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* The Carl Gustav Fulton Launcher allows you to fulton soldiers from long range. It isn't just restricted to a single soldier, either. Groups of soldiers can be cleared off the map with this weapon. Many players find it to be an essential tool when S-ranking vehicle boss battles and at least one extra op can be cleared in seconds using it.

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* The Carl Gustav Fulton Launcher allows you to fulton soldiers from long range. It isn't just restricted to a single soldier, either. Groups of soldiers can be cleared off the map with this weapon. Many players find it to be an essential tool when S-ranking vehicle boss battles and at least one extra op can be cleared in seconds using it. Keep in mind that this weapon was so powerful that when it was reintroduced through the FOB mode in ''The Phantom Pain'', it was rank-restricting, required a direct hit to function correctly and its range was drastically reduced.
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* The bandana. As per the franchise's tradition, it provides unlimited ammo. Unlike the stealth camo, it does not affect your rating. Very useful for boss battles, as it eliminates the need to keep requesting supply drops.

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* The bandana. As per the franchise's tradition, it provides unlimited ammo. Unlike the stealth camo, it does not affect your rating. Very useful for boss battles, as it eliminates the need to keep requesting supply drops. drops, though it does have the major drawback that it is equipped instead of rations and many bosses can kill player characters in one hit.
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** The Serval has the power of the Brennan and semiautomatic fire. This allows it to shoot much faster, taking down enemies like the Skulls in seconds.
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* ''VideoGame/MetalGearSolid: The Twin Snakes'' was the updated version of the original MGS for the UsefulNotes/NintendoGameCube, graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from the limitations of the UsefulNotes/PlayStation original. The new game-play features like first person mode allow you to pick off from a distance guards and security cameras once you have the silenced pistol which has no range. Making the game a walkover.

to:

* ''VideoGame/MetalGearSolid: The Twin Snakes'' was the updated version of the original MGS for the UsefulNotes/NintendoGameCube, graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from are the limitations of same as the UsefulNotes/PlayStation original. The new game-play features like first person mode shooting allow you to pick off from a distance guards and security cameras once you have from a distance. Additionally, the silenced pistol which has pinpoint accuracy and no maximum effective range. Making This makes the game a walkover.much easier than the original.
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* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has the M14 EBR. In gameplay terms, it's essentially a cross between an assault rifle and a sniper rifle, with none of the drawbacks of either (it can be switched between an accurate semi-auto mode and a fast full-auto mode at will). It's also upgradeable (the only sniper rifle in the game that is, in fact), almost eliminating any disadvantages of using it at close range, in third-person mode, or when you don't want to alert enemies. You can get this weapon very early in the game, before any setpiece battles; it's cheap enough you can often immediately buy one after Drebin's introduction with the points you retroactively gain for weapons picked up earlier on, or grab one and unlock it for even cheaper from the PMC snipers in the very next map area. Ammo is also incredibly easy to get for it, as about 95% of the PMC soldiers use weapons that share ammo with it.

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* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has the M14 EBR. In gameplay terms, it's essentially a cross between an assault rifle and a sniper rifle, with none of the drawbacks of either (it can be switched between an accurate semi-auto mode and a fast full-auto mode at will). It's also upgradeable able to be modified (the only sniper rifle in the game that is, can be, in fact), almost eliminating any disadvantages of using it at close range, in third-person mode, or when you don't want to alert enemies. You can get this weapon very early in the game, before any setpiece battles; it's cheap enough you can often immediately buy one after Drebin's introduction with the points you retroactively gain for weapons picked up earlier on, or grab one and unlock it for even cheaper from the PMC snipers in the very next map area. Ammo is also incredibly easy to get for it, as about 95% of the PMC soldiers use weapons that share ammo with it.



* The Infinity Wigs from ''Sons of Liberty'' make a return as accessories for Raiden, albeit with different effects. Wig A (brown) grants infinite Sub-Weapons so long as it is equipped, making it easy to spam EMP Grenades and 3D Photo Frames. Wig B (blue/aqua) makes Blade Mode and Ripper Mode infinite (but Ripper Mode can no longer be used at the same time as Blade Mode). The Blade Mode Wig (blonde) has the same effect as a maximized Fox Blade, but only takes effect when Blade Mode is active. Using any of these has NO EFFECT on your battle ranking, but all of these have to [[EarnYourFun be earned]] by collecting enough Left Arms, Data Storages, and in the case of the Blade Mode Wig, finishing the game on Hard Mode.

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* The Infinity Wigs from ''Sons of Liberty'' make a return as accessories for Raiden, albeit with different effects. Wig A (brown) grants infinite Sub-Weapons so long as it is equipped, making it easy to spam EMP Grenades and 3D Photo Frames. Wig B (blue/aqua) makes Blade Mode and Ripper Mode infinite (but Ripper Mode can no longer be used at the same time as Blade Mode). The Blade Mode Wig (blonde) has the same effect as a maximized Fox Blade, but only takes effect when Blade Mode is active. Using any of these has NO EFFECT ''no effect'' on your battle ranking, but all of these have to [[EarnYourFun be earned]] by collecting enough Left Arms, Data Storages, and in the case of the Blade Mode Wig, finishing the game on Hard Mode.



* The [[GatlingGood Gatling gun]]. [[MoreDakka It having an enormous rate of fire]], high damage per shot and is the only weapon that doesn't require reloading. Combined with the bandanna, [[BottomlessMagazines it can keep firing indefinitely]].

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* The [[GatlingGood Gatling gun]]. [[MoreDakka It having has an enormous rate of fire]], high damage per shot and is the only weapon that doesn't require reloading. Combined reloading, which goes very well with the bandanna, [[BottomlessMagazines it can keep firing indefinitely]].bandana.
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* The Brennan LRS-46 sniper rifle. Yes it has a slow rate of fire, but its shots are so absurdly powerful that even the enhanced stone armor of the bulkier Skulls is about as effective as wet tissue paper in defending against it. The only enemy in the game that can take more than 3 shots from it are the red gunships and Sehalanthropus.

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* The Parasite Suit. Despite the item description, it only restricts your rank to A or lower if you use the Stealth Parasite. Using it with the two other Parasite variations does not induce any restrictions. The Mist Parasite in particular makes S-ranks incredibly easy -- not only does it last longer then the Stealth Parasite of equal rank, but it is very easy to bypass the drawback of reduced vision it has by using D-Dog as a buddy and his passive marking to avoid getting too close to enemies.

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* The Parasite Suit. Despite the item description, it only restricts your rank to A or lower if you use the Stealth Parasite. Using it with the two other Parasite variations does not induce any restrictions. restrictions.
** The Armor Parasite makes "A Quiet Exit" (which is normally considered to be the hardest mission in the game, even with maxed Battle Armor and a maxed CGM 25) much, ''much'' more manageable. The drawback of having to call for parasite resupply drops is negated by the free ones Quiet calls down, and the only challenge is sprinting to each tank as soon as it appears. It's the easiest way to get an S-rank, and even makes the fourth optional objective (prevent Quiet from taking damage) simple when you're constantly drawing aggro.
**
The Mist Parasite in particular makes S-ranks incredibly easy -- not only does it last longer then the Stealth Parasite of equal rank, but it is very easy to bypass the drawback of reduced vision it has by using D-Dog as a buddy and his passive marking to avoid getting too close to enemies.

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Farming in Cloaked in Silence was patched out quite some time ago.


* The Rocket Arm is a remote-controlled OneHitKO projectile that is undetectable by enemies, and functions without any ammo limit other than auto-regenerating energy. The rocket arm can even knock out Heavy Infantry, who normally require [=CQC=] to stun because they're immune to tranquilizer darts.

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* The Rocket Arm is a remote-controlled OneHitKO projectile that is undetectable by enemies, and functions without any ammo limit other than auto-regenerating energy. The rocket arm can even knock out Heavy Infantry, who normally require [=CQC=] to stun because they're immune to tranquilizer darts. It's also the best way to knock out Quiet during Cloaked In Silence [Extreme].



** It's very easy to farm GMP by replaying Quiet's boss battle, "Cloaked in Silence" (Mission 11), and doing the following. Mark her position. Order a supply drop on her. Repeat the process. In total, it takes roughly five minutes, and will net you at least 150,000 GMP along with an S-Rank. This makes the early game (especially saving GMP for upgrades) exceptionally easy.



* Downplayed with a number of items, including the Chicken Hat, the Stealth Camo Prototype and the [[spoiler:Parasite Suit]]. If you use them on a mission you won't be able to get an S-Rank, though since side-ops aren't graded, you can use as many of them as you want.
** Actually the [[spoiler:Parasite Suit]] plays it straight since, despite the item description, it will only restrict your rank if you use the [[spoiler:Stealth Parasite]], using it with other two other [[spoiler:Parasite]] variations you get do not induce any restrictions, and the [[spoiler:Mist Parasite]] in particular makes S-ranks incredibly easy, as it not only does it last longer then [[spoiler:Stealth Parasite]] of equal rank but it is very easy to bypass the drawback of reduced vision it has by using D-Dog as a buddy and use the passive marking to avoid getting too close to enemies and find objectives and having easier missions get the resources necessary to use it.

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* Downplayed with a number of items, including the Chicken Hat, Hat and the Stealth Camo Prototype and the [[spoiler:Parasite Suit]]. Prototype. If you use them on a mission you won't be able to get an S-Rank, though since side-ops aren't graded, you can use as many of them as you want.
** Actually the [[spoiler:Parasite Suit]] plays
want. D-Walker's Fulton Ballista weapon is of particular note, as it straight since, despite makes tank missions laughably easy by letting you stay a far distance away and extract them instantly.
* The Parasite Suit. Despite
the item description, it will only restrict restricts your rank to A or lower if you use the [[spoiler:Stealth Parasite]], using Stealth Parasite. Using it with other the two other [[spoiler:Parasite]] Parasite variations you get do does not induce any restrictions, and the [[spoiler:Mist Parasite]] restrictions. The Mist Parasite in particular makes S-ranks incredibly easy, as it easy -- not only does it last longer then [[spoiler:Stealth Parasite]] the Stealth Parasite of equal rank rank, but it is very easy to bypass the drawback of reduced vision it has by using D-Dog as a buddy and use the his passive marking to avoid getting too close to enemies enemies.
* Farming the Tsuchinoko (an Ultra Rare animal that is a callback to ''VideoGame/MetalGearSolid3SnakeEater'') can utterly trivialize the game once you reach Africa. If you have a maxed Capture Cage, some Bait Bottles
and know where to find objectives it (a small inlet at the northern end of Lufwa Valley), it can net you a maximum of 940 Heroism Points and having easier missions get nearly 1.6 ''million'' GMP if you catch eight at once. When you unlock the resources necessary helicopter drop-off close to use it.its location, it's the easiest way to farm money, and can net hundreds of thousands in minutes.
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* The Carl Gustav Fulton Launcher allows you to fulton soldiers from long range. It isn't just restricted to a single soldier either. Groups of soldiers can be cleared off the map with this weapon. Many players find it to be an essential tool when S-ranking vehicle boss battles and at least one extra op can be cleared in seconds using it.

to:

* The Carl Gustav Fulton Launcher allows you to fulton soldiers from long range. It isn't just restricted to a single soldier soldier, either. Groups of soldiers can be cleared off the map with this weapon. Many players find it to be an essential tool when S-ranking vehicle boss battles and at least one extra op can be cleared in seconds using it.
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* The [[GatlingGood Gatling gun]]. [[MoreDakka Insane rate of fire]], high damage per shot and is the only weapon that doesn't have to be reloaded. Combined with the bandana [[BottomlessMagazines it can keep firing indefinitely]].
* The [=M47=] is a guided surface-to-surface rocket launcher with the highest damage per shot of any rockey launcher in the game. It only comes with three shots, but those are usually enough to inflict heavy damage on whatever you're shooting at.

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* The [[GatlingGood Gatling gun]]. [[MoreDakka Insane It having an enormous rate of fire]], high damage per shot and is the only weapon that doesn't have to be reloaded. require reloading. Combined with the bandana bandanna, [[BottomlessMagazines it can keep firing indefinitely]].
* The [=M47=] is a guided surface-to-surface rocket launcher with the highest damage per shot of any rockey rocket launcher in the game. It only comes with three shots, but those are usually enough to inflict heavy damage on whatever you're shooting at.



* '''Quiet'''. [[MagikarpPower She might seem useless at first]], but spend some time with her and she can easily become the most broken of your potentially-overpowered companions.

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* '''Quiet'''. [[MagikarpPower She might seem useless at first]], but spend some time with her and she can easily become the most broken helpful of your potentially-overpowered potentially formdiable companions.
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* ''VideoGame/MetalGearSolid: The Twin Snakes'' was the updated version of the original MGS for the UsefulNotes/NintendoGameCube, graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from the limitations of the PlayStation original. The new game-play features like first person mode allow you to pick off from a distance guards and security cameras once you have the silenced pistol which has no range. Making the game a walkover.

to:

* ''VideoGame/MetalGearSolid: The Twin Snakes'' was the updated version of the original MGS for the UsefulNotes/NintendoGameCube, graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from the limitations of the PlayStation UsefulNotes/PlayStation original. The new game-play features like first person mode allow you to pick off from a distance guards and security cameras once you have the silenced pistol which has no range. Making the game a walkover.
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** Adding suppressors to almost any weapon that doesn't come with it for free? Check. Making a long-range assault rifle with good fire rate, suppressor and an underbarrel grenade launcher? Check. Using the UN-ARC's magazine on a semi-auto sniper rifle to hardly run out of ammo? Check.

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** Adding suppressors to almost any weapon that doesn't come with it for free? Check. Making a long-range assault rifle with good fire rate, suppressor and an underbarrel grenade launcher? Check. Using the UN-ARC's magazine a ''[[MoreDakka 70 round drum magazine]]'' on a semi-auto sniper rifle to hardly run out of ammo? Check.
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* ''VideoGame/MetalGearSolid: The Twin Snakes'' was the updated version of the original MGS for the UsefulNotes/NintendoGameCube, graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from the limitations of the PlayStation original. The new game-play features like first person mode allow you to pick off from a distance guards and security cameras once you have the silence pistol which has no range. Making the game a walkover.

to:

* ''VideoGame/MetalGearSolid: The Twin Snakes'' was the updated version of the original MGS for the UsefulNotes/NintendoGameCube, graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from the limitations of the PlayStation original. The new game-play features like first person mode allow you to pick off from a distance guards and security cameras once you have the silence silenced pistol which has no range. Making the game a walkover.
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* The Infinity Wigs from ''Sons of Liberty'' make a return as accessories for Raiden, albeit with different effects. Wig A (brown) grants infinite Sub-Weapons so long as it is equipped, making it easy to spam EMP Grenades and 3D Photo Frames. Wig B (blue/aqua) makes Blade Mode and Ripper Mode infinite (but Ripper Mode can no longer be used at the same time as Blade Mode). The Blade Mode Wig (blonde) has the same effect as a maximized Fox Blade, but only takes effect when Blade Mode is active. Using any of these has NO EFFECT on your battle ranking, but all of these have to [[Earn Your Fun be earned]] by collecting enough Left Arms, Data Storages, and in the case of the Blade Mode Wig, finishing the game on Hard Mode.

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* The Infinity Wigs from ''Sons of Liberty'' make a return as accessories for Raiden, albeit with different effects. Wig A (brown) grants infinite Sub-Weapons so long as it is equipped, making it easy to spam EMP Grenades and 3D Photo Frames. Wig B (blue/aqua) makes Blade Mode and Ripper Mode infinite (but Ripper Mode can no longer be used at the same time as Blade Mode). The Blade Mode Wig (blonde) has the same effect as a maximized Fox Blade, but only takes effect when Blade Mode is active. Using any of these has NO EFFECT on your battle ranking, but all of these have to [[Earn Your Fun [[EarnYourFun be earned]] by collecting enough Left Arms, Data Storages, and in the case of the Blade Mode Wig, finishing the game on Hard Mode.
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* The Infinity Wigs from ''Sons of Liberty'' make a return as accessories for Raiden, albeit with different effects. Wig A (brown) grants infinite Sub-Weapons so long as it is equipped, making it easy to spam EMP Grenades and 3D Photo Frames. Wig B (blue/aqua) makes Blade Mode and Ripper Mode infinite (but Ripper Mode can no longer be used at the same time as Blade Mode). The Blade Mode Wig (blonde) has the same effect as a maximized Fox Blade, but only takes effect when Blade Mode is active. Using any of these has NO EFFECT on your battle ranking, but all of these have to [[Earn Your Fun be earned]] by collecting enough Left Arms, Data Storages, and in the case of the Blade Mode Wig, finishing the game on Hard Mode.
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** Actually the [[spoiler:Parasite Suit]] plays it straight since, despite the item description, it will only restrict your rank if you use the [[spoiler:Stealth Parasite]], using it with other two other [[spoiler:Parasite]] variations you get do not induce any restrictions, and the [[spoiler:Mist Parasite]] in particular makes S-ranks incredibly easy, as it not only does it last longer then [[spoiler:Stealth Parasite]] of equal rank but it is very easy to bypass the drawback of reduced vision it has by using D-Dog as a buddy and use the passive marking to avoid getting too close to enemies and find objectives and having easier missions get the resources necessary to use it.
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* The White Armor/Medical Armor. It allows Raiden to carry '''ten''' Repair Nanopastes (which are an auto-revive if actively equipped when Raiden's vitality hits 0%) and Electrolyte Packs (quick refill of the Blade Gauge when there are no enemies around to attack and/or Zandatsu) on his person instead of five.
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The PC bug has been removed.


** There is a massive bug in the PC version that allows the player to equip ''any'' part to any weapon, regardless of whether it's a handgun or a rocket launcher. By going into the Weapon Customization screen and left-clicking to select a slot, this will allow you to place any part on any weapon. This includes parts that shouldn't be compatible with your chosen weapon (like using an SMG clip on a handgun). This allows players to break the game completely - want an SMG with rocket launcher parts? You can have it.
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[[folder:Metal Gear Solid: Peace Walker]]
* The bandana. As per the franchise's tradition, it provides unlimited ammo. Unlike the stealth camo, it does not affect your rating. Very useful for boss battles, as it eliminates the need to keep requesting supply drops.
* The [[GatlingGood Gatling gun]]. [[MoreDakka Insane rate of fire]], high damage per shot and is the only weapon that doesn't have to be reloaded. Combined with the bandana [[BottomlessMagazines it can keep firing indefinitely]].
* The [=M47=] is a guided surface-to-surface rocket launcher with the highest damage per shot of any rockey launcher in the game. It only comes with three shots, but those are usually enough to inflict heavy damage on whatever you're shooting at.
* The Carl Gustav Fulton Launcher allows you to fulton soldiers from long range. It isn't just restricted to a single soldier either. Groups of soldiers can be cleared off the map with this weapon. Many players find it to be an essential tool when S-ranking vehicle boss battles and at least one extra op can be cleared in seconds using it.
[[/folder]]
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** Once Quiet gets the Sinful Butterfly rifle, she can one-shit kill guys wearing helmets, and she can bring down helicopter gunships with two shots. She can even kill tanks and armored personnel carriers, although this requires several shots during which time the vehicle is very likely to start shooting back at her.

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** Once Quiet gets the Sinful Butterfly rifle, she can one-shit one-shot kill guys wearing helmets, and she can bring down helicopter gunships with two shots. She can even kill tanks and armored personnel carriers, although this requires several shots during which time the vehicle is very likely to start shooting back at her.
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** Once Quiet gets the Sinful Butterfly rifle, she can one-shit kill guys wearing helmets, and she can bring down helicopter gunships with two shots. She can even kill tanks and armored personnel carriers, although this requires several shots during which time the vehicle is very likely to start shooting back at her.
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* The Rocket Arm is a remote-controlled OneHitKO projectile that is undetectable by enemies, and functions without any ammo limit other than auto-regenerating energy.

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* The Rocket Arm is a remote-controlled OneHitKO projectile that is undetectable by enemies, and functions without any ammo limit other than auto-regenerating energy. The rocket arm can even knock out Heavy Infantry, who normally require [=CQC=] to stun because they're immune to tranquilizer darts.
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If it\'s a late-game item, it\'s probably not an example of this. Besides, it still can\'t beat the late-game upgrades for the Wu or the broken customization system.


* The Burkov TP, a '''semi-automatic [[StunGun tranquilizer pistol]]''' in a series that's previously given tranqs the handicap of the slide locking after every shot. Somewhat nullified by it being a late-game upgrade as well having pretty bad iron sights.
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* ''VideoGame/MetalGearSolid: The Twin Snakes'' was the updated version of the original MGS for the GameCube, graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from the limitations of the PlayStation original. The new game-play features like first person mode allow you to pick off from a distance guards and security cameras once you have the silence pistol which has no range. Making the game a walkover.

to:

* ''VideoGame/MetalGearSolid: The Twin Snakes'' was the updated version of the original MGS for the GameCube, UsefulNotes/NintendoGameCube, graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from the limitations of the PlayStation original. The new game-play features like first person mode allow you to pick off from a distance guards and security cameras once you have the silence pistol which has no range. Making the game a walkover.
Is there an issue? Send a MessageReason:
None


* The Burkov TP, a '''semi-automatic [[StunGun tranquilizer pistol]]''' in a series that's previously given tranqs the handicap of the slide locking after every shot. Somewhat nullified by it being a late-game upgrade.

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* The Burkov TP, a '''semi-automatic [[StunGun tranquilizer pistol]]''' in a series that's previously given tranqs the handicap of the slide locking after every shot. Somewhat nullified by it being a late-game upgrade.upgrade as well having pretty bad iron sights.

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* '''Quiet''' exemplifies broken game mechanics, in a game full of potentially-overpowered companions.

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* '''Quiet''' exemplifies '''Quiet'''. [[MagikarpPower She might seem useless at first]], but spend some time with her and she can easily become the most broken game mechanics, in a game full of your potentially-overpowered companions.


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* The Burkov TP, a '''semi-automatic [[StunGun tranquilizer pistol]]''' in a series that's previously given tranqs the handicap of the slide locking after every shot. Somewhat nullified by it being a late-game upgrade.

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* The weapon customization system can be a game-breaking tool, provided you have the proper weapons to play with. Adding suppressors to almost any weapon that doesn't come with it for free? Check. Making a long-range assault rifle with good fire rate, suppressor and an underbarrel grenade launcher? Check. Using the UN-ARC's magazine on a semi-auto sniper rifle to hardly run out of ammo? Check.

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* The weapon customization system can be a game-breaking tool, provided you have the proper weapons to play with. with:
**
Adding suppressors to almost any weapon that doesn't come with it for free? Check. Making a long-range assault rifle with good fire rate, suppressor and an underbarrel grenade launcher? Check. Using the UN-ARC's magazine on a semi-auto sniper rifle to hardly run out of ammo? Check.Check.
** There is a massive bug in the PC version that allows the player to equip ''any'' part to any weapon, regardless of whether it's a handgun or a rocket launcher. By going into the Weapon Customization screen and left-clicking to select a slot, this will allow you to place any part on any weapon. This includes parts that shouldn't be compatible with your chosen weapon (like using an SMG clip on a handgun). This allows players to break the game completely - want an SMG with rocket launcher parts? You can have it.
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None


** Quiet makes most (if not all) side ops involving soldiers incredibly easy. Just park her on a hilltop outside of the enemy base, have her shoot somebody with an unsilenced sniper rifle, sneak into the mission area and take care ob the objective while all of the enemies are busy trying to take out Quiet.
* The Cargo +2 upgrade for the Fulton device makes just about any sneaking mission a breeze. Look for a container, mark it on your map, complete your objective, sprint back to the cargo, fulton out with you on top of it by being on top of the container and fultoning it, then holding the interact button. This makes some of the nastier Chapter 2 missions (like Traitors Caravan EXTREME) incredibly easy.

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** Quiet makes most (if not all) side ops involving soldiers incredibly easy. Just park her on a hilltop outside of the enemy base, have her shoot somebody with an unsilenced sniper rifle, sneak into the mission area and take care ob of the objective while all of the enemies are busy trying to take out Quiet.
Quiet. Conversely, her skills make battles with the Skulls very easy, as she will hunt them while they're going after Snake.
* The Cargo +2 upgrade for the Fulton device makes just about any sneaking mission a breeze. Look for a container, mark it on your map, complete your objective, sprint back to the cargo, fulton out with you on top of it by being on top of the container and fultoning it, then holding the interact button. This makes some of the nastier Chapter 2 missions (like Traitors Caravan EXTREME) [Extreme]) incredibly easy.



* Downplayed with a number of items, including the Chicken Hat, the Stealth Camo Prototype and the [[spoiler:Parasite Suit]]. If you use them on a mission you won't be able to get an S-Rank, though since side-ops arn't graded feel free to use as many of them as you want.

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* Downplayed with a number of items, including the Chicken Hat, the Stealth Camo Prototype and the [[spoiler:Parasite Suit]]. If you use them on a mission you won't be able to get an S-Rank, though since side-ops arn't graded feel free to aren't graded, you can use as many of them as you want.
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** With enough of a Buddy bond (50% or more), you will unlock the "Cover Me" command, which allows her to fire on all targets until told otherwise. With the Sinful Butterfly tranquilizer sniper rifle and this command, Quiet will clear out entire swaths of the map without any further prompt. Most players who use her report giving her the command, going off to do a side objective in a mission and running across a mission area where ''everyone'' has been knocked out, setting them up for easy Fulton extraction. This is one of the most efficient ways to farm high-level recruits for Diamond Dogs. The only downside is that she can't snipe through heavy armor, but that just means that she'll end up shooting them in the arms/legs and tranq'ing them, just somewhat slower.

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** With enough of a Buddy bond (50% or more), you will unlock the "Cover Me" command, which allows her to fire on all targets until told otherwise. With the Sinful Butterfly a tranquilizer sniper rifle and this command, Quiet will clear out entire swaths of the map without any further prompt. Most players who use her report giving her the command, going off to do a side objective in a mission and running across a mission area where ''everyone'' has been knocked out, setting them up for easy Fulton extraction. Though her starting gun isn't silenced, her attacks don't trigger Combat Alerts for you, and more to the point, it draws enemy attention towards her position. This is one of the most efficient ways to farm high-level recruits for Diamond Dogs. The only downside is that she can't snipe through heavy armor, but that just means that she'll end up shooting them in the arms/legs and tranq'ing them, just somewhat slower.



** Quiet makes Prisoner Rescue side ops incredibly easy. Just park her on a hilltop outside of the enemy base, have her shoot somebody with an unsilenced sniper rifle, sneak into the base, and extract the prisoner while all of the enemies are busy trying to take out Quiet.

to:

** Quiet makes Prisoner Rescue most (if not all) side ops involving soldiers incredibly easy. Just park her on a hilltop outside of the enemy base, have her shoot somebody with an unsilenced sniper rifle, sneak into the base, mission area and extract take care ob the prisoner objective while all of the enemies are busy trying to take out Quiet.
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[[foldercontrol]]

[[folder:Metal Gear Solid]]
* ''VideoGame/MetalGearSolid: The Twin Snakes'' was the updated version of the original MGS for the GameCube, graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from the limitations of the PlayStation original. The new game-play features like first person mode allow you to pick off from a distance guards and security cameras once you have the silence pistol which has no range. Making the game a walkover.
[[/folder]]

[[folder:Metal Gear Solid 3: Snake Eater]]
* In ''VideoGame/MetalGearSolid3SnakeEater [[UpdatedRerelease 3D]]'', the Photo Camo feature, which lets you create camouflage from pictures taken with the [[Nintendo3DS 3DS']] cameras, can generate camouflages that grant a 100% Camo Index, normally only obtainable with the Stealth Camouflage item only available in a [[NewGamePlus New Game+]], or the Moss Camo, obtained by holding up [[ThatOneBoss The End]].
[[/folder]]

[[folder:Metal Gear Solid 4: Guns of the Patriots]]
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has the M14 EBR. In gameplay terms, it's essentially a cross between an assault rifle and a sniper rifle, with none of the drawbacks of either (it can be switched between an accurate semi-auto mode and a fast full-auto mode at will). It's also upgradeable (the only sniper rifle in the game that is, in fact), almost eliminating any disadvantages of using it at close range, in third-person mode, or when you don't want to alert enemies. You can get this weapon very early in the game, before any setpiece battles; it's cheap enough you can often immediately buy one after Drebin's introduction with the points you retroactively gain for weapons picked up earlier on, or grab one and unlock it for even cheaper from the PMC snipers in the very next map area. Ammo is also incredibly easy to get for it, as about 95% of the PMC soldiers use weapons that share ammo with it.
[[/folder]]

[[folder:Metal Gear Rising: Revengeance]]
* The Fox Blade in ''VideoGame/MetalGearRisingRevengeance''. In terms of stats, it's similar with HF Blade, but is capable of ignoring armor. Fully upgrading this blade not only carry 50% chance ignoring armor, but also dismembering heavy enemies, eliminating the need of [[SuperMode Ripper Mode]]. You won't be able to get high regular combos, but that's easily remedied once you realize that combos ONLY count hit number and nothing else, as long as you make use of your blade mode to toss in a few dozen hits (really easy considering you don't even need to weaken enemies for it to work) and you can get easy S ranks provided you don't get hit. The only downside is the armor cutting doesn't do much to bosses so you're better off using one with raw power at that point.
[[/folder]]

[[folder:Metal Gear Solid V: The Phantom Pain]]
* Raiden's super sprint ability in the ''Ground Zeroes'' mission "Jamais Vu". Being able to run off at twice the normal sprint speed allows the player to reposition themselves far more easily during a firefight. It also becomes available in ''The Phantom Pain'' after [[EarnYourFun S-ranking every story mission]], which by that point qualifies as a BraggingRightsReward.
* The Rocket Arm is a remote-controlled OneHitKO projectile that is undetectable by enemies, and functions without any ammo limit other than auto-regenerating energy.
* '''Quiet''' exemplifies broken game mechanics, in a game full of potentially-overpowered companions.
** With enough of a Buddy bond (50% or more), you will unlock the "Cover Me" command, which allows her to fire on all targets until told otherwise. With the Sinful Butterfly tranquilizer sniper rifle and this command, Quiet will clear out entire swaths of the map without any further prompt. Most players who use her report giving her the command, going off to do a side objective in a mission and running across a mission area where ''everyone'' has been knocked out, setting them up for easy Fulton extraction. This is one of the most efficient ways to farm high-level recruits for Diamond Dogs. The only downside is that she can't snipe through heavy armor, but that just means that she'll end up shooting them in the arms/legs and tranq'ing them, just somewhat slower.
** It's very easy to farm GMP by replaying Quiet's boss battle, "Cloaked in Silence" (Mission 11), and doing the following. Mark her position. Order a supply drop on her. Repeat the process. In total, it takes roughly five minutes, and will net you at least 150,000 GMP along with an S-Rank. This makes the early game (especially saving GMP for upgrades) exceptionally easy.
** Quiet makes Prisoner Rescue side ops incredibly easy. Just park her on a hilltop outside of the enemy base, have her shoot somebody with an unsilenced sniper rifle, sneak into the base, and extract the prisoner while all of the enemies are busy trying to take out Quiet.
* The Cargo +2 upgrade for the Fulton device makes just about any sneaking mission a breeze. Look for a container, mark it on your map, complete your objective, sprint back to the cargo, fulton out with you on top of it by being on top of the container and fultoning it, then holding the interact button. This makes some of the nastier Chapter 2 missions (like Traitors Caravan EXTREME) incredibly easy.
* The weapon customization system can be a game-breaking tool, provided you have the proper weapons to play with. Adding suppressors to almost any weapon that doesn't come with it for free? Check. Making a long-range assault rifle with good fire rate, suppressor and an underbarrel grenade launcher? Check. Using the UN-ARC's magazine on a semi-auto sniper rifle to hardly run out of ammo? Check.
* Downplayed with a number of items, including the Chicken Hat, the Stealth Camo Prototype and the [[spoiler:Parasite Suit]]. If you use them on a mission you won't be able to get an S-Rank, though since side-ops arn't graded feel free to use as many of them as you want.
[[/folder]]
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