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A previously-uninhabited WeirdWest plane. As omenpaths began appearing in the aftermath of the New Phyrexian invasion of the multiverse, many of the more stable ones led here, and it wasn't long before the plane became a prime frontier for people looking to escape their old lives - whether it be due to the trauma in their pasts, a way to avoid legal trouble, or simply a chance to explore new worlds. Thanks to its bountiful natural resources and powerful wild magic (dubbed "thunder" by the newcomers), it only took a few years for various boom towns and industries to pop up in the wake of it's discovery. Though most of the population are simply refugees seaking a better life, plenty of unsavory criminals have holed up in it as well. This has also led to various gangs and organizations jockeying for dominance in it.

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A previously-uninhabited previously uninhabited WeirdWest plane. As omenpaths began appearing in the aftermath of the New Phyrexian invasion of the multiverse, many of the more stable ones led here, and it wasn't long before the plane became a prime frontier for people looking to escape their old lives - whether it be due to the trauma in their pasts, a way to avoid legal trouble, or simply a chance to explore new worlds. Thanks to its bountiful natural resources and powerful wild magic (dubbed "thunder" by the newcomers), it only took a few years for various boom towns and industries to pop up in the wake of it's discovery. Though most of the population are simply refugees seaking a better life, plenty of unsavory criminals have holed up in it as well. This has also led to various gangs and organizations jockeying for dominance in it.

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* BoomTown: Plenty of them dot the map thanks to immigrants quickly assembling them, though many of them have easily become {{ghost town}}s as well due to either the percieved riches drying up faster than expected or the dangerous wildlife demolishing them. The biggest ones are Omenport, which has the highest number of Omenpaths and is the first stop for many newcomers; and Prosperity, which is funded by the Sterling Company and the hub of the plane's banking and industrial industries.

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* BoomTown: Plenty of them dot the map thanks to immigrants quickly assembling them, though many of them have easily become {{ghost town}}s as well due to either the percieved perceived riches drying up faster than expected or the dangerous wildlife demolishing them. The biggest ones are Omenport, which has the highest number of Omenpaths and is the first stop for many newcomers; newcomers, and Prosperity, which is funded by the Sterling Company and the hub of the plane's banking and industrial industries.



* FantasticFirearms: It wouldn't be a western-themed setting without them, but because the art direction of the games draws a line at depicting actual firearms, many arrivals wield thunder rifles - weapons that evoke the shape of oldschool guns but have railgun-like barrels that are used to channel the wild thunder magic of the plane.

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* FantasticFirearms: It wouldn't be a western-themed Western-themed setting without them, but because the art direction of the games draws a line at depicting actual firearms, many arrivals wield thunder rifles - weapons that evoke the shape of oldschool guns but have railgun-like barrels that are used to channel the wild thunder magic of the plane.



* ScaryScorpions: [[MixAndMatchCritters Scorpion dragons]] have begun pouring into the plane through the Omenpath to Gastal, and have proven perfectly adapted to life in Thunder Junction's wastes.
* SettlingTheFrontier: As the plane was uninhabited by sapient life before the invasion (aside from the Cactusfolk, though it's implied they didn't awaken until others began arriving), the first people who landed here had to start from scratch when it came to building their settlements. By the time of ''Outlaws'' there are a few towns and cities that have stabilized during the initial rush, but the plane is still mostly wilderness and the Sterling Company is constantly pushing to expand.

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* ScaryScorpions: [[MixAndMatchCritters Scorpion dragons]] have begun pouring into the plane through the Omenpath to omenpath from Gastal, and have proven perfectly adapted to life in Thunder Junction's wastes.
* SettlingTheFrontier: As the plane was uninhabited by sapient life before the invasion (aside from the Cactusfolk, cactusfolk, though it's implied they didn't awaken until others began arriving), the first people who landed here had to start from scratch when it came to building their settlements. By the time of ''Outlaws'' there are a few towns and cities that have stabilized during the initial rush, but the plane is still mostly wilderness and the Sterling Company is constantly pushing to expand.



** [[spoiler: The aftermath of Maag Taranau falling and breaking open only heightened this, unleashing cyborg dinosars, self-replicating golems, and a whole host of advanced ancient weaponry into the wilderness.]]

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** [[spoiler: The [[spoiler:The aftermath of the ancient [[AbusivePrecursors Fomori]] vault Maag Taranau falling and breaking open only heightened this, unleashing cyborg dinosars, self-replicating golems, and a whole host of advanced ancient weaponry into the wilderness.]]

Changed: 72

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Spelling/grammar fix(es)


A previously-uninhabited WeirdWest plane. As the omenpaths began appearing, many of the more stable ones led here, and it wasn't long before the plane became a prime frontier for people looking to escape their old lives - whether it be due to the trauma in their pasts, a way to avoid legal trouble, or simply a chance to explore new worlds. Thanks to it's bountiful natural resources and powerful wild magic (dubbed "thunder" by the newcomers), it only took a few years for various boom towns and industries to pop up in the wake of it's discovery. Though most of the population are simply refugees seaking a better life, plenty of unsavory criminals have holed up in it as well. This has also led to various gangs and organizations jockeying for dominance in it.

to:

A previously-uninhabited WeirdWest plane. As the omenpaths began appearing, appearing in the aftermath of the New Phyrexian invasion of the multiverse, many of the more stable ones led here, and it wasn't long before the plane became a prime frontier for people looking to escape their old lives - whether it be due to the trauma in their pasts, a way to avoid legal trouble, or simply a chance to explore new worlds. Thanks to it's its bountiful natural resources and powerful wild magic (dubbed "thunder" by the newcomers), it only took a few years for various boom towns and industries to pop up in the wake of it's discovery. Though most of the population are simply refugees seaking a better life, plenty of unsavory criminals have holed up in it as well. This has also led to various gangs and organizations jockeying for dominance in it.



* PortalCrossroadWorld: Something about the plane, whether it be it's position in the multiverse or the powerful magic inherent in it, has caused omenpaths to be both far more stable and far more common here than on any other plane. This has helped it quickly become a hub for any interplanar organization and a haven for those seeking to escape their old lives and forge a new start.

to:

* PortalCrossroadWorld: Something about the plane, whether it be it's its position in the multiverse or the powerful magic inherent in it, has caused omenpaths to be both far more stable and far more common here than on any other plane. This has helped it quickly become a hub for any interplanar organization and a haven for those seeking to escape their old lives and forge a new start.



* WeirdWest: The plane was already poised to be this thanks to the dangerous wildlife and thunder magic hiding just under the surface, but when a host of criminals and refugees from all manner of technologically and magically distinct planes started arriving it soon devolved into this. Now it's common to see various species making a living there and magical duels being fought in the streets, with advanced technology making occasional appearances depending on who's wielding it.

to:

* WeirdWest: The plane was already poised to be this thanks to the dangerous wildlife and thunder magic hiding just under the surface, but when a host of criminals and refugees from all manner of technologically and magically distinct planes started arriving it soon devolved into this. Now it's common to see various species making a living there here and magical duels being fought in the streets, with advanced technology making occasional appearances depending on who's wielding it.
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Not his name either.


* FisherKingdom: As noted above, any planeswalker who visits Bloomburrow becomes a {{Woodland Creature|s}}. Official art shows Ral Zerak as an otter and Jace Beleran as a fox.

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* FisherKingdom: As noted above, any planeswalker who visits Bloomburrow becomes a {{Woodland Creature|s}}. Official art shows Ral Zerak as an otter and Jace Beleran Beleren as a fox.

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Not its name.


* FisherKingdom: As noted above, any Planeswalker who visits Bunnybloom becomes a {{Woodland Creature|s}}. Official art shows Ral Zerak as an otter and Jace Beleran as a fox.

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* FisherKingdom: As noted above, any Planeswalker planeswalker who visits Bunnybloom Bloomburrow becomes a {{Woodland Creature|s}}. Official art shows Ral Zerak as an otter and Jace Beleran as a fox.
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The HauntedHouse plane, meant to represent modern horror tropes as opposed to Innistrad's GothicHorror tropes.

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The HauntedHouse plane, meant to represent modern horror tropes as opposed to Innistrad's GothicHorror tropes.
GothicHorror.



* BigFancyHouse: As far as anyone can tell, there is no "outside", the mansion is the entire plane. Whether that's actually the case is the subject of ShrugOfGod for now.[[invoked]]
* BigLabyrinthineBuilding: Big enough to be a plane in and of itself.

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* BigFancyHouse: As far as anyone can tell, there is no "outside", "outside" -- the mansion is the entire plane. Whether that's actually the case is the subject of ShrugOfGod for now.[[invoked]]
* BigLabyrinthineBuilding: Big A HauntedHouse big enough to be a plane in and of itself.

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Ixalan is actually both the name of the plane and a continent on the said plane. Read more about the individual factions [[Characters/MagicTheGatheringFactions here]].

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Ixalan is actually both the name of the plane and a continent on the said plane. Read more about the individual factions [[Characters/MagicTheGatheringFactions here]].

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The plane of [[{{Swashbuckler}} Swashbuckling Adventure]]. A plane that is home to at least two major continents, Ixalan houses vast swaths of unexplored wilderness, lost ruins and, unlike Zendikar, very much alive empires eager to reclaim them. Complicating matters somewhat, events on the continent of Torrezon have driven pirates and raiders to Ixalan's shores, with vampiric zealots in hot pursuit. All eyes are on a single prize: Orazca, the city of gold, which's said to house an artifact of unimaginable power.\\

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The plane of [[{{Swashbuckler}} Swashbuckling Adventure]]. A plane that is home to at least two major continents, one of which is also called Ixalan and houses vast swaths of unexplored wilderness, lost ruins and, unlike Zendikar, very much alive empires eager to reclaim them. Complicating matters somewhat, events on the continent of Torrezon have driven pirates and raiders to Ixalan's shores, with vampiric zealots in hot pursuit. All eyes are on a single prize: Orazca, the city of gold, which's said to house an artifact of unimaginable power.\\

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The WeirdWest plane. After the omenpaths became more studied and used, it became one of the prime frontiers for factions from other planes to settle.

to:

The A previously-uninhabited WeirdWest plane. After As the omenpaths began appearing, many of the more stable ones led here, and it wasn't long before the plane became more studied a prime frontier for people looking to escape their old lives - whether it be due to the trauma in their pasts, a way to avoid legal trouble, or simply a chance to explore new worlds. Thanks to it's bountiful natural resources and used, powerful wild magic (dubbed "thunder" by the newcomers), it became one only took a few years for various boom towns and industries to pop up in the wake of it's discovery. Though most of the prime frontiers population are simply refugees seaking a better life, plenty of unsavory criminals have holed up in it as well. This has also led to various gangs and organizations jockeying for factions from other planes to settle.
dominance in it.



* BoomTown: Plenty of them dot the map thanks to immigrants quickly assembling them, though many of them have easily become {{ghost town}}s as well due to either the percieved riches drying up faster than expected or the dangerous wildlife demolishing them. The biggest ones are Omenport, which has the highest number of Omenpaths and is the first stop for many newcomers; and Prosperity, which is funded by the Sterling Company and the hub of the plane's banking and industrial industries.



* FantasticFirearms: Fitting for a WeirdWest, lightning guns are one of the primary weapons used on the plane.

to:

* FantasticFirearms: Fitting for It wouldn't be a WeirdWest, lightning guns are one western-themed setting without them, but because the art direction of the primary games draws a line at depicting actual firearms, many arrivals wield thunder rifles - weapons that evoke the shape of oldschool guns but have railgun-like barrels that are used on to channel the plane.wild thunder magic of the plane.
* OutlawTown: Tarnation is a town entirely under the control of Akul and the Hellspurs, the plane's most notorious gang.
* PortalCrossroadWorld: Something about the plane, whether it be it's position in the multiverse or the powerful magic inherent in it, has caused omenpaths to be both far more stable and far more common here than on any other plane. This has helped it quickly become a hub for any interplanar organization and a haven for those seeking to escape their old lives and forge a new start.


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* SettlingTheFrontier: As the plane was uninhabited by sapient life before the invasion (aside from the Cactusfolk, though it's implied they didn't awaken until others began arriving), the first people who landed here had to start from scratch when it came to building their settlements. By the time of ''Outlaws'' there are a few towns and cities that have stabilized during the initial rush, but the plane is still mostly wilderness and the Sterling Company is constantly pushing to expand.
* WeirdWest: The plane was already poised to be this thanks to the dangerous wildlife and thunder magic hiding just under the surface, but when a host of criminals and refugees from all manner of technologically and magically distinct planes started arriving it soon devolved into this. Now it's common to see various species making a living there and magical duels being fought in the streets, with advanced technology making occasional appearances depending on who's wielding it.
** [[spoiler: The aftermath of Maag Taranau falling and breaking open only heightened this, unleashing cyborg dinosars, self-replicating golems, and a whole host of advanced ancient weaponry into the wilderness.]]
* WesternRattlers: It's home to the colossal [[https://scryfall.com/card/otj/159/colossal-rattlewurm Rattlewurms]].
* WildWestArmadillo: The plane has several armadillo species, though they're large enough for some to use them as mounts (though doing so isn't recommended as it's like riding "a slow cannonball with legs").
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Added example(s)

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* FisherKingdom: As noted above, any Planeswalker who visits Bunnybloom becomes a {{Woodland Creature|s}}. Official art shows Ral Zerak as an otter and Jace Beleran as a fox.
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None

Added DiffLines:


For the individual characters that call Kamigawa home, check [[Characters/MagicTheGatheringKamigawa here]].
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The ''Magic'' multiverse was originally called Dominia and technically still is, but references to the name were phased out to avoid confusion with its central plane, Dominaria ("the Song of Dominia"), and it is now usually just called "the Multiverse".

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The ''Magic'' multiverse was originally called Dominia and technically still is, but references to the name were phased out to avoid confusion with its central plane, Dominaria ("the Song of Dominia"), and it Dominia"). It is now usually just called "the Multiverse".
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The ''Magic'' multiverse was originally called Dominia and technically still is, but references to the name were phased out to avoid confusion with its central plane, Dominaria ("the Song of Dominia"), and it is now usually just called "the multiverse".

to:

The ''Magic'' multiverse was originally called Dominia and technically still is, but references to the name were phased out to avoid confusion with its central plane, Dominaria ("the Song of Dominia"), and it is now usually just called "the multiverse".Multiverse".

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