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** ''VideoGame/MassEffect2'': This is very nearly the ''entire point'' of the game. Most of the game revolves around recruiting teammates for your suicide mission (with {{DLC}}, there are 12 members in total, though you technically only need 8 to complete the game) and then gaining their loyalty so they don't die during the final mission.

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** ''VideoGame/MassEffect2'': This is very nearly the ''entire point'' of the game. Most of the game revolves around [[HeroLookingForGroup recruiting teammates for your suicide mission mission]] (with {{DLC}}, there are 12 members in total, though you technically only need 8 to complete the game) and then gaining their loyalty so they don't die during the final mission.
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* ''KoalaLumpurJourneyToTheEdge''. The player has to locate four pieces of a sacred scroll, each of them concealed in a different "world" within the game. The gameplay of each world is completely unrelated to the others and except for the first one, can be played in any order as the player chooses. It sort of smacks of a committee of writers who couldn't get along and be separated for their own good.

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* ''KoalaLumpurJourneyToTheEdge''.''VideoGame/KoalaLumpurJourneyToTheEdge''. The player has to locate four pieces of a sacred scroll, each of them concealed in a different "world" within the game. The gameplay of each world is completely unrelated to the others and except for the first one, can be played in any order as the player chooses. It sort of smacks of a committee of writers who couldn't get along and be separated for their own good.
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* ''Koala Lumpur: Journey to the Edge''. The player has to locate four pieces of a sacred scroll, each of them concealed in a different "world" within the game. The gameplay of each world is completely unrelated to the others and except for the first one, can be played in any order as the player chooses. It sort of smacks of a committee of writers who couldn't get along and be separated for their own good.

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* ''Koala Lumpur: Journey to the Edge''.''KoalaLumpurJourneyToTheEdge''. The player has to locate four pieces of a sacred scroll, each of them concealed in a different "world" within the game. The gameplay of each world is completely unrelated to the others and except for the first one, can be played in any order as the player chooses. It sort of smacks of a committee of writers who couldn't get along and be separated for their own good.
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** As of the Generation IV games, just seeing the different 'mons is enough to satisfy the game's professor and prompt them to give the various rewards usually received in the process of completing the Pokédex, so actually catching them is even more optional. Even then, the game usually forgives you for not having the Mythical Pokémon: a group of promotion-only Pokémon that can't be obtained legitimately through actual gameplay... although, they've started breaking that rule lately, with three of them now available normally.[[note]]Celebi in the Virtual Console re-release of ''Gold, Silver,'' and ''Crystal;'' Deoxys in ''Omega Ruby'' and ''Alpha Sapphire''; and Keldeo in the Crown Tundra of ''Sword'' and ''Shield''[[/note]] The games will give separate diplomas for completion sans Mythical Pokémon and completion with them, with the former also giving you the aforementioned Shiny Charm.

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** As of the Generation IV games, just seeing the different 'mons is enough to satisfy the game's professor and prompt them to give the various rewards usually received in the process of completing the Pokédex, so actually catching them is even more optional. Even then, the game usually forgives you for not having the Mythical Pokémon: a group of promotion-only Pokémon that can't be obtained legitimately through actual gameplay... although, they've started breaking that rule lately, with three four of them now available normally.[[note]]Celebi in the Virtual Console re-release of ''Gold, Silver,'' and ''Crystal;'' Deoxys in ''Omega Ruby'' and ''Alpha Sapphire''; and Keldeo in the Crown Tundra of ''Sword'' and ''Shield''[[/note]] ''Shield''; and Meloetta in the Indigo Disk of ''Scarlet'' and ''Violet''[[/note]] The games will give separate diplomas for completion sans Mythical Pokémon and completion with them, with the former also giving you the aforementioned Shiny Charm.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The amount of collectibles has increased considerably in comparison to ''Breath of the Wild'', whose collection numbers were already high on their own. There are now 152 Spirit Orbs courtesy of the Shrines to increase the amount of hearts and the round-shaped stamina gauge, 1000 Korok Seeds to increase the space to store weapons, bows and shields, a newly-added CollectionSidequest of 20 talismans (known as Sage's Wills) located in the sky islands and used to strengthen the sage avatars, and another one consisting of 34 Yiga Schematics and 12 Schema Stones to build new contraptions with Zonai tools.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The amount of collectibles has increased considerably in comparison to ''Breath of the Wild'', whose collection numbers were already high on their own. There are now 152 Spirit Orbs courtesy of the Shrines to increase the amount of hearts and the round-shaped stamina gauge, 1000 Korok Seeds to increase the space to store weapons, bows and shields, a newly-added CollectionSidequest of 20 talismans (known as Sage's Wills) located in the sky islands and used to strengthen the sage avatars, another one involving 147 Bubbul Gems to give to Koltin in exchange for rare goodies, and yet another one consisting of 34 Yiga Schematics and 12 Schema Stones to build new contraptions with Zonai tools.
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* ''VideoGame/UniversalStudiosThemeParkAdventure'' has sixteen letters scattered throughout the park that spell "UNIVERSAL STUDIOS". You need to collect them all in order to earn one of the stamps necessary to beat the game.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The amount of collectibles has increased considerably in comparison to ''Breath of the Wild'', whose collection numbers were already high on their own. There are now 152 Spirit Orbs courtesy of the Shrines to increase the amount of hearts and the round-shaped stamina gauge, 1000 Korok Seeds to increase the space to store weapons, bows and shields, a newly-added CollectionSidequest of 20 talismans (known as Sage's Wills) located in the sky islands and used to strengthen the sage avatars, and another one consisting of 34 Yiga Schematics and 12 Schema Stones to build new contraptions with Zonai tools.
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** In the UsefulNotes/GameboyColor remake of ''VideoGame/DragonQuestIII'', every monster randomly drops a medal; first Bronze, then Silver, then Gold. Getting enough of them gives you access to Bonus Dungeons. Getting all of them makes the Grandragon fall asleep. Wait, what?

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** In the UsefulNotes/GameboyColor Platform/GameboyColor remake of ''VideoGame/DragonQuestIII'', every monster randomly drops a medal; first Bronze, then Silver, then Gold. Getting enough of them gives you access to Bonus Dungeons. Getting all of them makes the Grandragon fall asleep. Wait, what?



* ''Franchise/KingdomHearts'': First of all, keep in mind that the international releases of the final mix versions are on UsefulNotes/PlayStation3 or [[UsefulNotes/PlayStation4 4]] consoles, meaning that you have trophies to collect. Individually, however...

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* ''Franchise/KingdomHearts'': First of all, keep in mind that the international releases of the final mix versions are on UsefulNotes/PlayStation3 Platform/PlayStation3 or [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 4]] consoles, meaning that you have trophies to collect. Individually, however...



*** The figurines to complete the Nintendo Gallery. You have to take pictures of every character, enemy (with some exceptions), and boss in the game, for a total of 134. [[PermanentlyMissableContent And some of them have limited appearances, so beware]]. It was easier to complete in the HD remake, as one could even find the formerly missable pictures via Miiverse...until Miiverse was shut down, of course. Knuckle is especially infamous; the only way to make him appear is to collect all five of the Tingle Statues, which are hidden in five of the game's dungeons. In the original version, the only way to find them is with the Tingle Tuner, which will react when you get close. But you need a UsefulNotes/GameBoyAdvance to use that. Then you have to place a Tingle Bomb at each appropriate spot, and only once you've found all five will Knuckle appear on Outset Island. And that's not the worst part, which is twofold: in the original game, it was possible to permanently miss one of the statues, meaning you needed to wait for the NewGamePlus to complete the quest. And in the remake, the Tingle Tuner doesn't exist. So, what did the devs put in to help you find the statues instead? '''Nothing,''' meaning that unless you have an incentive to bomb every slightly suspicious location in every dungeon, you can only find the Tingle Statues [[GuideDangIt if you look up where they are]]. Though at least that also means that there's no trick to finding him afterward; instead of finding him on Outset and 'proving yourself' through a few odd tasks, he simply appears on Tingle Island.

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*** The figurines to complete the Nintendo Gallery. You have to take pictures of every character, enemy (with some exceptions), and boss in the game, for a total of 134. [[PermanentlyMissableContent And some of them have limited appearances, so beware]]. It was easier to complete in the HD remake, as one could even find the formerly missable pictures via Miiverse...until Miiverse was shut down, of course. Knuckle is especially infamous; the only way to make him appear is to collect all five of the Tingle Statues, which are hidden in five of the game's dungeons. In the original version, the only way to find them is with the Tingle Tuner, which will react when you get close. But you need a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance to use that. Then you have to place a Tingle Bomb at each appropriate spot, and only once you've found all five will Knuckle appear on Outset Island. And that's not the worst part, which is twofold: in the original game, it was possible to permanently miss one of the statues, meaning you needed to wait for the NewGamePlus to complete the quest. And in the remake, the Tingle Tuner doesn't exist. So, what did the devs put in to help you find the statues instead? '''Nothing,''' meaning that unless you have an incentive to bomb every slightly suspicious location in every dungeon, you can only find the Tingle Statues [[GuideDangIt if you look up where they are]]. Though at least that also means that there's no trick to finding him afterward; instead of finding him on Outset and 'proving yourself' through a few odd tasks, he simply appears on Tingle Island.



** You do this with both the [[MacGuffin Moon Crystals]] [[spoiler:(the 5 you actually can get are promptly stolen from you when TheDragon ambushes and destroys your base; you do not get them back)]] and optionally with crew members. Though you need to find all Discoveries and at least 90% of the game's chests in the [[UsefulNotes/NintendoGameCube GameCube]] remake if you want the Three Secrets [[spoiler: an InfinityPlusOneSword for Vyse, another Discovery worth lots of money and an OptionalBoss]].

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** You do this with both the [[MacGuffin Moon Crystals]] [[spoiler:(the 5 you actually can get are promptly stolen from you when TheDragon ambushes and destroys your base; you do not get them back)]] and optionally with crew members. Though you need to find all Discoveries and at least 90% of the game's chests in the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] remake if you want the Three Secrets [[spoiler: an InfinityPlusOneSword for Vyse, another Discovery worth lots of money and an OptionalBoss]].
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General clarification on works content


** ''VideoGame/BanjoKazooie'': The original game is comparatively humble, as each regular world has only 100 musical notes, 10 Jiggies (and of these, one is always earned by rescuing 5 Jinjos), and 2 Empty Honeycombs; the only catch is that the collection of musical notes is determined in how many of them are gathered without dying or exiting the level (if one of those two events occur, the player will have first to reach the previous record of notes collected and then get the rest, as that's the only way the lifetime total of notes collected in the game will rise). However, it's worth noting that reaching the final boss and beating the game requires roughly 90% completion. At least 92 of the 100 Jiggies and 810 of the 900 musical notes are required to open the doors to reach the final battle, though the honeycomb pieces are completely optional.

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** ''VideoGame/BanjoKazooie'': The original game is comparatively humble, as each regular world has only 100 musical notes, 10 Jiggies (and of these, one is always earned by rescuing 5 Jinjos), and 2 Empty Honeycombs; the only catch is that the collection of musical notes is determined in how many of them are gathered without dying or exiting the level (if one of those two events occur, the player will have first to reach the previous record of notes collected and then get the rest, as that's the only way the lifetime total of notes collected in the game will rise). However, it's worth noting that reaching the final boss and beating the game requires roughly 90% completion. At least 92 94 of the 100 Jiggies and 810 of the 900 musical notes are required to open the doors to reach the final battle, though the honeycomb pieces are completely optional.

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Added to and updated formatting on Banjo-Kazooie


** ''VideoGame/BanjoKazooie'': The original game is comparatively humble, as each regular world has only 100 musical notes, 10 Jiggies (and of these, one is always earned by rescuing 5 Jinjos), and 2 Empty Honeycombs; the only catch is that the collection of musical notes is determined in how many of them are gathered without dying or exiting the level (if one of those two events occur, the player will have first to reach the previous record of notes collected and then get the rest, as that's the only way the lifetime total of notes collected in the game will rise). However, in ''VideoGame/BanjoTooie'', the amount of items per world is increased, and in turn, many of them are harder to gather due to the worlds' bigger size, complexity and added interconnection (making the game less like a traditional platformer and more like a 3D {{Metroidvania}}). ''[[VideoGame/BanjoKazooieGruntysRevenge Grunty's Revenge]]'' dials the trope back for being a handheld game, but in ''[[VideoGame/BanjoKazooieNutsAndBolts Nuts and Bolts]]'' it's back in full force, with a total of ''131'' Jiggies to collect, among other items (such as vehicle parts).

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** ''VideoGame/BanjoKazooie'': The original game is comparatively humble, as each regular world has only 100 musical notes, 10 Jiggies (and of these, one is always earned by rescuing 5 Jinjos), and 2 Empty Honeycombs; the only catch is that the collection of musical notes is determined in how many of them are gathered without dying or exiting the level (if one of those two events occur, the player will have first to reach the previous record of notes collected and then get the rest, as that's the only way the lifetime total of notes collected in the game will rise). However, in it's worth noting that reaching the final boss and beating the game requires roughly 90% completion. At least 92 of the 100 Jiggies and 810 of the 900 musical notes are required to open the doors to reach the final battle, though the honeycomb pieces are completely optional.
** In
''VideoGame/BanjoTooie'', the amount of items per world is increased, and in turn, many of them are harder to gather due to the worlds' bigger size, complexity and added interconnection (making the game less like a traditional platformer and more like a 3D {{Metroidvania}}). ''[[VideoGame/BanjoKazooieGruntysRevenge Grunty's Revenge]]'' dials the trope back for being a handheld game, but in ''[[VideoGame/BanjoKazooieNutsAndBolts Nuts and Bolts]]'' it's back in full force, with a total of ''131'' Jiggies to collect, among other items (such as vehicle parts).
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Trope was cut/disambiguated due to cleanup


* The ''VideoGame/MegaManBattleNetwork'' series does this. In each of the 6 games in the series, you battle with battle chips. Each game has a couple of hundred to find by either defeating enemies quickly or simply picking them up. Collecting them all usually allows you to fight a BonusBoss.

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* The ''VideoGame/MegaManBattleNetwork'' series does this. In each of the 6 games in the series, you battle with battle chips. Each game has a couple of hundred to find by either defeating enemies quickly or simply picking them up. Collecting them all usually allows you to fight a BonusBoss.an OptionalBoss.



** Each of the three games in the SpinOff series ''VideoGame/PokemonRanger'' has a Browser to keep track of captured Pokemon. Thankfully, since it will also register any Pokemon the villainous team of each game uses against you, it's somewhat easier to complete than the Pokedex in the main series. [[spoiler:The reward for completion is a fight against a BonusBoss in each game: Snorlax in the first, Regigigas in the second, and Lugia in the third game.]]

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** Each of the three games in the SpinOff series ''VideoGame/PokemonRanger'' has a Browser to keep track of captured Pokemon. Thankfully, since it will also register any Pokemon the villainous team of each game uses against you, it's somewhat easier to complete than the Pokedex in the main series. [[spoiler:The reward for completion is a fight against a BonusBoss an OptionalBoss in each game: Snorlax in the first, Regigigas in the second, and Lugia in the third game.]]



** You do this with both the [[MacGuffin Moon Crystals]] [[spoiler:(the 5 you actually can get are promptly stolen from you when TheDragon ambushes and destroys your base; you do not get them back)]] and optionally with crew members. Though you need to find all Discoveries and at least 90% of the game's chests in the [[UsefulNotes/NintendoGameCube GameCube]] remake if you want the Three Secrets [[spoiler: an InfinityPlusOneSword for Vyse, another Discovery worth lots of money and a BonusBoss]].
** There's also the Chams, tiny moonstones that you feed to Fina's LivingWeapon Cupil to make it more powerful (though seeing as Fina is the party healer, this isn't particularly important.) The ''Legends'' remake also has moonfish, that you feed to Maria's pet bird, and doing so eventually reveals part of Ramirez's backstory [[spoiler: chronicling his StartOfDarkness after joining the Armada]] and unlocks fights with BonusBoss Piastol.

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** You do this with both the [[MacGuffin Moon Crystals]] [[spoiler:(the 5 you actually can get are promptly stolen from you when TheDragon ambushes and destroys your base; you do not get them back)]] and optionally with crew members. Though you need to find all Discoveries and at least 90% of the game's chests in the [[UsefulNotes/NintendoGameCube GameCube]] remake if you want the Three Secrets [[spoiler: an InfinityPlusOneSword for Vyse, another Discovery worth lots of money and a BonusBoss]].
an OptionalBoss]].
** There's also the Chams, tiny moonstones that you feed to Fina's LivingWeapon Cupil to make it more powerful (though seeing as Fina is the party healer, this isn't particularly important.) The ''Legends'' remake also has moonfish, that you feed to Maria's pet bird, and doing so eventually reveals part of Ramirez's backstory [[spoiler: chronicling his StartOfDarkness after joining the Armada]] and unlocks fights with BonusBoss OptionalBoss Piastol.
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* ''VideoGame/BarneysHideAndSeekGame'' has five friends and five presents that Barney can find in each stage. While finding these is the game's objective, it is still possible to clear each stage without them.
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* In ''VideoGame/StickyBusiness'', there are achievements for buying all the upgrades and sticker components, and there are [[CompletionMeter counters tracking which ones you've already bought]]. For the latter, you have to use your existing components in the stickers you sell to level them up and gain hearts, which are used to buy more sticker parts. Upgrades, on the other hand, are simply bought with coins.

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* In ''VideoGame/StickyBusiness'', there are achievements for buying all the upgrades and sticker components, and there are [[CompletionMeter counters tracking which ones you've already bought]]. For the latter, you have to use your existing components in the stickers you sell to level them up and gain hearts, which are used to buy more sticker parts. Upgrades, parts and colors. The other upgrades, on the other hand, are simply bought with coins.
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** ''VideoGame/Pikmin4'' has three main objectives for the Rescue Corps: gather treasure on the planet to use their Sparklium to power the S.S. Shepherd; find the many, many castaways scattered across the planet, including Captain Olimar; and complete night missions to collect Glow Sap for curing the Leaflings. Besides those, the Piklopedia and Treasure Catalog also return from ''Pikmin 2'', the many Dandori Battles in Story Mode require perfect completion to get Platinum ranks, you can buy upgrades and weapons from the lab, you can train Oatchi to do more tasks...overall, this game has more collectibles than the past three combined.

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** ''VideoGame/Pikmin4'' has three main objectives for the Rescue Corps: gather treasure on the planet to use their Sparklium to power the S.S. Shepherd; find the many, many castaways scattered across the planet, including Captain Olimar; and complete night missions to collect Glow Sap for curing the Leaflings. Besides those, the Piklopedia and Treasure Catalog also return from ''Pikmin 2'', the many Dandori Battles in Story Mode require perfect completion to get Platinum ranks, you can buy upgrades and weapons from the lab, you can train Oatchi to do more tasks...overall, this game has more collectibles than the past three combined. As in the second game, though, there's no time limit.
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None


* In ''VideoGame/StickyBusiness'', there are achievements for buying all the upgrades and sticker components, and there are [[CompletionMeter counters tracking which ones you've already bought]]. For the latter, you have to use your existing components in the stickers you sell to level them up and gain hearts, which are used to buy more of them. Upgrades, on the other hand, are simply bought with coins.

to:

* In ''VideoGame/StickyBusiness'', there are achievements for buying all the upgrades and sticker components, and there are [[CompletionMeter counters tracking which ones you've already bought]]. For the latter, you have to use your existing components in the stickers you sell to level them up and gain hearts, which are used to buy more of them.sticker parts. Upgrades, on the other hand, are simply bought with coins.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/StickyBusiness'', there are achievements for buying all the upgrades and sticker components. For the latter, you have to use your existing components in the stickers you sell to level them up and gain hearts, which are used to buy more of them. Upgrades, on the other hand, are simply bought with coins.

to:

* In ''VideoGame/StickyBusiness'', there are achievements for buying all the upgrades and sticker components.components, and there are [[CompletionMeter counters tracking which ones you've already bought]]. For the latter, you have to use your existing components in the stickers you sell to level them up and gain hearts, which are used to buy more of them. Upgrades, on the other hand, are simply bought with coins.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/StickyBusiness'', there are achievements for buying all the upgrades and sticker components. For the latter, you have to use your existing components in the stickers you sell to level them up and gain hearts, which are used to buy more of them. Upgrades, on the other hand, are simply bought with coins.
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** In the first game, Olimar's ship was hit by a meteor and 30 parts were scattered throughout the planet. You have 30 days to collect at least the 25 essential parts before your life support runs out. Oddly enough, this makes the game's final boss completely optional, but defeating it (as it holds the 30th part) leads to the best ending.

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** In the first game, ''VideoGame/Pikmin2001'': Olimar's ship was hit by a meteor and 30 parts were scattered throughout the planet. You have 30 days to collect at least the 25 essential parts before your life support runs out. Oddly enough, this makes the game's final boss completely optional, but defeating it (as it holds the 30th part) leads to the best ending.
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None

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** ''VideoGame/Pikmin4'' has three main objectives for the Rescue Corps: gather treasure on the planet to use their Sparklium to power the S.S. Shepherd; find the many, many castaways scattered across the planet, including Captain Olimar; and complete night missions to collect Glow Sap for curing the Leaflings. Besides those, the Piklopedia and Treasure Catalog also return from ''Pikmin 2'', the many Dandori Battles in Story Mode require perfect completion to get Platinum ranks, you can buy upgrades and weapons from the lab, you can train Oatchi to do more tasks...overall, this game has more collectibles than the past three combined.

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