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** Throwing stones is mostly superfluous in regular gameplay thanks to the aforementioned Lure Call, but on Ultra Hard difficulty it suddenly becomes very useful due to the severe restrictions this mode places on the Lure Call ability. Luring hostiles with stones is a bit trickier than whistling at them, but unlike the Lure Call it won't alert the entire hostile force if you use it more than once. It also makes the Outlaw Dark Box you can purchase in Meridian much more practical as it multiplies the amount of stones Aloy can carry.

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** Throwing stones is mostly superfluous in regular gameplay thanks to the aforementioned Lure Call, but on though it can be helpful in moving a group. On Ultra Hard difficulty difficulty, however, it suddenly becomes very useful due to the severe restrictions this mode places on the Lure Call ability. Luring hostiles with stones is a bit trickier than whistling at them, but unlike the Lure Call it won't alert the entire hostile force if you use it more than once. It also makes the Outlaw Dark Box you can purchase in Meridian much more practical as it multiplies the amount of stones Aloy can carry.



* HarderThanHard: Ultra Hard difficulty reduces Aloy's damage output to 70%, doubles the damage dealt by enemies, massively increases their detection range and sensitivity, disables enemy health bars so you have no real idea how much more they can take, multiplies all merchant prices by a factor of 5, and reduces the amount of healing medicinal plants add to Aloy's pouch. It makes knockdown and elemental effects much harder to apply, makes enemies much more aggressive, disables MookChivalry and makes it so that Aloy's Lure Call ability can only be used once before the entire herd immediately converges on her location. Needless to say that Aim Assist is also disabled by default. The general consensus is to not attempt this until you've acquired all the upgraded gear from a previous NewGamePlus run, which of course hasn't stopped masochistic {{Challenge Seeker}}s from [[NintendoHard starting an Ultra Hard game from scratch]].

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* HarderThanHard: Ultra Hard difficulty reduces Aloy's damage output to 70%, doubles the damage dealt by enemies, massively increases their detection range and sensitivity, disables enemy health bars so you have no real idea how much more they can take, multiplies all merchant prices by a factor of 5, and reduces the amount of healing medicinal plants add to Aloy's pouch. It makes knockdown and elemental effects much harder to apply, makes enemies much more aggressive, disables MookChivalry and makes it so that Aloy's Lure Call ability can only be used once before the entire herd immediately converges on her location. Needless to say that Aim Assist is also disabled by default. The general consensus is to not attempt this until you've acquired all the upgraded gear from a previous NewGamePlus run, which of course and even the associated achievement is conditioned on that fact. Of course, that hasn't stopped masochistic {{Challenge Seeker}}s from [[NintendoHard starting an Ultra Hard game from scratch]].
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** The Shield Weaver outfit projects a rechargeable force field around Aloy that allows her to tank a lot of damage without losing health. If you try at least to stay in motion during battle, this outfit should keep you safe from just about anything until you tackle the harder difficulties, but even on Ultra Hard its defenses are strong enough to neutralize any one hit that would've instakilled Aloy otherwise.
** On a more specialized note, there're outfit lines dedicated to protecting Aloy from one specific damage type. Physical resistances can go up to 90%, elemental resistances can reach outright immunity, and most enemies rely heavily on one single damage type. If you're skilled enough to evade any secondary attacks, switching between specialist outfits depending on the enemy you're facing can make Ultra Hard a lot more manageable.

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** The Shield Weaver outfit projects a rechargeable regenerating force field around Aloy that allows her to tank a lot of damage one or two hits without losing health. If you try at least to stay in motion during battle, this outfit should keep you safe from just about anything until you tackle the harder difficulties, but even difficulties. Even on Ultra Hard Hard, its defenses are strong enough to neutralize any one hit that would've instakilled Aloy otherwise.
** On a more specialized note, there're there are outfit lines dedicated to protecting Aloy from one specific damage type. type: melee, projectile, freeze, shock, fire, and corruption. Physical resistances can go up to 90%, and elemental resistances can reach outright immunity, and most enemies immunity. Enemies rely heavily on one single damage type.type with melee as a backup. If you're skilled enough to evade any secondary attacks, switching between specialist outfits depending on the enemy you're facing can make Ultra Hard a lot more manageable.
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* HorseOfADifferentColor: Aloy gains the ability to use to certain robots – horse-like Striders, bull-like Broadheads, or ram-like Chargers -- as rides.

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* HorseOfADifferentColor: Aloy gains the ability to use to certain robots – -- horse-like Striders, bull-like Broadheads, or ram-like Chargers -- as rides.
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** The Blast Sling in all its various incarnations. It does high splash damage, staggers machines out of attack animations (even large machines like Thunderjaws), and can ignite Blaze on machines. The only drawback is the ammo is expensive to craft and you can only hold 3 shots at first and 12 when fully upgraded. Combine it with freeze arrows and you can tear apart everything below Stormbirds and Thunderjaws with ease.

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** The Blast Sling in all its various incarnations. It Even the basic contact explosive does high splash damage, staggers machines out of attack animations (even large machines like Thunderjaws), and can ignite Blaze on machines. The only drawback is the ammo is expensive to craft and you can only hold 3 has a maximum of 12 shots at first and 12 when with the fully upgraded. upgraded ammo satchel. Combine it with freeze arrows arrows/bombs and you can tear apart everything below Stormbirds and Thunderjaws with ease.



* EldritchLocation: A scanned glyph found in one of the Carja towns describes the differing, outlandish locations that aren't even featured in the game called "The Forbidden West". The one who penned the entry seemed to be a healer, who recalls his wards' tales about the "Western lands" and their travels----which incidentally seem to be the cause of their injuries, illnesses, and ultimately, dying or maddened states. The healer continues his recall of the ruined cities his wards mention, as well as even wilder, stranger, and more dangerous machines and the strange tribes of people that roam the land far to the West of the Nora, Carja, Oseram, and Banuk lands. (Though keep in mind, these people are frightened by a description of what's obviously the ocean, and the Carja writers especially have a habit of sensationalising.) Near the end of the entry, the healer recalls how his wards came back with next to nothing, except for small souvenirs from these Western lands, including that of a seashell. Geographically, if the game's map covers Colorado and Utah up to Yosemite, then "The Forbidden West" is presumably the West Coast; California to maybe Oregon. The trailer for the sequel shows a glimpse of at least San Francisco and the Bay Area, and the former is now mostly underwater.

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* EldritchLocation: A scanned glyph found in one of the Carja towns describes the differing, outlandish locations that aren't even featured in the game called "The Forbidden West". The one who penned the entry seemed to be a healer, who recalls his wards' tales about the "Western lands" and their travels----which travels--which incidentally seem to be the cause of their injuries, illnesses, and ultimately, dying or maddened states. The healer continues his recall of the ruined cities his wards mention, as well as even wilder, stranger, and more dangerous machines and the strange tribes of people that roam the land far to the West of the Nora, Carja, Oseram, and Banuk lands. (Though keep in mind, these people are frightened by a description of what's obviously the ocean, and the Carja writers especially have a habit of sensationalising.) Near the end of the entry, the healer recalls how his wards came back with next to nothing, except for small souvenirs from these Western lands, including that of a seashell. Geographically, if the game's map covers Colorado and Utah up to Yosemite, then "The Forbidden West" is presumably the West Coast; California to maybe Oregon. The trailer for the sequel shows a glimpse of at least San Francisco and the Bay Area, and the former is now mostly underwater.



** Corrupted specimens are more dangerous than the vanilla versions, and "daemon" versions are stronger still.
** More particularly, Redeye Watchers are a little stronger than regular Watchers.

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** Corrupted specimens are Machines have more dangerous health and do more damage than the vanilla base versions, and "daemon" can't be hacked on top of that. "Daemon" versions in ''The Frozen Wilds'' are stronger still.
** More particularly, Redeye Watchers are a little stronger than better armored versions of the regular Watchers.Watchers, and can shoot at Aloy instead of blinding her.



* EmergencyWeapon: Zig-zagged with your Spear. As a tool that requires no ammo or aiming, it will obviously be always available when you need it. It's also pretty effective against the earlier enemies of the game should you be having trouble with the bow. But as the game goes on you'll find more and more enemies against whom deploying the spear is too risky, and if your ever-expanding arsenal of ranged weaponry is out of ammo or otherwise not up to the task, sticking around with your spear will just get you killed.

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* EmergencyWeapon: Zig-zagged with your Spear. As a tool that requires no ammo or aiming, it will obviously be always available when you need it. It's also pretty effective against the earlier enemies of the game should you be having trouble with the bow. Certain skills enhance its consistency and make it effective against medium-sized machines, and only Elite humans will survive more than a single power attack. But as the game goes on you'll find more and more enemies against whom deploying the spear is too risky, and if your ever-expanding arsenal of ranged weaponry is out of ammo or otherwise not up to the task, sticking around with your spear will just get you killed.
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** If you only have the base game and reach the level cap, the game keeps quietly adding up XP so if you decide to get ''Frozen Wilds'', you'll start out with the skill points you would have earned for the extra skills.
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* EnigmaticInstitute: The eponymous Project Zero Dawn is a case where a top-secret project is actually trumpeted and used as a beacon of hope and propaganda, even though no one knows what exactly it's working on. Rumors abound that it is working some kind of super weapon or other means to stop the Faro Swarm, all to keep people fighting in Operation: Enduring Victory, which threw the entire world's population at the robots just to slow them down enough for Zero Dawn to complete its work. In the meantime, Zero Dawn collected scientists from around the world (sometimes forcibly), and brought them to their secure facility where they were given the choice to either join the project or...not. [[spoiler:The AwfulTruth is that Project Zero Dawn is a desperate attempt to restore the earth to life-bearing capability after the Faro Swarm consumes all biological mass. Its true purpose is kept from the public to keep them fighting and to avoid the loss of hope and morale that would come with the knowledge that they are already fighting a lost cause]].
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* Notably, standard racism is absent, despite humanity being made up of the same racial diversity as its origins. [[spoiler:This is because the current generation of humanity is descended from clones randomly produced in cradle facilities. Skin color is as much an arbitrary feature as eye or hair color, with no special history behind it and no reason for anyone to have a grudge against one color over another.

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* ** Notably, standard racism is absent, despite humanity being made up of the same racial diversity as its origins. [[spoiler:This is because the current generation of humanity is descended from clones randomly produced in cradle facilities. Skin color is as much an arbitrary feature as eye or hair color, with no special history behind it and no reason for anyone to have a grudge against one color over another.]]
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** Your inventory capacity is limited, so all quest rewards come in "reward boxes" that you can carry an unlimited number of and open whenever you have space for the items inside.
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** First, he nearly kills Aloy at the beginning of the game via SlashedThroat, only being stopped by [[spoiler: Rost's]] intervention. After fighting [[spoiler: Rost]] off and mortally wounding him, he then decides not to finish either incapacitated Nora off in favour of setting up explosives to blow the whole mountaintop up, giving [[spoiler: Rost]] just enough time to push her to safety.
** Later in the game, he has Aloy at his mercy, but doesn't kill her outright. Instead, [[EvilGloating he explains his plans in detail]], then throws Aloy into the Sun Ring, figuring that his machines will kill her in a [[ComplexityAddiction suitably dramatic fashion]]. Instead, Aloy outsmarts and outfights the machines, [[spoiler: giving Sylens plenty of time to (literally) [[TheCavalry ride in and save the day]].]]

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** First, he nearly kills Aloy at the beginning of the game via SlashedThroat, only being stopped by [[spoiler: Rost's]] [[spoiler:Rost's]] intervention. After fighting [[spoiler: Rost]] [[spoiler:Rost]] off and mortally wounding him, he then decides not to finish either incapacitated Nora off in favour of setting up explosives to blow the whole mountaintop up, giving [[spoiler: Rost]] [[spoiler:Rost]] just enough time to push her to safety.
** Later in the game, he has Aloy at his mercy, but doesn't kill her outright. Instead, [[EvilGloating he explains his plans in detail]], then throws Aloy into the Sun Ring, figuring that his machines will kill her in a [[ComplexityAddiction suitably dramatic fashion]]. Instead, Aloy outsmarts and outfights the machines, [[spoiler: giving [[spoiler:giving Sylens plenty of time to (literally) [[TheCavalry ride in and save the day]].]]



*** Both challenges follow a similar format: [[spoiler: a firefight that is mostly ranged, followed by some platforming, and then another, more intense fight against advanced enemies.]]
*** Just before the Proving, Rost gives Aloy his necklace for remembrance. [[spoiler: Sometime after the finale, we see Aloy finding Elisabet's body and taking a necklace from it.]]
** The first significant thing Aloy does in the game is rescue a fallen Teb from prowling machines. In the finale, [[spoiler: after Aloy is knocked out by some falling masonry while protecting Meridian, Teb is the one who comes along and helps her up.]]

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*** Both challenges follow a similar format: [[spoiler: a [[spoiler:a firefight that is mostly ranged, followed by some platforming, and then another, more intense fight against advanced enemies.]]
*** Just before the Proving, Rost gives Aloy his necklace for remembrance. [[spoiler: Sometime [[spoiler:Sometime after the finale, we see Aloy finding Elisabet's body and taking a necklace from it.]]
** The first significant thing Aloy does in the game is rescue a fallen Teb from prowling machines. In the finale, [[spoiler: after [[spoiler:after Aloy is knocked out by some falling masonry while protecting Meridian, Teb is the one who comes along and helps her up.]]



** [[spoiler: Far Zenith apparently tried anyway, and apparently had some pretty advanced technology. Some people in the Zero Dawn project believe that it might even have a chance. You find a text message stating that the telemetry data indicated that the ship's antimatter containment failed and it blew up en route, making Zero Dawn the last hope for humanity.]]

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** [[spoiler: Far [[spoiler:Far Zenith apparently tried anyway, and apparently had some pretty advanced technology. Some people in the Zero Dawn project believe that it might even have a chance. You find a text message stating that the telemetry data indicated that the ship's antimatter containment failed and it blew up en route, making Zero Dawn the last hope for humanity.]]



* CutsceneIncompetence: Inside the Zero Dawn facility, [[spoiler: Aloy suddenly forgets how to duck when Helis throws a grenade at her, resulting in her being knocked out and captured. In the arena sequence that follows, pitting her against two Corruptors is treated as insurmountable odds. Whether it actually would be depends on what level the player is at the time.]]

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* CutsceneIncompetence: Inside the Zero Dawn facility, [[spoiler: Aloy [[spoiler:Aloy suddenly forgets how to duck when Helis throws a grenade at her, resulting in her being knocked out and captured. In the arena sequence that follows, pitting her against two Corruptors is treated as insurmountable odds. Whether it actually would be depends on what level the player is at the time.]]



* FantasticRacism: There is plenty of prejudice, CulturalPosturing and various levels of verbal sniping ranging from friendly banter to lethal insult between all groups in the game, as catalogued below, but none of it is actually based around what we today would call race. All the tribes are about as phenotypically varied as modern-day America, and it is never brought up in any way. [[spoiler: This is because their ancestors were intentionally created as such by GAIA. For the people of the tribes human populations have always been a collection of different phenotypes and the idea of categorising people based on appearance alone likely never even occurred to them.]]

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* FantasticRacism: There is plenty of prejudice, CulturalPosturing and various levels of verbal sniping ranging from friendly banter to lethal insult between all groups in the game, as catalogued below, but none of it is actually based around what we today would call race. All the tribes are about as phenotypically varied as modern-day America, and it is never brought up in any way. [[spoiler: This [[spoiler:This is because their ancestors were intentionally created as such by GAIA. For the people of the tribes human populations have always been a collection of different phenotypes and the idea of categorising people based on appearance alone likely never even occurred to them.]]



* Notably, standard racism is absent, despite humanity being made up of the same racial diversity as its origins. [[spoiler: This is because the current generation of humanity is descended from clones randomly produced in cradle facilities. Skin color is as much an arbitrary feature as eye or hair color, with no special history behind it and no reason for anyone to have a grudge against one color over another.

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* Notably, standard racism is absent, despite humanity being made up of the same racial diversity as its origins. [[spoiler: This [[spoiler:This is because the current generation of humanity is descended from clones randomly produced in cradle facilities. Skin color is as much an arbitrary feature as eye or hair color, with no special history behind it and no reason for anyone to have a grudge against one color over another.



* InferredHolocaust: In contrast to the very ''explicit'' holocaust that befell the Old Ones, the second one is not elaborated on. [[spoiler: The ELEUTHEA facilities, crippled by the removal of the APOLLO system, are forced to release untrained teenagers with only a kindergarten-level education out into the wild when they run out of resources. This first generation of new humans must have died in droves before they figured out basic survival skills.]]

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* InferredHolocaust: In contrast to the very ''explicit'' holocaust that befell the Old Ones, the second one is not elaborated on. [[spoiler: The [[spoiler:The ELEUTHEA facilities, crippled by the removal of the APOLLO system, are forced to release untrained teenagers with only a kindergarten-level education out into the wild when they run out of resources. This first generation of new humans must have died in droves before they figured out basic survival skills.]]

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* KilledMidSentence: [[spoiler:The proctor who was in the middle of her declaration of elevating Aloy to becoming a Brave gets shot by an arrow from Eclipse Cultists]].

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* KilledMidSentence: KilledMidSentence:
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[[spoiler:The proctor who was in the middle of her declaration of elevating Aloy to becoming a Brave gets shot by an arrow from Eclipse Cultists]]. Cultists]].
** Dirid, the caravan sabateur in the Underequipped quest, is suddenly shot by a Stalker after Aloy confronts him.

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* Notably, standard racism is absent, despite humanity being made up of the same racial diversity as its origins. [[spoiler: This is because the current generation of humanity is descended from clones randomly produced in cradle facilities. Skin color is as much an arbitrary feature as eye or hair color, with no special history behind it and no reason for anyone to have a grudge against one color over another.



** The Nora, a hunter-gatherer tribe with fairly small settlements, have a Native American feel to them. They also wear blue face paint, which some Celtic tribes were known to do, and their architecture, especially in their "capital" Mother's Heart, resembles the Norse.

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** The Nora, a hunter-gatherer tribe with fairly small settlements, have a Native American feel to them.them, especially since their warrior class are called "braves". They also wear blue face paint, which some Celtic tribes were known to do, and their architecture, especially in their "capital" Mother's Heart, resembles the Norse.
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* GoForTheEye: Hitting a Machine in its eye-lights will do double damage, but it's an incredibly tricky target to hit, and they usually have larger weak points on show.
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** The only machines seemingly programmed to handle water are Snapjaws. Everything else will refuse to cross even slightly deep water (the point where it slows Aloy down to run in it, but not switch to swimming). It's entirely viable to lure strong machines up to a creek, wade across, then turn around and shoot them to pieces while only having to worry about their ranged attacks. Swimming out into deep water can make for a great emergency escape from land-based machines as well for this same reason.


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* EarlyGameHell: After leaving the [[EasingIntoTheAdventure easy hand-holding]] of the [[GreenHillZone Embrace]], the game takes a massive jump in difficulty. You'll only have the most basic equipment (which lacks/has limited modification slots so you can't improve it by much), won't have access to all of the specialty ammo types, and will be extremely limited in how much you can carry. Taking down anything stronger than a Scrapper is going to require a careful application of stealth, HitAndRunTactics, and perhaps some [[ArtificialStupidity AI abuse]]. Once you've found the resources to expand how much you can carry, purchased higher quality weapons and armor, learned how to craft the specialty ammo needed to take advantage of stronger machine's weaknesses, and improved your skills to more capably deal with stronger foes, you'll feel much more like the "legendary machine hunter" Aloy is supposed to be.


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* EasingIntoTheAdventure: Until you've completed the Proving, you'll be limited to the Embrace, very much a GreenHillZone limited to weak enemies. [[EarlyGameHell Once you leave there, however]]...


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* HitAndRunTactics: A very viable, and even recommended, combat strategy. Machines will automatically lose aggro once they're far enough away from their spawn point, so you can sneak up, deal as much damage as you can, then run away and repeat as often as necessary until they're defeated. With patience (and plenty of arrows), you can ([[DeathByAThousandCuts eventually]]) take down foes well beyond your level. Notably, several main quest boss fights drop you into an inescapable "arena" (one of them quite literally) to reduce the effectiveness of this tactic. Many of the [[ArtificialBrilliance AI upgrades]] in the Ultra Hard difficult also make this tactic more challenging.
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* BoomHeadshot: Headshots deal extra damage on human enemies, is silent so it won't immediately alert other enemies, will drop most with a single hit, will drop all but bosses with a higher quality bow/arrow, and provides extra experience.


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** The basic Sharpshot Bow can be acquired as soon as you have the funds to pay for it. Combined with Precision Arrows, [[BoomHeadshot headshots]] will drop nearly any non-boss human enemy you face through the first quarter or so of the game, and it's not too shabby if used against machine weakspots either. Combined with a careful application of stealth, clearing out the early Eclipse and bandit camps with it is laughably easy. It starts to lag once enemies reach double digit levels, but it won't be long until you're able to acquire better versions of the bow.
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* CutscenePowerToTheMax: Warchief Sona is introduced in a cutscene by dropping a Sawtooth sneaking up on Aloy with a single, apparently unmodified arrow. Even at a high level with the best equipment, this would be a difficult feat for Aloy to achieve. During normal gameplay with Sona on the battlefield, she is a capable ally but does not display anything approaching that level of lethality again.
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** Zigzagged. The story says that the combined might of the world's military, including railguns, nukes, and whatever new weapons technology the future has developed, didn't stand a chance against the horde of Faro machines, and it was ultimately only a decades-long hacking effort by GAIA which rendered them inert. But by the time of the game, even the biggest and nastiest biosphere-restoring machines GAIA created can be taken down by a single short, skinny redhead with a spear and a bow. Even the restored Faro-era machines such as the Corrupter and Deathbringer aren't ''that'' much of a threat, though this is said to partly be because of damage they suffered during a millennium buried underground. Additionally, these were only the "footsoldiers" of FAS's Chariot Line: the "Metal Devil" atop All-Mother Mountain is an example of the unstoppable Horus-class titans; Aloy never has to fight these Titans, as they are never reanimated.

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** Zigzagged. The story says that the combined might of the world's military, including railguns, nukes, and whatever new weapons technology the future has developed, didn't stand a chance against the horde of Faro machines, and it was ultimately only a decades-long hacking effort by GAIA which rendered them inert. But by the time of the game, even the biggest and nastiest biosphere-restoring machines GAIA created can be taken down by a single short, skinny redhead with a spear and a bow. Even the restored Faro-era machines such as the Corrupter and Deathbringer aren't ''that'' much of a threat, though this is said to partly be because of damage they suffered during a millennium buried underground.underground, and also because Aloy never has to fight more than one at a time, except during the final battle, compared to the overwhelming swarms humanity faced during the first war. Additionally, these were only the "footsoldiers" of FAS's Chariot Line: the "Metal Devil" atop All-Mother Mountain is an example of the unstoppable Horus-class titans; Aloy never has to fight these Titans, as they are never reanimated.

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[[center: [- [[VideoGame/HorizonZeroDawn Main Page]] | '''Tropes #-M''' | [[HorizonZeroDawn/TropesNToZ Tropes N-Z]] | [[HorizonZeroDawn/TropesFromTheFrozenWilds The Frozen Wilds]]]]-]

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[[center: [[WMG:[[center: [- [[VideoGame/HorizonZeroDawn '''[[VideoGame/HorizonZeroDawn Main Page]] | Page]]'''\\
'''Tropes #-M''' | [[HorizonZeroDawn/TropesNToZ Tropes N-Z]] | [[HorizonZeroDawn/TropesFromTheFrozenWilds The Frozen Wilds]]]]-]Wilds]]]]-]]]
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[[folder:0 -- A]]

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[[folder:0 [[folder:# -- A]]
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!''Horizon Zero Dawn'' Tropes #-M
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[[center: [- [[VideoGame/HorizonZeroDawn Main Page]] | '''Tropes #-M''' | [[HorizonZeroDawn/TropesNToZ Tropes N-Z]] | [[HorizonZeroDawn/TropesFromTheFrozenWilds The Frozen Wilds]]]]-]
----
!''Horizon Zero Dawn'' Tropes #-M
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* CallARabbitASmeerp: All of the machines are imitations of real, though extinct, animals, but since the people of this time don't know the names of their inspirations, they instead name them based on either their physical properties (tallneck, lancehorn), or behavioral patterns (watcher, thunderjaw).

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* CallARabbitASmeerp: All of the machines are imitations of real, though extinct, animals, but since the people of this time don't know the names of their inspirations, they instead name them based on either their physical properties (tallneck, lancehorn), (Tallneck, Lancehorn), or behavioral patterns (watcher, thunderjaw).(Watcher, Thunderjaw).
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* CallARabbitASmeerp: All of the machines are imitations of real, though extinct, animals, but since the people of this time don't know the names of their inspirations, they instead name them based on either their physical properties (tallneck, lancehorn), or behavioral patterns (watcher, thunderjaw).
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Up To Eleven is a defunct trope


* FlunkyBoss: All bosses either have backup from the outset or start calling some in soon enough. Unsurprisingly, the FinalBoss takes this UpToEleven.

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* FlunkyBoss: All bosses either have backup from the outset or start calling some in soon enough. Unsurprisingly, the FinalBoss takes this UpToEleven.up to eleven.



* GreenAesop: Present, but not too heavily repeated, with the 2040s apparently having had a severe enough climate change that New Zealand and other island nations disappeared under the ocean due to rising waterlines. The "Great Claw-back" gave rise to green robotics technologies, and Faro Automated Solutions capitalizing on that. [[spoiler:Their military robots only [[UpToEleven made the climate even worse]]]].

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* GreenAesop: Present, but not too heavily repeated, with the 2040s apparently having had a severe enough climate change that New Zealand and other island nations disappeared under the ocean due to rising waterlines. The "Great Claw-back" gave rise to green robotics technologies, and Faro Automated Solutions capitalizing on that. [[spoiler:Their military robots only [[UpToEleven made the climate even worse]]]].worse]].
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* CorruptedContingency:
** [[spoiler:HADES was designed as the part of GAIA'S subsystems that would purge the earth of all life if GAIA made an error and needed to restart the world because the one it was currently making wasn't fit for human survival. Unfortunately, when [[GreaterScopeVillain Far Zenith]]'s Extinction Signal made all of GAIA'S subsystems sentient, [[AIIsACrapshoot HADES decided its purpose was to indiscriminately purge the world]] of ''all'' life, [[GoneHorriblyRight humans included]].]]
** [[spoiler:A similar thing occurred with HEPHAESTUS as explained in ''The Frozen Wilds'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]''; it was designed as the subfunction that would build and control the machines necessary for terraforming the world on a minute scale. However, when it became sentient, HEPHAESTUS decided to build bigger and stronger machines, resulting in [[EliteMooks Hunter-killers]] and [[BearsAreBadNews Fireclaws]].]]
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** When Aloy is introduced to the Faro robots, the recording states that the machines are designed to be unhackable (for decades), while the Faro Plague was estimated to wipe life out in 2 years. Aloy (unaware of hacking jargon) wonders how Sobeck and co. stopped the machines in time to safeguard life on Earth, while the answer, obviously, is later revealed to be [[spoiler:they didn't]].
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*** Ted Faro's [[spoiler:deletion of the APOLLO database]] also foreshadows some elements in the [[VideoGame/HorizonForbiddenWest next game]]. [[spoiler:After all, why will a dead man be so worried about future generations learning his crimes and try to erase all proof, unless he planned to "guide" them [[ImmortalitySeeker into the new world]]?]]

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Crosswicking new trope.


** Boars. The ones running around are just a few feet long and flee from people, [[spoiler:and are part of a balanced starter ecosystem]]. It's easy to assume they're supposed to be ''[[https://en.wikipedia.org/wiki/Wild_boar Sus scrofa]]'', the wild version of the domestic pig. The thing is, wild pigs are '''bastards.''' Boars in HZD are either heavily modified, or some different type of pig.

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** Boars. The ones running around are just a few feet long and flee from people, [[spoiler:and are part of a balanced starter ecosystem]]. It's easy to assume they're supposed to be ''[[https://en.wikipedia.org/wiki/Wild_boar Sus scrofa]]'', the wild version of the domestic pig. The thing is, wild pigs are '''bastards.''' '''bastards'''. Boars in HZD ''HZD'' are either heavily modified, modified or some different type of pig.



###They breed fast, grow up fast, and given enough food and an absence of large predators, they can grow to the size of ''[[BearsAreBadNews brown bears]].''
###They are ''vicious.'' A defining feature of historical spears designed for hunting boar is the crossguard, which prevented the animal from [[TakingYouWithMe shoving itself right through the spear to savage the spearcarrier]]. [[spoiler:Considering how ''every human alive'' is descended from a clone released into the world with the life skills of a ''kindergartener'', they would not have survived if there were standard wild boar out there]].

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###They breed fast, grow up fast, and given enough food and an absence of large predators, they can grow to the size of ''[[BearsAreBadNews brown bears]].''
''{{bears|AreBadNews}}''.
###They are ''vicious.'' ''vicious''. A defining feature of historical spears designed for hunting boar is the crossguard, which prevented the animal from [[TakingYouWithMe shoving itself right through the spear to savage the spearcarrier]]. [[spoiler:Considering how ''every human alive'' is descended from a clone released into the world with the life skills of a ''kindergartener'', they would not have survived if there were standard wild boar out there]].


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* BowsAndErrors:
** Aloy typically has her bow strung at all times, and she can hold it at full draw for an indefinite length of time.
** The capabilities of bows in general are highly exaggerated; this is partly AcceptableBreaksFromReality since realistic bow physics would be less fun, and also hand-waved by the presence of scavenged advanced machinery in the setting that justifies the creation of both specialized ammo and absurdly powerful bows.
** A detail created more by a quirk of the combat system than deliberate design is that the mechanic that creates a BulletTime effect anytime Aloy is in midair means that the most effective way to aim a shot is to draw and then jump straight upward while aiming. This would not be effective technique in real life.
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* MetaphoricallyTrue: The Nora creation myth is that the machines and the Old Ones are Gods who created the world they live in. Near the end of the game, it's revealed [[spoiler:the machines (who mostly are terraforming agents) and the Old Ones (who formulated them) ''indeed'' were responsible for the revival of life on Earth, despite them not being Gods.]]
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* AnimalMotifs: It doesn't require a lot of imagination to see how some robots are clearly designed to appear similar to their organic counterparts. The term "Faro Robot" when mentioned in conversation, can easily be heard as "Feral Robot."

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* AnimalMotifs: It doesn't require a lot of imagination to see how some robots are clearly designed to appear similar to their organic counterparts. The term "Faro Robot" when mentioned in conversation, can easily be heard misheard as "Feral Robot."
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Fix spoiler


** At the end of the Proving the proctor says an outcast could never win the Proving, [[spoiler:because Aloy's a Brave now--she clearly did it intentionally because she thought Aloy deserved a big moment.].

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** At the end of the Proving the proctor says an outcast could never win the Proving, [[spoiler:because Aloy's a Brave now--she clearly did it intentionally because she thought Aloy deserved a big moment.].]].

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