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* ChuckCunninghamSyndrome:
** For unknown reasons, King Candy hasn't been present in the race roster of the Litwak's Arcade cabinet since late 2012.
** Vanellope von Schweetz stopped appearing in late 2018, coincidentally around the time she began to be featured as a GuestFighter in the online MMO ''Slaughter Race''.
** For unknown reasons, King Candy hasn't been present in the race roster of the Litwak's Arcade cabinet since late 2012.
** Vanellope von Schweetz stopped appearing in late 2018, coincidentally around the time she began to be featured as a GuestFighter in the online MMO ''Slaughter Race''.
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to:
* SavedByTheFans: The Litwak's Arcade version of the game suffered a broken steering wheel in late 2018. While many worried this would mean the end of the classic game, an anonymous fan managed to procure the only available replacement part from ebay and sent it to the arcade free of charge.
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Added DiffLines:
* CoversAlwaysLie: The Litwak's Arcade cabinet features Princess Vanellope von Schweetz from the original platformer depicted as a playable racer, but she doesn't actually appear in the game at all. Subverted in a 2012 update that added her (and removed King Candy, for some reason).
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Changed line(s) 41 (click to see context) from:
---
to:
->''S-U-G-A-R\\
Jump into your racing car\\
It's a Sugar Rush!\\
Sugar Rush!''
----
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Changed line(s) 21 (click to see context) from:
!Sugar Rush Speedway provides examples of:
to:
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** In the West, several characters were removed, putting the roster at 15 characters.[[note]]Rumor has it that the version at Litwak's has a secret 16th[[/note]]
to:
** In the West, several characters were removed, putting the roster at 15 characters.[[note]]Rumor has it that the version at Litwak's has a secret 16th[[/note]]16th.[[/note]]
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* PowerUp: Several exist, but one notable example is the Sweet Seeker HomingProjectile.
to:
* PowerUp: Several exist, but one notable example is the Sweet Seeker HomingProjectile.HomingProjectile.
---
---
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Loads And Loads Of Characters is a redirect that should not be linked to
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* LoadsAndLoadsOfCharacters: 15 racers total, with 9 new racers chosen every day, but there are a ton of other minor characters who don't race.
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Changed line(s) 8,9 (click to see context) from:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers at Tobikomi intended to keep it to Japan, a decision that was because of a low production budget. [[SleeperHit Unexpected success at launch]] did not reverse Tobikomi's decision. Later on, HAL released VideoGame/KirbysDreamLand in the West, a game with a similar LevelAte setting, further quashing any chances of this game to be released Stateside.
to:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers at Tobikomi intended to keep it to Japan, a decision that was because of a low production budget. [[SleeperHit Unexpected success at launch]] did not reverse Tobikomi's decision. Later on, HAL released VideoGame/KirbysDreamLand ''VideoGame/KirbysDreamLand'' in the West, a game with a similar LevelAte setting, further quashing any chances of this game to be released Stateside.
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* AmericanKirbyIsHardcore: Inverted. This is what helped the original game in the wake of VideoGame/KirbysDreamLand in Japan, ironically.
to:
* AmericanKirbyIsHardcore: Inverted. This is what helped the original game in the wake of VideoGame/KirbysDreamLand ''VideoGame/KirbysDreamLand'' in Japan, ironically.
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Minor rewordings.
Changed line(s) 8,9 (click to see context) from:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers intended to keep it to Japan, a decision that was because of a low production budget and [[SleeperHit unexpected success at launch]]. Later on, HAL released VideoGame/KirbysDreamLand in the West, a game with a similar setting, further quashing any chances of this game to be released Stateside.
to:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers at Tobikomi intended to keep it to Japan, a decision that was because of a low production budget and budget. [[SleeperHit unexpected Unexpected success at launch]]. launch]] did not reverse Tobikomi's decision. Later on, HAL released VideoGame/KirbysDreamLand in the West, a game with a similar LevelAte setting, further quashing any chances of this game to be released Stateside.
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Due to the game's popularity, it garnished another mainstay installment, the first to be released worldwide. It runs off of a middle-ground between NA Speedway and the pre-Speedway titles, with some NA Speedway bios retooled into new characters while the original cast have their Japanese bios and designs. As a bonus, the original Sugar Rush [[GameWithinAGame is playable as a secret]], and is packaged with certain editions as physical media.
to:
Due to the game's popularity, it garnished another mainstay installment, the first to be released worldwide. It runs off of a middle-ground between NA Speedway and the pre-Speedway titles, with some NA Speedway character bios retooled into new characters while the original cast have their Japanese bios and designs. [[BrokenBase The fandom's views are extremely divergent on this move.]] As a bonus, the original Sugar Rush [[GameWithinAGame is playable as a secret]], and is packaged with certain editions as physical media.
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** Save for her leggings, Candlehead.
to:
** Save for her leggings, leggings (which still have pink polka dots), Candlehead.
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Rewording
Changed line(s) 18,19 (click to see context) from:
Due to the game's popularity, it garnished another mainstay installment, the first to be released worldwide. It runs off of a middle-ground between NA Speedway and the pre-Speedway titles, with some NA Speedway bios retooled into new characters while the original cast have their Japanese bios. As a bonus, the original Sugar Rush [[GameWithinAGame is playable as a secret]], and as physical media.
to:
Due to the game's popularity, it garnished another mainstay installment, the first to be released worldwide. It runs off of a middle-ground between NA Speedway and the pre-Speedway titles, with some NA Speedway bios retooled into new characters while the original cast have their Japanese bios. bios and designs. As a bonus, the original Sugar Rush [[GameWithinAGame is playable as a secret]], and is packaged with certain editions as physical media.
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More backstory.
Changed line(s) 10,13 (click to see context) from:
''Sugar Rush'' was a CultClassic among Japanese gamers, and was not known in the West save for import circles, who thought, despite the SugarBowl setting and the [[GirlShowGhetto stigma that these cute settings were almost exclusively for young girls]], the game and its backstory were a neat concept. The environment similarities to Kirby with the mechanics differences were among the factors that helped.
Two more platformer games and several spin-offs were developed over the years, and among them was '''''Sugar Rush Speedway''''', better-abbreviated to "Sugar Rush", at least in the West[[note]]In Japan, "Sugar Rush" refers almost solely to the 1991 platformer for the Game Boy[[/note]], the 1997 arcade kart-racing game. It was here that the series would finally get released to the West...
Two more platformer games and several spin-offs were developed over the years, and among them was '''''Sugar Rush Speedway''''', better-abbreviated to "Sugar Rush", at least in the West[[note]]In Japan, "Sugar Rush" refers almost solely to the 1991 platformer for the Game Boy[[/note]], the 1997 arcade kart-racing game. It was here that the series would finally get released to the West...
to:
''Sugar Rush'' was a CultClassic among Japanese gamers, and was not known in the West save for import circles, who thought, despite the SugarBowl setting and the [[GirlShowGhetto stigma that these cute settings were almost exclusively for young girls]], the game and its backstory were a neat concept. respected. The environment similarities to Kirby with richly-developed back stories of the mechanics differences characters were among a huge contributing factor to the factors that helped.
game's popularity, especially for a platformer.
Two more platformer games and several spin-offs were developed over the years, and amongthem these spin-offs was '''''Sugar Rush Speedway''''', better-abbreviated to "Sugar Rush", at least in the West[[note]]In Japan, "Sugar Rush" refers almost solely to the 1991 platformer for the Game Boy[[/note]], the 1997 arcade kart-racing game. It was here that the series would finally get released to the West...
Two more platformer games and several spin-offs were developed over the years, and among
Due to the game's popularity, it garnished another mainstay installment, the first to be released worldwide. It runs off of a middle-ground between NA Speedway and the pre-Speedway titles, with some NA Speedway bios retooled into new characters while the original cast have their Japanese bios. As a bonus, the original Sugar Rush [[GameWithinAGame is playable as a secret]], and as physical media.
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* {{Catchphrase}}: "Stay sweet!" for Taffyta. The others' are unknown.
to:
* {{Catchphrase}}: "Stay sweet!" for Taffyta.Taffyta; "Have some candy!" for King Candy. The others' are unknown.
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Minor additions.
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In 1989, a company called AKI Laboratory[[note]]their name is purportedly stated to come from "them being two seasons ahead" of FriendlyRival company HAL Laboratory[[/note]], founded in 1980, fully transitioned from creating hardware for Tobikomi and other game corporations to actual game development. The company have been developing games for Tobikomi[[note]]on most of their titles, this is where the "Licensed to Tobikomi Inc." subtitle below the copyright comes from[[/note]] on arcade platforms and the Famicom earlier, but these early titles were crude compared to their current titles - let alone what was trending at the time. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi hit endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]]. Sequels are still in production.
Shortly after the company's transition, AKI decided to create a game that was the antithesis to Target Fox: a game that was both accessible and overall [[LighterAndSofter light-hearted]].
Shortly after the company's transition, AKI decided to create a game that was the antithesis to Target Fox: a game that was both accessible and overall [[LighterAndSofter light-hearted]].
to:
In 1989, a company called AKI Laboratory[[note]]their name is purportedly stated to come from "them being two seasons ahead" of FriendlyRival company HAL Laboratory[[/note]], founded in 1980, fully transitioned from creating hardware for Tobikomi and other game corporations to actual game development. The company have been developing games for Tobikomi[[note]]on most of their titles, this is where the "Licensed to Tobikomi Inc." subtitle below the copyright comes from[[/note]] on arcade platforms and the Famicom earlier, but these early titles were crude compared to their current titles - let alone what was trending at the time. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot (with an ending) to a game in the vein of the Tobikomi hit endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]]. Sequels are still in production.
The series is a mainstay to this day.
Shortly after thecompany's transition, success of ''Target Fox'', AKI decided to create a game that was the antithesis to Target Fox: it: a game that was both accessible and overall [[LighterAndSofter light-hearted]].
Shortly after the
Changed line(s) 12,13 (click to see context) from:
Several spin-offs were developed over the years, and among them was '''''Sugar Rush Speedway''''', better-abbreviated to "Sugar Rush", at least in the West[[note]]In Japan, "Sugar Rush" refers almost solely to the 1991 platformer for the Game Boy[[/note]], the 1997 arcade kart-racing game. It was here that the series would finally get released to the West...
to:
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Rewording.
Changed line(s) 21 (click to see context) from:
* AmericanKirbyIsHardcore: Inverted. This is what helped the original game power through VideoGame/KirbysDreamLand in Japan, ironically.
to:
* AmericanKirbyIsHardcore: Inverted. This is what helped the original game power through in the wake of VideoGame/KirbysDreamLand in Japan, ironically.
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None
Changed line(s) 21 (click to see context) from:
* AmericanKirbyIsHardcore: Inverted. This is what helped the game power through VideoGame/KirbysDreamLand in Japan, ironically.
to:
* AmericanKirbyIsHardcore: Inverted. This is what helped the original game power through VideoGame/KirbysDreamLand in Japan, ironically.
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Why not have a little fun?
Changed line(s) 21 (click to see context) from:
* AmericanKirbyIsHardcore: Inverted.
to:
* AmericanKirbyIsHardcore: Inverted. This is what helped the game power through VideoGame/KirbysDreamLand in Japan, ironically.
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None
Changed line(s) 8,9 (click to see context) from:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers intended to keep it to Japan, a decision that was because of a low production budget and [[SleeperHit unexpected success at launch]]. Later on, VideoGame/KirbysDreamLand, with a similar setting, already hit Western shores.
to:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers intended to keep it to Japan, a decision that was because of a low production budget and [[SleeperHit unexpected success at launch]]. Later on, VideoGame/KirbysDreamLand, HAL released VideoGame/KirbysDreamLand in the West, a game with a similar setting, already hit Western shores.
further quashing any chances of this game to be released Stateside.
Changed line(s) 12,17 (click to see context) from:
Several spin-offs were developed over the years, and among them was '''''Sugar Rush Speedway''''', better-abbreviated to ''Sugar Rush'', at least in the West[[note]]In Japan, "Sugar Rush" refers almost solely to the 1991 platformer for the Game Boy[[/note]], the 1997 arcade kart-racing game. It was here that the series would finally get released to the West...
...but not in a way those nascent fans of the series in the West would like. Several changes were made [[AudienceAlienatingPremise for the franchise to better appeal to girls]], among which were several character designs, [[DummiedOut several characters removed entirely]], and a fresh new logo, which many current Western fans would most recognize. The most egregious example was the change of who had the lead role: the character who Western fans see as the lead was actually the FinalBoss of the 1991 original, while Japanese fans see a side character in the West as the lead. The Japanese version, not surprisingly, did not have these changes (except the logo change).
The most recognized version of Sugar Rush in the West today is probably the one at Litwak's Family Fun Center.
...but not in a way those nascent fans of the series in the West would like. Several changes were made [[AudienceAlienatingPremise for the franchise to better appeal to girls]], among which were several character designs, [[DummiedOut several characters removed entirely]], and a fresh new logo, which many current Western fans would most recognize. The most egregious example was the change of who had the lead role: the character who Western fans see as the lead was actually the FinalBoss of the 1991 original, while Japanese fans see a side character in the West as the lead. The Japanese version, not surprisingly, did not have these changes (except the logo change).
The most recognized version of Sugar Rush in the West today is probably the one at Litwak's Family Fun Center.
to:
Several spin-offs were developed over the years, and among them was '''''Sugar Rush Speedway''''', better-abbreviated to ''Sugar Rush'', "Sugar Rush", at least in the West[[note]]In Japan, "Sugar Rush" refers almost solely to the 1991 platformer for the Game Boy[[/note]], the 1997 arcade kart-racing game. It was here that the series would finally get released to the West...
...but not in a way those nascent importer fans of the series in the West would like. Several changes were made [[AudienceAlienatingPremise for the franchise to better appeal to girls]], among which were several character designs, [[DummiedOut several characters removed entirely]], and a fresh new logo, which many current Western fans would most recognize. The most egregious example was the change of who had the lead role: the character who Western fans see as thelead lead[[note]]King Candy[[/note]] was actually the FinalBoss of the 1991 original, while Japanese fans see a side character in the West West[[note]]Taffyta[[/note]] as the lead. The Japanese version, not surprisingly, did not have these changes (except the logo change).
However, even to those who did not import the originals, the game remains popular [[PeripheryDemographic to boys as well]]. The most recognized version of Sugar Rush in the West today is probably the one at Litwak's Family Fun Center.
...but not in a way those nascent importer fans of the series in the West would like. Several changes were made [[AudienceAlienatingPremise for the franchise to better appeal to girls]], among which were several character designs, [[DummiedOut several characters removed entirely]], and a fresh new logo, which many current Western fans would most recognize. The most egregious example was the change of who had the lead role: the character who Western fans see as the
However, even to those who did not import the originals, the game remains popular [[PeripheryDemographic to boys as well]]. The most recognized version of Sugar Rush in the West today is probably the one at Litwak's Family Fun Center.
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* TheAce: Taffyta in Japan; King Candy in the West.
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Added image
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/wreck_it_ralph_sugar_rush_cabinet.jpg]]
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Grammatical error.
Changed line(s) 33 (click to see context) from:
** Save her leggings, Candlehead.
to:
** Save for her leggings, Candlehead.
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removed an egregious example.
Deleted line(s) 22 (click to see context) :
* DubNameChange: Adorabeezle was originally known as [[AerithAndBob Avery]] in Japan as well as very early in localization, due to her character having a SamusIsAGirl moment in the early installments.[[note]]The fact that Japanese has no real third-person pronouns helped so much with this sudden reveal.[[/note]] Blame ExecutiveMeddling for the sudden change.
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* LoadsAndLoadsOfCharacters: Downplayed, with only 15 total, but every day, 9 new racers are chosen.
to:
* LoadsAndLoadsOfCharacters: Downplayed, with only 15 racers total, but every day, with 9 new racers chosen every day, but there are chosen.a ton of other minor characters who don't race.
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Formatting
Changed line(s) 22 (click to see context) from:
* DubNameChange: Adorabeezle was originally known as [[AerithAndBob Avery]] in Japan as well as very early in localization, due to her character having a SamusIsAGirl moment in the early installments[[note]]The fact that Japanese has no real third-person pronouns helped so much with this sudden reveal.[[/note]]. Blame ExecutiveMeddling for the sudden change.
to:
* DubNameChange: Adorabeezle was originally known as [[AerithAndBob Avery]] in Japan as well as very early in localization, due to her character having a SamusIsAGirl moment in the early installments[[note]]The installments.[[note]]The fact that Japanese has no real third-person pronouns helped so much with this sudden reveal.[[/note]]. [[/note]] Blame ExecutiveMeddling for the sudden change.
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Eh, I might as well have fun with the underdeveloped characters.
Changed line(s) 22 (click to see context) from:
* DubNameChange: Adorabeezle was originally known as [[AerithAndBob Avery]] in Japan as well as very early in localization, due to her character having a SamusIsAGirl moment in the early installments. Blame ExecutiveMeddling for the sudden change.
to:
* DubNameChange: Adorabeezle was originally known as [[AerithAndBob Avery]] in Japan as well as very early in localization, due to her character having a SamusIsAGirl moment in the early installments.installments[[note]]The fact that Japanese has no real third-person pronouns helped so much with this sudden reveal.[[/note]]. Blame ExecutiveMeddling for the sudden change.
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None
Changed line(s) 3,4 (click to see context) from:
In 1989, a company called AKI Laboratory[[note]]their name is purportedly stated to come from "them being two seasons ahead" of FriendlyRival company HAL Laboratory[[/note]], founded in 1980, fully transitioned from creating hardware for Tobikomi to actual game development. The company have been developing games for Tobikomi[[note]]on most of their titles, this is where the "Licensed to Tobikomi Inc." subtitle below the copyright comes from[[/note]] on arcade platforms and the Famicom earlier, but these early titles were crude compared to today. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]]. Sequels are still in production.
to:
In 1989, a company called AKI Laboratory[[note]]their name is purportedly stated to come from "them being two seasons ahead" of FriendlyRival company HAL Laboratory[[/note]], founded in 1980, fully transitioned from creating hardware for Tobikomi and other game corporations to actual game development. The company have been developing games for Tobikomi[[note]]on most of their titles, this is where the "Licensed to Tobikomi Inc." subtitle below the copyright comes from[[/note]] on arcade platforms and the Famicom earlier, but these early titles were crude compared to today. their current titles - let alone what was trending at the time. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi hit endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]]. Sequels are still in production.
Added DiffLines:
* DubNameChange: Adorabeezle was originally known as [[AerithAndBob Avery]] in Japan as well as very early in localization, due to her character having a SamusIsAGirl moment in the early installments. Blame ExecutiveMeddling for the sudden change.
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* PinkMeansFeminine: Three of them:
** Taffyta is dressed all in pink.
** Save her leggings, Candlehead.
** Nougetsia is a pink Adorabeezle recolor.
** Taffyta is dressed all in pink.
** Save her leggings, Candlehead.
** Nougetsia is a pink Adorabeezle recolor.
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None
Changed line(s) 5,6 (click to see context) from:
Shortly after the company's transition, AKI decided to create a game that was the antithesis to Target Fox: a game that was both accessible and peppy.
to:
Shortly after the company's transition, AKI decided to create a game that was the antithesis to Target Fox: a game that was both accessible and peppy.
overall [[LighterAndSofter light-hearted]].
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None
Changed line(s) 3,4 (click to see context) from:
In 1989, a company called AKI Laboratory, founded in 1980, fully transitioned from creating hardware for Tobikomi to actual game development. The company have been developing games for Tobikomi[[note]]on most of their titles, this is where the "Licensed to Tobikomi Inc." subtitle below the copyright comes from[[/note]] on arcade platforms and the Famicom earlier, but these early titles were crude compared to today. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]]. Sequels are still in production.
to:
In 1989, a company called AKI Laboratory, Laboratory[[note]]their name is purportedly stated to come from "them being two seasons ahead" of FriendlyRival company HAL Laboratory[[/note]], founded in 1980, fully transitioned from creating hardware for Tobikomi to actual game development. The company have been developing games for Tobikomi[[note]]on most of their titles, this is where the "Licensed to Tobikomi Inc." subtitle below the copyright comes from[[/note]] on arcade platforms and the Famicom earlier, but these early titles were crude compared to today. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]]. Sequels are still in production.
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None
Changed line(s) 25 (click to see context) from:
* ExactlyWhatItSaysOnTheTin Candlehead.
to:
* ExactlyWhatItSaysOnTheTin ExactlyWhatItSaysOnTheTin: Candlehead.
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None
Changed line(s) 3,4 (click to see context) from:
In 1989, a company called AKI Laboratory, founded in 1980, fully transitioned from creating hardware for Tobikomi to actual game development. The company have been developing games for Tobikomi on Tobikomi platforms earlier, but these early titles were crude compared to today. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]]. Sequels are still in production.
to:
In 1989, a company called AKI Laboratory, founded in 1980, fully transitioned from creating hardware for Tobikomi to actual game development. The company have been developing games for Tobikomi[[note]]on most of their titles, this is where the "Licensed to Tobikomi Inc." subtitle below the copyright comes from[[/note]] on Tobikomi arcade platforms and the Famicom earlier, but these early titles were crude compared to today. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]]. Sequels are still in production.
Changed line(s) 9,10 (click to see context) from:
The series was a CultClassic among Japanese gamers, and was not known in the West save for import circles, who thought, despite the SugarBowl setting and the [[GirlShowGhetto stigma that these cute settings were almost exclusively for young girls]], the game and its backstory were a neat concept.
to:
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Link fix
Changed line(s) 7,8 (click to see context) from:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers intended to keep it to Japan, a decision that was because of a low production budget and [[SleeeperHit unexpected success at launch]]. Later on, VideoGame/KirbysDreamLand, with a similar setting, already hit Western shores.
to:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers intended to keep it to Japan, a decision that was because of a low production budget and [[SleeeperHit [[SleeperHit unexpected success at launch]]. Later on, VideoGame/KirbysDreamLand, with a similar setting, already hit Western shores.
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A few retcons. Discussion page is open for suggestion
Changed line(s) 7,10 (click to see context) from:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers intended to keep it to Japan, arguing the ValuesDissonance between the two countries.
The series was a mainstay among Japanese gamers, and was not known in the West save for import circles, who thought, despite the SugarBowl setting and the [[GirlShowGhetto stigma that these cute settings were almost exclusively for young girls]], the game and its backstory was a good concept.
The series was a mainstay among Japanese gamers, and was not known in the West save for import circles, who thought, despite the SugarBowl setting and the [[GirlShowGhetto stigma that these cute settings were almost exclusively for young girls]], the game and its backstory was a good concept.
to:
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers intended to keep it to Japan, arguing the ValuesDissonance between the two countries.
a decision that was because of a low production budget and [[SleeeperHit unexpected success at launch]]. Later on, VideoGame/KirbysDreamLand, with a similar setting, already hit Western shores.
The series was amainstay CultClassic among Japanese gamers, and was not known in the West save for import circles, who thought, despite the SugarBowl setting and the [[GirlShowGhetto stigma that these cute settings were almost exclusively for young girls]], the game and its backstory was were a good neat concept.
The series was a
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Developed backstory a bit more.
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In 1989, a company called AKI Laboratory, founded in 1980, fully transitioned from creating hardware for Tobikomi to actual game development. The company have been developing games for Tobikomi on Tobikomi platforms earlier, but these early titles were crude compared to today. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]].
to:
In 1989, a company called AKI Laboratory, founded in 1980, fully transitioned from creating hardware for Tobikomi to actual game development. The company have been developing games for Tobikomi on Tobikomi platforms earlier, but these early titles were crude compared to today. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]].
run]]. Sequels are still in production.
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...but not in a way those nascent fans of the series would. Several changes were made [[AudienceAlienatingPremise for the franchise to better appeal to girls]], among which were several character designs, [[DummiedOut several characters removed entirely]], and minor changes to the level layout to make them easier.
to:
...but not in a way those nascent fans of the series would. in the West would like. Several changes were made [[AudienceAlienatingPremise for the franchise to better appeal to girls]], among which were several character designs, [[DummiedOut several characters removed entirely]], and minor a fresh new logo, which many current Western fans would most recognize. The most egregious example was the change of who had the lead role: the character who Western fans see as the lead was actually the FinalBoss of the 1991 original, while Japanese fans see a side character in the West as the lead. The Japanese version, not surprisingly, did not have these changes to (except the level layout to make them easier.
logo change).
The most recognized version of Sugar Rush in the West today is probably the one at Litwak's Family Fun Center.
The most recognized version of Sugar Rush in the West today is probably the one at Litwak's Family Fun Center.
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* WackyRacing
to:
* WackyRacing{{Catchphrase}}: "Stay sweet!" for Taffyta. The others' are unknown.
* ColorCodedForYourConvenience: Each racer has their own distinguishable color palette.
** PaletteSwap: Four of them.
* DummiedOut: Among the list of things:
** In the West, several characters were removed, putting the roster at 15 characters.[[note]]Rumor has it that the version at Litwak's has a secret 16th[[/note]]
** A BonusStage, at least in the West.
* ExactlyWhatItSaysOnTheTin Candlehead.
* LighterAndSofter: Speedway for the rest of the series.
* LivingProp: The palette swap racers: no bio, no form of characterization whatsoever, making one think they were added as filler.
** OlderThanTheyThink: The above is another Stateside-fan aspect. Two of them existed from the start, and they had canonical familial relations with their respective master character.
* LoadsAndLoadsOfCharacters: Downplayed, with only 15 total, but every day, 9 new racers are chosen.
* MascotRacer: Done in the style of one.
* PowerUp: Several exist, but one notable example is the Sweet Seeker HomingProjectile.
* ColorCodedForYourConvenience: Each racer has their own distinguishable color palette.
** PaletteSwap: Four of them.
* DummiedOut: Among the list of things:
** In the West, several characters were removed, putting the roster at 15 characters.[[note]]Rumor has it that the version at Litwak's has a secret 16th[[/note]]
** A BonusStage, at least in the West.
* ExactlyWhatItSaysOnTheTin Candlehead.
* LighterAndSofter: Speedway for the rest of the series.
* LivingProp: The palette swap racers: no bio, no form of characterization whatsoever, making one think they were added as filler.
** OlderThanTheyThink: The above is another Stateside-fan aspect. Two of them existed from the start, and they had canonical familial relations with their respective master character.
* LoadsAndLoadsOfCharacters: Downplayed, with only 15 total, but every day, 9 new racers are chosen.
* MascotRacer: Done in the style of one.
* PowerUp: Several exist, but one notable example is the Sweet Seeker HomingProjectile.
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Created page.
Added DiffLines:
This page's tropes cover the 1997 racing game hit Sugar Rush Speedway, but the opening paragraph covers the series as a whole.
In 1989, a company called AKI Laboratory, founded in 1980, fully transitioned from creating hardware for Tobikomi to actual game development. The company have been developing games for Tobikomi on Tobikomi platforms earlier, but these early titles were crude compared to today. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]].
Shortly after the company's transition, AKI decided to create a game that was the antithesis to Target Fox: a game that was both accessible and peppy.
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers intended to keep it to Japan, arguing the ValuesDissonance between the two countries.
The series was a mainstay among Japanese gamers, and was not known in the West save for import circles, who thought, despite the SugarBowl setting and the [[GirlShowGhetto stigma that these cute settings were almost exclusively for young girls]], the game and its backstory was a good concept.
Several spin-offs were developed over the years, and among them was '''''Sugar Rush Speedway''''', better-abbreviated to ''Sugar Rush'', at least in the West[[note]]In Japan, "Sugar Rush" refers almost solely to the 1991 platformer for the Game Boy[[/note]], the 1997 arcade kart-racing game. It was here that the series would finally get released to the West...
...but not in a way those nascent fans of the series would. Several changes were made [[AudienceAlienatingPremise for the franchise to better appeal to girls]], among which were several character designs, [[DummiedOut several characters removed entirely]], and minor changes to the level layout to make them easier.
----
!Sugar Rush Speedway provides examples of:
*WackyRacing
In 1989, a company called AKI Laboratory, founded in 1980, fully transitioned from creating hardware for Tobikomi to actual game development. The company have been developing games for Tobikomi on Tobikomi platforms earlier, but these early titles were crude compared to today. Another AKI hit, ''Target Fox'', came from this stage, as an attempt to add a plot to the Tobikomi endless shooter ''Target Bravo.'' The game was [[NintendoHard ridiculously hard]], especially with the [[NewGamePlus subsequent run-throughs that significantly up the number of enemies compared to the initial run]].
Shortly after the company's transition, AKI decided to create a game that was the antithesis to Target Fox: a game that was both accessible and peppy.
The result was ''Sugar Rush'', a hit 1991 platformer with a LevelAte SugarBowl setting that [[NoExportForYou never got released Stateside]][[note]]and with it, several premises that alienate Western fans from the Japanese[[/note]]. The producers intended to keep it to Japan, arguing the ValuesDissonance between the two countries.
The series was a mainstay among Japanese gamers, and was not known in the West save for import circles, who thought, despite the SugarBowl setting and the [[GirlShowGhetto stigma that these cute settings were almost exclusively for young girls]], the game and its backstory was a good concept.
Several spin-offs were developed over the years, and among them was '''''Sugar Rush Speedway''''', better-abbreviated to ''Sugar Rush'', at least in the West[[note]]In Japan, "Sugar Rush" refers almost solely to the 1991 platformer for the Game Boy[[/note]], the 1997 arcade kart-racing game. It was here that the series would finally get released to the West...
...but not in a way those nascent fans of the series would. Several changes were made [[AudienceAlienatingPremise for the franchise to better appeal to girls]], among which were several character designs, [[DummiedOut several characters removed entirely]], and minor changes to the level layout to make them easier.
----
!Sugar Rush Speedway provides examples of:
*WackyRacing