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No audience reactions allowed and Chained Sinkhole.
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* It is said that {{God}} Himself is [[GodIsGood always good and righteous]] [[GoodIsNotSoft even if He seems unpleasant to others]].
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* It is said that {{God}} Himself is [[GodIsGood always good and righteous]] righteous]], [[GoodIsNotSoft even if He seems unpleasant to others]].
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* The Houyhnhnms of ''Literature/GulliversTravels''. They are incredibly [[CantArgueWithElves honorable]], [[IntellectualAnimal intelligent]] [[SuperiorSpecies horses]] that live alongside feral, deformed humans (called "Yahoos") that appear to be AlwaysChaoticEvil, [[spoiler:though this is later revealed to be a prejudice on the Houyhnhnms' part.]]
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* The Houyhnhnms of ''Literature/GulliversTravels''. They are incredibly [[CantArgueWithElves honorable]], [[IntellectualAnimal intelligent]] [[SuperiorSpecies intelligent horses]] that live alongside feral, deformed humans (called "Yahoos") that appear to be AlwaysChaoticEvil, [[spoiler:though this is later revealed to be a prejudice on the Houyhnhnms' part.]]
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** Note that because GoodIsNotSoft and GoodIsNotNice, they also perform a lot of actions that warrant a WhatTheHellHero both in-universe and out, such as mind-wiping or executing ordinary Guardsmen to prevent the knowledge of Chaos from spreading. This sparked an outright war with the ChaoticGood Space Wolves (who objected to the murder of worthy veterans who'd fought alongside them) known for good reason as the Months of Shame, a conflict resulting in the Wolves' homeworld of Fenris taking more damage than during the entire Literature/HorusHeresy.
** In later editions, this changed (to much fan outcry), with the Knights not only being allowed to use daemonhosts and other unholy relics, one of their characters actually uses a daemonsword under the pretext that only he has the mental fortitude to avoid falling to its whispers.
** In later editions, this changed (to much fan outcry), with the Knights not only being allowed to use daemonhosts and other unholy relics, one of their characters actually uses a daemonsword under the pretext that only he has the mental fortitude to avoid falling to its whispers.
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** Note that because GoodIsNotSoft and GoodIsNotNice, they also perform a lot of actions that warrant a WhatTheHellHero both in-universe and out, WhatTheHellHero, such as mind-wiping or executing ordinary Guardsmen to prevent the knowledge of Chaos from spreading. This sparked an outright war with the ChaoticGood Space Wolves (who objected to the murder of worthy veterans who'd fought alongside them) known for good reason as the Months of Shame, a conflict resulting in the Wolves' homeworld of Fenris taking more damage than during the entire Literature/HorusHeresy.
** In later editions, thischanged (to much fan outcry), changed, with the Knights not only being allowed to use daemonhosts and other unholy relics, one of their characters actually uses a daemonsword under the pretext that only he has the mental fortitude to avoid falling to its whispers.
** In later editions, this
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* In ''WesternAnimation/AvatarTheLastAirbender'' and its SequelSeries ''WesternAnimation/TheLegendOfKorra'', nearly all [[BlowYouAway airbenders]] are ChaoticGood, favouring peace and freedom in equal parts. The exception is Tenzin (who is in fact LawfulGood); even Zaheer, the BigBad of the 3 season, was motivated entirely by [[AntiVillain altruism]] [[WellIntentionedExtremist and wanted for humanity to live in freedom]], [[KnightTemplar though he was ruthless about his goals]].
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* In ''WesternAnimation/AvatarTheLastAirbender'' and its SequelSeries ''WesternAnimation/TheLegendOfKorra'', nearly all [[BlowYouAway airbenders]] are ChaoticGood, favouring peace and freedom in equal parts. The exception is Tenzin (who is in fact LawfulGood); even Zaheer, the BigBad of the 3 season, was motivated entirely by [[AntiVillain altruism]] and [[WellIntentionedExtremist and wanted for humanity to live in freedom]], [[KnightTemplar though he was ruthless about his goals]].
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** The game's [[OurDragonsAreDifferent dragons]] are a TropeCodifier. From the earliest editions, the difference between a good or evil dragon came down to whether their scales were [[ColorCodedForYourConvenience metallic or chromatic]]. Metallic dragons are always good, and chromatic dragons are always evil. Later material has given more nuance to this, pointing out that even the noblest gold dragon still has an instinctive urge to increase the size of their DragonHoard, and will [[CondescendingCompassion consider themselves superior to the mortal races around them, even if they're willing to help them out]].
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** The game's [[OurDragonsAreDifferent dragons]] are a TropeCodifier. From the earliest editions, the difference between a good or evil dragon came down to whether their scales were [[ColorCodedForYourConvenience metallic or chromatic]]. Metallic dragons are always good, and chromatic dragons are always evil. Later material has given more nuance to this, pointing out that even the noblest gold dragon still has an instinctive urge to increase the size of their DragonHoard, and will [[CondescendingCompassion consider themselves superior to the mortal races around them, even if they're willing to help them out]]. Some sources add that the noble gold is also trying very hard not to think about the fact their human allies are [[https://www.goodreads.com/quotes/83627-do-not-meddle-in-the-affairs-of-dragons-for-you crunchy and good with ketchup]].
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** Though ''TabletopGame/{{Eberron}}'' mixed up most of the usual alignment codings (e.g. metallic dragons aren't necessarily good there, or even more likely to be good), it added the kalashtar PC race, who ''are'' mostly LawfulGood, and unusually added a justification: kalashtar exist from birth in psionic symbiosis with one of 66 good quori (who are kind of smeared around the larger population). You're partly human with the usual genetic randomness, part a specific immortal good creature.
* In the ''Lorwyn'' Block of ''TabletopGame/MagicTheGathering'', every race aside from the [[PuttingOnTheReich elves]] and [[TheFairFolk fairies]] is generally benevolent on the majority, including the [[DarkIsNotEvil black aligned]] boggarts (though there are a few exceptions here and there, of course, like the kithkin [[AntiVillain Gaddock Teeg]]). Come ''Shadowmoor'', and everyone becomes AlwaysChaoticEvil, with the exception of the elves, which pull a 180º and become the most benevolent race around.[[note]]Incidently, the page image is inaccurate, as Magic's angels can and often are [[LightIsNotGood pretty evil]][[/note]]
* In the ''Lorwyn'' Block of ''TabletopGame/MagicTheGathering'', every race aside from the [[PuttingOnTheReich elves]] and [[TheFairFolk fairies]] is generally benevolent on the majority, including the [[DarkIsNotEvil black aligned]] boggarts (though there are a few exceptions here and there, of course, like the kithkin [[AntiVillain Gaddock Teeg]]). Come ''Shadowmoor'', and everyone becomes AlwaysChaoticEvil, with the exception of the elves, which pull a 180º and become the most benevolent race around.[[note]]Incidently, the page image is inaccurate, as Magic's angels can and often are [[LightIsNotGood pretty evil]][[/note]]
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** Though ''TabletopGame/{{Eberron}}'' mixed up most of the usual alignment codings (e.g. metallic and chromatic dragons aren't necessarily good or evil there, or even more likely to be good), be), it added the kalashtar PC race, who ''are'' mostly LawfulGood, and unusually added a justification: kalashtar exist from birth in psionic symbiosis with one of 66 good quori (who are kind of smeared around the larger population). You're partly human with the usual genetic randomness, part a specific immortal good creature.
* In the ''Lorwyn''Block block of ''TabletopGame/MagicTheGathering'', every race aside from the [[PuttingOnTheReich elves]] and [[TheFairFolk fairies]] is generally benevolent on the majority, including the [[DarkIsNotEvil black aligned]] boggarts (though there are a few exceptions here and there, of course, like the kithkin [[AntiVillain Gaddock Teeg]]). Come ''Shadowmoor'', and everyone becomes AlwaysChaoticEvil, with the exception of the elves, which pull a 180º and become the most benevolent race around.[[note]]Incidently, the page image is inaccurate, as Magic's ''Magic'''s angels can be and often are [[LightIsNotGood pretty evil]][[/note]]
* In the ''Lorwyn''
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There may not be evil elves in Tolkien's works, but there are DEFINITELY bad ones.
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* [[OurElvesAreDifferent Elves]] in Tolkien's original conception. His original idea behind them was to depict a people not corrupted by the Original Sin. Most works ''inspired'' by Tolkien instead use ElvesVersusDwarves where dwarves are lawful and elves are ''chaotic'', or have elves being another name for TheFairFolk, or outright go for ScrewYouElves. For that matter, in the Myth/NorseMythology that inspired Tolkien, the elves clearly aren't lawful good either. There are next to no evil elves; only one ever sided with Morgoth, because he had a creepy lust for his cousin.
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* [[OurElvesAreDifferent Elves]] in Tolkien's original conception. His original idea behind them was to depict a people not corrupted by the Original Sin. Most works ''inspired'' by Tolkien instead use ElvesVersusDwarves where dwarves are lawful and elves are ''chaotic'', or have elves being another name for TheFairFolk, or outright go for ScrewYouElves. For that matter, in the Myth/NorseMythology that inspired Tolkien, the elves clearly aren't lawful good either. There are next to no evil elves; only Only one ever sided with Morgoth, because he had a creepy lust for his cousin.cousin, and even then he was threatened with death beforehand so he didn't have that much choice.
** There's also thralls, who willingly serve Morgoth, although it's implied that Morgoth controlled them somehow.
** The Kinslaying at Alqualonde is pretty much the ultimate proof that Elves are more of a subversion.
** There's also thralls, who willingly serve Morgoth, although it's implied that Morgoth controlled them somehow.
** The Kinslaying at Alqualonde is pretty much the ultimate proof that Elves are more of a subversion.
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Page quotes shouldn’t have trope links, per What To Put At The Top Of A Page
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->''"How do we know which side that bird is on? Why shouldn't it be [[LuredIntoATrap leading us into a trap?]]"\\
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->''"How do we know which side that bird is on? Why shouldn't it be [[LuredIntoATrap leading us into a trap?]]"\\trap?"\\
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* The humans, yes humans, are all good and decent, purely the victims of unjust oppression from all the other races of the world. Part of the protagonist's journey involves trying to bring an end to such oppression, though he's no longer '''Always''' good anymore.
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* The ''Anime/{{Pokemon}}'' anime establishes early on that no Pokémon are evil, [[MyMasterRightOrWrong even if they do obey evil trainers]]. This concept was [[{{Retcon}} dropped]] later with the appearance of actually evil Pokémon, and it was never true in the games.
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* The ''Anime/{{Pokemon}}'' anime ''Anime/PokemonTheSeries'' establishes early on that no Pokémon are evil, [[MyMasterRightOrWrong even if they do obey evil trainers]]. This concept was [[{{Retcon}} dropped]] later with the appearance of actually evil Pokémon, and it was never true in the games.
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* If a race in ''Franchise/TheLegendOfZelda'' is made up of [=NPC=]s who you can talk to and who don't have danger music playing when you are near them, then they're automatically this. The only time they actually become hostile to Link is if they've been forcibly turned into monsters. ''VideoGame/TheLegendOfZeldaOracleOfAges'' officially determines them to be two subraces of Zoras. The (usually) evil, monstrous-looking Zoras that debuted in the first game are called River Zoras, while the more humanoid Zoras that debuted in ''Ocarina'' are called Ocean/Sea Zoras. While River Zoras in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' are still hostile towards Link, there are a handful of them that are friendly and their queen states that some of her underlings ignore her orders on not attacking everyone they see.
* Fairies are considered to be totally good in ''Videogame/SpyroTheDragon'' by the older dragons, and there hasn't been anything to prove them wrong.
* ''Videogame/{{Okami}}'s'' Celestials, which are pretty much this game's version of angels, are implied to be this.
* Fairies are considered to be totally good in ''Videogame/SpyroTheDragon'' by the older dragons, and there hasn't been anything to prove them wrong.
* ''Videogame/{{Okami}}'s'' Celestials, which are pretty much this game's version of angels, are implied to be this.
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* ''Franchise/TheLegendOfZelda'': If a race in ''Franchise/TheLegendOfZelda'' is made up of [=NPC=]s who [=NPCs=] whom you can talk to and who don't have danger music playing when you are near them, then they're automatically this. The only time they actually become hostile to Link is if they've been forcibly turned into monsters. ''VideoGame/TheLegendOfZeldaOracleOfAges'' officially determines them to be two subraces of Zoras. The (usually) evil, monstrous-looking Zoras that debuted in the first game are called River Zoras, while the more humanoid Zoras that debuted in ''Ocarina'' are called Ocean/Sea Zoras. While River Zoras in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' are still hostile towards Link, there are a handful of them that are friendly and their queen states that some of her underlings ignore her orders on not attacking everyone they see.
* ''Franchise/SpyroTheDragon'': Fairies are considered to be totally goodin ''Videogame/SpyroTheDragon'' by the older dragons, and there hasn't been anything to prove them wrong.
*''Videogame/{{Okami}}'s'' ''VideoGame/{{Okami}}'': The Celestials, which are pretty much this game's version of angels, are implied to be this.
* ''Franchise/SpyroTheDragon'': Fairies are considered to be totally good
*
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->''"How do we know which side that bird is on? Why shouldn't it be [[LuredInto ATrap leading us into a trap?]]"\\
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->''"How do we know which side that bird is on? Why shouldn't it be [[LuredInto ATrap [[LuredIntoATrap leading us into a trap?]]"\\
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Fix
Changed line(s) 6 (click to see context) from:
->''"How do we know which side that bird is on? Why shouldn't it be [[LuredInto ATrapcleading us into a trap?]]"\\
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->''"How do we know which side that bird is on? Why shouldn't it be [[LuredInto ATrapcleading ATrap leading us into a trap?]]"\\
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Add trope
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->''"How do we know which side that bird is on? Why shouldn't it be leading us into a trap?"\\
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->''"How do we know which side that bird is on? Why shouldn't it be leading [[LuredInto ATrapcleading us into a trap?"\\trap?]]"\\
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link fix
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** Metallic dragons are ''theoretically'' Always Good (Lawful for gold and silver, Neutral or Chaotic for other colors), but they're still dragons: their greed for material wealth and [[RightsOfASuperiorSpecies innate sense of superiority to humanoids]] can lead them to sometimes turn KnightTemplar, as happens to Mengkare, the gold wyrm ruler of the island nation Magnimar, in some Second Edition materials.
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** Metallic dragons are ''theoretically'' Always Good (Lawful for gold and silver, Neutral or Chaotic for other colors), but they're still dragons: their greed for material wealth and [[RightsOfASuperiorSpecies [[TheRightOfASuperiorSpecies innate sense of superiority to humanoids]] can lead them to sometimes turn KnightTemplar, as happens to Mengkare, the gold wyrm ruler of the island nation Magnimar, in some Second Edition materials.
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** For many editions, ThePaladin class ''had'' to be Lawful Good, and losing that alignment meant losing several class abilities. Unfortunately, this gave Paladins a reputation as being LawfulStupid because of their rigid adhereance to the law, lest they lose their powers. 4th Edition changed this, and has a class [[InNameOnly named "paladin"]] that is not an example of the trope ThePaladin, since paladins from 4th Edition and beyond can be any one of the nine alignments (though they still tend to lean towards "good").
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** For many editions, ThePaladin class ''had'' to be Lawful Good, and losing that alignment meant losing several class abilities. Unfortunately, this gave Paladins a reputation as being LawfulStupid because of their rigid adhereance to the law, lest they lose their powers. [[TabletopGame/DungeonsAndDragonsFourthEdition 4th Edition Edition]] changed this, and has a class [[InNameOnly named "paladin"]] that is not an example of the trope ThePaladin, since paladins from 4th Edition and beyond can be any one of the nine alignments (though they still tend alignments, though 4E paladins have to lean towards "good").match the alignment of their PatronGod.
* ''TabletopGame/{{Pathfinder}}'', being a derivative of ''TabletopGame/DungeonsAndDragonsThirdEdition'', retains the alignment rules for celestials, metallic dragons, and paladins, but makes them more flexible.
** First Edition supplements for the default Golarion/Lost Omens setting give paladins of individual gods their own specific codes of conduct to follow instead of the generic code from the Core Rulebook, as well as introducing the Oathbound Paladin (a family of archetypes which add additional code tenets in exchange for alternate class features, such as binding a paladin to [[TheDragonslayer hunt and slay dragons]] or [[ScrewTheRulesIMakeThem enforce the law against its makers and enforcers]]) and the Gray Paladin (permitted to be [[DownplayedTrope up to one "step" away]] from Lawful Good in exchange for weaker class features). It also introduced the Antipaladin as an EvilCounterpart (essentially the Blackguard from 3E but converted from a PrestigeClass into a base class).
** Metallic dragons are ''theoretically'' Always Good (Lawful for gold and silver, Neutral or Chaotic for other colors), but they're still dragons: their greed for material wealth and [[RightsOfASuperiorSpecies innate sense of superiority to humanoids]] can lead them to sometimes turn KnightTemplar, as happens to Mengkare, the gold wyrm ruler of the island nation Magnimar, in some Second Edition materials.
** First Edition supplements for the default Golarion/Lost Omens setting give paladins of individual gods their own specific codes of conduct to follow instead of the generic code from the Core Rulebook, as well as introducing the Oathbound Paladin (a family of archetypes which add additional code tenets in exchange for alternate class features, such as binding a paladin to [[TheDragonslayer hunt and slay dragons]] or [[ScrewTheRulesIMakeThem enforce the law against its makers and enforcers]]) and the Gray Paladin (permitted to be [[DownplayedTrope up to one "step" away]] from Lawful Good in exchange for weaker class features). It also introduced the Antipaladin as an EvilCounterpart (essentially the Blackguard from 3E but converted from a PrestigeClass into a base class).
** Metallic dragons are ''theoretically'' Always Good (Lawful for gold and silver, Neutral or Chaotic for other colors), but they're still dragons: their greed for material wealth and [[RightsOfASuperiorSpecies innate sense of superiority to humanoids]] can lead them to sometimes turn KnightTemplar, as happens to Mengkare, the gold wyrm ruler of the island nation Magnimar, in some Second Edition materials.
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** More close to being always lawful good would be the Custodians, the guards of the Emperor's palace. Literally none have them have fallen in their whole 10,000 years of existance.
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** More close to being always lawful good would be the Custodians, the guards of the Emperor's palace. Literally none have them have fallen in their whole 10,000 years of existance.existence.
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Complaining, and holy chained sinkholes, Batman!
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* Creator/DakariKingMykan, the author of ''Fanfic/MyBravePonyStarfleetMagic'', [[InformedAttribute claims that the]] [[SuperiorSpecies Unicornicopians are this.]] [[MoralEventHorizon Their actions,]] [[MindRape particularly their treatment of Ace Ray,]] [[DesignatedHero prove otherwise.]]
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* ''Fanfic/{{Daemorphing}}'': Since all Hork-Bajir hosts are involuntary, there's no risk of them betraying the Animorphs to the Yeerks. Marco mentions this when he's arguing in favour of [[spoiler:giving the free Hork-Bajir warriors the morphing power.]]
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* [[OurElvesAreDifferent Elves]] in Tolkien's original conception. His original idea behind them was to depict a people not corrupted by the Original Sin. Most works ''inspired'' by Tolkien instead use ElvesVersusDwarves where dwarves are lawful and elves are ''chaotic'', or have elves being another name for TheFairFolk, or outright go for ScrewYouElves. For that matter, in the Myth/NorseMythology that inspired Tolkien, the elves clearly aren't lawful good either. There are next to no evil elves with it being noted only one ever sided with Morgoth, which was fueled by his creepy lust for his cousin.
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* [[OurElvesAreDifferent Elves]] in Tolkien's original conception. His original idea behind them was to depict a people not corrupted by the Original Sin. Most works ''inspired'' by Tolkien instead use ElvesVersusDwarves where dwarves are lawful and elves are ''chaotic'', or have elves being another name for TheFairFolk, or outright go for ScrewYouElves. For that matter, in the Myth/NorseMythology that inspired Tolkien, the elves clearly aren't lawful good either. There are next to no evil elves with it being noted elves; only one ever sided with Morgoth, which was fueled by his because he had a creepy lust for his cousin.
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* ''Series/PupAcademy'' subverts the trope. When Izzy first serves as a substitute teacher for the puppies, she assumes that they must be good (they're ''[[HeroicDog dogs]]'', after all) and so doesn't realize that they're pranking her mercilessly. The academy's caretaker explains to her that they're acting no differently than the human kids Izzy attends elementary school with.
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* The humans, yes humans, are all good and decent, purely the victims of unjust oppression from all the other races of the world. Part of the protagonist's journey involves trying to bring an end to such oppression, though he's no longer '''Always''' good anymore.