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* PredatorTurnedProtector: When the dungeon is protecting Katrina from [[spoiler:a pack of semi-intelligent wolves]], it's a surreal experience for her to have zombies and skeletons and wraith-like beings simply step aside to allow her passage, and then, when there's nowhere to run, a cluster of rotting corpses closes ranks around her as a guard.

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* PredatorTurnedProtector: When the dungeon is protecting Katrina from [[spoiler:a pack of semi-intelligent wolves]], it's a surreal experience for her to have zombies and skeletons and wraith-like beings simply step aside to allow her passage, and then, when there's nowhere to run, a cluster of rotting corpses closes ranks around her as a guard.guard, before [[spoiler:ripping the wolves apart]].
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* NoobCave: "The Orchard" was more or less supposed to be this, with just a handful of skeletons and a single lifedrinker. But after seeing that novices will struggle even against that, the dungeon goes further and constructs a room where they can choose to battle just one skeleton at a time, at their own pace.

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* NoobCave: "The Orchard" was more or less supposed to be this, with just a handful of skeletons and a single lifedrinker.lifedrinker, surrounding a fruit-bearing tree. But after seeing that novices will struggle even against that, the dungeon goes further and constructs a room where they can choose to battle just one skeleton at a time, at their own pace.
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* HappinessInSlavery: A normal and healthy person probably wouldn't choose to become a dungeon's property, but Katrina is neither. She considers it a much better prospect than her previous slavery, at least.

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* HappinessInSlavery: A normal and healthy person probably wouldn't choose to become a dungeon's property, but Katrina is neither. She considers it a much better prospect than her previous slavery, at least. The fact that the Dungeon can teleport her to it at will means that there's no way her abusive family can kidnap her back, and the fact that her growth is entirely dependent on its goodwill means that she's a useful investment, which is a big step up from being regularly beaten and nearly raped. In a way, she's trapped, but she's a good deal happier.

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* DeathSeeker: When the dungeon first encounters Katrina, she's so downtrodden and depressed that she offers to let herself be killed by his monsters just so that her life will achieve something.


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* PleaseKillMeIfItSatisfiesYou: When the dungeon first encounters Katrina, she's so downtrodden and depressed that she offers to let herself be killed by his monsters just so that her life will achieve something.
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* NoobCave: "The Orchard" was more or less supposed to be this, with just a handful of skeletons and a single lifedrinker. But after seeing that novices will struggle even against that, the dungeon goes further and constructs a room where they can choose to battle just one skeleton at a time, at their own pace.
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* AsianFoxSpirit: This is the result of repeatedly upgrading a ghost that took an interest in the dungeon's crop fields, while focusing on the idea of it becoming the farm's guardian. It takes on the appearance of a nine-tailed fox, and its species changes to "kami". The dungeon decides to call it Inari.

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* AsianFoxSpirit: This is the result of repeatedly upgrading a ghost that took an interest in the dungeon's crop fields, while focusing on the idea of it becoming the farm's guardian. It takes on the appearance of a nine-tailed fox, and its species changes to "kami"."kami", gaining {{telekinesis}} and [[MasterOfIllusion illusion magic]]. The dungeon decides to call it Inari.

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!! This story contains examples of:

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!! This story ''A Dearth of Choice'' contains examples of:
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* SpareAMessenger: The first time that the lethal force rule is exercised, the dungeon allows one of the adventurers -- the one who had the most doubts and second thoughts -- to live, so that people will know the dungeon tried to give [[LastChanceToQuit multiple chances to back down]].
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* LastChanceToQuit: Even after accepting Rule 1 (ie lethal force is allowed on both sides), [[spoiler:Tam's party is still told to turn back, choose a different rule, and be welcome. Tam is too stubborn, though, fixated on the idea that dungeons must be controlled.]]
--> '''Biyaban''': I have fought you all many times. You are all far too weak to truly face me. I do not wish to include in my legend the slaughter of the undeserving, so turn back now please.\\
''[{{Beat}}]''\\
Well? Go on, little children. Come back when you are at least Gold-Tier, and we will have a true match. Then, you will be a worthy addition to my legend. I will carve your noble sacrifice into these walls, that all might remember your valiant fight. But this will not be that, and I have no desire for it. Go.
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* AsianFoxSpirit: This is the result of repeatedly upgrading a ghost that took an interest in the dungeon's crop fields, while focusing on the idea of it becoming the farm's guardian. It takes on the appearance of a nine-tailed fox, and its species changes to "kami". The dungeon decides to call it Inari.
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* AndThereWasMuchRejoicing: [[spoiler:Katrina is very grateful to the dungeon for killing her sadistic and abusive fiancé, even though it was an accident, and offers her own life as a gift.]]

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--> [Due to your excellent job in killing a human before you even have any traps or truly deadly minions prepared, you have been given a reward!]



* PredatorTurnedProtector: When the dungeon is protecting Katrina from [[spoiler:a pack of semi-intelligent wolves]], it's a surreal experience for her to have zombies and skeletons and wraith -like beings simply step aside to allow her passage, and then, when there's nowhere to run, a cluster of rotting corpses closes ranks around her as a guard.

to:

* PredatorTurnedProtector: When the dungeon is protecting Katrina from [[spoiler:a pack of semi-intelligent wolves]], it's a surreal experience for her to have zombies and skeletons and wraith -like wraith-like beings simply step aside to allow her passage, and then, when there's nowhere to run, a cluster of rotting corpses closes ranks around her as a guard.
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* PredatorTurnedProtector: When the dungeon is protecting Katrina from [[spoiler:a pack of semi-intelligent wolves]], it's a surreal experience for her to have zombies and skeletons and wraith -like beings simply step aside to allow her passage, and then, when there's nowhere to run, a cluster of rotting corpses closes ranks around her as a guard.
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* DeathSeeker: When the dungeon first encounters Katrina, she's so downtrodden and depressed that she offers to let herself be killed by his monsters just so that her life will achieve something.
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* UndeadAbomination: The dungeon's first attempt at necromancy uses a collection of mismatched animal bones, which don't really fit together into a creature. But thanks to his accidental bonuses, ''something'' takes an interest and "blesses" the spell, making it try various combinations until it produces a Baby Bone Hydra that essentially just sticks all the bones together -- including five heads and a tail several times longer than the body -- and calls it good. It even has the ability to upgrade itself by incorporating new bones it finds. The Dungeon calls it [[FluffyTheTerrible Timmy]].
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* {{Sadist}}: Although the Gargaren family puts on a friendly facade to the public, Katrina knows that they're very different behind closed doors. Such as the time the patriarch pushed her down the stairs, "not out of anger, spite, or anything like that. No, he just felt like it. It brought him happiness."
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* GeoEffects: The dungeon makes use of various environmental effects to boost the danger level of his monsters, such as filling rooms with fog to reduce visibility and make ghostly ambushes easier, turning the floor to [[MuckingInTheMud mud]] to limit mobility, or constructing claustrophobically narrow tunnels. The third floor is entirely swampy, to thwart foes who rely on raw power.
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* LevelGrinding: Dutch reflects at length on the fact that dungeons are essential for civilisation to survive in the long run, because they allow adventurers to level up and become strong enough to fend off mana-enhanced wild animals. Once he's confident that the dungeon is safe enough, he starts bringing local boys through it to get them trained up.
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* LightDarkJuxtaposition: This is the theme of the second floor boss, created by forcing a wraith to wield a blessed sword and then upgrading them as a single unit. The resulting monster is known as "The Devouring Dark/The Consuming Light", with the sword taking on dual natures -- black with red highlights on one side, silver with a golden glow in the other -- and is immune to both necrotic and holy damage.

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* LightDarkJuxtaposition: LightDarknessJuxtaposition: This is the theme of the second floor boss, created by forcing a wraith to wield a blessed sword and then upgrading them as a single unit. The resulting monster is known as "The Devouring Dark/The Consuming Light", with the sword taking on dual natures -- black with red highlights on one side, silver with a golden glow in the other -- and is immune to both necrotic and holy damage.
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* LightDarkJuxtaposition: This is the theme of the second floor boss, created by forcing a wraith to wield a blessed sword and then upgrading them as a single unit. The resulting monster is known as "The Devouring Dark/The Consuming Light", with the sword taking on dual natures -- black with red highlights on one side, silver with a golden glow in the other -- and is immune to both necrotic and holy damage.
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* AccidentalMurder: When the dungeon's initial grace period expires, he gets a system message warning him that he needs to have an accessible entrance within 15 minutes, causing him to scramble for the surface -- and moments after he makes a large entrance hole in the ground, someone falls down it and suffers a broken neck. The system is impressed.
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* LifeDrain: One of the dungeon's few Life-aligned monsters is a Lifedrinker; not especially threatening by itself, but the more life energy it drains from its victims, the stronger it becomes.
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* NoOSHACompliance: Lampshaded when the dungeon takes advantage of skeletons' resilient nature by cutting corners on construction (which, as a side benefit, will hinder invaders).
--> They made a cramped staircase that an actual human probably would have absolutely hated, but luckily for me I had skelly boys instead, who cared not for trivial things such as ‘workplace safety’ or ‘hazard pay’.
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* ThrowingTheFight: Those who accept a magical binding to stop them from harming the dungeon core will find that the fights are tailored to their level of strength, crowds of zombies and skeletons will hold back and allow novices to fight only what they can handle, bosses will keep their full abilities hidden. Those who refuse the binding will discover what the dungeon can ''really'' do. [[spoiler:Tam and his team are able to reach the core while bound, but when they return with the intent to restrain it, they're slaughtered by the first floor boss.

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* ThrowingTheFight: Those who accept a magical binding to stop them from harming the dungeon core will find that the fights are tailored to their level of strength, crowds of zombies and skeletons will hold back and allow novices to fight only what they can handle, bosses will keep their full abilities hidden. Those who refuse the binding will discover what the dungeon can ''really'' do. [[spoiler:Tam and his team are able to reach the core while bound, but when they return with the intent to restrain it, they're slaughtered by the first floor boss.]]
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* TamperingWithFoodAndDrink: When the dungeon starts growing food crops, some of them turn out as normal high-quality plants, but others are corrupted by their high mana levels, becoming rotten, toxic, diseased, or cursed with even nastier effects like turning people directly into undead. The dungeon assigns one of his minions to identifying and removing the dangerous plants, hoping to provide the healthy ones to the nearby village.
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* MagicallyBindingContract: Dungeons can offer Rules that bind both themselves and the adventurers who come inside. The protagonist uses them to encourage cooperation, by offering a selection of Rules, rewarding those who promise not to harm the core, and punishing those who refuse to make that promise.
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* PacifistRun: At first, the best the dungeon can offer is the prospect of fighting only lesser monsters who will not seek to land mortal blows, in exchange for a binding promise not to harm the core. As he expands, however, he constructs extensive non-combat areas, which adventurers are free to visit, and they can even obtain rewards by helping the skeletal cooks and tailors and blacksmiths.
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* ReincarnateInAnotherWorld: In the prologue, the protagonist is apparently killed by some eldritch being, but it takes a liking to him and transfers him into a dungeon core. He retains most of his factual memories, but has lost his recollection of who he was.
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''[[https://www.royalroad.com/fiction/53205/a-dearth-of-choice-dungeon-core/ A Dearth of Choice]]'' is a story by Grim Tide, originally written for the 2022 Royal Road Writathon, and continued afterward.
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-> ''Tell you what, just for that I’ll make this experience pain free for you, okay? Appreciate me later, transference now!''

An unnamed protagonist is taken from Earth and [[ReincarnateInAnotherWorld reincarnated in another world]] as [[ADungeonIsYou a dungeon core]], with his memories muddled. Nonetheless, he sets out to grow peacefully and coexist with humans. Too bad about how he keeps stacking up bonuses to death magic and necromancy...

!! This story contains examples of:

* BadPowersGoodPeople: The dungeon system apparently ''requires'' all of a dungeon's abilities to be capable of killing or helping to kill people, even though the dungeon really wants to avoid it, and in fact is the least murderous dungeon the locals have ever heard of. He actually manages to unlock new crafting options just by contemplating how they could theoretically be used as weapons. Fortunately, although everything has to have the potential for slaughter, the system doesn't seem to care what he actually does with it.
* HappinessInSlavery: A normal and healthy person probably wouldn't choose to become a dungeon's property, but Katrina is neither. She considers it a much better prospect than her previous slavery, at least.
* ThrowingTheFight: Those who accept a magical binding to stop them from harming the dungeon core will find that the fights are tailored to their level of strength, crowds of zombies and skeletons will hold back and allow novices to fight only what they can handle, bosses will keep their full abilities hidden. Those who refuse the binding will discover what the dungeon can ''really'' do. [[spoiler:Tam and his team are able to reach the core while bound, but when they return with the intent to restrain it, they're slaughtered by the first floor boss.
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-> [SYNERGY DETECTED!]\\
[Life, Death, and Everything Between // JustForFun/TVTropesWillRuinYourLife.]\\
Additional Power Granted to [=TVTropes=] Will Ruin Your Life!

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