Follow TV Tropes

Following

History Literature / LoneWolf

Go To

OR

Is there an issue? Send a MessageReason:


* PokeInTheThirdEye: In Book 18, ''Dawn of the Dragons'', Lone Wolf can opt to contact his friend Banedon telepathically with Telegnosis to confirm whether or not he survived the crash of his skyship. If he does, he discovers a wall of sorts in the astral realm blocking his attempts. During his attempts to break through the wall, he senses that Naar, who is literally the UltimateEvil, is using his own power to repair it. Lone Wolf immediately ceases his attempts to avoid giving Naar any chance at attacking his mind.

to:

* PokeInTheThirdEye: In Book 18, ''Dawn of the Dragons'', Lone Wolf can opt to contact his friend Banedon telepathically with Telegnosis to confirm whether or not he survived the crash of his skyship. If he does, he discovers a wall of sorts in the astral realm blocking his attempts. During his attempts to break through the wall, he senses that Naar, who is literally the UltimateEvil, an UnseenEvil, is using his own power to repair it. Lone Wolf immediately ceases his attempts to avoid giving Naar any chance at attacking his mind.



* UltimateEvil:

to:

* UltimateEvil:UnseenEvil:



** Another example from Book 1 is [[spoiler:the timeless evil in the Graveyard of the Ancients]]. Which is revealed to be [[spoiler:Naar itself]] in the rewrite.

to:

** Another example from In Book 1 is 1, [[spoiler:the timeless evil in the Graveyard of the Ancients]]. Which Ancients]] is not seen. It's revealed to be [[spoiler:Naar itself]] in the rewrite.
Is there an issue? Send a MessageReason:
None


** "Treasures of Madness (2018)[[note]]Available only in Germany.[[/note]]: The thief Hugi attempts to escape the Forbidden City with his loot.

to:

** "Treasures of Madness Madness" (2018)[[note]]Available only in Germany.[[/note]]: The thief Hugi attempts to escape the Forbidden City with his loot.



** Battle of the Wytches" (2020)[[note]]Available only in Germany.[[/note]]: Tanith seeks to free the Port of Suhn from Mother Magri's rule.

to:

** Battle "Battle of the Wytches" (2020)[[note]]Available only in Germany.[[/note]]: Tanith seeks to free the Port of Suhn from Mother Magri's rule.



** "Shadow Stalkers' (2021): Ernan is the captain of a vessel that once helped the Grand Master return the Moonstone. Eighteen years later, he is asked to travel to Hammerdal and rekindle the alliance between Durenor and Sommerlund, but the forces of darkness are determined to stop him.

to:

** "Shadow Stalkers' Stalkers" (2021): Ernan is the captain of a vessel that once helped the Grand Master return the Moonstone. Eighteen years later, he is asked to travel to Hammerdal and rekindle the alliance between Durenor and Sommerlund, but the forces of darkness are determined to stop him.

Added: 482

Changed: 140

Is there an issue? Send a MessageReason:
None


** "Treasures of Madness (2018)[[note]]Available only in Germany.[[/note]]: The thief Hugi attempts to escape the Forbidden City with his loot.



** "The Chains of Ghol-Tabras" (2019)[[note]]Available only in Germany.[[/note]]: Captain Havaroez must prevent the fleet of Shasarak from sending reinforcements elsewhere.




to:

** Battle of the Wytches" (2020)[[note]]Available only in Germany.[[/note]]: Tanith seeks to free the Port of Suhn from Mother Magri's rule.


Added DiffLines:

** "The Spawn of Hate" (2022)[[note]]Available only in Germany.[[/note]]: Gildas leads a group of border rangers to investigate an attack, but things escalate quickly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "The Slavers of Xanar" (2018)[[note]]Available only in Sweden.[[/note]]: Vagur, a skilled dwarf shooter from Bor, enlisted in His Majesty Ryvin's Royal Army, has an adventure.


Added DiffLines:

** "The Lost and the Damned" (2021)[[note]]Available only in Sweden.[[/note]]: Shaar has a mission to protect the Lorestone that Lone Wolf seeks.


Added DiffLines:

** "Partisan" (2022)[[note]]Available only in Sweden.[[/note]]: The smuggler Sebb Jarrel leads his countrymen against agents of darkness.


Added DiffLines:

* ''The Disciples of Darkness'' (2016)[[note]]Available only in Germany.[[/note]]: A standalone gamebook. Tessa, a young woman who fled during the war against the Darklords, is taken in by the Herbalish Druids. As she begins training as a druid, she is surprisingly given a dangerous mission to infiltrate the Darklands.

Added: 195

Changed: 153

Is there an issue? Send a MessageReason:
None


** "Druse Quest" (2017): Madin Rendalim, Herbwarden of Bautar, is on a mission to find a Druse Tree to make a cure for the Red Plague, but must evade monsters and soldiers determined to stop him.



** ''Shadow Stalkers'' (2021): Ernan is the captain of a vessel that once helped the Grand Master return the Moonstone. Eighteen years later, he is asked to travel to Hammerdal and rekindle the alliance between Durenor and Sommerlund, but the forces of darkness are determined to stop him.
* #28 ''The Hunger of Sejanoz'' (1998): While the Grand Master is visiting the court of Xo-Lin, Aurarch Sejanoz's forces lay siege to the palace. The Grand Master must deliver Xo-Lin to safety.

to:

** ''Shadow Stalkers'' "Shadow Stalkers' (2021): Ernan is the captain of a vessel that once helped the Grand Master return the Moonstone. Eighteen years later, he is asked to travel to Hammerdal and rekindle the alliance between Durenor and Sommerlund, but the forces of darkness are determined to stop him.
* #28 ''The Hunger of Sejanoz'' (1998): While the Grand Master is visiting the court of Xo-Lin, Aurarch Autarch Sejanoz's forces lay siege to the palace. The Grand Master must deliver Xo-Lin to safety.
** "The Edge of Night" (2022): A man is freed from Autarch Sejanoz's mind control and must escape and rescue his son from disciples of Naar.



* #32 ''Light of the Kai'' (2022):

to:

* #32 ''Light of the Kai'' (2022):
(TBA):
Is there an issue? Send a MessageReason:
None


*** The Giaks becomes "Gloks".

to:

*** The Giaks becomes become "Gloks".



*** The Shianti were changed to the "Majdars"; justified since "Shianti" just doesn't sound good in French.

to:

*** The Shianti were are changed to the "Majdars"; justified since "Shianti" just doesn't sound good in French.

Added: 112

Changed: 90

Removed: 223

Is there an issue? Send a MessageReason:
More fitting trope.


* HolyHandGrenade:
** The Sommerswerd. Uses the blessed power of light... to obliterate the enemies of the Kai.
** The Moonstone too. [[spoiler:In ''The Buccaneers of Shadaki'', just showing the artefact to an undead immediately destroys it.]]

to:

* HolyHandGrenade:
**
HolyHandGrenade: The Sommerswerd. Uses the blessed power of light... to obliterate the enemies of the Kai.
** The Moonstone too. [[spoiler:In ''The Buccaneers of Shadaki'', just showing the artefact to an undead immediately destroys it.]]
Kai.


Added DiffLines:

* TurnUndead: In ''The Buccaneers of Shadaki'', just showing the Moonstone to an undead immediately destroys it.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* {{Gorn}}: The novelizations take this UpToEleven. To give some examples:

to:

* {{Gorn}}: The novelizations take this UpToEleven.up to eleven. To give some examples:
Is there an issue? Send a MessageReason:
None


* MistakenForMurderer: In the second book, where Lone Wolf, after a failed attempt to poison him by one of the people he was travelling with, goes to the inn's common room where they all are, and angrily confronts and fights to the death the one he believes responsible. Of course, only one of them is, so if you choose the wrong person, this happens. [[spoiler:Fortunately for observant readers, there are pictures of each perso. The actual culprit is the one who looks the most ObviouslyEvil of the lot, and has a snake tattoo (which was on the wrist of three that tried to kill Lone Wolf in an earlier assassination attempt)]]

to:

* MistakenForMurderer: In the second book, where Lone Wolf, after a failed attempt to poison him by one of the people he was travelling with, goes to the inn's common room where they all are, and angrily confronts and fights to the death the one he believes responsible. Of course, only one of them is, so if you choose the wrong person, this happens. [[spoiler:Fortunately for observant readers, there are pictures of each perso. traveler. The actual culprit is the one who looks the most ObviouslyEvil of the lot, and has a snake tattoo (which was on the wrist of three that tried to kill Lone Wolf in an earlier assassination attempt)]]attempt).]]
Is there an issue? Send a MessageReason:
None


* MistakenForMurderer: In the second book, where Lone Wolf, after a failed attempt to poison him by one of the people he was travelling with, goes to the inn's common room where they all are, and angrily confronts and fights to the death the one he believes responsible. Of course, only one of them is, so if you choose the wrong person, this happens. [[spoiler:Fortunately for observant readers, there are pictures of each person, and the actual culprit is the one who looks the most ObviouslyEvil of the lot.]]

to:

* MistakenForMurderer: In the second book, where Lone Wolf, after a failed attempt to poison him by one of the people he was travelling with, goes to the inn's common room where they all are, and angrily confronts and fights to the death the one he believes responsible. Of course, only one of them is, so if you choose the wrong person, this happens. [[spoiler:Fortunately for observant readers, there are pictures of each person, and the perso. The actual culprit is the one who looks the most ObviouslyEvil of the lot.]]lot, and has a snake tattoo (which was on the wrist of three that tried to kill Lone Wolf in an earlier assassination attempt)]]
Is there an issue? Send a MessageReason:
Full crosswicking.


* GreatGazoo: Really the only way to describe Alyss, the mischievous demigoddess first introduced in the novelization before becoming a CanonImmigrant in the gamebooks. She's firmly on the side of good, but is rather playful about it compared to any other of Lone Wolf's allies. And although her RealityWarper powers could be game-breaking, she only uses them to even the odds in Lone Wolf's favor rather than letting him win without efforts.

to:

* GreatGazoo: Really the only way to describe Alyss, the mischievous demigoddess first introduced in the novelization before becoming a CanonImmigrant in the gamebooks. She's firmly on the side of good, Good, but is rather playful about it compared to any other of Lone Wolf's allies. And although her RealityWarper powers could be game-breaking, she only uses them to even the odds in Lone Wolf's favor rather than letting him win without efforts. Alyss is unusual for this trope in that she both has definite goals and fully understands what she's doing: she isn't just messing with people or producing loads of unintentional consequences. To some extent she's deliberately playing this role to hide just where her limitations and weaknesses are.
Is there an issue? Send a MessageReason:
None


*** "Helghast" is translated as "''monster d'enfer''" (though not systematically).

to:

*** "Helghast" is translated as "''monster d'enfer''" (though not systematically).(although inconsistently).



** The enchanted bullwhip from book 10 can hit (and gives a bonus against) specters.

to:

** The enchanted bullwhip from book 10 can hit (and gives a bonus against) incorporeal specters.



* WhatHappenedToTheMouse: In ''The Cauldron of Fear'', you have about a one in two chance of having to deal with Tahou's ThievesGuild to reach the underground city of Zaaryx. In exchange for his help, the guildmaster only ask for one thing: to return the ring worn by his son, who had ventured there and likely gotten killed some time ago. Which is, in all likehood, the Psychic Ring later found on the finger of a mutated psychic ghoul. However, once back on the surface Lone Wolf never hears of the Thieves' Guild any more, and can keep the Psychic Ring for further adventures. (It warrants mentioning that the next few books happen one right after the other, and involve Lone Wolf being off the planet completely for over eight years. By the time he makes it back, the tide of the war has swung hard against humankind.)

to:

* WhatHappenedToTheMouse: In ''The Cauldron of Fear'', you have about a one in two chance of having to deal with Tahou's ThievesGuild to reach the underground city of Zaaryx. In exchange for his help, the guildmaster only ask for one thing: to return the ring worn by his son, who had ventured there and likely gotten killed some time ago. Which is, in all likehood, likelihood, the Psychic Ring later found on the finger of a mutated psychic ghoul. However, once back on the surface Lone Wolf never hears of the Thieves' Guild any more, and can keep the Psychic Ring for further adventures. (It warrants mentioning that the next few books happen one right after the other, and involve Lone Wolf being off the planet completely for over eight years. By the time he makes it back, the tide of the war has swung hard against humankind.)



* YourApprovalFillsMeWithShame: If Grey Star uses Evocation to escape the prison in Suhn (by raising the spirits of the prison's many victims to wreck everything), then Tanith -- who is left wide-eyed at the resultant carnage -- will cooly remark "[[BigBad Shasarak]] would have approved." She does ''not'' mean it as a WhatTheHellHero moment... but Grey Star takes it as one all the same.

to:

* YourApprovalFillsMeWithShame: If Grey Star uses Evocation to escape the prison in Suhn (by raising the spirits of the prison's many victims to wreck everything), then Tanith -- who is left wide-eyed at the resultant carnage -- will cooly coolly remark "[[BigBad Shasarak]] would have approved." She does ''not'' mean it as a WhatTheHellHero moment... but Grey Star takes it as one all the same.
Is there an issue? Send a MessageReason:
Example was pretty unclear.


* BodyArmorAsHitPoints: Early on, armor would add to your max Endurance points. But soon, armor started adding to your Combat Skill instead.

to:

* BodyArmorAsHitPoints: Early on, armor would ordinary armors such as helmet, padded vest or chainmail add to your max Endurance points. But soon, armor started adding Later in the series, however, rarer armors made of special materials or magical add more to your Combat Skill instead.than to your Endurance.
Is there an issue? Send a MessageReason:
None


* BodyArmorAsHitPoints: Any piece of armor you find add to your Endurance Points. Largely because Combat Skill and Endurance are the only stats you actually have.

to:

* BodyArmorAsHitPoints: Any piece of Early on, armor you find would add to your max Endurance Points. Largely because points. But soon, armor started adding to your Combat Skill and Endurance are the only stats you actually have. instead.
Is there an issue? Send a MessageReason:
Well, that doesn't work.


--->"[[WhoDares Who dares]] disturb me?" he hisses, rising from the Brumalmarc throne, his eyes searching for an intruder. Upon seeing you, he emits a horrified gasp and fumbles for his black staff. He has the look of a criminal who has been discovered in the act of some dreadful crime.

to:

--->"[[WhoDares Who dares]] --->"Who dares disturb me?" he hisses, rising from the Brumalmarc throne, his eyes searching for an intruder. Upon seeing you, he emits a horrified gasp and fumbles for his black staff. He has the look of a criminal who has been discovered in the act of some dreadful crime.
Is there an issue? Send a MessageReason:
Neutralizing the custom title.


--->"{{Who dares}} disturb me?" he hisses, rising from the Brumalmarc throne, his eyes searching for an intruder. Upon seeing you, he emits a horrified gasp and fumbles for his black staff. He has the look of a criminal who has been discovered in the act of some dreadful crime.

to:

--->"{{Who dares}} --->"[[WhoDares Who dares]] disturb me?" he hisses, rising from the Brumalmarc throne, his eyes searching for an intruder. Upon seeing you, he emits a horrified gasp and fumbles for his black staff. He has the look of a criminal who has been discovered in the act of some dreadful crime.

Added: 189

Changed: 369

Is there an issue? Send a MessageReason:
None


** Major demonic beings, such as the Chaos-Master and Naar's Demonlords, are also impossible to fight with mundane or even ordinary magic weapons. Attacking Tagazin with a non-magical blade just ''destroy the weapon'' -- and this is with a mere projection of the Demonlord on Magnamund, much weaker than his true form. You need to find their specific weaknesses or use their true names against them. On the other hand, the Sommerswerd once again always proves adequate for the task, although you must be ready for very tough fights.

to:

** Major demonic beings, such as the Chaos-Master and Naar's Demonlords, are also impossible to fight with mundane or even ordinary magic weapons. Attacking Tagazin with a non-magical blade just ''destroy ''destroys the weapon'' -- and this is with a mere projection of the Demonlord on Magnamund, much weaker than his true form. You need to find their specific weaknesses or use their true names against them. On the other hand, the Sommerswerd once again always proves adequate for the task, although you must be ready for very tough fights.



** Book 17 is pretty bad too. Nearly every enemy encounter verges on DemonicSpiders [[invoked]] territory, and the battles against the BigBad and his [[TheDragon Dragon]] are some of the hardest in the series. And just like the battles in Book 11, there is almost no chance to heal in between the boss fights. And in this case you might actually ''need'' the InfinityPlusOneSword to beat the boss. %%(Your ordinary weapon is enchanted at the beginning of the book to double its damage against undead if you don't have it but no skill bonus is offered, and one is greatly appreciated against the demonic overlord who's the final boss of the book.)

to:

** Book 17 is pretty bad too. Nearly every enemy encounter verges on DemonicSpiders [[invoked]] territory, and the battles against the BigBad and his [[TheDragon Dragon]] are some of the hardest in the series. And just like the battles in Book 11, there is almost no chance to heal in between in-between the boss fights. And in this case you might actually ''need'' the InfinityPlusOneSword to beat the boss. %%(Your ordinary weapon is enchanted at the beginning of the book to double its damage against undead if you don't have it but no skill bonus is offered, and one is greatly appreciated against the demonic overlord who's the final boss of the book.)



** In the appropriately-titled Book 18 ''Dawn of the Dragons'', [[spoiler:the dragons Naar intends to unleash on Magnamund to kill ''everything''.]]

to:

** In the appropriately-titled appropriately titled Book 18 18, ''Dawn of the Dragons'', [[spoiler:the dragons Naar intends to unleash on Magnamund to kill ''everything''.]]



** The Glowing Crystal from ''The Caverns of Kalte'', [[spoiler:in fact a Doomstone. If Lone Wolf keeps it on his person for too long, its radiation will kill him.]]
** The golden bracelets worn by Ice Barbarians in the same book. [[spoiler:They are {{Hypno Trinket}}s allowing Vonotar to control them, and if Lone Wolf dons one it can lead to a PsychicAssistedSuicide.]]

to:

** The Glowing Crystal from ''The Caverns of Kalte'', Kalte'':
*** The Glowing Crystal found in Ikaya,
[[spoiler:in fact a Doomstone. If Lone Wolf keeps it on his person for too long, its radiation will kill him.]]
** *** The golden bracelets worn by Ice Barbarians in the same book.Barbarians. [[spoiler:They are {{Hypno Trinket}}s allowing Vonotar to control them, and if Lone Wolf dons one it can lead to a PsychicAssistedSuicide.]]

Added: 316

Changed: 312

Is there an issue? Send a MessageReason:
None


* TheNightThatNeverEnds: In the backstory, [[NamesToRunAwayFromReallyFast Agarash the Damned's]] reign of terror was called the "Age of Eternal Night". In the series proper, Agarash's lieutenant Deathlord Ixiataaga uses his powers to maintain a permanent cloud cover over the city of Xaagon which prevents any sunlight from reaching it.

to:

* TheNightThatNeverEnds: TheNightThatNeverEnds:
**
In the backstory, [[NamesToRunAwayFromReallyFast Agarash the Damned's]] reign of terror was called the "Age of Eternal Night". Night".
**
In the series proper, Agarash's lieutenant Deathlord Ixiataaga uses his powers to maintain a permanent cloud cover over the city of Xaagon which prevents any sunlight from reaching it.

Added: 211

Changed: 1222

Is there an issue? Send a MessageReason:
None


* DubNameChange: The French version of the main series kept most names unchanged, beyond the main character (and the title itself) being translated directly as "''Loup Solitaire''". The ''World of Lone Wolf'' spin-off, on the other hand, saw many more changes:
** Grey Star is renamed "''Astre d'Or''" (i.e. "Gold Star"), and this also the name used for the whole sub-series.
** The Shianti were changed to the "Majdars"; justified since "Shianti" just doesn't sound good in French.
** The goddess Ishir to "Ishtar" (at odd with the main series, which kept "Ishir").
** Shasarak the Wytch-King to "Charatchak".
** The Daziarn astral plane to "Noctiurne".
** Tanith to "Tanid".
** King Samu to "Samur".
** The Kleasá demon to "Klayshia".
** Sado of the Long Knife to "Sadir au Long Couteau".
** Hugi the thief to "Grando".

to:

* DubNameChange: DubNameChange:
**
The French version of the main ''Lone Wolf'' series kept most names unchanged, beyond the with a few exceptions:
*** The
main character (and the title itself) being translated directly receives a direct translation as "''Loup Solitaire''". Solitaire''".
***
The Giaks becomes "Gloks".
*** "Helghast" is translated as "''monster d'enfer''" (though not systematically).
*** "Wolf's Bane" is changed to "''Loup Enragé''" ("Rabid Wolf").
** The French version of the
''World of Lone Wolf'' spin-off, on the other hand, saw many more changes:
** *** Grey Star is renamed "''Astre d'Or''" (i.e. "Gold Star"), and this also the name used for the whole sub-series.
** *** The Shianti were changed to the "Majdars"; justified since "Shianti" just doesn't sound good in French.
** *** The goddess Ishir to "Ishtar" (at odd with the main series, which kept keeps "Ishir").
** *** Shasarak the Wytch-King to "Charatchak".
** *** The Daziarn astral plane to "Noctiurne".
** *** Tanith to "Tanid".
** *** King Samu to "Samur".
** *** The Kleasá demon to "Klayshia".
** *** Sado of the Long Knife to "Sadir au Long Couteau".
** *** Hugi the thief to "Grando".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AtrociousArthropods: Archlord Gnaag has the appearance of a hideous, humanoid fly. He's one of the most dangerous Darklords thanks to his intelligence and careful planning, and the BigBad of most of the Magnakai arc.
Is there an issue? Send a MessageReason:
None


* Fiction500: High-Mayor Cordas. Said to be the wealthiest man in Magnamund and able to order the construction of a skyship to be finished within a month for the sole purpose of helping Lone Wolf travel home more quickly.

to:

* Fiction500: High-Mayor Cordas.Cordas from the city-state of Casiorn. Said to be the wealthiest man in Magnamund and able to order the construction of a skyship to be finished within a month for the sole purpose of helping Lone Wolf travel home more quickly.



** The Zlanbeasts and Kraan; ugly reptilian creatures with leathery wings serving the Darklords as flying mounts from them and their various troops. Lone Wolf does "borrow" a Zlanbeast on a few occasions to travel through enemy territory.
** The Itikars, giant birds used as steeds by the Vassagonians. Lone Wolf also "borrows" one once.

to:

** The Zlanbeasts and Kraan; ugly reptilian creatures with leathery wings serving the Darklords as flying mounts from for them and their various troops. Lone Wolf does "borrow" a Zlanbeast on a few occasions to travel through enemy territory.
** The Itikars, giant birds used as steeds by the Vassagonians. Lone Wolf also "borrows" one once.in ''Shadow on the Sand''.



** In ''Dawn of the Dragons'', the Eldenorian guards capturing Lone Wolf and bringing him before Prince Lutha take his gold, backpack and weapons... but not the weapon-like special items. Including the Sommerswerd![[note]]This one was so glaring that the French version actually [[http://projectaon.proboards.com/index.cgi?board=general&action=display&thread=1574&page=1 changed the scene by adding an Eldenorian traitor who brings back his special items to Lone Wolf.]][[/note]] The collector reedition explains this by having the soldiers being quite superstitious of touching magical artifacts or weapons.

to:

** In ''Dawn of the Dragons'', the Eldenorian guards capturing Lone Wolf and bringing him before Prince Lutha take his gold, backpack and weapons... but not the weapon-like special items. Including the Sommerswerd![[note]]This one was so glaring that the French version actually [[http://projectaon.proboards.com/index.cgi?board=general&action=display&thread=1574&page=1 changed the scene by adding an Eldenorian traitor who brings back his special items to Lone Wolf.]][[/note]] The collector reedition re-edition explains this by having the soldiers being quite superstitious of touching magical artifacts or weapons.



* ImprobableAge: In one of the Newsletters, Joe Dever provided a list of Kai and Magnakai ranks and the average ages the Kai Lords reached them. A raw recruit entered at the age of 7, made Initiate (the rank Lone Wolf has at the beginning of his first adventure) at 16, and completed his training and became a Master at 28. The Grand Master, at the time the highest rank, was anywhere from 56 to 60. Of course, that was the old Order; Lone Wolf would radically shake things up, becoming an Initiate at 15, making Master before 18, and reaching Grand Master at the shockingly young age of 35 (even more shocking when you consider that due to his time in the Daziarn, physically he was just a lick over 23). And even that pales in comparison to his successor in the New Grand Master books, who reached the rank of Grand Master at '''14'''. Although to be totally fair, those previous Grand Masters rose through the ranks by training under other Kai; Lone Wolf did it by finding [[MineralMacGuffin magic gems invested with the lore of the higher Kai teachings]] shaped by the hand of CrystalDragonJesus.

to:

* ImprobableAge: In one of the Newsletters, Joe Dever provided a list of Kai and Magnakai ranks and the average ages the Kai Lords reached them. A raw recruit entered at the age of 7, made Initiate (the rank Lone Wolf has at the beginning of his first adventure) at 16, and completed his training and became a Master at 28. The Grand Master, at the time the highest rank, was anywhere from 56 to 60. Of course, that was the old Order; Lone Wolf would radically shake things up, becoming an Initiate at 15, making Master before 18, and reaching Grand Master at the shockingly young age of 35 (even more shocking when you consider that due to his time in the Daziarn, physically he was just a lick over 23). And even that pales in comparison to his successor in the New Grand Master books, who reached the rank of Grand Master at '''14'''. Although to be totally fair, those previous Grand Masters rose through the ranks by training under other Kai; Lone Wolf did it by finding [[MineralMacGuffin magic gems invested with the lore of the higher Kai teachings]] shaped by the hand of CrystalDragonJesus.[[CrystalDragonJesus Nyxator the Dragon]].

Added: 551

Changed: 319

Is there an issue? Send a MessageReason:
None


** Grey Star's fight against [[spoiler:the Kleasa]] ends up being one of these as well. Even if Grey Star "wins" the fight -- which he might not, considering it's very tough -- [[spoiler:the Kleasa]] still kicks his ass. [[spoiler:The LoveInterest Tanith]] has to make a HeroicSacrifice to save Grey Star [[spoiler:but she recovers at the end of the second book]].

to:

** Grey Star's fight against [[spoiler:the Kleasa]] Kleasá]] ends up being one of these as well. Even if Grey Star "wins" the fight -- which he might not, considering it's very tough -- [[spoiler:the Kleasa]] Kleasá]] still kicks his ass. [[spoiler:The LoveInterest Tanith]] has to make a HeroicSacrifice to save Grey Star [[spoiler:but she recovers at the end of the second book]].



* DubNameChange: In the French version of the books, Lone Wolf (and the series itself) became "''Loup Solitaire''", a direct translation. Grey Star, on the other hand, was renamed "''Astre d'Or''" (i.e. "Gold Star"). Also, the Shianti became the "''Majdars''"; justified since "Shianti" just doesn't sound good in French.

to:

* DubNameChange: In the The French version of the books, Lone Wolf main series kept most names unchanged, beyond the main character (and the series title itself) became being translated directly as "''Loup Solitaire''", a direct translation. Grey Star, Solitaire''". The ''World of Lone Wolf'' spin-off, on the other hand, was saw many more changes:
** Grey Star is
renamed "''Astre d'Or''" (i.e. "Gold Star"). Also, Star"), and this also the name used for the whole sub-series.
** The
Shianti became were changed to the "''Majdars''"; "Majdars"; justified since "Shianti" just doesn't sound good in French.French.
** The goddess Ishir to "Ishtar" (at odd with the main series, which kept "Ishir").
** Shasarak the Wytch-King to "Charatchak".
** The Daziarn astral plane to "Noctiurne".
** Tanith to "Tanid".
** King Samu to "Samur".
** The Kleasá demon to "Klayshia".
** Sado of the Long Knife to "Sadir au Long Couteau".
** Hugi the thief to "Grando".



** The Kleasa from the ''World of Lone Wolf'' series. A LivingShadow from another dimension that eats souls like candy. Worse, the only way you can beat it is by setting it free, to reap evil elsewhere.

to:

** The Kleasa Kleasá from the ''World of Lone Wolf'' series. A LivingShadow from another dimension that eats souls like candy. Worse, the only way you can beat it is by setting it free, to reap evil elsewhere.



** ''Grey Star the Wizard'' has these too. The first book alone has: a room so evil just standing in it can kill you; prehensile swamp plants trying to eat you; man-sized frogs with poison skin that can fly(!!); a soul-eating Kleasa demon; a valley full of poison mist; and worst of all, a hive of thousands of giant acid-spitting preying mantises that you inevitably piss off and have to escape by climbing out of their lair -- ''from the bottom up.''

to:

** ''Grey Star the Wizard'' has these too. The first book alone has: a room so evil just standing in it can kill you; prehensile swamp plants trying to eat you; man-sized frogs with poison skin that can fly(!!); a soul-eating Kleasa Kleasá demon; a valley full of poison mist; and worst of all, a hive of thousands of giant acid-spitting preying mantises that you inevitably piss off and have to escape by climbing out of their lair -- ''from the bottom up.''



* ScriptBreaking: There isn't an official result for what happens in ''Grey Star the Wizard'' if you manage to defeat the Kleasa (you're supposed to survive the fight for 5 rounds, not win).

to:

* ScriptBreaking: There isn't an official result for what happens in ''Grey Star the Wizard'' if you manage to defeat the Kleasa Kleasá (you're supposed to survive the fight for 5 rounds, not win).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtisticLicenseGunSafety: In book 10, ''The Dungeons of Torgar'', Lone Wolf can end up interrogated by Eruan soldiers who suspect that he is a spy. So, he has to properly answer questions while sitting at a table and facing an officer... with a crossbow aimed at his back. Now, they certainly aren't used to people with SuperReflexes capable of springing away before the bolt even hit, but that still means the officer is willingly putting himself straight into the trajectory of a deadly projectile, and it's indeed possible for him to get hit in a path where the interrogation turns badly.

Added: 302

Changed: 251

Removed: 69

Is there an issue? Send a MessageReason:
None


* BondOneLiner: In Book 6, the mercenary captain after smashing the skull of a river pirate leader against the ship's mast.
-->'''Captain:''' ''[gleefully]'' Ha! I've always said the Deldenians have no head for a fight!

to:

* BondOneLiner: BondOneLiner:
**
In Book 6, the mercenary captain quips after smashing the skull of a river pirate leader against the ship's mast.
-->'''Captain:''' --->'''Captain:''' ''[gleefully]'' Ha! I've always said the Deldenians have no head for a fight!fight!
** In ''The Skull of Agarash'', Guildmaster Mazrah comments about a pair of pirates getting skewered by single arrow through both skulls.
--->'''Mazrah:''' ... Nothing between the ears to stop it, you see...



--->'''Mazrah:''' ... Nothing between the ears to stop it, you see...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DubNameChange: In the French version of the books, Lone Wolf (and the series itself) became "''Loup Solitaire''", a direct translation. Grey Star, on the other hand, was renamed "''Astre d'Or''" (i.e. "Gold Star"). Also, the Shianti became the "''Majdars''"; justified since "Shianti" just doesn't sound good in French.

Added: 178

Removed: 139

Is there an issue? Send a MessageReason:
Skunk Stripe is no longer a trope.


* SkunkStripe: Grey Star is named so for the white forelock in his otherwise black hair. The "Star" part is because a star represents hope.


Added DiffLines:

* StellarName: Grey Star was named so by the Shianti because the star is a symbol of hope in their faith. (The "Grey" part is for the white forelock in his otherwise black hair.)
Is there an issue? Send a MessageReason:


* ContemptibleCover: The ''Legends of Lone Wolf'' novels generally had covers that were directly relevant to scenes from the story within. Except for ''[[http://photo.goodreads.com/books/1243731566l/2277816.jpg The Birthplace]]''.

Added: 522

Changed: 295

Is there an issue? Send a MessageReason:
None


* DeadlyDodging: Rarely comes into play, as most fight sequences are straightforward.
** There's an example in book 6, however: in the ruins of Castle Taunor, if Lone Wolf flees from the enraged monster waiting in ambush, you can lure it into jumping down a precipice by dodging at the last moment.

to:

* DeadlyDodging: Rarely comes into play, as most fight sequences are straightforward.
straightforward, but there are still a few examples:
** There's an example In book 3, inside the Caverns of Kalte, pursued by a Kalkoth, Lone Wolf can lure it over a frozen lake by dodging, the thin layer of ice giving way under its weight, and it's eaten by a giant predator in the water.
** In
book 6, however: in within the ruins of Castle Taunor, if Lone Wolf flees from the enraged monster waiting in ambush, you can lure it into jumping down a precipice by dodging at the last moment.


Added DiffLines:

* TheParalyzer: The Kalkoth are dangerous predators from the mountains of Kalte, which have a long, barbed tongue that can inject a paralyzing venom. They have a rather low Combat Skill, but any damage received during a fight results in complete paralysis within seconds, after what the Kalkoth can easily feast on the hapless victim.
Is there an issue? Send a MessageReason:
Cut trope. Can't tell if replacements or others applicable.


* GodOfEvil: Naar, the King of the Darkness. He spends most of the series as the BiggerBad, and only takes on a more direct role as BigBad after Lone Wolf defeats his champions the Darklords of Helgedad.

to:

* GodOfEvil: Naar, the King of the Darkness. He spends most of the series as the BiggerBad, and only takes on a more direct role as BigBad after Lone Wolf defeats his champions the Darklords of Helgedad.
Is there an issue? Send a MessageReason:
None


** Some spells work by burning Endurance in the adventure where you play Banedon, and sometimes too in the Grand Master books, with Kai-alchemy and Magi-magic.

to:

** Some Most spells work by burning Endurance in the adventure where you play Banedon, and sometimes too in the Grand Master books, with Kai-alchemy and Magi-magic.



* TheChosenOne: Lone Wolf himself.
* ChronicBackstabbingDisorder: The Darklords, full stop. Although it's only implied in the gamebooks, the novelizations expand on how the Darklords spend more energy plotting against each other, in the hope of becoming the new Archlord of the Darklands, than against the rest of the world (which they were explicitly created by their dark god to conquer in the first place). Only when an iron-fisted Archlord emerges and keeps the others in check do they focus their efforts on conquering Magnamund — and even though this ''does'' generally set the Darklords in place to curbstomp all opposition, the backstabbing doesn't stop, it just gets more discreet. Every time the current Archlord is offed by Lone Wolf, it ''always'' results in a civil war between the various Darkland factions. Best demonstrating this is the fact that most Darklords' chosen weaponry are ''[[WeaponOfXSlaying Weapons of Darklord-Slaying]]''. Being otherwise NighInvulnerable, they are more worried about facing their rivals than any hypothetical hero reaching them and turning their own weapons against them.

to:

* %%* TheChosenOne: Lone Wolf himself.
* ChronicBackstabbingDisorder: The Darklords, full stop. Although it's only implied in the gamebooks, the novelizations expand on how the Darklords spend more energy plotting against each other, in the hope of becoming the new Archlord of the Darklands, than against the rest of the world (which they were explicitly created by their dark god to conquer in the first place). Only when an iron-fisted Archlord emerges and keeps the others in check do they focus their efforts on conquering Magnamund -- and even though this ''does'' generally set the Darklords in place to curbstomp all opposition, the backstabbing doesn't stop, it just gets more discreet. Every time the current Archlord is offed by Lone Wolf, it ''always'' results in a civil war between the various Darkland factions. Best demonstrating this is the fact that most Darklords' chosen weaponry are ''[[WeaponOfXSlaying Weapons of Darklord-Slaying]]''. Being otherwise NighInvulnerable, they are more worried about facing their rivals than any hypothetical hero reaching them and turning their own weapons against them.



* ConLang: Joe Dever developed the Giak language used by the Darklord armies, with a vocabulary of about 400 words, and rules of grammar for agreement of adjectives and adverbs. It was described in the sourcebook ''The Magnamund Companion'', and readers found that the words spoken by the Giaks in the previous gamebooks were actually translatable.

to:

* ConLang: Joe Dever developed the Giak language used by the Darklord armies, with a vocabulary of about 400 words, and rules of grammar for agreement of adjectives and adverbs. It was described in the sourcebook ''The Magnamund Companion'', and readers found that the words spoken by the Giaks in the previous gamebooks were are actually translatable.



* CutsceneBoss: In books 2 and 12 of the series, the fight with the BigBad is not played out at all if you have the Sommerswerd. However, this is not bad, but rather a[[invoked]] SugarWiki/MomentOfAwesome as you see [[spoiler:the BigBad being wiped out in a blaze of holy fire!]]

to:

* CutsceneBoss: In books 2 and 12 of the series, the fight with the BigBad is not played out at all if you have the Sommerswerd. However, this is not bad, but rather a[[invoked]] SugarWiki/MomentOfAwesome as you see [[spoiler:the BigBad being wiped out in a blaze of holy fire!]]sunfire!]]



* DarkSkinnedBlond: Paido

to:

* %%* DarkSkinnedBlond: Paido



** In book 10, you can end up interrogated by Eruan soldiers while a crossbow is aimed at your back. If Lone Wolf gives an unsatisfactory answer... he can spring away fast enough for the bolt to miss him, hitting instead the captain he was facing. Maybe they should revise their interrogation methods....

to:

** In book 10, you can end up interrogated by Eruan soldiers while a crossbow is aimed at your back. If Lone Wolf gives an unsatisfactory answer... he can [[SuperReflexes spring away fast enough enough]] for the bolt to miss him, hitting instead the captain he was facing. Maybe they should revise their interrogation methods....



* WeaksauceWeakness: The Darklords are severely weakened in ''clean and pristine environments''. Since Magnamund is a world in MedievalStasis (ie no huge polluting industries), this is actually something of a problem for them. In Book 12, [[spoiler:they create a device that negates this weakness, allowing the Darklords to curbstomp most of Magnamund. Lone Wolf's initial goal is simply to destroy this device]].
* WeakWilled: In this world, it concerns not individual but whole species. Although creatures with a resistance to PsychicPowers are much more common, some others like the Kwaraz giant lizards or the Akataz warhounds are very susceptible. This makes psychic attacks twice as efficient, or animal control powers work more easily on them.

to:

* WeaksauceWeakness: The Darklords are severely weakened in ''clean and pristine environments''. Since Magnamund is a world in MedievalStasis (ie (i.e. no huge polluting industries), this is actually something of a problem for them. In Book 12, [[spoiler:they create a device that negates this weakness, allowing the Darklords to curbstomp most of Magnamund. Lone Wolf's initial goal is simply to destroy this device]].
* WeakWilled: In this world, it concerns not individual but whole species. Although creatures with a resistance to PsychicPowers are much more common, some others a few like the Kwaraz giant lizards or the Akataz warhounds are very susceptible. This makes psychic attacks twice as efficient, or animal control powers work more easily on them.



* WhatHappenedToTheMouse: In ''The Cauldron of Fear'', you have about a one in two chance of having to deal with Tahou's ThievesGuild to reach the underground city of Zaaryx. In exchange for his help, the guildmaster only ask for one thing: to return the ring worn by his son, who had ventured there and likely gotten killed some time ago. Which is, in all likehood, the Psychic Ring later found on the finger of a mutated psychic ghoul. However, once back on the surface Lone Wolf never hears of the Thieves' Guild any more, and can keep the Psychic Ring for further adventures. (It warrants mentioning that the next few books happen one right after the other, and involve Lone Wolf being off the planet completely for over eight years. By the time he makes it back, the tide of the war's swung hard against humankind.)

to:

* WhatHappenedToTheMouse: In ''The Cauldron of Fear'', you have about a one in two chance of having to deal with Tahou's ThievesGuild to reach the underground city of Zaaryx. In exchange for his help, the guildmaster only ask for one thing: to return the ring worn by his son, who had ventured there and likely gotten killed some time ago. Which is, in all likehood, the Psychic Ring later found on the finger of a mutated psychic ghoul. However, once back on the surface Lone Wolf never hears of the Thieves' Guild any more, and can keep the Psychic Ring for further adventures. (It warrants mentioning that the next few books happen one right after the other, and involve Lone Wolf being off the planet completely for over eight years. By the time he makes it back, the tide of the war's war has swung hard against humankind.)

Top