Follow TV Tropes

Following

History GoddamnedBats / MassivelyMultiplayerOnlineRolePlayingGame

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

MMORPG games have their share of small, annoying enemies, but the proliferation of high damage area effect attacks in many of these games can cut the irritation factor by a lot. Nonetheless, the trope still applies to this genre.
Is there an issue? Send a MessageReason:
Added namespaces.


* In Nezebgrad in ''AllodsOnline'', it's the Goddamned Black Hyena Gang.
* ''UltimaOnline'' has snakes, giant snakes, mongbats, and of course slimes. The first two poison and drop nothing, and slimes destroy your weapon, and split on it. None of them are even remotely challenging but they are incredibly obnoxious because they're everywhere.
* ''{{Neopets}}'' has a flash game that's pretty much your basic Breakout, only with a pair of bats flying around to get in your way. If you're ''extremely'' lucky, you can get a falling potion that'll make them go away. But that's rare.

to:

* In Nezebgrad in ''AllodsOnline'', ''VideoGame/AllodsOnline'', it's the Goddamned Black Hyena Gang.
* ''UltimaOnline'' ''VideoGame/UltimaOnline'' has snakes, giant snakes, mongbats, and of course slimes. The first two poison and drop nothing, and slimes destroy your weapon, and split on it. None of them are even remotely challenging but they are incredibly obnoxious because they're everywhere.
* ''{{Neopets}}'' ''VideoGame/{{Neopets}}'' has a flash game that's pretty much your basic Breakout, only with a pair of bats flying around to get in your way. If you're ''extremely'' lucky, you can get a falling potion that'll make them go away. But that's rare.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/WorldOfWarcraft'' has quite a few enemies that qualify as Goddamned Bats, although ironically none of them ''are'' bats. Many of them are in the Beast classification. You gain only VendorTrash for beating them, and it isn't long before you don't get any experience from them either. When you're walking around looking for a special kind of wolf to kill, and these 'bats' keep homing in on you, it can get really annoying, especially considering how hard it is to shake an enemy in WOW.

to:

* ''VideoGame/WorldOfWarcraft'' has quite a few enemies that qualify as Goddamned Bats, although ironically none many of them ''are'' are not bats. Many of them are in the Beast classification. You gain only VendorTrash for beating them, and it isn't long before you don't get any experience from them either. When you're walking around looking for a special kind of wolf to kill, and these 'bats' keep homing in on you, it can get really annoying, especially considering how hard it is to shake an enemy in WOW.
Is there an issue? Send a MessageReason:
None


* ''{{Lord of the Rings}} Online'' has a couple of flavors of bats - not only literal bats, but other swarm type mobs like rats and birds that have about half the hit points of a normal mob. They also have a particularly annoying type of mob that likes to follow you and gives you a miss chance debuff, but they don't attack you, unless you attack first. So not only do they annoy you by following you around and not only do they annoy you by making you miss more against any mob you happen to be fighting, but if you mistakenly use an [=AoE=] skill, they'll join the fight as well.

to:

* ''{{Lord of the Rings}} Online'' ''VideoGame/LordOfTheRingsOnline'' has a couple of flavors of bats - not only literal bats, but other swarm type mobs like rats and birds that have about half the hit points of a normal mob. They also have a particularly annoying type of mob that likes to follow you and gives you a miss chance debuff, but they don't attack you, unless you attack first. So not only do they annoy you by following you around and not only do they annoy you by making you miss more against any mob you happen to be fighting, but if you mistakenly use an [=AoE=] skill, they'll join the fight as well.



* The Vigilant instances in ''Everquest 2'' have Goddamned Bats in the form of Tallonite Kage-Zonns. Invisible until you get right up on them, stun off the bat, hit HARD and FAST (and sometimes multiple times in a single swing). Anything less than a plate armored character is pulp instantly, and even plate armor may as well be cardboard to them. All the trash in The Vigilant is horrible, but Kage-Zonns are the worst...

to:

* The Vigilant instances in ''Everquest ''VideoGame/{{Everquest}} 2'' have Goddamned Bats in the form of Tallonite Kage-Zonns. Invisible until you get right up on them, stun off the bat, hit HARD and FAST (and sometimes multiple times in a single swing). Anything less than a plate armored character is pulp instantly, and even plate armor may as well be cardboard to them. All the trash in The Vigilant is horrible, but Kage-Zonns are the worst...

Added: 445

Changed: 254

Is there an issue? Send a MessageReason:
None


** Another example are the wild dogs in the Brimhaven dungeon. They are constantly aggressive to anyone under level 127 (which wasn't even attainable as a level until early 2008), interrupting almost all attempts to fight other monsters in the dungeon.

to:

** Another An older example are the wild dogs in the Brimhaven dungeon. They are constantly aggressive to anyone under level 127 (which wasn't even attainable as a level until early 2008), interrupting almost all attempts to fight other monsters in the dungeon. This is no longer the case as of the Evolution of Combat update, which not only lowered their level considerably[[note]]first to 50 and then to 35[[/note]], but also made every area multicombat, thus eliminating the threat of them interrupting you.


Added DiffLines:

** Pretty much every monster in Daemonheim classifies as this, especially as of the Evolution of Combat. And yes, on some floors there are literal bats.
** The Abyss is crowded with Goddamned Bats in the form of abyssal creatures who pester players that are trying to runecraft through the Abyss, but rarely pose a threat unless they are a low level. Many players even use these creatures for combat training due to their near-endless aggression.
Is there an issue? Send a MessageReason:
None


* Every single creature in ''RuneScape''[='=]s Ape Atoll can be stuffed into the category of Goddamned Bats or DemonicSpiders. Set foot on that island and you'll be bitten by omnipresent super-poisoning spiders, perforated by archer monkeys, thrown in jail by ninja monkeys, beaten senseless by ridiculously high-leveled guard monkeys, or attacked and (guess what?) poisoned by undead monkeys. The good news is that there's an item you can get that makes all of these things stop attacking you if it's equipped. The bad news is that you have to traipse all over the place completing FetchQuest after FetchQuest just to get the thing.

to:

* Every single creature in ''RuneScape''[='=]s ''VideoGame/RuneScape''[='=]s Ape Atoll can be stuffed into the category of Goddamned Bats or DemonicSpiders. Set foot on that island and you'll be bitten by omnipresent super-poisoning spiders, perforated by archer monkeys, thrown in jail by ninja monkeys, beaten senseless by ridiculously high-leveled guard monkeys, or attacked and (guess what?) poisoned by undead monkeys. The good news is that there's an item you can get that makes all of these things stop attacking you if it's equipped. The bad news is that you have to traipse all over the place completing FetchQuest after FetchQuest just to get the thing.
Is there an issue? Send a MessageReason:
None


* While they might not be something to worry about for most high-level players, ''RagnarokOnline'' had places that were full of Goddamned Bats in the form of anything that could use long ranged attacks, given that long ranged attacks cause most characters to flinch for a second, making it possible for other enemies to catch you in case you were running away from them. With the exception of the Swordsman class, that posses the ability Endure, preventing them from flinching, every other character would be annoyingly slowed down in a place that was filled with Kobold or Goblin Archers, mostly when they were running away from a [[DemonicSpider mini-field-boss]]

to:

* While they might not be something to worry about for most high-level players, ''RagnarokOnline'' ''VideoGame/RagnarokOnline'' had places that were full of Goddamned Bats in the form of anything that could use long ranged attacks, given that long ranged attacks cause most characters to flinch for a second, making it possible for other enemies to catch you in case you were running away from them. With the exception of the Swordsman class, that posses the ability Endure, preventing them from flinching, every other character would be annoyingly slowed down in a place that was filled with Kobold or Goblin Archers, mostly when they were running away from a [[DemonicSpider mini-field-boss]]
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SDGundamCapsuleFighter'', it's less "Goddamned Bats" and more "Goddamned ''Funnels''". There are a number of units that will attack you with the infamous remote controlled bit devices from the various Gundam series. Of particular is the Gunbarrel Dagger from ''GundamSEEDAstray'', the only mook-level suit with bit-type weaponry, the Nu Gundam and Nu Gundam HWS from ''MobileSuitGundamCharsCounterattack'', whose Fin Funnels work as defense measures as well, and the Strike Freedom from ''GundamSEEDDestiny'', who has the biggest number of bit weapons of all suits.

to:

* In ''VideoGame/SDGundamCapsuleFighter'', it's less "Goddamned Bats" and more "Goddamned ''Funnels''". There are a number of units that will attack you with the infamous remote controlled bit devices from the various Gundam series. Of particular is the Gunbarrel Dagger from ''GundamSEEDAstray'', ''Manga/MobileSuitGundamSEEDAstray'', the only mook-level suit with bit-type weaponry, the Nu Gundam and Nu Gundam HWS from ''MobileSuitGundamCharsCounterattack'', ''Anime/MobileSuitGundamCharsCounterattack'', whose Fin Funnels work as defense measures as well, and the Strike Freedom from ''GundamSEEDDestiny'', ''Anime/MobileSuitGundamSEEDDestiny'', who has the biggest number of bit weapons of all suits.
Is there an issue? Send a MessageReason:
Namespaces & links


* Korean MMORPG ''La Tale Online'' has ''literal'' Goddamned Bats. There is a cave area where these incredibly nasty, powerful, hard to kill bats show up, frequently in swarms, blocking your path to a fetch quest item. Their sonic attacks are difficult to avoid, and running from them is often impossible, as they chase you around, and if you're trying to climb a ladder and get hit by their sonic attacks...
* Baol Infiltration Dungeon of ''Mabinogi''. Especially with the Guard Skeleton Hellhounds. They will make you [[NintendoHard Rage]] to the fact that your objective to move quietly wont work...
* ''EVE Online'' has a few of these, most notably Vagabonds and Dramiels, which are bitchy little ships that can outrun you roughly 98% of the time. If you can't outrun them, they'll usually orbit you at just over 10km (right outside of the range at which you can begin to slow them down) and proceed murder you. If you CAN outrun them, then you're probably in a smaller ship, which they're perfectly capable of melting before your backup arrives.

to:

* Korean MMORPG ''La Tale Online'' ''VideoGame/LaTale'' has ''literal'' Goddamned Bats. There is a cave area where these incredibly nasty, powerful, hard to kill bats show up, frequently in swarms, blocking your path to a fetch quest item. Their sonic attacks are difficult to avoid, and running from them is often impossible, as they chase you around, and if you're trying to climb a ladder and get hit by their sonic attacks...
* Baol Infiltration Dungeon of ''Mabinogi''.''VideoGame/{{Mabinogi}}''. Especially with the Guard Skeleton Hellhounds. They will make you [[NintendoHard Rage]] to the fact that your objective to move quietly wont work...
* ''EVE Online'' ''VideoGame/EVEOnline'' has a few of these, most notably Vagabonds and Dramiels, which are bitchy little ships that can outrun you roughly 98% of the time. If you can't outrun them, they'll usually orbit you at just over 10km (right outside of the range at which you can begin to slow them down) and proceed murder you. If you CAN outrun them, then you're probably in a smaller ship, which they're perfectly capable of melting before your backup arrives.



* Storm Riders in ''GuildWars'' are very strange-looking critters that tend to be fast and have wide patrol routes. Which is itself not bad, but almost all of them are mesmers, meaning they will rapidly stack up a wide range of hexes on the party, and interrupt spells with regularity. And they're fast enough to interrupt spells with 1/4 second cast times. Good luck being a caster against these things.

to:

* Storm Riders in ''GuildWars'' ''VideoGame/GuildWars'' are very strange-looking critters that tend to be fast and have wide patrol routes. Which is itself not bad, but almost all of them are mesmers, meaning they will rapidly stack up a wide range of hexes on the party, and interrupt spells with regularity. And they're fast enough to interrupt spells with 1/4 second cast times. Good luck being a caster against these things.



* In ''GaiaOnline'''s]] [[http://www.gaiaonline.com/event/summer2010 Frontier Skies]] game, there is a random event in which your crew member hears something in the darkness, only to see a vampire in bat form fly out of the ship, carrying off your ammo without even giving you the chance to stop it. (This is especially irritating as ammo is fairly hard to come by once the game gets going, so every bullet counts.) In another random event, your crew discovers that the salt they used at dinner has been replaced with rat poison and lose health while another lone bat flies out of the ship. Vampires will continue to find new ways to screw you over every chance they get throughout the game, and good luck trying to stop them!

to:

* In ''GaiaOnline'''s]] ''Website/GaiaOnline''[='s=] [[http://www.gaiaonline.com/event/summer2010 Frontier Skies]] game, there is a random event in which your crew member hears something in the darkness, only to see a vampire in bat form fly out of the ship, carrying off your ammo without even giving you the chance to stop it. (This is especially irritating as ammo is fairly hard to come by once the game gets going, so every bullet counts.) In another random event, your crew discovers that the salt they used at dinner has been replaced with rat poison and lose health while another lone bat flies out of the ship. Vampires will continue to find new ways to screw you over every chance they get throughout the game, and good luck trying to stop them!



* ''SpiralKnights'' players have been annoyed by drone-class monsters since the December 19 2011 update. Drones follow a fixed path (unless a breakable block impedes them), inflict CollisionDamage (shankles) or status effects (wisps) on contact, are invulnerable until they stop for a brief moment (golden drones never stop), have no damage weaknesses, and drop nothing except hearts or Vitapods (and those drops are very rare).
* In ''SDGundamCapsuleFighter'', it's less "Goddamned Bats" and more "Goddamned ''Funnels''". There are a number of units that will attack you with the infamous remote controlled bit devices from the various Gundam series. Of particular is the Gunbarrel Dagger from ''GundamSEEDAstray'', the only mook-level suit with bit-type weaponry, the Nu Gundam and Nu Gundam HWS from ''MobileSuitGundamCharsCounterattack'', whose Fin Funnels work as defense measures as well, and the Strike Freedom from ''GundamSEEDDestiny'', who has the biggest number of bit weapons of all suits.

to:

* ''SpiralKnights'' ''VideoGame/SpiralKnights'' players have been annoyed by drone-class monsters since the December 19 2011 update. Drones follow a fixed path (unless a breakable block impedes them), inflict CollisionDamage (shankles) or status effects (wisps) on contact, are invulnerable until they stop for a brief moment (golden drones never stop), have no damage weaknesses, and drop nothing except hearts or Vitapods (and those drops are very rare).
* In ''SDGundamCapsuleFighter'', ''VideoGame/SDGundamCapsuleFighter'', it's less "Goddamned Bats" and more "Goddamned ''Funnels''". There are a number of units that will attack you with the infamous remote controlled bit devices from the various Gundam series. Of particular is the Gunbarrel Dagger from ''GundamSEEDAstray'', the only mook-level suit with bit-type weaponry, the Nu Gundam and Nu Gundam HWS from ''MobileSuitGundamCharsCounterattack'', whose Fin Funnels work as defense measures as well, and the Strike Freedom from ''GundamSEEDDestiny'', who has the biggest number of bit weapons of all suits.



* ''DynastyWarriorsOnline'' has mages. Mooks are easy enough to kill in the game, but these enemies use an ice elemental ranged attack, which means it can end up freezing you, making you helpless for the duration, which can be a death warrant against an enemy commander.

to:

* ''DynastyWarriorsOnline'' ''VideoGame/DynastyWarriorsOnline'' has mages. Mooks are easy enough to kill in the game, but these enemies use an ice elemental ranged attack, which means it can end up freezing you, making you helpless for the duration, which can be a death warrant against an enemy commander.
Is there an issue? Send a MessageReason:


* DynastyWarriorsOnline has mages. Mooks are easy enough to kill in the game, but these enemies use an ice elemental ranged attack, which means it can end up freezing you, making you helpless for the duration, which can be a death warrant against an enemy commander.

to:

* DynastyWarriorsOnline ''DynastyWarriorsOnline'' has mages. Mooks are easy enough to kill in the game, but these enemies use an ice elemental ranged attack, which means it can end up freezing you, making you helpless for the duration, which can be a death warrant against an enemy commander.
Is there an issue? Send a MessageReason:
Added Kingdom of Loathing\'s Irritating Series of Random Encounters to the list


* DynastyWarriorsOnline has mages. Mooks are easy enough to kill in the game, but these enemies use an ice elemental ranged attack, which means it can end up freezing you, making you helpless for the duration, which can be a death warrant against an enemy commander.

to:

* DynastyWarriorsOnline has mages. Mooks are easy enough to kill in the game, but these enemies use an ice elemental ranged attack, which means it can end up freezing you, making you helpless for the duration, which can be a death warrant against an enemy commander.commander.
* In ''VideoGame/KingdomOfLoathing'', there are the Irritating Series of Random Encounters in the Penultimate Fantasy Airship, whose name parodies this trope. They appear frequently in this zone, but they drop useful items and experience, making them more of a reference and not an actual instance.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ChampionsOnline'' has vampiric bats but they don't really have much in the way of goddamned about them. There are however plenty of other goddamned critters, usually small, often airborne, and hard to spot until you notice yourself being attacked: Qularr firebugs, rats that spawn while you are fighting a manimal rat, demonlings, Destroid gun drones, Foxbattlebot spotlights, Gadroon observers, the smallest Karkaradons, Qliphothic imps, and plenty more.

to:

* ''VideoGame/ChampionsOnline'' has vampiric bats but they don't really have much in the way of goddamned about them. There are however plenty of other goddamned critters, usually small, often airborne, and hard to spot until you notice yourself being attacked: Qularr firebugs, rats that spawn while you are fighting a manimal rat, demonlings, Destroid gun drones, Foxbattlebot spotlights, Gadroon observers, the smallest Karkaradons, Qliphothic imps, and plenty more.more.
* DynastyWarriorsOnline has mages. Mooks are easy enough to kill in the game, but these enemies use an ice elemental ranged attack, which means it can end up freezing you, making you helpless for the duration, which can be a death warrant against an enemy commander.

Added: 1963

Is there an issue? Send a MessageReason:
Restoring apparrently unjustified deletion

Added DiffLines:

* The Devouring Earth Swarms in ''VideoGame/CityOfHeroes''. Not actually that hard to beat, but they're an annoyance mainly because their attacks can cause status effects while you're fighting the significantly bigger and more dangerous Devouring Earth.
** Those are the regular Swarms. The ones actually called "Devouring Swarms" will literally eat you alive as well as make it impossible to jump, fly, or teleport. Thankfully they only appear in two areas of the game that are totally optional to visit. And they are more of an area hazard saying "don't go here."
** Oh, and Rikti monkeys. Evil, evil little beasts.
*** Don't forget Rikti Drones. No minion should have higher defense than most archvillain have, plus they can see right through stealth and warn everyone around them to your presence. Because just about every Rikti spawn, and every Rikti boss for sure, has one for company they are the bane of any Stalker who enters the Rikti War Zone.
** The Red Caps of the Croatoa zone spawn from ambush in annoyingly high numbers, do a lot of damage and have a nasty tendency of turning into harder versions of themselves when you're just about to beat them.
*** And some of them have an attack involving [[FastballSpecial throwing another Red Cap]] at you that, if it hits, [[PersonalSpaceInvader clings to your head beating you]], [[FaceFullOfAlienWingWong blinding you and doing a load of damage]]. It's a hilariously horrible way to die.
** Or the annoying habit of Swarms to wander off during "Kill All" missions, requiring you to search every nook and cranny of the map to find the last one and complete the mission
** Both the Cabal and the Circle of Thorns Casters have an infuriating habit of running away as soon as you land a solid hit and never coming back, making you chase after them howling "Coward!" It's a tossup which is worse-- the Cabal because they can fly, or the Casters because they lead you into the maw of a horrible Spectral Daemon Lord.
Is there an issue? Send a MessageReason:
None


* The Devouring Earth Swarms in ''VideoGame/CityOfHeroes''. Not actually that hard to beat, but they're an annoyance mainly because their attacks can cause status effects while you're fighting the significantly bigger and more dangerous Devouring Earth.
** Those are the regular Swarms. The ones actually called "Devouring Swarms" will literally eat you alive as well as make it impossible to jump, fly, or teleport. Thankfully they only appear in two areas of the game that are totally optional to visit. And they are more of an area hazard saying "don't go here."
** Oh, and Rikti monkeys. Evil, evil little beasts.
*** Don't forget Rikti Drones. No minion should have higher defense than most archvillain have, plus they can see right through stealth and warn everyone around them to your presence. Because just about every Rikti spawn, and every Rikti boss for sure, has one for company they are the bane of any Stalker who enters the Rikti War Zone.
** The Red Caps of the Croatoa zone spawn from ambush in annoyingly high numbers, do a lot of damage and have a nasty tendency of turning into harder versions of themselves when you're just about to beat them.
*** And some of them have an attack involving [[FastballSpecial throwing another Red Cap]] at you that, if it hits, [[PersonalSpaceInvader clings to your head beating you]], [[FaceFullOfAlienWingWong blinding you and doing a load of damage]]. It's a hilariously horrible way to die.
** Or the annoying habit of Swarms to wander off during "Kill All" missions, requiring you to search every nook and cranny of the map to find the last one and complete the mission
** Both the Cabal and the Circle of Thorns Casters have an infuriating habit of running away as soon as you land a solid hit and never coming back, making you chase after them howling "Coward!" It's a tossup which is worse-- the Cabal because they can fly, or the Casters because they lead you into the maw of a horrible Spectral Daemon Lord.
Is there an issue? Send a MessageReason:
None


* ''ChampionsOnline'' has vampiric bats but they don't really have much in the way of goddamned about them. There are however plenty of other goddamned critters, usually small, often airborne, and hard to spot until you notice yourself being attacked: Qularr firebugs, rats that spawn while you are fighting a manimal rat, demonlings, Destroid gun drones, Foxbattlebot spotlights, Gadroon observers, the smallest Karkaradons, Qliphothic imps, and plenty more.

to:

* ''ChampionsOnline'' ''VideoGame/ChampionsOnline'' has vampiric bats but they don't really have much in the way of goddamned about them. There are however plenty of other goddamned critters, usually small, often airborne, and hard to spot until you notice yourself being attacked: Qularr firebugs, rats that spawn while you are fighting a manimal rat, demonlings, Destroid gun drones, Foxbattlebot spotlights, Gadroon observers, the smallest Karkaradons, Qliphothic imps, and plenty more.
Is there an issue? Send a MessageReason:
None


* ''ChampionsOnline'' has vampiric bats but they don't really have much in the way of goddamned about them. There are however plenty of other goddamned critters, usually small, often airborne, and hard to spot until you notice yourself being attacked: Qularr firebugs, rats that spawn while you are fighting a manimal rat, demonlings, Destroid gun drones, Foxbattlebot spotlights, Gadroon observers, the smallest Karkaradons, and plenty more.

to:

* ''ChampionsOnline'' has vampiric bats but they don't really have much in the way of goddamned about them. There are however plenty of other goddamned critters, usually small, often airborne, and hard to spot until you notice yourself being attacked: Qularr firebugs, rats that spawn while you are fighting a manimal rat, demonlings, Destroid gun drones, Foxbattlebot spotlights, Gadroon observers, the smallest Karkaradons, Qliphothic imps, and plenty more.
Is there an issue? Send a MessageReason:
None


* In ''SDGundamCapsuleFighter'', it's less "Goddamned Bats" and more "Goddamned ''Funnels''". There are a number of units that will attack you with the infamous remote controlled bit devices from the various Gundam series. Of particular is the Gunbarrel Dagger from ''GundamSEEDAstray'', the only mook-level suit with bit-type weaponry, the Nu Gundam and Nu Gundam HWS from ''MobileSuitGundamCharsCounterattack'', whose Fin Funnels work as defense measures as well, and the Strike Freedom from ''GundamSEEDDestiny'', who has the biggest number of bit weapons of all suits.

to:

* In ''SDGundamCapsuleFighter'', it's less "Goddamned Bats" and more "Goddamned ''Funnels''". There are a number of units that will attack you with the infamous remote controlled bit devices from the various Gundam series. Of particular is the Gunbarrel Dagger from ''GundamSEEDAstray'', the only mook-level suit with bit-type weaponry, the Nu Gundam and Nu Gundam HWS from ''MobileSuitGundamCharsCounterattack'', whose Fin Funnels work as defense measures as well, and the Strike Freedom from ''GundamSEEDDestiny'', who has the biggest number of bit weapons of all suits.suits.
* ''ChampionsOnline'' has vampiric bats but they don't really have much in the way of goddamned about them. There are however plenty of other goddamned critters, usually small, often airborne, and hard to spot until you notice yourself being attacked: Qularr firebugs, rats that spawn while you are fighting a manimal rat, demonlings, Destroid gun drones, Foxbattlebot spotlights, Gadroon observers, the smallest Karkaradons, and plenty more.
Is there an issue? Send a MessageReason:
None


* ''SpiralKnights'' players have been annoyed by drone-class monsters since the December 19 2011 update. Drones follow a fixed path (unless a breakable block impedes them), inflict CollisionDamage (shankles) or status effects (wisps) on contact, are invulnerable until they stop for a brief moment (golden drones never stop), have no damage weaknesses, and drop nothing except hearts or Vitapods (and those drops are very rare).

to:

* ''SpiralKnights'' players have been annoyed by drone-class monsters since the December 19 2011 update. Drones follow a fixed path (unless a breakable block impedes them), inflict CollisionDamage (shankles) or status effects (wisps) on contact, are invulnerable until they stop for a brief moment (golden drones never stop), have no damage weaknesses, and drop nothing except hearts or Vitapods (and those drops are very rare).rare).
* In ''SDGundamCapsuleFighter'', it's less "Goddamned Bats" and more "Goddamned ''Funnels''". There are a number of units that will attack you with the infamous remote controlled bit devices from the various Gundam series. Of particular is the Gunbarrel Dagger from ''GundamSEEDAstray'', the only mook-level suit with bit-type weaponry, the Nu Gundam and Nu Gundam HWS from ''MobileSuitGundamCharsCounterattack'', whose Fin Funnels work as defense measures as well, and the Strike Freedom from ''GundamSEEDDestiny'', who has the biggest number of bit weapons of all suits.

Added: 322

Changed: 2

Is there an issue? Send a MessageReason:
None


** For a literal example of bats, there are the Tz-Kih in the Fight Caves. Letting one hit you drains your prayer, even if they do no damage. Seeing as prayer is your most valuable resource in the caves (which can take 2 hours to get through), it's certainly annoying, though most players will have enough prayer restore potions to easily finish the caves, making them more of an annoyance than anything.

to:

** For a literal example of bats, there are the Tz-Kih in the Fight Caves. Letting one hit you drains your prayer, even if they do no damage. Seeing as prayer is your most valuable resource in the caves (which can take 2 hours to get through), it's certainly annoying, though most players will have enough prayer restore potions to easily finish the caves, making them more of an annoyance than anything.


Added DiffLines:

** Nearly every monster in the crypts under the Barrows. Most of them aren't any real threat unless the brothers have really done a number on you, but to enter the central room with your hard-earned loot, you have to solve a simple puzzle to unlock the center door. However, being attacked will close the puzzle interface.
Is there an issue? Send a MessageReason:
None


* The Devouring Earth Swarms in ''CityOfHeroes''. Not actually that hard to beat, but they're an annoyance mainly because their attacks can cause status effects while you're fighting the significantly bigger and more dangerous Devouring Earth.

to:

* The Devouring Earth Swarms in ''CityOfHeroes''.''VideoGame/CityOfHeroes''. Not actually that hard to beat, but they're an annoyance mainly because their attacks can cause status effects while you're fighting the significantly bigger and more dangerous Devouring Earth.



* ''WorldOfWarcraft'' has quite a few enemies that qualify as Goddamned Bats, although ironically none of them ''are'' bats. Many of them are in the Beast classification. You gain only VendorTrash for beating them, and it isn't long before you don't get any experience from them either. When you're walking around looking for a special kind of wolf to kill, and these 'bats' keep homing in on you, it can get really annoying, especially considering how hard it is to shake an enemy in WOW.

to:

* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has quite a few enemies that qualify as Goddamned Bats, although ironically none of them ''are'' bats. Many of them are in the Beast classification. You gain only VendorTrash for beating them, and it isn't long before you don't get any experience from them either. When you're walking around looking for a special kind of wolf to kill, and these 'bats' keep homing in on you, it can get really annoying, especially considering how hard it is to shake an enemy in WOW.



* ''{{Rift}}'' has Goddamned Wolves, Goddamned Spiders, Goddamned Undead, Goddamned House Aelfwar, Goddamned Deep Ones, Goddamned [[WolfMan Bomani]], Goddamned Invasions (which double as TheUsualAdversaries)... and the list goes on.
* A truly ridiculous number of enemies in ''{{Aion}}'' have access to the ability "Temporarily Iron Clad", which makes the enemy either invulnerable, or reduces damage taken to single or double digits for about ten seconds. The enemies with this ability have no healing capability, and unless you're massively underleveled, can't actually kill you. In other words, the only purpose of this ability is to drag fights out, making them longer than they should be: if you can do decent damage to the enemy, then TIC isn't going to be a concern, but it sure as hell is going to be annoying when they use it any all of your attacks do essentially nothing, combined with an annoying sound with each hit to boot.

to:

* ''{{Rift}}'' ''VideoGame/{{Rift}}'' has Goddamned Wolves, Goddamned Spiders, Goddamned Undead, Goddamned House Aelfwar, Goddamned Deep Ones, Goddamned [[WolfMan Bomani]], Goddamned Invasions (which double as TheUsualAdversaries)... and the list goes on.
* A truly ridiculous number of enemies in ''{{Aion}}'' ''VideoGame/{{Aion}}'' have access to the ability "Temporarily Iron Clad", which makes the enemy either invulnerable, or reduces damage taken to single or double digits for about ten seconds. The enemies with this ability have no healing capability, and unless you're massively underleveled, can't actually kill you. In other words, the only purpose of this ability is to drag fights out, making them longer than they should be: if you can do decent damage to the enemy, then TIC isn't going to be a concern, but it sure as hell is going to be annoying when they use it any all of your attacks do essentially nothing, combined with an annoying sound with each hit to boot.

Changed: 64

Removed: 639

Is there an issue? Send a MessageReason:
None


* ''WorldOfWarcraft'' has quite a few enemies that qualify as Goddamned Bats, although ironically none of them ''are'' bats. Many of them are in the Beast classification. You gain only VendorTrash for beating them, and it isn't long before you don't get any experience from them either. When you're walking around looking for a special kind of wolf to kill, and these 'bats' keep homing in on you, it can get really annoying.

to:

* ''WorldOfWarcraft'' has quite a few enemies that qualify as Goddamned Bats, although ironically none of them ''are'' bats. Many of them are in the Beast classification. You gain only VendorTrash for beating them, and it isn't long before you don't get any experience from them either. When you're walking around looking for a special kind of wolf to kill, and these 'bats' keep homing in on you, it can get really annoying.annoying, especially considering how hard it is to shake an enemy in WOW.



** Any quest that sends you into a cave has a better than 50/50 chance of Goddamned Bats, the worst being tightly-packed groups of humanoids, especially kobolds or goblins. Easy to defeat one on one, but when their health gets low they invariably "attempt to run in fear" -- which means they'll run straight to several more Goddamned Bats at FULL health, which will swarm you. And each of these will run in fear when you manage to almost kill them...



*** Murlocs are borderline DemonicSpiders from sheer numbers alone; pulling a "small group" of the beasts usually ends up meaning "you somehow managed to pull only ten of the 20+ Murlocs."

Changed: 2374

Removed: 2066

Is there an issue? Send a MessageReason:
None


* ''WorldOfWarcraft'' has quite a few Goddamned Bats. Examples include wolves, ravagers, quilboars, troggs, kobolds, harpies, Lost Ones, and the almighty [[MostAnnoyingSound murloc]]. When a game has basically two types of quest, you can get annoyed very easily.
** As part of the Argent Tournament, there's a daily sidequest with what are, quite possibly, the WORST bats in the game. They're gargoyles(which even look like bats) that fire lightning bolts that do very little damage on their own. The problem is that they take away one layer of defense (part of the new 'jousting' mechanic)...and they are flying ALL around the area where you need to 'joust' with rather tough [=NPCs=] with the same jousting abilities. They fly rather high, too, so it is rather simple to overlook one or two, then get repeatedly zapped while you're trying to not be murdered by the horseman. If that wasn't bad enough, only one of your skills has the range to hit them unless they fly very low. And that skill doesn't deal enough damage to kill them in one shot, obviously.
*** And let us not forget their respawn rate. It's not uncommon to kill one only for another to immediately spawn at the same spot, though it's even worse when they respawn a bit after so you don't see them.
** Bug traps (or Rat Traps, in some cases). Two examples that spring to mind are the hallway before Professor Putricide's room, where you are locked in until you can kill about thirty second's worth of a swarm of flying bugs; and the portcullis traps in Stratholme, where the gate drops behind you, locking you in with a swarm of either cockroaches or rats, depending.
*** Less so if you have any kind of readily available area damage ability, which is the case for most classes by now.
** Any quest that sends you into a cave has a better than 50/50 chance of Goddamned Bats, the worst being tightly-packed groups of humanoids, especially kobolds or goblins. Easy to defeat one on one, but when their health gets low they invariably "attempt to run in fear" -- which means they'll run straight to several more Goddamned Bats at FULL health, which will swarm you. And each of these will run in fear when you manage to almost kill them ...
** Murlocs. Too social to ever aggro just one, flee when injured to pick up MORE GODDAMN MURLOCS from their stupid little village. And half of them are Shaman with Lightning Shield - fuuuun stuff at low levels. Oh, and they swim. Good luck trying to water walk out to that island for that last bit of exploration when there are like eight million murlocs hiding in the murky water, just waiting for you to leave the shore. Oh, and did I mention [[ParanoiaFuel they're]] [[http://www.wow.com/2010/05/27/mrghlllghh-real-life-murlocs/ real?]] Oh, and they now have their own [[http://www.youtube.com/watch?v=IHgRAlkpxJw theme song]].

to:

* ''WorldOfWarcraft'' has quite a few enemies that qualify as Goddamned Bats. Examples include wolves, ravagers, quilboars, troggs, kobolds, harpies, Lost Ones, and the almighty [[MostAnnoyingSound murloc]]. When a game has basically two types Bats, although ironically none of quest, you can get annoyed very easily.
** As part
them ''are'' bats. Many of the Argent Tournament, there's a daily sidequest with what are, quite possibly, the WORST bats them are in the game. They're gargoyles(which even look like bats) that fire lightning bolts that do very little damage on their own. The problem is that they take away one layer of defense (part of the new 'jousting' mechanic)...Beast classification. You gain only VendorTrash for beating them, and they are flying ALL around the area where it isn't long before you need to 'joust' with rather tough [=NPCs=] with the same jousting abilities. They fly rather high, too, so it is rather simple to overlook one or two, then don't get repeatedly zapped while any experience from them either. When you're trying walking around looking for a special kind of wolf to not be murdered by the horseman. If that wasn't bad enough, only one of your skills has the range to hit them unless they fly very low. And that skill doesn't deal enough damage to kill them kill, and these 'bats' keep homing in one shot, obviously.
***
on you, it can get really annoying.
**
And let us not forget their respawn rate. It's not uncommon to kill one only for another to immediately spawn at the same spot, though it's even worse when they respawn a bit after so you don't see them.
** Bug traps (or Rat Traps, in some cases). Two examples that spring to mind are the hallway before Professor Putricide's room, where you are locked in until you can kill about thirty second's worth of a swarm of flying bugs; and the portcullis traps in Stratholme, where the gate drops behind you, locking you in with a swarm of either cockroaches or rats, depending.
*** Less so if you have any kind of readily available area damage ability, which is the case for most classes by now.
** Any quest that sends you into a cave has a better than 50/50 chance of Goddamned Bats, the worst being tightly-packed groups of humanoids, especially kobolds or goblins. Easy to defeat one on one, but when their health gets low they invariably "attempt to run in fear" -- which means they'll run straight to several more Goddamned Bats at FULL health, which will swarm you. And each of these will run in fear when you manage to almost kill them ...
them...
** Murlocs. Too social to ever aggro just one, flee when injured to pick up MORE GODDAMN MURLOCS from their stupid little village. And half of them are Shaman with Lightning Shield - fuuuun stuff at low levels. Oh, and they swim. Good luck trying to water walk out to that island for that last bit of exploration when there are like eight million murlocs hiding in the murky water, just waiting for you to leave the shore. Oh, and did I mention [[ParanoiaFuel they're]] [[http://www.wow.com/2010/05/27/mrghlllghh-real-life-murlocs/ real?]] Oh, and they now have their own [[http://www.youtube.com/watch?v=IHgRAlkpxJw theme song]].



** A quest in Badlands bring us [[http://www.wowhead.com/npc=46916#drops:0-15+1/ these]] little bastards. While not tough alone, they spawn in a tiny area in tightly packed clusters, so it's very possible that you'll aggro more while fighting. To top it off, the quest requires you to kill their mother, an elite dragon that likes to spam a fear effect that causes you to run head-first into packs of the little beasts.
** The ravagers on Bloodmyst are some of the worst mobs out of the early starting zones. They make that quest to find those damn sand fruit or whatever they are unbearable. Another quest in the area sends you to kill ten of them, but by the time you find all the fruit, you'll have had to fight and kill ''way more'' than ten ravagers. Sometimes these quests don't seem worth it, slogging through a clusterfuck of ant-alien things just to get fruit.
Is there an issue? Send a MessageReason:
None


* ''ShinMegamiTensei''[='=]s MMO incarnation, ''Imagine'', has the Inugami; long, floating dog creatures. They're not hugely powerful, but they're obscenely aggressive and attack incredibly fast. Due to this, trying to get through any area populated with them is aggravating, and at lower levels, lethal, due to the facts that they pursue you relentlessly, if you stop to fight them more will usually join in the fray, and they tend to respawn almost as fast as you kill them. At least they have an exploitable weakness to electric moves.

to:

* ''ShinMegamiTensei''[='=]s ''Franchise/ShinMegamiTensei''[='=]s MMO incarnation, ''Imagine'', has the Inugami; long, floating dog creatures. They're not hugely powerful, but they're obscenely aggressive and attack incredibly fast. Due to this, trying to get through any area populated with them is aggravating, and at lower levels, lethal, due to the facts that they pursue you relentlessly, if you stop to fight them more will usually join in the fray, and they tend to respawn almost as fast as you kill them. At least they have an exploitable weakness to electric moves.

Added: 428

Changed: 1

Is there an issue? Send a MessageReason:
None


* In the action MMORPG ''Ghost X'', there are enemies called Draks, which are man-sized goddamned bats. They most often use their stunning attack, which has deceptivly-long and wide range, and the timer for it can stack should you get hit by it while stunned. They often come in pairs or trios, and hang out with large groups of heavy-hitter enemies.

to:

* In the action MMORPG ''Ghost X'', there are enemies called Draks, which are man-sized goddamned bats. They most often use their stunning attack, which has deceptivly-long deceptively-long and wide range, and the timer for it can stack should you get hit by it while stunned. They often come in pairs or trios, and hang out with large groups of heavy-hitter enemies.



* A truly ridiculous number of enemies in ''{{Aion}}'' have access to the ability "Temporarily Iron Clad", which makes the enemy either invulnerable, or reduces damage taken to single or double digits for about ten seconds. The enemies with this ability have no healing capability, and unless you're massively underleveled, can't actually kill you. In other words, the only purpose of this ability is to drag fights out, making them longer than they should be: if you can do decent damage to the enemy, then TIC isn't going to be a concern, but it sure as hell is going to be annoying when they use it any all of your attacks do essentially nothing, combined with an annoying sound with each hit to boot.

to:

* A truly ridiculous number of enemies in ''{{Aion}}'' have access to the ability "Temporarily Iron Clad", which makes the enemy either invulnerable, or reduces damage taken to single or double digits for about ten seconds. The enemies with this ability have no healing capability, and unless you're massively underleveled, can't actually kill you. In other words, the only purpose of this ability is to drag fights out, making them longer than they should be: if you can do decent damage to the enemy, then TIC isn't going to be a concern, but it sure as hell is going to be annoying when they use it any all of your attacks do essentially nothing, combined with an annoying sound with each hit to boot.boot.
* ''SpiralKnights'' players have been annoyed by drone-class monsters since the December 19 2011 update. Drones follow a fixed path (unless a breakable block impedes them), inflict CollisionDamage (shankles) or status effects (wisps) on contact, are invulnerable until they stop for a brief moment (golden drones never stop), have no damage weaknesses, and drop nothing except hearts or Vitapods (and those drops are very rare).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Stormcloud Incubi in the various dungeons from ''Eye of the North'' will strip away any enchantments, causing the victim to be dazed, before spamming high-hitting attack spells. Some groups will add insult to injury by then disappearing for a few moments, confusing your targeting, before dropping back into sight with a fresh set of attacks.
Is there an issue? Send a MessageReason:


** And most necromancer [[MookMaker Minion Master]] builds are meant to function as friendly factories for GoddamnedBats, not dealing too much damage but giving the AI [[WeHaveReserves 10 expendable targets to attack]] while the GlassCannon casters hang in the back. The mechanics of creating minions hamper these builds when used by the enemy in PvE and it's not very popular in PvP these days, so you'll rarely face them as enemies.

to:

** And most necromancer [[MookMaker Minion Master]] builds are meant to function as friendly factories for GoddamnedBats, not dealing too much damage but giving the AI [[WeHaveReserves 10 expendable targets to attack]] while the GlassCannon casters hang in the back. The mechanics of creating minions hamper these builds when used by the enemy in PvE [[PlayerVersusEnvironment PvE]] and it's not very popular in PvP these days, so you'll rarely face them as enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Murlocs are borderline DemonicSpiders from sheer numbers alone; pulling a "small group" of the beasts usually ends up meaning "you somehow managed to pull only ten of the 20+ Murlocs."
Is there an issue? Send a MessageReason:
None


* ''{{Rift}}'' has Goddamned Wolves, Goddamned Spiders, Goddamned Undead, Goddamned House Aelfwar, Goddamned Deep Ones, Goddamned [[WolfMan Bomani]], Goddamned Invasions (which double as TheUsualAdversaries)... and the list goes on.

to:

* ''{{Rift}}'' has Goddamned Wolves, Goddamned Spiders, Goddamned Undead, Goddamned House Aelfwar, Goddamned Deep Ones, Goddamned [[WolfMan Bomani]], Goddamned Invasions (which double as TheUsualAdversaries)... and the list goes on.on.
* A truly ridiculous number of enemies in ''{{Aion}}'' have access to the ability "Temporarily Iron Clad", which makes the enemy either invulnerable, or reduces damage taken to single or double digits for about ten seconds. The enemies with this ability have no healing capability, and unless you're massively underleveled, can't actually kill you. In other words, the only purpose of this ability is to drag fights out, making them longer than they should be: if you can do decent damage to the enemy, then TIC isn't going to be a concern, but it sure as hell is going to be annoying when they use it any all of your attacks do essentially nothing, combined with an annoying sound with each hit to boot.
Is there an issue? Send a MessageReason:
None


* ''DungeonsAndDragonsOnline'' has bats which, although quite rare, are decidedly Goddamned nonetheless. They go down in one hit from pretty much any weapon, but you can spend minutes swinging away at them until you finally hit one.

to:

* ''DungeonsAndDragonsOnline'' ''VideoGame/DungeonsAndDragonsOnline'' has bats which, although quite rare, are decidedly Goddamned nonetheless. They go down in one hit from pretty much any weapon, but you can spend minutes swinging away at them until you finally hit one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/FinalFantasyXI'', there are quite a few enemies that could classify as these. Ironically, the ''actual'' bats of the game are relatively tame and even make decent EXP targets for groups with piercing damage. As for GoddamnedBats, Tigers and Raptors are, strangely, very good examples. These enemies can detect you from a mile away, move really fast and can paralyze your entire party. They are rarely, if ever, used as EXP mobs and drop virtually nothing of value. Since the advent of the level cap increase, these monsters continue to agro players ''en masse'', making them a huge pain in the ass when travelling through an older zone.
** Honorable mention goes to Imps, which can detect you even when you're invisible. Though not much of a threat, they're rarely clustered together, making Tigers and Raptors that much more obnoxious to deal with.
* The Devouring Earth Swarms in ''CityOfHeroes''. Not actually that hard to beat, but they're an annoyance mainly because their attacks can cause status effects while you're fighting the significantly bigger and more dangerous Devouring Earth.
** Those are the regular Swarms. The ones actually called "Devouring Swarms" will literally eat you alive as well as make it impossible to jump, fly, or teleport. Thankfully they only appear in two areas of the game that are totally optional to visit. And they are more of an area hazard saying "don't go here."
** Oh, and Rikti monkeys. Evil, evil little beasts.
*** Don't forget Rikti Drones. No minion should have higher defense than most archvillain have, plus they can see right through stealth and warn everyone around them to your presence. Because just about every Rikti spawn, and every Rikti boss for sure, has one for company they are the bane of any Stalker who enters the Rikti War Zone.
** The Red Caps of the Croatoa zone spawn from ambush in annoyingly high numbers, do a lot of damage and have a nasty tendency of turning into harder versions of themselves when you're just about to beat them.
*** And some of them have an attack involving [[FastballSpecial throwing another Red Cap]] at you that, if it hits, [[PersonalSpaceInvader clings to your head beating you]], [[FaceFullOfAlienWingWong blinding you and doing a load of damage]]. It's a hilariously horrible way to die.
** Or the annoying habit of Swarms to wander off during "Kill All" missions, requiring you to search every nook and cranny of the map to find the last one and complete the mission
** Both the Cabal and the Circle of Thorns Casters have an infuriating habit of running away as soon as you land a solid hit and never coming back, making you chase after them howling "Coward!" It's a tossup which is worse-- the Cabal because they can fly, or the Casters because they lead you into the maw of a horrible Spectral Daemon Lord.
* ''WorldOfWarcraft'' has quite a few Goddamned Bats. Examples include wolves, ravagers, quilboars, troggs, kobolds, harpies, Lost Ones, and the almighty [[MostAnnoyingSound murloc]]. When a game has basically two types of quest, you can get annoyed very easily.
** As part of the Argent Tournament, there's a daily sidequest with what are, quite possibly, the WORST bats in the game. They're gargoyles(which even look like bats) that fire lightning bolts that do very little damage on their own. The problem is that they take away one layer of defense (part of the new 'jousting' mechanic)...and they are flying ALL around the area where you need to 'joust' with rather tough [=NPCs=] with the same jousting abilities. They fly rather high, too, so it is rather simple to overlook one or two, then get repeatedly zapped while you're trying to not be murdered by the horseman. If that wasn't bad enough, only one of your skills has the range to hit them unless they fly very low. And that skill doesn't deal enough damage to kill them in one shot, obviously.
*** And let us not forget their respawn rate. It's not uncommon to kill one only for another to immediately spawn at the same spot, though it's even worse when they respawn a bit after so you don't see them.
** Bug traps (or Rat Traps, in some cases). Two examples that spring to mind are the hallway before Professor Putricide's room, where you are locked in until you can kill about thirty second's worth of a swarm of flying bugs; and the portcullis traps in Stratholme, where the gate drops behind you, locking you in with a swarm of either cockroaches or rats, depending.
*** Less so if you have any kind of readily available area damage ability, which is the case for most classes by now.
** Any quest that sends you into a cave has a better than 50/50 chance of Goddamned Bats, the worst being tightly-packed groups of humanoids, especially kobolds or goblins. Easy to defeat one on one, but when their health gets low they invariably "attempt to run in fear" -- which means they'll run straight to several more Goddamned Bats at FULL health, which will swarm you. And each of these will run in fear when you manage to almost kill them ...
** Murlocs. Too social to ever aggro just one, flee when injured to pick up MORE GODDAMN MURLOCS from their stupid little village. And half of them are Shaman with Lightning Shield - fuuuun stuff at low levels. Oh, and they swim. Good luck trying to water walk out to that island for that last bit of exploration when there are like eight million murlocs hiding in the murky water, just waiting for you to leave the shore. Oh, and did I mention [[ParanoiaFuel they're]] [[http://www.wow.com/2010/05/27/mrghlllghh-real-life-murlocs/ real?]] Oh, and they now have their own [[http://www.youtube.com/watch?v=IHgRAlkpxJw theme song]].
** On {{PvP}} servers, whatever faction you're not playing may count.
** A quest in Badlands bring us [[http://www.wowhead.com/npc=46916#drops:0-15+1/ these]] little bastards. While not tough alone, they spawn in a tiny area in tightly packed clusters, so it's very possible that you'll aggro more while fighting. To top it off, the quest requires you to kill their mother, an elite dragon that likes to spam a fear effect that causes you to run head-first into packs of the little beasts.
** The ravagers on Bloodmyst are some of the worst mobs out of the early starting zones. They make that quest to find those damn sand fruit or whatever they are unbearable. Another quest in the area sends you to kill ten of them, but by the time you find all the fruit, you'll have had to fight and kill ''way more'' than ten ravagers. Sometimes these quests don't seem worth it, slogging through a clusterfuck of ant-alien things just to get fruit.
* Korean MMORPG ''La Tale Online'' has ''literal'' Goddamned Bats. There is a cave area where these incredibly nasty, powerful, hard to kill bats show up, frequently in swarms, blocking your path to a fetch quest item. Their sonic attacks are difficult to avoid, and running from them is often impossible, as they chase you around, and if you're trying to climb a ladder and get hit by their sonic attacks...
* Baol Infiltration Dungeon of ''Mabinogi''. Especially with the Guard Skeleton Hellhounds. They will make you [[NintendoHard Rage]] to the fact that your objective to move quietly wont work...
* ''EVE Online'' has a few of these, most notably Vagabonds and Dramiels, which are bitchy little ships that can outrun you roughly 98% of the time. If you can't outrun them, they'll usually orbit you at just over 10km (right outside of the range at which you can begin to slow them down) and proceed murder you. If you CAN outrun them, then you're probably in a smaller ship, which they're perfectly capable of melting before your backup arrives.
** More of DemonicSpiders than they are Goddamned Bats, seeing as they aren't distractions for face-raping, they ''bring'' the face-rape. Goddamned bats would be like a fleet of EWAR ships.
*** The true Goddammed bats of EVE are the little guristas jamming frigates. Goddammed ECM...
* Storm Riders in ''GuildWars'' are very strange-looking critters that tend to be fast and have wide patrol routes. Which is itself not bad, but almost all of them are mesmers, meaning they will rapidly stack up a wide range of hexes on the party, and interrupt spells with regularity. And they're fast enough to interrupt spells with 1/4 second cast times. Good luck being a caster against these things.
** Arguably the main point of the mesmer class is to be a Goddamned Bat, often not focussing on [[NukeEm dealing massive damage]] but on disrupting enemy attacks, spells and skills.
** And most necromancer [[MookMaker Minion Master]] builds are meant to function as friendly factories for GoddamnedBats, not dealing too much damage but giving the AI [[WeHaveReserves 10 expendable targets to attack]] while the GlassCannon casters hang in the back. The mechanics of creating minions hamper these builds when used by the enemy in PvE and it's not very popular in PvP these days, so you'll rarely face them as enemies.
* While they might not be something to worry about for most high-level players, ''RagnarokOnline'' had places that were full of Goddamned Bats in the form of anything that could use long ranged attacks, given that long ranged attacks cause most characters to flinch for a second, making it possible for other enemies to catch you in case you were running away from them. With the exception of the Swordsman class, that posses the ability Endure, preventing them from flinching, every other character would be annoyingly slowed down in a place that was filled with Kobold or Goblin Archers, mostly when they were running away from a [[DemonicSpider mini-field-boss]]
** There are also Familiars and Drainliars, actual bats that although never the strongest enemies in a map were aggressive, spawned often and common in maps that were frequented by classes that had trouble dealing with them such as healbomb acolytes, mages and dodge-based melee fighters. More annoying was their Demonic Spider cousin the Hunter Fly, which was aggressive, attacked quickly, couldn't be outrun without buffs and often appeared in areas that would otherwise be great low or mid level training spots. They were even patched into many favored leveling areas from the game's beta.
** Recently added, Nepenthes, Mandragora's distant cousin. Not only do they have an awful long range and fast attack speed, they also come in large numbers and have a skill that immobilizes you regardless of your stats. To top it off, they'll stop you near a Hillslion, this place's Demonic Spider, extremely strong, extremely fast when attacking and impossible to outrun. If you get lucky, there may be two or three Hillslion on sight to rip your organs off.
** [=MVP=] mobs are also irritating. Generally, there's absolutely no good reason to take them out, and if they're not beating up on you, they're by their summoner, which will make it harder to aim your skills, or beating up on an ally. The worst part is that killing too many makes the boss summon even more, which in turn makes it even harder to aim or makes you/your ally take on more damage. FlunkyBoss at its worst, and it gets even worse than that if the mob is actually dangerous!
* Every single creature in ''RuneScape''[='=]s Ape Atoll can be stuffed into the category of Goddamned Bats or DemonicSpiders. Set foot on that island and you'll be bitten by omnipresent super-poisoning spiders, perforated by archer monkeys, thrown in jail by ninja monkeys, beaten senseless by ridiculously high-leveled guard monkeys, or attacked and (guess what?) poisoned by undead monkeys. The good news is that there's an item you can get that makes all of these things stop attacking you if it's equipped. The bad news is that you have to traipse all over the place completing FetchQuest after FetchQuest just to get the thing.
** There are also the Shadows from the quest Mourning's Ends Part II. These things are level 73 but have almost no life points or defence, meaning that they are all offense. Seeing as you need to avoid them while working on an insanely complicated light puzzle that spans multiple floors, they become one of the biggest irritations for anyone trying to complete the quest.
** For a literal example of bats, there are the Tz-Kih in the Fight Caves. Letting one hit you drains your prayer, even if they do no damage. Seeing as prayer is your most valuable resource in the caves (which can take 2 hours to get through), it's certainly annoying, though most players will have enough prayer restore potions to easily finish the caves, making them more of an annoyance than anything.
** Another example are the wild dogs in the Brimhaven dungeon. They are constantly aggressive to anyone under level 127 (which wasn't even attainable as a level until early 2008), interrupting almost all attempts to fight other monsters in the dungeon.
* In the action MMORPG ''Ghost X'', there are enemies called Draks, which are man-sized goddamned bats. They most often use their stunning attack, which has deceptivly-long and wide range, and the timer for it can stack should you get hit by it while stunned. They often come in pairs or trios, and hang out with large groups of heavy-hitter enemies.
** Mission 4 has an entire area filled to the brim with bats, and also a few tough enemies spawn there too.
*** The boss of Mission 4 is a giant bat, which can spawn smaller bats, which can spawn even smaller bats. The bat-spawns aren't much of a problem themselves, but the boss spawns them when he uses his own stunning attack. The boss also has a very large and very fast shockwave attack, which can easily do 1200+ damage if you forget to attempt to dodge it.
** Mission 5 is of high annoyance, due to the cramped areas it has and that they are filled with Draks and many enemies.
* ''DungeonsAndDragonsOnline'' has bats which, although quite rare, are decidedly Goddamned nonetheless. They go down in one hit from pretty much any weapon, but you can spend minutes swinging away at them until you finally hit one.
** Rust monsters are just as aggravating in this game as in the original pen-and-paper edition. You're best off dealing with them from long range or with a wooden weapon, otherwise you can kiss your hard-earned magical weapons and armor (which are almost invariably made of the metal that they like to eat) goodbye.
** Oozes are similarly aggravating. They like to split in two if you try to use a slashing or piercing weapon on them, and they'll quickly wear away anything used to hit them (even wooden clubs) with their acid attack. What they're vulnerable to depends on the type of ooze you're fighting (the Grey Oozes you encounter early on are immune to fire and ice attacks, which does NOT help low-level mage characters who already have a tough time surviving dungeon instances without the requisite spells). Your best shot at taking these things down are with ranged weapons, a weapon you don't mind losing, GoodOldFisticuffs, or a rare crystal Muckbane club.
** Kobold Shamans at Elite level know Lightning Bolt, one of the third-level nasty spells, which at the level you first face it at can kill you in two hits if you're a fighter or one hit if you're a mage. And that's not to mention abilities like Hold Person, Web and other spells that your higher-level mage enemies like to sling around later on in the game.
** The spiders in the game love to move around a lot and try to get behind you, making melee with them rather annoying.
** Rogues cannot sneak attack undead, constructs, oozes or anything else that lacks a discernible anatomy, making these enemies GoddamnedBats to them. Certain monsters also have tremorsense, making trying to stealth past them or get behind them for a sneak attack all but impossible.
** Wraiths are completely immune to nonmagical weapons, and unless you have a ghost touch weapon that can ignore their incorporeality, you can count on at least half of your attacks going right through them without even hurting them at all. Their own attacks don't give a damn about your armor, can drain your Constitution, and they have the lovely habit of disappearing and reappearing behind you when their health gets low.
*** Fortunately all direct damage spells from casters are considered "ghost touch" damage against wraiths. Thus any decent mage or sorcerer can obliterate a wraith with a fireball to the face.
* ''{{Lord of the Rings}} Online'' has a couple of flavors of bats - not only literal bats, but other swarm type mobs like rats and birds that have about half the hit points of a normal mob. They also have a particularly annoying type of mob that likes to follow you and gives you a miss chance debuff, but they don't attack you, unless you attack first. So not only do they annoy you by following you around and not only do they annoy you by making you miss more against any mob you happen to be fighting, but if you mistakenly use an [=AoE=] skill, they'll join the fight as well.
* ''ShinMegamiTensei''[='=]s MMO incarnation, ''Imagine'', has the Inugami; long, floating dog creatures. They're not hugely powerful, but they're obscenely aggressive and attack incredibly fast. Due to this, trying to get through any area populated with them is aggravating, and at lower levels, lethal, due to the facts that they pursue you relentlessly, if you stop to fight them more will usually join in the fray, and they tend to respawn almost as fast as you kill them. At least they have an exploitable weakness to electric moves.
* The Vigilant instances in ''Everquest 2'' have Goddamned Bats in the form of Tallonite Kage-Zonns. Invisible until you get right up on them, stun off the bat, hit HARD and FAST (and sometimes multiple times in a single swing). Anything less than a plate armored character is pulp instantly, and even plate armor may as well be cardboard to them. All the trash in The Vigilant is horrible, but Kage-Zonns are the worst...
* In Nezebgrad in ''AllodsOnline'', it's the Goddamned Black Hyena Gang.
* ''UltimaOnline'' has snakes, giant snakes, mongbats, and of course slimes. The first two poison and drop nothing, and slimes destroy your weapon, and split on it. None of them are even remotely challenging but they are incredibly obnoxious because they're everywhere.
* ''{{Neopets}}'' has a flash game that's pretty much your basic Breakout, only with a pair of bats flying around to get in your way. If you're ''extremely'' lucky, you can get a falling potion that'll make them go away. But that's rare.
* In ''GaiaOnline'''s]] [[http://www.gaiaonline.com/event/summer2010 Frontier Skies]] game, there is a random event in which your crew member hears something in the darkness, only to see a vampire in bat form fly out of the ship, carrying off your ammo without even giving you the chance to stop it. (This is especially irritating as ammo is fairly hard to come by once the game gets going, so every bullet counts.) In another random event, your crew discovers that the salt they used at dinner has been replaced with rat poison and lose health while another lone bat flies out of the ship. Vampires will continue to find new ways to screw you over every chance they get throughout the game, and good luck trying to stop them!
* ''{{Rift}}'' has Goddamned Wolves, Goddamned Spiders, Goddamned Undead, Goddamned House Aelfwar, Goddamned Deep Ones, Goddamned [[WolfMan Bomani]], Goddamned Invasions (which double as TheUsualAdversaries)... and the list goes on.

Top