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** Kaladesh seems to be one of, if not the least hostile plane in Magic: the Gathering.
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* {{LighterAndSofter}}: Than Esper, where technology replaces emotion and makes a cold and apathetic world. On Kaladesh, technology and emotion are combined into a living work of art, and it's people are brilliant and passionate inventors.

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* {{LighterAndSofter}}: {{Lighter And Softer}}: Than Esper, where technology replaces emotion and makes a cold and apathetic world. On Kaladesh, technology and emotion are combined into a living work of art, and it's people are brilliant and passionate inventors.
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* {{LighterAndSofter}}: Than Esper, where technology replaces emotion and makes a cold and apathetic world. On Kaladesh, technology and emotion are combined into a living work of art, and it's people are brilliant and passionate inventors.
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* PrisonDimension: Essentially one for Planeswalkers, thanks to Azor's creation of the Immortal Sun, that prevents Planeswalkers from leaving Ixalan. This was done for the purpose of capturing Nicol Bolas and restricting him there.
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Lorwyn is an idyllic, Mythology/CelticMythology inspired plane full of friendly inhabitants (though oddly, no humans) that is mysteriously transformed into a MindScrew filled hellscape called Shadowmoor by a phenomenon called the Great Aurora.

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Lorwyn is an idyllic, Mythology/CelticMythology inspired plane full of friendly inhabitants (though oddly, no humans) that is mysteriously transformed into a MindScrew filled hellscape called Shadowmoor by a semicentennial phenomenon called the Great Aurora.
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A plane that is home to at least two major continents, Ixalan houses vast swaths of unexplored wilderness, lost ruins and, unlike Zendikar, very much alive empires eager to reclaim them. Complicating matters somewhat, events on the continent of Torrezon have driven pirates and raiders to Ixalans's shores, with vampiric zealots in hot pursuit. All eyes are on a single prize: Orazca, the city of gold, which is said to house an artifact of unimaginable power.

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The plane of [[{{Swashbuckler}} Swashbuckling Adventure]]. A plane that is home to at least two major continents, Ixalan houses vast swaths of unexplored wilderness, lost ruins and, unlike Zendikar, very much alive empires eager to reclaim them. Complicating matters somewhat, events on the continent of Torrezon have driven pirates and raiders to Ixalans's shores, with vampiric zealots in hot pursuit. All eyes are on a single prize: Orazca, the city of gold, which is said to house an artifact of unimaginable power.
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* SolarPunk Kaladesh is a prime example of this genre. A place where technology is directly influenced by the wildlife. It helps that the technology is based on Aether, (think diesel fuel, if you replaced the carbon with {{Mana}}, had it seep into the plane from the Blind Eternities, and had it give off zero emissions) meaning no pollution and no major exploitation of nature.
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* CoolVsAwesome: The general theme of Ixalan. Dinosaurs vs Pirates vs vampire conquistadors vs merfolk elementalists!
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* AscendedExtra: Originally created for the ''MicroProse'' ''Magic: The Gathering'' computer game, Shandalar made it to physical cards decades later and even had some lore articles specifically written for it.

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* AscendedExtra: Originally created for the ''MicroProse'' Creator/MicroProse ''Magic: The Gathering'' computer game, Shandalar made it to physical cards decades later and even had some lore articles specifically written for it.
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A dying plane inspired by AncientEgypt. Once home to a thriving civilization, the plane's gradual decay left only a single bastion of society left in the harsh, monster-infested deserts: the city of Naktamun. Nicol Bolas subjugated the plane just before the Mending and brainwashed the gods of the plane, along with its humanoid population, declaring himself [[God-Pharaoh and turning Naktamun into a factory that does almost nothing but pump out the corpses of great warriors and mages.

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A dying plane inspired by AncientEgypt. Once home to a thriving civilization, the plane's gradual decay left only a single bastion of society left in the harsh, monster-infested deserts: the city of Naktamun. Nicol Bolas subjugated the plane just before the Mending and brainwashed the gods of the plane, along with its humanoid population, declaring himself [[God-Pharaoh God-Pharaoh and turning Naktamun into a factory that does almost nothing but pump out the corpses of great warriors and mages.
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A mechanical plane created by Karn. It was originally supposed to be inhabited by only constructs, but the plane's caretaker had other plans. Read more about it [[Characters/MagicTheGatheringFactions here]].

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A mechanical plane created by Karn. It was originally supposed to be inhabited by only by constructs, but the plane's caretaker had other plans. Read more about it [[Characters/MagicTheGatheringFactions here]].
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* FantasticCasteSystem: Much like the upside-down mountain the titular city is seated upon, goblins, typically CannonFodder and {{RedShirt}}s of other worlds are the top of the political and social food chain.
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* TheHub: Why the breaking down of reality and the advent of alternate timelines cropping up at random throughout the plane was such a bigger disaster than on paper--if Dominaria fell apart, so too would ''every other plane''.
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* AmbiguousSituation: At the end of the ''Homelands'' comic, we get Autumn Willow being thrust in a position where she either restores Ulgrotha's leylines but at the cost of killing everyone, or do nothing and let Ulgrotha eventually die out altogether. When we get a brief glimpse into the plane in the ''Time Spiral'' novels, Sengir's forces are marching to conquer everything. Throw in the weird consequences of the Mending, and the fact that Creative has decided to never return to this plane again turns the ambiguity infuriating.
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%%* DeathWorld: Oh ''Gods'' yes.%%ZCE It actually wasn't like this before, as before Bolas showed up there was a whole civilization out in the rest of the desert. Bolas invading the plane destroyed every other city and formed the enormous desert, with only Naktamun surviving.

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%%* * DeathWorld: Oh ''Gods'' yes.%%ZCE yes. Just one city that's protected from the encroaching desert (that in itself is filled with hordes of undead and other monstrosities among the ruins of older cities), and the city is a cult-like meat grinder where people train to undertake trials that have the potential to result in their brutal deaths. It actually wasn't like this before, as before Bolas showed up there was a whole civilization out in the rest of the desert. Bolas invading the plane destroyed every other city and formed the enormous desert, with only Naktamun surviving.

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%%* DeathWorld: Oh ''Gods'' yes.%%ZCE

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%%* DeathWorld: Oh ''Gods'' yes.%%ZCE%%ZCE It actually wasn't like this before, as before Bolas showed up there was a whole civilization out in the rest of the desert. Bolas invading the plane destroyed every other city and formed the enormous desert, with only Naktamun surviving.


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* TownWithADarkSecret: It's a seemingly utopian city in the middle of a hostile desert, but people are fed into the meat grinder of competition and trials, dying by the hundreds for some unknown purpose. Then Bolas shows up.
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* PlanetOfHats: Most of the plane's inhabitants are mad scientists of some type or another.
* WorldGoneMad: Bablovia is ruled by five groups of mad scientists. Nothing makes much sense.
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!!Un-iverse
A [[https://mtg.gamepedia.com/Multiverse#Un-iverse parallel multiverse]] where the unsets take place.

[[folder:Bablovia]]
The world where ''Unstable'' takes place. An odd magic-less steampunk plane.
[[/folder]]
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* WhenDimensionsCollide: the Conflux saw the five Shards, each originally a self-contained world in its own right, fuse once more with each other. This was disastrous for many of the Shards' inhabitants, both due to the new kinds of mana and associated ideas often shaking each Shard's highly specialized society to the core and to the physical disruptions caused by large tracts of land from other shards appearing in their landscapes, often alongside natives eager to invade.

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* WhenDimensionsCollide: the The Conflux saw the five Shards, each originally a self-contained world in its own right, fuse once more with each other. This was disastrous for many of the Shards' inhabitants, both due to the new kinds of mana and associated ideas often shaking each Shard's highly specialized society to the core and to the physical disruptions caused by large tracts of land from other shards appearing in their landscapes, often alongside natives eager to invade.

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* JidaiGeki: Inspired by it, full stop.

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* %%* JidaiGeki: Inspired by it, full stop.%%ZCE, word cruft.



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* WhenDimensionsCollide: the Conflux saw the five Shards, each originally a self-contained world in its own right, fuse once more with each other. This was disastrous for many of the Shards' inhabitants, both due to the new kinds of mana and associated ideas often shaking each Shard's highly specialized society to the core and to the physical disruptions caused by large tracts of land from other shards appearing in their landscapes, often alongside natives eager to invade.



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* DeathWorld: Oh ''Gods'' yes.

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* %%* DeathWorld: Oh ''Gods'' yes.%%ZCE



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* OneMillionBC: Has this aesthetic.

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* OneMillionBC: Has It has this aesthetic.aesthetic, being an undeveloped jungle world inhabited by dinosaurs, cavemen and LizardFolk.



* StarfishAlien: Its inhabitants seem to be almost entirely these.

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* StarfishAlien: StarfishAliens: Its inhabitants seem to be almost entirely these.



An [[TimeAbyss impossibly ancient]] plane thats inhabitants have long since AscendedToAHigherPlaneOfExistence.

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An [[TimeAbyss impossibly ancient]] plane thats whose inhabitants have long since AscendedToAHigherPlaneOfExistence.



* OurGiantsAreDifferent: Home to the horned and incredibly violent Fomori.

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* OurGiantsAreDifferent: Home Ir is home to the horned and incredibly violent Fomori.



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[[/folder]]
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* DysonSphere: It's a hollow sphere around a star, with its inner surface entirely covered by towering rainforests of massive, massive trees -- "massive" here meaning that their individual leaves are large enough to build a small house on.
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The plane most people think of when they hear "Magic The Gathering setting", Dominaria has been the focus of more sets than any other plane in the Multiverse, largely dominating the story before a massive creative overhaul shifted focus to a wider variety of planes. As a result, Dominaria is a [[FantasyKitchenSink lot of things]]. The elements of [[StandardFantasySetting Standard]] MedievalEuropeanFantasy with perhaps a couple of [[FantasyCounterpartCulture FantasyCounterpartCultures]] are less prominent as the story goes on, replaced with AfterTheEnd landscapes dominated by barbarian warlords and [[LostTechnology Phyrexian and Thran Technology]]. All things considered, Dominaria likely is the most diverse and complex plane in Magic.

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The plane most people think of when they hear "Magic The the Gathering setting", Dominaria has been the focus of more sets than any other plane in the Multiverse, largely dominating the story before a massive creative overhaul shifted focus to a wider variety of planes. As a result, Dominaria is a [[FantasyKitchenSink lot of things]]. The elements of [[StandardFantasySetting Standard]] MedievalEuropeanFantasy with perhaps a couple of [[FantasyCounterpartCulture FantasyCounterpartCultures]] {{Fantasy Counterpart Culture}}s are less prominent as the story goes on, replaced with AfterTheEnd landscapes dominated by barbarian warlords and [[LostTechnology Phyrexian and Thran Technology]]. All things considered, Dominaria likely is the most diverse and complex plane in Magic.
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The plane most people think of when they hear "Magic The Gathering setting", Dominaria has been the focus of more sets than any other plane in the Multiverse, largely dominating the story before a massive creative overhaul shifted focus to a wider variety of planes. As a result, Dominaria is a [[FantasyKitchenSink lot of things]]. The elements of [[StandardFantasySetting Standard]] MedievalEuropeanFantasy with perhaps a couple of FantasyCounterpartCultures are less prominent as the story goes on, replaced with AfterTheEnd landscapes dominated by barbarian warlords and [[LostTechnology Phyrexian and Thran Technology]]. All things considered, Dominaria likely is the most diverse and complex plane in Magic.

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The plane most people think of when they hear "Magic The Gathering setting", Dominaria has been the focus of more sets than any other plane in the Multiverse, largely dominating the story before a massive creative overhaul shifted focus to a wider variety of planes. As a result, Dominaria is a [[FantasyKitchenSink lot of things]]. The elements of [[StandardFantasySetting Standard]] MedievalEuropeanFantasy with perhaps a couple of FantasyCounterpartCultures [[FantasyCounterpartCulture FantasyCounterpartCultures]] are less prominent as the story goes on, replaced with AfterTheEnd landscapes dominated by barbarian warlords and [[LostTechnology Phyrexian and Thran Technology]]. All things considered, Dominaria likely is the most diverse and complex plane in Magic.
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The original [[{{Uberwald}} horror plane]], Ulgrotha is a backwater plane with low levels of mana and a populace largely dominated bythe cruel Sengir family of vampires. Salvation is only found in the form of angels donated by the planeswalker Serra due to her connection with the plane.

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The original [[{{Uberwald}} horror plane]], Ulgrotha is a backwater plane with low levels of mana and a populace largely dominated bythe by the cruel Sengir family of vampires. Salvation is only found in the form of angels donated by the planeswalker Serra due to her connection with the plane.



An idyllic plane created by the planeswalker Serra, it unfortunately began to fall to fall to paranoia and corruption after its creator's demise, before finally collapsing as part of one of Urza's plans to destroy Phyrexia

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An idyllic plane created by the planeswalker Serra, it unfortunately Serra. It, unfortunately, began to fall to fall to paranoia and corruption after its creator's demise, before finally collapsing as part of one of Urza's plans to destroy Phyrexia



The [[UrbanFantasy city plane]] of Ravnica is one of the busiest, most exciting planes in the multiverse, as ten guilds continually struggle for doninance of the plane, in the courtroom and on the battlefield. Once dominated by a powerful spell that kept the guilds ambitions in check and prevented planeswalker interference, the breaking of this ward has only made the plane more chaotic.

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The [[UrbanFantasy city plane]] of Ravnica is one of the busiest, most exciting planes in the multiverse, as ten guilds continually struggle for doninance dominance of the plane, in the courtroom and on the battlefield. Once dominated by a powerful spell that kept the guilds ambitions in check and prevented planeswalker interference, the breaking of this ward has only made the plane more chaotic.



Lorwyn is an idylic, Mythology/CelticMythology inspired plane full of friendly inhabitants (though oddly, no humans) that is mysteriously transformed into a MindScrew filled hellscape called Shadowmoor by a phenomenon called the Great Aurora.

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Lorwyn is an idylic, idyllic, Mythology/CelticMythology inspired plane full of friendly inhabitants (though oddly, no humans) that is mysteriously transformed into a MindScrew filled hellscape called Shadowmoor by a phenomenon called the Great Aurora.



* CrapsackWorld: EverythingIsTryingToKillYou in Shadowmoor, and everything in Lorwyn becomes a twisted reflection of itself.

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* CrapsackWorld: EverythingIsTryingToKillYou in Shadowmoor, Shadowmoor and everything in Lorwyn becomes a twisted reflection of itself.



* OutsideContextProblem: Every shard found itself at a loss to deal with the foreign tactics and ideologies that began assaulting them from all sides during the Conflux. For instance, to the people of Bant, the idea that someone would use a dishonorable tactic like backstabbing in combat was so foreign, they didn't even wear proper armor to defend against it, while Grixis's necromances were at aloss to combat Esperite looters after realizing that their death magic was ineffective against the intruders mostly-mechanical bodies.

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* OutsideContextProblem: Every shard found itself at a loss to deal with the foreign tactics and ideologies that began assaulting them from all sides during the Conflux. For instance, to the people of Bant, the idea that someone would use a dishonorable tactic like backstabbing in combat was so foreign, they didn't even wear proper armor to defend against it, while Grixis's necromances were at aloss a loss to combat Esperite looters after realizing that their death magic was ineffective against the intruders mostly-mechanical bodies.



* HopeSpot: Avacyn and the other angels return gave the inhabitants of Innistrad hope that the dark days were over. Too bad that events on other planes led to things actually getting ''worse'' in Shadows Over Innistrad, as Avacyn is driven homicidaly insane, her church is radicalized and initiates an inquisition and the plane is ultimately invaded by an Eldrazi Titan.

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* HopeSpot: Avacyn and the other angels return gave the inhabitants of Innistrad hope that the dark days were over. Too bad that events on other planes led to things actually getting ''worse'' in Shadows Over Innistrad, as Avacyn is driven homicidaly homicidally insane, her church is radicalized and initiates an inquisition and the plane is ultimately invaded by an Eldrazi Titan.



* SaintlyChurch: The Church of Avacyn used to be this, until its patron went crazy.

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* SaintlyChurch: The Church of Avacyn used to be this, this until its patron went crazy.



* {{Tomorrowland}}: Kaladesh is one of, if not the most technologically advanced plane shown so far. Heck, its name even can be translated to English as "World of Tomorrow".
* WorldHalfFull: Kaladesh's other [[PlanetOfHats hat]], besides its advanced technology, is its unflinching idealism. It is a plane full of [[ScienceHero Science Heroes]] where the biggest antagonists, the Conulate, are almost entirely made up of [[WellIntentionedExtremist Well Intentioned Extremists]] ([[MyFriendsAndZoidberg and]] [[TheManBehindTheMan Tezzeret]]).

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* {{Tomorrowland}}: Kaladesh is one of, if not the most technologically advanced plane shown so far. Heck, its name even can be translated to into English as "World of Tomorrow".
* WorldHalfFull: Kaladesh's other [[PlanetOfHats hat]], besides its advanced technology, is its unflinching idealism. It is a plane full of [[ScienceHero Science Heroes]] where the biggest antagonists, the Conulate, Consulate, are almost entirely made up of [[WellIntentionedExtremist Well Intentioned Extremists]] ([[MyFriendsAndZoidberg and]] [[TheManBehindTheMan Tezzeret]]).



A volcanic plane that is home to both Keral Keep, the monastery of pyromancers that trained Chandra, and the Order of Heliud, the knightly order of LawfulStupid heiromancers that enforce tyranical order throughout the multiverse.

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A volcanic plane that is home to both Keral Keep, the monastery of pyromancers that trained Chandra, and the Order of Heliud, the knightly order of LawfulStupid heiromancers that enforce tyranical tyrannical order throughout the multiverse.



Jace's home plane. Vryn is a plane dominated by a network of {{Magitek}} structures called Mage Rings, which can be used to control and direct mind-boggling amounts of mana. The plane has been torn since time immemorial by awar for control over the mage rings, overseen by the enigmatic Arbiters. Given the number of conspirators and profiteers that see value in the war, it is unlikely to be stopping anytime soon.

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Jace's home plane. Vryn is a plane dominated by a network of {{Magitek}} structures called Mage Rings, which can be used to control and direct mind-boggling amounts of mana. The plane has been torn since time immemorial by awar war for control over the mage rings, overseen by the enigmatic Arbiters. Given the number of conspirators and profiteers that see value in the war, it is unlikely to be stopping anytime soon.



Also notable about the plane is the Curse of Wandering, a phenomenon that permeates the the plane and causes all deceased creatures to rise as flesh-eating zombies. On the plus side, these zombies can be controlled and put to constructive use with the help of magic channeled through the mystical material known as Lazotep.

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Also notable about the plane is the Curse of Wandering, a phenomenon that permeates the the plane and causes all deceased creatures to rise as flesh-eating zombies. On the plus side, these zombies can be controlled and put to constructive use with the help of magic channeled through the mystical material known as Lazotep.



* FromBadToWorse: When we first see Amonkhet, it is a cult-like city state where only a select few spend their lives doing anything other than training for grueling, bloodsport-like competitions, believing that this would win them a place in the afterlife. Then Hour of Devastation happened.

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* FromBadToWorse: When we first see Amonkhet, it is a cult-like city state city-state where only a select few spend their lives doing anything other than training for grueling, bloodsport-like competitions, believing that this would win them a place in the afterlife. Then Hour of Devastation happened.



* AscendedExtra: Originally created for the ''MicroProse'' ''Magic: The Gathering'' computer game, Shandalar made it to physical cards decades later, and even had some lore articles specifically written for it.

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* AscendedExtra: Originally created for the ''MicroProse'' ''Magic: The Gathering'' computer game, Shandalar made it to physical cards decades later, later and even had some lore articles specifically written for it.



* StandardFantasySetting: So mmuch so that, when Wizards realized that Magic needed a lore-neutral setting for their core sets (for the purpose of reprinting cards), they settled on Shandalar. That said, the setting does have a few minor quirks of its own.

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* StandardFantasySetting: So mmuch much so that, when Wizards realized that Magic needed a lore-neutral setting for their core sets (for the purpose of reprinting cards), they settled on Shandalar. That said, the setting does have a few minor quirks of its own.



A plane based on renaissance Italy, Fiora is a world of intrigue and treachery, where everyone has an angle and there is no one ''not'' plotting to steal the crown at all times. Fiora is the setting for the Conspiracy sets.

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A plane based on renaissance Renaissance Italy, Fiora is a world of intrigue and treachery, where everyone has an angle and there is no one ''not'' plotting to steal the crown at all times. Fiora is the setting for the Conspiracy sets.

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If the trope is not used, it shouldn't be listed.


* AncientGrome: With one or two exceptions, Theros remains pretty specifically Greek, rather than a CultureChopSuey.



! Tropes that apply to both timelines

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! Tropes that apply to both timelines
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! Tropes that apply to the Khans Timeline

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! Tropes that apply to the Khans Timeline
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! Tropes that apply to the Dragons Timeline

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! Tropes that apply to the Dragons Timeline
Timeline:

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* HiveDrone: Slivers are present on Shandalar, though they behave differently from the ones previously seen on Rath and Dominaria (Shandalar Slivers only affect Slivers their controller controls, as opposed to the Rath Slivers that affected all Slivers), and their appearance is also very different (looking far more humanoid, being bipedal and having four limbs, as opposed to the older Rath Slivers, which were almost snakelike and had a single limb).
** Notably, because the Slivers seen on Rath would have been taken from another plane, and because they were genetically modified by Volrath, this may mean that Shandalar is where they originate, and that the Slivers seen here are their original form.

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* HiveDrone: Slivers are present on Shandalar, though they behave differently from the ones previously seen on Rath and Dominaria (Shandalar Slivers only affect Slivers their controller controls, as opposed to the Rath Slivers that affected all Slivers), and their appearance is also very different (looking far more humanoid, being bipedal and having four limbs, as opposed to the older Rath Slivers, which were almost snakelike and had a single limb).
**
limb). Notably, because the Slivers seen on Rath would have been taken from another plane, and because they were genetically modified by Volrath, this may mean that Shandalar is where they originate, and that the Slivers seen here are their original form.
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* AscendedExtra: Originally created for the ''MicroProse'' ''Magic: The Gathering'' computer game, Shandalar made it to physical cards decades later, and even had some lore articles specifically written for it.
* HiveDrone: Slivers are present on Shandalar, though they behave differently from the ones previously seen on Rath and Dominaria (Shandalar Slivers only affect Slivers their controller controls, as opposed to the Rath Slivers that affected all Slivers), and their appearance is also very different (looking far more humanoid, being bipedal and having four limbs, as opposed to the older Rath Slivers, which were almost snakelike and had a single limb).
** Notably, because the Slivers seen on Rath would have been taken from another plane, and because they were genetically modified by Volrath, this may mean that Shandalar is where they originate, and that the Slivers seen here are their original form.
* StandardFantasySetting: So mmuch so that, when Wizards realized that Magic needed a lore-neutral setting for their core sets (for the purpose of reprinting cards), they settled on Shandalar. That said, the setting does have a few minor quirks of its own.
* OurOgresAreHungrier: Shandalar has the Onakke, a race of Ogres that were, contrary to the trope, actually quite intelligent, and used their magic to create many artifacts, including the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383412 Chain Veil]]. They were wiped out long ago in the past by an unknown cause, though some of their spirits still haunt their [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=226513 catacombs]], including [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383295 Kurkesh]].
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The city plane of Ravnica is one of the busiest, most exciting planes in the multiverse, as ten guilds continually struggle for doninance of the plane, in the courtroom and on the battlefield. Once dominated by a powerful spell that kept the guilds ambitions in check and prevented planeswalker interference, the breaking of this ward has only made the plane more chaotic.

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The [[UrbanFantasy city plane plane]] of Ravnica is one of the busiest, most exciting planes in the multiverse, as ten guilds continually struggle for doninance of the plane, in the courtroom and on the battlefield. Once dominated by a powerful spell that kept the guilds ambitions in check and prevented planeswalker interference, the breaking of this ward has only made the plane more chaotic.
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* AncientGrome: With one or two exceptions, Theros remains pretty specifically Greek, rather than a CulturChopSuey.

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* AncientGrome: With one or two exceptions, Theros remains pretty specifically Greek, rather than a CulturChopSuey.CultureChopSuey.
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In fantasy stories, the world the story takes place in is often as much a character as our heroes and villains. Indeed, this is very much the case with TabletopGame/MagicTheGathering, as the various locales and realities that collectively form the multiverse are integral to the flavor of the game, giving each and every world its own vibrant, unique identity.

[[folder: The Blind Eternities]]
The space between spaces. The place between planes. It is everywhere and nowhere at once. Very little has been explained about the true nature of the blind eternities, largely because it arguably doesn't even count as a place.

* EldritchLocation: If it even ''is'' a location.
* MindScrew: The Blind Eternities are not a place. That said, the [[EldritchAbomination Eldrazi]] are from there. Yeah.
[[/folder]]

!Major Planes

Note: To count as a "Major Plane", a plane has to be the setting for at least part of one set.

[[foldercontrol]]

[[folder: Dominaria]]
The plane most people think of when they hear "Magic The Gathering setting", Dominaria has been the focus of more sets than any other plane in the Multiverse, largely dominating the story before a massive creative overhaul shifted focus to a wider variety of planes. As a result, Dominaria is a [[FantasyKitchenSink lot of things]]. The elements of [[StandardFantasySetting Standard]] MedievalEuropeanFantasy with perhaps a couple of FantasyCounterpartCultures are less prominent as the story goes on, replaced with AfterTheEnd landscapes dominated by barbarian warlords and [[LostTechnology Phyrexian and Thran Technology]]. All things considered, Dominaria likely is the most diverse and complex plane in Magic.

* FantasyKitchenSink: Dominaria has had about ten years to go through just about every trope in the book.
* NegativeSpaceWedgie: Became full of these when all those apocalypses began to pile up and destabilize time.
[[/folder]]

[[folder: Phyrexia]]
An artificial plane created by an unknown planeswalker, Phyrexia was conquered by the vengeful Yawgmoth and transformed into his own hellish paradise. Read more about it [[Characters/MagicTheGatheringFactions here]].
[[/folder]]

[[folder: Ulgrotha]]
The original [[{{Uberwald}} horror plane]], Ulgrotha is a backwater plane with low levels of mana and a populace largely dominated bythe cruel Sengir family of vampires. Salvation is only found in the form of angels donated by the planeswalker Serra due to her connection with the plane.
[[/folder]]

[[folder: Rath]]
A plane created by Yawgmoth as a staging ground for his invasion of Dominaria. Read more about it [[Characters/MagicTheGatheringFactions here]].
[[/folder]]

[[folder: Mercadia]]
A plane where everything is for sale, Mercadia is a plane of vast wilderness surrounding a single city on the top of an inverted mountain. Betrayal and deception are the currency of Mercadia, though ordinary coin will do. And believe me, you will want some currency, as you can find just about anything in its bustling markets.

* AncientConspiracy: The entire plane is controlled by a secretive cabal of ''goblins'', of all things.
* OurMonstersAreWeird: Mercadia is home to some bizarre beasts that share only a name with their relatives on other planes.
* WretchedHive: Mercadia is full of criminals and sellswords who are willing to do just about anything to make a coin.
[[/folder]]

[[folder: Serra's Realm]]
An idyllic plane created by the planeswalker Serra, it unfortunately began to fall to fall to paranoia and corruption after its creator's demise, before finally collapsing as part of one of Urza's plans to destroy Phyrexia

* FluffyCloudHeaven: It certainly had the aesthetic.
* KnightTemplar: An entire plane full of them!
[[/folder]]

[[folder: Mirrodin/New Phyrexia]]
A mechanical plane created by Karn. It was originally supposed to be inhabited by only constructs, but the plane's caretaker had other plans. Read more about it [[Characters/MagicTheGatheringFactions here]].
[[/folder]]

[[folder: Kamigawa]]
A plane reminiscent of Feudal Japan, Kamigawa was once locked in a titanic war between spirits and mortals thanks to the arrogance of a human daimyo.

* AmbiguousSituation: The sets that take place on Kamigawa recount events that happened thousands of years ago, so the plane's current state of affairs is mostly left to speculation.
* JidaiGeki: Inspired by it, full stop.
* MoonRabbit: Home to the noticeably rabbit-like Moonfolk aka the Soratami.
* {{Youkai}}: The plane has the requisite number of weird monsters to accurately represent Japanese folklore.
[[/folder]]

[[folder: Ravnica]]
The city plane of Ravnica is one of the busiest, most exciting planes in the multiverse, as ten guilds continually struggle for doninance of the plane, in the courtroom and on the battlefield. Once dominated by a powerful spell that kept the guilds ambitions in check and prevented planeswalker interference, the breaking of this ward has only made the plane more chaotic.

Read more about the individual guilds [[Characters/MagicTheGatheringFactions here]].

* CityOfAdventure: The guild politics and conflicts, along with the absolute [[FantasyKitchenSink grab bag]] of inhabitants ensures that there is never a dull moment on Ravnica. (Unless you are attending an [[ObstructiveBureaucrat Azorius]] [[TheBore lecture]], but then, that's your fault.)
* CityPlanet: With the exception of some Selesnyan sanctuaries and areas the Gruul have managed to reclaim, basically the entire plane is one big metropolis.
* FantasyCounterpartCulture: It's much more subtle than most worlds, but Ravnica's naming conventions draw heavily from Slavic language and culture.
* OurGhostsAreDifferent: Death on Ravnica means invariably becoming a ghost, as Ravnicans have no access to an afterlife. This could be [[LivingForeverIsAwesome good]] or [[AndIMustScream bad]], depending on how fond the Orzhov are of you.
* SchizoTech: Depending on which guild dominates the area you're in, you may encounter anything from Izzet superscience to rock throwing Gruul barbarians.
* UnderCity: An absolutely massive one, possibly even larger than the aboveground city, full of secrets that even the Golgari have yet to excavate.
[[/folder]]

[[folder: Lorwyn/Shadowmoor]]
Lorwyn is an idylic, Mythology/CelticMythology inspired plane full of friendly inhabitants (though oddly, no humans) that is mysteriously transformed into a MindScrew filled hellscape called Shadowmoor by a phenomenon called the Great Aurora.

!Tropes that apply to Lorwyn:

* FairyTale: Based on a lot of similar tropes, though the lack of humans keeps it from being a perfect fit.
* OurElvesAreBetter: Goat legged fashion fascists, in this case.
* SugarBowl: As long as you keep away from the [[ANaziByAnyOtherName elves]], Lorwyn is genuinely as nice as it seems.
* WorldOfSymbolism: One of the unique traits of Lorwyn/Shadowmoor is the fact that the plane's native elementals are just as likely to represent abstract concepts as they are physical elements.

!Tropes that apply to Shadowmoor

* CrapsackWorld: EverythingIsTryingToKillYou in Shadowmoor, and everything in Lorwyn becomes a twisted reflection of itself.
* DarkWorld: Anything that exists on Lorwyn becomes a twisted mirror of itself and forgets its old life (except [[RippleProofMemory faeries]])
* SurrealHorror: In keeping with the strange, FracturedFairyTale vibe of the plane, you are less likely to be messily devoured by zombies than to be trampled by a chair or trapped inside a mirror.
[[/folder]]

[[folder: Alara]]
A plane that was split into five sub-planes thousands of years ago, only to be abruptly re-merged in an event called the Conflux. This was all in accordance with Nicol Bolas's plan, of course.

Read more about the individual sub-planes, known as Shards, [[Characters/MagicTheGatheringFactions here]].

* OutsideContextProblem: Every shard found itself at a loss to deal with the foreign tactics and ideologies that began assaulting them from all sides during the Conflux. For instance, to the people of Bant, the idea that someone would use a dishonorable tactic like backstabbing in combat was so foreign, they didn't even wear proper armor to defend against it, while Grixis's necromances were at aloss to combat Esperite looters after realizing that their death magic was ineffective against the intruders mostly-mechanical bodies.
[[/folder]]

[[folder: Zendikar]]
The adventure world. Civilization is small and fragile, but ancient ruins and natural wonders dot the landscape, filled with great treasures, ancient spells and fierce guardians. On Zendikar, even the soil itself will rise up to defend its secrets, as a phenomenon called the Roil makes the landscape behave in strange and fantastical ways. If that weren't enough, the [[EldritchAbomination Eldrazi]], once trapped within the heart of the plane, have been released, wreaking havoc.

* AdventureFriendlyWorld: Adventurers are just about the only people who would ever willingly come to this deadly gauntlet of a plane.
* ApocalypseHow: The Eldrazi, that's how. Even after their defeat at the hands of the Gatewatch, they still managed to obliterate large portions of the world.
* GaiasVengeance: The earth itself will wreak havoc on anyone foolish enough to let their guard down. Too bad it does almost nothing to stop the Eldrazi.
* SealedEvilInACan: Zendikar is the can that contains the Eldrazi.
[[/folder]]

[[folder: Innistrad]]
The GothicHorror world. Isolated groups of humans cling to survival against the hordes of darkness, while larger cities are plagued with corruption from monstrous parasites. The plane once flourished under the guidance of its angelic protector, Avacyn, but her disappearance heralded dire times, as her church fell into corruption and impotence.

* HopeSpot: Avacyn and the other angels return gave the inhabitants of Innistrad hope that the dark days were over. Too bad that events on other planes led to things actually getting ''worse'' in Shadows Over Innistrad, as Avacyn is driven homicidaly insane, her church is radicalized and initiates an inquisition and the plane is ultimately invaded by an Eldrazi Titan.
* MonsterMash: Innistrad may be a terrible place to be a normal human, but those that embrace the darkness on the plane seem to be in a lot better shape. That is, until [[ApocalypseHow Emrakul arrives]].
* SaintlyChurch: The Church of Avacyn used to be this, until its patron went crazy.
* {{Uberwald}}: The naming conventions and aesthetics of Innistrad are decidedly Prussian.
[[/folder]]

[[folder: Theros]]
The Mythology/ClassicalMythology world. Theros is home to all manner of heroes and monsters, all watched over by a pantheon of incredibly powerful gods, who range in temperament from wise and patient to mercurial and cruel (but mostly the latter).

* AncientGrome: With one or two exceptions, Theros remains pretty specifically Greek, rather than a CulturChopSuey.
* GodNeedsPrayerBadly: In a rather Plato-esque twist, the gods of Theros are actually manifestations of the thoughts and ideals of sentient races, manifested through the magic of Nyx, the plane's magical, moonless night sky that doubles as a demiplane of dreams. Thus, if a god is not acknowledged, they will fade from existence.
* JerkassGod: Most of the gods are, at the very least, petty and arrogant, if not outright evil.
* OurAngelsAreDifferent: One of the few planes in the multiverse to have no native angels. Instead, Theros has archons, who are [[AlwaysChaoticEvil Always]] LawfulEvil tyrants who used to rule over humans with an iron fist.
[[/folder]]

[[folder: Tarkir]]
A world of warlords and strange beasts, Tarkir takes inspiration from cultures all over central Asia, but especially the sphere of influence of the Mongol Empire. Perpetually wracked by war between the Khans of the clans, Sarkhan Vol once called this plane home, before engaging in [[TimeyWimeyBall time travel]] shenanigans that resulted in him being deleted from Tarkir's history, as well as the restoration of the oppressive dragon-ruled empires that subjugated the plane's humanoid races. Whoops.

Read more about the individual Clans and Broods [[Characters/MagicTheGatheringFactions here]].

! Tropes that apply to both timelines

* CultureChopSuey: Tarkir is perhaps the most culturally diverse planes in the multiverse, pulling iconography from everywhere from China to Ancient Mesopotamia. TropesAreNotBad, however, this makes Tarkir, according to popular opinion, one of the richest and most dynamic planes out there.

! Tropes that apply to the Khans Timeline

* ForeverWar: The war for control of the plane doesn't seem to have any particular end in sight, as no side seems willing to give up and a decisive victory is largely impossible.

! Tropes that apply to the Dragons Timeline

* BadFuture: As dangerous and unforgiving as the Khans timeline was, the Dragons timeline is even worse, with the dragon broods treating humans as ignorant peasants at best and vermin at worst. Not that [[SkewedPriorities Sarkhan]] cares...
* OurDragonsAreDifferent: Quite different, in fact. They are explicitly supernatural in nature and bear almost no resemblance to one another, depending on where they were spawned.
[[/folder]]

[[folder: Kaladesh]]
The {{Steampunk}} plane. Kaladesh takes inspiration from India for its architecture and naming conventions. The inhabitants of the plane recently discovered a way to refine to omnipresent [[AppliedPhlebotinum Aether]] in the plane's atmosphere into a clean, efficient fuel source. As a result, the plane has been experiencing a sweeping technological renaissance ever since. Unfortunately, aether supplies are under the strict control of an increasingly corrupt Consulate.

* {{Tomorrowland}}: Kaladesh is one of, if not the most technologically advanced plane shown so far. Heck, its name even can be translated to English as "World of Tomorrow".
* WorldHalfFull: Kaladesh's other [[PlanetOfHats hat]], besides its advanced technology, is its unflinching idealism. It is a plane full of [[ScienceHero Science Heroes]] where the biggest antagonists, the Conulate, are almost entirely made up of [[WellIntentionedExtremist Well Intentioned Extremists]] ([[MyFriendsAndZoidberg and]] [[TheManBehindTheMan Tezzeret]]).
[[/folder]]

[[folder: Regatha]]
A volcanic plane that is home to both Keral Keep, the monastery of pyromancers that trained Chandra, and the Order of Heliud, the knightly order of LawfulStupid heiromancers that enforce tyranical order throughout the multiverse.
[[/folder]]

[[folder: Vryn]]
Jace's home plane. Vryn is a plane dominated by a network of {{Magitek}} structures called Mage Rings, which can be used to control and direct mind-boggling amounts of mana. The plane has been torn since time immemorial by awar for control over the mage rings, overseen by the enigmatic Arbiters. Given the number of conspirators and profiteers that see value in the war, it is unlikely to be stopping anytime soon.
[[/folder]]

[[folder: Amonkhet]]
A dying plane inspired by AncientEgypt. Once home to a thriving civilization, the plane's gradual decay left only a single bastion of society left in the harsh, monster-infested deserts: the city of Naktamun. Nicol Bolas subjugated the plane just before the Mending and brainwashed the gods of the plane, along with its humanoid population, declaring himself [[God-Pharaoh and turning Naktamun into a factory that does almost nothing but pump out the corpses of great warriors and mages.

Also notable about the plane is the Curse of Wandering, a phenomenon that permeates the the plane and causes all deceased creatures to rise as flesh-eating zombies. On the plus side, these zombies can be controlled and put to constructive use with the help of magic channeled through the mystical material known as Lazotep.

* BlueAndOrangeMorality: Most inhabitants pre-Hour were more concerned with dying nobly and leaving behind a good corpse than, y'know, ''not dying''.
* DeathWorld: Oh ''Gods'' yes.
* GoodCounterpart: On the plus side, the gods of Amonkhet are actively benevolent, unlike their Theros counterparts.
* FromBadToWorse: When we first see Amonkhet, it is a cult-like city state where only a select few spend their lives doing anything other than training for grueling, bloodsport-like competitions, believing that this would win them a place in the afterlife. Then Hour of Devastation happened.
[[/folder]]

[[folder: Ixalan]]
A plane that is home to at least two major continents, Ixalan houses vast swaths of unexplored wilderness, lost ruins and, unlike Zendikar, very much alive empires eager to reclaim them. Complicating matters somewhat, events on the continent of Torrezon have driven pirates and raiders to Ixalans's shores, with vampiric zealots in hot pursuit. All eyes are on a single prize: Orazca, the city of gold, which is said to house an artifact of unimaginable power.

Ixalan is actually both the name of the plane and a continent on said plane. Read more about the individual factions [[Characters/MagicTheGatheringFactions here]].

* LostWorld: There are dinosaurs ''everywhere'' on Ixalan.
[[/folder]]

[[folder: Shandalar]]
The setting for most of the more recent Core Sets, Shandalar is perhaps the closest thing to a StandardFantasySetting in the multiverse. A plane that holds a titanic abundance of mana, Shandalar has long been a favored destination for greedy planeswalkers. It is also the home of the Onakke, the ancient ogre sorcerers that created [[ArtifactOfDoom the Chain Veil]]. Shandalar is also notable for having no "fixed place" in the multiverse, making it a wild card when planeswalking.
[[/folder]]

[[folder: Fiora]]
A plane based on renaissance Italy, Fiora is a world of intrigue and treachery, where everyone has an angle and there is no one ''not'' plotting to steal the crown at all times. Fiora is the setting for the Conspiracy sets.

* {{Clockpunk}}: Clockwork constructs are provided courtesy of the plane's artificers, [[SpyCam though one should be wary about what you say around them...]]
* DeadlyDecadentCourt: UpToEleven. Murder was never outlawed on Fiora, as it is too useful and widely practiced a political tool to do away with.
[[/folder]]

! Other Planes

Note: These are planes that were either only briefly mentioned or only featured in Planechase.

[[foldercontrol]]

[[folder: Muraganda]]
A prehistoric plane, full of cavemen and dinosaurs.

* OneMillionBC: Has this aesthetic.
[[/folder]]

[[folder: Iquatana]]
A strange plane that exists partially in the Blind Eternities.

* StarfishAlien: Its inhabitants seem to be almost entirely these.
[[/folder]]

[[folder: Equilor]]
An [[TimeAbyss impossibly ancient]] plane thats inhabitants have long since AscendedToAHigherPlaneOfExistence.
[[/folder]]

[[folder: Bolas's Meditation Realm]]
ExactlyWhatItSaysOnTheTin. A comparatively tiny plane that Bolas uses to meditate and scheme.
[[/folder]]

[[folder: Ir]]
A storm-wracked plane that appears to have some basis in Mythology/CelticMythology.

* OurGiantsAreDifferent: Home to the horned and incredibly violent Fomori.
[[/folder]]

[[folder: Kaldheim]]
A snowy, somewhat primitive plane.

* NorseByNorsewest: If the naming conventions are anything to go by.
[[/folder]]

[[folder: Segovia]]
A plane that houses a vaguely Roman-like culture. Unfortunately for its inhabitants, it exists at a [[{{Lilliputians}} ridiculously small scale]] compared to most other planes.
[[/folder]]

[[folder: Pyrulea]]
A lush, foliage-filled plane that appears to exist as some kind of naturally occurring DysonSphere.
[[/folder]]

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