Follow TV Tropes

Following

History Main / AllTheWorldsAreAStage

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s), Fixing a sinkhole

Added DiffLines:

[[AC: Live-Action Television]]
* The trope often appears in competion-oriented reality shows:
** The trope codifier in this subcategory is arguably ''Series/{{Survivor}}''.
*** In the first 24 seasons, 17 had an obstacle course based on this trope - usually in the penultimate episode - under names such as "Survivor Pentathalon", "Try Again, "Let's Give It Another Go, Mate", "Learn from Past Mistakes" and "Chinese Leftovers".
*** The first four seasons also had a semi-final immunity challenge that was a quiz on recall of biographies of their former tribemates - while they watched from the jury box. It died after the last two seasons one season where a question had a second possible correct answer, and another where the winner had used her diary as a crib sheet in preparation for this challenge.
*** At a more meta-level, challenges have occasionally been based on details from the whole series, including a word search of all tribe names of past seasons in All-Stars, and putting 20 season logos in chronological order in Season 46.
** Late in almost every season of the North American editions of ''Series/BigBrother'' are multiple competitions that require recollection of the chronology of what people said at key moments, the details nominations, competitions, competition wins, and evictions; and even one requiring memorizing the exact number of days into the game on which events happened. The final stage of the final HOH inevitibly is a series of questions about the contestants on the jury.
** ''Series/TheChallenge'' often has one of these as a task in the finale.
** Two of the four seasons of ''Series/{{Solitary}}'' included a final challenge recapping past challenge components, similar to ''Survivor''.
** The last task in many a finale of ''Series/TheAmazingRace'' is a puzzle that requires chronological recollection of some element of the contestants' journey. These have included national flags, props from challenges, names of challenges, photos of locations, or pictures of the greeters that accompany Phil. Often this requires rearranging large objects (examples: surfboards and kayaks) and [[MockGuffin incorrect options]].
Is there an issue? Send a MessageReason:
None


* ''​VideoGame/Penny's Big Breakaway'' ends with two worlds that uses mechanics and level gimmicks from previous stages. Lawberry, the world right before, however, also uses mechanics from Moltobene and World's Edge.

to:

* ''​VideoGame/Penny's ''​[[VideoGame/PennysBigBreakaway Penny's Big Breakaway'' ends Breakaway]]'' ends with two worlds that uses mechanics and level gimmicks from previous stages. Lawberry, the world right before, however, also uses mechanics from Moltobene and World's Edge.
Is there an issue? Send a MessageReason:
None


* ''​[[Video_Game/Penny's Big Breakaway Penny's Big Breakaway]]'' ends with two worlds that uses mechanics and level gimmicks from previous stages. Lawberry, the world right before, however, also uses mechanics from Moltobene and World's Edge.

to:

* ''​[[Video_Game/Penny's ''​VideoGame/Penny's Big Breakaway Penny's Big Breakaway]]'' ends Breakaway'' ends with two worlds that uses mechanics and level gimmicks from previous stages. Lawberry, the world right before, however, also uses mechanics from Moltobene and World's Edge.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OriAndTheWillOfTheWisps'': The FinalDungeon, Willow's End, is a multiple-choice final exam stage, reusing design elements of the Wellspring, Midnight Burrows, Silent Woods, Baur's Reach, and Windswept Wastes, as well as the Ginso Tree and Mount Horu from the first game.* ''​[[Video_Game/Penny's Big Breakaway Penny's Big Breakaway]]'' ends with two worlds that uses mechanics and level gimmicks from previous stages. Lawberry, the world right before, however, also uses mechanics from Moltobene and World's Edge.

to:

* ''VideoGame/OriAndTheWillOfTheWisps'': The FinalDungeon, Willow's End, is a multiple-choice final exam stage, reusing design elements of the Wellspring, Midnight Burrows, Silent Woods, Baur's Reach, and Windswept Wastes, as well as the Ginso Tree and Mount Horu from the first game.game.
* ''​[[Video_Game/Penny's Big Breakaway Penny's Big Breakaway]]'' ends with two worlds that uses mechanics and level gimmicks from previous stages. Lawberry, the world right before, however, also uses mechanics from Moltobene and World's Edge.
Edge.
Is there an issue? Send a MessageReason:
None

Added: 352

Changed: 596

Is there an issue? Send a MessageReason:
None


* ''VideoGame/OriAndTheWillOfTheWisps'': The FinalDungeon, Willow's End, is a multiple-choice final exam stage, reusing design elements of the Wellspring, Midnight Burrows, Silent Woods, Baur's Reach, and Windswept Wastes, as well as the Ginso Tree and Mount Horu from the first game.
* ''VideoGame/PizzaTower'' has "The Crumbling Tower of Pizza": one final EscapeSequence that uses almost every mechanic and level gimmick in the game, even sending you back through the hub areas of the game. Along the way, you pick up all the characters you've met along the way, including the bosses, as the titular Pizza Tower crumbles to the ground.

to:

* ''VideoGame/OriAndTheWillOfTheWisps'': The FinalDungeon, Willow's End, is a multiple-choice final exam stage, reusing design elements of the Wellspring, Midnight Burrows, Silent Woods, Baur's Reach, and Windswept Wastes, as well as the Ginso Tree and Mount Horu from the first game.
game.* ''​[[Video_Game/Penny's Big Breakaway Penny's Big Breakaway]]'' ends with two worlds that uses mechanics and level gimmicks from previous stages. Lawberry, the world right before, however, also uses mechanics from Moltobene and World's Edge.

* ''VideoGame/PizzaTower'' has "The Crumbling Tower of Pizza": one final EscapeSequence that uses almost every mechanic and level gimmick in the game, even sending you back through the hub areas of the game. Along the way, you pick up all the characters you've met along the way, including the bosses, as the titular Pizza Tower crumbles to the ground.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/DonkeyKongCountryReturns'': The UsefulNotes/Nintendo3DS version has an expanded version of the Golden Temple, which now has 9 levels. The first 8 are thematically based on the standard worlds of the game respectively, while the ninth is original (a mixture of LevelInTheClouds and LevelAte). In the original Wii version, only the thematically new level is present.

to:

** ''VideoGame/DonkeyKongCountryReturns'': The UsefulNotes/Nintendo3DS Platform/Nintendo3DS version has an expanded version of the Golden Temple, which now has 9 levels. The first 8 are thematically based on the standard worlds of the game respectively, while the ninth is original (a mixture of LevelInTheClouds and LevelAte). In the original Wii version, only the thematically new level is present.
Is there an issue? Send a MessageReason:
Fixing indentation


** Likewise, the final level in the [[VideoGame/SilentHill3 third game]] -- The Chapel -- is actually an amalgamation of various locations from the game, as well as some that appeared in the first installment of the series, like aforementioned classroom or Alchemilla Hospital basement. This is because the whole area is actually an EldritchLocation which manifests Heather's memories from [[spoiler:her previous life as Alessa]].

to:

** Likewise, the * ''VideoGame/SilentHill3'': The final level in the [[VideoGame/SilentHill3 third game]] -- The Chapel -- is actually an amalgamation of various locations from the game, as well as some that appeared in the first installment of the series, like aforementioned classroom or Alchemilla Hospital basement. This is because the whole area is actually an EldritchLocation which manifests Heather's memories from [[spoiler:her previous life as Alessa]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Likewise, the final level in the [[VideoGame/SilentHill3 third game]] -- The Chapel -- is actually an amalgamation of various locations from the game, as well as some that appeared in the first installment of the series, like aforementioned classroom or Alchemilla Hospital basement. This is because the whole area is actually an EldritchLocation which manifests Heather's memories from [[spoiler:her previous life as Alessa]].
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Though it's primarily an EternalEngine dungeon, the Construct Factory also incorporates the respective elemental motifs of the first four temples. As Link works his way to build a Construct body for [[spoiler:Mineru, the Sage of Spirit]], he has to visit four sectors which are tailored to produce and manufacture specific mechanical limbs. In each sector, Link has to transport an arm or leg across an obstacle course that presents a type of puzzle or asset previously introduced in a temple.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PunishingGrayRaven'': Used almost literally in the story ''Renaissance du Fantastique'', which takes Ayla's squad through a mysterious art museum filled with exhibits recreating the locations from previous chapters, such as the Arctic Route Union, Kowloong, and Pulia Forest Park. Amusingly, the exhibit based on ''A New Divide'' is left half-finished, and the machine replicating the chapter's boss is visibly incomplete.

Added: 1828

Removed: 1859

Is there an issue? Send a MessageReason:
While the games have some action-adventure elements, they're platformers first and foremost. Their level designs and control scheme fall squarely into that genre, and Nintendo, fans and critics agree with that designation


* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioSunshine'': The "Shell Secret" obstacle course in Noki Bay (Episode 6) utilizes sections of almost every secret area that a player would realistically have visited prior, albeit not in order. For example, the beginning features a flipping wooden platform like one that a player would have seen in Bianco Hills' "Episode 6: The Secret of the Dirty Lake". Later on, closer to the end, there are flipping rectangular blocks like those that would be seen in Ricco Harbor's "Episode 4: The Secret of Ricco Tower". The mixture of familiar setpieces in this course is justified, because the remaining secret area ("Secret of the Underside Village" in Pianta Village) is also the last, and uses a gimmick that is frequent in the normal level episodes (Chucksters's throws) but is never seen in obstacle courses until then.
** ''VideoGame/SuperMarioGalaxy'': The final level is Bowser's Galaxy Reactor, and consists of a large path to Bowser's whereabouts filled with obstacles and planets based on past levels: A crumbled castle passageway like those of Bowser's previous boss levels, a lava planet based on Melty Molten Galaxy and the fiery side of Freezeflame Galaxy, an ice planet based on the snowy side of Freezeflame Galaxy. a desert planet based on Dusty Dune Galaxy, a path that builds itself as you traverse it like in the first star mission of Space Junk Galaxy, and a hollow cylindrical lava area that mixes assorted elements like Bullet Bills and sinking platforms. Even the final battle against Bowser takes place on different planets, continuing the trend and crossing over with MultiStageBattle.
** ''VideoGame/SuperMarioOdyssey'': [[spoiler:The Darker Side of the Moon]] has parts with gameplay from every kingdom, although not in order. To this end, several music themes are brought back as well.


Added DiffLines:

** ''VideoGame/SuperMarioSunshine'': The "Shell Secret" obstacle course in Noki Bay (Episode 6) utilizes sections of almost every secret area that a player would realistically have visited prior, albeit not in order. For example, the beginning features a flipping wooden platform like one that a player would have seen in Bianco Hills' "Episode 6: The Secret of the Dirty Lake". Later on, closer to the end, there are flipping rectangular blocks like those that would be seen in Ricco Harbor's "Episode 4: The Secret of Ricco Tower". The mixture of familiar setpieces in this course is justified, because the remaining secret area ("Secret of the Underside Village" in Pianta Village) is also the last, and uses a gimmick that is frequent in the normal level episodes (Chucksters's throws) but is never seen in obstacle courses until then.
** ''VideoGame/SuperMarioGalaxy'': The final level is Bowser's Galaxy Reactor, and consists of a large path to Bowser's whereabouts filled with obstacles and planets based on past levels: A crumbled castle passageway like those of Bowser's previous boss levels, a lava planet based on Melty Molten Galaxy and the fiery side of Freezeflame Galaxy, an ice planet based on the snowy side of Freezeflame Galaxy. a desert planet based on Dusty Dune Galaxy, a path that builds itself as you traverse it like in the first star mission of Space Junk Galaxy, and a hollow cylindrical lava area that mixes assorted elements like Bullet Bills and sinking platforms. Even the final battle against Bowser takes place on different planets, continuing the trend and crossing over with MultiStageBattle.
** ''VideoGame/SuperMarioOdyssey'': [[spoiler:The Darker Side of the Moon]] has parts with gameplay from every kingdom, although not in order. To this end, several music themes are brought back as well.

Top