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* Episode 54 of ''WebVideo/YuGiOhTheAbridgedSeries'' sees Kaiba having to climb up a ''very'' long staircase to reach Kaibaland. The entire sequence is accompanied by him going on a mental rant about how much he hates stairs.
-->'''Kaiba:''' Oh, my God! So many stairs! I'd like to find whoever invented the stairs, and push him down ''these'' stairs, just to show him how stupid stairs are! Then his legs will be broken, and he will no longer be able to climb the stairs anymore! It'll be ironic, and then his wife will leave him and go be with the man who invented the elevator, because everyone knows that elevators are much sexier than stairs! And oh my God, I'm not even close to being at the top yet, ''why are there so many stairs!?''
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* In Series/HenryDanger, in the season 4 episode "Up the Stairs", the entire episode focuses on the gang trying to climb up the staircase between the Man Cave underground, and the Junk 'N' Stuff shop above ground, because their usual elevator isn't working. Because the Man Cave is over a mile underground, they have to climb up over 240 flights of stairs to reach Junk 'N' Stuff. A lot of wacky hilarity ensues.
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* ''WesternAnimation/KungFuPanda'':
** The Jade Palace sits on the peak of a mountain. There's a single, straight staircase up to it from the valley floor. Naturally, [[ButtMonkey Po]] spends a good chunk of the film either climbing those stairs, or tumbling down them.

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* ''WesternAnimation/KungFuPanda'':
''Franchise/KungFuPanda'':
** The Jade Palace sits on the peak of a mountain. There's a single, straight staircase up to it from the valley floor. Naturally, [[ButtMonkey Po]] spends a good chunk of [[WesternAnimation/KungFuPanda1 the film first film]] either climbing those stairs, or tumbling down them.
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-->-- '''WesternAnimation/BugsBunny''', "[[WesternAnimation/LooneyTunes From Hare to Heir]]"

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-->-- '''WesternAnimation/BugsBunny''', "[[WesternAnimation/LooneyTunes From Hare to Heir]]"
"WesternAnimation/LooneyTunes", "WesternAnimation/FromHareToHeir"

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* During the raid on the Shinra HQ in ''VideoGame/FinalFantasyVII'', you can either fight your way through the guards, or [[https://www.youtube.com/watch?v=4MhEm5fYPmo climb your way up 59 flights of stairs.]] Barrett whines and complains the whole way up, while Tifa tells him to "[[MemeticMutation stop acting like]] [[ValuesDissonance a retard]] [[MemeticMutation and climb]]!" At the end of the stairway, Barrett says [[ImNotDoingThatAgain he never wants to see any stairs again for the rest of his life]].
** In ''VideoGame/FinalFantasyVIIRemake'', the staircase returns, with the same basic premise, but a new spin on the scene and dialogue for the player's entertainment.
* In ''VideoGame/WildArms2'' nearing the end of the game there's the spiral tower, which has an extremely long staircase leading down into the center of the planet. Once you get to the end of the staircase you have to go through another dungeon then fight several minibosses, and the final boss to beat the game.
** The Photosphere in the original version of ''VideoGame/WildArms1'' has one of these as you get closer to Lolithia and Mother. It's not uncommon for players to use Rudy's rocket skates to speed up progress to the top.

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* During the raid on the Shinra HQ in ''VideoGame/FinalFantasyVII'', you can either fight your way through the guards, or [[https://www.youtube.com/watch?v=4MhEm5fYPmo climb your way up 59 flights of stairs.]] Barrett whines and complains the whole way up, while Tifa tells him to "[[MemeticMutation stop acting like]] [[ValuesDissonance a retard]] [[MemeticMutation and climb]]!" At the end of the stairway, Barrett says [[ImNotDoingThatAgain he never wants to see any stairs again for the rest of his life]].
**
life]]. In ''VideoGame/FinalFantasyVIIRemake'', the staircase returns, with the same basic premise, but a new spin on the scene and dialogue for the player's entertainment.
* In ''VideoGame/WildArms2'' nearing ''VideoGame/WildArms1'': The Photosphere in the original version has one of these as you get closer to Lolithia and Mother. It's not uncommon for players to use Rudy's rocket skates to speed up progress to the top.
* ''VideoGame/WildArms2'': Nearing
the end of the game there's the spiral tower, which has an extremely long staircase leading down into the center of the planet. Once you get to the end of the staircase you have to go through another dungeon then fight several minibosses, and the final boss to beat the game.
** The Photosphere in the original version of ''VideoGame/WildArms1'' has one of these as you get closer to Lolithia and Mother. It's not uncommon for players to use Rudy's rocket skates to speed up progress to the top.
game.
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* At the end of Creator/BusterKeaton's ''The Haunted House'', Buster goes up a long set of stairs to heaven, but when St. Peter rejects him, the stairs fold flat and he slides down into Hell. Turns out, it was AllJustADream.

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* At the end of Creator/BusterKeaton's ''The Haunted House'', ''Film/TheHauntedHouse'', Buster goes up a long set of stairs to heaven, but when St. Peter rejects him, the stairs fold flat and he slides down into Hell. Turns out, it was AllJustADream.
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* The ''Website/SCPFoundation'' entry, [[http://www.scp-wiki.net/scp-087 SCP-087]] is a dark staircase that seems to go on forever, with what sounds to be a [[SchmuckBait crying child]] coming at the bottom. Despite this, explorers can never get any closer to the source of the crying, instead encountering a [[NightmareFace creepy face]] and running away from it.

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* The ''Website/SCPFoundation'' entry, [[http://www.scp-wiki.net/scp-087 SCP-087]] is a dark staircase that seems to go on forever, with what sounds to be a [[SchmuckBait crying child]] coming at the bottom. Despite this, explorers can never get any closer to the source of the crying, instead encountering a [[NightmareFace creepy face]] and running away from it. The second-longest exploration pegged it at just above a mile in depth, and the last (expunged) exploration log determines it's so deep it defies local geology, to the point it may just be infinitely long.
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can't find context for the "absurdly long" part


* In ''WesternAnimation/BoyAndTheWorld'', Cuca and his new friend walk up many long stairways in the city.

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* %%* In ''WesternAnimation/BoyAndTheWorld'', Cuca and his new friend walk up many long stairways in the city.

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* In ''WesternAnimation/TheBoyAndTheWorld'', Cuca and his new friend walk up many of these in the city.

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* In ''WesternAnimation/TheBoyAndTheWorld'', ''WesternAnimation/BoyAndTheWorld'', Cuca and his new friend walk up many of these long stairways in the city.
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* The ''Wiki/SCPFoundation'' entry, [[http://www.scp-wiki.net/scp-087 SCP-087]] is a dark staircase that seems to go on forever, with what sounds to be a [[SchmuckBait crying child]] coming at the bottom. Despite this, explorers can never get any closer to the source of the crying, instead encountering a [[NightmareFace creepy face]] and running away from it.

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* The ''Wiki/SCPFoundation'' ''Website/SCPFoundation'' entry, [[http://www.scp-wiki.net/scp-087 SCP-087]] is a dark staircase that seems to go on forever, with what sounds to be a [[SchmuckBait crying child]] coming at the bottom. Despite this, explorers can never get any closer to the source of the crying, instead encountering a [[NightmareFace creepy face]] and running away from it.

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* In ''WesternAnimation/TheBoyAndTheWorld'', Cuca and his new friend walk up many of these in the city.
* ''WesternAnimation/{{Cinderella}}'': While it's not too long for a human, the stairway to Cinderella's room is this trope for Gus and Jaq (who are realistically-sized mice) when they have to carry the heavy (to them) key up the stairs to her to free her after Lady Tremaine locks her in there.



* While it's not too long for a human, the stairway to WesternAnimation/{{Cinderella}}'s room is this trope for Gus and Jaq (who are realistically-sized mice) when they have to carry the key up the stairs to her to let her out of the room when she was locked in by the wicked stepmother.
* In ''WesternAnimation/TheBoyAndTheWorld'', Cuca and his new friend walk up many of these in the city.

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* While it's not too long for a human, ''WesternAnimation/MickeyDonaldGoofyTheThreeMusketeers'': Mickey, Donald and Goofy follow the stairway Beagle Boys to WesternAnimation/{{Cinderella}}'s room is this trope for Gus a very tall tower where they're keeping Minnie and Jaq (who are realistically-sized mice) when Daisy prisoner, and they have ''somehow'' manage to carry the key catch up the stairs to her to let her out of the room when she was locked them in by the wicked stepmother.
* In ''WesternAnimation/TheBoyAndTheWorld'', Cuca and his new friend walk up many of these in the city.
a few seconds (but not without overexerting themselves).
-->'''Beagle Boy #1:''' Oy, what we do about them Musketeers?
-->'''Beagle Boy #2:''' We's eighty-seven floors up. [[TemptingFate It'll be]] ''[[TemptingFate hours]]'' [[TemptingFate before they's on us!]]
-->''(the trio are suddenly right there, completely exhausted)''
-->'''Mickey:''' ''(gasping)'' Hold it right... there... you fiends!
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* The ending of ''[[VideoGame/TimeCrisis Crisis Zone]]'' has your unit shut town the BigBad's nuclear reactor and now have to climb five kilometers of stairs when the elevator is out of order from the impact.

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* The ending of ''[[VideoGame/TimeCrisis Crisis Zone]]'' has your unit shut town down the BigBad's nuclear reactor and now have to climb five kilometers of stairs when the elevator is out of order from the impact.
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* ''VideoGame/SuperMario64'' has a looping staircase leading to the final stage, with accompanying music that keeps going up as you did. You can climb it forever if you don't have enough stars, but the staircase itself is not actually very big. (The game accomplishes this by silently warping you to a lower position on the stairs once you've ascended enough steps; however, since the game is programmed to do this based on Mario's forward movement cap, and earlier versions of the game have no ''backward'' movement cap, you can use glitches like the Backwards Long Jump to rocket up the stairs so quickly it freaks out the code and bypasses the "infinite" staircase effect.)

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* ''VideoGame/SuperMario64'' has a looping staircase leading to the final stage, with accompanying music music[[note]]It is an auditory illusion known as a [[https://en.wikipedia.org/wiki/Shepard_tone Shepard Tone]], which seems to continually rise without escaping the upper limits of human hearing[[/note]] that keeps going up as you did. You can climb it forever if you don't have enough stars, but the staircase itself is not actually very big. (The game accomplishes this by silently warping you to a lower position on the stairs once you've ascended enough steps; however, since the game is programmed to do this based on Mario's forward movement cap, and earlier versions of the game have no ''backward'' movement cap, [[SequenceBreaking you can use glitches like the Backwards Long Jump to rocket up the stairs so quickly it freaks out the code and bypasses the "infinite" staircase effect.)]])
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* ''VideoGame/SuperMario64'' has a looping staircase leading to the final stage, with accompanying music that keeps going up as you did. You can climb it forever if you don't have enough stars, but the staircase itself is not actually very big. (The game accomplishes this by loading another instance of the stairs once you've ascended enough steps; however, since the game only checks your ''forward'' motion, a series of backward long jumps can scale the "infinite" staircase without any problems.)
* ''VideoGame/LuigisMansionDarkMoon'' had the second boss at the top of twenty sets of three staircases. Pick one of three, and either keep climbing, or slide all the way back to the beginning. Once you finally get to the top, the boss ghost clearly has a sick sense of humor, as it possesses a flight of stairs to fight Luigi with.

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* ''VideoGame/SuperMario64'' has a looping staircase leading to the final stage, with accompanying music that keeps going up as you did. You can climb it forever if you don't have enough stars, but the staircase itself is not actually very big. (The game accomplishes this by loading another instance of silently warping you to a lower position on the stairs once you've ascended enough steps; however, since the game only checks your ''forward'' motion, a series is programmed to do this based on Mario's forward movement cap, and earlier versions of backward long jumps the game have no ''backward'' movement cap, you can scale use glitches like the Backwards Long Jump to rocket up the stairs so quickly it freaks out the code and bypasses the "infinite" staircase without any problems.effect.)
* ''VideoGame/LuigisMansionDarkMoon'' had has the second boss at the top of twenty sets of three staircases. Pick one of three, and either keep climbing, or slide all the way back to the beginning. Once you finally get to the top, the boss ghost clearly has a sick sense of humor, as it possesses a flight of stairs to fight Luigi with.
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* In ''WesternAnimation/{{Encanto}}'' Mirabel's attempt to reach Bruno's room hits an obstacle of a huge cliff-side flight of stairs. She proceeds to climb up them, singing "Family Madrigal"... but as she goes up to them, she grows increasingly tired ("There's so many stairs in la casa Madrigal") and the singing gets more and more strained and flat ("You'd think there'd be another way to get so high up 'cause we're magic but ''no!''"), until Mirabel practically growls out this:
-->'''Mirabel:''' It's magical how many stairs fit in here! Bruno, your room is the '''[[InopportuneVoiceCracking WORST]]'''!
** [[spoiler:Even Bruno admit it. As he appears to be more comfortable in his hidden room and recalls his old room as being “a lot of stairs.”]]
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* ''Literature/CradleSeries'': Elder Whisper's tower is a huge white tower, by far the tallest structure in Sacred Valley, with nothing but a room at the bottom, a room at the top, and a spiral staircase winding up the inside. Anyone of Iron rank (which most people in the Valley hit in their late teens) can make the trip easily with their superhuman body, and even a lower-ranked individual can enhance their body to make the trip without too much trouble. Lindon, as an [[UnSorcerer Unsouled]], can barely make it to the top without collapsing in exhaustion.
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* Both ''VideoGame/StarOceanTheSecondStory'' and ''VideoGame/StarOceanTillTheEndOfTime'' end their TheVeryDefinitelyFinalDungeon with a needlessly long (straight) staircase leading up to the FinalBoss. Especially JustForFun/{{egregious}} in that the staircases in each case conclude a long [[ItsAllUpstairsFromHere climb up a tower]]; in the latter game the tower exists in its own pocket dimension on top of that.

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* Both ''VideoGame/StarOceanTheSecondStory'' and ''VideoGame/StarOceanTillTheEndOfTime'' end their TheVeryDefinitelyFinalDungeon with a needlessly long (straight) staircase leading up to the FinalBoss. Especially JustForFun/{{egregious}} egregious in that the staircases in each case conclude a long [[ItsAllUpstairsFromHere climb up a tower]]; in the latter game the tower exists in its own pocket dimension on top of that.
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* At some of deepest stations on the UsefulNotes/LondonUnderground, the stations are accessed by lifts, instead of escalators. Such stations have an emergency spiral staircase, with announcements warning passengers not to use it, except in an emergency, often mentioning the number of steps. A notable example is Covent Garden station, with 193 steps, and the less well-known Hampstead station, with 320 steps.

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* A minor example in ''Series/KeepingUpAppearances''. When Hyacinth is proud to be a part owner of a mansion, which is all anyone needs to know, all they own is actually a tiny apartment right up in the attic, reached by multiple stairways.
--> '''Hyacinth:''' You couldn't destroy the integrity of a house like this with a lift!
--> '''Richard:''' Oh, I could destroy the integrity of a house like this with a lift.
--> '''Hyacinth:''' The exercise will do you good.



* Any very tall skyscraper will have these. as convenient and nigh-mandatory as elevators are for climbing these buildings, they still require stairs in case of the elevators being unavailable (due to emergency or malfunction).

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* Any very tall skyscraper will have these. as As convenient and nigh-mandatory as elevators are for climbing these buildings, they still require stairs in case of the elevators being unavailable (due to emergency or malfunction).
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* ''WesternAnimation/WanderOverYonder'': In [[Recap/WanderOverYonderS1E15TheEpicQuestOfUnfathomableDifficultyTheVoid "The Epic Quest of Unfathomable Difficulty!!!"]], the last step of Wander and Sylvia's quest to find the Intergalactic Guru is to climb his temple's million...QUINQUOG-INTER-QUADRA-TENTILLION STEPS!!!

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* ''WesternAnimation/WanderOverYonder'': In [[Recap/WanderOverYonderS1E15TheEpicQuestOfUnfathomableDifficultyTheVoid "The Epic Quest of Unfathomable Difficulty!!!"]], the last step of Wander and Sylvia's quest to find the Intergalactic Guru is to climb his temple's million...QUINQUOG-INTER-QUADRA-TENTILLION [[EleventyZillion QUINQUOG-INTER-QUADRA-TENTILLION]] STEPS!!!
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* ''Film/AvengersEndgame'' revisits [[Film/TheAvengers2012 the Battle of New York]] and explores the aftermath of Loki's defeat there. The Hulk can't fit into the elevator with everyone else, and so is required to walk down the stairs of Stark Tower.
-->'''Hulk:''' "Take the stairs". ''Hate'' the stairs!


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[[folder:Webcomics]]
* [[http://www.doctorshrugs.com/foxhound/comic.php?id=467 One appears]] in ''Webcomic/TheLastDaysOfFoxhound'', which Sniper Wolf runs afoul of.
-->'''Liquid Snake:''' Wolf, I could really use you here ASAP...\\
'''Sniper Wolf:''' I ''know'', but zese stairs go on forfucking'''''ever!'''''
[[/folder]]
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* ''VideoGame/LuigisMansionDarkMoon'' had the second boss at the top of twenty sets of three staircases. Pick one of three, and either keep climbing, or slide all the way back to the beginning. Once you finally get to the top, the boss ghost clearly has a sick sense of humor, as it possesses a flight of stairs to fight Luigi with.
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None


* ''Manga/DragonBall'', during Goku and Krillin's TrainingFromHell under Master Roshi, one exercise to deliver milk on foot to an entire island. At one point, Roshi tells the boys that their next house is up a flight of stairs that they hsould just walk, not run, up. Krillin's relieved...up until that the stairs go up an entire ''mountain''.

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* ''Manga/DragonBall'', during Goku and Krillin's TrainingFromHell under Master Roshi, one exercise to deliver milk on foot to an entire island. At one point, Roshi tells the boys that their next house is up a flight of stairs that they hsould should just walk, not run, up. Krillin's relieved...up until that the stairs go up an entire ''mountain''.
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[[folder:Web Animation]]
*''Webanimation/RaceToTheMansionOfTomorrow'': When the competitors arrive to the mansion they first have to climb up on a very long staircase on a mountain in ''Rabbit Garden''.
[[/folder]]
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For some reason, no Hogwarts yet.

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* ''Literature/HarryPotter'' has the stairs at Hogwarts- which extends seven floors plus the dungeons, with a landing between each floor. On top of that, the stairs can change where they lead whenever they feel like it, and since the floors have high ceilings, it's nearly double the steps of a standard building. And this is a school, mind you- not only do the students have to climb the mess to get to classes, but to make it to meals as well!
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removed an Up To Eleven wick


A notable subset of Absurdly Long Stairways are Absurdly Long ''Temple'' Stairways. In RealLife, a somewhat tamer version of this trope is relatively common in temple architecture, and may be observed in various Buddhist, Hindu, and Mesoamerican temples. Sometimes in fiction[[note]]and rarely, in real life too[[/note]], this is taken UpToEleven by placing the temple on the slopes - or even the summit - of a mountain, with stairs leading all the way up. The symbolism of ascending to the temple should be obvious; sometimes, as with the Aztecs, the long temple stairs were also used for a StaircaseTumble when they tossed the bodies of sacrificial victims down them.

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A notable subset of Absurdly Long Stairways are Absurdly Long ''Temple'' Stairways. In RealLife, a somewhat tamer version of this trope is relatively common in temple architecture, and may be observed in various Buddhist, Hindu, and Mesoamerican temples. Sometimes in fiction[[note]]and rarely, in real life too[[/note]], this is taken UpToEleven to extremes by placing the temple on the slopes - or even the summit - of a mountain, with stairs leading all the way up. The symbolism of ascending to the temple should be obvious; sometimes, as with the Aztecs, the long temple stairs were also used for a StaircaseTumble when they tossed the bodies of sacrificial victims down them.
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* ''Manga/DragonBall'', during Goku and Krillin's TrainingFromHell under Master Roshi, one exercise to deliver milk on foot to an entire island. At one point, Roshi tells the boys that their next house is up a flight of stairs that they hsould just walk, not run, up. Krillin's relieved...up until that the stairs go up an entire ''mountain''.
Is there an issue? Send a MessageReason:
None


* While it's not too long for a human, the stairway to Cinderella's room in Disney's ''WesternAnimation/{{Cinderella}}'' is this trope for Gus and Jaq (who are realistically-sized mice) when they have to carry the key up the stairs to her to let her out of the room when she was locked in by the wicked stepmother.

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* While it's not too long for a human, the stairway to Cinderella's WesternAnimation/{{Cinderella}}'s room in Disney's ''WesternAnimation/{{Cinderella}}'' is this trope for Gus and Jaq (who are realistically-sized mice) when they have to carry the key up the stairs to her to let her out of the room when she was locked in by the wicked stepmother.
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* The Sanctuary in ''Manga/SaintSeiya''. Though the stairs are broken up by the twelve Zodiac Temples that house the [[RunTheGauntlet Gold Saints]], the stairs in-between each temple are still extremely long, sometimes taking entire filler episodes to climb.
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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* In ''ComicBook/ScottPilgrim'', Scott defeats Lucas Lee by convincing him to rail grind a huge stairway on his skateboard. After [[ImplausibleBoardingSkills exceeding speeds of 309 kph]] he crashes hard.

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* In the second volume of ''ComicBook/ScottPilgrim'', Scott defeats Lucas Lee by convincing him to rail grind a huge stairway on his skateboard. After [[ImplausibleBoardingSkills exceeding speeds of 309 kph]] he crashes hard.



[[folder:Film - Live-Action]]

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[[folder:Film - [[folder:Films -- Live-Action]]



--> '''Sonny''': Two thousand, eight hundred and eighty steps, Detective.

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--> '''Sonny''': -->'''Sonny''': Two thousand, eight hundred and eighty steps, Detective.

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