Follow TV Tropes

Following

History Literature / LoneWolf

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThirdTimesTheCharm: [[spoiler: Lone Wolf foils two attempts by the forces of evil to bring Darklord Vashna back to life. Near the end of the New Order series, they're attempting to do so again, but this time it works.]]
Is there an issue? Send a MessageReason:
None


* FeaturelessProtagonist: Not Lone Wolf himself, but the New Order Grand Master you control from book 21 onward.

to:

* FeaturelessProtagonist: Not Lone Wolf himself, but the New Order Grand Master you control from book 21 onward.onward, meant to be easier to personalize for each individual reader.
Is there an issue? Send a MessageReason:
None


** Evil has pretty bad effects on anyone who isn't a supernatural embodiment of it such as the Darklords, and Lone Wolf himself is particularly sensitive to it. The Doomstones for example are the Kryptonite to his Superman (the only reason Lone Wolf's able to get close enough to finish off the BigBad of book 15 is the Doomstone he's using is weakened from overuse at the time; earlier in the same book just being close to it knocks Lone Wolf out). When facing extremely powerful and evil entities like [[NamesToRunAwayFromReallyFast Deathlord Ixiataaga]], he needs the strongest psychic defense available just to ''survive'' this evil presence.

to:

** Evil has pretty bad effects on anyone who isn't a supernatural embodiment of it such as the Darklords, and Lone Wolf himself is particularly sensitive to it. The Doomstones for example are the Kryptonite to his Superman (the only reason Lone Wolf's able to get close enough to finish off the BigBad of book 15 is the Doomstone he's using is weakened from overuse at the time; earlier in the same book just being close to it knocks sucks all the strength from Lone Wolf out).Wolf's body). When facing extremely powerful and evil entities like [[NamesToRunAwayFromReallyFast Deathlord Ixiataaga]], he needs the strongest psychic defense available just to ''survive'' this evil presence.
Is there an issue? Send a MessageReason:
None


** Sometimes if you need to get through a door without the proper key or the telekinetic discipline that would let you jigger the lock you have the option of trying to pick it if you're carrying a dagger. While it does usually open the door, this also snaps the blade and makes it useless.

to:

** Sometimes if you need to get through a door without the proper key or the telekinetic discipline that would let you jigger the lock lock, you have the option of trying to pick it if you're carrying a dagger. While it does usually open the door, this also snaps the blade and makes it useless.
Is there an issue? Send a MessageReason:
None


** Despite the Kai being [[NinjaPirateRobotZombie psychic ranger wizard monks]], one of the most useful disciplines is weaponskill and its upgrades. Adding 2–5 to your Combat Skill as long as you possess one of a growing list of weapons really helps cut down on combat injuries, especially in books where boss fights are common. Unlike advanced psychic attacks, this does not cost Endurance to use, and no creatures happen to be immune to it. Only in the occasional NoGearLevel can this become limited, and even then you're pretty safe as long as you have sword mastery as all you'll need to do is defeat a guard and take his.

to:

** Despite the Kai being [[NinjaPirateRobotZombie psychic ranger wizard monks]], one of the most useful disciplines is weaponskill Weaponskill and its upgrades. Adding 2–5 to your Combat Skill as long as you possess one of a growing list of weapons really helps cut down on combat injuries, especially in books where boss fights are common. Unlike advanced psychic attacks, this does not cost Endurance to use, and no creatures happen to be immune to it. Only in the occasional NoGearLevel can this become limited, and even then you're pretty safe as long as you have sword mastery as all you'll need to do is defeat a guard and take his.



** There are a string of these, most prominently in the last few books of the third series where they get into the high end of the SortingAlgorithmOfEvil and Lone Wolf has to fight some extremely powerful demonic bad guy or other that he could only believably beat with a potent magical weapon. There's the Dagger of Vashna, Helshezag, the Power Spike in book 17, as well as Skarn-Ska in book 20.
** After attaining Supreme Mastery, Lone Wolf learns how to make these himself and the new PC can choose from a list of ten of them, which by default are as powerful as Skarn-Ska or a Darklord blade, but get a bonus in certain circumstances that's even higher. Some of these bonuses can equal or even top the Sommerswerd's. This seems to have been done partly to make sure the PC had a powerful magical weapon that would work on inhuman enemies, and the author wouldn't have to keep inventing new ones for a reader who hadn't gone through the whole series.

to:

** There are a string of these, most prominently in the last few books of the third series series, where they get into the high end of the SortingAlgorithmOfEvil and Lone Wolf regularly has to fight some extremely powerful demonic bad guy or other that he could only believably beat with a potent magical weapon. There's the Dagger of Vashna, Helshezag, the Power Spike in book 17, as well as Skarn-Ska in book 20.
** After attaining Supreme Mastery, Lone Wolf learns how to make these himself himself, and the new PC can choose from a list of ten of them, which by them. By default these are as powerful as Skarn-Ska or a Darklord blade, but get a bonus in certain circumstances that's even higher. Some of these bonuses can equal or even top the Sommerswerd's. This seems to have been done partly to make sure the PC had a powerful magical weapon that would work on inhuman enemies, and the author wouldn't have to keep inventing new ones for a reader who hadn't gone through the whole series.
Is there an issue? Send a MessageReason:
None


* ArcWelding: Many of the monsters fought throughout the series are revealed to be Agarashi.

to:

* ArcWelding: Many of the monsters fought throughout the series are revealed to be Agarashi.Agarashi (demon spawn).
Is there an issue? Send a MessageReason:
Clearing dead link.


The author passed away suddenly in late 2016, leaving the future of the property, including the remainder of the last wave of books he'd started, up in the air. His son Ben later announced that he and his family will work on the final books, which (along with deluxe hardcover versions of the others) [[https://magnamund.com/collections/books-homepage are sold here]].

to:

The author passed away suddenly in late 2016, leaving the future of the property, including the remainder of the last wave of books he'd started, up in the air. His son Ben later announced that he and his family will work on the final books, which (along with deluxe hardcover versions of the others) [[https://magnamund.com/collections/books-homepage are sold here]].
others).

Added: 184

Changed: 7

Removed: 193

Is there an issue? Send a MessageReason:
None


** The Zaaryx ghouls from the book ''The Cauldron of Fear'' are emaciated flesh-eating undead, although still smart enough to use rusty weapons. One of them, however, is more mutated than the others and has dangerous PsychicPowers, apparently the result of the dead body it originated from wearing a [[AmplifierArtifact Psychic]] {{Ring|OfPower}}.

to:

** The Zaaryx ghouls Ghouls from the book ''The Cauldron of Fear'' are emaciated flesh-eating undead, although still smart enough to use rusty weapons. One of them, however, is more mutated than the others and has dangerous PsychicPowers, apparently the result of the dead body it originated from wearing a [[AmplifierArtifact Psychic]] {{Ring|OfPower}}.



* OutscareTheEnemy: It is explained in ''The Magnamund Companion'' that Giaks are much more afraid of their officers than of their enemies. Which proved a weakness early on, as the Sommlending archers were quick to figure out that if you targeted and killed the Giak commanders, their troops would readily disband in panic. This forced the Darklords to look for stronger, arrow-resistant platoon leaders, which they found in the huge Gourgaz {{lizardfolk}}s.

to:

* OutscareTheEnemy: It is explained in ''The Magnamund Companion'' that Giaks are much more afraid of their officers than of their enemies. Which proved a weakness early on, as on: the Sommlending archers were quick to figure out that if you targeted and killed the Giak commanders, their troops would readily disband in panic. This forced the Darklords to look for stronger, arrow-resistant platoon leaders, which they found in the huge Gourgaz {{lizardfolk}}s.



* TheUndead: Very common henchmen among Lone Wolf's various enemies. Book 17 in particular is rife with them.
* UnkemptBeauty: Tanith from the Grey Star books is described as being one.



* TheUndead: Very common henchmen among Lone Wolf's various enemies. Book 17 in particular is rife with them.
* UnkemptBeauty: Tanith from the Grey Star books is described as being one of these.
Is there an issue? Send a MessageReason:
It's impossible to avoid the shoulder wound, but there are paths where you don't get the disease.


* InjuredLimbEpisode: In the first half of ''Shadow on the Sand'', Lone Wolf can spend a good deal of the action while having contracted a disease called limbdeath, resulting from sewer germs getting into a shoulder wound. This means Lone Wolf is unable to use his left arm until he can find the MagicAntidote, which results in a serious reduction in fighting skills.

to:

* InjuredLimbEpisode: In the first half of ''Shadow on the Sand'', Lone Wolf can spend a good deal of the action while having contracted a disease called limbdeath, resulting from sewer germs getting into a shoulder wound. (It's possible to avoid the infection with some paths in the sewer, though.) This means Lone Wolf is unable to use his left arm until he can find the MagicAntidote, which results in a serious reduction in fighting skills.
Is there an issue? Send a MessageReason:
It's not possible to avoid. Lone Wolf has to end up in the palace for plot reasons. Either he gets captured by the minions sent after him, or has to go in because the ruler's the only person rich enough to afford the cure for the disease.


* InjuredLimbEpisode: In the first half of ''Shadow on the Sand'', Lone Wolf can spend a good deal of the action while having contracted a disease called limbdeath, resulting from sewer germs getting into a shoulder wound (although it's possible to avoid it if lucky). This means Lone Wolf is unable to use his left arm until he can find the MagicAntidote, which results in a serious reduction in fighting skills.

to:

* InjuredLimbEpisode: In the first half of ''Shadow on the Sand'', Lone Wolf can spend a good deal of the action while having contracted a disease called limbdeath, resulting from sewer germs getting into a shoulder wound (although it's possible to avoid it if lucky).wound. This means Lone Wolf is unable to use his left arm until he can find the MagicAntidote, which results in a serious reduction in fighting skills.
Is there an issue? Send a MessageReason:
None


** Again in ''The Skull of Agarash''. Lone Wolf sails to the Lakuri Isles with three ships from the Assassin Guild, but two are sunk by a giant Sea Monster on the way. Then, traipsing through the Bukimi Island jungle and swamp with Guildmaster Mazrah and his crew, the men are killed one by one by the local fauna and roaming Agarashi monsters. By the time they reach Captain Khadro's base, only six of them remain.

to:

** Again in ''The Skull of Agarash''. Lone Wolf sails to the Lakuri Isles with three ships from the Assassin Guild, but two are sunk by a giant Sea Monster SeaMonster on the way. Then, traipsing through the Bukimi Island jungle and swamp with Guildmaster Mazrah and his crew, the men are killed one by one by the local fauna and roaming Agarashi monsters. By the time they reach Captain Khadro's base, only six of them remain.



** The Xargath is a species of dragon-like sea monster from the Kalte sea, whose mere existence has rendered fishing impossible in those otherwise fish-rich waters. Lone Wolf encounters one at sea in Book 12, ''The Masters of Darkness''. It can be killed with a well-placed arrow in its vulnerable ear, but otherwise it's a tough fight ahead; the Xargath has the highest Endurance score of any monster in the whole series.
** ''The Skull of Agarash'' features a giant reptilian sea creature attacking Mazrah's fleet while sailing toward the Lakuri Isles, and sinking two of its three ships. Lone Wolf manages to inflict a deep wound to its neck with the Sommerswerd, and the serpent dives in the sea, presumably to die.[[note]]The monster looks a lot like the Xargath from Book 12, but it isn't named as such. It isn't made clear whether it's a Xargath or a related species; Xargath are native to the colder Kalte sea, not the warmer Lakuri sea, but Lone Wolf notes there is magic afoot in the fog before the monster's attack, so it can be MisplacedWildlife.[[/note]]

to:

** The Xargath is a species of dragon-like sea monster SeaMonster from the Kalte sea, whose mere existence has rendered fishing impossible in those otherwise fish-rich waters. Lone Wolf encounters one at sea in Book 12, ''The Masters of Darkness''. It can be killed with a well-placed arrow in its vulnerable ear, but otherwise it's a tough fight ahead; the Xargath has the highest Endurance score of any monster in the whole series.
** ''The Skull of Agarash'' features a giant reptilian sea creature attacking Mazrah's fleet while sailing toward the Lakuri Isles, and sinking two of its three ships. Lone Wolf manages to inflict a deep wound to its neck with the Sommerswerd, and the serpent dives in the sea, presumably to die.[[note]]The monster looks a lot like the Xargath from Book 12, but it isn't named as such. It isn't made clear whether it's a Xargath or a related species; Xargath are native to the colder Kalte sea, not the warmer Lakuri sea, but Lone Wolf notes there is magic afoot in the fog before the monster's attack, so it can be MisplacedWildlife.[[/note]]



* SeriesContinuityError: Some of the Lorestones are described as crumbling away or becoming nonmagical when you acquire them, but are later intact and active again when you return to the Monastery after having acquired all of them.

to:

* SeriesContinuityError: Some of the Lorestones are described as crumbling away or becoming nonmagical non-magical when you acquire them, but are later intact and active again when you return to the Monastery after having acquired all of them.
Is there an issue? Send a MessageReason:
Adding context.


** The Acolytes of Vashna.
** The Cener Druids.

to:

** The Acolytes of Vashna.
Vashna wish to resurrect Vashna, the first and most powerful of the Darklords, so that he'd conquer the world with an army of undead.
** The Cener Druids.Druids plan to kill about every living being beside themselves with biological warfare. And they are allies of the Acolytes.

Added: 413

Changed: 8

Removed: 414

Is there an issue? Send a MessageReason:
Renamed trope.


* AuthorityGrantsAsskicking: Constantly. The highest-ranking officer in any group will have the strongest combat stats. Each of the heads of state Lone Wolf eventually has to confront (Zakhan Kimah, Baron Shinzar, High Warlord Magnaarn, Archdruid Cadak...) is certain to be either a MidBoss or FinalBoss (and likely[[invoked]] ThatOneBoss too). And the Darklords are among the toughest customers around, of course.



* {{Ranger}}s:
** The Sommlending Border Rangers.
** The Eruan Pathfinders.
** The Siyenese Rangers.

to:

* %%* {{Ranger}}s:
** %%** The Sommlending Border Rangers.
** %%** The Eruan Pathfinders.
** %%** The Siyenese Rangers.Rangers.
* RankScalesWithAsskicking: Constantly. The highest-ranking officer in any group will have the strongest combat stats. Each of the heads of state Lone Wolf eventually has to confront (Zakhan Kimah, Baron Shinzar, High Warlord Magnaarn, Archdruid Cadak...) is certain to be either a MidBoss or FinalBoss (and likely[[invoked]] ThatOneBoss too). And the Darklords are among the toughest customers around, of course.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BorrowedWithoutPermission: During ''Voyage of the Moonstone'', in Cape Kabar, the travelling companions don't have enough money to buy five horses. The Grand Master is reluctant to commit horse thief, but Sligh manages to mollify him/her.
-->'''Sligh:''' I respect your honesty, my lord, but surely you don't want to have to walk all the way to Bisutan? I'm not saying we steal five horses, I'm saying we just borrow them for a while. We can hire a rider to bring them back just as soon as we reach Bisutan.

Added: 306

Changed: 173

Is there an issue? Send a MessageReason:
None


* AmplifierArtifact: The Psychic Ring and the Grey Crystal Ring. They are implied to be useful only because Lone Wolf has strong PsychicPowers already. Their uses are very situational, however.

to:

* AmplifierArtifact: AmplifierArtifact:
**
The Psychic Ring and the Grey Crystal Ring. They are implied to be useful only because Lone Wolf has strong PsychicPowers already. Their uses are very situational, however.however.
** In the New Order series, the Grand Master suspects the presence of the Moonstone is boosting the efficiency on his HealingHands.
Is there an issue? Send a MessageReason:
Crosswicking.

Added DiffLines:

* SeaSerpents:
** The Xargath is a species of dragon-like sea monster from the Kalte sea, whose mere existence has rendered fishing impossible in those otherwise fish-rich waters. Lone Wolf encounters one at sea in Book 12, ''The Masters of Darkness''. It can be killed with a well-placed arrow in its vulnerable ear, but otherwise it's a tough fight ahead; the Xargath has the highest Endurance score of any monster in the whole series.
** ''The Skull of Agarash'' features a giant reptilian sea creature attacking Mazrah's fleet while sailing toward the Lakuri Isles, and sinking two of its three ships. Lone Wolf manages to inflict a deep wound to its neck with the Sommerswerd, and the serpent dives in the sea, presumably to die.[[note]]The monster looks a lot like the Xargath from Book 12, but it isn't named as such. It isn't made clear whether it's a Xargath or a related species; Xargath are native to the colder Kalte sea, not the warmer Lakuri sea, but Lone Wolf notes there is magic afoot in the fog before the monster's attack, so it can be MisplacedWildlife.[[/note]]
Willbyr MOD

Added: 147

Changed: 201

Removed: 177

Is there an issue? Send a MessageReason:
None


%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1465564501017803000
%% Please do not replace or remove without starting a new thread.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lonewolf01ab.jpg]]

to:

%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16775881200.10946900
%% Previous thread: https://tvtropes.org/pmwiki/posts.php?discussion=1465564501017803000
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lonewolf01ab.jpg]]
org/pmwiki/pub/images/lone_wolf.png]]
%%



Added: 414

Removed: 416

Is there an issue? Send a MessageReason:
Correct trope.


* AsskickingLeadsToLeadership: Constantly. The highest-ranking officer in any group will have the strongest combat stats. Each of the heads of state Lone Wolf eventually has to confront (Zakhan Kimah, Baron Shinzar, High Warlord Magnaarn, Archdruid Cadak...) is certain to be either a MidBoss or FinalBoss (and likely[[invoked]] ThatOneBoss too). And the Darklords are among the toughest customers around, of course.


Added DiffLines:

* AuthorityGrantsAsskicking: Constantly. The highest-ranking officer in any group will have the strongest combat stats. Each of the heads of state Lone Wolf eventually has to confront (Zakhan Kimah, Baron Shinzar, High Warlord Magnaarn, Archdruid Cadak...) is certain to be either a MidBoss or FinalBoss (and likely[[invoked]] ThatOneBoss too). And the Darklords are among the toughest customers around, of course.

Added: 416

Removed: 414

Is there an issue? Send a MessageReason:
Renamed trope.


* AsskickingLeadsToLeadership: Constantly. The highest-ranking officer in any group will have the strongest combat stats. Each of the heads of state Lone Wolf eventually has to confront (Zakhan Kimah, Baron Shinzar, High Warlord Magnaarn, Archdruid Cadak...) is certain to be either a MidBoss or FinalBoss (and likely[[invoked]] ThatOneBoss too). And the Darklords are among the toughest customers around, of course.



* AuthorityEqualsAsskicking: Constantly. The highest-ranking officer in any group will have the strongest combat stats. Each of the heads of state Lone Wolf eventually has to confront (Zakhan Kimah, Baron Shinzar, High Warlord Magnaarn, Archdruid Cadak...) is certain to be either a MidBoss or FinalBoss (and likely[[invoked]] ThatOneBoss too). And the Darklords are among the toughest customers around, of course.

Added: 991

Changed: 41

Removed: 503

Is there an issue? Send a MessageReason:
Correct trope, and crosswicking.


* FantasticRadiationShielding:
** Lone Wolf's magical sword, the Sommerswerd, radiates such goodly power that it acts as a beacon to evil beings. On the occasions when Lone Wolf has to sneak into the hometurf of such beings, he has to keep the Sommerswerd sheathed in a Korlinium scabbard. The people who give him the scabbard warn him that the instant he draws the sword his cover will be blown by the sword's aura, so he should only wield it when he's in striking distance of the BigBad. In the last Grandmaster book, if Lone Wolf does not have the Sommerswerd and takes the magical sword Skarn-Ska the Elder Magi forged for him, Lord Rimoah will give him a Korlinium Scabbard since Skarn-Ska, while not as powerful as the Sommerswerd, also radiates goodly power.
** Lone Wolf's lieutenant in the New Order series has the same problem with the Moonstone, which he carries in a Korlinium-laced satchel during his travels, as to not attract the attention of Naar's agents. It works quite well.



** "Korlinium" is a fibrous mineral looking like strands of polished silver, which can [[PhlebotinumHandlingEquipment hide the radiations of good artifacts]].

to:

** "Korlinium" is a fibrous mineral looking like strands of polished silver, which can [[PhlebotinumHandlingEquipment [[FantasticRadiationShielding hide the radiations of good artifacts]].



* PhlebotinumHandlingEquipment: Korlinium, a fibrous mineral looking like strands of polished silver, can hide the radiations of good artifacts. Lone Wolf gets a korlinium scabbard for the Sommerswerd, and in the New Order series his lieutenant carry the Moonstone in a korlinium-laced satchel. The problem with those good radiations isn't that they are dangerous, but that many creatures of evil can readily detect them, and thus they would immediately swarm the protagonist if not for this precaution.
Is there an issue? Send a MessageReason:
None


*** Grey Star is renamed "''Astre d'Or''" (i.e. "Gold Star"), and this also the name used for the whole sub-series.

to:

*** Grey Star is renamed "''Astre d'Or''" (i.e. "Gold Star"), and this is also the name title used for the whole sub-series.

Added: 941

Changed: 6

Removed: 932

Is there an issue? Send a MessageReason:
Tactical Suicide Boss is a video-game trope.


** Darklord Haakon is the BigBad in the Kai series, though he's not challenged until Book 5 and most of the Kai series sees "the Darklords" as a whole as the threat.

to:

** Darklord Haakon is the final BigBad in the Kai series, though he's not challenged until Book 5 and most of the Kai series sees "the Darklords" as a whole as the threat.



* TacticalSuicideBoss: There are very few weapons that can kill Helghast-level undead, and even less for Darklords or worse. (In the remake, it's commented that the Sommerswerd is the only ''Good'' weapon that can kill a Darklord.) If you don't have the Sommerswerd, there's almost always some way to use the [[HoistByHisOwnPetard villains' own magic weapons against them.]]
** Especially apparent with [[spoiler:the Helghast attacking the king in the updated remake of the first book. If he hadn't nonchalantly thrown a magic dagger at some poor sod, there would have been no way to stop it.]]
** Darklord Haakon can be vanquished without the Sommerswerd [[spoiler:by turning his magic gem against him, banishing him to another dimension.]]
** Likewise, if you have neither the Sommerswerd nor the Dagger of Vashna to fight Darklord Kraagenskûl, [[spoiler:your only hope is to seize his own sword, Helshezag, and use it to kill him.]]


Added DiffLines:

* UseTheirOwnWeaponAgainstThem: There are very few weapons that can kill Helghast-level undead, and even less for Darklords or worse. (In the remake, it's commented that the Sommerswerd is the only ''Good'' weapon that can kill a Darklord.) If you don't have the Sommerswerd, there's almost always some way to use the [[HoistByHisOwnPetard villains' own magic weapons against them.]]
** Especially apparent with [[spoiler:the Helghast attacking the king in the updated remake of the first book. If he hadn't nonchalantly thrown a magic dagger at some poor sod, there would have been no way to stop it.]]
** Darklord Haakon can be vanquished without the Sommerswerd [[spoiler:by turning his magic gem against him, banishing him to another dimension.]]
** Likewise, if you have neither the Sommerswerd nor the Dagger of Vashna to fight Darklord Kraagenskûl, [[spoiler:your only hope is to seize his own sword, Helshezag, and use it to kill him.]]
Is there an issue? Send a MessageReason:
Adding context to the example before crosswicking.


* MookLieutenant: Vordaks for the Darklord armies.

to:

* MookLieutenant: Vordaks are red-robed undead that serves as commanding officers for the Darklord armies.armies. They also can communicate telepathically with each others and use ravens as scouts.
Is there an issue? Send a MessageReason:
None


* #32 ''Light of the Kai'' (TBA):

to:

* #32 ''Light of the Kai'' (TBA):
Kai Vol. 1'' (2024):
* #33 ''Light of the Kai Vol. 2'' (2025):



* #3 ''Slaves of the Mire'' (tba)

to:

* #3 ''Slaves of the Mire'' (tba)
(TBA):
Is there an issue? Send a MessageReason:
None


** In ''The Dungeons of Torgar'', Baron Shinzar with Ogg-kor-Kaggaz (a {{flaming|Sword}} battleaxe) or the [[MagicKnight Ziran]] with a [[MagicStaff Powerstave]] -- in both case only if you have the Sommerswerd.

to:

** In ''The Dungeons of Torgar'', Baron Shinzar with Ogg-kor-Kaggaz (a {{flaming|Sword}} battleaxe) [[FlamingSword flaming battleaxe]]) or the [[MagicKnight Ziran]] with a [[MagicStaff Powerstave]] -- in both case cases only if you have the Sommerswerd.



* AnimalisticAbomination: Many monsters fits this. Most notable is Demonlord Tagazin, who appears as a huge sabertoothed jackal.

to:

* AnimalisticAbomination: Many monsters fits fit this. Most notable is Demonlord Tagazin, who appears as a huge sabertoothed jackal.



* InescapableNet: In book 8, traveling companion Paido is snagged by the bad guys in a net that is also studded with fish hooks, making it practically impossible to quickly free him before they drag him off. You see him again a couple of books later, alive but covered in scars from where the hooks were pulled out.

to:

* InescapableNet: In book 8, traveling companion Paido is snagged by the bad guys in a net that is also studded with fish hooks, fishhooks, making it practically impossible to quickly free him before they drag him off. You see him again a couple of books later, alive but covered in scars from where the hooks were pulled out.



* KnightsAndKnaves: A variant offered as a puzzle: a performer brings out two children, masked so as to conceal their genders. One states "I'm a boy," and the other "I'm a girl." The performer confirms that they are indeed a boy and a girl, but at least one of them is lying, leaving Lone Wolf to determine the gender of each without asking any further questions. Of course, given the above information, if one of them is lying, the other must be as well, making this one as straightforward to solve as the classic version.

to:

* KnightsAndKnaves: A variant offered as a puzzle: a performer brings out two children, masked so as to conceal their genders. One states states, "I'm a boy," and the other other, "I'm a girl." The performer confirms that they are indeed a boy and a girl, but at least one of them is lying, leaving Lone Wolf to determine the gender of each without asking any further questions. Of course, given the above information, if one of them is lying, the other must be as well, making this one as straightforward to solve as the classic version.



* LetsFightLikeGentlemen: In Book 19, ''Wolf's Bane'', after a long cat-and-mouse game, when Lone Wolf finally catches up to his EvilKnockoff Wolf's Bane, the villain challenges him to an honorable duel using only two rapiers he has prepared. He allows Lone Wolf to inspect both rapiers to confirm that neither of them have been sabotaged or enchanted. If the player tries to refuse, Wolf's Bane will accuse Lone Wolf of cowardice and the duel will begin regardless. Of course, when Wolf's Bane is about to lose, he cheats by summoning a monster called a Doom-blight to attack the hero, but Alyss interferes and saves him.

to:

* LetsFightLikeGentlemen: In Book 19, ''Wolf's Bane'', after a long cat-and-mouse game, when Lone Wolf finally catches up to his EvilKnockoff Wolf's Bane, the villain challenges him to an honorable duel using only two rapiers he has prepared. He allows Lone Wolf to inspect both rapiers to confirm that neither of them have has been sabotaged or enchanted. If the player tries to refuse, Wolf's Bane will accuse Lone Wolf of cowardice and the duel will begin regardless. Of course, when Wolf's Bane is about to lose, he cheats by summoning a monster called a Doom-blight to attack the hero, but Alyss interferes and saves him.



* SpiderSwarm: In Book 5, Lone Wolf can upset a whole colony of fist-sized steam spiders while trying to climb out of the [[AbsurdlySpaciousSewer Baga-darooz]] by a steam vent. It's even worse if he'd contracted limbdeath earlier, and can't use his free arm to defend himself against the spiders.

to:

* SpiderSwarm: In Book 5, Lone Wolf can upset a whole colony of fist-sized steam spiders while trying to climb out of the [[AbsurdlySpaciousSewer Baga-darooz]] by a steam vent. It's even worse if he'd contracted limbdeath earlier, earlier and can't use his free arm to defend himself against the spiders.



** A few other spells are available to Kai Grand Masters with Kai-alchemy and Magi-magic. That are quite situational, though, and can only be used when the text allow it, even those augmenting Combat Skill and Endurance.

to:

** A few other spells are available to Kai Grand Masters with Kai-alchemy and Magi-magic. That are quite situational, though, and can only be used when the text allow allows it, even those augmenting Combat Skill and Endurance.



** There is a noteworthy occurrence in Book 12, ''The Masters of Darkness''. If you draw the Sommerswerd in front of [[MidBoss Darklord Kraagenskûl]] to fight his Crypt Spawns, Lone Wolf is forced to throw the Sun Sword at his back before he'd alert [[BigBad Darklord Gnaag]]. It never miss and Kraagenskûl is badly wounded either way, but on a low roll he's still able to warn his master, making "your life and your mission end here."

to:

** There is a noteworthy occurrence in Book 12, ''The Masters of Darkness''. If you draw the Sommerswerd in front of [[MidBoss Darklord Kraagenskûl]] to fight his Crypt Spawns, Lone Wolf is forced to throw the Sun Sword at his back before he'd alert [[BigBad Darklord Gnaag]]. It never miss misses and Kraagenskûl is badly wounded either way, but on a low roll he's still able to warn his master, making "your life and your mission end here."



* TimeStandsStill: In book 19, Wolf's Bane tries to cheat his duel with Lone Wolf when it is turning sour for him, by calling upon a demonic monster to backstab the hero with a FlamingSword. Alyss interferes in the nick of time by stopping time before the Doom-blight can strike Lone Wolf. And then she dismiss the demon with a touch.

to:

* TimeStandsStill: In book 19, Wolf's Bane tries to cheat his duel with Lone Wolf when it is turning sour for him, by calling upon a demonic monster to backstab the hero with a FlamingSword. Alyss interferes in the nick of time by stopping time before the Doom-blight can strike Lone Wolf. And then she dismiss dismisses the demon with a touch.



** In Book 2, you can miss getting [[spoiler:the Magic Spear]], and even if you do get it, choosing to do the right thing and give it to an ally to let him survive guarding a tunnel means that you ''will'' die about 5 page turns later. Thankfully fixed in the project Aon version (if you have Animal Kinship -- otherwise, you're still screwed and will die).

to:

** In Book 2, you can miss getting [[spoiler:the Magic Spear]], and even if you do get it, choosing to do the right thing and give it to an ally to let him survive guarding a tunnel means that you ''will'' die about 5 page turns later. Thankfully fixed in the project Project Aon version (if you have Animal Kinship -- otherwise, you're still screwed and will die).



** In Book 17, ''The Deathlord of Ixia'', it is more or less impossible to win if you do not have the Sommerswerd ''from book 2'', since you have two fights against opponents with much higher Combat Skill than you and far more Endurance, and you have to fight them in a row with no healing, having already gone through the demonlord before the 2-round survival battle. This is particularly fun as the Sommerswerd will make several other books much harder.

to:

** In Book 17, ''The Deathlord of Ixia'', it is more or less impossible to win if you do not have the Sommerswerd ''from book 2'', since you have two fights against opponents with much higher Combat Skill than you and far more Endurance, and you have to fight them in a row with no healing, having already gone through the demonlord before the 2-round two-round survival battle. This is particularly fun as the Sommerswerd will make several other books much harder.



** The jewelled mace from book 5 gives a bonus against illusory creatures.

to:

** The jewelled jeweled mace from book 5 gives a bonus against illusory creatures.



** There are many ways to break ordinary weapons in the series. In general it's a really bad idea to attack powerful supernatural entities, like the Darklords or Demonlord Tagazin, with a non-magical weapon.

to:

** There are many ways to break ordinary weapons in the series. In general general, it's a really bad idea to attack powerful supernatural entities, like the Darklords or Demonlord Tagazin, with a non-magical weapon.



** Zahda uses a Doomstone and a Lorestone in conjunction.

to:

** Zahda uses a Doomstone and a Lorestone in conjunction.conjunction to keep at bay the volcano Kazan-Oud is built upon.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


** In ''The Dungeons of Torgar'', Baron Shinzar with Ogg-kor-Kaggaz (a {{flaming|Sword}} [[AnAxeToGrind battleaxe]]) or the [[MagicKnight Ziran]] with a [[MagicStaff Powerstave]] -- in both case only if you have the Sommerswerd.

to:

** In ''The Dungeons of Torgar'', Baron Shinzar with Ogg-kor-Kaggaz (a {{flaming|Sword}} [[AnAxeToGrind battleaxe]]) battleaxe) or the [[MagicKnight Ziran]] with a [[MagicStaff Powerstave]] -- in both case only if you have the Sommerswerd.
Is there an issue? Send a MessageReason:
Dark Skinned Blond is no longer a trope


%%* DarkSkinnedBlond: Paido
Is there an issue? Send a MessageReason:
None


* MagicMushroom: The calacena is a hallucinogenic mushroom. It is prized by magicians as it can be used to create a pink potion that enhance clairvoyant or enchantment powers. Eating or breathing the spores of the unprocessed mushrooms is a sure one-way trip to MushroomSamba, though.

to:

* MagicMushroom: The calacena is a hallucinogenic mushroom. It is prized by magicians as it can be used to create a pink potion that enhance clairvoyant or enchantment powers. Eating or breathing the spores of the unprocessed mushrooms is a sure one-way trip way to go through MushroomSamba, though.

Added: 466

Changed: 1

Is there an issue? Send a MessageReason:
Crosswicking.


* CreepyCemetery: In ''Flight from the Dark'', the Graveyard of the Ancients near Holmgrad is a gloomy, forbidden place. It is always shrouded in mist and cloud blocking the sun, the place is unnaturally chilly, covered in thorny graveweeds, with foul gases seeping from the open crypts and distant whispering echoing into the ears of anyone foolish enough to venture there. Worse, its underground necropolis hosts evil forces, dangerous traps and magical guardians.



* ImMelting: Many an [[TheUndead Undead]] (above the standard skeletons or zombies) dissolves into foul-smelling goo upon destruction. Notably the case for Vordaks or Helghasts among the servants of the Darklords, or for the mutated boss undead of Deathlord Ixiataaga from Book 17.

to:

* ImMelting: Many an [[TheUndead Undead]] (above the standard skeletons or zombies) dissolves into foul-smelling goo upon destruction. Notably the case for Vordaks or Helghasts Helghast among the servants of the Darklords, or for the mutated boss undead of Deathlord Ixiataaga from Book 17.
Is there an issue? Send a MessageReason:


* MadLibFantasyTitle:
** A good number of the book titles for the main series:
*** Magical elements: ''Flight from the Dark'', ''Fire on the Water'', ''Shadow on the Sand'', ''The Masters of Darkness'', ''The Deathlord of Ixia''
*** Fantasy locations: ''The Caverns of Kalte'', ''The Chasm of Doom'', ''The Kingdoms of Terror'', ''Castle Death'', ''The Jungle of Horrors'', ''The Cauldron of Fear'', ''The Dungeons of Torgar''
*** Dramatic events: ''The Darke Crusade'', ''Rune War''
*** Time and space: ''The Prisoners of Time''
*** Supernatural creatures: ''Dawn of the Dragons''
*** Mystical concepts: ''The Curse of Naar''
** ''World of Lone Wolf'' tends to have two-fer titles: ''Grey Star the Wizard'' (time and class), ''The Forbidden City'' (location), ''Beyond the Nightmare Gate'' (location and mystical concept), ''War of the Wizards'' (dramatic event and class).

Top