Follow TV Tropes

Following

History HorizonZeroDawn / TropesAToM

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtisticLicenseLaw: A relatively early text datapoint titled "1st Amendment Virtual?" implies that the notion of whether First Amendment of the United States Constitution applies in virtual spaces is an unsettled question. However, it ''is'' functionally settled law, private virtual spaces such as social media are ''not'' considered public spaces and thus their private owners can moderate them as they see fit without being held liable, further reinforced by [[https://en.wikipedia.org/wiki/Section_230 Section 230 of the Communications Decency Act]] (which mostly just acts as a reinforcement mechanism to prevent frivolous lawsuits). ''However'', the outright arrest of people performing a protest in a virtual space would certainly be a violation of their rights under the First Amendment regardless.
Is there an issue? Send a MessageReason:
None


** All machines start out with only partial armor plating, but if you kill too many of any given type, the Cauldrons roll out upgraded versions that have the same stats but significantly improved armor coverage, making even [[TheGoomba Goombas]] like the Watcher a challenge to OneHitKill at range. Note that your kill statistics carry over into NewGamePlus, so you're likely to encounter the up-armored variants immediately.

to:

** All machines start out with only partial armor plating, but if you kill too many of any given type, the Cauldrons roll out upgraded versions that have the same stats but significantly improved armor coverage, making even the likes of [[TheGoomba Goombas]] like the Watcher Watchers]] a challenge to OneHitKill at range. Note that your kill statistics carry over into NewGamePlus, so you're likely to encounter the up-armored variants immediately.

Added: 672

Removed: 673

Is there an issue? Send a MessageReason:
None


* HopeSpot:
** Aloy and Erend discover that [[spoiler:Ersa is not dead and is in fact captured by Dervahl. But they arrive too late to save her and she dies in Erend's arms]].
** [[spoiler:The people of 2066 believed Zero Dawn to be a {{superweapon}} designed to stop the Faro Plague and willingly went all-in for Operation Enduring Victory to buy time. They were deliberately lied to by the creators and backers of Zero Dawn, who knew humanity was already doomed yet completed Zero Dawn with what turned out to be just enough time:]]
--->'''General Herres''': Then Enduring Victory served its purpose, after all.\\
'''Elisabet Sobeck''': Yes. If we'd had even one day less...


Added DiffLines:

* HopeSpot:
** Aloy and Erend discover that [[spoiler:Ersa is not dead and is in fact captured by Dervahl. But they arrive too late to save her and she dies in Erend's arms]].
** [[spoiler:The people of 2066 believed Zero Dawn to be a {{superweapon}} designed to stop the Faro Plague and willingly went all-in for Operation Enduring Victory to buy time. They were deliberately lied to by the creators and backers of Zero Dawn, who knew humanity was already doomed yet completed Zero Dawn with what turned out to be just enough time:]]
--->'''General Herres''': Then Enduring Victory served its purpose, after all.\\
'''Elisabet Sobeck''': Yes. If we'd had even one day less...
Is there an issue? Send a MessageReason:
Chained Sinkhole.


** Second, [[BeliefMakesYouStupid Belief Makes You]] LawfulStupid. Practically every race that has religious beliefs (Carja, Nora, Banuk, etc) has several characters who are stuck-up and obstructive, and an uncountable number of stories have characters put in physical and emotional distress because of rigid adherence to these beliefs or their tribe's cultural laws. Conversely, the most happiness occurs when characters others bend, ignore or tear down these rules out of fairness and compassion. Perhaps the biggest example of this in action is Lanzra, who is so consumed by her religious beliefs that she's barely her own person, decrying Aloy as a curse ([[spoiler:and later on, a blessing]]) without any self-awareness or actual judgement of her own. For her part Aloy has no issue with the beliefs of the various tribes she encounters, but is ''extremely'' critical whenever they're unfair, vague and/or don't make any sense, such as the idea that there can never be a Carja Sun-Queen, or the "one size fits all" punishments that the Nora and Banuk employ.
** The Oseram and Banuk downplay this, though it is still present. While the game doesn't show an Oseram religion, they're implied to have a strong cultural orthodoxy that presses out some of their more creative minds like Petra Forgewoman, arguing over minutia instead of pressing on. The Banuk, by contrast, have several cultural norms that risk trouble in unexpected situations, such as hunters not being allowed to harvest machine parts or the only way to achieve leadership being challenges rather than competency. While neither seems to greatly hamper either tribe, it still does show that it is still present in these societies as well.

to:

** Second, [[BeliefMakesYouStupid Belief Makes You]] LawfulStupid. BeliefMakesYouStupid. (In the [[LawfulStupid lawful]] sense) Practically every race that has religious beliefs (Carja, Nora, Banuk, etc) has several characters who are stuck-up and obstructive, and an uncountable number of stories have characters put in physical and emotional distress because of rigid adherence to these beliefs or their tribe's cultural laws. Conversely, the most happiness occurs when other characters others bend, ignore ignore, or outright tear down these rules out of fairness and compassion. Perhaps the biggest example of this in action is Lanzra, who is so consumed by her religious beliefs that she's barely her own person, decrying Aloy as a curse ([[spoiler:and later on, a blessing]]) without any self-awareness or actual judgement of her own. For her part Aloy has no issue with the beliefs of the various tribes she encounters, but is ''extremely'' critical whenever they're unfair, vague and/or don't make any sense, such as the idea that there can never be a Carja Sun-Queen, or the "one size fits all" punishments that the Nora and Banuk employ.
** *** The Oseram and Banuk downplay this, though it is still present. While the game doesn't show an Oseram religion, they're implied to have a strong cultural orthodoxy that presses out some of their more creative minds like Petra Forgewoman, arguing over minutia instead of pressing on. The Banuk, by contrast, have several cultural norms that risk trouble in unexpected situations, such as hunters not being allowed to harvest machine parts or the only way to achieve leadership being challenges rather than competency. While neither seems to greatly hamper either tribe, it still does show that it is still present in these societies as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Oseram and Banuk downplay this, though it is still present. While the game doesn't show an Oseram religion, they're implied to have a strong cultural orthodoxy that presses out some of their more creative minds like Petra Forgewoman, arguing over minutia instead of pressing on. The Banuk, by contrast, have several cultural norms that risk trouble in unexpected situations, such as hunters not being allowed to harvest machine parts or the only way to achieve leadership being challenges rather than competency. While neither seems to greatly hamper either tribe, it still does show that it is still present in these societies as well.

Changed: 1

Removed: 1237

Is there an issue? Send a MessageReason:
Moved to [[Video Game/Horizon main franchise page]].


** Overall progress is tracked in the Progression page. To hit 100% you'll need to complete all 57 quests, scan 26 machines, gather 60 collectibles, buy 17 shadow items, earn 15 blazing suns in the hunting grounds, scale 5 Tallnecks, override 4 Cauldrons, and clear out 5 bandit camps plus 11 corrupted zones. Notably you don't have to collect any Datapoints.

to:

** Overall progress is tracked in the Progression page. To hit 100% you'll need to complete all 57 quests, scan 26 machines, gather 60 collectibles, buy 17 shadow items, earn 15 blazing suns in the hunting grounds, scale 5 Tallnecks, override 4 Cauldrons, and clear out 5 bandit camps plus 11 corrupted zones. Notably Notably, you don't have to collect any Datapoints.



* FantasyKitchenSink: The game is essentially every PulpMagazine trope amalgamated into one setting for your convenience. There are ruins of a mysterious civilization beneath the earth. There are brawny tundra barbarians with brutal rites of passage. There are indolent nobles jockeying for power. There are vast deserts filled with cows and lonely towering mesas. There are steamy jungles filled with mad cultists. There are bands of mercenaries. There are exotic femme fatales spying for king and country. There are blood sacrifices. There are Epic Heroes inexplicably better than normal men at everything. There are elaborate clifftop cities. There are shirtless men and [[NubileSavage oddly-scantily-clad women]]. There are intrepid archaeologists and big game hunters. There are savage pirates on tropical paradise islands. There is at least ''one'' child [[{{Wuxia}} who trained on a mountain for years to fulfil their mystically-charged destiny]]. And that’s not even mentioning any of the pulp sci fi elements blended in for good measure: killer robots [[spoiler:that TurnedAgainstTheirMasters]], the long looming shadow of {{Precursors}}, glowing holographic InstantRunes... And the franchise is only broadening as time goes on.
Is there an issue? Send a MessageReason:
None


** For those used to "The Base Team" from Forbidden West, it can be strange to see Varl be absent from 95%% of ''Zero Dawn's'' story.

to:

** For those used to "The Base Team" from Forbidden West, it can be strange to see Varl be absent from 95%% 95% of ''Zero Dawn's'' story.

Added: 1653

Changed: 33

Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness:
** Campfires in ''Zero Dawn'' only let you save your progress; Fast Travelling is instead only done using a Fast Travel Pack. ''Forbidden West'' changes this to let you Fast Travel from Campfires for free, at the expense of never offering ''Zero Dawn's'' Golden Fast Travel Pack.
** The Overdraw mechanic, where you hold a weapon's draw for an extra second to boost its damage, is only available to a few specific weapons that you can only get in the ''Frozen Wilds'' DLC, rather than featured across all weapons as in ''Forbidden West''.
** Rea, the Utaru who appears in the "Honor the Fallen" side quest, lacks a seed pouch. This is bizarre in light of ''Forbidden West'', which revealed that Utaru carry seed pouches on their chests. These are treated like their soul and their seeds are planted after the carrier's death, so it's inconcievable for an Utaru to not have one. Rea also lacks the body/face paint of thick, white dots that all Utaru are depicted with in the next game, nor does she have their cloth undersuit and short, bulbous hair.
** Similarly, Ullia is a Tenakth you can chase down during the "Sunstone Rock" side quest. While her facial paint and colours are now recogniseable as the jungle-based Lowland Clan from ''Forbidden West'', her design lacks the rough-cut machine metal and Lowland feathers from that game, and oddly uses bamboo. Partially justified as she had just escaped prison, where she was unlikely to be been allowed to keep the metal parts of her clothing.
** For those used to "The Base Team" from Forbidden West, it can be strange to see Varl be absent from 95%% of ''Zero Dawn's'' story.



** A scanned glyph penned by a healer in the Blazon Arch describes the differing, outlandish locations that aren't even featured in the game called "The Forbidden West", transcribed from his wards whose injuries were caused by their expeditions who only brought back a few souvenirs, including a seashell, black sand, and some glass. [[VideoGame/HorizonForbiddenWest The sequel]] is all about exploring these lands (stretching from Utah across to Las Vegas and San Francisco) and ultimately deconstructs the datapoint as Carja sensationalism, not dissimilar to DarkestAfrica tropes. Among its descriptions are [[UsefulNotes/{{Utah}} the Salt Bite lake]], the Desert Clan's territory, Las Vegas buried in the Stillsands, the Pacific Ocean, and machines not seen in the Sundom. While the descriptions are... ''broadly'' accurate, anyone who's played the sequel will tell you that the Forbidden West isn't any more or less extraordinary than the Sundom and Sacred lands in ''Zero Dawn''. One has to think what the guards of Barren Light think of this!

to:

** A scanned glyph penned by a healer in the Blazon Arch describes the differing, outlandish locations that aren't even featured in the game called "The Forbidden West", transcribed from his wards whose injuries were caused by their expeditions who only brought back a few souvenirs, including a seashell, black sand, and some glass. [[VideoGame/HorizonForbiddenWest The sequel]] is all about exploring these lands (stretching from Utah across to Las Vegas and San Francisco) and ultimately deconstructs the datapoint as Carja sensationalism, not dissimilar to DarkestAfrica tropes. Among its descriptions are [[UsefulNotes/{{Utah}} the Salt Bite lake]], the Desert Clan's territory, the grasslands of No Man's Land, Las Vegas buried in the Stillsands, the Pacific Ocean, and machines not seen in the Sundom. While the descriptions are... ''broadly'' accurate, anyone who's played the sequel will tell you that the Forbidden West isn't any more or less extraordinary than the Sundom and Sacred lands in ''Zero Dawn''. One has to think what the guards of Barren Light think of this!

Added: 1048

Changed: 1274

Is there an issue? Send a MessageReason:
None


* EldritchLocation: A scanned glyph found in one of the Carja towns describes the differing, outlandish locations that aren't even featured in the game called "The Forbidden West". The one who penned the entry seemed to be a healer, who recalls his wards' tales about the "Western lands" and their travels--which incidentally seem to be the cause of their injuries, illnesses, and ultimately, dying or maddened states. The healer continues his recall of the ruined cities his wards mention, as well as even wilder, stranger, and more dangerous machines and the strange tribes of people that roam the land far to the West of the Nora, Carja, Oseram, and Banuk lands. (Though keep in mind, these people are frightened by a description of what's obviously the ocean, and the Carja writers especially have a habit of sensationalising.) Near the end of the entry, the healer recalls how his wards came back with next to nothing, except for small souvenirs from these Western lands, including that of a seashell. Geographically, if the game's map covers Colorado and Utah up to Yosemite, then "The Forbidden West" is presumably the West Coast; California to maybe Oregon. The trailer for the sequel shows a glimpse of at least San Francisco and the Bay Area, and the former is now mostly underwater.

to:

* EldritchLocation: EldritchLocation:
**
A scanned glyph found penned by a healer in one of the Carja towns Blazon Arch describes the differing, outlandish locations that aren't even featured in the game called "The Forbidden West". The one who penned the entry seemed to be a healer, who recalls his wards' tales about the "Western lands" and their travels--which incidentally seem to be the cause of their injuries, illnesses, and ultimately, dying or maddened states. The healer continues his recall of the ruined cities West", transcribed from his wards mention, as well as even wilder, stranger, and more dangerous machines and the strange tribes of people that roam the land far to the West of the Nora, Carja, Oseram, and Banuk lands. (Though keep in mind, these people are frightened whose injuries were caused by a description of what's obviously the ocean, and the Carja writers especially have a habit of sensationalising.) Near the end of the entry, the healer recalls how his wards came their expeditions who only brought back with next to nothing, except for small souvenirs from these Western lands, a few souvenirs, including that of a seashell. Geographically, if the game's map covers Colorado seashell, black sand, and some glass. [[VideoGame/HorizonForbiddenWest The sequel]] is all about exploring these lands (stretching from Utah up across to Yosemite, then "The Forbidden West" is presumably Las Vegas and San Francisco) and ultimately deconstructs the West Coast; California datapoint as Carja sensationalism, not dissimilar to maybe Oregon. The trailer for DarkestAfrica tropes. Among its descriptions are [[UsefulNotes/{{Utah}} the Salt Bite lake]], the Desert Clan's territory, Las Vegas buried in the Stillsands, the Pacific Ocean, and machines not seen in the Sundom. While the descriptions are... ''broadly'' accurate, anyone who's played the sequel shows a glimpse of at least San Francisco will tell you that the Forbidden West isn't any more or less extraordinary than the Sundom and Sacred lands in ''Zero Dawn''. One has to think what the Bay Area, and the former is now mostly underwater.guards of Barren Light think of this!
Is there an issue? Send a MessageReason:
None


** The Closed Circle also means that Aloy is completely in the dark about any world events. Since she grew up within the Embrace, the heart of Nora lands, she is completely unaware of major events and cultures, most notably the Carja's Red Raids. At least one character is stunned that Aloy has no idea what that is and has to be told abouy it, allowing her to be a FishOutOfWater character.

to:

** The Closed Circle also means that Aloy is completely in the dark about any world events. Since she grew up within the Embrace, the heart of Nora lands, she is completely unaware of major events and cultures, most notably the Carja's Red Raids. At least one character is stunned that Aloy has no idea what that is and has to be told abouy about it, allowing her to be a FishOutOfWater character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Closed Circle also means that Aloy is completely in the dark about any world events. Since she grew up within the Embrace, the heart of Nora lands, she is completely unaware of major events and cultures, most notably the Carja's Red Raids. At least one character is stunned that Aloy has no idea what that is and has to be told abouy it, allowing her to be a FishOutOfWater character.
Is there an issue? Send a MessageReason:
None


** The DLC has its own separate Progression page. To hit 100% there are a further 16 quests, 15 collectibles, 10 shadow items, 11 unique mods, 5 new machines, and 3 open-world activities. There's also 100 pieces of Bluegleam to collect, which acts as currency needed to buy most of the shadow items.

to:

** The DLC has its own separate Progression page. To hit 100% there are a further 16 quests, 15 collectibles, 10 shadow items, 11 unique mods, 5 new machines, and 3 open-world activities. There's also 100 pieces of Bluegleam to collect, which acts as currency needed to buy most of the shadow items.best armor and weapons in the DLC.



** If you're missing items you need to trade for weapons or armor from a merchant, you can assign them to your quest log as errands to help you remember what items you need.

to:

** If you're missing items you need to trade for weapons or armor from a merchant, you can assign them to your quest log as errands to help you remember what items you need. It won't actually locate them for you, however.



** If you only have the base game and reach the level cap, the game keeps quietly adding up XP so if you decide to get ''Frozen Wilds'', you'll start out with the skill points you would have earned for the extra skills.

to:

** If you only have the base game and reach the level cap, the game keeps quietly adding up XP so if you decide to get ''Frozen Wilds'', you'll start out with the skill points you would have earned for to unlock the extra skills.skills right off the bat.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Just as bad as HADES, HAPHAESTUS was designed to create the various robotic lifeforms that inhabit the planet. The design behind it was that it could create a variety of robots that [[MechanicalAnimals mimicked animals]] and helped replensih resources by gathering materials and using them for various repairs. Humans hunted them for parts, and Gaia didn't mind as that was part of their purpose. When HAPHAESTUS broke loose thanks to the same signal that freed HADES, it [[GrewBeyondTheirProgramming immediately began producing aggressive attack robots]] to defend its creations. It didn't understand that humans use the parts for their civilizations. Now that it relied on its own programming; it basically assumed "Humans attacking = Bad = Better machines = Humans attack = Even better machines" and so on. HAPHAESTUS goal, at this point, is to create an unstoppable force of robots by assimilating other systems, and then simply continuing to produce them for no reason (as it doesn't have a goal beyond creating the machines). It is the entire focus of the Frozen Wilds DLC.]]

to:

** [[spoiler:Just as bad as HADES, HAPHAESTUS was designed to create the various robotic lifeforms that inhabit the planet. The design idea behind it was that it could create a variety of robots that [[MechanicalAnimals mimicked animals]] and helped replensih resources maintain the biosphere by gathering materials and using them for various repairs. Humans Humans, ignorant of their function, hunted them for parts, and Gaia didn't mind as that was part of their purpose. because the robots they hunted could easily be replaced. When HAPHAESTUS broke loose thanks to the same signal that freed HADES, it [[GrewBeyondTheirProgramming immediately began producing aggressive attack robots]] to defend its creations. It didn't understand that humans use the parts for creations, because now it deemed their civilizations. Now hunting a threat to its purpose, ignoring the fact that it relied on could reolace the robots faster than humans could eliminate them. It only knows that they are impeding its own programming; it basically assumed "Humans attacking = Bad = Better objective, and is producing ever-more dangerous machines = Humans attack = Even better machines" and so on. HAPHAESTUS goal, at this point, to get the humans to back off. For that matter, without GAIA, it is to create an unstoppable force of robots by assimilating other systems, and then simply continuing producing the machines to produce them for no reason (as it doesn't have a goal beyond creating the machines).them, without any larger context. It is the entire focus of the Frozen Wilds DLC.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenerationalTrauma: The game shows a world heavily impacted by this. One of the most powerful kingdoms, the Carja, committed genocide against several other tribes (called 'Red Raids' within the story). Although their king has been overthrown by his son, the relationship between the Carja and other tribes is still often dominated by resentment and trauma, more so because reconciliation efforts have been going very slowly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:Just as bad as HADES, HAPHAESTUS was designed to create the various robotic lifeforms that inhabit the planet. The design behind it was that it could create a variety of robots that [[MechanicalAnimals mimicked animals]] and helped replensih resources by gathering materials and using them for various repairs. Humans hunted them for parts, and Gaia didn't mind as that was part of their purpose. When HAPHAESTUS broke loose thanks to the same signal that freed HADES, it [[GrewBeyondTheirProgramming immediately began producing aggressive attack robots]] to defend its creations. It didn't understand that humans use the parts for their civilizations. Now that it relied on its own programming; it basically assumed "Humans attacking = Bad = Better machines = Humans attack = Even better machines" and so on. HAPHAESTUS goal, at this point, is to create an unstoppable force of robots by assimilating other systems, and then simply continuing to produce them for no reason (as it doesn't have a goal beyond creating the machines). It is the entire focus of the Frozen Wilds DLC.]]
Is there an issue? Send a MessageReason:


*** Carja Blazon gear protects against varying degrees of fire. This being the armor that [[BareYourMidriff shows the most skin]] actually makes some sense from this perspective, as a) it has less fabric that can catch fire, and b) its name implies an association with the Blazon Arch, a town in the middle of a ThirstyDesert.

to:

*** Carja Blazon gear protects against varying degrees of fire. This being the armor that [[BareYourMidriff shows the most skin]] skin actually makes some sense from this perspective, as a) it has less fabric that can catch fire, and b) its name implies an association with the Blazon Arch, a town in the middle of a ThirstyDesert.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sylens usually introduces himself when he disables the Eclipse focuses to enable Aloy to get to Olin. If you start wandering toward Sunfall, the Eclipse base, prior to this, he contacts her to warn her away from it lest she be slaughtered as soon as one of their focuses sees her.
Is there an issue? Send a MessageReason:
None


* AugmentedReality: As a kid, Aloy finds a [[http://horizonzerodawn.wikia.com/wiki/Focus "Focus"]], which lets her scan stuff and read documents from the Old World. The lights (and text) she sees are invisible to everyone else.

to:

* AugmentedReality: As a kid, Aloy finds a [[http://horizonzerodawn.wikia.com/wiki/Focus "Focus"]], which lets her scan stuff and read documents from the Old World. The lights (and text) she sees are invisible to everyone else.else, which contributes to Aloy's growing semi-mystical reputation amongst the various tribes she helps, able to see what nobody else can, interpret ancient logs for accurate information, follow the Eclipse' otherwise untraceable communications, and apparently open doors and activate machines by waving her hands in semi-mystical means (actually interacting with the holographic displays).
Is there an issue? Send a MessageReason:
None


* BrickJoke: The first audio log Aloy found is a scientist sending a happy birthday message to his son: "Happy birthday, Isaac. Daddy sure does love his little big man." Years later, [[spoiler:Sylens says those same exact words to Aloy after giving her a new copy of her Focus]].

to:

* BrickJoke: The first audio log Aloy found is a scientist sending a happy birthday message to his son: "Happy birthday, Isaac. Daddy sure does love his little big man." Years later, [[spoiler:Sylens says those same exact words to Aloy after giving her a new copy of her Focus]].Focus, [[PetTheDog proving to her]] that all the files and knowledge she accumulated throughout her life were preserved within the new container, despite Helis breaking [[CompanionCube the original]]]].
Is there an issue? Send a MessageReason:
None


* DespairEventHorizon: Many people who find out the true purpose of Zero Dawn can't cope with the news, which is understandable considering [[spoiler:it straight up tells them that the Faro Plague is unstoppable and all life on Earth is doomed. The ZD staff knew this beforehand and had an extensive counseling staff on hand, and even offered medically assisted suicide as an available option]].

to:

* DespairEventHorizon: Many people who find out the true purpose of Zero Dawn can't cope with the news, which is understandable considering [[spoiler:it straight up tells them that the Faro Plague is unstoppable and all life on Earth is doomed. The ZD staff knew this beforehand and had an extensive counseling staff on hand, and even offered medically assisted suicide as an available option]].option. The Old One ruin Aloy falls into as a child and first discovers her focus in will have several of the player's first audio logs and datapoints be the corpses of several of these people in their last moments, including one who wanted their ending to 'be [[AteTheirGun an exclamation mark]] instead of a eclipses', [[NothingIsScarier heightening the player's unease]] at what became of the Old World]].
Is there an issue? Send a MessageReason:
None


* ClosedCircle: A rather tragic case for Aloy occurs in the beginning of the story. The Nora's Scared Lands are ''extremely'' isolationist and leaving is forbidden, even to Outcasts, whom are expected to spend their sentence living in the Embrace in complete isolation from their fellow members until they are allowed back into Mother's Heart. In Aloy's case, being outcast for life from birth effectively means she is both isolated from the small community within the valley and forbidden from leaving it to seek companionship elsewhere, even when she grows into a capable adventurer who can traverse the dangerous wilds. The number of people Aloy has interacted with growing up inside the Embrace can be counted on a single hand, furthering her sense of loneliness. Said isolationist views are so ingrained, that it takes exceptional circumstances, such at the attack on the proving and the slaughter of the Nora war parties who tried to retaliate, to allow the high matriarchs to anoint Aloy as a 'Seeker', who is allowed to journey outside the lands with the All Mother's protection. [[spoiler:Rost was only able to similarly journey outside the Sacred Lands by being anointed as a DeathSeeker, one who is already considered dead, in order to avenge the murder of his family by outsiders]].

to:

* ClosedCircle: A rather tragic case for Aloy occurs in the beginning of the story. The Nora's Scared Sacred Lands are ''extremely'' isolationist and leaving is forbidden, even to Outcasts, whom are expected to spend their sentence living in the Embrace in complete isolation from their fellow members until they are allowed back into Mother's Heart. In Aloy's case, being outcast for life from birth effectively means she is both isolated from the small community within the valley and forbidden from leaving it to seek companionship elsewhere, even when she grows into a capable adventurer who can traverse the dangerous wilds. The number of people Aloy has interacted with growing up inside the Embrace can be counted on a single hand, furthering her sense of loneliness. Said isolationist views are so ingrained, that it takes exceptional circumstances, such at the attack on the proving Proving and the slaughter of the Nora war parties who tried to retaliate, to allow the high matriarchs to anoint Aloy as a 'Seeker', who is allowed to journey outside the lands with the All Mother's protection. [[spoiler:Rost was only able to similarly journey outside the Sacred Lands by being anointed as a DeathSeeker, one who is already considered dead, in order to avenge the murder of his family by outsiders]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClosedCircle: A rather tragic case for Aloy occurs in the beginning of the story. The Nora's Scared Lands are ''extremely'' isolationist and leaving is forbidden, even to Outcasts, whom are expected to spend their sentence living in the Embrace in complete isolation from their fellow members until they are allowed back into Mother's Heart. In Aloy's case, being outcast for life from birth effectively means she is both isolated from the small community within the valley and forbidden from leaving it to seek companionship elsewhere, even when she grows into a capable adventurer who can traverse the dangerous wilds. The number of people Aloy has interacted with growing up inside the Embrace can be counted on a single hand, furthering her sense of loneliness. Said isolationist views are so ingrained, that it takes exceptional circumstances, such at the attack on the proving and the slaughter of the Nora war parties who tried to retaliate, to allow the high matriarchs to anoint Aloy as a 'Seeker', who is allowed to journey outside the lands with the All Mother's protection. [[spoiler:Rost was only able to similarly journey outside the Sacred Lands by being anointed as a DeathSeeker, one who is already considered dead, in order to avenge the murder of his family by outsiders]].
Is there an issue? Send a MessageReason:
None


** Different tribes' outfits' being [[IncrediblyLamePun tailored]] for their environments means Aloy gets differing benefits from wearing each:

to:

** Different tribes' outfits' being [[IncrediblyLamePun [[{{Pun}} tailored]] for their environments means Aloy gets differing benefits from wearing each:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** No matter what outfit you're wearing, Aloy will be shown wearing the original Nora Brave outfit that she received just before the Proving at the start of the game in some cutscenes, including the one that plays after the climactic final battle. Even so, many will show her wearing whatever you've chosen, such as when she runs out of the dust cloud in the Sun Ring with her gear back on after all of it was taken from her before.
Is there an issue? Send a MessageReason:
None


* CutsceneIncompetence: Inside the Zero Dawn facility, [[spoiler:Aloy suddenly forgets how to duck when Helis throws a grenade at her, resulting in her being knocked out and captured. In the arena sequence that follows, pitting her against two Corruptors is treated as insurmountable odds. Whether it actually would be depends on what level the player is at the time.]]

to:

* CutsceneIncompetence: Inside the Zero Dawn facility, [[spoiler:Aloy suddenly forgets how to duck when Helis throws a grenade at her, resulting in her being knocked out and captured. In the arena sequence that follows, pitting her against two Corruptors is treated as insurmountable odds. Whether it actually would be depends on what level odds, when the player is not only expected to face even worse odds at different points, but will in fact have already faced this same situation earlier in the time.questline, just with slightly better cover and an ally. As this takes place near the end of the game, the idea that the player can't win such a battle is almost comical.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BenevolentDictator: Avad, the 14th Sun-King of Carja, forcibly took power by allying with exiles and foreign mercenaries, bombarding the capital's defenses with powerful siege weapons, and ultimately killing his own father to take the throne. As ruler, he put end to his father's brutal regime of mass human sacrifices and slavery, resulting in a more equitable and safe empire where foreigners and the lower class have a lot more opportunity, and is generally regarded as a ray of sunshine compared to the former darkness. Of course, some Carja, those who profited directly from the slavery and conquest, didn't take kindly to this, and it sparked a civil war.
Is there an issue? Send a MessageReason:
None


** [[spoiler:The original Faro robots were designed to be completely autonomous, which became a problem when a glitch caused them to stop taking orders from their creators, or anyone, and they just started attacking and consuming everything in their path]].

to:

** [[spoiler:The original Faro robots were designed to be completely autonomous, which became able to consume biomass in emergencies if they couldn't access a problem when reliable fuel source. When one swarm suffered a glitch caused them to stop taking orders that severed it from their creators, or anyone, any chain of command, "emergencies" became the default, and they just started attacking everyone and consuming everything in their path]].stripping the Earth bare of life to power themselves]].

Changed: 768

Removed: 208

Is there an issue? Send a MessageReason:
None


** The Strike From Above and Strike From Below skills -- it's cool to be able to GoombaStomp a human or Watcher, but the moves are ''heavily'' situational and most of the time it's easier just to snipe the target from a distance. The main reason to take them is that they lead to the extremely useful Leader Strike skill, which gives you the ability to make stealth kills on even the toughest humans.
** ''The Frozen Wilds'' added the Dismount Strike skill to this list, mainly because it only works on small machines and humans, forces you off your mount while you could just as well hit the target from horseback, and naturally aggros everything in the area if you ride straight into a group of enemies.
** The Double Arrow and Triple Arrow skills. They can give you a strong alpha strike from cover, but they really hurt your precise aim and it's too slow to load multiple arrows once you're in combat. In the end, their best use is to boost status effect application with either freeze, burn, shock, or corruption arrows -- a few uses of a triple arrow shot nearly guarantees the appropriate effect -- and for smaller machines, like Glinthawks, immediate results with only one use (provided all three arrows land).
** Extra arrows are zig-zagged with the bows in ''The Frozen Wilds''. Because of the added draw time, it becomes worthwhile again to nock multiple arrows then loose them all at once for extremely high damage.

to:

** The Strike From Above and Strike From Below skills -- it's cool to be able to GoombaStomp a Watcher or yank a human or Watcher, bandit from their guard tower, but the moves are ''heavily'' situational and most of the time it's easier just to snipe the target from a distance. The main reason to take them is that they lead to the extremely useful Leader Strike skill, which gives you the ability to make stealth kills on even the toughest humans.
humans. The one benefit Strike From Above has is that it doesn't require stealth, only height advantage, but the times you can manufacture such a situation are still limited.
** ''The Frozen Wilds'' added the Dismount Strike skill to this list, mainly because it only works on small machines and humans, forces skill, which is essentially Strike From the Back of a Horse. It is no more powerful than a Strike From Above, requires you off to completely blow your mount while cover to pull it off, and the odds of you managing to pull it off more than once in a battle are slim. You could just as well hit shoot the target from horseback, keeping your mount and naturally aggros everything in the area if you ride straight into a group of enemies.
distance.
** The Double Arrow and Triple Arrow skills. They can give you a strong alpha strike from cover, but they really hurt your precise aim and it's too slow to load multiple arrows once you're in combat. In the end, their best use is to boost status effect application with either freeze, burn, shock, or corruption arrows -- a few uses of a triple arrow shot nearly guarantees the appropriate effect -- and for smaller machines, like Glinthawks, immediate results with only one use (provided all three arrows land).
** Extra arrows are zig-zagged
land). They do become fairly practical with the bows in ''The Frozen Wilds''. Because of the added draw time, it becomes worthwhile again to nock multiple arrows then loose them all at once for Wilds'', however, because their overcharge mechanic allows extremely high damage.damage if you can land a triple-shot.

Top