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[[quoteright:626:https://static.tvtropes.org/pmwiki/pub/images/inspiring_vantage_illustration_by_volkan_baa_5.jpg]]
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* ScaryScorpions: One example of the plane's fauna is [[MixAndMatchCritters scorpion dragons]].
to:
* ScaryScorpions: One example of the plane's fauna is [[MixAndMatchCritters scorpion dragons]].Scorpion dragons]] have begun pouring into the plane through the Omenpath to Gastal, and have proven perfectly adapted to life in Thunder Junction's wastes.
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[[folder:Gastal]]
A blighted wasteland of a world, first mentioned as having been used as a meeting space by Urza during his war against the Phyrexians.
----
* OurDragonsAreDifferent: They are sapient, extremely cruel, and look like [[BigCreepyCrawlies giant]] [[MixAndMatchCreatures winged]] [[ScaryScorpion scorpions]].
* TheBusCameBack: After decades of real-world time without even an offhand mention, Gastal is namedropped as the homeworld of [[CowboyEpisode Thunder Junction]] ArcVillain [[DragonsAreDemonic Akul]].
[[/folder]]
A blighted wasteland of a world, first mentioned as having been used as a meeting space by Urza during his war against the Phyrexians.
----
* OurDragonsAreDifferent: They are sapient, extremely cruel, and look like [[BigCreepyCrawlies giant]] [[MixAndMatchCreatures winged]] [[ScaryScorpion scorpions]].
* TheBusCameBack: After decades of real-world time without even an offhand mention, Gastal is namedropped as the homeworld of [[CowboyEpisode Thunder Junction]] ArcVillain [[DragonsAreDemonic Akul]].
[[/folder]]
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!![[center:[- '''[[Characters/MagicTheGathering Main Character Index]]'''-]]][[center:[-'''Planeswalkers:''' [[Characters/MagicTheGatheringPlaneswalkersPreMending Planeswalkers who ignited Pre-Mending]], [[Characters/MagicTheGatheringPlaneswalkersPostMending Planeswalkers who ignited Post-Mending]]: '''[[Characters/MagicTheGatheringPlaneswalkersPostMendingAM A-M]]''', '''[[Characters/MagicTheGatheringPlaneswalkersPostMendingNZ N- Z]]'''-]]][[center:[-'''Planes and their peoples:''' [[Characters/MagicTheGatheringFactions Factions]], [[Characters/MagicTheGatheringOtherCharacters Other Characters]] ([[Characters/MagicTheGatheringDominaria Dominaria]], [[Characters/MagicTheGatheringPhyrexiaRathAndMirrodin Phyrexia, Rath and Mirrodin]], [[Characters/MagicTheGatheringInnistrad Innistrad]], [[Characters/MagicTheGatheringRavnica Ravnica]], [[Characters/MagicTheGatheringTheros Theros]], [[Characters/MagicTheGatheringTarkir Tarkir]], [[Characters/MagicTheGatheringZendikar Zendikar]]), '''Planes'''-]]]
to:
!![[center:[- '''[[Characters/MagicTheGathering Main Character Index]]'''-]]][[center:[-'''Planeswalkers:''' [[Characters/MagicTheGatheringPlaneswalkersPreMending Planeswalkers who ignited Pre-Mending]], [[Characters/MagicTheGatheringPlaneswalkersPostMending Planeswalkers who ignited Post-Mending]]: '''[[Characters/MagicTheGatheringPlaneswalkersPostMendingAM A-M]]''', '''[[Characters/MagicTheGatheringPlaneswalkersPostMendingNZ N- Z]]'''-]]][[center:[-'''Planes and their peoples:''' [[Characters/MagicTheGatheringFactions Factions]], [[Characters/MagicTheGatheringOtherCharacters Other Characters]] ([[Characters/MagicTheGatheringDominaria Dominaria]], [[Characters/MagicTheGatheringPhyrexiaRathAndMirrodin Phyrexia, Rath and Mirrodin]], [[Characters/MagicTheGatheringInnistrad Innistrad]], [[Characters/MagicTheGatheringKamigawa Kamigawa]], [[Characters/MagicTheGatheringRavnica Ravnica]], [[Characters/MagicTheGatheringTheros Theros]], [[Characters/MagicTheGatheringTarkir Tarkir]], [[Characters/MagicTheGatheringZendikar Zendikar]]), '''Planes'''-]]]
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The WeirdWest plane. After the Omenpaths became more studied and used it become one of the prime frontiers for factions of other planes to settle in.
to:
The WeirdWest plane. After the Omenpaths omenpaths became more studied and used used, it become became one of the prime frontiers for factions of from other planes to settle in.
settle.
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* FantasticFirearms: Fitting for a WeirdWest, lightening guns are one of the primary weapons used on the plane.
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* FantasticFirearms: Fitting for a WeirdWest, lightening lightning guns are one of the primary weapons used on the plane.
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* WretchedHive: The plane has attracted a lot of outlaws looking for a new start, including several villians of Magic's past.
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* WretchedHive: The plane has attracted a lot of outlaws looking for a new start, including several villians villains of Magic's ''Magic'''s past.
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The WeirdWest plane.
to:
The WeirdWest plane.
plane. After the Omenpaths became more studied and used it become one of the prime frontiers for factions of other planes to settle in.
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* FantasticFirearms: Fitting for a WeirdWest, lightening guns are one of the primary weapons used on the plane.
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* WretchedHive: The plane has attracted a lot of outlaws looking for a new start, including several villians of Magic's past.
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As of the Phyrexian invasion of Dominaria, Rath no longer exists as an independent plane, having been [[MergedReality overlaid]] onto Dominaria, transporting all its creatures and its few major landmarks there.
to:
As of the Phyrexian invasion of Dominaria, Rath no longer exists as an independent plane, having been [[MergedReality overlaid]] onto Dominaria, transporting which transported all its creatures and its few major landmarks there.
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As of the Phyrexian invasion of Dominaria, Rath no longer exists as an independent plane, having been [[MergedReality overlaid]] onto Dominaria, which transported all its creatures and its few major landmarks there.
to:
As of the Phyrexian invasion of Dominaria, Rath no longer exists as an independent plane, having been [[MergedReality overlaid]] onto Dominaria, which transported transporting all its creatures and its few major landmarks there.
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As of the Phyrexian invasion of Dominaria, Rath no longer exists as an independent plane, having been [[MergedReality overlaid]] onto Dominaria, which transported all its major landmarks and creatures there.
to:
As of the Phyrexian invasion of Dominaria, Rath no longer exists as an independent plane, having been [[MergedReality overlaid]] onto Dominaria, which transported all its creatures and its few major landmarks and creatures there.
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* MergedReality: The artificial DeathWorld of Rath is merged permanently with Dominaria during the Phyrexian invasion.
to:
* MergedReality: The artificial DeathWorld of Rath is merged permanently with Dominaria during the Phyrexian invasion. Skyshroud Forest, where Rath's elves lived, ends up in Keld and the Stronghold, home base of the Evincar of Rath, ends up in Urborg.
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A plane created by Yawgmoth as a staging ground for his invasion of Dominaria. Read more about it [[Characters/MagicTheGatheringFactions here]], and its native characters [[Characters/MagicTheGatheringPhyrexiaRathAndMirrodin here]].
to:
A DeathWorld artificial plane created by Yawgmoth as a staging ground for his invasion of Dominaria. Read more about it [[Characters/MagicTheGatheringFactions here]], and its native characters [[Characters/MagicTheGatheringPhyrexiaRathAndMirrodin here]].here]].
As of the Phyrexian invasion of Dominaria, Rath no longer exists as an independent plane, having been [[MergedReality overlaid]] onto Dominaria, which transported all its major landmarks and creatures there.
As of the Phyrexian invasion of Dominaria, Rath no longer exists as an independent plane, having been [[MergedReality overlaid]] onto Dominaria, which transported all its major landmarks and creatures there.
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Literally "the Song of Dominia". The plane most people think of when they hear "''Magic: The Gathering'' setting", Dominaria has been the focus of more sets than any other plane in the Multiverse, largely dominating the story before a massive creative overhaul shifted focus to a wider variety of planes (earlier stories tended to simply create a new part of Dominaria when a new setting was desired). As a result, Dominaria is a [[FantasyKitchenSink lot of things]]. Earlier sets are fairly [[StandardFantasySetting Standard]] MedievalEuropeanFantasy with a couple of {{Fantasy Counterpart Culture}}s; this becomes less prominent as the story goes on and apocalyptic events pile up, replaced with AfterTheEnd landscapes dominated by barbarian warlords and [[LostTechnology Phyrexian and Thran technology]]. All things considered, Dominaria likely is the most diverse and complex plane in ''Magic'', as befits a plane that is both the center of the multiverse and two and half times the size of Earth.
to:
Literally "the Song of Dominia". The plane most people think of when they hear the words "''Magic: The Gathering'' setting", Dominaria has been the focus of more sets than any other plane in the Multiverse, largely dominating the story before a massive creative overhaul shifted focus to a wider variety of planes (earlier stories tended to simply create a new part of Dominaria when a new setting was desired). As a result, Dominaria is a [[FantasyKitchenSink lot of things]]. Earlier sets are fairly [[StandardFantasySetting Standard]] MedievalEuropeanFantasy with a couple of {{Fantasy Counterpart Culture}}s; this becomes less prominent as the story goes on and apocalyptic events pile up, replaced with AfterTheEnd landscapes dominated by barbarian warlords and [[LostTechnology Phyrexian and Thran technology]]. All things considered, Dominaria likely is the most diverse and complex plane in ''Magic'', as befits a plane that is both the center of the multiverse and two and half times the size of Earth.
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* GoodCounterpart: On the plus side, the gods of Amonkhet are actively benevolent, unlike their Theros counterparts, [[spoiler: except [[DarkIsEvil Bontu the]] [[AmbitionIsEvil Glorified]], who betrayed her people and helped Bolas maintain his spells on her fellow gods]].
to:
* GoodCounterpart: On the plus side, the gods of Amonkhet are actively benevolent, benevolent underneath Bolas's brainwashing, unlike their capricious Theros counterparts, [[spoiler: except counterparts. [[spoiler:Except [[DarkIsEvil Bontu the]] [[AmbitionIsEvil Glorified]], who betrayed her people and helped Bolas maintain his spells on her fellow gods]].
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* LanguageEqualsThought: The Naktamun's inhabitants refer to themselves as "crops". Which provides a very clear indication of how their MartyrdomCulture has shaped them.
to:
* LanguageEqualsThought: The Naktamun's inhabitants refer to themselves their social units as "crops". Which provides a very clear indication of how their MartyrdomCulture has shaped them.
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* MartyrdomCulture: ''All'' of Amonkhet glorified dying honorably in the gods' trials, to the point that the final trial for each generation consisted of a grand melee that left '''no''' survivors. [[spoiler: Before Bolas invaded, the trials was significantly rarer, and only a few individuals would go through them]].
to:
* MartyrdomCulture: ''All'' of Amonkhet glorified dying honorably in the gods' trials, to the point that the final trial for each generation consisted of a grand melee that left '''no''' survivors. [[spoiler: Before [[spoiler:Before Bolas invaded, the trials was were significantly rarer, and only a few individuals would go through them]].
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* HiveDrone: Slivers are present on Shandalar, though they behave differently from the ones previously seen on Rath and Dominaria (Shandalar Slivers only affect Slivers their controller controls, as opposed to the Rathi Slivers that affected all Slivers), and their appearance is also very different (looking far more humanoid, being bipedal and having four limbs, as opposed to the older Rathi Slivers, which were almost snakelike and had a single limb). Notably, because the Slivers seen on Rath would have been taken from another plane, and because they were genetically modified by Volrath, this may mean that Shandalar is where they originate, and that the Slivers seen here are their original form.
to:
* HiveDrone: Slivers are present on Shandalar, though they behave differently from the ones previously seen on Rath and Dominaria (Shandalar Slivers only affect Slivers their controller controls, as opposed to the Rathi Slivers slivers that affected all Slivers), and their appearance is can also very be markedly different (looking (here they're divided into higher-caste Slivers who look far more humanoid, being bipedal and having four limbs, as opposed to the older Rathi Slivers, which were while lower-caste Slivers are almost snakelike and had have a single limb).limb, like the Rathi Slivers). Notably, because the Slivers seen on Rath would have been taken from another plane, and because they were genetically modified by Volrath, this may mean that Shandalar is where they originate, and that the Slivers seen here are their original form.
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* OurOgresAreHungrier: Shandalar has the Onakke, a race of Ogres that were, contrary to the trope, actually quite intelligent, and used their magic to create many artifacts, including the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383412 Chain Veil]]. They were wiped out long ago in the past by an unknown cause, though some of their spirits still haunt their [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=226513 catacombs]], including [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383295 Kurkesh]].
to:
* OurOgresAreHungrier: Shandalar has the Onakke, a race of Ogres ogres that were, contrary to the trope, actually quite intelligent, and used their magic to create many artifacts, including the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383412 Chain Veil]]. They were wiped out long ago in the past by an unknown cause, though some of their spirits still haunt their [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=226513 catacombs]], including [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383295 Kurkesh]].
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* HauntedHouse: The main theme of the plane; WordOfGod says it was inspired by Film/TheAmityvilleHorror1979 and [[SlasherMovie Slasher Movies]].[[invoked]]
to:
* HauntedHouse: The main theme of the plane; WordOfGod says it was inspired by Film/TheAmityvilleHorror1979 ''Film/TheAmityvilleHorror1979'' and [[SlasherMovie Slasher Movies]].[[invoked]]
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The WeirdWest Plane
to:
The WeirdWest Plane
plane.
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* CactusPerson: Cactus folk are the only known native species of this plane.
* ScaryScorpions: One example of the planes fauna are [[MixAndMatchCritters Scorpion Dragons]]
* ScaryScorpions: One example of the planes fauna are [[MixAndMatchCritters Scorpion Dragons]]
to:
* CactusPerson: Cactus folk Cactusfolk are the only known native intelligent species of this plane.
plane (all others are immigrants through the omenpaths left by Realmbreaker).
* ScaryScorpions: One example of theplanes plane's fauna are is [[MixAndMatchCritters Scorpion Dragons]]scorpion dragons]].
* ScaryScorpions: One example of the
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The CivilizedAnimal Plane
to:
The CivilizedAnimal Plane
plane. Planeswalker visitors become talking animals as well.
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* BeastFable: The general theme of the Plane, resembling something like Literature/{{Redwall}}.
* MouseWorld: The Plane is noted to be inhabited by normal scale intelligent animals rather then [[BeastMan animal like humanoids]] found on other planes.
* MouseWorld: The Plane is noted to be inhabited by normal scale intelligent animals rather then [[BeastMan animal like humanoids]] found on other planes.
to:
* BeastFable: The general theme of the Plane, plane, resembling something like Literature/{{Redwall}}.
''Literature/{{Redwall}}'' or ''WesternAnimation/TheSecretOfNIMH''.
* MouseWorld: ThePlane plane is noted to be inhabited by normal scale intelligent animals rather then who are the same size as ordinary ones, as opposed to the [[BeastMan animal like animal-like humanoids]] found on several other planes.planes (orochi, leonin, nezumi, aven, loxodons, viashino, etc.).
* MouseWorld: The
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->'''Debut''': ''Duskmourn: House of Horrors'' (2024)
The HauntedHouse Plane
The HauntedHouse Plane
to:
->'''Debut''': ''Duskmourn: House of Horrors'' Horror'' (2024)
The HauntedHousePlane
plane, meant to represent modern horror tropes as opposed to Innistrad's GothicHorror tropes.
The HauntedHouse
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* BigFancyHouse: As far as anyone can tell there is no "outside", the house is the entire Plane.
* BigLabyrinthineBuilding: Big enough to be a Plane in and of itself.
* HauntedHouse: The main theme of the plane, WordOfGod says it was inspired by Film/TheAmityvilleHorror1979 and [[SlasherMovie Slasher Movies]].
* BigLabyrinthineBuilding: Big enough to be a Plane in and of itself.
* HauntedHouse: The main theme of the plane, WordOfGod says it was inspired by Film/TheAmityvilleHorror1979 and [[SlasherMovie Slasher Movies]].
to:
* BigFancyHouse: As far as anyone can tell tell, there is no "outside", the house mansion is the entire Plane.
plane. Whether that's actually the case is the subject of ShrugOfGod for now.[[invoked]]
* BigLabyrinthineBuilding: Big enough to be aPlane plane in and of itself.
* HauntedHouse: The main theme of theplane, plane; WordOfGod says it was inspired by Film/TheAmityvilleHorror1979 and [[SlasherMovie Slasher Movies]].[[invoked]]
* BigLabyrinthineBuilding: Big enough to be a
* HauntedHouse: The main theme of the
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* GaiasVengeance: Moag seems strongly aligned with green mana. When Realmbreaker brings Phyrexians back to the plane, dryads and treefolk rose to its defense.
to:
* GaiasVengeance: Moag seems strongly aligned with green mana. When Realmbreaker brings Phyrexians back to the plane, dryads and treefolk rose rise to its defense.
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* BeastFable: The general theme of the Plane, resembling something like Literature/Redwall.
to:
* BeastFable: The general theme of the Plane, resembling something like Literature/Redwall.Literature/{{Redwall}}.
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! Other Planes
Planes that have only been briefly visited or mentioned in a story, or have only been featured on Plane cards in a ''Planechase'' set. Listed alphabetically:
[[foldercontrol]]
[[folder:The Abyss]]
The oft-referenced home of all (or at least most) demons. It may be a separate plane, a number of different planebound locations, or a metaphysical state of being.
Planes that have only been briefly visited or mentioned in a story, or have only been featured on Plane cards in a ''Planechase'' set. Listed alphabetically:
[[foldercontrol]]
[[folder:The Abyss]]
The oft-referenced home of all (or at least most) demons. It may be a separate plane, a number of different planebound locations, or a metaphysical state of being.
to:
Planes that have only been briefly visited or mentioned in a story, or have only been featured on Plane cards in a ''Planechase'' set. Listed alphabetically:
[[foldercontrol]]
[[folder:The Abyss]]
->'''Debut''': ''Bloomburrow'' (2024)
The
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* FireAndBrimstoneHell: A literal case as opposed to Phyrexia, which merely looks the part.
* OurDemonsAreDifferent: Demons across the Multiverse can take on many shapes and sizes, but they all converge here.
* RiddleForTheAges: Post-Mending, interplanar travel should be impossible for non-planeswalker or -Eldrazi creatures, yet demons still proliferate from the Abyss and no one's figured out how.
* SchrodingersCanon: [[FireAndBrimstoneHell Hell]] has been alluded to within ''Magic'' lore for years, including as recently as 2018 in ''Children of the Nameless'' by the succubus Miss Highwater, but its status within canon (and whether or not Hell and the Abyss are the same place) has been tenuous for much of that time. ''March of the Machine'''s Planechase brought the Abyss back into canon proper with the card [[https://scryfall.com/card/moc/63/the-pit The Pit]].
* OurDemonsAreDifferent: Demons across the Multiverse can take on many shapes and sizes, but they all converge here.
* RiddleForTheAges: Post-Mending, interplanar travel should be impossible for non-planeswalker or -Eldrazi creatures, yet demons still proliferate from the Abyss and no one's figured out how.
* SchrodingersCanon: [[FireAndBrimstoneHell Hell]] has been alluded to within ''Magic'' lore for years, including as recently as 2018 in ''Children of the Nameless'' by the succubus Miss Highwater, but its status within canon (and whether or not Hell and the Abyss are the same place) has been tenuous for much of that time. ''March of the Machine'''s Planechase brought the Abyss back into canon proper with the card [[https://scryfall.com/card/moc/63/the-pit The Pit]].
to:
* FireAndBrimstoneHell: A literal case as opposed to Phyrexia, which merely looks the part.
* OurDemonsAreDifferent: Demons across the Multiverse can take on many shapes and sizes, but they all converge here.
* RiddleForTheAges: Post-Mending, interplanar travel should be impossible for non-planeswalker or -Eldrazi creatures, yet demons still proliferate from the Abyss and no one's figured out how.
* SchrodingersCanon: [[FireAndBrimstoneHell Hell]] has been alluded to within ''Magic'' lore for years, including as recently as 2018 in ''ChildrenBeastFable: The general theme of the Nameless'' by the succubus Miss Highwater, but its status within canon (and whether or not Hell and the Abyss are the same place) has been tenuous for much of that time. ''March of the Machine'''s Planechase brought the Abyss back into canon proper with the card [[https://scryfall.com/card/moc/63/the-pit Plane, resembling something like Literature/Redwall.
* MouseWorld: ThePit]].Plane is noted to be inhabited by normal scale intelligent animals rather then [[BeastMan animal like humanoids]] found on other planes.
* OurDemonsAreDifferent: Demons across the Multiverse can take on many shapes and sizes, but they all converge here.
* RiddleForTheAges: Post-Mending, interplanar travel should be impossible for non-planeswalker or -Eldrazi creatures, yet demons still proliferate from the Abyss and no one's figured out how.
* SchrodingersCanon: [[FireAndBrimstoneHell Hell]] has been alluded to within ''Magic'' lore for years, including as recently as 2018 in ''Children
* MouseWorld: The
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[[folder:Antausia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_fertile_lands_of_saulvinia.jpg]]
A mana-rich plane broken into pieces by a centuries-long magic war.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_fertile_lands_of_saulvinia.jpg]]
A mana-rich plane broken into pieces by a centuries-long magic war.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_fertile_lands_of_saulvinia.jpg]]
A mana-rich plane broken into pieces by a centuries-long magic war.
->'''Debut''': ''Duskmourn: House of Horrors'' (2024)
The HauntedHouse Plane
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* MythologyGag: The plane originated in an issue of an old Wizards of the Coast-published magazine, laying out a ''Magic'' format that later inspired Planechase, with an elaborate backstory involving a 600-year war and a WorldSundering to explain having different realms with different rules that players could move between. When Planechase returned in ''March of the Machine'', one of these realms ([[https://scryfall.com/card/moc/50/the-fertile-lands-of-saulvinia The Fertile Lands of Saulvinia]]) made the jump to the newer format largely unaltered.
* WorldSundering: In the wake of the Great Magus War, the plane has been shattered into eight realms (the Caverns of Martuk, the Fertile Lands of Saulvinia, Mandrake's Mountain, the Fortified Open Lands, the Great City of Bosconius, the Wastes of Farreach, the Power Pools of Beldingard, and Icedale), with the Antausian Vortex in the center of it all similar to Alara and its Maelstrom.
* WorldSundering: In the wake of the Great Magus War, the plane has been shattered into eight realms (the Caverns of Martuk, the Fertile Lands of Saulvinia, Mandrake's Mountain, the Fortified Open Lands, the Great City of Bosconius, the Wastes of Farreach, the Power Pools of Beldingard, and Icedale), with the Antausian Vortex in the center of it all similar to Alara and its Maelstrom.
to:
* MythologyGag: BigFancyHouse: As far as anyone can tell there is no "outside", the house is the entire Plane.
* BigLabyrinthineBuilding: Big enough to be a Plane in and of itself.
* HauntedHouse: Theplane originated in an issue of an old Wizards main theme of the Coast-published magazine, laying out a ''Magic'' format that later plane, WordOfGod says it was inspired Planechase, with an elaborate backstory involving a 600-year war by Film/TheAmityvilleHorror1979 and a WorldSundering to explain having different realms with different rules that players could move between. When Planechase returned in ''March of the Machine'', one of these realms ([[https://scryfall.com/card/moc/50/the-fertile-lands-of-saulvinia The Fertile Lands of Saulvinia]]) made the jump to the newer format largely unaltered.
* WorldSundering: In the wake of the Great Magus War, the plane has been shattered into eight realms (the Caverns of Martuk, the Fertile Lands of Saulvinia, Mandrake's Mountain, the Fortified Open Lands, the Great City of Bosconius, the Wastes of Farreach, the Power Pools of Beldingard, and Icedale), with the Antausian Vortex in the center of it all similar to Alara and its Maelstrom.[[SlasherMovie Slasher Movies]].
* BigLabyrinthineBuilding: Big enough to be a Plane in and of itself.
* HauntedHouse: The
* WorldSundering: In the wake of the Great Magus War, the plane has been shattered into eight realms (the Caverns of Martuk, the Fertile Lands of Saulvinia, Mandrake's Mountain, the Fortified Open Lands, the Great City of Bosconius, the Wastes of Farreach, the Power Pools of Beldingard, and Icedale), with the Antausian Vortex in the center of it all similar to Alara and its Maelstrom.
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[[folder:Azgol]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lair_of_the_ashen_idol_philip_straub.jpg]]
[[caption-width-right:350:WelcomeToHell.]]
A desolate volcanic plane whose only known inhabitants are [[MagmaMan magma-based]] elemental [[OurZombiesAreDifferent undead]] and a godlike being named [[NamesToRunAwayFromReallyFast the Ashen Idol]], who dwells in a VolcanoLair and can only be approached with an offering.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lair_of_the_ashen_idol_philip_straub.jpg]]
[[caption-width-right:350:WelcomeToHell.]]
A desolate volcanic plane whose only known inhabitants are [[MagmaMan magma-based]] elemental [[OurZombiesAreDifferent undead]] and a godlike being named [[NamesToRunAwayFromReallyFast the Ashen Idol]], who dwells in a VolcanoLair and can only be approached with an offering.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lair_of_the_ashen_idol_philip_straub.jpg]]
[[caption-width-right:350:WelcomeToHell.]]
A desolate volcanic plane whose
! Other Planes
Planes that have only
[[foldercontrol]]
[[folder:The Abyss]]
The oft-referenced home of all (or at least most) demons. It may be
Changed line(s) 1026,1028 (click to see context) from:
* DeathWorld: It appears to essentially just be {{Mordor}}.
* EvilVsEvil: The Ashen Idol and its Azgolian subjects(?) are seen defending their plane from Phyrexia during ''March of the Machine''.
* VolcanoLair: The [[https://scryfall.com/card/opca/46/lair-of-the-ashen-idol Lair of the Ashen Idol]].
* EvilVsEvil: The Ashen Idol and its Azgolian subjects(?) are seen defending their plane from Phyrexia during ''March of the Machine''.
* VolcanoLair: The [[https://scryfall.com/card/opca/46/lair-of-the-ashen-idol Lair of the Ashen Idol]].
to:
* DeathWorld: It appears FireAndBrimstoneHell: A literal case as opposed to essentially just be {{Mordor}}.
Phyrexia, which merely looks the part.
*EvilVsEvil: The Ashen Idol OurDemonsAreDifferent: Demons across the Multiverse can take on many shapes and its Azgolian subjects(?) are seen defending their plane sizes, but they all converge here.
* RiddleForTheAges: Post-Mending, interplanar travel should be impossible for non-planeswalker or -Eldrazi creatures, yet demons still proliferate fromPhyrexia during the Abyss and no one's figured out how.
* SchrodingersCanon: [[FireAndBrimstoneHell Hell]] has been alluded to within ''Magic'' lore for years, including as recently as 2018 in ''Children of the Nameless'' by the succubus Miss Highwater, but its status within canon (and whether or not Hell and the Abyss are the same place) has been tenuous for much of that time. ''March of theMachine''.
* VolcanoLair: TheMachine'''s Planechase brought the Abyss back into canon proper with the card [[https://scryfall.com/card/opca/46/lair-of-the-ashen-idol Lair of the Ashen Idol]]. com/card/moc/63/the-pit The Pit]].
*
* RiddleForTheAges: Post-Mending, interplanar travel should be impossible for non-planeswalker or -Eldrazi creatures, yet demons still proliferate from
* SchrodingersCanon: [[FireAndBrimstoneHell Hell]] has been alluded to within ''Magic'' lore for years, including as recently as 2018 in ''Children of the Nameless'' by the succubus Miss Highwater, but its status within canon (and whether or not Hell and the Abyss are the same place) has been tenuous for much of that time. ''March of the
* VolcanoLair: The
Changed line(s) 1031,1034 (click to see context) from:
[[folder:Belenon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/windriddle_palaces.jpg]]
A chivalric world known for its magical wind, inhabited by "animal people" like loxodons, rhoxes and aven as well as humans.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/windriddle_palaces.jpg]]
A chivalric world known for its magical wind, inhabited by "animal people" like loxodons, rhoxes and aven as well as humans.
to:
[[quoteright:350:https://static.tvtropes.
A
Changed line(s) 1036,1038 (click to see context) from:
* BlowYouAway: Wind seems to be very important to the culture of Belenon. Even their buildings seem to be designed to channel wind currents rather than obstruct them.
* HonorableElephant: Loxodon knights are among the plane's known inhabitants.
* OurMonstersAreWeird: The [[https://scryfall.com/card/opca/20/edge-of-malacol Edge of Malacol]] is home to some strange, almost mechanical-looking flora and fauna.
* HonorableElephant: Loxodon knights are among the plane's known inhabitants.
* OurMonstersAreWeird: The [[https://scryfall.com/card/opca/20/edge-of-malacol Edge of Malacol]] is home to some strange, almost mechanical-looking flora and fauna.
to:
* BlowYouAway: Wind seems MythologyGag: The plane originated in an issue of an old Wizards of the Coast-published magazine, laying out a ''Magic'' format that later inspired Planechase, with an elaborate backstory involving a 600-year war and a WorldSundering to be very important explain having different realms with different rules that players could move between. When Planechase returned in ''March of the Machine'', one of these realms ([[https://scryfall.com/card/moc/50/the-fertile-lands-of-saulvinia The Fertile Lands of Saulvinia]]) made the jump to the culture of Belenon. Even their buildings seem to be designed to channel wind currents rather than obstruct them.
newer format largely unaltered.
*HonorableElephant: Loxodon knights are among WorldSundering: In the plane's known inhabitants.
* OurMonstersAreWeird: The [[https://scryfall.com/card/opca/20/edge-of-malacol Edgewake of Malacol]] is home to some strange, almost mechanical-looking flora the Great Magus War, the plane has been shattered into eight realms (the Caverns of Martuk, the Fertile Lands of Saulvinia, Mandrake's Mountain, the Fortified Open Lands, the Great City of Bosconius, the Wastes of Farreach, the Power Pools of Beldingard, and fauna.Icedale), with the Antausian Vortex in the center of it all similar to Alara and its Maelstrom.
*
* OurMonstersAreWeird: The [[https://scryfall.com/card/opca/20/edge-of-malacol Edge
Changed line(s) 1041,1045 (click to see context) from:
[[folder:Bolas's Meditation Realm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pools_of_becoming.jpg]]
[[caption-width-right:350:A place of peace and introspection.]]
ExactlyWhatItSaysOnTheTin. A comparatively tiny plane that Bolas uses to meditate and scheme. Pre-Mending, it could be [[AstralProjection accessed]] by non-planeswalkers with sufficient focus and force of will.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pools_of_becoming.jpg]]
[[caption-width-right:350:A place of peace and introspection.]]
ExactlyWhatItSaysOnTheTin. A comparatively tiny plane that Bolas uses to meditate and scheme. Pre-Mending, it could be [[AstralProjection accessed]] by non-planeswalkers with sufficient focus and force of will.
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 1047 (click to see context) from:
* PrisonDimension: [[spoiler:Bolas is imprisoned here without hope of escape]] after the events of ''War of the Spark''.
to:
* PrisonDimension: [[spoiler:Bolas is imprisoned here without hope of escape]] after the events of ''War DeathWorld: It appears to essentially just be {{Mordor}}.
* EvilVsEvil: The Ashen Idol and its Azgolian subjects(?) are seen defending their plane from Phyrexia during ''March of theSpark''.Machine''.
* VolcanoLair: The [[https://scryfall.com/card/opca/46/lair-of-the-ashen-idol Lair of the Ashen Idol]].
* EvilVsEvil: The Ashen Idol and its Azgolian subjects(?) are seen defending their plane from Phyrexia during ''March of the
* VolcanoLair: The [[https://scryfall.com/card/opca/46/lair-of-the-ashen-idol Lair of the Ashen Idol]].
Changed line(s) 1050,1053 (click to see context) from:
[[folder:Cridhe]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inys_haenart1.jpg]]
An isolated, tiny plane dominated by green mana and a giant life-giving tree named Inys-Haen.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inys_haenart1.jpg]]
An isolated, tiny plane dominated by green mana and a giant life-giving tree named Inys-Haen.
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 1055 (click to see context) from:
* WorldTree: Inys-Haen basically fills this role, albeit not to the same extent as the World Tree on Kaldheim.
to:
* WorldTree: Inys-Haen basically fills this role, albeit not BlowYouAway: Wind seems to be very important to the same extent as culture of Belenon. Even their buildings seem to be designed to channel wind currents rather than obstruct them.
* HonorableElephant: Loxodon knights are among theWorld Tree on Kaldheim. plane's known inhabitants.
* OurMonstersAreWeird: The [[https://scryfall.com/card/opca/20/edge-of-malacol Edge of Malacol]] is home to some strange, almost mechanical-looking flora and fauna.
* HonorableElephant: Loxodon knights are among the
* OurMonstersAreWeird: The [[https://scryfall.com/card/opca/20/edge-of-malacol Edge of Malacol]] is home to some strange, almost mechanical-looking flora and fauna.
Changed line(s) 1058,1061 (click to see context) from:
[[folder:Echoir]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/download_6_481.jpeg]]
A strange world of mirrored landscapes and powerful mages.
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/download_6_481.jpeg]]
A strange world of mirrored landscapes and powerful mages.
to:
[[quoteright:336:https://static.
[[quoteright:350:https://static.tvtropes.
A strange world
[[caption-width-right:350:A place of
ExactlyWhatItSaysOnTheTin. A comparatively tiny plane that Bolas uses to meditate and scheme. Pre-Mending, it could be [[AstralProjection accessed]] by non-planeswalkers with sufficient focus and force of will.
Changed line(s) 1063 (click to see context) from:
* CollectorOfTheStrange: The plane's single known inhabitant is a [[OurGiantsAreBigger giant]] mage known as The Collector who fought the planeswalker Dack Fayden.
to:
* CollectorOfTheStrange: The plane's single known inhabitant PrisonDimension: [[spoiler:Bolas is a [[OurGiantsAreBigger giant]] mage known as The Collector who fought imprisoned here without hope of escape]] after the planeswalker Dack Fayden. events of ''War of the Spark''.
Changed line(s) 1066,1070 (click to see context) from:
[[folder:Equilor]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_eon_fog_4.jpg]]
[[caption-width-right:350:As old as time, and twice as mysterious.]]
An [[TimeAbyss impossibly ancient]] plane visited by Urza in his search for insight into the Phyrexian threat whose inhabitants have long since AscendedToAHigherPlaneOfExistence. Later appeared in the game proper in ''Planechase''. Equilor is so distant from the centre of the multiverse, it can take a hundred years to journey between it and Dominaria.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_eon_fog_4.jpg]]
[[caption-width-right:350:As old as time, and twice as mysterious.]]
An [[TimeAbyss impossibly ancient]] plane visited by Urza in his search for insight into the Phyrexian threat whose inhabitants have long since AscendedToAHigherPlaneOfExistence. Later appeared in the game proper in ''Planechase''. Equilor is so distant from the centre of the multiverse, it can take a hundred years to journey between it and Dominaria.
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:As old as time, and twice as mysterious.]]
An
Changed line(s) 1072,1073 (click to see context) from:
* TimeAbyss: All life on this plane ended long before Urza ever found it, leaving behind only eroded stones and grey fog -- not frozen or dead, simply ''done''.
* WombLevel: The location of [[https://scryfall.com/card/moc/140/bloodhill-bastion Bloodhill Bastion]], which may have existed at a previous point in Equilor's history, looks quite visceral.
* WombLevel: The location of [[https://scryfall.com/card/moc/140/bloodhill-bastion Bloodhill Bastion]], which may have existed at a previous point in Equilor's history, looks quite visceral.
to:
* TimeAbyss: All life on WorldTree: Inys-Haen basically fills this plane ended long before Urza ever found it, leaving behind only eroded stones and grey fog -- role, albeit not frozen or dead, simply ''done''.
* WombLevel: The location of [[https://scryfall.com/card/moc/140/bloodhill-bastion Bloodhill Bastion]], which may have existed at a previous point in Equilor's history, looks quite visceral.to the same extent as the World Tree on Kaldheim.
* WombLevel: The location of [[https://scryfall.com/card/moc/140/bloodhill-bastion Bloodhill Bastion]], which may have existed at a previous point in Equilor's history, looks quite visceral.
Changed line(s) 1076,1080 (click to see context) from:
[[folder:Ergamon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/truga_jungle.jpg]]
[[caption-width-right:350:A wild world, perfect for a showdown.]]
One of the first worlds ever mentioned in Magic lore[[note]]in the ''Alpha'' rulebook, in fact[[/note]], Ergamon is a primeval world that once hosted the epic battle between the planeswalkers Worzel and Thomil.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/truga_jungle.jpg]]
[[caption-width-right:350:A wild world, perfect for a showdown.]]
One of the first worlds ever mentioned in Magic lore[[note]]in the ''Alpha'' rulebook, in fact[[/note]], Ergamon is a primeval world that once hosted the epic battle between the planeswalkers Worzel and Thomil.
to:
[[quoteright:350:https://static.
[[quoteright:336:https://static.tvtropes.
[[caption-width-right:350:A wild world, perfect for a showdown.]]
One of the first worlds ever mentioned in Magic lore[[note]]in the ''Alpha'' rulebook, in fact[[/note]], Ergamon is a primeval
A strange world
Changed line(s) 1082,1083 (click to see context) from:
* HungryJungle: The Truga Jungle of Ergamon is home to a viciously competitive food chain and wildly overabundant mana.
* RockBeatsLaser: The combined might of Ergamon's entire biosphere made short work of its Phyrexian invaders during ''March of the Machine''.
* RockBeatsLaser: The combined might of Ergamon's entire biosphere made short work of its Phyrexian invaders during ''March of the Machine''.
to:
* HungryJungle: CollectorOfTheStrange: The Truga Jungle of Ergamon plane's single known inhabitant is home to a viciously competitive food chain and wildly overabundant mana.
* RockBeatsLaser:[[OurGiantsAreBigger giant]] mage known as The combined might of Ergamon's entire biosphere made short work of its Phyrexian invaders during ''March of Collector who fought the Machine''.planeswalker Dack Fayden.
* RockBeatsLaser:
Changed line(s) 1086,1090 (click to see context) from:
[[folder:Fabacin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grove_dreampods.jpg]]
[[caption-width-right:350:Eat your vegetables before they eat you.]]
An ominous forested world populated by human druids and [[{{Planimal}} saprolings]] that gestate in what appear to be giant bean pods.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grove_dreampods.jpg]]
[[caption-width-right:350:Eat your vegetables before they eat you.]]
An ominous forested world populated by human druids and [[{{Planimal}} saprolings]] that gestate in what appear to be giant bean pods.
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:Eat your vegetables before they eat you.
[[caption-width-right:350:As old as time, and twice as mysterious.]]
An
Changed line(s) 1092 (click to see context) from:
* MeaningfulName: ''[[https://en.wikipedia.org/wiki/Fabaceae Fabacae]]'' is the taxonomic family that encompasses beans and peas.
to:
* MeaningfulName: ''[[https://en.wikipedia.org/wiki/Fabaceae Fabacae]]'' is the taxonomic family that encompasses beans TimeAbyss: All life on this plane ended long before Urza ever found it, leaving behind only eroded stones and peas.grey fog -- not frozen or dead, simply ''done''.
* WombLevel: The location of [[https://scryfall.com/card/moc/140/bloodhill-bastion Bloodhill Bastion]], which may have existed at a previous point in Equilor's history, looks quite visceral.
* WombLevel: The location of [[https://scryfall.com/card/moc/140/bloodhill-bastion Bloodhill Bastion]], which may have existed at a previous point in Equilor's history, looks quite visceral.
Changed line(s) 1095,1098 (click to see context) from:
[[folder:Gargantikar]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/download_7_704.jpeg]]
A verdant world where [[OurGiantsAreBigger everything is massive]].
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/download_7_704.jpeg]]
A verdant world where [[OurGiantsAreBigger everything is massive]].
to:
[[quoteright:336:https://static.
[[quoteright:350:https://static.tvtropes.
A verdant
[[caption-width-right:350:A wild world, perfect for a showdown.]]
One of the first worlds ever mentioned in Magic lore[[note]]in the ''Alpha'' rulebook, in fact[[/note]], Ergamon is a primeval world
Changed line(s) 1100,1102 (click to see context) from:
* AscendedExtra: Prior to its appearance in ''March of the Machine'''s Planechase, Gargantikar was first mentioned in ''Modern Horizons'' in a flavor text joke identifying it as the [[Literature/GulliversTravels Brobdingnag]] to Segovia's {{Lilliput|ians}}:
-->"When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive." (flavor text of Segovian Angel)
* SpaceIsAnOcean: ''Unfinity'''s [[https://scryfall.com/card/unf/38/bioluminary Bioluminary]] is depicted performing alongside a "Gargantikari astroserpent".
-->"When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive." (flavor text of Segovian Angel)
* SpaceIsAnOcean: ''Unfinity'''s [[https://scryfall.com/card/unf/38/bioluminary Bioluminary]] is depicted performing alongside a "Gargantikari astroserpent".
to:
* AscendedExtra: Prior HungryJungle: The Truga Jungle of Ergamon is home to a viciously competitive food chain and wildly overabundant mana.
* RockBeatsLaser: The combined might of Ergamon's entire biosphere made short work of itsappearance in Phyrexian invaders during ''March of the Machine'''s Planechase, Gargantikar was first mentioned in ''Modern Horizons'' in a flavor text joke identifying it as the [[Literature/GulliversTravels Brobdingnag]] to Segovia's {{Lilliput|ians}}:
-->"When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive." (flavor text of Segovian Angel)
* SpaceIsAnOcean: ''Unfinity'''s [[https://scryfall.com/card/unf/38/bioluminary Bioluminary]] is depicted performing alongside a "Gargantikari astroserpent".Machine''.
* RockBeatsLaser: The combined might of Ergamon's entire biosphere made short work of its
-->"When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive." (flavor text of Segovian Angel)
* SpaceIsAnOcean: ''Unfinity'''s [[https://scryfall.com/card/unf/38/bioluminary Bioluminary]] is depicted performing alongside a "Gargantikari astroserpent".
Changed line(s) 1105,1111 (click to see context) from:
[[folder:Gobakhan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_western_cloud.jpg]]
[[caption-width-right:350:A world where the sand is rough, course, and gets everywhere.]]
->'''Planeswalkers:''' Teyo Verada
An inhospitable desert world, with perpetual storms of [[WeirdWeather diamond dust]]. The [[BarrierWarrior Order of the Shieldmage]] exists to protect people from these storms.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_western_cloud.jpg]]
[[caption-width-right:350:A world where the sand is rough, course, and gets everywhere.]]
->'''Planeswalkers:''' Teyo Verada
An inhospitable desert world, with perpetual storms of [[WeirdWeather diamond dust]]. The [[BarrierWarrior Order of the Shieldmage]] exists to protect people from these storms.
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:A world where the sand is rough, course, and gets everywhere.
[[caption-width-right:350:Eat your vegetables before they eat you.]]
Changed line(s) 1113,1114 (click to see context) from:
* BarrierWarrior: All characters shown from Gobakhan have been Shieldmages.
* DesertPunk: Appears to have this aesthetic. The way it's described doesn't make it sound too dissimilar to [[Franchise/StarWars Tatooine]].
* DesertPunk: Appears to have this aesthetic. The way it's described doesn't make it sound too dissimilar to [[Franchise/StarWars Tatooine]].
to:
* BarrierWarrior: All characters shown from Gobakhan have been Shieldmages.
* DesertPunk: Appears to have this aesthetic. The way it's described doesn't make it sound too dissimilar to [[Franchise/StarWars Tatooine]].MeaningfulName: ''[[https://en.wikipedia.org/wiki/Fabaceae Fabacae]]'' is the taxonomic family that encompasses beans and peas.
* DesertPunk: Appears to have this aesthetic. The way it's described doesn't make it sound too dissimilar to [[Franchise/StarWars Tatooine]].
Changed line(s) 1117,1121 (click to see context) from:
[[folder:Ir]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/turri_island.jpg]]
[[caption-width-right:350:Storms and Horns]]
A storm-wracked plane shown in ''Future Sight'', ''Planechase'' and ''Commander 2011'' that appears to have some basis in Myth/CelticMythology.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/turri_island.jpg]]
[[caption-width-right:350:Storms and Horns]]
A storm-wracked plane shown in ''Future Sight'', ''Planechase'' and ''Commander 2011'' that appears to have some basis in Myth/CelticMythology.
to:
[[quoteright:350:https://static.
[[quoteright:336:https://static.tvtropes.
[[caption-width-right:350:Storms and Horns]]
A
Changed line(s) 1123 (click to see context) from:
* OurGiantsAreDifferent: Ir is home to the horned and incredibly violent Fomori.
to:
* OurGiantsAreDifferent: Ir is home AscendedExtra: Prior to its appearance in ''March of the horned and incredibly violent Fomori.Machine'''s Planechase, Gargantikar was first mentioned in ''Modern Horizons'' in a flavor text joke identifying it as the [[Literature/GulliversTravels Brobdingnag]] to Segovia's {{Lilliput|ians}}:
-->"When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive." (flavor text of Segovian Angel)
* SpaceIsAnOcean: ''Unfinity'''s [[https://scryfall.com/card/unf/38/bioluminary Bioluminary]] is depicted performing alongside a "Gargantikari astroserpent".
-->"When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive." (flavor text of Segovian Angel)
* SpaceIsAnOcean: ''Unfinity'''s [[https://scryfall.com/card/unf/38/bioluminary Bioluminary]] is depicted performing alongside a "Gargantikari astroserpent".
Changed line(s) 1126,1129 (click to see context) from:
[[folder:Iquatana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_aether_flues.jpg]]
[[caption-width-right:350:An alien and ephemeral world.]]
A strange plane shown in ''Planechase'' that exists partially in the Blind Eternities.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_aether_flues.jpg]]
[[caption-width-right:350:An alien and ephemeral world.]]
A strange plane shown in ''Planechase'' that exists partially in the Blind Eternities.
to:
[[quoteright:350:https://static.tvtropes.
A strange plane shown in ''Planechase'' that
->'''Planeswalkers:''' Teyo Verada
An inhospitable desert world, with perpetual storms of [[WeirdWeather diamond dust]]. The [[BarrierWarrior Order of the Shieldmage]] exists
Changed line(s) 1131 (click to see context) from:
* StarfishAliens: Its inhabitants seem to be almost entirely these.
to:
* StarfishAliens: Its inhabitants seem BarrierWarrior: All characters shown from Gobakhan have been Shieldmages.
* DesertPunk: Appears tobe almost entirely these.have this aesthetic. The way it's described doesn't make it sound too dissimilar to [[Franchise/StarWars Tatooine]].
* DesertPunk: Appears to
Changed line(s) 1134,1138 (click to see context) from:
[[folder:Karsus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mirrored_depths.jpg]]
[[caption-width-right:350:Where only the sharp survive.]]
A plane populated by humans and [[LizardFolk viashino]]. We've never seen the surface of Karsus, only its [[BeneathTheEarth vast crystaline depths]].
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mirrored_depths.jpg]]
[[caption-width-right:350:Where only the sharp survive.]]
A plane populated by humans and [[LizardFolk viashino]]. We've never seen the surface of Karsus, only its [[BeneathTheEarth vast crystaline depths]].
to:
[[quoteright:350:https://static.tvtropes.
A storm-wracked plane
Changed line(s) 1140,1141 (click to see context) from:
* CrystallineCreature: Massive crystaline [[ElementalEmbodiment elementals]] rise to the plane's defense when it is breached by the Phyrexians.
* CrystalLandscape: Almost none of the landscapes shown on Karsus are made of anything but pure, jagged crystal.
* CrystalLandscape: Almost none of the landscapes shown on Karsus are made of anything but pure, jagged crystal.
to:
* CrystallineCreature: Massive crystaline [[ElementalEmbodiment elementals]] rise OurGiantsAreDifferent: Ir is home to the plane's defense when it is breached by the Phyrexians.
* CrystalLandscape: Almost none of the landscapes shown on Karsus are made of anything but pure, jagged crystal.horned and incredibly violent Fomori.
* CrystalLandscape: Almost none of the landscapes shown on Karsus are made of anything but pure, jagged crystal.
Changed line(s) 1144,1147 (click to see context) from:
[[folder:Kinshala]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tember_city.jpg]]
An urbanized, mercantile desert world that appears to have some basis in North African culture.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tember_city.jpg]]
An urbanized, mercantile desert world that appears to have some basis in North African culture.
to:
[[quoteright:350:https://static.tvtropes.
An urbanized, mercantile desert world
[[caption-width-right:350:An alien and ephemeral world.]]
A strange plane shown in ''Planechase'' that
----
* StarfishAliens: Its inhabitants seem to
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[[folder:Luvion]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/celestine_reef.jpg]]
A world that appears to be mostly, if not entirely, ocean.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/celestine_reef.jpg]]
A world that appears to be mostly, if not entirely, ocean.
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[[quoteright:300:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:Where only the sharp survive.]]
A
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* AwesomeUnderwaterWorld: We've only seen a protruding coral structure breaking the surface, but it hints at a vibrant marine ecosystem.
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* AwesomeUnderwaterWorld: We've only seen a protruding coral structure breaking CrystallineCreature: Massive crystaline [[ElementalEmbodiment elementals]] rise to the surface, plane's defense when it is breached by the Phyrexians.
* CrystalLandscape: Almost none of the landscapes shown on Karsus are made of anything butit hints at a vibrant marine ecosystem.pure, jagged crystal.
* CrystalLandscape: Almost none of the landscapes shown on Karsus are made of anything but
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[[folder:Kinshala]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tember_city.jpg]]
An urbanized, mercantile desert world that appears to have some basis in North African culture.
[[/folder]]
[[folder:Luvion]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/celestine_reef.jpg]]
A world that appears to be mostly, if not entirely, ocean.
----
* AwesomeUnderwaterWorld: We've only seen a protruding coral structure breaking the surface, but it hints at a vibrant marine ecosystem.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tember_city.jpg]]
An urbanized, mercantile desert world that appears to have some basis in North African culture.
[[/folder]]
[[folder:Luvion]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/celestine_reef.jpg]]
A world that appears to be mostly, if not entirely, ocean.
----
* AwesomeUnderwaterWorld: We've only seen a protruding coral structure breaking the surface, but it hints at a vibrant marine ecosystem.
[[/folder]]
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[[folder:Thunder Junction]]
->'''Debut''': ''Outlaws of Thunder Junction'' (2024)
The WeirdWest Plane
----
* CactusPerson: Cactus folk are the only known native species of this plane.
* ScaryScorpions: One example of the planes fauna are [[MixAndMatchCritters Scorpion Dragons]]
[[/folder]]
->'''Debut''': ''Outlaws of Thunder Junction'' (2024)
The WeirdWest Plane
----
* CactusPerson: Cactus folk are the only known native species of this plane.
* ScaryScorpions: One example of the planes fauna are [[MixAndMatchCritters Scorpion Dragons]]
[[/folder]]
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* MysteryTropes: The " Murders at Karlov Manor" set revolves around a murder mystery.
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[[caption-width-right:350:[[BlatantLies Seems nice.]]]]
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* EvilVsEvil: The Ashen Idol and its Azgolian subjects(?) are seen defending their plane from Phyrexia during ''March of the Machine''.
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One of the first worlds ever mentioned in Magic lore, Ergamon is a primeval world that once hosted the epic battle between the planeswalkers Worzel and Thomil.
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One of the first worlds ever mentioned in Magic
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** The '''River Heralds''' seem to be based on the Mayans.
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** The '''River Heralds''' seem to be based on the Mayans.Maya.
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* NinjaPirateZombieRobot: It's practically Ixalan's [[PlanetOfHats hat]]! The main conflict is between dinosaur-riding Aztecs, element-wielding Maya merfolk, an army of vampire conquistadors and a pirate horde whose ranks include orcs and goblins, all fighting over control of the local equivalent of El Dorado.
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Trope was cut/disambiguated due to cleanup
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* RobotClown: A common sight among the park's entertainers, many of them hand-crafted by [[https://scryfall.com/card/unf/176/pietra-crafter-of-clowns Pietra]] or mass-produced by [[https://scryfall.com/card/unf/204d/clown-extruder the Clown Extruder.]]
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* MerchantCity: Mercadia's hat is being this.
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* FantasyCounterpartCulture: Each of the five clans (and their respective broods) has rather clear real-world counterparts:
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* FantasyCounterpartCulture: Each of the five clans (and their respective broods) has a rather clear real-world counterparts:counterpart:
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* SnakePeople: The Tarkir block introduced the Naga race.
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* SnakePeople: The Tarkir block introduced the Naga naga race.
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* CrapsackWorld: Well, [[SkewedPriorities Sarkhan]] definitely viewed Khans Timeline Tarkir as this. [[InsaneTrollLogic His reason]]? There's no dragon in this world.
** In Sarkhan's defense, Narset did explain that Ugin was connected to the plane itself; going so far as to call him the "Soul of Tarkir." And with the plane's constant state of war after the extinction of Dragons and the fact that the world seemed to be harmed by Ugin's fall, it wouldn't be too far off to say she was right in some form or another.
** In Sarkhan's defense, Narset did explain that Ugin was connected to the plane itself; going so far as to call him the "Soul of Tarkir." And with the plane's constant state of war after the extinction of Dragons and the fact that the world seemed to be harmed by Ugin's fall, it wouldn't be too far off to say she was right in some form or another.
to:
* CrapsackWorld: Well, [[SkewedPriorities Sarkhan]] definitely viewed Khans Timeline Tarkir as this. [[InsaneTrollLogic His reason]]? There's There're no dragon living dragons in this world.
** In Sarkhan's defense, Narset did explain that Ugin the Spirit Dragon was connected to the plane itself; going so far as to call him the "Soul of Tarkir." And with the plane's constant state of war after the extinction ofDragons dragons and the fact that the world seemed to be harmed by Ugin's fall, it wouldn't be too far off to say she was right in some form or another.
** In Sarkhan's defense, Narset did explain that Ugin the Spirit Dragon was connected to the plane itself; going so far as to call him the "Soul of Tarkir." And with the plane's constant state of war after the extinction of
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* TheMagicVersusTechnologyWar: The core theme of ''Neon Dynasty'' is tradition vs modernity, represented in-game by the use of enchantments vs artifacts. Color-wise, Green (Jukai) is the most strongly aligned with tradition followed by White (Imperials), while Blue (Futurists) is the most strongly aligned with modernity followed by Red (Uprisers), with Black (Reckoners) in the middle, as Black's philosophy is to exploit whatever it can, be it spirits or technology, unfettered by ideology.
to:
* TheMagicVersusTechnologyWar: The core theme of ''Neon Dynasty'' is tradition vs modernity, represented in-game by the use of enchantments vs artifacts. Color-wise, Green (Jukai) is the most strongly aligned with tradition tradition, followed by White (Imperials), while Blue (Futurists) is the most strongly aligned with modernity modernity, followed by Red (Uprisers), with Black (Reckoners) in the middle, as Black's philosophy is to exploit whatever it can, be it spirits or technology, unfettered by ideology.
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* {{Oni}}: Given the Japanese-theme of the setting, it's no surprise that Oni would exist here; however, they come in two flavors. The first are the Ogres, who are pretty much a BarbarianTribe from the Sokenzan Mountains, and are normally Red-aligned. The second are the true Oni, who are classified as Demon-type creatures and tend to be Black-aligned.
to:
* {{Oni}}: Given the Japanese-theme of the setting, it's no surprise that Oni oni would exist here; however, they come in two flavors. The first are the Ogres, ogres called bakemono, who are pretty much a BarbarianTribe from the Sokenzan Mountains, and are normally Red-aligned. The second are the true Oni, oni, who are classified as Demon-type creatures and tend to be Black-aligned.
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* OurGoblinsAreDifferent: Goblins exist in Kamigawa in the form of the Akki, a diminutive race with mud-brown skin and a shell on their backs, not unlike the {{Kappa}} (proper kappa would not show up until the "Neon Dynasty", and they would be labeled under Turtles). They live in the Sokenzan mountains alongside the Ogres.
to:
* OurGoblinsAreDifferent: Goblins exist in Kamigawa in the form of the Akki, a diminutive race with mud-brown skin and a shell on their backs, not unlike the {{Kappa}} (proper kappa would not show up until the "Neon Dynasty", and they would be labeled under Turtles). They live in the Sokenzan mountains alongside the Ogres.ogres.
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* RatMen: Called "Nezumi" (literally "mouse" or "rat" in Japanese), they show up in Black, and are often Ninjas, if not straight-up Rogues.
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* RatMen: Called "Nezumi" "nezumi" (literally "mouse" or "rat" in Japanese), they show up in Black, and are often Ninjas, if not straight-up Rogues.
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* KnightTemplar: A disproportionately large number of the inhabitants are these, due to a combination of the overabundance of white mana and restrictive religious dogma, especially after Serra leaves and Radiant takes charge.
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* KnightTemplar: A disproportionately large number of the inhabitants are these, due to a combination of the overabundance of white mana and restrictive religious dogma, especially after Serra leaves and the archangel Radiant takes charge.
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* EarlyInstallmentWeirdness: Rabiah was the setting for the ''Arabian Nights'' expansion, the first ever ''Magic'' expansion set. As the name suggests, the setting is based off of ''The Literature/ArabianNights'', and features characters from various stories, such as Ali Baba and Shahrazad - though not as legendary creatures, which didn't exist until the aptly titled ''Legends'' expansion two sets later, so you can have more than one Aladdin, Sindbad or King Suleiman. In-universe this can be explained by the existence of 1,001 Rabiahs. It also has cards directly reference locations from the real world, such as the Library of Alexandria, Cairo and Baghdad, which has not happened in a primary ''Magic'' set since.
to:
* EarlyInstallmentWeirdness: Rabiah was the setting for the ''Arabian Nights'' expansion, the first ever ''Magic'' expansion set. As the name suggests, the setting is based off of ''The Literature/ArabianNights'', ''[[Literature/ArabianNights The Arabian Nights]]'', and features characters from various stories, such as Ali Baba and Shahrazad - though not as legendary creatures, which didn't exist until the aptly titled ''Legends'' expansion two sets later, so you can have more than one Aladdin, Sindbad or King Suleiman. In-universe this can be explained by the existence of 1,001 Rabiahs. It also has cards directly reference locations from the real world, such as the Library of Alexandria, Cairo and Baghdad, which has not happened in a primary ''Magic'' set since.
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Changed line(s) 71 (click to see context) from:
* EarlyInstallmentWeirdness: Rabiah was the setting for the ''Arabian Nights'' expansion, the first ever ''Magic'' expansion set. As the name suggests, the setting is based off of ''The Literature/ArabianNights'', and features characters from various stories, such as Ali Baba and Shahrazad - though not as legendary creatures, which didn't exist until the next expansion (aptly titled ''Legends''), so you can have more than one Aladdin, Sindbad or King Suleiman. In-universe this can be explained by the existence of 1,001 Rabiahs. It also has cards directly reference locations from the real world, such as the Library of Alexandria, Cairo and Baghdad, which has not happened in a primary ''Magic'' set since.
to:
* EarlyInstallmentWeirdness: Rabiah was the setting for the ''Arabian Nights'' expansion, the first ever ''Magic'' expansion set. As the name suggests, the setting is based off of ''The Literature/ArabianNights'', and features characters from various stories, such as Ali Baba and Shahrazad - though not as legendary creatures, which didn't exist until the next aptly titled ''Legends'' expansion (aptly titled ''Legends''), two sets later, so you can have more than one Aladdin, Sindbad or King Suleiman. In-universe this can be explained by the existence of 1,001 Rabiahs. It also has cards directly reference locations from the real world, such as the Library of Alexandria, Cairo and Baghdad, which has not happened in a primary ''Magic'' set since.
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* CanonDiscontinuity: Wizards seems content to act as if Rabiah doesn't exist from a story perspective. Officially, this is because of the fact that ''The 1001 Nights'' isn't part of Wizards's intellectual property. It might also because some cards haven't exactly aged well. That being said, certain cards from the set (particularly [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370490 City of Brass]]) occasionally get reprinted in supplemental sets, albeit with references to Rabiah excised. However, Rabiah's most famous son, the planeswalker Taysir, still played a role in the ''Invasion'' set storyline and the original comics, as well as the backstories for ''Homelands'' and the ''Battlemage'' video game.
* EarlyInstallmentWeirdness: Rabiah was the setting for the ''Arabian Nights'' expansion, the first ever ''Magic'' expansion set. As the name suggests, the setting is based off of ''The Literature/ArabianNights'', and features characters from various stories, such as Aladdin and Shahrazad - though not as legendary creatures, which didn't exist yet, so you can have more than one Aladdin or Sindbad. In-universe this can be explained by the existence of 1,001 Rabiahs. It also has cards directly reference locations from the real world, such as the Library of Alexandria, Cairo and Baghdad, which has not happened in a ''Magic'' set since.
* MeaningfulName: The plane is pronounced "ray-BEE-uh", which is just a sylable off from "Arabia".
* EarlyInstallmentWeirdness: Rabiah was the setting for the ''Arabian Nights'' expansion, the first ever ''Magic'' expansion set. As the name suggests, the setting is based off of ''The Literature/ArabianNights'', and features characters from various stories, such as Aladdin and Shahrazad - though not as legendary creatures, which didn't exist yet, so you can have more than one Aladdin or Sindbad. In-universe this can be explained by the existence of 1,001 Rabiahs. It also has cards directly reference locations from the real world, such as the Library of Alexandria, Cairo and Baghdad, which has not happened in a ''Magic'' set since.
* MeaningfulName: The plane is pronounced "ray-BEE-uh", which is just a sylable off from "Arabia".
to:
* CanonDiscontinuity: Wizards seems content to act as if Rabiah doesn't exist from a story perspective. Officially, this is because of the fact that ''The 1001 Nights'' isn't part of Wizards's intellectual property. It might also because some cards haven't exactly aged well. That being said, certain cards from the set (particularly [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370490 City of Brass]]) occasionally get reprinted in supplemental sets, albeit with references to Rabiah excised. However, Rabiah's most famous son, the planeswalker Taysir, still played a role in the ''Invasion'' set storyline and the original comics, as well as the backstories for ''Homelands'' and the ''Battlemage'' video game.
game. And a Plane card from Rabiah (Sea of Sand) appeared in ''Planechase''.
* EarlyInstallmentWeirdness: Rabiah was the setting for the ''Arabian Nights'' expansion, the first ever ''Magic'' expansion set. As the name suggests, the setting is based off of ''The Literature/ArabianNights'', and features characters from various stories, such asAladdin Ali Baba and Shahrazad - though not as legendary creatures, which didn't exist yet, until the next expansion (aptly titled ''Legends''), so you can have more than one Aladdin Aladdin, Sindbad or Sindbad.King Suleiman. In-universe this can be explained by the existence of 1,001 Rabiahs. It also has cards directly reference locations from the real world, such as the Library of Alexandria, Cairo and Baghdad, which has not happened in a primary ''Magic'' set since.
* MeaningfulName: The plane is pronounced "ray-BEE-uh", which is just asylable syllable off from "Arabia".
* EarlyInstallmentWeirdness: Rabiah was the setting for the ''Arabian Nights'' expansion, the first ever ''Magic'' expansion set. As the name suggests, the setting is based off of ''The Literature/ArabianNights'', and features characters from various stories, such as
* MeaningfulName: The plane is pronounced "ray-BEE-uh", which is just a
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* EarlyBirdCameo: It actually first appeared as a card in ''Planechase'' before being fleshed out somewhat in ''Magic Origins''.
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* EarlyBirdCameo: It actually first appeared as a on the Trail of the Mage-Rings card in ''Planechase'' before being fleshed out somewhat in ''Magic Origins''.
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-->"When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive." (flavor text of ''Segovian Angel'')
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-->"When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive." (flavor text of ''Segovian Angel'')Segovian Angel)
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The "Plane of Mountains and Seas", based around Chinese folklore.
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The "Plane '''Plane of Mountains and Seas", Seas''', based around Chinese folklore.
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The original [[{{Uberwald}} Gothic plane]]. Also known as the Homelands by its inhabitants, Ulgrotha is a backwater plane with low levels of mana and a populace largely dominated by the cruel Sengir family of vampires. Salvation is only found in the form of angels donated by the planeswalker Serra due to her connection with the plane.
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The original [[{{Uberwald}} Gothic plane]]. Also known as the Homelands '''Homelands''' by its inhabitants, Ulgrotha is a backwater plane with low levels of mana and a populace largely dominated by the cruel Sengir family of vampires. Salvation is only found in the form of angels donated by the planeswalker Serra due to her connection with the plane.