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* ''VideoGame/OutOfOrder''
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* ''VideoGame/OutOfOrder''''VideoGame/OutOfOrder2003''
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* ''VideoGame/Yoda Stories''
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* ''VideoGame/Yoda Stories''
''VideoGame/YodaStories''
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* ''VideoGame/Yoda Stories''
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* ''VideoGame/ATinyStickerTale''
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Crosswiking.
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* ''VideoGame/TheMomentOfSilence''
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Capitalization was fixed from VideoGame.The Caseofthe Golden Idol to VideoGame.The Case Of The Golden Idol. Null edit to update index.
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* ''VideoGame/DetectivePikachuReturns''
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!!2024
* ''VideoGame/SnufkinMelodyOfMoominvalley'' (combines elements of the adventure and {{stealth|basedgame}} genres)
* ''VideoGame/SnufkinMelodyOfMoominvalley'' (combines elements of the adventure and {{stealth|basedgame}} genres)
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* ''VideoGame/WishboneAndTheAmazingOdyssey''
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* ''VideoGame/{{Stray}}''
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* ''VideoGame/{{Stray}}''''VideoGame/{{Stray|2022}}''
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** ''Gyakuten Kenji 2'' (2011, Japan only)
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** ''Gyakuten Kenji 2'' ''VisualNovel/GyakutenKenji2'' (2011, Japan only)
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* ''VideoGame/DisneyDreamlightValley''[[note]]first released in early access on September 6, 2022[[/note]] (a hybrid of this and a LifeSimulationGame)
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* ''VideoGame/DisneyDreamlightValley''[[note]]first released in early access on September 6, 2022[[/note]] (a hybrid of this and a LifeSimulationGame)
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* ''VideoGame/DisneyDreamlightValley''[[note]]first released in early access on September 6, 2022[[/note]] (a hybrid of this and a LifeSimulationGame)
''VideoGame/StasisBoneTotem''
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* ''VideoGame/StasisBoneTotem''
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In the mid 2010s the interest in the classic adventure game has been on the raise, following Creator/TimSchafer and his studio Creator/DoubleFine very successful crowdfounding campaign through Website/{{Kickstarter}} for a "classic point-and-click adventure." Inspired by this, many of the golden oldies developers for the genre, including much of the old guard of Sierra On-Line, has reunited under new banners and launched their own successful campaigns for either [[VideoGameRemake remakes]], {{Spiritual Successor}}s, or in some cases straight-up sequels for their old series. This in turn has led to actual reboots of old franchises, and more Indy games based on the genre.
to:
In the mid 2010s the interest in the classic adventure game has been on the raise, following Creator/TimSchafer and his studio Creator/DoubleFine very successful crowdfounding crowdfunding campaign through Website/{{Kickstarter}} for a "classic point-and-click adventure." Inspired by this, many of the golden oldies developers for the genre, including much of the old guard of Sierra On-Line, has reunited under new banners and launched their own successful campaigns for either [[VideoGameRemake remakes]], {{Spiritual Successor}}s, or in some cases straight-up sequels for their old series. This in turn has led to actual reboots of old franchises, and more Indy games based on the genre.
** ''VideoGame/ZorkZero'' (1988)
!!1982
* ''VideoGame/TheHobbit1982''
* ''VideoGame/TheHobbit1982''
* ''VideoGame/{{Infidel}}''
* ''VideoGame/LeatherGoddessesOfPhobos''
* ''VideoGame/{{Moonmist}}''
* ''VideoGame/{{Moonmist}}''
* ''VideoGame/{{Trinity}}''
* ''VideoGame/{{Bureaucracy}}''
* ''VideoGame/NordAndBertCouldntMakeHeadOrTailOfIt''
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** ''[[VideoGame/MonkeyIsland2LeChucksRevenge Monkey Island 2: LeChuck's Revenge]]'' (1991; 2010 remake)
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** ''[[VideoGame/MonkeyIsland2LeChucksRevenge Monkey Island 2: LeChuck's Revenge]]'' ''VideoGame/MonkeyIsland2LeChucksRevenge'' (1991; 2010 remake)
* ''VideoGame/EricTheUnready''
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* ''[[VideoGame/TheSeventhGuest The 7th Guest]]'' (1993)
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* ''[[VideoGame/TheSeventhGuest The 7th Guest]]'' ''VideoGame/TheSeventhGuest'' (1993)
* ''VideoGame/{{Teenagent}}''
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* ''Jack Keane''
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* ''Jack Keane''''VideoGame/JackKeane''
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* ''[[VideoGame/QuernUndyingThoughts Quern - Undying Thoughts]]''
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* ''[[VideoGame/QuernUndyingThoughts Quern - Undying Thoughts]]''''VideoGame/QuernUndyingThoughts''
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* ''[[VideoGame/HexeptaMayorAttack Hexepta: Mayor Attack]]''
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* ''[[VideoGame/HexeptaMayorAttack Hexepta: Mayor Attack]]''''VideoGame/HexeptaMayorAttack''
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* ''VideoGame/ZelleOccultAdventure''
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* ''VideoGame/{{Pathologic}}''
** ''VideoGame/Pathologic2'' (2019)
** ''VideoGame/Pathologic2'' (2019)
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Also called ''VideoGame/{{Myst}}-clones'' or ''TwoAndAHalfD'', present pre-rendered 3D environments from a first-person perspective. Early examples tended to have the feel of interactive slideshows (this is a fair comparison: ''VideoGame/{{Myst}}'' was originally created on an early UsefulNotes/{{Macintosh}} slideshow program called UsefulNotes/HyperCard). Later games in this genre employed pre-rendered panoramic images (often using Quicktime VR) instead of 2d slides. Emphasis usually moved away from inventory management and toward "set-piece" puzzles involving the manipulation of a piece of machinery. The use of Full Motion Video in cutscenes became common for a time. Examples: ''VideoGame/TheJourneymanProject'', ''VideoGame/{{Myst}}'', ''VideoGame/{{Shivers}}'', ''VideoGame/ZorkGrandInquisitor'', and ''VideoGame/NancyDrew''.
to:
Also called ''VideoGame/{{Myst}}-clones'' or ''TwoAndAHalfD'', present pre-rendered 3D environments from a first-person perspective. Early examples tended to have the feel of interactive slideshows (this is a fair comparison: ''VideoGame/{{Myst}}'' was originally created on an early UsefulNotes/{{Macintosh}} slideshow program called UsefulNotes/HyperCard). Later games in this genre employed pre-rendered panoramic images (often using Quicktime VR) instead of 2d slides. Emphasis usually moved away from inventory management and toward "set-piece" puzzles involving the manipulation of a piece of machinery. The use of Full Motion Video in cutscenes became common for a time. Examples: ''VideoGame/TheJourneymanProject'', ''VideoGame/{{Myst}}'', ''VideoGame/{{Shivers}}'', ''VideoGame/Shivers1995'', ''VideoGame/ZorkGrandInquisitor'', and ''VideoGame/NancyDrew''.
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The genre has had a decent revival on the Nintendo DS starting with the ports of the ''Franchise/AceAttorney'' series, as its touchscreen allows for an ideal point-and-click interface, and the fanbase includes many older players who favour puzzle and problem-solving games. As well, smaller companies like Daedalic, Creator/Deck13, Future Games, The Adventure Company and Creator/TelltaleGames have done well in specializing in adventure games; indeed, the latter is known for their successful rehashings of external franchises (revitalizing the ''VideoGame/SamAndMaxFreelancePolice'' franchise, beginning a new ''VideoGame/MonkeyIsland'' series, and then having a smash-hit with ''VideoGame/{{The Walking Dead|Telltale}}''), while the former is famed for their ingenious original games. And there is, of course, the whole Independent Adventure Games scene where small-time developers (often one-man teams) are able to keep themselves running by distributing their games to cult-followings.
In the mid 2010s the interest in the classic adventure game has been on the raise, following Creator/TimSchafer and his studio Creator/DoubleFine very successful crowdfounding campaign through Website/{{Kickstarter}} for a "classic point-and-click adventure." Inspired by this, many of the golden oldies developers for the genre, including much of the old guard of Sierra Online, has reunited under new banners and launched their own successful campaigns for either [[VideoGameRemake remakes]], {{Spiritual Successor}}s, or in some cases straight-up sequels for their old series. This in turn has led to actual reboots of old franchises, and more Indy games based on the genre.
In the mid 2010s the interest in the classic adventure game has been on the raise, following Creator/TimSchafer and his studio Creator/DoubleFine very successful crowdfounding campaign through Website/{{Kickstarter}} for a "classic point-and-click adventure." Inspired by this, many of the golden oldies developers for the genre, including much of the old guard of Sierra Online, has reunited under new banners and launched their own successful campaigns for either [[VideoGameRemake remakes]], {{Spiritual Successor}}s, or in some cases straight-up sequels for their old series. This in turn has led to actual reboots of old franchises, and more Indy games based on the genre.
to:
The genre has had a decent revival on the Nintendo DS starting with the ports of the ''Franchise/AceAttorney'' series, as its touchscreen allows for an ideal point-and-click interface, and the fanbase includes many older players who favour puzzle and problem-solving games. As well, smaller companies like Daedalic, Creator/DaedalicEntertainment, Creator/Deck13, Future Games, The Adventure Company Creator/TheAdventureCompany and Creator/TelltaleGames have done well in specializing in adventure games; indeed, the latter is known for their successful rehashings of external franchises (revitalizing the ''VideoGame/SamAndMaxFreelancePolice'' franchise, beginning a new ''VideoGame/MonkeyIsland'' series, and then having a smash-hit with ''VideoGame/{{The Walking Dead|Telltale}}''), while the former is famed for their ingenious original games. And there is, of course, the whole Independent Adventure Games scene where small-time developers (often one-man teams) are able to keep themselves running by distributing their games to cult-followings.
In the mid 2010s the interest in the classic adventure game has been on the raise, following Creator/TimSchafer and his studio Creator/DoubleFine very successful crowdfounding campaign through Website/{{Kickstarter}} for a "classic point-and-click adventure." Inspired by this, many of the golden oldies developers for the genre, including much of the old guard of SierraOnline, On-Line, has reunited under new banners and launched their own successful campaigns for either [[VideoGameRemake remakes]], {{Spiritual Successor}}s, or in some cases straight-up sequels for their old series. This in turn has led to actual reboots of old franchises, and more Indy games based on the genre.
In the mid 2010s the interest in the classic adventure game has been on the raise, following Creator/TimSchafer and his studio Creator/DoubleFine very successful crowdfounding campaign through Website/{{Kickstarter}} for a "classic point-and-click adventure." Inspired by this, many of the golden oldies developers for the genre, including much of the old guard of Sierra
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** ''Director's Cut'' (2021)
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** ''Director's ''Kathy Rain: The Director's Cut'' (2021)
* ''VideoGame/Stay2017''
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* ''VideoGame/Stay2018''
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Adding Muppet Treasure Island
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* ''VideoGame/MuppetTreasureIsland''
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Also called ''VideoGame/{{Myst}}-clones'' or ''TwoAndAHalfD'', present pre-rendered 3D environments from a first-person perspective. Early examples tended to have the feel of interactive slideshows (this is a fair comparison: ''VideoGame/{{Myst}}'' was originally created on an early UsefulNotes/{{Macintosh}} slideshow program called UsefulNotes/HyperCard). Later games in this genre employed pre-rendered panoramic images (often using Quicktime VR) instead of 2d slides. Emphasis usually moved away from inventory management and toward "set-piece" puzzles involving the manipulation of a piece of machinery. The use of Full Motion Video in cutscenes became common for a time. Examples: ''VideoGame/TheJourneymanProject'', ''VideoGame/{{Myst}}'', ''VideoGame/{{Shivers}}'', and ''VideoGame/ZorkGrandInquisitor''.
to:
Also called ''VideoGame/{{Myst}}-clones'' or ''TwoAndAHalfD'', present pre-rendered 3D environments from a first-person perspective. Early examples tended to have the feel of interactive slideshows (this is a fair comparison: ''VideoGame/{{Myst}}'' was originally created on an early UsefulNotes/{{Macintosh}} slideshow program called UsefulNotes/HyperCard). Later games in this genre employed pre-rendered panoramic images (often using Quicktime VR) instead of 2d slides. Emphasis usually moved away from inventory management and toward "set-piece" puzzles involving the manipulation of a piece of machinery. The use of Full Motion Video in cutscenes became common for a time. Examples: ''VideoGame/TheJourneymanProject'', ''VideoGame/{{Myst}}'', ''VideoGame/{{Shivers}}'', ''VideoGame/ZorkGrandInquisitor'', and ''VideoGame/ZorkGrandInquisitor''.''VideoGame/NancyDrew''.
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** ''VideoGame/PajamaSamLifeIsRoughWhenYouLoseYourStuff''