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* RailRoading:

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* RailRoading:{{Railroading}}:
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** Also the case with Gourgaz (plural too). The one from ''Flight from the Dark'' is quite the GiantMook and the hardest fight of the first book. Another with even stronger stats can be met in ''The Cauldron of Fear'', but Lone Wolf has so much progressed by then that it's barely a speed bump.

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** Also the case with Gourgaz (plural too). The one from ''Flight from the Dark'' is quite the GiantMook and the hardest fight of the first book. Another with even stronger stats can be met in ''The Cauldron of Fear'', but Lone Wolf has so much progressed by then that it's this one is barely a speed bump.
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* #1 "Marked For Death" (2024): A woman stumbled out of the Vassagonian desert, covered in blood and with amnesia. Eight years later, she has become a bounty hunter and mercenary called The Huntress. In the city Toran, the noble Haert family hires her to retrieve a lost relic, offering to tell her her true name and past if she succeeds. She soon finds others are after the relic as well.
* #2 "Quelling of the Flame" (2024): The Huntress must brave the war-torn city Dalobu to find a secret society called The Walking Flame for clues to her past.
* #3 "Echoes of Eternity" (2024): Naar once destroyed a sacred island called Voltac, reducing it to the Dessi Trench. It is now a dangerous place, but The Huntress sails there for clues to her past.

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* #1 "Marked For Death" ''Marked for Death'' (2024): A woman stumbled out of the Vassagonian desert, covered in blood and with amnesia. Eight years later, she has become a bounty hunter and mercenary called The Huntress. In the city Toran, the noble Haert family hires her to retrieve a lost relic, offering to tell her her true name and past if she succeeds. She soon finds others are after the relic as well.
* #2 "Quelling ''Quelling of the Flame" Flame'' (2024): The Huntress must brave the war-torn city Dalobu to find a secret society called The Walking Flame for clues to her past.
* #3 "Echoes ''Echoes of Eternity" Eternity'' (2024): Naar once destroyed a sacred island called Voltac, reducing it to the Dessi Trench. It is now a dangerous place, but The Huntress sails there for clues to her past.
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'''The Huntress series'''[[note]]A spinoff written by Jonathan Stark, set about fifty years before the main series.[[/note]]
* #1 "Marked For Death" (2024): A woman stumbled out of the Vassagonian desert, covered in blood and with amnesia. Eight years later, she has become a bounty hunter and mercenary called The Huntress. In the city Toran, the noble Haert family hires her to retrieve a lost relic, offering to tell her her true name and past if she succeeds. She soon finds others are after the relic as well.
* #2 "Quelling of the Flame" (2024): The Huntress must brave the war-torn city Dalobu to find a secret society called The Walking Flame for clues to her past.
* #3 "Echoes of Eternity" (2024): Naar once destroyed a sacred island called Voltac, reducing it to the Dessi Trench. It is now a dangerous place, but The Huntress sails there for clues to her past.

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*** "Helghast" is translated as "''monster d'enfer''" (although inconsistently).

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*** "Helghast" is translated as "''monster "''monstre d'enfer''" (although inconsistently).



** The Kai and Magnakai skills of Books 1-12 are rendered almost obsolete by the new Grand Master Disciplines. Noncombat related Magnakai skills don't cut it against the new threats in the Grand Master books. But the gameplay bonuses from the Magnakai skills are still relevant such as the GradualRegeneration from Curing and the bonuses from Psi-Surge and Weaponmastery (though Weaponmastery is replaced by Grand Weaponmastery for balance issues).\\\
Many powers that you can select as Magnakai or Grand Master are simply improvements over existing powers. Yet there's no reason offered why you can't use Hunting in lieu of Huntmastery, or Huntmastery in lieu of Grand Huntmastery. In fact, even some of the gameplay benefits of discipline you should have disappear when improved versions of these powers become available. (Why do you still need to carry meals around when when you don't have Huntmastery/Grand Huntmastery? You should still have Hunting/Huntmastery which ''also'' allows you to get your own food.) The Project Aon versions have clarified that you ''should'' get the benefits of hunting as an OldSaveBonus -- but Hunting doesn't work in wastelands, so it won't work in Book 8 at least.

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** The Kai and Magnakai skills of Books 1-12 are rendered almost obsolete by the new Grand Master Disciplines. Noncombat related Magnakai skills don't cut it against the new threats in the Grand Master books. But the gameplay bonuses from the Magnakai skills are still relevant such as the GradualRegeneration from Curing and the bonuses from Psi-Surge and Weaponmastery (though Weaponmastery is replaced by Grand Weaponmastery for balance issues).\\\
Many powers that you can select as Magnakai or Grand Master are simply improvements over existing powers. Yet there's no reason offered why you can't use Hunting in lieu of Huntmastery, or Huntmastery in lieu of Grand Huntmastery. In fact, even some of the gameplay benefits of discipline you should have disappear when improved versions of these powers become available. (Why do you still need to carry meals around when when you don't have Huntmastery/Grand Huntmastery? You should still have Hunting/Huntmastery which ''also'' allows you to get your own food.) The Project Aon versions have clarified that you ''should'' get the benefits of hunting as an OldSaveBonus -- but Hunting doesn't work in wastelands, so it won't work in Book 8 at least.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: In Book 6 ''The Kingdoms of Terror'', Lone Wolf can find the Bronin Warhammer. This is the only mundane weapon that gives him a Combat Skill bonus. Unfortunately if you do find it, that means you didn't go to the archery tournament where you could have won the Silver Bow of Duadon.
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* RageHelm: The Drakkarim always wear metal helmets with skull-shaped facemasks in battle. To the point this is often the main feature used to describe them, notably by Vassagonian locals in ''Shadow on the Sand''.

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* RageHelm: The Drakkarim are almost always wear seen wearing metal helmets with skull-shaped facemasks in battle. To the point this is often the main feature used to describe them, notably by Vassagonian locals in ''Shadow on the Sand''.
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** Translated from game mechanics into the "Legends" novels. Casting Brotherhood magic causes pain in proportion to the strength of the spell, from simple annoyance to sheer agony. The pain can be blocked out with potions and drugs, but it is heavily implied that bypassing the pain has a psychologically damaging effect.

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** Translated from game mechanics into the "Legends" ''Legends'' novels. Casting Brotherhood magic causes pain in proportion to the strength of the spell, from simple annoyance to sheer agony. The pain can be blocked out with potions and drugs, but it is heavily implied that bypassing the pain has a psychologically damaging effect.
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** Translated from game mechanics into the "Legends" novels. Casting Brotherhood magic causes pain in proportion to the strength of the spell, from simple annoyance to sheer agony. The pain can be blocked out with potions and drugs, but it is heavily implied that bypassing the pain has a psychologically damaging effect.
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The author passed away suddenly in late 2016, leaving the future of the property, including the remainder of the last wave of books he'd started, up in the air. His son Ben later announced that he and his family will work on the final books, which (along with deluxe hardcover versions of the others).

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The author passed away [[DiedDuringProduction Dever died suddenly in late 2016, 2016]], leaving the future of the property, including the remainder of the last wave of books he'd started, up in the air. His son Ben later announced that he and his family will work on the final books, which (along with deluxe hardcover versions of the others).
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Full crosswicking.


* MuggingTheMonster: Various rogues (robbers, thieves, bandits, pirates, backstabbers, grave diggers, pickpockets, brigands...) regularly try to mug Lone Wolf or his lieutenant in their travels. More often than not, it's the hero who ends up richer and the cutthroats dead. Later in the series, the book may not even involve the player in such encounters. You get an off-hand paragraph that you're set upon by bandits, demanding gold but instead [[CutscenePowerToTheMax "receiving a harsh lesson in the powers of a Kai Master"]].

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* MuggingTheMonster: Various When in "civilized" parts of the world rather than evil fortresses or the wilderness, various rogues (robbers, thieves, bandits, pirates, backstabbers, grave diggers, pickpockets, brigands...) regularly try trying to mug Lone Wolf or his lieutenant in their travels.the hero is a common type of fight encounter. More often than not, it's the hero who ends up richer and the cutthroats dead. Later in the series, the book may not even involve the player in such encounters. You get an off-hand paragraph that you're set upon by bandits, demanding gold but instead [[CutscenePowerToTheMax "receiving a harsh lesson in the powers of a Kai Master"]].
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* DevelopersForesight: In ''The Curse of Naar'', at one point Lone Wolf has to sacrifice a drop of blood to activate a portal to the next area. It says he does it with the prong of his belt buckle, ''just in case'' the reader is one who's made sure not to have any bladed weapons.

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** Or Grand Masters Who Actually Do Something -- after the Magnakai series, nobody would blame Lone Wolf for wanting to sit back and train his acolytes in peace and let someone else handle the brush fires. But whenever a crisis emerges, he's always the first to step up to the plate to take care of business. It isn't until the New Order Kai series and his ascension to Supreme Mastery that he starts delegating the crisis du jour to his [[FeaturelessProtagonist lieutenant]]. The books explain by then that he's become so famous it's impossible for him to go anywhere without every single agent of evil knowing about it, and after him making a career out of slaying the worst demonic overlords and evil sorcerers out there because there was nobody else around to do it, it's hard to believe otherwise.

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** Or Grand Masters Who Actually Do Something -- after the Magnakai series, nobody would blame Lone Wolf for wanting to sit back and train his acolytes in peace and let someone else handle the brush fires. But whenever a crisis emerges, he's always the first to step up to the plate to take care of business. It isn't until the New Order Kai series and his ascension to Supreme Mastery that he ''finally'' starts delegating the crisis du jour to his [[FeaturelessProtagonist lieutenant]]. The books explain by then that he's become so famous it's impossible for him to go anywhere without every single agent of evil knowing about it, and after him making a career out of slaying the worst demonic overlords and evil sorcerers out there because there was nobody else around to do it, it's hard to believe otherwise.


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* RunningTheBlockade: Book 12 begins with Lone Wolf boarding a ship to slip past a blockade of the Darklords' ironclad ships in a gambit to infiltrate the Darklands. As with many of Lone Wolf's other adventures where he starts with companions, the ship and its crew are ''doomed'', but he manages to get where he needs to be anyway.
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Full crosswicking.


* GlowingEyelightsOfUndeath: Sported by Helghast in their true form.

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* GlowingEyelightsOfUndeath: Sported by Helghast in their true form.form as shown with several illustrations. Note that they are [[{{Humanshifting}} shapeshifters]], and thus their eyes don't glow while in human form, as it would give them away. (The glow may be a side effect of the psychic attack that a Helghast is trying to ''melt your brain'' with...) Most other undead in the series avert this. The skeletal Vordaks still have [[TheDeadHaveEyes human eyeballs]], while some zombies either have eyes or just rotting eye sockets.
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* FromZeroToHero: Lone Wolf's rise is one of the more extreme examples. He goes from being a nearly helpless apprentice who initially was shown accidentally knocking himself out to a legendary hero who ''casually kills gods'' on the way to fight more important ones in their own domain.
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* AbsurdlySpaciousSewer: A few, most notably the Baga-darooz in Barrakeesh, capital of [[ArabianNightsDays Vassagonia]]. This sewer is vast enough to house giant lizards and other nasty monsters, and criminals can be condemned to be locked within. Unlike some other fantasy examples, however, it is described as extremely filthy, smelly and insalubrious -- just getting an open wound in contact with the water can give you a horrible disease.

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* AbsurdlySpaciousSewer: A few, most notably the Baga-darooz in Barrakeesh, capital of [[ArabianNightsDays Vassagonia]]. This sewer is vast enough to house giant lizards and other nasty monsters, and criminals can be condemned to be locked within. Unlike some other fantasy examples, however, it is described it's realistically depicted as extremely filthy, smelly and insalubrious -- just getting an open wound in contact with the water can give you a horrible disease.
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** Helshezag, sword of Darklord Kraagenskul, is a powerful weapon, but likewise drains Lone Wolf's HitPoints when used (much less than the staff, though).

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** Helshezag, sword of Darklord Kraagenskul, Kraagenskûl, is a powerful weapon, but likewise drains Lone Wolf's HitPoints when used (much less than the staff, though).



** Book 20, ''The Curse of Naar'', can be said to be mostly a series of {{MacGuffin Guardian}}s, as several Demon Lords must be beaten to retrieve each a new PlotCoupon each time.

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** Book 20, ''The Curse of Naar'', can be said to be mostly a series of {{MacGuffin Guardian}}s, as several Demon Lords must be beaten to retrieve each a new PlotCoupon each time.



* NamedWeapons: A lot of really potent magical weapons have them, like the Sommerswerd or Skarn-ska, and the Kai Weapons available to player's character in the New Order series. Some villainous examples include the swords that were the personal weapons of various Darklords. Like Helshezag, wielded by Kraagenskul, which Lone Wolf can claim after killing him. [[AllThereInTheManual Additional lore]] provides the names of a few others, like Nahelzagrath (Zagarna's weapon), and Nadazgada (Gnaag's).

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* NamedWeapons: A lot of really potent magical weapons have them, like the Sommerswerd or Skarn-ska, and the Kai Weapons available to player's character in the New Order series. Some villainous examples include the swords that were the personal weapons of various Darklords. Like Helshezag, wielded by Kraagenskul, Kraagenskûl, which Lone Wolf can claim after killing him. [[AllThereInTheManual Additional lore]] provides the names of a few others, like Nahelzagrath (Zagarna's weapon), and Nadazgada (Gnaag's).



* SeriesContinuityError: Some of the early Magnakai books describes Lorestones are described as crumbling away or becoming non-magical when Lone Wolf acquires them, their power transferred into him. Later on they're described as intact and still empowered, kept in Lone Wolf's secret inner sanctum. Bathing in their magical radiance even heals all his wounds once he gets back in ''Dawn of the Dragons''.

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* SeriesContinuityError: Some of the early Magnakai books describes describe Lorestones are described as crumbling away or becoming non-magical when Lone Wolf acquires them, their power transferred into him. Later on on, they're described as intact and still empowered, kept in Lone Wolf's secret inner sanctum. Bathing in their magical radiance even heals all his wounds once he gets back in ''Dawn of the Dragons''.
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** First and foremost is the Moonstone, a powerful artifact crafted by a race of demigods, the Shianti. So important it is in Magnamund that Year I of this world's calendar is set on the date of its creation. It's also important in a more personal sense for Grey Star, as three-fourth of his quest is devoted to finding it so his magic will become powerful enough to take on the BigBad.

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** First and foremost is the Moonstone, a powerful artifact crafted by a race of demigods, the Shianti. So important it is in Magnamund that Year I of this world's calendar is set on the date of its creation. It's also important in a more personal sense for Grey Star, as three-fourth three-fourths of his quest is devoted to finding it so his magic will become powerful enough to take on the BigBad.



** Even the villains have their own set, the [[ArtifactsOfDoom Doomstones]] created by [[NamesToRunAwayFromReallyFast Agarash the Damned]] (as a mockery of the Lorestones), which any hero is better off destroying on sight.

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** Even the villains have their own set, the [[ArtifactsOfDoom Doomstones]] created by [[NamesToRunAwayFromReallyFast Agarash the Damned]] (as a mockery of the Lorestones), which any hero is better best off destroying on sight.



** Notably in Book 2, after you get inevitably shipwrecked.

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** Notably in Book 2, after you get inevitably shipwrecked.get shipwrecked, and have to throw away your weapons and armor so you don't drown.
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* GlobalCurrency: There are multiple currencies. However, they have fixed exchange rates and are almost always given and used in multiples equal to an integer amount of gold crowns (the protagonist's "home" currency). For instance, 4 lunes equal 1 gold crown, so most amounts of lune given are multiples of 4, and the exchange rate is usually given, as in "32 Lune (8 Gold Crowns)". Also, 4 lunes take up the same amount of inventory space as 1 gold crown in the given rules despite lunes being silver, so the game implies that silver, gold, and iron all have the same value! However, in a few areas, the currency you use for something matters a lot.

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* GlobalCurrency: There are multiple currencies. However, they have fixed exchange rates and are almost always given and used in multiples equal to an integer amount of gold crowns (the protagonist's "home" currency). For instance, 4 lunes equal 1 gold crown, so most amounts of lune given are multiples of 4, and the exchange rate is usually given, as in "32 Lune (8 Gold Crowns)". Also, 4 lunes take up the same amount of inventory space as 1 gold crown in the given rules despite lunes being silver, so the game implies that silver, gold, and iron all have the same value! However, in a few areas, the currency you use for something matters a lot. lot, such as potentially revealing that you're a disguised intruder.
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** "Kagonite" is a black metallic mineral, light as wood yet ten times harder than steel. It is what gives the Darklord troops' weapons their black appearance. Lone Wolf can loot a Kagonite Chainmail from a fallen enemy, and "Because it is so light, it can be worn beneath any padded or metallic body armor you may possess."

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** "Kagonite" is a black metallic mineral, light as wood yet ten times harder than steel. It is what gives the Darklord troops' weapons their black appearance. Lone Wolf can loot a Kagonite Chainmail vest from a fallen enemy, and "Because it is so light, it can be worn beneath any padded or metallic body armor you may possess."
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* NamedWeapons: A lot of really potent magical weapons have them, like the Sommerswerd or Skarn-ska. Some villainous examples include the swords that were the personal weapons of various Darklords. Helshezag, wielded by Kraagenskul, which Lone Wolf can claim after killing him. [[AllThereInTheManual Additional lore]] provides the names of a few others, like Nahelzagrath (Zagarna's weapon), and Nadazgada (Gnaag's).

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* NamedWeapons: A lot of really potent magical weapons have them, like the Sommerswerd or Skarn-ska.Skarn-ska, and the Kai Weapons available to player's character in the New Order series. Some villainous examples include the swords that were the personal weapons of various Darklords. Like Helshezag, wielded by Kraagenskul, which Lone Wolf can claim after killing him. [[AllThereInTheManual Additional lore]] provides the names of a few others, like Nahelzagrath (Zagarna's weapon), and Nadazgada (Gnaag's).
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* NamedWeapons: A lot of really potent magical weapons have them, like the Sommerswerd or Skarn-ska. Some villainous examples include the swords that were the personal weapons of various Darklords. Helshezag, wielded by Kraagenskul, which Lone Wolf can claim after killing him. [[AllThereInTheManual Additional lore]] provides the names of a few others, like Nahelzagrath (Zagarna's weapon), and Nadazgada (Gnaag's).
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** Lone Wolf doesn't appear to have a canonical love interest in the main books (possibly owing to the monk-like lifestyle Kai Lords have), though ''Legends of Lone Wolf'' gives him a couple of female companions.

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** Lone Wolf doesn't appear to have a canonical love interest in the main books (possibly owing to the monk-like lifestyle Kai Lords have), though ''Legends of Lone Wolf'' gives him a couple of female companions.



** All of the named swords in this series could be considered a Cool Sword:

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** All of the [[NamedWeapons named swords swords]] in this series could be considered a Cool Sword:
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* AbortedArc: ''Voyage of the Moonstone'' has the player learning Grey Star's recently gone missing, hinting at a future adventure to save him. In ''The Storms of Chai'' he's mentioned several times [[TimeSkip in the events that took place between that and the previous book]] with no mention of going missing, and off-screen became one of Lone Wolf's major allies.

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* AbortedArc: ''Voyage of the Moonstone'' has the player learning Grey Star's recently gone missing, hinting at a future adventure to save him. In ''The Storms of Chai'' Chai'', he's mentioned several times [[TimeSkip in the events that took place between that and the previous book]] with no mention of going missing, and off-screen became one of Lone Wolf's major allies.
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* SeriesContinuityError: Some of the Lorestones are described as crumbling away or becoming non-magical when you acquire them, but are later intact and active again when you return to the Monastery after having acquired all of them.

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* SeriesContinuityError: Some of the early Magnakai books describes Lorestones are described as crumbling away or becoming non-magical when you acquire Lone Wolf acquires them, but are later their power transferred into him. Later on they're described as intact and active again when you return to still empowered, kept in Lone Wolf's secret inner sanctum. Bathing in their magical radiance even heals all his wounds once he gets back in ''Dawn of the Monastery after having acquired all of them.Dragons''.
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** Grey Star can acquire a Mind Gem that makes his MindControl spell more effective.
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** Book 20, ''The Curse of Naar'', can be said to be mostly a series of {{MacGuffin Guardian}}s, as several Demon Lords must be beaten to retrieve each time a new PlotCoupon.

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** Book 20, ''The Curse of Naar'', can be said to be mostly a series of {{MacGuffin Guardian}}s, as several Demon Lords must be beaten to retrieve each time a new PlotCoupon.PlotCoupon each time.

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