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** WordOfGod states that they are meant [[strike: [[Series/BattlestarGalacticaReimagined The FinalFive]]]] the Throne of Bhaal Bosses, but they hadn't figured out that they weren't all going to be Humanoids when they did the Cut Scene.

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** WordOfGod states that they are meant [[strike: [[Series/BattlestarGalacticaReimagined [[Series/BattlestarGalactica2003 The FinalFive]]]] Final Five]]]] the Throne of Bhaal Bosses, but they hadn't figured out that they weren't all going to be Humanoids when they did the Cut Scene.

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Y\'know, I don\'t know what to think of people that read what\'s posted here, then post their comment under the question asked and try to edit the comments underneath to make it look like they\'re a super-smart responder when people like me who have excellent memories know darn well the comment was never there before I posted stuff on Kelemvor and Midnight/Mystra further down. Seriously, what are you trying to prove?


*** I can't remember exactly what the note on Gorion's body said, but I do remember that in it Elminster says something along the lines of "this is something I'm not going to (or can't) get myself involved in.".



** Apparently, after ascending as a deity, a mortal character changes ''a lot''. To the point of not being able to continue romance not only with a mortal, but even with another deity (see Mystra and Kelemvor).
*** Sadly, the real reason is just bad writing, in both the long paragraph and the small note above. There's no good reason whatsoever.
**** The mere fact that you don't like it doesn't automatically make it bad writing. In Forgotten Realms, deities are psychologically extremely different from mortals and no longer possess a mortal perspective. That the games remember this instead of just handwaving it for the sake of a minor godling's super speshul romantic relationship actually makes it pretty good writing in my book.

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** Apparently, after ascending as a deity, a mortal character changes ''a lot''. To the point of not being able to continue romance not only with a mortal, but even with another deity (see Mystra and Kelemvor).
***
Sadly, the real reason is just bad writing, in both the long paragraph and the small note above. There's no good reason whatsoever.
**** *** The mere fact that you don't like it doesn't automatically make it bad writing. In Forgotten Realms, deities are psychologically extremely different from mortals and no longer possess a mortal perspective. That the games remember this instead of just handwaving it for the sake of a minor godling's super speshul romantic relationship actually makes it pretty good writing in my book.



*** Mystra possessing Dornal Silverhand's wife was in order to beget the mortal that would eventually either replace her or beget the mortals that would fight alongside the one that would replace her (aka Mystra's Chosen Ones), as Mystra may have also predicted her own death at the hands of Helm during the Time of Troubles. Elminster was one of her Chosen Ones, which means he was specifically blessed by her in the ways of magic. Sure, your PC could make their former lover a Chosen One as well, but the fact that your lover knew you as a mortal puts a more personal spin on the god-and-Chosen-One relationship than if a god saw a mortal that had potential, made them a Chosen one, and then formed an attachment to them. I sincerely doubt Elminster could have gotten away with not doing the goddess' will, she would have stripped him of his power. Also, the story of Kelemvor is probably a good parallel to this, as he had initially some problems being the new god of the dead and was too lenient in judging the deceased as a result of his being a former human that ascended to godhood. It wasn't until he realized that there was nothing human about being a god that he was able to perform his godly duties successfully, and the fact that his lover Midnight became a goddess around the same time meant that he didn't really have much in the way of attachments to the living. Having attachments to the living would severely hamper <charname> being a god of the dead as well. Also note that Mystra and her successor, Midnight, are both deceased now, but Kelemvor is very much still in power.

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*** Mystra possessing Dornal Silverhand's wife was in order to beget the mortal that would eventually either replace her or beget the mortals that would fight alongside the one that would replace her (aka Mystra's Chosen Ones), as Mystra may have also predicted her own death at the hands of Helm during the Time of Troubles. Elminster was one of her Chosen Ones, which means he was specifically blessed by her in the ways of magic. Sure, your PC could make their former lover a Chosen One as well, but the fact that your lover knew you as a mortal puts a more personal spin on the god-and-Chosen-One relationship than if a god saw a mortal that had potential, made them a Chosen one, and then formed an attachment to them. I sincerely doubt Elminster could have gotten away with not doing the goddess' will, she would have stripped him of his power. Also, the story of Kelemvor is probably a good parallel to this, as he had initially some problems being the new god of the dead dead, got himself in big trouble with many of the other deities, and was too lenient in judging the deceased as a result of his being a former human that ascended to godhood. It wasn't until he realized that there was nothing human about being a god that he was able to perform his godly duties successfully, and the fact that his lover Midnight became a goddess around the same time meant that he didn't really have much in the way of attachments to the living. Having attachments to the living would severely hamper <charname> being a god of the dead as well. Also note that Mystra and her successor, Midnight, are both deceased now, but Kelemvor is very much still in power.
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I deleted something I posted a long time ago. After doing some reading on how D&D handles their gods, I can see the confusion people have about this better. My impression of it from the game is kind of a more real-world vision, in that God does not literally walk among us. From my reading, the gods in D&D interfere and walk among the people on a regular basis. Though there\'s precedent in mythology, none of the Greeks/Romans/Norse etc. people ever would have said that X sat down for a cup of coffee without people thinking they\'re nuts like the people in D&D can.


** I don't know if I can explain this very well...but the reason could be that having a personal connection to a god would give your former lover/companions an edge in the mortal world that no one else had. I mean, if you had a god on speed-dial, how often would you be bugging your immortal buddy for favors? How jealous are other mortals gonna be of your friends once they find out? Amittably the Bhaalspawn-turned-god could watch their love and help them out at any time, but being favored by a god still maintains the "god is above and more powerful than mortals" aspect that being buddies with a god (god is equal to mortals) doesn't really maintain.
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*** I believe Edwin has extra spells due to an amulet he wears. There's a ring in the first game that does the same for any mage.
*** As has been said elsewhere, the only reason why Minsc is a ranger at all is because of Boo. Beastmaster is a ranger kit in the second game. It would make more sense for him to be some other fighting class, especially since his stealth sucks (a ranger's stealth is much better than his ever will be), he keeps talking about his berserker rage in the second game (and even has it as a special ability in the first), and he works much better as a meatshield than as a bowman. The game handwaves his low wisdom by saying that he took too many blows to the head before <charname> even meets him.

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*** I believe Edwin has extra spells due to an amulet he wears. There's a ring in the first game that does the same something similar for any mage.
mage, though Edwin still gets more spells..
*** As has been said elsewhere, the only reason why Minsc is a ranger at all is because of Boo. Beastmaster is a ranger kit in the second game. It would make more sense for him to be some other fighting class, especially since his stealth sucks (a ranger's stealth is much better than his ever will be), be in the first game), he keeps talking about his berserker rage in the second game (and even has it as a special ability in the first), both), and he works much better as a meatshield than as a bowman.bowman, especially in the second game. The game handwaves his low wisdom by saying that he took too many blows to the head before <charname> even meets him.

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** Maybe there was no scroll that could remove his geas, or else it was destroyed? Or Yoshimo didn't know that such scrolls could even exist?



** Uh, he also has a bunch of mephits and duregar. I wouldn't say the place is staffed almost entirely by goblins at all.

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** Uh, he also has a bunch of mephits and duregar. I wouldn't say the place is staffed almost "almost entirely by goblins goblins" at all.

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** Uh, he also has a bunch of mephits and duregar. I wouldn't say the place is staffed almost entirely by goblins at all.



** If the definition of MarySue is a sad backstory and a rule-breaking class, half the other characters are also [[MarySue MarySues]]. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.

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** If the definition of MarySue is a sad backstory and a rule-breaking class, half the other characters are also [[MarySue MarySues]]. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Coran (illegal dexterity), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.backstories.
*** Sad backstories and rule-breaking classes do not constitute a MarySue.
*** I believe Edwin has extra spells due to an amulet he wears. There's a ring in the first game that does the same for any mage.
*** As has been said elsewhere, the only reason why Minsc is a ranger at all is because of Boo. Beastmaster is a ranger kit in the second game. It would make more sense for him to be some other fighting class, especially since his stealth sucks (a ranger's stealth is much better than his ever will be), he keeps talking about his berserker rage in the second game (and even has it as a special ability in the first), and he works much better as a meatshield than as a bowman. The game handwaves his low wisdom by saying that he took too many blows to the head before <charname> even meets him.



*** Huh? Gorion's not wearing any armor because he's a mage. I don't know what "protective gear" you're talking about. The only thing notable on his corpse is the scroll from Elminster.



*** Not necessarily. It is Official Realms Canon that dwarf/human half-dwarves are, for intents and purposes, dwarves (it was indicated to happen relatively often in some regions, as one of the few differences that were there were that the human-related dwarves didn't have the reproductive problems other dwarves had at the time -- not all dwarves are immune to pragmatism when it comes to the future of the race). Mind, if nothing else it is very likely that Bhaal used a suitable avatar for whatever it was he was 'spawning a score of progeny' with (he was a god, he could decide to manifest in the form of a chincilla if he feels like it).

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*** Not necessarily. It is Official Realms Canon that dwarf/human half-dwarves are, for intents and purposes, dwarves (it was indicated to happen relatively often in some regions, as one of the few differences that were there were that the human-related dwarves didn't have the reproductive problems other dwarves had at the time -- not all dwarves are immune to pragmatism when it comes to the future of the race). Mind, if nothing else it is very likely that Bhaal used a suitable avatar for whatever it was he was 'spawning a score of progeny' with (he was a god, he could decide to manifest in the form of a chincilla chinchilla if he feels like it).
**** In Durlag's Tower, though, on the third lower level in the wyvern cavern are some statues of failed adventurers that you can turn back into living people. One of those is specifically stated to be a half-dwarf. Either someone working on the game didn't know that, or else it hasn't always been canon.



** I don't know if I can explain this very well...but the reason could be that having a personal connection to a god would give your former lover/companions an edge in the mortal world that no one else had. I mean, if you had a god on speed-dial, how often would you be bugging your immortal buddy for favors? How jealous are other mortals gonna be of your friends once they find out? Amittably the Bhaalspawn-turned-god could watch their love and help them out at any time, but being favored by a god still maintains the god > mortal aspect that being buddies with a god (god = mortal) doesn't really maintain.

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** I don't know if I can explain this very well...but the reason could be that having a personal connection to a god would give your former lover/companions an edge in the mortal world that no one else had. I mean, if you had a god on speed-dial, how often would you be bugging your immortal buddy for favors? How jealous are other mortals gonna be of your friends once they find out? Amittably the Bhaalspawn-turned-god could watch their love and help them out at any time, but being favored by a god still maintains the god > mortal "god is above and more powerful than mortals" aspect that being buddies with a god (god = mortal) is equal to mortals) doesn't really maintain.



*** Mystra possessing Dornal Silverhand's wife was in order to beget the mortal that would eventually either replace her or beget the mortals that would fight alongside the one that would replace her (aka Mystra's Chosen Ones), as Mystra may have also predicted her own death at the hands of Helm during the Time of Troubles. Elminster was one of her Chosen Ones, which means he was specifically blessed by her in the ways of magic. Sure, your PC could make their former lover a Chosen One as well, but the fact that your lover knew you as a mortal puts a more personal spin on the god-and-Chosen-One relationship than if a god saw a mortal, saw their potential in being an acolyte, made them a Chosen One, and then slept with them that I'm probably not explaining well enough to get across here. Also note that Mystra and her successor, Midnight, are both deceased now.

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*** Mystra possessing Dornal Silverhand's wife was in order to beget the mortal that would eventually either replace her or beget the mortals that would fight alongside the one that would replace her (aka Mystra's Chosen Ones), as Mystra may have also predicted her own death at the hands of Helm during the Time of Troubles. Elminster was one of her Chosen Ones, which means he was specifically blessed by her in the ways of magic. Sure, your PC could make their former lover a Chosen One as well, but the fact that your lover knew you as a mortal puts a more personal spin on the god-and-Chosen-One relationship than if a god saw a mortal, saw their potential in being an acolyte, mortal that had potential, made them a Chosen One, one, and then slept formed an attachment to them. I sincerely doubt Elminster could have gotten away with them that I'm not doing the goddess' will, she would have stripped him of his power. Also, the story of Kelemvor is probably not explaining well enough a good parallel to get across here. this, as he had initially some problems being the new god of the dead and was too lenient in judging the deceased as a result of his being a former human that ascended to godhood. It wasn't until he realized that there was nothing human about being a god that he was able to perform his godly duties successfully, and the fact that his lover Midnight became a goddess around the same time meant that he didn't really have much in the way of attachments to the living. Having attachments to the living would severely hamper <charname> being a god of the dead as well. Also note that Mystra and her successor, Midnight, are both deceased now.now, but Kelemvor is very much still in power.






** What I don't understand is, why does everyone keep calling you a child if you're twenty? It's driving me nuts.

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** What I don't understand is, why does everyone keep calling you This gets a child if you're twenty? It's driving me nuts.bit weirder when Imoen states in Irenicus' dungeon that <charname> and she are the same age. How can she be the same age as an adult dwarf?










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*** Also, attacking NPCs in towns nets you a -5 to reputation and other NPCs turn hostile. Get your reputation low enough and every time you enter a town, you will have a Flaming Fist force on your heels, attempting to capture you. NPCs outside of towns may carry items, but never bandit scalps if they aren't bandits.



*** I think you guys missed the point. Ulgoth's Beard, Durlag's Tower, Ice Island, and the Island of Balderan have to be done BEFORE you go after Sarevok, otherwise the game ends after you beat him and you're locked out of doing the side quests entirely. So this means that you decide to leave him alone while you go off to the Island of Balderan for a couple of months, then come back and kick his tail. The problem is that the main part of the game doesn't mention any of these places ahead of time aside from Marl in Beregost mentioning Ulgoth's Beard, since they're all in the expansion pack, and the only way to access them is to go to Ulgoth's Beard first and then go to the extra questing areas. It makes it jarring when playing the game the first time with the expansion pack, and the difficulty of the TotSC quests means that most people will leave the expansion pack for last as well. There is nothing in the game that states that the expansion pack quests are quests that you're doing in the five months between games, and since you can't do them after Sarevok's death at all, there's no reason to assume this, either.

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*** I think you guys missed the point. Ulgoth's Beard, Durlag's Tower, Ice Island, and the Island of Balderan have to be done BEFORE you go after Sarevok, otherwise the game ends after you beat him and you're locked out of doing the side quests entirely. So this means that you decide to leave him alone while you go off to the Island of Balderan for a couple of months, then come back and kick his tail. The problem is that the main part of the game doesn't mention any of these places ahead of time aside from Marl in Beregost mentioning Ulgoth's Beard, since they're all in the expansion pack, and the only way to access them is to go to Ulgoth's Beard first and then go to the extra questing areas. It makes it jarring story-wise when playing the game the first time with the expansion pack, and the difficulty of the TotSC quests means that most people will leave the expansion pack for last as well. There is nothing in the either game that states that the expansion pack quests are quests that you're doing in the five months between games, and since you can't do them after Sarevok's death at all, there's no reason to assume this, either.
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*** If you pick half-elf in ''[=BG1=]'', your bio states that your mother was a half-elf. It's also stated that this is something you learned from Gorion. No matter what race you pick, though, your mother will always be the same race. Dunno if Gorion is just feeding you the line that your mother was a half-elf, though, or if he's telling the truth.

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*** If you pick half-elf in ''[=BG1=]'', your bio states that your mother was a half-elf. It's also stated that this is something you learned from Gorion. No matter what race you pick, though, your mother will always be the same race. Dunno if Gorion is just feeding you the line that your mother was a half-elf, though, or if he's telling the truth. If it's truth, then either he picks a shape in the race of the woman he's breeding with, or his "genetic material" is more on the spiritual side than the physical.

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*** Not everyone. Kivan didn't. Considering his whole mission in ''[=BG1=]'' was to [[BestServedCold kill Tazok for killing his wife,]] I didn't understand why he wasn't there, especially since he's from Shilmista. Except for the fact that his voice actor became the voice of Anomen. There is a mod that puts him in the game, though.

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*** Not everyone. Kivan didn't. Considering his whole mission in ''[=BG1=]'' was to [[BestServedCold kill Tazok for killing his wife,]] I didn't understand why he wasn't there, especially since he's from Shilmista.Shilmista and Tazok shows up again in SoA. Except for the fact that his voice actor became the voice of Anomen. There is a mod that puts him in the game, though.



** Bhaal assumed the forms of the Slayer and Ravager during the time of troubles. The PC's mother was whatever race you are.
*** Bhaal was very week during the time of troubles and while his natural avatar was the Slayer he would more often than not posses a host.

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** Bhaal assumed the forms of the Slayer and Ravager during the time of troubles. The PC's mother was whatever race you are.
*** Bhaal was very week during the time of troubles and while his natural avatar was the Slayer he would more often than not posses a host.






*** I'm not sure why this is even a Headscratcher, really. You can only get bandit scalps from bandits. Slaughtering the citizens in towns won't help you, they usually don't have any items on them and there's no "scalping" function that allows you to take the scalps of anyone you kill. If you're asking why the other NPCs are written to assume that you're only turning in bandit scalps, apparently the game is skewed in favor of the good side and the development team didn't think of a PC who went around murdering random souls for their scalps. I don't think this game was meant to be a wide open sandbox where you could do anything you wanted to.



*** I think you guys missed the point. Ulgoth's Beard, Durlag's Tower, Ice Island, and the Island of Balderan have to be done BEFORE you go after Sarevok, otherwise the game ends after you beat him and you're locked out of doing the side quests entirely. So this means that you decide to leave him alone while you go off to the Island of Balderan for a couple of months, then come back and kick his tail. The problem is that the main part of the game doesn't mention any of these places ahead of time, since they're all in the expansion pack, and the only way to access them is to go to Ulgoth's Beard first and then go to the extra questing areas. It makes it jarring when playing the game the first time with the expansion pack, and the difficulty of the quests means that most people will leave the expansion pack for last as well. There is nothing in the game that states that the expansion pack quests are quests that you're doing in the five months between games, and since you can't do them after Sarevok's death at all, there's no reason to assume this, either.

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*** I think you guys missed the point. Ulgoth's Beard, Durlag's Tower, Ice Island, and the Island of Balderan have to be done BEFORE you go after Sarevok, otherwise the game ends after you beat him and you're locked out of doing the side quests entirely. So this means that you decide to leave him alone while you go off to the Island of Balderan for a couple of months, then come back and kick his tail. The problem is that the main part of the game doesn't mention any of these places ahead of time, time aside from Marl in Beregost mentioning Ulgoth's Beard, since they're all in the expansion pack, and the only way to access them is to go to Ulgoth's Beard first and then go to the extra questing areas. It makes it jarring when playing the game the first time with the expansion pack, and the difficulty of the TotSC quests means that most people will leave the expansion pack for last as well. There is nothing in the game that states that the expansion pack quests are quests that you're doing in the five months between games, and since you can't do them after Sarevok's death at all, there's no reason to assume this, either.



**** This troper has already drawn one such picture [[http://www.elfwood.com/~davidm2/Aerie.3452261.html here]]

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**** This troper has already drawn one such picture [[http://www.elfwood.com/~davidm2/Aerie.3452261.html here]]



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*** Not everyone. Kivan didn't. Considering his whole mission in ''[=BG1=]'' was to [[BestServedCold kill Tazok for killing his wife,]] I didn't understand why he wasn't there. Except for the fact that his voice actor became the voice of Anomen. There is a mod that puts him in the game, though.

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*** Not everyone. Kivan didn't. Considering his whole mission in ''[=BG1=]'' was to [[BestServedCold kill Tazok for killing his wife,]] I didn't understand why he wasn't there.there, especially since he's from Shilmista. Except for the fact that his voice actor became the voice of Anomen. There is a mod that puts him in the game, though.




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*** Branwen did make it. She's got a cameo in the beginning tutorial section of the second game.
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*** Mystra posessing Dornal Silverhand's wife was in order to beget the mortal that would eventually either replace her or fight alongside the one that would replace her, as Mystra may have also predicted her own death at the hands of Helm during the Time of Troubles. Elminster was one of her Chosen Ones, which means he was specifically blessed by her. Sure, your PC could make their former lover a Chosen One as well, but the fact that your lover knew you as a mortal puts a more personal spin on the god-and-Chosen-One relationship than if a god saw a mortal, saw their potential in being an acolyte, made them a Chosen One, and then slept with them that I'm probably not explaining well enough to get across here. Also note that Mystra and her successor, Midnight, are both deceased now.

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*** Mystra posessing possessing Dornal Silverhand's wife was in order to beget the mortal that would eventually either replace her or beget the mortals that would fight alongside the one that would replace her, her (aka Mystra's Chosen Ones), as Mystra may have also predicted her own death at the hands of Helm during the Time of Troubles. Elminster was one of her Chosen Ones, which means he was specifically blessed by her.her in the ways of magic. Sure, your PC could make their former lover a Chosen One as well, but the fact that your lover knew you as a mortal puts a more personal spin on the god-and-Chosen-One relationship than if a god saw a mortal, saw their potential in being an acolyte, made them a Chosen One, and then slept with them that I'm probably not explaining well enough to get across here. Also note that Mystra and her successor, Midnight, are both deceased now.



*** I think you guys missed the point. Ulgoth's Beard and Watcher's Keep have to be done BEFORE you go after Sarevok, otherwise the game ends and you're locked out of doing the side quests entirely. So this means that you decide to leave him alone while you go off to Werewolf Island for a couple of months, then come back and kick his tail.

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*** I think you guys missed the point. Ulgoth's Beard Beard, Durlag's Tower, Ice Island, and Watcher's Keep the Island of Balderan have to be done BEFORE you go after Sarevok, otherwise the game ends after you beat him and you're locked out of doing the side quests entirely. So this means that you decide to leave him alone while you go off to Werewolf the Island of Balderan for a couple of months, then come back and kick his tail.tail. The problem is that the main part of the game doesn't mention any of these places ahead of time, since they're all in the expansion pack, and the only way to access them is to go to Ulgoth's Beard first and then go to the extra questing areas. It makes it jarring when playing the game the first time with the expansion pack, and the difficulty of the quests means that most people will leave the expansion pack for last as well. There is nothing in the game that states that the expansion pack quests are quests that you're doing in the five months between games, and since you can't do them after Sarevok's death at all, there's no reason to assume this, either.
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*** Mystra posessing Dornal Silverhand's wife was in order to beget the mortal that would eventually either replace her or fight alongside the one that would replace her, as Mystra may have also predicted her own death at the hands of Helm during the Time of Troubles. Elminster was one of her Chosen Ones, which means he was specifically blessed by her. Sure, your PC could make their former lover a Chosen One as well, but the fact that your lover knew you as a mortal puts a more personal spin on the god-and-Chosen-One relationship than if a god saw a mortal, saw their potential in being an acolyte, made them a Chosen One, and then slept with them that I'm probably not explaining well enough to get across here. Also note that Mystra and her successor, Midnight, are both deceased now.


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*** I think you guys missed the point. Ulgoth's Beard and Watcher's Keep have to be done BEFORE you go after Sarevok, otherwise the game ends and you're locked out of doing the side quests entirely. So this means that you decide to leave him alone while you go off to Werewolf Island for a couple of months, then come back and kick his tail.
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****** Very interesting reasoning, I think. New god of 'death' might be {{Psychopomp}}, as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the [[{{AfterlifeAntechamber}} Fugue]] Plane, where they're being taken to the destined afterlife by the Deities, they were worshipped in life. Or going to City of Death. But while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of dying or guardian of dead souls, who would not tolerate necromancy, like Kelemvor. He might be seen, as source of respite and comfort for those, who died in suffering, illness or battle. More neutral Bhaalspawn could become TheGrimReaper, though...

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****** Very interesting reasoning, I think. New god of 'death' might be {{Psychopomp}}, as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the [[{{AfterlifeAntechamber}} Fugue]] Plane, where they're being taken to the destined afterlife by the Deities, they were worshipped in life. Or going to City of Death. But while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of dying or guardian of dead souls, who would not tolerate necromancy, like Kelemvor. He might be seen, as source of respite and comfort for those, who died in suffering, illness or battle. More neutral Bhaalspawn could become darker and edgier TheGrimReaper, though...instead...
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****** Very interesting reasoning, I think. New god of 'death' might be {{Psychopomp}}, as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the [[{{AfterlifeAntechamber}} Fugue]] Plane, where they're being taken to the destined afterlife by the Deities, they were worshipped in life. Or going to City of Death. But while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of dying, who would not tolerate necromancy, like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become TheGrimReaper...

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****** Very interesting reasoning, I think. New god of 'death' might be {{Psychopomp}}, as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the [[{{AfterlifeAntechamber}} Fugue]] Plane, where they're being taken to the destined afterlife by the Deities, they were worshipped in life. Or going to City of Death. But while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', dying or guardian of dying, dead souls, who would not tolerate necromancy, like Kelemvor. He might be seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he More neutral Bhaalspawn could become TheGrimReaper...TheGrimReaper, though...
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****** Very interesting reasoning, I think. New god of 'death' might be {{Psychopomp}}, as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become TheGrimReaper...

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****** Very interesting reasoning, I think. New god of 'death' might be {{Psychopomp}}, as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, [[{{AfterlifeAntechamber}} Fugue]] Plane, where they're being taken to the destined afterlife by servants of the Deities, they were worshipped, when were alive. worshipped in life. Or going to Kelemvor. But, City of Death. But while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, dying, who would not tolerate necromancy, like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become TheGrimReaper...
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****** Very interesting reasoning, I think. New god of 'death' might be (Psychopomp), as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become TheGrimReaper...

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****** Very interesting reasoning, I think. New god of 'death' might be (Psychopomp), {{Psychopomp}}, as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become TheGrimReaper...
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****** Very interesting reasoning, I think. New god of 'death' might be [[Psychopomp]], as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become [[TheGrimReaper]]...

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****** Very interesting reasoning, I think. New god of 'death' might be [[Psychopomp]], (Psychopomp), as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become [[TheGrimReaper]]...TheGrimReaper...
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****** Very interesting reasoning, I think. New god of 'death' might be "Psychopomp", as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become "TheGrimReaper"...

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****** Very interesting reasoning, I think. New god of 'death' might be "Psychopomp", [[Psychopomp]], as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait, some might be bought by baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become "TheGrimReaper"...[[TheGrimReaper]]...
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******* Very interesting reasoning, I think. New god of 'death' might be Psychopomp, as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait some of them might be bought by baatezu, or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, as Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become TheGrimReaper...

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******* ****** Very interesting reasoning, I think. New god of 'death' might be Psychopomp, "Psychopomp", as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait wait, some of them might be bought by baatezu, baatezu or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, as like Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become TheGrimReaper..."TheGrimReaper"...
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******* Very interesting reasoning, I think. New god of 'death' might be Psychopomp, as Hermes was in Greek mythology. Interesting, fact, that souls of the dead go to the Fugue plane, where they're being taken by servants of the Deities, they were worshipped, when were alive. Or going to Kelemvor. But, while they wait some of them might be bought by baatezu, or kidnapped by horde of tanar'ri. Good Bhaalspawn could be guide and protector of 'dying', or guardian of honorable death, who would not tolerate necromancy, as Kelemvor. He might seen, as source of respite and comfort for those, who died in suffering, illness or battle. Or he could become TheGrimReaper...
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* Dorn's epilogue, especially romanced. My nigh-demigod Bhaalspawn has already kicked Mercy Whitedove's ass already. Why am I even bothering to try and escape from her with my epic-level Blackguard lover instead of just finishing her off once and for all? Much less barely escaping and having Dorn be captured.
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** Minsc doesn't get called whiny because his reaction is more "My hamster and I shall apply our foot to the buttocks of the evil that did this" and less "Oh, how will I go on? And what's the point, anyways, my life is meaningless now." And yes, it is normal in the real world for someone with her issues to want to talk about it with her companions but that's the real world. "Normal" is entirely a relative term, and is defined by conformity to the usual standards and customs. If nobody else does it, it is by definition not normal (whether for good or ill). And yes, needlessly drawing attention to your own personal past trauma when there are other, bigger issues to deal with is whining. I do like that you mention Haer'Dalis, though, because I don't actually hate Aerie as much as it might seem from this conversation and I think her arc with Haer'Dalis is actually really well done, and if her interactions with Charname were more like that, I think I'd actually like her. Imoen's actually one of my favorites, so it's not as if I just hate "innocent", "sweet", or "child-like" characters. In the HD romance, Aerie's inexperienced and a bit uncertain and haunted by the past trauma but moves on a bit and gains confidence through getting the chance to explore her childhood dream of acting, among other things. Then she slowly begins to see just how different the two of them are and at the very end, she realizes that their values are just incompatible and refuses to compromise hers so she dumps him (and really, I think that's when she should start using her new soundset, especially from the beginning of that speech, but that's another topic). In her conversations with charname, though, she starts off as not just inexperienced but a drippy mess who has no business being anywhere near an adventuring party.
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** Calling the adventuring companions 'strangers' is a bit much - Charname's companions are just that, close comrades. Faerun doesn't have a culture of psychology; talking to one's friends about feelings and issues is perfectly normal, regardless of how much others do it or don't do it. The Rashemen conversation is much more about Minsc than it is about Aerie. Why isn't he called 'whiny' for missing Rashemen and for mourning Dynaheir? The introductory line 'I'm an avariel, a winged elf, or at least I was...but that's not important, you need to get out of here' is also in no way whining. The drift of Aerie's conversations with Haer'Dalis or Charname is that she wants to move on, has some support, and proceeds to move on; the point of Aerie's stronger Throne of Bhaal battle cries and her non romance epilogue show the same thing. The trauma doesn't disappear; she becomes better at dealing with it. Aerie's mentions of her past are also, like other conversations, a device to reveal information that the player has not directly seen themselves; Viconia talks about the drow and Anomen about the Order.
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** I only mentioned romance because you don't really get that many dialogues with most NPCs outside of the romances (and because I've seen it asserted elsewhere that she doesn't talk about her wings outside of the romance dialogue, which is factually untrue). And yes, most banters in the game are about the recipient of the banter, not the initiator of the banter. That doesn't make Aerie unique. What does, however, is the way she interjects her complaining in to the banter anyways. She'll talk to Minsc about Rashemen, sure, but whines about how she was taken from her home in the process. She can even whine about her wings while she's still an ogre. As for real life - well, in the real world I'd tell anyone like Aerie to find professional help. This isn't some macho InternetToughGuy garbage - it's because in the real world, depression and PTSD are serious diseases that don't get solved by meeting a kind stranger who offers up some encouraging words and the idea that they do is an all-too-prevalent one that hurts actual people who really exist. But that's RealLife. In the real world, I'd also want to talk about, say, having my parents killed by monsters and an evil slaver and smuggler trying to force me to marry him against my will, or having my lover/husband killed, or especially, being brutally tortured and then having my soul sucked out. And yet, everyone but poor little Aerie manages not to whine about it, and in fact rarely ever mention their issues at all outside of their designated questlines or romances, even though she's had the most time to get over her issues and actually has someone she's close to outside of the party to try and work this out with.
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** Aerie's character arc is about getting over her lost limbs, in romance and non romance. She talks to some other characters about her issues, but most of her conversations are about what the *other* character is interested in. Her chats with Cernd are mostly about plants, she talks to Edwin about magic and his nether scroll problem, to Imoen about growing up in Candlekeep, to Keldorn about religion, to Minsc about Rashemen, to Mazzy about paladins. Sometimes talks about her issues, gets over them in both her epilogue variations, and is told off for whining by the party members more inclined to bully. If someone lopped off two of your limbs as a teenager and exiled you from your entire culture, wouldn't you want to talk about it to a supportive ear sometimes?
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** Well, only Mazzy and Anomen appear on both lists and I'm convinced that only some sort of JerkSue powers can explain anyone falling for him so I'd agree with that one. Mazzy's backstory isn't that distinctive - she's an experienced adventurer, fell in love with a companion, and he died on their last quest together. It's like Jaheira's, and they both mention it occasionally later but don't constantly draw the focus to that. Aerie, however, even in her non-romance dialogues, constantly mentions hers. Although I'll admit, along with the general YMMV of this entire page of tropes, "whiny and annoying" aren't defining Sue tropes and my dislike of her based on those qualities might cloud my judgment on the Sue part as well.

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** Well, only Mazzy and Anomen appear on both lists and I'm convinced that only some sort of JerkSue powers can explain anyone falling for him so I'd agree with that one. Mazzy's backstory isn't that distinctive - she's an experienced adventurer, fell in love with a companion, and he died on their last quest together. It's like Jaheira's, and they both mention it occasionally later but don't constantly draw the focus to that. Aerie, however, even in her non-romance dialogues, constantly mentions hers. Really, that's what makes her a Sue in my book; despite everyone else having problems, hers are the ones that constantly get brought up. Although I'll admit, along with the general YMMV of this entire page of tropes, "whiny and annoying" aren't defining Sue tropes and my dislike of her based on those qualities might cloud my judgment on the Sue part as well.
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**Well, only Mazzy and Anomen appear on both lists and I'm convinced that only some sort of JerkSue powers can explain anyone falling for him so I'd agree with that one. Mazzy's backstory isn't that distinctive - she's an experienced adventurer, fell in love with a companion, and he died on their last quest together. It's like Jaheira's, and they both mention it occasionally later but don't constantly draw the focus to that. Aerie, however, even in her non-romance dialogues, constantly mentions hers. Although I'll admit, along with the general YMMV of this entire page of tropes, "whiny and annoying" aren't defining Sue tropes and my dislike of her based on those qualities might cloud my judgment on the Sue part as well.
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** If the definition of MarySue is has a sad backstory and a rule-breaking class, half the other characters are also [[MarySue MarySues]]. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.

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** If the definition of MarySue is has a sad backstory and a rule-breaking class, half the other characters are also [[MarySue MarySues]]. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.
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** If the definition of MarySue is has a sad backstory and a rule-breaking class, half the other characters are also [[MarySue]]MarySues. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.

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** If the definition of MarySue is has a sad backstory and a rule-breaking class, half the other characters are also [[MarySue]]MarySues.[[MarySue MarySues]]. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.
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** If the definition of MarySue is has a sad backstory and a rule-breaking class, half the other characters are also [[MarySue]]s. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.

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** If the definition of MarySue is has a sad backstory and a rule-breaking class, half the other characters are also [[MarySue]]s.[[MarySue]]MarySues. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.
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** If the definition of MarySue is has a sad backstory and a rule-breaking class, half the other NPCs are also MarySues. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.

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** If the definition of MarySue is has a sad backstory and a rule-breaking class, half the other NPCs characters are also MarySues.[[MarySue]]s. See also: Minsc (can't be a ranger with that wisdom), Anomen (can't dual-class with that wisdom), Kagain (illegal Constitution), Edwin (extra spells), Mazzy (extra special abilities), et al. Jaheira, Viconia, Anomen, Mazzy, Valygar, and Sarevok also have notably sad backstories.

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