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* BigFancySword: When Omen is created, his sword changes, ending up as tall as himself, dark with red highlights on one side and silver with a golden glow on the other.
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* ReincarnateInAnotherWorld: In the prologue, the protagonist is apparently killed by some eldritch being, but it takes a liking to him and transfers him into a dungeon core. He retains most of his factual memories, but has lost his recollection of who he was.

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* ReincarnateInAnotherWorld: In the prologue, the protagonist is apparently killed by some eldritch being, but it takes a liking to him and transfers him into a dungeon core. He retains most of his factual memories, but has [[IdentityAmnesia lost his recollection of who he was.was]].
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Crosswicking


''[[https://www.royalroad.com/fiction/53205/a-dearth-of-choice-dungeon-core/ A Dearth of Choice]]'' is a story by Grim Tide, originally written for the 2022 Royal Road Writathon, and continued afterward.

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''[[https://www.royalroad.com/fiction/53205/a-dearth-of-choice-dungeon-core/ A Dearth of Choice]]'' is a story by Grim Tide, originally written for the 2022 Royal Road Website/RoyalRoad Writathon, and continued afterward.
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* {{Necromancer}}: Most of the dungeon's available monsters are undead. Skeletons, zombies, ghosts, ghouls, the works. He does have a smaller selection of life-oriented monsters, but they're primarily used in the [[NoobCave training room]]; his serious defences, protecting his core, are all walking (or floating) dead.
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* DungeonBasedEconomy: Dungeons produce both rare magical materials not obtainable anywhere else and mundane materials that have no right to exist in that particular environment (i.e. a dungeon at the North Pole could produce food and wood despite being surrounded by icy wasteland). As such, they are a colossal economic boon for the surrounding towns. The unnamed dungeon specifically invests a lot of his time and upgrades into producing magically enhanced food and other trade goods, to incentivize a peaceful relationship with the local village.

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* BadPowersGoodPeople: The dungeon system apparently ''requires'' all of a dungeon's abilities to be capable of killing or helping to kill people, even though the dungeon really wants to avoid it, and in fact is the least murderous dungeon the locals have ever heard of. He actually manages to unlock new crafting options just by contemplating how they could theoretically be used as weapons. Fortunately, although everything has to have the potential for slaughter, the system doesn't seem to care what he actually does with it.

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* BadPowersGoodPeople: The dungeon system apparently ''requires'' all of a dungeon's abilities to be capable of killing or helping to kill people, even though the dungeon really wants to avoid it, and in fact indeed is the least murderous dungeon the locals have ever heard of. He actually manages to unlock new crafting options just by contemplating how they could theoretically be used as weapons. Fortunately, although everything has to have the potential ''potential'' for slaughter, the system doesn't seem to care what he actually does with it.it.
--> In fact, I probably have to convince Box that I can use it to kill humans somehow… Cursed clothing? Being able to make clothes would make, in the future, my ability to disguise someone, or something, as being not of the Dungeon after all. Little Red Riding Hood would never need to know her relative was actually a zombie if we just covered up all the damage, after all…\\
Well, that's a terrible example, but it gets the point across.\\
'''[New Monster Type Added!]'''
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* NoobCave: "The Orchard" was more or less supposed to be this, with just a handful of skeletons and a single lifedrinker, surrounding a fruit-bearing tree. But after seeing that novices will struggle even against that, the dungeon goes further and constructs a room where they can choose to battle just one skeleton at a time, at their own pace.

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* NoobCave: "The Orchard" was more or less supposed to be this, easy mode for adventurers, with just a handful of skeletons and a single lifedrinker, surrounding a fruit-bearing tree. But after seeing that novices will struggle even against that, the dungeon goes further and constructs a room where they can choose to battle just one skeleton at a time, at their own pace.



--> They made a cramped staircase that an actual human probably would have absolutely hated, but luckily for me I had skelly boys instead, who cared not for trivial things such as ‘workplace safety’ or ‘hazard pay’.

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--> They made a cramped staircase that an actual human probably would have absolutely hated, but luckily for me I had skelly boys instead, who cared not for trivial things such as ‘workplace safety’ 'workplace safety' or ‘hazard pay’.'hazard pay'.
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* AndThereWasMuchRejoicing: [[spoiler:Katrina is]] very grateful to the dungeon for [[killing her sadistic and abusive fiancé, even though it was an accident]], and offers [[spoiler:her own life]] as a gift.

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* AndThereWasMuchRejoicing: [[spoiler:Katrina is]] very grateful to the dungeon for [[killing [[spoiler:killing her sadistic and abusive fiancé, even though it was an accident]], and offers [[spoiler:her own life]] as a gift.
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* AndThereWasMuchRejoicing: [[spoiler:Katrina is very grateful to the dungeon for killing her sadistic and abusive fiancé, even though it was an accident, and offers her own life as a gift.]]

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* AndThereWasMuchRejoicing: [[spoiler:Katrina is is]] very grateful to the dungeon for killing [[killing her sadistic and abusive fiancé, even though it was an accident, accident]], and offers her [[spoiler:her own life life]] as a gift.]]
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* IShallTauntYou: Tam uses a Taunt skill to draw Biyaban's attention to himself instead of his more vulnerable teammates. [[spoiler:It doesn't help; Biyaban kills both him and them, sparing only the one who didn't want the fight.]]
--> '''Biyaban:''' My instincts already scream to me, crying out for me to slaughter you where you stand, human. You think I need more reason to kill you? So be it.
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* TheGlovesComeOff: As long as delvers use rule 2, Biyaban is merely fast, graceful, and cunning. Tam's party finds him challenging, but they win on the first try. [[spoiler:Once they take rule 1, though, with no holds barred, he reveals that he's fully sapient, much faster than they realized, and can control sand, killing three of them with his paralytic claws in a matter of seconds.]]
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* AccidentalMurder: When the dungeon's initial grace period expires, he gets a system message warning him that he needs to have an accessible entrance within 15 minutes, causing him to scramble for the surface -- and moments after he makes a large entrance hole in the ground, someone falls down it and suffers a broken neck. The system is impressed.

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* AccidentalMurder: When the dungeon's initial grace period expires, he gets a system message warning him that he needs to have an accessible entrance within 15 minutes, causing him to scramble for the surface -- and moments after surface, where he makes a large entrance hole in the ground, -- and moments later, someone falls down it and suffers a broken neck. The system is impressed.
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* DetrimentalDetermination: Having learned about the consequences of allowing dungeons to grow unchecked, Tam is unwilling to let it happen again, despite the dungeon repeatedly asking for a truce and peace. [[spoiler:When his team announces their intention to place magical restraints on the Dungeon core, it stops matching its challenges to their skill level, and the first-floor boss slaughters them, sparing only the one who had doubts and tried to persuade the others to reconsider.]]
--> Anya was tugging on his sleeve. "We should really listen, Tam!"\\
But Tam, despite his otherwise friendly and optimistic demeanor, was stubborn to the bone.
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* UndeadLaborers: From miners to tailors to chefs, the dungeon uses skeletons for all sorts of jobs, and appreciates their work ethic and [[NoOSHACompliance unconcern for safety]].
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* DealWithTheDevil: Invoked by the system when it offers Katrina a contract of servitude, with the offer being specifically named for this trope. It doesn't even rely on [[ReadTheFinePrint fine print]]; it's quite open about the fact that she will irrevocably become the dungeon's slave. Even so, having met her, the dungeon is pretty sure she'll take it, just to escape her alternatives. (He doesn't think she necessarily ''should'', but the offer is made without his input.)
--> '''[Deal With The Devil]'''\\
What would you be willing to do in exchange for safety and protection?
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* ZergRush: The second floor includes a room with no special tricks, just a very large army of basic undead. It takes Tam's party several tries to clear it, because there are enough sheer numbers to overwhelm them, and several times they have to rely on rule 2, with the attackers stopping when someone falls.
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* FeedItWithFire: A semi-sapient wolf pack manages to break Timmy the Baby Bone Hydra apart, but they don't take the time to destroy the individual bones, so once they're defeated, he's soon back up and running -- and he proceeds to add their bones to himself, giving him substantial stat boosts.
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* FlyingWeapon: The dungeon gets two options for animated swords, a Blessed Sword or a Cursed Sword, due to his twin life/death affinities. He uses a Cursed Sword in the usual fashion as a room guardian, but turns a Blessed Sword into an experimental boss [[LightDarknessJuxtaposition combining both elements]].
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* DamageSpongeBoss: Omen, the second-floor boss, is immune to several kinds of damage, and highly resistant to most other kinds. Unless the adventurers can find something that he's vulnerable to, it's a long slog to take him down. Fortunately, he's nothing special on offence; he has a giant sword, but is only moderately capable with it.

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* DamageSpongeBoss: Omen, the second-floor boss, is immune to several kinds of damage, and highly resistant to most other kinds. Unless the adventurers can find something that he's vulnerable to, it's a long slog to take him down. Fortunately, he's nothing special on offence; he has a giant sword, BigFancySword, but is only moderately capable with it.
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* DamageSpongeBoss: Omen, the second-floor boss, is immune to several kinds of damage, and highly resistant to most other kinds. Unless the adventurers can find something that he's vulnerable to, it's a long slog to take him down. Fortunately, he's nothing special on offence; he has a giant sword, but is only moderately capable with it.

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