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* Combat Zone Restored - Restored by BotSlashBot

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* Combat Zone Restored - Restored by BotSlashBot[=BotSlashBot=]
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* Combat Zone Restored by Barbariccia

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* Combat Zone Restored - Restored by BarbaricciaBotSlashBot



** Restores most of the cut content in the Combat Zone, including Cait's original introduction, the basement, and letting the player bet on NPC fights or fight for caps.
** [[https://www.nexusmods.com/fallout4/mods/21498 Nexus link]]

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** Cleaned-up version of Combat Zone Restored by Barbariccia. Restores most of the cut content in the Combat Zone, including Cait's original introduction, the basement, and letting the player bet on NPC fights or fight for caps.
** [[https://www.nexusmods.com/fallout4/mods/21498 com/fallout4/mods/59329 Nexus link]]
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Working links.


** [[https://mods.bethesda.net/en/workshop/fallout4/mod-detail/914336 Bethesda Workshop link]]

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** [[https://mods.bethesda.net/en/workshop/fallout4/mod-detail/914336 net/en/fallout4/mod-detail/914336 Bethesda Workshop link]]



* R91 - Fallout 3 Assault Rifle by T41NT3D

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* R91 - Fallout 3 Assault Rifle by T41NT3D[=T41NT3D=]



** If you were dissapointed by the Mach- er, [[InsistentTerminology "Assault Rifle"]], this mod brings back the R91, which is the assault rifle from ''Fallout 3''. And yes, you can turn it into the Infiltrator from The Pitt DLC.

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** If you were dissapointed disappointed by the Mach- er, [[InsistentTerminology "Assault Rifle"]], this mod brings back the R91, which is the assault rifle from ''Fallout 3''. And yes, you can turn it into the Infiltrator from The Pitt DLC.



* Service Rifle by DeadPool2099 and friends

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* Service Rifle by DeadPool2099 [=DeadPool2099=] and friends



** [[https://bethesda.net/en/mods/fallout4/mod-detail/922931 Bethesda Workshop link]]

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** [[https://bethesda.net/en/mods/fallout4/mod-detail/922931 [[https://mods.bethesda.net/en/fallout4/mod-detail/922931 Bethesda Workshop link]]



** [[https://mods.bethesda.net/en/workshop/fallout4/mod-detail/991389 Bethesda Workshop link]]

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** [[https://mods.bethesda.net/en/workshop/fallout4/mod-detail/991389 net/en/fallout4/mod-detail/991389 Bethesda Workshop link]]
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** [[https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/914336 Bethesda Workshop link]]

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** [[https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/914336 net/en/workshop/fallout4/mod-detail/914336 Bethesda Workshop link]]



** [[https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/991389 Bethesda Workshop link]]

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** [[https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/991389 net/en/workshop/fallout4/mod-detail/991389 Bethesda Workshop link]]
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** Lets you have Dogmeat and a standard companion and the same time like in ''3'' and ''New Vegas'' (as was originally intended for ''Fallout 4''), making Dogmeat far more useful.

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** Lets you have Dogmeat and a standard companion and at the same time like in ''3'' and ''New Vegas'' (as was originally intended for ''Fallout 4''), making Dogmeat far more useful.
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''VideoGame/{{Fallout 4}}'', like the weapons featured in the game, reaches its fullest potential once you start modding it. This then is a list of troper-approved {{Game Mod}}s that will enhance your adventures in the Commonwealth, by adding new content or tweaking the base game.

to:

''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', like the weapons featured in the game, reaches its fullest potential once you start modding it. This then is a list of troper-approved {{Game Mod}}s that will enhance your adventures in the Commonwealth, by adding new content or tweaking the base game.




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** [[https://bethesda.net/en/mods/fallout4/mod-detail/922931 Bethesda Workshop link]]

Added: 599

Changed: 35

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** If you were dissapointed by the Mach- er, [[InsistentTerminology "Assault Rifle"]], this mod brings back the R91, which is the assault rifle from Fallout 3. And yes, you can turn it into the Infiltrator from The Pitt DLC.

to:

** If you were dissapointed by the Mach- er, [[InsistentTerminology "Assault Rifle"]], this mod brings back the R91, which is the assault rifle from Fallout 3.''Fallout 3''. And yes, you can turn it into the Infiltrator from The Pitt DLC.



** On the other hand, if you aren't a fan of the assault rifle's look, but prefer what the [[VideoGame/FalloutNewVegas Mojave Wasteland]] has to offer, look no further than this Service Rifle mod. The kicker? It's been adapted to Fallout 4's customization system, meaning that you could end up with any of the assault rifles the NCR has been using, like the Assault Carbine. Not only that, but there are unique variants scattered around the Commonwealth that can be found during a quest that starts at Level 25 by finding the corpse of... a dead postman.

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** On the other hand, if you aren't a fan of the assault rifle's look, but prefer what the [[VideoGame/FalloutNewVegas Mojave Wasteland]] has to offer, look no further than this Service Rifle mod. The kicker? It's been adapted to Fallout 4's ''Fallout 4''[='s=] customization system, meaning that you could end up with any of the assault rifles the NCR has been using, like the Assault Carbine. Not only that, but there are unique variants scattered around the Commonwealth that can be found during a quest that starts at Level 25 by finding the corpse of... a dead postman.



** This mod adds the G11, a firearm that was present in Fallout 2. This weapon can be obtained from a short quest that requires stat checks, which is also how you add it to the leveled lists. With all that said, this firearm is highly customizable with a lot of muzzle break options, velcros, skins and the like. It also has three legendary variants, one of them having a modded reciever that turns it into a laser rifle.

to:

** This mod adds the G11, a firearm that was present in Fallout 2.''Fallout 2''. This weapon can be obtained from a short quest that requires stat checks, which is also how you add it to the leveled lists. With all that said, this firearm is highly customizable with a lot of muzzle break options, velcros, skins and the like. It also has three legendary variants, one of them having a modded reciever that turns it into a laser rifle.



* Everyone's Best Friend by Valdacil
** Signed by @/{{rjd1922}}
** Lets you have Dogmeat and a standard companion and the same time like in ''3'' and ''New Vegas'' (as was originally intended for ''Fallout 4''), making Dogmeat far more useful.
** [[https://www.nexusmods.com/fallout4/mods/13459 Nexus link]]



** Signed by SunPraiser

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** Signed by SunPraiserTropers/{{SunPraiser}}



* Combat Zone Restored by Barbariccia
** Signed by @/{{rjd1922}}
** Restores most of the cut content in the Combat Zone, including Cait's original introduction, the basement, and letting the player bet on NPC fights or fight for caps.
** [[https://www.nexusmods.com/fallout4/mods/21498 Nexus link]]



Mods that make up for the lack of a Wild Wasteland perk.

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Mods that make up for the lack of a Wild Wasteland perk.
trait.
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Added DiffLines:

* HK G11 K2 by asXas
** Signed by Tropers/{{SunPraiser}}
** This mod adds the G11, a firearm that was present in Fallout 2. This weapon can be obtained from a short quest that requires stat checks, which is also how you add it to the leveled lists. With all that said, this firearm is highly customizable with a lot of muzzle break options, velcros, skins and the like. It also has three legendary variants, one of them having a modded reciever that turns it into a laser rifle.
** [[https://www.nexusmods.com/fallout4/mods/36894 Nexus Link]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* R91 - Fallout 3 Assault Rifle by T41NT3D
** Signed by Tropers/{{SunPraiser}}
** If you were dissapointed by the Mach- er, [[InsistentTerminology "Assault Rifle"]], this mod brings back the R91, which is the assault rifle from Fallout 3. And yes, you can turn it into the Infiltrator from The Pitt DLC.
** [[https://www.nexusmods.com/fallout4/mods/27101 Nexus Link]]

* Service Rifle by DeadPool2099 and friends
** Signed by Tropers/{{SunPraiser}}
** On the other hand, if you aren't a fan of the assault rifle's look, but prefer what the [[VideoGame/FalloutNewVegas Mojave Wasteland]] has to offer, look no further than this Service Rifle mod. The kicker? It's been adapted to Fallout 4's customization system, meaning that you could end up with any of the assault rifles the NCR has been using, like the Assault Carbine. Not only that, but there are unique variants scattered around the Commonwealth that can be found during a quest that starts at Level 25 by finding the corpse of... a dead postman.
** [[https://www.nexusmods.com/fallout4/mods/32361 Nexus Link]]
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None

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* K-9 Harness - Tactical Body Armor and Backpack for Dogmeat by fadingsignal
** Signed by Tropers/{{SunPraiser}}
** This mod adds functional (as in, it actually protects Dogmeat, averting ArmorIsUseless) body armor for Dogmeat, that can be customized with faction patches, pouches and a backpack, which increases his carrying capacity. Also, you can upgrade it with Ballistic Weave.
** [[https://www.nexusmods.com/fallout4/mods/17686 Nexus link]]


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* Useful Crank by Hackfield
** Signed by SunPraiser
** Useful Crank makes it so that the Laser Musket no longer requires fusion cells to fire: just use the hand crank to power it up, shoot, rinse and repeat.
** [[https://www.nexusmods.com/fallout4/mods/24349 Nexus Link]]
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[[/folders]]

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[[/folders]]
[[/folder]]
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Added DiffLines:

''VideoGame/{{Fallout 4}}'', like the weapons featured in the game, reaches its fullest potential once you start modding it. This then is a list of troper-approved {{Game Mod}}s that will enhance your adventures in the Commonwealth, by adding new content or tweaking the base game.

Feel free to add to this list or comment on what others have recommended, just remember to sign your name. Good Karma will be awarded to those who check to see if a mod is available on both the Nexus and Bethesda's mod workshop.

[[foldercontrol]]

[[folder:Essentials]]

Mods that ought to be turned into official patches.

* Unofficial ''Fallout 4'' Patch by Unofficial Patch Project Team
** Signed by Tropers/{{Tacitus}}
** Fixes some of the many, many little bugs that get overlooked by the official patches.
** [[http://www.nexusmods.com/fallout4/mods/4598/ Nexus link]]
** [[https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/914336 Bethesda Workshop link]]

[[/folder]]

[[folder:Graphics]]

Mods that enhance the SceneryPorn and/or SceneryGorn of post-apocalyptic Boston.

[[/folder]]

[[folder:Armor and Outfits]]

Mods that help you survive the apocalypse in style.

[[/folder]]

[[folder:Weapons]]

Mods that help you in your quest for MoreDakka.

[[/folder]]

[[folder:Followers]]

Mods that improve follower behavior or add new companions to adventure with.

[[/folders]]

[[folder:Settlements and Workshop Items]]

Mods that give you new construction options as you rebuild the Commonwealth.

[[/folder]]

[[folder:Gameplay]]

Mods that change the game's mechanics and don't quite fit into the other categories on this page.

* Shakujin's Better Settlement Alerts by Shakujin
** Signed by Tacitus
** Instead of getting a fleeting "warning" in the corner of your screen that you miss because it always comes up in the middle of combat, this mod gives you a game-pausing pop-up notification when one of your settlements comes under attack.
** [[http://www.nexusmods.com/fallout4/mods/4106/ Nexus link]]
** [[https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/991389 Bethesda Workshop link]]

[[/folder]]

[[folder:Immersion]]

Mods that help you feel the radiation.

[[/folder]]

[[folder:Just For Fun]]

Mods that make up for the lack of a Wild Wasteland perk.

[[/folder]]

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