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* In ''Literature/TheRiftwarCycle'', the sewers underneath Krondor are home to the ThievesGuild.

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* In ''Literature/TheRiftwarCycle'', the sewers underneath Krondor are home provide a convenient way to travel almost anywhere in the ThievesGuild.city, if you don't mind the smell. The local ThievesGuild uses them as a convenient hideout. In ''A Darkness at Sethanon'', Prince Arutha moves his troops through the sewers as he prepares to ambush the Nighthawks.



* ''VideoGame/BetrayalAtKrondor'', where the sewers under Krondor were so large that they had 2 whole floors, and several different gangs all living and operating out of them.

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* ''VideoGame/BetrayalAtKrondor'', where ''VideoGame/BetrayalAtKrondor'': As in [[Literature/TheRiftwarCycle the books that inspired it]], the sewers under Krondor were qualify. In this case the sewer network is so large that they had 2 whole floors, it has multiple levels, and several different gangs all living and operating out of them.them. The sequel VideoGame/ReturnToKrondor also has a level set in the Krondor city sewers.
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*** Said sewers are also connected to the Batcave (and ''ComicBook/PublicEnemies'' shows that this entrance is guarded by Alfred with a shotgun, leaving Superman to remark "You didn't have a spare Mr. Freeze gun you could've loaned him?"). Those sewer accesses are ALWAYS big enough to accommodate the Batmobile, Batsub and the Batboat moving at outright irresponsible speeds.

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*** Said sewers are also connected to the Batcave (and ''ComicBook/PublicEnemies'' ''ComicBook/PublicEnemies2004'' shows that this entrance is guarded by Alfred with a shotgun, leaving Superman to remark "You didn't have a spare Mr. Freeze gun you could've loaned him?"). Those sewer accesses are ALWAYS big enough to accommodate the Batmobile, Batsub and the Batboat moving at outright irresponsible speeds.
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* ''WesternAnimation/TheToolStreetGang'': The sewer Squirt finds himself stuck in in "Where's Squirt?" (the show's [[OneEpisodeWonder only episode]]) is large enough for him to easily walk around in, and deep enough that a ChainOfPeople is required to reach down and pull him out.
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* In ''VideoGame/MirrorsEdge'', multiple highrise buildings can be stuffed into the city's storm drains. The sewers are based on the real [[http://www.akademifantasia.org/?p=572 Tokyo Underground Drainage System]], which is built that way because it's meant to handle ''tsunami flooding''.

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* In ''VideoGame/MirrorsEdge'', multiple highrise buildings can be stuffed into the city's storm drains. The sewers are based on the real [[http://www.akademifantasia.org/?p=572 [[https://en.wikipedia.org/wiki/Metropolitan_Area_Outer_Underground_Discharge_Channel Tokyo Underground Drainage System]], which is built that way because it's meant to handle ''tsunami flooding''.
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* London's sewers are in places as spacious as computer games would suggest, having been built on a massive scale in the 19th century to accommodate future population growth (though the network has grown a hundredfold since then). [[note]] The population was approx. 2 million when Joseph Bazalgette designed it, 9 million today, necessitating the construction of an entirely new main sewer UNDER THE THAMES [[/note]]The Victorian-era section of the London sewer system is ''huge'', with several million tons of brickwork and tunnels up to nine feet in diameter. Most are designed to be (and are) cleared manually of blockages such as wet wipes and congealed fat. There are also many kilometers of unused underground tunnels built for other purposes, ranging from railways to military bunkers. A [[http://www.bbc.co.uk/news/uk-12427748 proposed upgrade]] to London's sewers involves adding a section the size of the [[http://en.wikipedia.org/wiki/Channel_Tunnel#Engineering Channel Tunnel]]. It mostly follows the route of the Thames itself, but is being bored out deeper than any sewer or tube line.

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* London's sewers are in places as spacious as computer games would suggest, having been built on a massive scale in the 19th century to accommodate future population growth (though the network has grown a hundredfold since then). [[note]] The population was approx. 2 million when Joseph Bazalgette designed it, 9 million today, necessitating the construction of an entirely new main sewer UNDER THE THAMES [[/note]]The Victorian-era section of the London sewer system is ''huge'', with several million tons of brickwork and tunnels up to nine feet in diameter. Most are designed to be (and are) cleared manually of blockages such as wet wipes and congealed fat. Another factor into their size is the [[https://en.wikipedia.org/wiki/Subterranean_rivers_of_London "Lost Rivers of London"]] -- essentially the tributaries of the Thames River which were built over as the city of London expanded, and thus only flow inside pipework in order to continue feeding the river itself, and are used as--you guessed it--sewer and runoff drainage. There are also many kilometers of unused underground tunnels built for other purposes, ranging from railways to military bunkers. A [[http://www.bbc.co.uk/news/uk-12427748 proposed upgrade]] to London's sewers involves adding a section the size of the [[http://en.wikipedia.org/wiki/Channel_Tunnel#Engineering Channel Tunnel]]. It mostly follows the route of the Thames itself, but is being bored out deeper than any sewer or tube line.
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* In the ''Franchise/BaldursGate'' series they are a guaranteed dungeon in every major settlement. Those in the titular city in the first game are quite narrow and barren, but there are important quests you can do here, and you might still optionally use this way to avoid guards during Chapter 7. Those under Athkatla in the sequel are practically a city in itself, which have their own "underground" settlement where they drop their wastes (the ghoul town under the Unseen Eye lair), crypts, smugglers, and a fallen temple area with large bodies of water and immense statues. Even Saradush in the expansion has one, made recycling one of the areas under Athkatla, and passing through it is mandatory to proceed with your main quest.

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* In the ''Franchise/BaldursGate'' series they are a guaranteed dungeon in every major settlement. Those in the titular city in the first game are quite narrow and barren, but there are important quests you can do here, and you might still optionally use this way to avoid guards during Chapter 7. Those under Athkatla in the sequel are practically a city in itself, which have their own "underground" settlement where they drop their wastes (the ghoul town under the Unseen Eye lair), crypts, smugglers, and a fallen temple area with large bodies of water and immense statues. Even Saradush in the expansion has one, made recycling one of the areas under Athkatla, and passing through it is mandatory to proceed with your main quest. In the third game, the sewer is large and winding enough to hide an entire Temple of Bhaal.
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[[caption-width-right:350:So much so that they put in traffic signs.]]
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* In the ''WebAnimation/SuperThings'' episode "Ron-Ron's Food", Enigma uses Kaboom City’s capacious, surprisingly-walkable sewer system as a way to sneak around. The location for Clank Corp.'s entrance is even ''labeled'' inside the sewers via wooden signpost, and leads through the corporation's laundry facilities.
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** Also, in ''ComicBook/TheLongHalloween'', [[Characters/GreenLantern1941 Solomon Grundy]] and [[Characters/BatmanTwoFace Two-Face]]. Its sequel ''ComicBook/DarkVictory'' has Two-Face, [[Characters/BatmanTheJoker The Joker]], [[Characters/BatmanTheScarecrow The Scarecrow]], [[Characters/BatmanRoguesGalleryPart2 Mr. Freeze]], [[Characters/BatmanPoisonIvy Poison Ivy]]...yeah, the sewers are large enough to be a small town.

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** Also, in ''ComicBook/TheLongHalloween'', [[Characters/GreenLantern1941 Solomon Grundy]] and [[Characters/BatmanTwoFace Two-Face]]. Its sequel ''ComicBook/DarkVictory'' has Two-Face, [[Characters/BatmanTheJoker The Joker]], [[Characters/BatmanTheScarecrow The Scarecrow]], [[Characters/BatmanRoguesGalleryPart2 [[Characters/BatmanMrFreeze Mr. Freeze]], [[Characters/BatmanPoisonIvy Poison Ivy]]...yeah, the sewers are large enough to be a small town.
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* ''Fanfic/SpiderNinja'': Seeing as how this is a TMNT fic, this trope naturally applies, although the narrative makes it very clear that the main characters live in the ''storm'' sewers, not the sanitation sewers.
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* ''VideoGame/{{Yakuza}}'' has 3 examples.
** ''VideoGame/Yakuza0'' has Kiryu traversing through one of these in order to get away from the Dojima Family. [[TheBrute Kuze]] catches him, and in a ''SugarWiki/MomentOfAwesome'', ''attempts to batter the everliving [[{{Pun}} shit]] out of Kiryu with a pipe while riding a bike.''

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* ''VideoGame/{{Yakuza}}'' ''VideoGame/LikeADragon'' has 3 examples.
** In the series prequel, ''VideoGame/Yakuza0'' has Kiryu traversing through one of these in order to get away from the Dojima Family. [[TheBrute Kuze]] catches him, and in a ''SugarWiki/MomentOfAwesome'', ''attempts to batter the everliving [[{{Pun}} shit]] out of Kiryu with a pipe while riding a bike.''
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* Many levels in the SNES and UsefulNotes/MegaDrive platform game ''VideoGame/{{Boogerman}}''. Or at least the bonus areas, which are accessed by flushing yourself down a toilet.

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* Many levels in the SNES and UsefulNotes/MegaDrive platform Platform/MegaDrive game ''VideoGame/{{Boogerman}}''. Or at least the bonus areas, which are accessed by flushing yourself down a toilet.



* In the ''VideoGame/{{Darkwing Duck|Capcom}}'' LicensedGame for the UsefulNotes/NintendoEntertainmentSystem, [[BlobMonster Liquidator's]] stage takes place in the sewers.

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* In the ''VideoGame/{{Darkwing Duck|Capcom}}'' LicensedGame for the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, [[BlobMonster Liquidator's]] stage takes place in the sewers.



* In the ''VideoGame/DennisTheMenace'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], the fourth world takes place in a sewer. Enemies include [[SewerGator alligators]], bats, fish, and [[LawyerFriendlyCameo ninja turtles]]. Dennis also has to jump across bubbles that rise from the water to cross big gaps. The boss of this world is a giant fish with [[TemporaryPlatform disappearing platforms]].

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* In the ''VideoGame/DennisTheMenace'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]], the fourth world takes place in a sewer. Enemies include [[SewerGator alligators]], bats, fish, and [[LawyerFriendlyCameo ninja turtles]]. Dennis also has to jump across bubbles that rise from the water to cross big gaps. The boss of this world is a giant fish with [[TemporaryPlatform disappearing platforms]].



* ''WebVideo/PiratesSMP'': The sewer maze hidden under the Town Center's docks is more than tall enough for an adult to stand in, and is home to all sorts of monsters, from your run-of-the-mill, vanilla hostile mobs to a NighInvulnerable SewerGator. They're also dimly lit, with narrow walkways along the sides (albeit the latter may simply be a result from the blocky limitations of Minecraft). Within the maze is the Bounty Hall, home of the Bounty Guild where the cast can place or take hits on each other.

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* ''WebVideo/PiratesSMP'': The sewer maze hidden under the Town Center's docks is more than tall enough for an adult to stand in, and is home to all sorts of monsters, from your run-of-the-mill, vanilla hostile mobs to a NighInvulnerable [[NighInvulnerability Nigh-Invulnerable]] SewerGator. They're also dimly lit, with narrow walkways along the sides (albeit the latter may simply be a result from the blocky limitations of Minecraft). Within the maze is the Bounty Hall, home of the Bounty Guild where the cast can place or take hits on each other.



* In ''WesternAnimation/TheSpectacularSpiderman'', Flint Marko and Alex O'Hirn flee the scene of a robbery by busting through the store's basement wall, and escaping into marvellously ''cavernous'' sewers, only to be promptly caught by Spider-Man. Later, Spider-Man traps the Rhino in a steam-tunnel created from ruptured sewer pipes. Quarters are tighter, but the [[TheBrute hulking]] Rhino can ''still'' maneuver relatively freely. Half the Sinister Six pursue a fleeing Spidey through these sewers as well.
* ''WesternAnimation/SpongebobSquarepants'' has the episode "Sewers of Bikini Bottom" where [=SpongeBob=] and Squidward are forced to enter the sewers (through the toilet) to retrieve the safe for the Krabby Patty formula after it gets flushed down the toilet.

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* In ''WesternAnimation/TheSpectacularSpiderman'', ''WesternAnimation/TheSpectacularSpiderMan'', Flint Marko and Alex O'Hirn flee the scene of a robbery by busting through the store's basement wall, and escaping into marvellously ''cavernous'' sewers, only to be promptly caught by Spider-Man. Later, Spider-Man traps the Rhino in a steam-tunnel created from ruptured sewer pipes. Quarters are tighter, but the [[TheBrute hulking]] Rhino can ''still'' maneuver relatively freely. Half the Sinister Six pursue a fleeing Spidey through these sewers as well.
* ''WesternAnimation/SpongebobSquarepants'' ''WesternAnimation/SpongeBobSquarePants'' has the episode "Sewers of Bikini Bottom" where [=SpongeBob=] and Squidward are forced to enter the sewers (through the toilet) to retrieve the safe for the Krabby Patty formula after it gets flushed down the toilet.
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* Fugitive Raoul Moat evaded capture by the police in Northumberland for eight days, apparently by [[http://www.guardian.co.uk/uk/2010/jul/11/raoul-moat-fugitive-avoid-capture hiding in Rothbury's network of storm drains]], popping out of manhole covers occasionally to steal vegetables from allotments, and for a stroll in the High Street.

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* Fugitive Raoul Moat evaded capture by the police in Northumberland for eight days, apparently by [[http://www.guardian.co.uk/uk/2010/jul/11/raoul-moat-fugitive-avoid-capture hiding in Rothbury's network of storm drains]], popping out of manhole covers occasionally to steal vegetables from allotments, and for a stroll in the High Street.Street, but he also ate rats lest this sound glamorous.
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* This is how the Website/YouTube comments section is portrayed in ''VideoGame/BoxxyQuestTheGatheringStorm''. Surprisingly, the game never goes for the obvious YouTubePoop joke.

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* This is how the Website/YouTube Platform/YouTube comments section is portrayed in ''VideoGame/BoxxyQuestTheGatheringStorm''. Surprisingly, the game never goes for the obvious YouTubePoop joke.
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[[folder:Music]]
* Creator/ArtCarney's "Song of the Sewer" is sung from the perspective of his ''Series/TheHoneymooners'' character Ed Norton, a sewer worker. In one verse, he sings about the tide washing his co-worker Bruce down the sewer, all the way to UsefulNotes/NewJersey.
-->''A funny thing happened to Bruce yesterday.\\
The tide came along; he got carried away.\\
He come out in Jersey, but it's okay now,\\
'Cause that's where he lives anyhow.''
[[/folder]]
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* In the ''Franchise/BaldursGate'' series they are a guaranteed dungeon in every major settlement. Those in the titular city in the first game are quite narrow and barren, but you might still optionally use them to avoid guards during Chapter 7. Those under Athkatla in the sequel are practically a city in itself, which have their own "underground" settlement where they drop their wastes (the ghoul town under the Unseen Eye lair), crypts, smugglers, and a fallen temple area with large bodies of water and immense statues. Even Saradush in the expansion has one, made recycling one of the areas under Athkatla, and passing through it is mandatory to proceed with your main quest.

to:

* In the ''Franchise/BaldursGate'' series they are a guaranteed dungeon in every major settlement. Those in the titular city in the first game are quite narrow and barren, but there are important quests you can do here, and you might still optionally use them this way to avoid guards during Chapter 7. Those under Athkatla in the sequel are practically a city in itself, which have their own "underground" settlement where they drop their wastes (the ghoul town under the Unseen Eye lair), crypts, smugglers, and a fallen temple area with large bodies of water and immense statues. Even Saradush in the expansion has one, made recycling one of the areas under Athkatla, and passing through it is mandatory to proceed with your main quest.
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None

Added DiffLines:

* In the ''Franchise/BaldursGate'' series they are a guaranteed dungeon in every major settlement. Those in the titular city in the first game are quite narrow and barren, but you might still optionally use them to avoid guards during Chapter 7. Those under Athkatla in the sequel are practically a city in itself, which have their own "underground" settlement where they drop their wastes (the ghoul town under the Unseen Eye lair), crypts, smugglers, and a fallen temple area with large bodies of water and immense statues. Even Saradush in the expansion has one, made recycling one of the areas under Athkatla, and passing through it is mandatory to proceed with your main quest.
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* Though perhaps cramped by video game standards, ''VideoGame/DiabloII'' has several underground areas that are far roomier than might be reasonably expected. Act 2 under the desert town and Act 3 beneath the jungle cities are two prominent sewer examples (justified in both; deserts get huge flash floods at times that can sweep away the sand a town is built on, and rainforest get rain all the time and need the sewers). And although not technically a sewer, the chapel basement of the original ''VideoGame/{{Diablo}}'' is absurdly larger than the building itself. . . even discounting the encroaching levels of Hell.

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* Though perhaps cramped by video game standards, ''VideoGame/DiabloII'' has several underground areas that are far roomier than might be reasonably expected. Act 2 under the desert town and Act 3 beneath the jungle cities are two prominent sewer examples (justified in both; deserts get huge flash floods at times that can sweep away the sand a town is built on, and rainforest get rain all the time and need the sewers). And although not technically a sewer, the chapel basement of the original ''VideoGame/{{Diablo}}'' ''VideoGame/{{Diablo|1997}}'' is absurdly larger than the building itself. . . even discounting the encroaching levels of Hell.

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