Warhammer 40K'' universe are {{Merchant Prince}}s who ply the spacelanes without more regular trade routes, re-establish contact with LostColonies, and overall command the GDP of small planets.
* In ''TabletopGame/{{Traveller}}'' most player characters have a small cargo ship with a mortgage to pay off, resulting in a common criticism that it's an accounting simulator more than a SpaceOpera RPG.
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* Some of the ''VideoGame/GrandTheftAuto'' games, since at least ''VideoGame/GrandTheftAutoViceCity''

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* Some A staple of the ''VideoGame/GrandTheftAuto'' games, franchise, with almost every mainline entry since at least ''VideoGame/GrandTheftAutoViceCity''''VideoGame/GrandTheftAutoViceCity'' featuring a property management minigame.
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* ''VideoGame/{{Caravanner}}, despite being an Flash game, simulates an entire economy, with working supply and demand. Towns can go bankcrupt from you selling too much goods to them.

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* ''VideoGame/{{Caravanner}}, ''VideoGame/{{Caravanner}}'', despite being an Flash game, simulates an entire economy, with working supply and demand. Towns can go bankcrupt from you selling too much goods to them.
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* ''VideoGame/{{Caravanner}}, despite being an Flash game, simulates an entire economy, with working supply and demand. Towns can go bankcrupt from you selling too much goods to them.
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* ''LemonadeStand''
* ''GoVentureEntrepeneur''. You have to start a business as a restaurant, clothing store, or sporting goods store and keep it running.

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* ''LemonadeStand''
''Lemonade Stand''
* ''GoVentureEntrepeneur''.''Go Venture Entrepeneur''. You have to start a business as a restaurant, clothing store, or sporting goods store and keep it running.
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What's more fun than business? Spreadsheets, paperwork, receipts- what else would you do in your spare time? Still, money is fun, and any way of at least virtually getting it can be fun by extension. Which is why some [[VideoGame video games]] revolve around, or have segments of, running your own business. This could be a buy/sell table, price setting, or picking items to put up for sale. It just can't only exist in {{Cut Scene}}s or BackStory.

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What's more fun than business? Spreadsheets, paperwork, receipts- [[SarcasmMode what else would you do in your spare time? time]]? Still, money is fun, and any way of at least virtually getting it can be fun by extension. Which is why some [[VideoGame video games]] revolve around, or have segments of, running your own business. This could be a buy/sell table, price setting, or picking items to put up for sale. It just can't only exist in {{Cut Scene}}s or BackStory.
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crosswick moonlighter

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* In ''VideoGame/{{Moonlighter}}'' manage the shelved stock and sett prices and gauge customer reactions. A fair amount of work can be put in to make your shop successful.
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Potholing works that way is preferred to be avoided.


* ''[[VideoGame/AmericanTruckSimulator American]]'' and ''VideoGame/EuroTruckSimulator'': You start out with just a rusty old garage and no truck, and you must work as a driver for hire while you gather enough money to buy your own truck. Then you need to gather a couple hundred thousand dollars/euros to expand your garage to accomodate three more trucks, buy another truck and hire a driver. Rinse and repeat until you have hundreds of drivers and one garage on each city.

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* ''[[VideoGame/AmericanTruckSimulator American]]'' ''VideoGame/AmericanTruckSimulator'' and ''VideoGame/EuroTruckSimulator'': You start out with just a rusty old garage and no truck, and you must work as a driver for hire while you gather enough money to buy your own truck. Then you need to gather a couple hundred thousand dollars/euros to expand your garage to accomodate three more trucks, buy another truck and hire a driver. Rinse and repeat until you have hundreds of drivers and one garage on each city.
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* ''[[VideoGame/AmericanTruckSimulator American]]'' and ''VideoGame/EuroTruckSimulator'': You start out with just a rusty old garage and no truck, and you must work as a driver for hire while you gather enough money to buy your own truck. Then you need to gather a couple hundred thousand dollars/euros to expand your garage to accomodate three more trucks, buy another truck and hire a driver. Rinse and repeat until you have hundreds of drivers and one garage on each city.

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* ''VideoGame/{{Yakuza 0}}'' has business ventures that allow the player to accrue money quickly: Kiryu leads a real estate office, buying up and maintaining property while jockeying with other real estate agencies; while Majima manages a hostess club, training his female workers and tending to customers.

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* ''VideoGame/{{Yakuza 0}}'' has business ventures that allow the player to accrue money quickly: Kiryu leads a real estate office, buying up and maintaining property while jockeying with other real estate agencies; while Majima manages a hostess club, training his female workers and tending to customers. The hostess club sidequest returns in the remake of ''Videogame/Yakuza2'', only this time Kiryu's running the club (the exact same one from 0 to be exact).
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* ''StarOceanTillTheEndOfTime'' has inventing, which allows you to patent the items you create and sell them in shops. While it's technically the Craftsman's Guild that's responsible for mass-producing and selling these items, you still receive all the revenues from them on a real-time salary basis, and can even hire other inventors to make ''more'' items for you in exchange for a nominal fee.

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* ''StarOceanTillTheEndOfTime'' ''VideoGame/StarOceanTillTheEndOfTime'' has inventing, which allows you to patent the items you create and sell them in shops. While it's technically the Craftsman's Guild that's responsible for mass-producing and selling these items, you still receive all the revenues from them on a real-time salary basis, and can even hire other inventors to make ''more'' items for you in exchange for a nominal fee.
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* ''VideoGame/MonsterBreeder'' has the player running a business which combines famous monsters and sells the hybrid off-spring to costumers.

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* In ''VideoGame/FableIII'' you either run up property values with high rent (letting the kingdom hate you for awhile, but save their lives later) or let them live in cheap housing happily for a short time before dying horribly.
** Or take a third option, as, since the time until the disaster is unaffected by the actual amount of time spent playing the game, and charge low rent but leave the game on overnight and roll in cash.

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* In ''VideoGame/FableIII'' despite being the monarch you either run up can directly own property values with high and can make money by renting it out to the populace. You can use trophies from your adventures and buy furniture to make the property more desirable. You also decide how much rent (letting the kingdom hate you for awhile, but save their lives later) or let them live in cheap housing happily for a short time before dying horribly.
** Or take a third option, as, since the time until the disaster
is unaffected by the actual amount of time spent playing the game, and charged, though it's advisable to charge low rent but leave something as you ''will'' need money to get a decent ending to the game on overnight and roll in cash.game.
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We just split off pages if they grow too big.

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** ''VideoGame/AssassinsCreedII'' has this with the management of Monteriggioni; it's completely optional, but since it returns your investment several times over there's no good reason not to do it.
*** Restoring the town also has the nice effect of the turning the local weather from dark and dreary overcast to bright and hopeful sunshine.
** ''VideoGame/AssassinsCreedBrotherhood'' expands this to a city-wide scale, allowing you buy boarded-up storefronts in Rome and putting them back into business, as well as landmarks. You can also reopen stables that will always have horses available for use, but since you can whistle for a horse at any time, there's not much point. Money's still useless for the same reasons above, though reopening the tunnel network is the best [[WarpWhistle fast-travel system]] in the game.
*** It's back again in ''VideoGame/AssassinsCreedRevelations'', and this time there's even less of an excuse to have it around then in Brotherhood since the fast travel tunnels are already available from the start.
*** At least it makes sense that a banker's son would be inclined to attempt economic warfare against the Templars; even if it has no in-game effects, the idea's a sound one and it can feel satisfying.
*** And it's back yet again in ''VideoGame/AssassinsCreedIII'', with your own village and crafting system, which lacks a tutorial and is hard to figure out by yourself. You can also send caravans of goods you crafted/hunted/found to shops, earning money.
** ''Videogame/AssassinsCreedIVBlackFlag'' has you run your own pirate armada that you can send on trade routes or to sack enemy ships.
** '''Videogame/AssassinsCreedRogue'' uses the Renovation system of the Ezio games, with the gist being that you're fixing up a war-torn New York.
** ''Videogame/AssassinsCreedUnity'' has you run an Assassin-operated Cafe that you upgrade through a mix of renovations, sidequests and unlocking Social Clubs throughout the city.
** ''Videogame/AssassinsCreedSyndicate'' has you taking over turf for your gang by completing missions that deal with the rivaling Blighters gang.

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Cut down to avoid bloat.


** ''VideoGame/AssassinsCreedII'' has this with the management of Monteriggioni; it's completely optional, but since it returns your investment several times over there's no good reason not to do it.
*** Restoring the town also has the nice effect of the turning the local weather from dark and dreary overcast to bright and hopeful sunshine.
** ''VideoGame/AssassinsCreedBrotherhood'' expands this to a city-wide scale, allowing you buy boarded-up storefronts in Rome and putting them back into business, as well as landmarks. You can also reopen stables that will always have horses available for use, but since you can whistle for a horse at any time, there's not much point. Money's still useless for the same reasons above, though reopening the tunnel network is the best [[WarpWhistle fast-travel system]] in the game.
*** It's back again in ''VideoGame/AssassinsCreedRevelations'', and this time there's even less of an excuse to have it around then in Brotherhood since the fast travel tunnels are already available from the start.
*** At least it makes sense that a banker's son would be inclined to attempt economic warfare against the Templars; even if it has no in-game effects, the idea's a sound one and it can feel satisfying.
*** And it's back yet again in ''VideoGame/AssassinsCreedIII'', with your own village and crafting system, which lacks a tutorial and is hard to figure out by yourself. You can also send caravans of goods you crafted/hunted/found to shops, earning money.
** ''Videogame/AssassinsCreedIVBlackFlag'' has you run your own pirate armada that you can send on trade routes or to sack enemy ships.
** '''Videogame/AssassinsCreedRogue'' uses the Renovation system of the Ezio games, with the gist being that you're fixing up a war-torn New York.
** ''Videogame/AssassinsCreedUnity'' has you run an Assassin-operated Cafe that you upgrade through a mix of renovations, sidequests and unlocking Social Clubs throughout the city.
** ''Videogame/AssassinsCreedSyndicate'' has you taking over turf for your gang by completing missions that deal with the rivaling Blighters gang.
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* Certain games in the ''Franchise/{{Atelier}}'' series make you the owner of your shop of wonders. In ''Atelier Viorate'', alchemy is the means of revitalizing the economy of your backwater village.

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* Certain games in the ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' series make you the owner of your shop of wonders. In ''Atelier Viorate'', alchemy is the means of revitalizing the economy of your backwater village.
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* Certain games in ''AtelierSeries'' make you the owner of your shop of wonders. In ''Atelier Viorate'', alchemy is the means of revitalizing the economy of your backwater village.

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* Certain games in ''AtelierSeries'' the ''Franchise/{{Atelier}}'' series make you the owner of your shop of wonders. In ''Atelier Viorate'', alchemy is the means of revitalizing the economy of your backwater village.
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* ''Capitalism II'', where you're the CEO of a corporation, literally ''is'' this trope. {{Wikipedia}} claims ''Capitalism II'' is so realistic that ''business schools use it for their lessons''.

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* ''Capitalism II'', where you're the CEO of a corporation, literally ''is'' this trope. {{Wikipedia}} Wiki/{{Wikipedia}} claims ''Capitalism II'' is so realistic that ''business schools use it for their lessons''.

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** ''Videogame/AssassinsCreedSyndicate'' simply has you expand your gang's business enterprise by upgrading your Gang Upgrades skill tree.

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** ''Videogame/AssassinsCreedSyndicate'' simply has you expand taking over turf for your gang's business enterprise gang by upgrading your Gang Upgrades skill tree.completing missions that deal with the rivaling Blighters gang.
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* In ''VideoGame/ShopHeroes'', the object of the game is to run a shop catering to DungeonCrawling heroes.
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* ''VideoGame/{{Elona}}'' allows you to run a shop, a farm, a museum, and a ranch, and also lets you trade goods across towns.
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* In the ''Franchise/SaintsRow'' series, the more territory the player controls, the more cash they get in their "stash" back at their crib. Originally, this was only done when completing missions and activities, but in the [[SaintsRowTheThird third]] game, the player does this largely by purchasing property, which increases the amount of cash they get per in-game hour. Purchasing stores also gives the player a significant discount in said stores.

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* In the ''Franchise/SaintsRow'' ''VideoGame/SaintsRow'' series, the more territory the player controls, the more cash they get in their "stash" back at their crib. Originally, this was only done when completing missions and activities, but in the [[SaintsRowTheThird [[VideoGame/SaintsRowTheThird third]] game, the player does this largely by purchasing property, which increases the amount of cash they get per in-game hour. Purchasing stores also gives the player a significant discount in said stores.

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* ''[[VideoGame/TheElderScrollsIIIMorrowind The Elder Scrolls III: Bloodmoon]]'' lets you run a mead hall after finishing a quest. It is also possible to run your own item-crafting business provided you have the required skills, not to mention the possibility of a treasure scavenging business.

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* ''[[VideoGame/TheElderScrollsIIIMorrowind ''VideoGame/TheElderScrollsIIIMorrowind'':
** Beyond the standard treasure hunting business of a freelance adventurer, you can put your item crafting skills into great use by making items to sell. Potions and enchantments are two highly profitable ventures. Additionally, many merchants sell damaged weapons and pieces of armor for for less than the items are worth in pristine condition. Buying them, fixing them up via the Armorer skill, and re-selling them can be very profitable.
**
The Elder Scrolls III: Bloodmoon]]'' lets you run a mead hall after finishing a quest. It is also possible ''Bloodmoon'' expansion brings the East Empire Company questline of building up the ebony mining colony of Raven Rock. You get to run choose the types of services available and get to pick where to build your own item-crafting business provided "Factor's Estate" mansion.
** Also from ''Bloodmoon'', after completing a few side quests,
you have get the required skills, not opportunity to mention run the possibility Thirsk mead hall. You can return every few days to collect your share of a treasure scavenging business.the profits.

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Already mentioned in the Assassin's Creed section.


* As befitting a [[TheIlluminati Templar]], the player character in ''VideoGame/AssassinsCreedRogue'' can build up a sizable personal income by taking control of various forts, settlements, and neighborhoods and building or renovating businesses in the area.
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* ''VideoGame/{{Yakuza 0}}'' has business ventures that allow the player to accrue money quickly: Kiryu leads a real estate office, buying up and maintaining property while jockeying with other real estate agencies; while Majima manages a hostess club, training his female workers and tending to customers.

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