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** It basically IS a police state for magic. You can go to the Government district and try to reason with the non-Cowled officials, a couple of them admit they don't actually KNOW what the Cowled Wizards do with the captives, don't have any idea where their prison is, and have no actual authority to order the Cowled Wizards to release anyone, regardless of their innocence.
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* So in Siege of Dragonspear Duke Silvershield is alive again. Narratively it's a bit cheap, but this is a universe with resurrection magic, so whatever. Except... if it was possible to bring him back from the dead, why were the other Dukes in such a rush to replace him with Sarevok? Resurrection spells don't take ''that'' long.
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*** It could be that Irenicus was a 20-something level wizard and Yoshimo could not find a wizard or Cleric who was 1 level higher than Irenicus, which is what would be needed to remove the spell.
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** Well, the good ending implies you basically become a cosmic-level adventurer, seeking out and destroying god-tier threats to Toril. So I guess you're not so much the God of Murder as you're God of Murderhobos.
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** Actually, as far a misuse of magic is concerned Amn is a police state. The Cowled Wizards don't really answer to anybody (except, theoretically, the Council of Six, but good luck getting them to intervene).

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*** Wait, where is this said about Minsc and Dynaheir?




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*** All of this definitely gets complicated because of Siege of Dragonspear. What we do between the two games is dealing with Caelar, thus all the TotSC missions must be done before fighting Sarevok.
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**** No, that would be 3-4 years of difference, Charname was a very little child or even a toddler, but not a baby.
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** My headcanon is that he was already running a circus and being a foster father to Aerie, but had to temporarily travel to Baldur's Gate and left everything in her hands (or in the hands of someone else), and never actually told Charname about his life because he's arrogant with strangers. When we meet him again in Athkatla, he now knows us, and also trust us very much because we save him, so he even thinks that Aerie would be in good hands with us (although this could be a little inconsistent if Charname is a chaotic evil psychopath but the game is all tailored for a good playthrough). Considering that his personality, as well of that of other characters, is a bit retconned between the two games, this explanation wouldn't collide with what the game offers.
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**** Ehm... "[[https://en.wikipedia.org/wiki/Semantics a matter of semantics]]" is precisely what this, and the entire previous paragraph, is.
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*** Well yeah, of course they wouldn't give you a flying party member. But that's purely gameplay. Looking only from a plot perspective I can't really think of a reason for Aerie to refuse the Bhaalspawn's offer to give her new wings. Especially if the Bhaalspawn romanced her as much as possible. Admittedly I haven't played [=BG2:ToB=] in a while so I might have forgotten something.

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*** Well yeah, of course they wouldn't give you a flying party member. But that's purely gameplay. Looking only from a plot perspective I can't really think of a reason for Aerie to refuse the Bhaalspawn's offer to give her new wings. Especially if the Bhaalspawn romanced her as much as possible. Admittedly I haven't played [=BG2:ToB=] ''[=BG2:ToB=]'' in a while so I might have forgotten something.



*** Baldur's Gate was not cribbing much at all from 3e, as 3e was not out yet when the mechanics of BGII were put into place. They knew some things were coming, like sorcerers, so they added them, but nitty gritty rules were a no-go. Also, Later Self in 2e does not equal alter self in 3e.

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*** Baldur's Gate was not cribbing much at all from 3e, as 3e was not out yet when the mechanics of BGII [=BGII=] were put into place. They knew some things were coming, like sorcerers, so they added them, but nitty gritty rules were a no-go. Also, Later Self in 2e does not equal alter self in 3e.



*** I'm not sure why this is even a Headscratcher, really. You can only get bandit scalps from bandits. Slaughtering the citizens in towns won't help you, they usually don't have any items on them and there's no "scalping" function that allows you to take the scalps of anyone you kill. If you're asking why the other [=NPCs=] are written to assume that you're only turning in bandit scalps, apparently the game is skewed in favor of the good side and the development team didn't think of a PC who went around murdering random souls for their scalps. I don't think this game was meant to be a wide open sandbox where you could do anything you wanted to.

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*** I'm not sure why this is even a Headscratcher, really. You can only get bandit scalps from bandits. Slaughtering the citizens in towns won't help you, they usually don't have any items on them and there's no "scalping" function that allows you to take the scalps of anyone you kill. If you're asking why the other [=NPCs=] are written to assume that you're only turning in bandit scalps, apparently the game is skewed in favor favour of the good side and the development team didn't think of a PC who went around murdering random souls for their scalps. I don't think this game was meant to be a wide open wide-open sandbox where you could do anything you wanted to.



*** It's approximately 5 months between the ending of BG1 and beginning of [=BG2=], and you've only been captured for around a month or so roughly. Also keep in mind. Minsc and Dynaheir had time to learn of your disappearance and then manage to track you to Athkatla in order to be captured (A lot of people forget that Minsc/Dynahier explicitly were NOT captured at the same time as you, Imeon, Jaheria, and Khalid, but instead were captured after they began poking around Amn to find you).
*** I think you guys missed the point. Ulgoth's Beard, Durlag's Tower, Ice Island, and the Island of Balderan have to be done BEFORE you go after Sarevok, otherwise the game ends after you beat him and you're locked out of doing the side quests entirely. So this means that you decide to leave him alone while you go off to the Island of Balderan for a couple of months, then come back and kick his tail. The problem is that the main part of the game doesn't mention any of these places ahead of time aside from Marl in Beregost mentioning Ulgoth's Beard, since they're all in the expansion pack, and the only way to access them is to go to Ulgoth's Beard first and then go to the extra questing areas. It makes it jarring story-wise when playing the game the first time with the expansion pack, and the difficulty of the TotSC quests means that most people will leave the expansion pack for last as well. There is nothing in either game that states that the expansion pack quests are quests that you're doing in the five months between games, and since you can't do them after Sarevok's death at all, there's no reason to assume this, either.

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*** It's approximately 5 months between the ending of BG1 ''[=BG1=]'' and beginning of [=BG2=], ''[=BG2=]'', and you've only been captured for around a month or so roughly. Also Also, keep in mind. mind, Minsc and Dynaheir had time to learn of your disappearance and then manage to track you to Athkatla in order to be captured (A lot of people forget that Minsc/Dynahier explicitly were NOT captured at the same time as you, Imeon, Jaheria, and Khalid, but instead were captured after they began poking around Amn to find you).
*** I think you guys missed the point. Ulgoth's Beard, Durlag's Tower, Ice Island, and the Island of Balderan have to be done BEFORE you go after Sarevok, otherwise the game ends after you beat him and you're locked out of doing the side quests entirely. So this means that you decide to leave him alone while you go off to the Island of Balderan for a couple of months, then come back and kick his tail. The problem is that the main part of the game doesn't mention any of these places ahead of time aside from Marl in Beregost mentioning Ulgoth's Beard, since they're all in the expansion pack, and the only way to access them is to go to Ulgoth's Beard first and then go to the extra questing areas. It makes it jarring story-wise when playing the game the first time with the expansion pack, and the difficulty of the TotSC ''[=BG1:TotSC=]'' quests means that most people will leave the expansion pack for last as well. There is nothing in either game that states that the expansion pack quests are quests that you're doing in the five months between games, and since you can't do them after Sarevok's death at all, there's no reason to assume this, either.



** All of the Evil ones have [[FridgeBrilliance good reasons]], at least in BGII:

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** All of the Evil ones have [[FridgeBrilliance good reasons]], at least in BGII:''[=BG2=]'':



*** It's very poorly done. Keep in mind. Sarevok = Chaotic Evil. Well respected and popular upcoming candidate for a seat as a Duke of Baldur's Gate, and the heir to a large and well connected merchant company. Edwin and Viconia both come from societies that expect you to present a popular and upstanding front, while seeking your own benefits in the background discreetly, where as unsanctioned overt evil is frowned upon and usually leapt on by others who are craving advancement. Neither would have any issue at all having a sterling reputation and in fact BOTH would prefer it, since laws and juries tend to favor people with good publicity, and as long as the PC is one dictating the actions taken, they can simply sit back and profit by association. As long as they're receiving the power or respect they desire, they don't care where it comes from or what people think their goals are. Korgan is mostly about the money, and as long as heaps of gold are rolling in, he largely doesn't care where it came from, though he does get irritated if he isn't pointed at something to kill on a reasonably regular schedule.
*** It seems to have been altered for Enhanced Edition, at least in the first game. I ran a good-aligned, Reputation 20 party for the vast majority of BG:EE, and Jaheria (the only neutral member) only ever used her positive comment on the party's reputation. I remember finding her insufferable in the original release of the game because in the same circumstances, she would only use her "mildly annoyed" comment. The one that insinuated that she would be a better leader than CHARNAME.

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*** It's very poorly done. Keep in mind. Sarevok = Chaotic Evil. Well respected and popular upcoming candidate for a seat as a Duke of Baldur's Gate, and the heir to a large and well connected well-connected merchant company. Edwin and Viconia both come from societies that expect you to present a popular and upstanding front, while seeking your own benefits in the background discreetly, where as unsanctioned overt evil is frowned upon and usually leapt on by others who are craving advancement. Neither would have any issue at all having a sterling reputation and in fact fact, BOTH would prefer it, since laws and juries tend to favor favour people with good publicity, and as long as the PC is one dictating the actions taken, they can simply sit back and profit by association. As long as they're receiving the power or respect they desire, they don't care where it comes from or what people think their goals are. Korgan is mostly about the money, and as long as heaps of gold are rolling in, he largely doesn't care where it came from, though he does get irritated if he isn't pointed at something to kill on a reasonably regular schedule.
*** It seems to have been altered for Enhanced Edition, at least in the first game. I ran a good-aligned, Reputation 20 party for the vast majority of BG:EE, ''[=BG:EE=]'', and Jaheria (the only neutral member) only ever used her positive comment on the party's reputation. I remember finding her insufferable in the original release of the game because in the same circumstances, she would only use her "mildly annoyed" comment. The one that insinuated that she would be a better leader than CHARNAME.



* In BGII, when you first encounter Imoen in Spellhold, she's a psychotic wreck and an EmptyShell. After you lose your soul, she suddenly regains her sanity and can jump right back into your party. Headcanon is that my group happened to have a Heal spell on hand, but does game itself give any explanation for this?

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* In BGII, ''[=BG2=]'', when you first encounter Imoen in Spellhold, she's a psychotic wreck and an EmptyShell. After you lose your soul, she suddenly regains her sanity and can jump right back into your party. Headcanon is that my group happened to have a Heal spell on hand, but does game itself give any explanation for this?
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*** It's approximately 5 months between the ending of BG1 and beginning of BG2, and you've only been captured for around a month or so roughly. Also keep in mind. Minsc and Dynaheir had time to learn of your disappearance and then manage to track you to Athkatla in order to be captured (A lot of people forget that Minsc/Dynahier explicitly were NOT captured at the same time as you, Imeon, Jaheria, and Khalid, but instead were captured after they began poking around Amn to find you).

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*** It's approximately 5 months between the ending of BG1 and beginning of BG2, [=BG2=], and you've only been captured for around a month or so roughly. Also keep in mind. Minsc and Dynaheir had time to learn of your disappearance and then manage to track you to Athkatla in order to be captured (A lot of people forget that Minsc/Dynahier explicitly were NOT captured at the same time as you, Imeon, Jaheria, and Khalid, but instead were captured after they began poking around Amn to find you).
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* Why is Imoen never given a trial or even a chance to explain herself? From what I can gather Amn isn't some kind of facist PoliceState or whatever so I doubt they just lock up anyone they think is guilty with no due process of any sort. (The same could be said for Irenecus, though it's a lot more obvious he's the guilty party so I'm not sure what he could say in his defense).
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** And there were those two genies and one of Bohdi's vampires.
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** Dunno about the kids getting Bhaal powers, but another thing to consider is that the Spellplague probably happened before the assassination attempt. If CHARNAME was in any caster class, it's possible she was weakened/stripped of her magic, which would definitely put a dent in her ability to fight.
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** After giving up her godly powers, 20+ years of living peacefully and birthing 7 kids. CHARNAME's fighting abilities are not going to be what they used to be, especially if they're Human or Half-Orc. What I want to know is why despite giving all the Bhaal essence, the kids are implied to have it.

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** After giving up her godly powers, 20+ years of living peacefully and birthing 7 kids. CHARNAME's fighting abilities are not going to be what they used to be, especially if they're Human or Half-Orc. What I want to know is why despite giving up all the Bhaal essence, the kids are implied to have powers from it.
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** After 20+ years of living peacefully, birthing 7 kids and giving up her godly powers. CHARNAME's fighting abilities are not going to be what they used to be, especially if they're Human or Half-Orc.

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** After giving up her godly powers, 20+ years of living peacefully, peacefully and birthing 7 kids and giving up her godly powers.kids. CHARNAME's fighting abilities are not going to be what they used to be, especially if they're Human or Half-Orc. What I want to know is why despite giving all the Bhaal essence, the kids are implied to have it.
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** After 20+ years of living peacefully, birthing 7 kids and giving up their godly powers. CHARNAME's fighting abilities are not going to be what they used to be, especially if they're Human or Half-Orc.

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** After 20+ years of living peacefully, birthing 7 kids and giving up their her godly powers. CHARNAME's fighting abilities are not going to be what they used to be, especially if they're Human or Half-Orc.

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** Not that I can remember. But I figured Irenicus was keeping Imoen passive with magic.


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** After 20+ years of living peacefully, birthing 7 kids and giving up their godly powers. CHARNAME's fighting abilities are not going to be what they used to be, especially if they're Human or Half-Orc.
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*** I'd cont the as examples of Rule #0. They were approved by the devteam (DM), and so are permitted.
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** Technically Bhaal's domain, as handed down by Jergal, was ''dying''. He just chose to present himself as murder because he liked the sound of it better.
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* Apparently one of the romance epilogues in the Enhanced Edition has you DIE. Not just DIE, but get stuffed into the fridge solely to spite your love interest. Excuse me, but what the fuck? If you personally defeated monsters like Demogorgon, I find it sincerely hard to comprehend how a thing like this is even physically possible.
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** Chalk it up to two Bhaalspawn growing up together linking them close enough that "Bhaal's power clings to itself" makes Imoen's soul anchor to Charname.
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*** Along that same line, maybe s/he would be something like {{Discworld}}'s [[AC:Death]], a benevolent, DontFearTheReaper type who 'takes over where life left off.' Somebody like that would be a close ally of deities such as Ilmater (because s/he would give final relief for the suffering) and Kelemvor (s/he sees souls safely off to the afterlife).

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*** Along that same line, maybe s/he would be something like {{Discworld}}'s Literature/{{Discworld}}'s [[AC:Death]], a benevolent, DontFearTheReaper type who 'takes over where life left off.' Somebody like that would be a close ally of deities such as Ilmater (because s/he would give final relief for the suffering) and Kelemvor (s/he sees souls safely off to the afterlife).
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* In BGII, when you first encounter Imoen in Spellhold, she's a psychotic wreck and an EmptyShell. After you lose your soul, she suddenly regains her sanity and can jump right back into your party. Headcanon is that my group happened to have a Heal spell on hand, but does game itself give any explanation for this?
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****** Along that same line, maybe s/he would be something like {{Discworld}}'s [[AC:Death]], a benevolent, DontFearTheReaper type who 'takes over where life left off.' Somebody like that would be a close ally of deities such as Ilmater (because s/he would give final relief for the suffering) and Kelemvor (s/he sees souls safely off to the afterlife).
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**** Almost certainly didn't know. This is really old canon, it just hasn't been superseded (certainly not when Baldur's Gate was made).
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*I personally take it as a form of self-reinforcement, their mantra of reminding themselves "this is how Drow act, if we do anything else, even the other drow will suspect us", "we are drow, everyone hates us, we can't forget that and go soft, otherwise they might stick us in the back when we're nice", and things like that.
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*** No it does not. Putting aside the outrage of its citizenry doing so [[TooDumbToLive would be a very bad idea.]] Although Cowled Wizards do show up if you have a very low reputation so they could have gotten involved with him anyway.
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*** It seems to have been altered for Enhanced Edition, at least in the first game. I ran a good-aligned, Reputation 20 party for the vast majority of BG:EE, and Jaheria (the only neutral member) only ever used her positive comment on the party's reputation. I remember finding her insufferable in the original release of the game because in the same circumstances, she would only use her "mildly annoyed" comment. The one that insinuated that she would be a better leader than CHARNAME.
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** I only mentioned romance because you don't really get that many dialogues with most NPCs outside of the romances (and because I've seen it asserted elsewhere that she doesn't talk about her wings outside of the romance dialogue, which is factually untrue). And yes, most banters in the game are about the recipient of the banter, not the initiator of the banter. That doesn't make Aerie unique. What does, however, is the way she interjects her complaining in to the banter anyways. She'll talk to Minsc about Rashemen, sure, but whines about how she was taken from her home in the process. She can even whine about her wings while she's still an ogre. As for real life - well, in the real world I'd tell anyone like Aerie to find professional help. This isn't some macho InternetToughGuy garbage - it's because in the real world, depression and PTSD are serious diseases that don't get solved by meeting a kind stranger who offers up some encouraging words and the idea that they do is an all-too-prevalent one that hurts actual people who really exist. But that's RealLife. In the real world, I'd also want to talk about, say, having my parents killed by monsters and an evil slaver and smuggler trying to force me to marry him against my will, or having my lover/husband killed, or especially, being brutally tortured and then having my soul sucked out. And yet, everyone but poor little Aerie manages not to whine about it, and in fact rarely ever mention their issues at all outside of their designated questlines or romances, even though she's had the most time to get over her issues and actually has someone she's close to outside of the party to try and work this out with.

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** I only mentioned romance because you don't really get that many dialogues with most NPCs [=NPCs=] outside of the romances (and because I've seen it asserted elsewhere that she doesn't talk about her wings outside of the romance dialogue, which is factually untrue). And yes, most banters in the game are about the recipient of the banter, not the initiator of the banter. That doesn't make Aerie unique. What does, however, is the way she interjects her complaining in to the banter anyways. She'll talk to Minsc about Rashemen, sure, but whines about how she was taken from her home in the process. She can even whine about her wings while she's still an ogre. As for real life - well, in the real world I'd tell anyone like Aerie to find professional help. This isn't some macho InternetToughGuy garbage - it's because in the real world, depression and PTSD are serious diseases that don't get solved by meeting a kind stranger who offers up some encouraging words and the idea that they do is an all-too-prevalent one that hurts actual people who really exist. But that's RealLife. In the real world, I'd also want to talk about, say, having my parents killed by monsters and an evil slaver and smuggler trying to force me to marry him against my will, or having my lover/husband killed, or especially, being brutally tortured and then having my soul sucked out. And yet, everyone but poor little Aerie manages not to whine about it, and in fact rarely ever mention their issues at all outside of their designated questlines or romances, even though she's had the most time to get over her issues and actually has someone she's close to outside of the party to try and work this out with.



*** I'm not sure why this is even a Headscratcher, really. You can only get bandit scalps from bandits. Slaughtering the citizens in towns won't help you, they usually don't have any items on them and there's no "scalping" function that allows you to take the scalps of anyone you kill. If you're asking why the other NPCs are written to assume that you're only turning in bandit scalps, apparently the game is skewed in favor of the good side and the development team didn't think of a PC who went around murdering random souls for their scalps. I don't think this game was meant to be a wide open sandbox where you could do anything you wanted to.
*** Also, attacking NPCs in towns nets you a -5 to reputation and other NPCs turn hostile. Get your reputation low enough and every time you enter a town, you will have a Flaming Fist force on your heels, attempting to capture you. NPCs outside of towns may carry items, but never bandit scalps if they aren't bandits.

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*** I'm not sure why this is even a Headscratcher, really. You can only get bandit scalps from bandits. Slaughtering the citizens in towns won't help you, they usually don't have any items on them and there's no "scalping" function that allows you to take the scalps of anyone you kill. If you're asking why the other NPCs [=NPCs=] are written to assume that you're only turning in bandit scalps, apparently the game is skewed in favor of the good side and the development team didn't think of a PC who went around murdering random souls for their scalps. I don't think this game was meant to be a wide open sandbox where you could do anything you wanted to.
*** Also, attacking NPCs [=NPCs=] in towns nets you a -5 to reputation and other NPCs [=NPCs=] turn hostile. Get your reputation low enough and every time you enter a town, you will have a Flaming Fist force on your heels, attempting to capture you. NPCs [=NPCs=] outside of towns may carry items, but never bandit scalps if they aren't bandits.

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